Recent logs - MX vs ATV Unleashed

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Game title Version Latest Report Message
MX vs ATV Unleashed v1.17.1 2024-04-02 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08aa3278, pos=0, access=1, data=1, text=1
MX vs ATV Unleashed v1.17.1 2024-04-02 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
MX vs ATV Unleashed v1.17.1 2024-04-02 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000137, pos=0, access=1, data=2, text=2
MX vs ATV Unleashed v1.10.2 2024-01-10 Decoding texture from VRAM mirror at 042cc000 swizzle=0
MX vs ATV Unleashed v1.10.2 2024-01-10 Render to texture with incompatible formats 5 != 1 at 0416c000
MX vs ATV Unleashed v1.16.6 2023-12-04 80630007=sceAtracSetData(2, 08be9680, 00010000): atracID uses different codec type than data
MX vs ATV Unleashed v1.12.3-1384-gaa495cab1 2023-11-12 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:47: 'assign' : l-value required "h_depth" (can't modify an attribute) ERROR: 0:48: 'assign' : l-value required "h_normal" (can't modify an attribute) ERROR: 2 compilation errors. No code generated. 00000000:00000b20 HWX T N Cull #version 300 es // Adreno (TM) 308 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in mediump vec3 normal; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; in float h_depth; in vec3 h_normal; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); float rotAngle1 = length(viewPos)*0.000080; viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1)); viewPos.xyz += vec3(40.000000, 40.000000, 40.000000)*viewPos.w; float rotAngle = 1.047198; viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle)); vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_color0.rgb = vec3(0.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; h_normal = worldnormal*0.5+0.5; }
MX vs ATV Unleashed v1.12.3-1384-gaa495cab1 2023-11-12 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:37: 'assign' : l-value required "h_depth" (can't modify an attribute) ERROR: 0:38: 'assign' : l-value required "h_normal" (can't modify an attribute) ERROR: 2 compilation errors. No code generated. 00000000:00000030 Tex Cull #version 300 es // Adreno (TM) 308 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform lowp float u_rotation; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; in vec3 h_normal; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 pos = position; vec4 outPos = pos; v_color0.rgb = vec3(0.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; h_normal = vec3(-1.0); }
MX vs ATV Unleashed v1.12.3-1384-gaa495cab1 2023-11-12 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:22: 'assign' : l-value required "h_depth" (can't modify an attribute) ERROR: 0:23: 'assign' : l-value required "h_normal" (can't modify an attribute) ERROR: 2 compilation errors. No code generated. 00000000:00000012 THR Tex #version 300 es // Adreno (TM) 308 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; uniform lowp float u_rotation; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; in vec3 h_normal; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); v_color0.rgb = vec3(0.0); gl_Position = outPos; h_depth = outPos.z/outPos.w; h_normal = vec3(-1.0); }
MX vs ATV Unleashed v1.12.3-1384-gaa495cab1 2023-11-12 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:54: 'assign' : l-value required "h_depth" (can't modify an attribute) ERROR: 0:55: 'assign' : l-value required "h_normal" (can't modify an attribute) ERROR: 2 compilation errors. No code generated. 00000000:0000093c HWX C T Fog Tex Cull #version 300 es // Adreno (TM) 308 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; in float h_depth; in vec3 h_normal; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); float rotAngle1 = length(viewPos)*0.000080; viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1)); viewPos.xyz += vec3(40.000000, 40.000000, 40.000000)*viewPos.w; float rotAngle = 1.047198; viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle)); vec4 outPos = mul(u_proj, viewPos); v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; v_color0.rgb = vec3(0.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; h_normal = vec3(-1.0); }
MX vs ATV Unleashed v1.12.3-1384-gaa495cab1 2023-11-12 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:79: 'assign' : l-value required "h_depth" (can't modify an attribute) ERROR: 0:80: 'assign' : l-value required "h_normal" (can't modify an attribute) ERROR: 2 compilation errors. No code generated. 01200080:00010130 HWX Tex TexProjPos UVMtx Light: 1: c:0 t:2 Cull #version 300 es // Adreno (TM) 308 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; in vec3 h_normal; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); float rotAngle1 = length(viewPos)*0.000080; viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1)); viewPos.xyz += vec3(40.000000, 40.000000, 40.000000)*viewPos.w; float rotAngle = 1.047198; viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle)); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); angle = length(u_lightdir1) == 0.0 ? 0.0 : dot(normalize(u_lightdir1), toLight); if (angle >= u_lightangle_spotCoef1.x) { lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef1.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef1.y)); } else { lightScale = 0.0; } diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = mul(vec4(position, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0); v_color0.rgb = vec3(0.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; h_normal = vec3(-1.0); }
MX vs ATV Unleashed v1.12.3-1384-gaa495cab1 2023-11-12 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:69: 'assign' : l-value required "h_depth" (can't modify an attribute) ERROR: 0:70: 'assign' : l-value required "h_normal" (can't modify an attribute) ERROR: 2 compilation errors. No code generated. 01100000:00000b34 HWX T N Fog Tex Light: 0: c:0 t:0 Cull #version 300 es // Adreno (TM) 308 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; in float h_depth; in vec3 h_normal; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); float rotAngle1 = length(viewPos)*0.000080; viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1)); viewPos.xyz += vec3(40.000000, 40.000000, 40.000000)*viewPos.w; float rotAngle = 1.047198; viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle)); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; v_color0.rgb = vec3(0.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; h_normal = worldnormal*0.5+0.5; }
MX vs ATV Unleashed v1.12.3-1384-gaa495cab1 2023-11-12 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:53: 'assign' : l-value required "h_depth" (can't modify an attribute) ERROR: 0:54: 'assign' : l-value required "h_normal" (can't modify an attribute) ERROR: 2 compilation errors. No code generated. 00000000:00010134 HWX Fog Tex TexProjPos UVMtx Cull #version 300 es // Adreno (TM) 308 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; in float h_depth; in vec3 h_normal; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); float rotAngle1 = length(viewPos)*0.000080; viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1)); viewPos.xyz += vec3(40.000000, 40.000000, 40.000000)*viewPos.w; float rotAngle = 1.047198; viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle)); vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_texcoord = mul(vec4(position, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; v_color0.rgb = vec3(0.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; h_normal = vec3(-1.0); }
MX vs ATV Unleashed v1.12.3-1384-gaa495cab1 2023-11-12 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:50: 'assign' : l-value required "h_depth" (can't modify an attribute) ERROR: 0:51: 'assign' : l-value required "h_normal" (can't modify an attribute) ERROR: 2 compilation errors. No code generated. 00000000:00010130 HWX Tex TexProjPos UVMtx Cull #version 300 es // Adreno (TM) 308 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; in vec3 h_normal; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); float rotAngle1 = length(viewPos)*0.000080; viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1)); viewPos.xyz += vec3(40.000000, 40.000000, 40.000000)*viewPos.w; float rotAngle = 1.047198; viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle)); vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_texcoord = mul(vec4(position, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0); v_color0.rgb = vec3(0.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; h_normal = vec3(-1.0); }
MX vs ATV Unleashed v1.12.3-1384-gaa495cab1 2023-11-12 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:19: 'assign' : l-value required "h_depth" (can't modify an attribute) ERROR: 0:20: 'assign' : l-value required "h_normal" (can't modify an attribute) ERROR: 2 compilation errors. No code generated. 00000000:00000002 THR #version 300 es // Adreno (TM) 308 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; uniform lowp float u_rotation; out lowp vec4 v_color0; in float h_depth; in vec3 h_normal; void main() { v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); v_color0.rgb = vec3(0.0); gl_Position = outPos; h_depth = outPos.z/outPos.w; h_normal = vec3(-1.0); }
MX vs ATV Unleashed v1.15.4 2023-08-18 sceKernelCreateSema(KSAP_ThLockSema) unsupported attr parameter: 00000011
MX vs ATV Unleashed v1.15.4 2023-08-18 sceKernelCreateSema(KSAP_FnLockSema) unsupported attr parameter: 00000011
MX vs ATV Unleashed v1.14.4 2023-04-21 MIPSCompileOp: Invalid instruction 9c27bd01
MX vs ATV Unleashed v1.14.4 2023-04-21 Jump to invalid address: 000b00a0
MX vs ATV Unleashed v1.14.4 2023-04-21 Branch in RSRTComp delay slot at 089c0a6d in block starting at 089c0a1d
MX vs ATV Unleashed v1.14.4 2023-04-21 Jump to invalid address: 023efc04
MX vs ATV Unleashed v1.14.4 2023-04-21 MIPSCompileOp: Invalid instruction 0068037c
MX vs ATV Unleashed v1.14.4 2023-04-21 MIPSCompileOp: Invalid instruction 7468036b
MX vs ATV Unleashed v1.14.4 2023-04-21 MIPSCompileOp: Invalid instruction 9c022028
MX vs ATV Unleashed v1.14.4 2023-03-20 __KernelStopThread: thread 335 does not exist (helper deleted)
MX vs ATV Unleashed v1.13.2 2022-11-15 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=0, text=1
MX vs ATV Unleashed v1.13.1 2022-11-12 Bottom-right corner of source of block transfer is at an invalid address: 0480fcca
MX vs ATV Unleashed v1.13.1 2022-11-12 Bottom-right corner of source of block transfer is at an invalid address: 0480fcce
MX vs ATV Unleashed v1.13.1 2022-11-12 Bottom-right corner of source of block transfer is at an invalid address: 0480fcd4
MX vs ATV Unleashed v1.13.1 2022-11-12 Bottom-right corner of source of block transfer is at an invalid address: 0480fcda
MX vs ATV Unleashed v1.13.1 2022-11-12 Bottom-right corner of source of block transfer is at an invalid address: 0480fcde
MX vs ATV Unleashed v1.13.1 2022-11-12 Bottom-right corner of source of block transfer is at an invalid address: 0480fce0
MX vs ATV Unleashed v1.13.1 2022-11-12 Bottom-right corner of source of block transfer is at an invalid address: 0480fce2
MX vs ATV Unleashed v1.13.1 2022-11-12 Bottom-right corner of source of block transfer is at an invalid address: 0480fce6
MX vs ATV Unleashed v1.13.1 2022-11-12 Bottom-right corner of source of block transfer is at an invalid address: 0480fcea
MX vs ATV Unleashed v1.13.1 2022-11-12 Bottom-right corner of source of block transfer is at an invalid address: 0480fcec
MX vs ATV Unleashed v1.13.1 2022-11-12 Bottom-right corner of source of block transfer is at an invalid address: 0480fcf4
MX vs ATV Unleashed v1.13.2 2022-11-11 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 14
MX vs ATV Unleashed v1.13.2 2022-10-25 sceKernelLoadModule: unsupported options size=00000014, flags=089fe978, pos=0, access=1, data=1, text=1
MX vs ATV Unleashed v1.17.1 2024-03-11 80630006=sceAtracSetDataAndGetID(08a87000, 00020000): invalid RIFF header
MX vs ATV Unleashed v1.13.2 2022-09-23 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144918396
MX vs ATV Unleashed v1.13.2 2022-09-23 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144907512
MX vs ATV Unleashed v1.13.2 2022-09-23 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 144316588
MX vs ATV Unleashed v1.13.2 2022-09-23 sceKernelLoadModule: unsupported options size=00000014, flags=0898786c, pos=0, access=1, data=2, text=2
MX vs ATV Unleashed v1.13.2 2022-09-23 sceKernelLoadModule: unsupported options size=00000014, flags=0898786c, pos=0, access=1, data=1, text=1
MX vs ATV Unleashed v1.17.1 2024-04-10 sceNetAdhocMatchingInit(32768) at 08a9cec0
MX vs ATV Unleashed v1.13.2 2022-09-14 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145635464
MX vs ATV Unleashed v1.13.2 2022-09-14 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145544000
MX vs ATV Unleashed v1.13.2 2022-09-14 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 16
MX vs ATV Unleashed v1.13.2 2022-09-14 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 34520
MX vs ATV Unleashed v1.13.2 2022-09-14 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143964328
MX vs ATV Unleashed v1.12.3 2022-07-29 GE Interrupt: newState might be 5
MX vs ATV Unleashed v1.12.3 2022-07-29 GE Interrupt: newState might be 4
MX vs ATV Unleashed v1.12.3 2022-07-29 GE Interrupt: newState might be 3
MX vs ATV Unleashed v1.12.3 2022-07-29 GE Interrupt: newState might be 31
MX vs ATV Unleashed v1.12.3 2022-07-29 GE Interrupt: newState might be 30
MX vs ATV Unleashed v1.12.3 2022-06-10 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145752064
MX vs ATV Unleashed v1.12.3 2022-06-10 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145349168
MX vs ATV Unleashed v1.12.3 2022-06-10 sceKernelCreateSema(RealMutex) unsupported options parameter, size = -65536
MX vs ATV Unleashed v1.12.3 2022-06-06 80000107=sceDisplaySetFrameBuf(04000000, 512, 0, 0): must change latched framebuf first
MX vs ATV Unleashed v1.12.3 2022-06-06 80000107=sceDisplaySetFrameBuf(04088000, 512, 0, 0): must change latched framebuf first
MX vs ATV Unleashed v1.9.4 2022-05-26 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 089b7678
MX vs ATV Unleashed v1.10.3 2022-05-11 Ignoring func export sceLibFont/ee232411, already implemented in HLE.
MX vs ATV Unleashed v1.10.3 2022-05-11 Ignoring func export sceLibFont/ca1e6945, already implemented in HLE.
MX vs ATV Unleashed v1.10.3 2022-05-11 Ignoring func export sceLibFont/980f4895, already implemented in HLE.
MX vs ATV Unleashed v1.10.3 2022-05-11 Ignoring func export sceLibFont/5c3e4a9e, already implemented in HLE.
MX vs ATV Unleashed v1.10.3 2022-05-11 Ignoring func export sceLibFont/dcc80c2f, already implemented in HLE.
MX vs ATV Unleashed v1.10.3 2022-05-11 Ignoring func export sceLibFont/0da7535e, already implemented in HLE.
MX vs ATV Unleashed v1.10.3 2022-05-11 Ignoring func export sceLibFont/3aea8cb6, already implemented in HLE.
MX vs ATV Unleashed v1.10.3 2022-05-11 Ignoring func export sceLibFont/57fcb733, already implemented in HLE.
MX vs ATV Unleashed v1.10.3 2022-05-11 Ignoring func export sceLibFont/a834319d, already implemented in HLE.
MX vs ATV Unleashed v1.10.3 2022-05-11 Ignoring func export sceLibFont/681e61a7, already implemented in HLE.
MX vs ATV Unleashed v1.10.3 2022-05-11 Ignoring func export sceLibFont/099ef33c, already implemented in HLE.
MX vs ATV Unleashed v1.10.3 2022-05-11 Ignoring func export sceLibFont/bc75d85b, already implemented in HLE.
MX vs ATV Unleashed v1.10.3 2022-05-11 Ignoring func export sceLibFont/27f6e642, already implemented in HLE.
MX vs ATV Unleashed v1.10.3 2022-05-11 Ignoring func export sceLibFont/574b6fbc, already implemented in HLE.
MX vs ATV Unleashed v1.10.3 2022-05-11 Ignoring func export sceLibFont/67f17ed7, already implemented in HLE.
MX vs ATV Unleashed v1.10.3 2022-05-11 Unknown syscall in known module 'sceNp': 0xbb069a87
MX vs ATV Unleashed v1.10.3 2022-05-11 Unknown syscall in known module 'sceNp': 0x633b5f71
MX vs ATV Unleashed v1.12.3 2021-10-26 sceKernelVolatileMemUnlock(0) FAILED - not locked
MX vs ATV Unleashed v1.11.3 2021-09-21 Unknown GetPointer 00000000 PC 08aafc64 LR 0886a538
MX vs ATV Unleashed v1.11.3 2021-08-17 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145851408
MX vs ATV Unleashed v1.12.3 2022-01-10 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5128, pos=0, access=1, data=2, text=2
MX vs ATV Unleashed v1.11.3 2021-08-17 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5128, pos=0, access=1, data=1, text=1
MX vs ATV Unleashed v1.12.3 2022-07-29 GE Interrupt: newState might be 1
MX vs ATV Unleashed v1.12.3 2022-07-29 GE Interrupt: newState might be 0
MX vs ATV Unleashed v1.10.3 2021-07-18 Inter-buffer memcpy 04000000 -> 089b73c0
MX vs ATV Unleashed v1.10.3 2021-07-18 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=0, text=2
MX vs ATV Unleashed v1.10.3 2021-07-18 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=0, text=1
MX vs ATV Unleashed v1.10.2 2021-07-13 Render to texture with incompatible formats 5 != 1 at 040ec000
MX vs ATV Unleashed v1.11.3 2021-05-30 Unknown GetPointer 00000000 PC 08aa5390 LR 08000020
MX vs ATV Unleashed v1.12.3 2022-05-03 Jump to invalid address: 07b50d00
MX vs ATV Unleashed v1.12.3 2022-05-03 Jump to invalid address: 011a8000
MX vs ATV Unleashed v1.11.3 2021-05-26 Jump to invalid address: 031a5380
MX vs ATV Unleashed v1.11.3 2021-05-26 Jump to invalid address: 028c7c00
MX vs ATV Unleashed v1.11.3 2021-05-26 Jump to invalid address: 03b130e0
MX vs ATV Unleashed v1.11.3 2021-05-13 80000107=sceDisplaySetFrameBuf(04000000, 512, 1, 0): must change latched framebuf first
MX vs ATV Unleashed v1.11.3 2021-05-13 80000107=sceDisplaySetFrameBuf(04044000, 512, 1, 0): must change latched framebuf first
MX vs ATV Unleashed v1.11.3 2021-08-31 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145232488
MX vs ATV Unleashed v1.11.3 2021-04-26 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145224280