Recent logs - Ford Street Racing L.A. DUEL

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Game title Version Latest Report Message
Ford Street Racing L.A. DUEL v1.11.3 2021-07-31 Error in shader compilation: info: ERROR: 0:20: 'assign' : Implicit conversions for shift operators are not allowed before GLSL 1.20 or without GL_EXT_gpu_shader4 enabled. ERROR: 0:20: 'assign' : Implicit conversions for shift operators are not allowed before GLSL 1.20 or without GL_EXT_gpu_shader4 enabled. ERROR: 0:20: '>>' : wrong operand types no operation '>>' exists that takes a left-hand operand of type 'uniform uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:33: 'assign' : Implicit conversions for shift operators are not allowed before GLSL 1.20 or without GL_EXT_gpu_shader4 enabled. ERROR: 0:33: 'assign' : Implicit conversions for shift operators are not allowed before GLSL 1.20 or without GL_EXT_gpu_shader4 enabled. ERROR: 0:33: '>>' : wrong operand types no operation '>>' exists that takes a left-hand operand of type 'uniform uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:34: 'assign' : Implicit conversions for shift operators are not allowed before GLSL 1.20 or without GL_EXT_gpu_shader4 enabled. ERROR: 0:34: 'assign' : Implicit conversions for shift operators are not allowed before GLSL 1.20 or without GL_EXT_gpu_shader4 enabled. ERROR: 0:34: '>>' : wrong operand types no operation '>>' exists that takes a left-hand operand of type 'uniform uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:34: 'assign' : Implicit conversions for shift operators are not allowed before GLSL 1.20 or without GL_EXT_gpu_shader4 enabled. ERROR: 0:34: 'assign' : Implicit conversions for shift operators are not allowed before GLSL 1.20 or without GL_EXT_gpu_shader4 enabled. ERROR: 0:34: '<<' : wrong operand types no operation '<<' exists that takes a left-hand operand of type 'uniform uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:35: 'assign' : Implicit conversions for shift operators are not allowed before GLSL 1.20 or without GL_EXT_gpu_shader4 enabled. ERROR: 0:35: 'assign' : Implicit conversions for shift operators are not allowed before GLSL 1.20 or without GL_EXT_gpu_shader4 enabled. ERROR: 0:35: '>>' : wrong operand types no operation '>>' exists that takes a left-hand operand of type 'uniform uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:39: 'col' : undeclared identifier ERROR: 0:39: 'assign' : implicit conversion between types not allowed in ES 2.0 ERROR: 0:39: 'assign' : cannot convert from '4-component vector of uint' to 'float' ERROR: 0:40: 'index0' : undeclared identifier ERROR: 0:40: 'b' : field selection requires structure, vector, or matrix on left hand side ERROR: 0:40: '<<' : wrong operand types no operation '<<' exists that takes a left-hand operand of type 'float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:40: 'g' : field selection requires structure, vector, or matrix on left hand side ERROR: 0:40: '<<' : wrong operand types no operation '<<' exists that takes a left-hand operand of type 'float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:40: '|' : wrong operand types no operation '|' exists that takes a left-hand operand of type 'float' and a right operand of type 'float' (or there is no acceptable conversion) ERROR: 0:40: 'r' : field selection requires structure, vector, or matrix on left hand side ERROR: 0:40: '|' : wrong operand types no operation '|' exists that takes a left-hand operand of type 'float' and a right operand of type 'float' (or there is no acceptable conversion) ERROR: 0:42: 'assign' : implicit conversion between types not allowed in ES 2.0 ERROR: 0:42: 'assign' : cannot convert from '4-component vector of uint' to 'float' ERROR: 0:43: 'index1' : undeclared identifier ERROR: 0:43: 'b' : field selection requires structure, vector, or matrix on left hand side ERROR: 0:43: '<<' : wrong operand types no operation '<<' exists that takes a
Ford Street Racing L.A. DUEL v1.11.3 2021-07-31 Error in shader compilation: info: ERROR: 0:22: 'assign' : Implicit conversions for shift operators are not allowed before GLSL 1.20 or without GL_EXT_gpu_shader4 enabled. ERROR: 0:22: 'assign' : Implicit conversions for shift operators are not allowed before GLSL 1.20 or without GL_EXT_gpu_shader4 enabled. ERROR: 0:22: '>>' : wrong operand types no operation '>>' exists that takes a left-hand operand of type 'uniform uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:35: 'assign' : Implicit conversions for shift operators are not allowed before GLSL 1.20 or without GL_EXT_gpu_shader4 enabled. ERROR: 0:35: 'assign' : Implicit conversions for shift operators are not allowed before GLSL 1.20 or without GL_EXT_gpu_shader4 enabled. ERROR: 0:35: '>>' : wrong operand types no operation '>>' exists that takes a left-hand operand of type 'uniform uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:36: 'assign' : Implicit conversions for shift operators are not allowed before GLSL 1.20 or without GL_EXT_gpu_shader4 enabled. ERROR: 0:36: 'assign' : Implicit conversions for shift operators are not allowed before GLSL 1.20 or without GL_EXT_gpu_shader4 enabled. ERROR: 0:36: '>>' : wrong operand types no operation '>>' exists that takes a left-hand operand of type 'uniform uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:36: 'assign' : Implicit conversions for shift operators are not allowed before GLSL 1.20 or without GL_EXT_gpu_shader4 enabled. ERROR: 0:36: 'assign' : Implicit conversions for shift operators are not allowed before GLSL 1.20 or without GL_EXT_gpu_shader4 enabled. ERROR: 0:36: '<<' : wrong operand types no operation '<<' exists that takes a left-hand operand of type 'uniform uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:37: 'assign' : Implicit conversions for shift operators are not allowed before GLSL 1.20 or without GL_EXT_gpu_shader4 enabled. ERROR: 0:37: 'assign' : Implicit conversions for shift operators are not allowed before GLSL 1.20 or without GL_EXT_gpu_shader4 enabled. ERROR: 0:37: '>>' : wrong operand types no operation '>>' exists that takes a left-hand operand of type 'uniform uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:41: 'col' : undeclared identifier ERROR: 0:41: 'assign' : implicit conversion between types not allowed in ES 2.0 ERROR: 0:41: 'assign' : cannot convert from '4-component vector of uint' to 'float' ERROR: 0:42: 'index0' : undeclared identifier ERROR: 0:42: 'b' : field selection requires structure, vector, or matrix on left hand side ERROR: 0:42: '<<' : wrong operand types no operation '<<' exists that takes a left-hand operand of type 'float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:42: 'g' : field selection requires structure, vector, or matrix on left hand side ERROR: 0:42: '<<' : wrong operand types no operation '<<' exists that takes a left-hand operand of type 'float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:42: '|' : wrong operand types no operation '|' exists that takes a left-hand operand of type 'float' and a right operand of type 'float' (or there is no acceptable conversion) ERROR: 0:42: 'r' : field selection requires structure, vector, or matrix on left hand side ERROR: 0:42: '|' : wrong operand types no operation '|' exists that takes a left-hand operand of type 'float' and a right operand of type 'float' (or there is no acceptable conversion) ERROR: 0:44: 'assign' : implicit conversion between types not allowed in ES 2.0 ERROR: 0:44: 'assign' : cannot convert from '4-component vector of uint' to 'float' ERROR: 0:45: 'index1' : undeclared identifier ERROR: 0:45: 'b' : field selection requires structure, vector, or matrix on left hand side ERROR: 0:45: '<<' : wrong operand types no operation '<<' exists that takes a
Ford Street Racing L.A. DUEL v1.10.3 2021-06-18 sceKernelCreateThread(name=sceMemab): unsupported attributes 00001006
Ford Street Racing L.A. DUEL v1.10.3 2021-06-18 Unknown syscall in known module 'ThreadManForKernel': 0x4e3a1105
Ford Street Racing L.A. DUEL v1.10.3 2021-06-18 Unknown syscall in known module 'ThreadManForKernel': 0x3f53e640
Ford Street Racing L.A. DUEL v1.10.3 2021-06-18 Unknown syscall in known module 'ThreadManForKernel': 0x28b6489c
Ford Street Racing L.A. DUEL v1.10.3 2021-06-18 Unknown syscall in known module 'ThreadManForKernel': 0xd6da4ba1
Ford Street Racing L.A. DUEL v1.10.3 2021-06-18 sceKernelLoadModule: unsupported options size=00000014, flags=08815b14, pos=0, access=1, data=1, text=1
Ford Street Racing L.A. DUEL v1.10.3 2021-06-18 sceKernelCreateThread(name=sceNetIfhandle_Service): unsupported attributes 00001006
Ford Street Racing L.A. DUEL v1.10.3 2021-06-18 Ignoring func export sceNetIfhandle/fd8585e1, already implemented in HLE.
Ford Street Racing L.A. DUEL v1.10.3 2021-06-18 Ignoring func export sceNetIfhandle/c80181a2, already implemented in HLE.
Ford Street Racing L.A. DUEL v1.11.3 2021-06-08 GetFramebufferCandidates(DEPTH): Multiple (3) candidate framebuffers. texaddr: 04288000 offset: 0 (512x512 stride 512, CLUT16)
Ford Street Racing L.A. DUEL v1.10.3 2021-02-07 A save request is already running, not starting a new one
Ford Street Racing L.A. DUEL v1.10.3 2020-12-16 Failed to allocate memory for ELF!
Ford Street Racing L.A. DUEL v1.10.3 2020-12-16 sceKernelCreateThread(name=PGE File): unsupported attributes 00000006
Ford Street Racing L.A. DUEL v1.10.3 2020-12-16 sceKernelCreateThread(name=PGE Wav): unsupported attributes 00000006
Ford Street Racing L.A. DUEL v1.10.3 2020-12-16 sceKernelCreateThread(name=PGE Timer): unsupported attributes 00000006
Ford Street Racing L.A. DUEL v1.10.3 2020-12-16 sceKernelCreateThread(name=PGE Controls): unsupported attributes 00000006
Ford Street Racing L.A. DUEL v1.10.3 2020-12-16 sceKernelCreateThread(name=PGE System): unsupported attributes 00000006
Ford Street Racing L.A. DUEL v1.10.3 2020-12-16 FBO using existing buffer as depthbuffer, 04154000/04000000 and 04000000/04110000
Ford Street Racing L.A. DUEL v1.10.3 2020-12-16 sceKernelCreateThread(name=PGE Gfx): unsupported attributes 00000006
Ford Street Racing L.A. DUEL v1.10.3 2020-12-16 sceKernelCreateThread(name=PGE Math): unsupported attributes 00000006
Ford Street Racing L.A. DUEL v1.10.3 2020-11-17 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
Ford Street Racing L.A. DUEL v1.11.3 2021-09-20 FBO created from existing depthbuffer as color, 04088000/00000000 and 040cc000/04088000
Ford Street Racing L.A. DUEL v1.11.3 2021-09-20 FBO created from existing depthbuffer as color, 04088000/00000000 and 04044000/04088000
Ford Street Racing L.A. DUEL v1.11.3 2021-09-20 FBO created from existing depthbuffer as color, 04088000/00000000 and 04000000/04088000
Ford Street Racing L.A. DUEL v1.11.3 2021-07-26 GetFramebufferCandidates(DEPTH): Multiple (2) candidate framebuffers. texaddr: 04288000 offset: 0 (512x512 stride 512, CLUT16)
Ford Street Racing L.A. DUEL v1.10.3 2020-08-09 Render to area containing texture at 04044000 +0x124
Ford Street Racing L.A. DUEL v1.10.2 2020-07-15 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
Ford Street Racing L.A. DUEL v1.9.4 2020-03-28 GL ran out of GPU memory; switching to low memory mode
Ford Street Racing L.A. DUEL v1.6.3-492-g9fddfff66 2020-02-08 Render to area containing texture at 00044000 +0x68
Ford Street Racing L.A. DUEL v1.9.4 2020-01-09 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09fff610, 4, 00000000, 0)
Ford Street Racing L.A. DUEL v1.9.4 2020-01-09 sceKernelLoadModule: unsupported options size=00000014, flags=09fff5b0, pos=0, access=1, data=1, text=1
Ford Street Racing L.A. DUEL v1.9.4 2020-01-09 sceKernelLoadModule: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=2, text=2
Ford Street Racing L.A. DUEL v1.9.4 2020-01-09 Render to texture with incompatible formats 3 != 0 at 04000000
Ford Street Racing L.A. DUEL v1.9.3 2021-07-31 Unknown GetPointer 00000000 PC 0880c898 LR 08000020
Ford Street Racing L.A. DUEL v1.9.4 2021-09-20 FBO created from existing depthbuffer as color, 04088000/04110000 and 04000000/04088000
Ford Street Racing L.A. DUEL v1.9.4 2021-09-19 FBO created from existing depthbuffer as color, 04088000/04110000 and 04044000/04088000
Ford Street Racing L.A. DUEL v1.7 2019-02-08 Attempting to texture from target (src=00088000 / target=00088000 / flags=0)
Ford Street Racing L.A. DUEL v1.4 2017-06-01 Render to texture with incompatible formats 7 != 0 at 04088000
Ford Street Racing L.A. DUEL v1.9.4 2020-10-26 Render to texture using CLUT with different strides 128 != 64
Ford Street Racing L.A. DUEL v1.9.4 2021-02-02 Render to texture using CLUT with different strides 64 != 128
Ford Street Racing L.A. DUEL v1.9.4 2021-09-14 Render to texture with different formats 0 != 3
Ford Street Racing L.A. DUEL v1.9.4 2021-09-16 Render to texture with different strides 128 != 64
Ford Street Racing L.A. DUEL v1.9.4 2021-09-18 0 depal unsupported: shift=3 mask=fc offset=0
Ford Street Racing L.A. DUEL v1.7.5 2021-06-16 Render to texture with incompatible formats 6 != 3 at 00088000
Ford Street Racing L.A. DUEL v1.9.4 2021-09-16 Render to texture using CLUT with different strides 512 != 256
Ford Street Racing L.A. DUEL v1.9.4 2021-09-16 Render to texture with incompatible formats 6 != 3 at 04088000
Ford Street Racing L.A. DUEL v1.9.4 2021-09-19 Decoding texture from VRAM mirror at 04288000 swizzle=0