Recent logs - WWE SmackDown vs. RAW 2007

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Game title Version Latest Report Message
WWE SmackDown vs. RAW 2007 v1.17.1 2024-03-20 sceDmacMemcpy(dest=04139b10, src=092fd410, size=65552): overlapping read
WWE SmackDown vs. RAW 2007 v1.17.1 2024-03-19 sceDmacMemcpy(dest=0412d9d0, src=0928bd60, size=65552): overlapping read
WWE SmackDown vs. RAW 2007 v1.17.1 2024-03-19 sceDmacMemcpy(dest=04137de0, src=092e7af0, size=65552): overlapping read
WWE SmackDown vs. RAW 2007 v1.17.1 2024-03-19 sceDmacMemcpy(dest=04158480, src=0938a970, size=65552): overlapping read
WWE SmackDown vs. RAW 2007 v1.17.1 2024-03-13 sceDmacMemcpy(dest=0413fe20, src=09319f00, size=65552): overlapping read
WWE SmackDown vs. RAW 2007 v1.17.1 2024-02-14 ReadFromHardware: Invalid address 1073732d near PC 08ae9e88 LR 08ae9e88
WWE SmackDown vs. RAW 2007 v1.17.1 2024-02-14 WriteToHardware: Invalid address 0a496508 near PC 08ae9eb8 LR 08ae9e88
WWE SmackDown vs. RAW 2007 v1.17.1 2024-02-14 ReadFromHardware: Invalid address 0a49651c near PC 08ae9e6c LR 08ae9dc0
WWE SmackDown vs. RAW 2007 v1.17.1 2024-02-14 ReadFromHardware: Invalid address 0a496508 near PC 08ae9e2c LR 08ae9dc0
WWE SmackDown vs. RAW 2007 v1.16.6 2023-12-21 sceDmacMemcpy(dest=04127330, src=092d9dc0, size=65552): overlapping read
WWE SmackDown vs. RAW 2007 v1.16.6 2023-12-10 sceDmacMemcpy(dest=0410c010, src=08f9f8b0, size=262160): overlapping read
WWE SmackDown vs. RAW 2007 v1.16.6 2023-12-08 sceDmacMemcpy(dest=0412ad90, src=09377650, size=65552): overlapping read
WWE SmackDown vs. RAW 2007 v1.16.6 2023-12-07 sceDmacMemcpy(dest=04133420, src=0930b850, size=65552): overlapping read
WWE SmackDown vs. RAW 2007 v1.16.6 2023-12-07 sceDmacMemcpy(dest=0412b5d0, src=0934d1d0, size=65552): overlapping read
WWE SmackDown vs. RAW 2007 v1.16.5 2023-10-03 sceGeBreak(mode=0, unknown=08a6ac38): unknown ptr (valid)
WWE SmackDown vs. RAW 2007 v1.16.1 2023-09-18 An uneaten prefix at end of block: 0893bd34
WWE SmackDown vs. RAW 2007 v1.11.2 2023-08-22 sceGeBreak(mode=0, unknown=08d09918): unknown ptr (valid)
WWE SmackDown vs. RAW 2007 v1.11.2 2023-08-15 sceDmacMemcpy(dest=04143110, src=093798c0, size=65552): overlapping read
WWE SmackDown vs. RAW 2007 v1.11.2 2023-08-13 80630007=sceAtracSetData(2, 08bb1680, 00035238): atracID uses different codec type than data
WWE SmackDown vs. RAW 2007 v1.11.2 2023-08-12 80630007=sceAtracSetData(2, 08be96c0, 000095a0): atracID uses different codec type than data
WWE SmackDown vs. RAW 2007 v1.11.2 2023-08-12 80630007=sceAtracSetData(2, 08be96c0, 00001da0): atracID uses different codec type than data
WWE SmackDown vs. RAW 2007 v1.11.2 2023-08-12 80630007=sceAtracSetData(2, 08be96c0, 000031e0): atracID uses different codec type than data
WWE SmackDown vs. RAW 2007 v1.11.2 2023-08-13 80630007=sceAtracSetData(2, 08bb1680, 00038000): atracID uses different codec type than data
WWE SmackDown vs. RAW 2007 v1.11.2 2023-08-12 sceGeBreak(mode=0, unknown=08ba8c64): unknown ptr (valid)
WWE SmackDown vs. RAW 2007 v1.11.2 2023-08-12 sceDmacMemcpy(dest=04144030, src=093440b0, size=65552): overlapping read
WWE SmackDown vs. RAW 2007 v1.11.2 2023-08-12 sceDmacMemcpy(dest=040cc000, src=0912ca00, size=262160): overlapping read
WWE SmackDown vs. RAW 2007 v1.4 2023-08-04 sceDmacMemcpy(dest=040cc000, src=090f30c0, size=262160): overlapping read
WWE SmackDown vs. RAW 2007 v1.14.4 2023-05-02 sceDmacMemcpy(dest=0413e370, src=0939ab50, size=65552): overlapping read
WWE SmackDown vs. RAW 2007 v1.14.4 2023-04-30 sceDmacMemcpy(dest=0416b0d0, src=092e9870, size=65552): overlapping read
WWE SmackDown vs. RAW 2007 v1.14.4 2023-04-25 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-00dev0 [Revision 96995]. 07f71000:41400b39 HWX C T N LM Tex Bones:6 Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 3: c:1 t:0 MatUp:7 WScale 3 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 07f71000:41400b39 HWX C T N LM Tex Bones:6 Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 3: c:1 t:0 MatUp:7 WScale 3 Cull attribute mediump vec4 w1; attribute mediump vec2 w2; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform mat4 u_bone4; uniform mat4 u_bone5; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { mat4 skinMatrix = mul(w1.x, u_bone0) + mul(w1.y, u_bone1) + mul(w1.z, u_bone2) + mul(w1.w, u_bone3) + mul(w2.x, u_bone4) + mul(w2.y, u_bone5); vec3 skinnedpos = mul(vec4(position, 1.0), skinMatrix).xyz; vec3 worldpos = mul(vec4(skinnedpos, 1.0), u_world).xyz; mediump vec3 skinnednormal = mul(vec4(normal, 0.0), skinMatrix).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(skinnednormal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = color0.rgb; vec3 specularColor = color0.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse); toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse); toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse); toLight = u_lightpos3; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular3 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = clamp(lightSum1, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPo
WWE SmackDown vs. RAW 2007 v1.14.4 2023-04-10 sceDmacMemcpy(dest=04126d00, src=0929a6c0, size=65552): overlapping read
WWE SmackDown vs. RAW 2007 v1.14.4 2023-03-05 sceDmacMemcpy(dest=041353d0, src=09281030, size=65552): overlapping read
WWE SmackDown vs. RAW 2007 v1.10.2 2023-02-19 sceDmacMemcpy(dest=040cc000, src=09128960, size=262160): overlapping read
WWE SmackDown vs. RAW 2007 v1.14.4 2023-02-05 sceDmacMemcpy(dest=041799f0, src=093f0fd0, size=65552): overlapping read
WWE SmackDown vs. RAW 2007 v1.14.4 2023-01-28 sceKernelLoadModule: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=1, text=1
WWE SmackDown vs. RAW 2007 v1.11.2 2022-11-25 sceDmacMemcpy(dest=041632e0, src=094ccd90, size=65552): overlapping read
WWE SmackDown vs. RAW 2007 v1.11.2 2022-11-24 sceDmacMemcpy(dest=0412b5f0, src=092b4060, size=65552): overlapping read
WWE SmackDown vs. RAW 2007 v1.16.4 2024-03-08 Rendering to framebuffer offset at 04000000 +480x0 (stride 512)
WWE SmackDown vs. RAW 2007 v1.13.2 2022-10-08 sceDmacMemcpy(dest=04131f30, src=09326d90, size=65552): overlapping read
WWE SmackDown vs. RAW 2007 v1.13.1 2022-09-26 sceDmacMemcpy(dest=0412a900, src=0934b610, size=65552): overlapping read
WWE SmackDown vs. RAW 2007 v1.14.4 2023-03-05 sceNetAdhocMatchingInit(32768) at 08a18c20
WWE SmackDown vs. RAW 2007 v1.11.3 2022-08-02 sceDmacMemcpy(dest=04183fa0, src=0923f4f0, size=65552): overlapping read
WWE SmackDown vs. RAW 2007 v1.11.3 2022-08-02 sceDmacMemcpy(dest=04134130, src=092716a0, size=65552): overlapping read
WWE SmackDown vs. RAW 2007 v1.13.2 2023-04-23 GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. First will be chosen. texaddr: 040103c0 offset: 0 (32x64 stride 512, 5551): [C:04000000/512 Z:04088000/512 X:480 Y:64 reint: false] [C:040103c0/512 Z:040883c0/512 X:0 Y:0 reint: false]
WWE SmackDown vs. RAW 2007 v1.11.3 2022-07-28 sceDmacMemcpy(dest=04141e00, src=092f6620, size=65552): overlapping read
WWE SmackDown vs. RAW 2007 v1.11.3 2022-07-24 sceDmacMemcpy(dest=04149c80, src=092efaf0, size=65552): overlapping read
WWE SmackDown vs. RAW 2007 v1.12.3 2022-06-10 sceDmacMemcpy(dest=0412a4b0, src=0926c770, size=65552): overlapping read
WWE SmackDown vs. RAW 2007 v1.12.3 2022-05-06 sceDmacMemcpy(dest=04128c30, src=09279da0, size=65552): overlapping read
WWE SmackDown vs. RAW 2007 v1.12.3 2022-04-18 sceDmacMemcpy(dest=04130320, src=09346250, size=65552): overlapping read
WWE SmackDown vs. RAW 2007 v1.12.3 2022-04-14 sceDmacMemcpy(dest=04106c30, src=093befc0, size=65552): overlapping read
WWE SmackDown vs. RAW 2007 v1.12.3 2022-03-25 sceDmacMemcpy(dest=04116c80, src=09352360, size=65552): overlapping read
WWE SmackDown vs. RAW 2007 v1.12.3 2022-03-24 sceDmacMemcpy(dest=0414b5f0, src=093471d0, size=65552): overlapping read
WWE SmackDown vs. RAW 2007 v1.11.3 2022-03-23 80630006=sceAtracSetData(2, 08bb1680, 00038000): invalid RIFF header
WWE SmackDown vs. RAW 2007 v1.12.3 2022-03-23 sceDmacMemcpy(dest=04149900, src=09384df0, size=65552): overlapping read
WWE SmackDown vs. RAW 2007 v1.12.3 2022-03-21 sceDmacMemcpy(dest=04145140, src=091a82c0, size=65552): overlapping read
WWE SmackDown vs. RAW 2007 v1.12.3 2023-08-12 sceDmacMemcpy(dest=04173c70, src=09217220, size=65552): overlapping read
WWE SmackDown vs. RAW 2007 v1.12.3 2022-03-21 sceDmacMemcpy(dest=0415c330, src=092064b0, size=65552): overlapping read
WWE SmackDown vs. RAW 2007 v1.12.3 2022-03-20 sceDmacMemcpy(dest=04174c90, src=09222ce0, size=65552): overlapping read
WWE SmackDown vs. RAW 2007 v1.12.3 2022-03-05 sceDmacMemcpy(dest=04126bc0, src=09291220, size=65552): overlapping read
WWE SmackDown vs. RAW 2007 v1.12.3 2022-01-15 sceDmacMemcpy(dest=04141b80, src=09389ec0, size=65552): overlapping read
WWE SmackDown vs. RAW 2007 v1.12.3 2022-01-14 sceDmacMemcpy(dest=04136780, src=092d8d30, size=65552): overlapping read
WWE SmackDown vs. RAW 2007 v1.11.3 2021-11-20 ReadFromHardware: Invalid address 20434150 near PC 20434150 LR 20434150
WWE SmackDown vs. RAW 2007 v1.11.2 2021-11-15 sceDmacMemcpy(dest=04173b80, src=092b1a70, size=65552): overlapping read
WWE SmackDown vs. RAW 2007 v1.12.2 2021-10-17 BREAK instruction hit
WWE SmackDown vs. RAW 2007 v1.11.3 2021-09-19 sceDmacMemcpy(dest=0412b2e0, src=092e3450, size=65552): overlapping read
WWE SmackDown vs. RAW 2007 v1.11.3 2021-08-13 Unknown GetPointer 1348c51c PC 08cb10fc LR 08c10460
WWE SmackDown vs. RAW 2007 v1.11.2 2021-08-10 80630007=sceAtracSetData(2, 08b9d5c0, 00038000): atracID uses different codec type than data
WWE SmackDown vs. RAW 2007 v1.9.4 2021-07-06 sceDmacMemcpy(dest=0418c030, src=091fcc90, size=262160): overlapping read
WWE SmackDown vs. RAW 2007 v1.4.2 2021-06-03 sceDmacMemcpy(dest=0414c020, src=0901f4a0, size=262160): overlapping read
WWE SmackDown vs. RAW 2007 v1.4.2 2021-06-03 sceDmacMemcpy(dest=0418c030, src=091fcef0, size=262160): overlapping read
WWE SmackDown vs. RAW 2007 v1.4.2 2021-06-03 sceDmacMemcpy(dest=040cc000, src=08f9f460, size=262160): overlapping read
WWE SmackDown vs. RAW 2007 v1.4.2 2021-06-03 sceDmacMemcpy(dest=040cc000, src=08f9f430, size=262160): overlapping read
WWE SmackDown vs. RAW 2007 v1.4.2 2021-06-03 sceDmacMemcpy(dest=0418c030, src=091fcc90, size=262160): overlapping read
WWE SmackDown vs. RAW 2007 v1.15.4 2023-08-04 sceGeBreak(mode=0, unknown=08a6ac20): unknown ptr (valid)
WWE SmackDown vs. RAW 2007 v1.11.3 2021-05-29 Savedata version requested: 3
WWE SmackDown vs. RAW 2007 v1.9.3 2021-05-12 sceDmacMemcpy(dest=041275d0, src=092d7050, size=65552): overlapping read
WWE SmackDown vs. RAW 2007 v1.11.3 2021-05-10 sceDmacMemcpy(dest=04146b70, src=0918a3c0, size=65552): overlapping read
WWE SmackDown vs. RAW 2007 v1.16.1 2023-09-18 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
WWE SmackDown vs. RAW 2007 v1.16.1 2023-09-18 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
WWE SmackDown vs. RAW 2007 v1.11.3 2021-05-07 sceDmacMemcpy(dest=0415fbd0, src=09201230, size=65552): overlapping read
WWE SmackDown vs. RAW 2007 v1.9.3 2021-05-06 sceDmacMemcpy(dest=0412efc0, src=09299320, size=65552): overlapping read
WWE SmackDown vs. RAW 2007 v1.11.3 2021-05-03 sceDmacMemcpy(dest=040cc000, src=090f5bf0, size=262160): overlapping read
WWE SmackDown vs. RAW 2007 v1.10.3 2021-04-15 ReadFromHardware: Invalid address 0a00e7a8 near PC 0a00e7a8 LR 089184d0
WWE SmackDown vs. RAW 2007 v1.10.3 2021-04-15 An uneaten prefix at end of block: 09fffee4
WWE SmackDown vs. RAW 2007 v1.10.3 2021-04-15 Jump to invalid address: 000000c0
WWE SmackDown vs. RAW 2007 v1.10.3 2021-04-15 Unknown GetPointer 00000000 PC 00000000 LR 00000000
WWE SmackDown vs. RAW 2007 v1.11.3 2021-03-27 sceDmacMemcpy(dest=04146fb0, src=09341b60, size=65552): overlapping read
WWE SmackDown vs. RAW 2007 v1.9.4 2022-07-24 sceDmacMemcpy(dest=0414c020, src=0901f4a0, size=262160): overlapping read
WWE SmackDown vs. RAW 2007 v1.11.3 2021-03-12 sceDmacMemcpy(dest=040cc000, src=08f5f890, size=262160): overlapping read
WWE SmackDown vs. RAW 2007 v1.11.3 2021-03-12 80630007=sceAtracSetData(2, 08bb6100, 00020000): atracID uses different codec type than data
WWE SmackDown vs. RAW 2007 v1.11.3 2023-01-23 sceGeBreak(mode=0, unknown=08babb84): unknown ptr (valid)
WWE SmackDown vs. RAW 2007 v1.11.3 2021-08-10 sceGeBreak(mode=0, unknown=08b90d1c): unknown ptr (valid)
WWE SmackDown vs. RAW 2007 v1.8.0 2021-02-12 sceDmacMemcpy(dest=04129fb0, src=092d5860, size=65552): overlapping read
WWE SmackDown vs. RAW 2007 v1.10.3 2021-01-20 sceDmacMemcpy(dest=0412d150, src=092ed0e0, size=65552): overlapping read
WWE SmackDown vs. RAW 2007 v1.6.3 2021-01-15 sceDmacMemcpy(dest=040cc000, src=08f9fb00, size=262160): overlapping read
WWE SmackDown vs. RAW 2007 v1.10.3 2021-01-11 sceKernelCreateThread(name=scePsmf_library): unsupported attributes 00000006
WWE SmackDown vs. RAW 2007 v1.10.3 2021-01-11 Ignoring func export scePsmf/0c120e1d, already implemented in HLE.
WWE SmackDown vs. RAW 2007 v1.10.3 2021-01-11 Ignoring func export scePsmf/68d42328, already implemented in HLE.
WWE SmackDown vs. RAW 2007 v1.11.2 2023-08-22 80630007=sceAtracSetData(2, 08d13180, 00038000): atracID uses different codec type than data
WWE SmackDown vs. RAW 2007 v1.10.3 2020-12-22 sceDmacMemcpy(dest=04106290, src=093a0d30, size=65552): overlapping read