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Game title |
Version |
Latest Report |
Message |
Transformers |
v1.17.1 |
2024-04-19 |
__KernelStopThread: thread 485 does not exist (helper deleted) |
Transformers |
v1.17.1 |
2024-04-09 |
__KernelStopThread: thread 521 does not exist (helper deleted) |
Transformers |
v1.17.1 |
2024-03-21 |
__KernelStopThread: thread 473 does not exist (helper deleted) |
Transformers |
v1.17.1 |
2024-02-19 |
sceUtilityMsgDialogInitStart: invalid status |
Transformers |
v1.17.1 |
2024-02-11 |
__KernelStopThread: thread 439 does not exist (helper deleted) |
Transformers |
v1.15.4 |
2024-02-06 |
__KernelStopThread: thread 1395 does not exist (helper deleted) |
Transformers |
v1.15.4-136-g7519af848 |
2024-01-25 |
sceDmacMemcpy(dest=04000000, src=096b4190, size=557056): overlapping read |
Transformers |
v1.15.4-136-g7519af848 |
2024-01-25 |
__KernelStopThread: thread 343 does not exist (helper deleted) |
Transformers |
v1.10.2 |
2023-12-12 |
Unknown GetPointer 00000000 PC 08a30e34 LR 08a30e34 |
Transformers |
v1.16.6 |
2023-11-16 |
__KernelStopThread: thread 341 does not exist (helper deleted) |
Transformers |
v1.12.3 |
2023-11-13 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r8p0-00dev0 [Revision 96995].
01f74444:00000b38 HWX C T N Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:7 Cull
#version 100
// Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * color0.rgb) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
}
|
Transformers |
v1.16.5 |
2023-11-06 |
__KernelStopThread: thread 395 does not exist (helper deleted) |
Transformers |
v1.15.4 |
2023-10-08 |
__KernelStopThread: thread 495 does not exist (helper deleted) |
Transformers |
v1.15.4 |
2023-10-05 |
__KernelStopThread: thread 399 does not exist (helper deleted) |
Transformers |
v1.16.3 |
2023-09-28 |
__KernelStopThread: thread 549 does not exist (helper deleted) |
Transformers |
v1.16.3 |
2023-09-26 |
__KernelStopThread: thread 421 does not exist (helper deleted) |
Transformers |
v1.15.4 |
2023-09-07 |
sceDmacMemcpy(dest=04088000, src=096b3d10, size=557056): overlapping read |
Transformers |
v1.15.4 |
2023-08-22 |
__KernelStopThread: thread 493 does not exist (helper deleted) |
Transformers |
v1.15.4 |
2023-08-22 |
__KernelStopThread: thread 423 does not exist (helper deleted) |
Transformers |
v1.15.4 |
2023-08-22 |
__KernelStopThread: thread 417 does not exist (helper deleted) |
Transformers |
v1.15.4 |
2023-08-21 |
__KernelStopThread: thread 467 does not exist (helper deleted) |
Transformers |
v1.15.4 |
2023-08-21 |
__KernelStopThread: thread 365 does not exist (helper deleted) |
Transformers |
v1.15.4 |
2023-08-21 |
__KernelStopThread: thread 501 does not exist (helper deleted) |
Transformers |
v1.15.4 |
2023-08-14 |
__KernelStopThread: thread 911 does not exist (helper deleted) |
Transformers |
v1.15.4 |
2023-08-14 |
__KernelStopThread: thread 897 does not exist (helper deleted) |
Transformers |
v1.15.4 |
2023-08-14 |
__KernelStopThread: thread 891 does not exist (helper deleted) |
Transformers |
v1.15.4 |
2023-08-13 |
__KernelStopThread: thread 669 does not exist (helper deleted) |
Transformers |
v1.15.4 |
2023-08-10 |
__KernelStopThread: thread 387 does not exist (helper deleted) |
Transformers |
v1.15.4 |
2023-08-06 |
__KernelStopThread: thread 515 does not exist (helper deleted) |
Transformers |
v1.15.4 |
2023-08-06 |
__KernelStopThread: thread 379 does not exist (helper deleted) |
Transformers |
v1.15.4 |
2023-07-24 |
sceDmacMemcpy(dest=04088000, src=0951c1d0, size=557056): overlapping read |
Transformers |
v1.15 |
2023-07-16 |
ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 089a61ac |
Transformers |
v1.15.4 |
2023-07-05 |
__KernelStopThread: thread 435 does not exist (helper deleted) |
Transformers |
v1.6.3 |
2023-07-01 |
sceDmacMemcpy(dest=04088000, src=0951c310, size=557056): overlapping read |
Transformers |
v1.12.3 |
2023-07-01 |
__KernelStopThread: thread 513 does not exist |
Transformers |
v1.12.3 |
2023-07-01 |
sceDmacMemcpy(dest=04088000, src=0951ac10, size=557056): overlapping read |
Transformers |
v1.12.3 |
2023-07-01 |
__KernelStopThread: thread 501 does not exist |
Transformers |
v1.12.3 |
2023-07-01 |
__KernelStopThread: thread 499 does not exist |
Transformers |
v1.12.3 |
2023-07-01 |
__KernelStopThread: thread 443 does not exist |
Transformers |
v1.15.4 |
2023-08-21 |
__KernelStopThread: thread 469 does not exist (helper deleted) |
Transformers |
v1.16.3 |
2023-09-26 |
__KernelStopThread: thread 427 does not exist (helper deleted) |
Transformers |
v1.15.4 |
2023-06-27 |
Unexpected mpeg first timestamp: 8cc8c8c8c8c / 9674624371852 |
Transformers |
v1.13.1 |
2023-06-17 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r5p0-01rel0 [Revision 96995].
01f74444:00000b38 HWX C T N Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:7 Cull
#version 100
// Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * color0.rgb) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos |
Transformers |
v1.15.4 |
2023-06-16 |
__KernelStopThread: thread 353 does not exist (helper deleted) |
Transformers |
v1.15.4 |
2023-06-16 |
__KernelStopThread: thread 329 does not exist (helper deleted) |
Transformers |
v1.11.3 |
2023-06-08 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1 |
Transformers |
v1.15.4 |
2023-06-07 |
__KernelStopThread: thread 351 does not exist (helper deleted) |
Transformers |
v1.15.3 |
2023-05-19 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r5p0-01rel0 [Revision 96995].
01f74444:00000b28 HWX C T N Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:7 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f74444:00000b28 HWX C T N Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:7 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = color0.rgb;
vec3 specularColor = color0.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse) * lightScale;
lightSum0 = clamp(lightSum0, 0.0, 1.0);
v_color0 = lightSum0;
v_color1 = splat3(0.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
if (u_fogcoef.x <= -65535.0 && u_fogcoef.y <= -65535.0) {
v_fogdepth = 1.0;
} else { |
Transformers |
v1.12.2 |
2023-05-10 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r4p0-00rel0 [Revision 96995].
01f74444:00000b38 HWX C T N Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:7 Cull
#version 100
// Mali-450 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * color0.rgb) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
}
|
Transformers |
v1.12.3 |
2023-04-17 |
__KernelStopThread: thread 341 does not exist |
Transformers |
v1.12.3 |
2023-04-16 |
sceDmacMemcpy(dest=04000000, src=096b3cd0, size=557056): overlapping read |
Transformers |
v1.12.3 |
2023-04-16 |
__KernelStopThread: thread 457 does not exist |
Transformers |
v1.12.3 |
2023-04-16 |
__KernelStopThread: thread 437 does not exist |
Transformers |
v1.12.3 |
2023-04-16 |
sceDmacMemcpy(dest=04088000, src=095a4190, size=557056): overlapping read |
Transformers |
v1.12.3 |
2023-04-16 |
__KernelStopThread: thread 371 does not exist |
Transformers |
v1.12.3 |
2023-04-16 |
__KernelStopThread: thread 365 does not exist |
Transformers |
v1.14.4 |
2023-04-14 |
__KernelStopThread: thread 338 does not exist (helper deleted) |
Transformers |
v1.14.4 |
2023-04-14 |
__KernelStopThread: thread 491 does not exist (helper deleted) |
Transformers |
v1.14.4 |
2023-04-10 |
__KernelStopThread: thread 477 does not exist (helper deleted) |
Transformers |
v1.14.4 |
2023-04-10 |
__KernelStopThread: thread 425 does not exist (helper deleted) |
Transformers |
v1.14.4 |
2023-04-10 |
__KernelStopThread: thread 357 does not exist (helper deleted) |
Transformers |
v1.16.4 |
2024-01-25 |
__KernelStopThread: thread 325 does not exist (helper deleted) |
Transformers |
v1.15.4 |
2023-06-23 |
__KernelStopThread: thread 391 does not exist (helper deleted) |
Transformers |
v1.14.4 |
2023-04-01 |
__KernelStopThread: thread 431 does not exist (helper deleted) |
Transformers |
v1.14.4 |
2023-03-25 |
__KernelStopThread: thread 553 does not exist (helper deleted) |
Transformers |
v1.14.4 |
2023-03-25 |
__KernelStopThread: thread 541 does not exist (helper deleted) |
Transformers |
v1.14.4 |
2023-03-17 |
__KernelStopThread: thread 711 does not exist (helper deleted) |
Transformers |
v1.14.4 |
2023-03-12 |
sceDmacMemcpy(dest=04000000, src=0951bfd0, size=557056): overlapping read |
Transformers |
v1.14.4 |
2023-03-12 |
__KernelStopThread: thread 333 does not exist (helper deleted) |
Transformers |
v1.14.4 |
2023-02-24 |
__KernelStopThread: thread 661 does not exist (helper deleted) |
Transformers |
v1.14.4 |
2023-03-17 |
__KernelStopThread: thread 647 does not exist (helper deleted) |
Transformers |
v1.14.4 |
2023-02-16 |
__KernelStopThread: thread 511 does not exist (helper deleted) |
Transformers |
v1.14.4 |
2023-02-15 |
sceDmacMemcpy(dest=04088000, src=0951c090, size=557056): overlapping read |
Transformers |
v1.14.4 |
2023-02-15 |
sceDmacMemcpy(dest=04088000, src=0962c3d0, size=557056): overlapping read |
Transformers |
v1.16.6 |
2024-01-19 |
__KernelStopThread: thread 789 does not exist (helper deleted) |
Transformers |
v1.14.4 |
2023-02-15 |
__KernelStopThread: thread 715 does not exist (helper deleted) |
Transformers |
v1.14.4 |
2023-03-13 |
__KernelStopThread: thread 659 does not exist (helper deleted) |
Transformers |
v1.14.4 |
2023-02-13 |
__KernelStopThread: thread 623 does not exist (helper deleted) |
Transformers |
v1.14.4 |
2023-02-13 |
__KernelStopThread: thread 533 does not exist (helper deleted) |
Transformers |
v1.14.4 |
2023-02-13 |
__KernelStopThread: thread 483 does not exist (helper deleted) |
Transformers |
v1.14.4 |
2023-02-13 |
sceDmacMemcpy(dest=04088000, src=0951bfd0, size=557056): overlapping read |
Transformers |
v1.14.4 |
2023-02-10 |
__KernelStopThread: thread 433 does not exist (helper deleted) |
Transformers |
v1.14.4 |
2023-02-05 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r6p0-01rel1 [Revision 96995].
01f74444:00050938 HWX C T Tex TexProjUV UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:7 Cull
#version 100
// Driver: Mali-450 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f74444:00050938 HWX C T Tex TexProjUV UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:7 Cull
attribute vec3 position;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = color0.rgb;
vec3 specularColor = color0.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = mul(vec4(texcoord.xy, 0.0, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPo |
Transformers |
v1.16.3 |
2023-09-26 |
__KernelStopThread: thread 437 does not exist (helper deleted) |
Transformers |
v1.14.4 |
2023-01-30 |
__KernelStopThread: thread 451 does not exist (helper deleted) |
Transformers |
v1.14.4 |
2023-01-30 |
__KernelStopThread: thread 453 does not exist (helper deleted) |
Transformers |
v1.16.6 |
2023-10-13 |
__KernelStopThread: thread 345 does not exist (helper deleted) |
Transformers |
v1.15.4-136-g7519af848 |
2024-01-18 |
__KernelStopThread: thread 337 does not exist (helper deleted) |
Transformers |
v1.17.1 |
2024-02-11 |
__KernelStopThread: thread 441 does not exist (helper deleted) |
Transformers |
v1.17.1 |
2024-02-13 |
__KernelStopThread: thread 569 does not exist (helper deleted) |
Transformers |
v1.13.2 |
2022-11-12 |
sceDmacMemcpy(dest=04088000, src=0951f650, size=557056): overlapping read |
Transformers |
v1.13.1 |
2022-10-25 |
Branch in Jump delay slot at 08b59500 in block starting at 08b59500 |
Transformers |
v1.13.1 |
2022-10-25 |
Jump to invalid address: 02d653e0 |
Transformers |
v1.17.1 |
2024-04-07 |
sceNetAdhocMatchingInit(32768) at 08a36344 |
Transformers |
v1.12.3 |
2022-08-16 |
sceDmacMemcpy(dest=04088000, src=0962bcd0, size=557056): overlapping read |
Transformers |
v1.9.4 |
2022-06-14 |
sceDmacMemcpy(dest=04000000, src=0951bd10, size=557056): overlapping read |
Transformers |
v1.12.3 |
2022-04-28 |
Video out requested, not supported: mode=0 size=0,0 |
Transformers |
v1.12.3 |
2022-02-10 |
sceDmacMemcpy(dest=04088000, src=0959f590, size=557056): overlapping read |
Transformers |
v1.12.3 |
2022-02-09 |
sceDmacMemcpy(dest=04088000, src=09627590, size=557056): overlapping read |
Transformers |
v1.7.1 |
2024-01-25 |
sceDmacMemcpy(dest=04088000, src=09517590, size=557056): overlapping read |