Recent logs - Transformers

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Game title Version Latest Report Message
Transformers v1.12.2 2021-10-23 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r5p0-01rel0 [Revision 96995]. 01f74444:00000b38 HWX C T N Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:7 Cull #version 100 // Mali-450 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; }
Transformers v1.9.4 2021-09-27 Unknown GetPointer 00000000 PC 08a5d2e0 LR 08a5d2e0
Transformers v1.9.4 2021-09-06 sceDmacMemcpy(dest=04000000, src=095a3d10, size=557056): overlapping read
Transformers v1.9.4 2021-09-06 sceDmacMemcpy(dest=04000000, src=0951c190, size=557056): overlapping read
Transformers v1.11.3 2021-08-27 No DL ID available to enqueue
Transformers v1.11.3 2021-08-25 Unknown GetPointer 00000000 PC 08a38258 LR 08a38258
Transformers v1.11.3 2021-08-12 sceDmacMemcpy(dest=04088000, src=0951bcd0, size=557056): overlapping read
Transformers v1.6.3 2021-08-07 sceDmacMemcpy(dest=04000000, src=09517590, size=557056): overlapping read
Transformers v1.11.3 2021-07-12 MIPSCompileOp: Invalid instruction f372a6f3
Transformers v1.11.3 2021-07-23 80630006=sceAtracSetData(0, 08bfd1c0, 00020000): invalid RIFF header
Transformers v1.11.3 2021-07-10 sceDmacMemcpy(dest=04088000, src=095a3d10, size=557056): overlapping read
Transformers v1.11.3 2021-06-27 sceDmacMemcpy(dest=04000000, src=0951c390, size=557056): overlapping read
Transformers v1.11.3 2021-07-26 Unknown GetPointer 00000000 PC 08220e00 LR 083fddc0
Transformers v1.11.3 2021-07-19 UNIMPL sceKernelStopUnloadSelfModuleWithStatus(00000001, 00000000, 00000000, 00000000, 00000000): game has likely crashed
Transformers v1.9.4 2021-03-24 sceGeBreak(mode=0, unknown=08f6ca7c): unknown ptr (valid)
Transformers v1.9.4 2021-03-24 sceKernelLoadModule: unsupported options size=00000014, flags=08e3bf68, pos=0, access=1, data=2, text=2
Transformers v1.11.3 2021-04-01 sceDmacMemcpy(dest=04088000, src=0951c190, size=557056): overlapping read
Transformers v1.10.3 2021-01-11 80630006=sceAtracSetDataAndGetID(08bfd1c0, 00020000): invalid RIFF header
Transformers v1.10.3 2020-12-21 sceDmacMemcpy(dest=04088000, src=095a3cd0, size=557056): overlapping read
Transformers v1.4-2-g648bc5d 2020-12-12 sceDmacMemcpy(dest=04000000, src=09517590, size=557056): overlapping read
Transformers v1.4-2-g648bc5d 2020-12-22 sceDmacMemcpy(dest=04088000, src=09517590, size=557056): overlapping read
Transformers v1.9.4 2021-08-16 Unknown GetPointer 00000000 PC 088ec18c LR 08000030
Transformers v1.10.3 2020-09-22 sceDmacMemcpy(dest=04000000, src=0951c2d0, size=557056): overlapping read
Transformers v1.10.3 2020-09-16 sceDmacMemcpy(dest=04000000, src=095a3cd0, size=557056): overlapping read
Transformers v1.9.4 2020-05-13 sceDmacMemcpy(dest=04000000, src=0962c010, size=557056): overlapping read
Transformers v1.9.4 2021-09-11 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
Transformers v1.9.4 2021-10-07 Replacing existing mpeg context at 08c25230
Transformers v1.9.4 2021-05-30 Unexpected mpeg first timestamp: 0 / 0
Transformers v1.9.4 2021-07-05 Unknown GetPointer 00000000 PC 08000000 LR 08000000
Transformers v1.8.0 2019-06-20 Unexpected mpeg first timestamp: cf3c3c3c3c3 / 14241100972995
Transformers v1.8.0 2021-07-20 sceDmacMemcpy(dest=04000000, src=0951bcd0, size=557056): overlapping read
Transformers v1.6.3 2020-07-16 GL ran out of GPU memory; switching to low memory mode