Recent logs - Jackass™: The Game

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Game title Version Latest Report Message
Jackass™: The Game v1.17.1 2024-04-15 Unknown GetPointer 00000000 PC 08c2a494 LR 08c2a504
Jackass™: The Game v1.17.1 2024-04-15 Unknown GetPointerWrite 00000000 PC 088ee550 LR 088ee560
Jackass™: The Game v1.17.1 2024-04-15 Can't draw: No current render step. Step count: 0
Jackass™: The Game v1.15.3 2023-05-18 sceKernelLoadModule: unsupported options size=00000014, flags=cccbcac9, pos=0, access=1, data=2, text=2
Jackass™: The Game v1.15.3 2023-05-18 sceKernelLoadModule: unsupported options size=00000014, flags=bab9b8b7, pos=0, access=1, data=1, text=1
Jackass™: The Game v1.14.4 2023-02-03 Truncating vertex count from 60105 to 21845
Jackass™: The Game v1.14.4 2023-01-08 scePsmfPlayerChangePlayMode(08dfe7cc, 0, 0): play speed not changed
Jackass™: The Game v1.13.2-947-g7b47ba802 2022-11-23 Error in shader compilation: info: ERROR: 0:10: 'depth_unchanged' : not a legal layout qualifier id ERROR: 0:10: 'gl_FragDepth' : reserved built-in name ERROR: 2 compilation errors. No code generated. stencil_fs #version 320 es // Driver: Adreno (TM) 505 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) precision highp float; uniform sampler2D tex; layout (depth_unchanged) out float gl_FragDepth; float roundAndScaleTo255f(in float x) { return floor(x * 255.99); } in highp vec2 v_texcoord; // TEXCOORD0 uniform float stencilValue; out vec4 fragColor0; void main() { vec4 index = texture(tex, v_texcoord.xy); vec4 outColor = index.aaaa; float shifted = roundAndScaleTo255f(index.a) / roundAndScaleTo255f(stencilValue); if (mod(floor(shifted), 2.0) < 0.99) DISCARD; gl_FragDepth = gl_FragCoord.z; fragColor0 = outColor; }
Jackass™: The Game v1.17.1-76-g33dca6b24 2024-04-15 00000400=sceGeEdramSetAddrTranslation(00000800)
Jackass™: The Game v1.12.3 2022-04-19 80630007=sceAtracSetData(2, 08d4b180, 00012e00): atracID uses different codec type than data
Jackass™: The Game v1.11.3 2021-11-29 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08a27238
Jackass™: The Game v1.11.3 2021-09-12 Unknown GetPointer 00000000 PC 08c63b70 LR 08c63b4c
Jackass™: The Game v1.11.3 2021-03-31 sceKernelCreateThread(name=scePsmf_library): unsupported attributes 00000006
Jackass™: The Game v1.14.1 2022-12-23 UNTESTED sceNetAdhocPollSocket(09fff2c0, 1, 0, 1) at 08c4e2f0
Jackass™: The Game v1.10.3 2021-02-06 Render to texture with incompatible formats 5 != 3 at 04154000
Jackass™: The Game v1.10.3 2021-02-06 4 and 8-bit CLUT format not supported for framebuffers
Jackass™: The Game v1.10.3 2020-11-01 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 167769136
Jackass™: The Game v1.10.3 2020-11-01 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b792f4, pos=0, access=1, data=2, text=2
Jackass™: The Game v1.10.3 2020-11-01 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b792f4, pos=0, access=1, data=1, text=1
Jackass™: The Game v1.10.3 2020-10-17 sceSasSetADSRMode(08e566c0, 2, 8, 00000000, 00000000, 00000000, 00000004): invalid modes
Jackass™: The Game v1.10.3 2020-10-17 sceSasSetADSRMode(08e566c0, 1, 8, 00000000, 00000000, 00000000, 00000004): invalid modes
Jackass™: The Game v1.10.3 2020-10-17 sceSasSetADSRMode(08e566c0, 0, 8, 00000000, 00000000, 00000000, 00000004): invalid modes
Jackass™: The Game v1.10.3 2020-10-17 sceSasSetADSRMode(08e566c0, 15, 8, 00000000, 00000000, 00000000, 00000004): invalid modes
Jackass™: The Game v1.10.3 2020-10-17 sceSasSetADSRMode(08e566c0, 14, 8, 00000000, 00000000, 00000000, 00000004): invalid modes
Jackass™: The Game v1.10.3 2020-10-17 sceSasSetADSRMode(08e566c0, 13, 8, 00000000, 00000000, 00000000, 00000004): invalid modes
Jackass™: The Game v1.10.3 2020-10-17 sceSasSetADSRMode(08e566c0, 12, 8, 00000000, 00000000, 00000000, 00000004): invalid modes
Jackass™: The Game v1.10.3 2020-10-17 sceSasSetADSRMode(08e566c0, 11, 8, 00000000, 00000000, 00000000, 00000004): invalid modes
Jackass™: The Game v1.10.3 2020-10-17 sceSasSetADSRMode(08e566c0, 10, 8, 00000000, 00000000, 00000000, 00000004): invalid modes
Jackass™: The Game v1.10.3 2020-10-17 sceSasSetADSRMode(08e566c0, 9, 8, 00000000, 00000000, 00000000, 00000004): invalid modes
Jackass™: The Game v1.10.3 2020-10-17 sceSasSetADSRMode(08e566c0, 8, 8, 00000000, 00000000, 00000000, 00000004): invalid modes
Jackass™: The Game v1.10.3 2020-10-17 sceSasSetADSRMode(08e566c0, 7, 8, 00000000, 00000000, 00000000, 00000004): invalid modes
Jackass™: The Game v1.10.3 2020-10-17 sceSasSetADSRMode(08e566c0, 6, 8, 00000000, 00000000, 00000000, 00000004): invalid modes
Jackass™: The Game v1.9.4 2024-01-06 sceDmacMemcpy(dest=04000000, src=0999b480, size=557056): overlapping read
Jackass™: The Game v1.9.4 2023-01-28 Normal projection mapping without normal?
Jackass™: The Game v1.8.0 2021-12-03 Unknown GetPointer 00000000 PC 08000000 LR 08000000
Jackass™: The Game v1.9.4 2021-12-15 Unknown GetPointer 00000000 PC 08cb9ee4 LR 08cb9ee4
Jackass™: The Game v1.9.4 2024-04-13 Unimplemented HLE function sceNetResolverCreate
Jackass™: The Game v1.9.4 2024-04-13 Unimplemented HLE function sceNetResolverDelete
Jackass™: The Game v1.9.4 2024-04-13 Unimplemented HLE function sceNetResolverTerm
Jackass™: The Game v1.9.4 2024-04-09 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
Jackass™: The Game v1.9.4 2024-04-15 scePsmfPlayerChangePlayMode(09601b20, 0, 0): play speed not changed
Jackass™: The Game v1.9.4 2024-04-15 scePsmfPlayerChangePlayMode(09601b20, 3, 0): play speed not changed
Jackass™: The Game v1.5 2023-06-08 Loading module scePsmf_library with version 0101, devkit 03050010
Jackass™: The Game v1.5 2023-06-08 Loading module scePsmfP_library with version 0101, devkit 03050010
Jackass™: The Game v1.5 2023-06-08 Loading module sceCcc_Library with version 0101, devkit 03050010
Jackass™: The Game v1.9.4 2024-04-15 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2