Recent logs - v1.13.2-947-g7b47ba802

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Game title Version Latest Report Message
Jackass™: The Game v1.13.2-947-g7b47ba802 2022-11-23 Error in shader compilation: info: ERROR: 0:10: 'depth_unchanged' : not a legal layout qualifier id ERROR: 0:10: 'gl_FragDepth' : reserved built-in name ERROR: 2 compilation errors. No code generated. stencil_fs #version 320 es // Driver: Adreno (TM) 505 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) precision highp float; uniform sampler2D tex; layout (depth_unchanged) out float gl_FragDepth; float roundAndScaleTo255f(in float x) { return floor(x * 255.99); } in highp vec2 v_texcoord; // TEXCOORD0 uniform float stencilValue; out vec4 fragColor0; void main() { vec4 index = texture(tex, v_texcoord.xy); vec4 outColor = index.aaaa; float shifted = roundAndScaleTo255f(index.a) / roundAndScaleTo255f(stencilValue); if (mod(floor(shifted), 2.0) < 0.99) DISCARD; gl_FragDepth = gl_FragCoord.z; fragColor0 = outColor; }
flOw v1.14.4 2023-08-02 Ignoring possible texturing from framebuffer at 04198010 +4x128 / 256x272
Cars: Race-O-Rama v1.13.2-951-g776c65001 2022-10-11 Ignoring possible texturing from framebuffer at 0953ea80 +32x-19776 / 8x8
Cars: Race-O-Rama v1.14.2 2023-04-01 Ignoring possible texturing from framebuffer at 0953ea80 +0x-5813 / 8x8
BRAVE STORY: NEW TRAVELER v1.13.2-947-g7b47ba802 2022-09-13 Error in shader compilation: info: ERROR: 0:10: 'depth_unchanged' : not a legal layout qualifier id ERROR: 0:10: 'gl_FragDepth' : reserved built-in name ERROR: 2 compilation errors. No code generated. stencil_fs #version 320 es // Driver: Adreno (TM) 506 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) precision highp float; uniform sampler2D tex; layout (depth_unchanged) out float gl_FragDepth; float roundAndScaleTo255f(in float x) { return floor(x * 255.99); } in highp vec2 v_texcoord; // TEXCOORD0 uniform float stencilValue; out vec4 fragColor0; void main() { vec4 index = texture(tex, v_texcoord.xy); vec4 outColor = index.aaaa; float shifted = roundAndScaleTo255f(index.a) / roundAndScaleTo255f(stencilValue); if (mod(floor(shifted), 2.0) < 0.99) DISCARD; gl_FragDepth = gl_FragCoord.z; fragColor0 = outColor; }
BRAVE STORY: NEW TRAVELER v1.14.4-719-gc286ecc65 2024-02-17 Ignoring possible texturing from framebuffer at 04132000 +0x36 / 256x272
God of War: Chains of Olympus v1.13.2-947-g7b47ba802 2022-09-13 Error in shader compilation: info: ERROR: 0:10: 'depth_unchanged' : not a legal layout qualifier id ERROR: 0:10: 'gl_FragDepth' : reserved built-in name ERROR: 2 compilation errors. No code generated. stencil_fs #version 320 es // Driver: Adreno (TM) 506 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) precision highp float; uniform sampler2D tex; layout (depth_unchanged) out float gl_FragDepth; float roundAndScaleTo255f(in float x) { return floor(x * 255.99); } in highp vec2 v_texcoord; // TEXCOORD0 uniform float stencilValue; out vec4 fragColor0; void main() { vec4 index = texture(tex, v_texcoord.xy); vec4 outColor = index.aaaa; float shifted = roundAndScaleTo255f(index.a) / roundAndScaleTo255f(stencilValue); if (mod(floor(shifted), 2.0) < 0.99) DISCARD; gl_FragDepth = gl_FragCoord.z; fragColor0 = outColor; }
God of War®: Ghost of Sparta v1.17.1-8-g834739600 2024-04-24 Rendering to framebuffer offset at 04162000 +256x0 (stride 512)
Cave Story v1.13.2-953-ge2768b9e0 2022-11-27 Rendering from framebuf with offset 04000000 -> 04000000+0x0
God of War®: Ghost of Sparta v1.17.1-83-g744678b5b 2024-04-24 Rendering to framebuffer offset at 04162000 +256x0 (stride 512)
God of War: Chains of Olympus v1.17.1-35-g0159102a1 2024-03-18 Rendering to framebuffer offset at 04161800 +64x0 (stride 1024)
Cars: Race-O-Rama v1.17.1-74-g39fdba4f6 2024-04-21 Rendering to framebuffer offset at 04000000 +256x0 (stride 1024)
MX vs. ATV Untamed v1.17.1-181-gc6d2fba2f 2024-04-23 Rendering to framebuffer offset at 04000000 +256x0 (stride 1024)
eFootball PES 2021 T. Bendezu "C19" v1.17.1 2024-04-23 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
doomgeneric v1.13.2-947-g7b47ba802 2022-09-14 MFIC instruction hit (70020024) at 08933650
God of War®: Ghost of Sparta v1.16.6 2024-04-02 Waiting thread for 20 that was already waiting for 20
Webfest v1.13.2-947-g7b47ba802 2022-11-28 MFIC instruction hit (70020024) at 08933650
Cave Story v1.13.2-953-ge2768b9e0 2022-11-28 MFIC instruction hit (70020024) at 089941c4
Battlegrounds3 v1.13.2-947-g7b47ba802 2022-11-28 MFIC instruction hit (70020024) at 08832bd0
Battlegrounds3 v1.13.2-947-g7b47ba802 2022-11-28 Trying to relocate non-loaded section (null)
God of War: Chains of Olympus v1.14.4-88-g3cd882f21 2024-04-23 Ignoring possible texturing from framebuffer at 04161800 +0x64 / 480x272
God of War™: Ghost of Sparta v1.14.4-79-ge890af248 2024-04-22 Ignoring possible texturing from framebuffer at 04161800 +0x64 / 480x272
eFootball PES 2021 T. Bendezu "C19" v1.9.4 2024-04-24 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
eFootball PES 2021 T. Bendezu "C19" v1.9.4 2024-04-24 Savedata version requested on save: 3
eFootball PES 2021 T. Bendezu "C19" v1.9.4 2024-04-24 Savedata version requested: 3
Prince of Persia - Revelations v1.9.4 2024-04-24 sceKernelCreateThread(name=scePsmf_library): unsupported attributes 00000006
Jackass™: The Game v1.9.4 2024-04-19 Unimplemented HLE function sceNetResolverCreate
Jackass™: The Game v1.9.4 2024-04-19 Unimplemented HLE function sceNetResolverDelete
Jackass™: The Game v1.9.4 2024-04-19 Unimplemented HLE function sceNetResolverTerm
Prince of Persia - Revelations v1.9.4 2024-04-24 Video out requested, not supported: mode=0 size=0,0
Jackass™: The Game v1.9.4 2024-04-18 scePsmfPlayerChangePlayMode(09601b20, 0, 0): play speed not changed
Jackass™: The Game v1.9.4 2024-04-18 scePsmfPlayerChangePlayMode(09601b20, 3, 0): play speed not changed
BRAVE STORY: NEW TRAVELER v1.9.4 2024-04-18 Attempted inverse for logic op: a
CODED ARMS v1.9.4 2024-04-23 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
CODED ARMS v1.9.4 2024-04-23 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
SpongeBob SquarePants: The Yellow Avenger v1.9.4 2024-04-23 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=0, text=2
SpongeBob SquarePants: The Yellow Avenger v1.9.4 2024-04-23 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
SpongeBob SquarePants: The Yellow Avenger v1.9.4 2024-04-23 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
SpongeBob SquarePants: The Yellow Avenger v1.9.4 2024-04-23 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=0, text=1
Jackass™: The Game v1.9.4 2024-04-22 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
ときめきメモリアル4 v1.9.4 2024-04-23 A save request is already running, not starting a new one
Prince of Persia - Revelations v1.9.4 2024-04-24 sceKernelLoadModule: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=1, text=1
Prince of Persia - Revelations v1.9.4 2024-04-24 sceKernelLoadModule: unsupported options size=00000014, flags=08cacbd0, pos=0, access=1, data=2, text=2
DRAGON BALL Z SHIN BUDOKAI 2 v1.9.4 2024-04-24 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2
God of War®: Ghost of Sparta v1.9.4 2024-04-22 BREAK instruction hit
SOUL EATER BATTLE RESONANCE v1.9.4 2024-04-20 VTYPE with morph used: THRU=0 TC=3 COL=7 POS=3 NRM=1 WT=0 NW=1 IDX=0 MC=2
SOUL EATER BATTLE RESONANCE v1.9.4 2024-04-22 Unknown GE command : b7c0c0c0
flOw v1.9.4 2024-04-19 sceKernelVolatileMemUnlock(0) FAILED - not locked
TEKKEN 6 v1.9.4 2024-04-24 80020001=sceKernelCreateMutex(): invalid name