Recent logs - Samurai Shodown Anthology

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Game title Version Latest Report Message
Samurai Shodown Anthology v1.9.4 2020-05-23 Unknown GetPointer 00000000 PC 08000000 LR 08000000
Samurai Shodown Anthology v1.9.4 2020-05-23 Ignoring possible render to texture at 04161800 +0x64 / 480x272
Samurai Shodown Anthology v1.9.4 2020-05-23 Render to texture with different strides 1024 != 512
Samurai Shodown Anthology v1.9.4 2020-05-23 Render to texture with different formats 0 != 3
Samurai Shodown Anthology v1.9.4 2020-05-23 Rendering to framebuffer offset: 04162000 +256x0
Samurai Shodown Anthology v1.9.4 2020-05-23 Render to area containing texture at 04162000 +256x0
Samurai Shodown Anthology v1.9.4 2020-06-05 Unknown GetPointer 00000000 PC 08884f24 LR 08000020
Samurai Shodown Anthology v1.5.4 2018-09-29 80630006=sceAtracSetDataAndGetID(08a17800, 00020000): invalid RIFF header
Samurai Shodown Anthology v1.3 2017-05-17 80630006=sceAtracSetDataAndGetID(08b41580, 0000a703): invalid RIFF header
Samurai Shodown Anthology v1.9.4 2020-07-09 00000000=sceDisplaySetHoldMode(00000001): unsupported
Samurai Shodown Anthology v1.9.4 2020-07-02 Render to texture with incompatible formats 0 != 3 at 0414c000
Samurai Shodown Anthology v1.5.2-1-gd884eeda9 2020-01-08 Loading module scePsmfP_library with version 0101, devkit 03070010
Samurai Shodown Anthology v1.5.2-1-gd884eeda9 2020-01-08 Loading module scePsmf_library with version 0101, devkit 03070010
Samurai Shodown Anthology v1.5.2-1-gd884eeda9 2020-01-08 Loading module sceCcc_Library with version 0101, devkit 03070010
Samurai Shodown Anthology v1.9.4 2020-07-09 sceKernelLoadModule: unsupported options size=00000014, flags=08b50000, pos=0, access=1, data=2, text=2
Samurai Shodown Anthology v1.5.4 2018-10-04 BREAK instruction hit