Recent logs - Samurai Shodown Anthology

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Game title Version Latest Report Message
Samurai Shodown Anthology v1.16.4 2023-10-31 sceKernelLoadModule: unsupported options size=00000014, flags=09fffaf1, pos=0, access=1, data=2, text=2
Samurai Shodown Anthology v1.16.4 2023-10-31 sceKernelLoadModule: unsupported options size=00000014, flags=09fffaf1, pos=0, access=1, data=1, text=1
Samurai Shodown Anthology v1.15.4 2023-07-26 Unknown GetPointer 00000000 PC 08954d00 LR 08954cf0
Samurai Shodown Anthology v1.15.4 2023-07-26 Unknown GetPointerWrite 0000002d PC 08954d00 LR 08954cf0
Samurai Shodown Anthology v1.14.4 2023-01-21 Unexpected mpeg first timestamp: 0 / 0
Samurai Shodown Anthology v1.13.2 2022-10-02 sceKernelLoadModule: unsupported options size=00000014, flags=08c734c4, pos=0, access=1, data=2, text=2
Samurai Shodown Anthology v1.13.2 2022-10-02 sceKernelLoadModule: unsupported options size=00000014, flags=08c734c4, pos=0, access=1, data=1, text=1
Samurai Shodown Anthology v1.12.2 2022-08-26 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2
Samurai Shodown Anthology v1.9.3 2021-04-29 Unknown GetPointer 00000000 PC 08804128 LR 08000030
Samurai Shodown Anthology v1.10.3-856-g44a93f98e 2020-10-13 UNTESTED sceNetAdhocctlJoinEnterGameMode(TRI1e1a, a4:92:7d:4b:1e:1a, 20000000, 0) at 0888d9c0
Samurai Shodown Anthology v1.10.3-856-g44a93f98e 2020-10-13 UNTESTED sceNetAdhocctlCreateEnterGameMode(TRI1e1a, 1, 2, 09fff8d0, 20000000, 0) at 0888d858
Samurai Shodown Anthology v1.10.2 2020-07-20 Ignoring func export scePsmf/eaed89cd, already implemented in HLE.
Samurai Shodown Anthology v1.10.2 2020-07-20 Ignoring func export scePsmf/76d3aeba, already implemented in HLE.
Samurai Shodown Anthology v1.10.2 2020-07-20 Ignoring func export scePsmf/4bc9bde0, already implemented in HLE.
Samurai Shodown Anthology v1.10.2 2020-07-20 Ignoring func export scePsmf/1e6d9013, already implemented in HLE.
Samurai Shodown Anthology v1.10.2 2020-07-20 Ignoring func export scePsmf/28240568, already implemented in HLE.
Samurai Shodown Anthology v1.10.2 2020-07-20 Ignoring func export scePsmf/c7db3a5b, already implemented in HLE.
Samurai Shodown Anthology v1.10.2 2020-07-20 Ignoring func export scePsmf/c22c8327, already implemented in HLE.
Samurai Shodown Anthology v1.10.2 2020-07-20 sceKernelLoadModule: unsupported options size=00000014, flags=08cacbd0, pos=0, access=1, data=2, text=2
Samurai Shodown Anthology v1.10.2 2020-07-20 sceKernelLoadModule: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=1, text=1
Samurai Shodown Anthology v1.9.4 2020-05-23 Ignoring possible render to texture at 04161800 +0x64 / 480x272
Samurai Shodown Anthology v1.9.4 2020-05-23 Render to texture with different strides 1024 != 512
Samurai Shodown Anthology v1.9.4 2020-05-23 Rendering to framebuffer offset: 04162000 +256x0
Samurai Shodown Anthology v1.9.4 2020-05-23 Render to area containing texture at 04162000 +256x0
Samurai Shodown Anthology v1.5.4 2018-09-29 80630006=sceAtracSetDataAndGetID(08a17800, 00020000): invalid RIFF header
Samurai Shodown Anthology v1.3 2017-05-17 80630006=sceAtracSetDataAndGetID(08b41580, 0000a703): invalid RIFF header
Samurai Shodown Anthology v1.9.4 2023-12-19 00000000=sceDisplaySetHoldMode(00000001): unsupported
Samurai Shodown Anthology v1.9.4 2023-06-18 Render to texture with incompatible formats 0 != 3 at 0414c000
Samurai Shodown Anthology v1.5.2-1-gd884eeda9 2023-03-14 Loading module scePsmfP_library with version 0101, devkit 03070010
Samurai Shodown Anthology v1.5.2-1-gd884eeda9 2023-03-14 Loading module scePsmf_library with version 0101, devkit 03070010
Samurai Shodown Anthology v1.5.2-1-gd884eeda9 2023-03-14 Loading module sceCcc_Library with version 0101, devkit 03070010
Samurai Shodown Anthology v1.9.4 2024-02-28 sceKernelLoadModule: unsupported options size=00000014, flags=08b50000, pos=0, access=1, data=2, text=2
Samurai Shodown Anthology v1.5.4 2018-10-04 BREAK instruction hit