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Game title |
Version |
Latest Report |
Message |
Samurai Shodown Anthology |
v1.18.1 |
2025-04-24 |
sceNetAdhocMatchingInit(32768) at 0888ca74 |
Samurai Shodown Anthology |
v1.18.1 |
2025-04-05 |
Error in shader program link: info: L0001 Vertex shader varying symbols are corrupt
fs: 00180000:00000482 Tex TexAlpha TClamp TFuncMod
#version 100
// Driver: Mali-400 MP - GLSL 100
#define DISCARD discard
precision lowp float;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00180000:00000482 Tex TexAlpha TClamp TFuncMod
uniform sampler2D tex;
uniform vec4 u_texclamp;
uniform vec2 u_texclampoff;
varying lowp vec4 v_color0;
varying mediump float v_fogdepth;
varying mediump vec3 v_texcoord;
void main() {
vec2 fixedcoord = vec2((mod(v_texcoord.x, u_texclamp.x) + u_texclampoff.x), (mod(v_texcoord.y, u_texclamp.y) + u_texclampoff.y));
vec4 t = texture2D(tex, fixedcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
gl_FragColor = v;
}
vs: 00000000:0000000a THR C
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00000000:0000000a THR C
attribute vec4 position;
attribute highp float fog;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj_through;
uniform lowp float u_rotation;
uniform highp vec2 u_fogcoef;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
v_fogdepth = fog;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
}
|
Samurai Shodown Anthology |
v1.16.6 |
2024-04-30 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(TRId089, 4c:61:34:1c:d0:89, 20000000, 0) at 0884f8ac |
Samurai Shodown Anthology |
v1.16.6 |
2024-04-30 |
sceNetAdhocMatchingInit(32768) at 0884e7ec |
Samurai Shodown Anthology |
v1.16.4 |
2023-10-31 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fffaf1, pos=0, access=1, data=2, text=2 |
Samurai Shodown Anthology |
v1.16.4 |
2023-10-31 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fffaf1, pos=0, access=1, data=1, text=1 |
Samurai Shodown Anthology |
v1.18.1 |
2025-02-25 |
Unknown GetPointer 00000000 PC 08954d00 LR 08954cf0 |
Samurai Shodown Anthology |
v1.18.1 |
2025-02-25 |
Unknown GetPointerWrite 0000002d PC 08954d00 LR 08954cf0 |
Samurai Shodown Anthology |
v1.14.4 |
2023-01-21 |
Unexpected mpeg first timestamp: 0 / 0 |
Samurai Shodown Anthology |
v1.13.2 |
2022-10-02 |
sceKernelLoadModule: unsupported options size=00000014, flags=08c734c4, pos=0, access=1, data=2, text=2 |
Samurai Shodown Anthology |
v1.13.2 |
2022-10-02 |
sceKernelLoadModule: unsupported options size=00000014, flags=08c734c4, pos=0, access=1, data=1, text=1 |
Samurai Shodown Anthology |
v1.12.2 |
2022-08-26 |
sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2 |
Samurai Shodown Anthology |
v1.9.3 |
2021-04-29 |
Unknown GetPointer 00000000 PC 08804128 LR 08000030 |
Samurai Shodown Anthology |
v1.10.3-856-g44a93f98e |
2020-10-13 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(TRI1e1a, a4:92:7d:4b:1e:1a, 20000000, 0) at 0888d9c0 |
Samurai Shodown Anthology |
v1.10.3-856-g44a93f98e |
2020-10-13 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(TRI1e1a, 1, 2, 09fff8d0, 20000000, 0) at 0888d858 |
Samurai Shodown Anthology |
v1.10.2 |
2020-07-20 |
Ignoring func export scePsmf/eaed89cd, already implemented in HLE. |
Samurai Shodown Anthology |
v1.10.2 |
2020-07-20 |
Ignoring func export scePsmf/76d3aeba, already implemented in HLE. |
Samurai Shodown Anthology |
v1.10.2 |
2020-07-20 |
Ignoring func export scePsmf/4bc9bde0, already implemented in HLE. |
Samurai Shodown Anthology |
v1.10.2 |
2020-07-20 |
Ignoring func export scePsmf/1e6d9013, already implemented in HLE. |
Samurai Shodown Anthology |
v1.10.2 |
2020-07-20 |
Ignoring func export scePsmf/28240568, already implemented in HLE. |
Samurai Shodown Anthology |
v1.10.2 |
2020-07-20 |
Ignoring func export scePsmf/c7db3a5b, already implemented in HLE. |
Samurai Shodown Anthology |
v1.10.2 |
2020-07-20 |
Ignoring func export scePsmf/c22c8327, already implemented in HLE. |
Samurai Shodown Anthology |
v1.10.2 |
2020-07-20 |
sceKernelLoadModule: unsupported options size=00000014, flags=08cacbd0, pos=0, access=1, data=2, text=2 |
Samurai Shodown Anthology |
v1.10.2 |
2020-07-20 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=1, text=1 |
Samurai Shodown Anthology |
v1.9.4 |
2020-05-23 |
Ignoring possible render to texture at 04161800 +0x64 / 480x272 |
Samurai Shodown Anthology |
v1.9.4 |
2020-05-23 |
Render to texture with different strides 1024 != 512 |
Samurai Shodown Anthology |
v1.9.4 |
2020-05-23 |
Rendering to framebuffer offset: 04162000 +256x0 |
Samurai Shodown Anthology |
v1.9.4 |
2020-05-23 |
Render to area containing texture at 04162000 +256x0 |
Samurai Shodown Anthology |
v1.5.4 |
2018-09-29 |
80630006=sceAtracSetDataAndGetID(08a17800, 00020000): invalid RIFF header |
Samurai Shodown Anthology |
v1.3 |
2017-05-17 |
80630006=sceAtracSetDataAndGetID(08b41580, 0000a703): invalid RIFF header |
Samurai Shodown Anthology |
v1.9.4 |
2025-05-25 |
00000000=sceDisplaySetHoldMode(00000001): unsupported |
Samurai Shodown Anthology |
v1.9.4 |
2024-09-13 |
Render to texture with incompatible formats 0 != 3 at 0414c000 |
Samurai Shodown Anthology |
v1.5.2-1-gd884eeda9 |
2024-08-31 |
Loading module scePsmfP_library with version 0101, devkit 03070010 |
Samurai Shodown Anthology |
v1.5.2-1-gd884eeda9 |
2024-08-31 |
Loading module scePsmf_library with version 0101, devkit 03070010 |
Samurai Shodown Anthology |
v1.5.2-1-gd884eeda9 |
2024-08-31 |
Loading module sceCcc_Library with version 0101, devkit 03070010 |
Samurai Shodown Anthology |
v1.9.4 |
2025-07-08 |
sceKernelLoadModule: unsupported options size=00000014, flags=08b50000, pos=0, access=1, data=2, text=2 |
Samurai Shodown Anthology |
v1.5.4 |
2018-10-04 |
BREAK instruction hit |