Recent logs - Samurai Shodown Anthology

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Game title Version Latest Report Message
Samurai Shodown Anthology v1.18.1 2025-04-24 sceNetAdhocMatchingInit(32768) at 0888ca74
Samurai Shodown Anthology v1.18.1 2025-04-05 Error in shader program link: info: L0001 Vertex shader varying symbols are corrupt fs: 00180000:00000482 Tex TexAlpha TClamp TFuncMod #version 100 // Driver: Mali-400 MP - GLSL 100 #define DISCARD discard precision lowp float; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00180000:00000482 Tex TexAlpha TClamp TFuncMod uniform sampler2D tex; uniform vec4 u_texclamp; uniform vec2 u_texclampoff; varying lowp vec4 v_color0; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec2 fixedcoord = vec2((mod(v_texcoord.x, u_texclamp.x) + u_texclampoff.x), (mod(v_texcoord.y, u_texclamp.y) + u_texclampoff.y)); vec4 t = texture2D(tex, fixedcoord.xy); vec4 p = v_color0; vec4 v = p * t; gl_FragColor = v; } vs: 00000000:0000000a THR C #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00000000:0000000a THR C attribute vec4 position; attribute highp float fog; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj_through; uniform lowp float u_rotation; uniform highp vec2 u_fogcoef; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_fogdepth = fog; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; }
Samurai Shodown Anthology v1.16.6 2024-04-30 UNTESTED sceNetAdhocctlJoinEnterGameMode(TRId089, 4c:61:34:1c:d0:89, 20000000, 0) at 0884f8ac
Samurai Shodown Anthology v1.16.6 2024-04-30 sceNetAdhocMatchingInit(32768) at 0884e7ec
Samurai Shodown Anthology v1.16.4 2023-10-31 sceKernelLoadModule: unsupported options size=00000014, flags=09fffaf1, pos=0, access=1, data=2, text=2
Samurai Shodown Anthology v1.16.4 2023-10-31 sceKernelLoadModule: unsupported options size=00000014, flags=09fffaf1, pos=0, access=1, data=1, text=1
Samurai Shodown Anthology v1.18.1 2025-02-25 Unknown GetPointer 00000000 PC 08954d00 LR 08954cf0
Samurai Shodown Anthology v1.18.1 2025-02-25 Unknown GetPointerWrite 0000002d PC 08954d00 LR 08954cf0
Samurai Shodown Anthology v1.14.4 2023-01-21 Unexpected mpeg first timestamp: 0 / 0
Samurai Shodown Anthology v1.13.2 2022-10-02 sceKernelLoadModule: unsupported options size=00000014, flags=08c734c4, pos=0, access=1, data=2, text=2
Samurai Shodown Anthology v1.13.2 2022-10-02 sceKernelLoadModule: unsupported options size=00000014, flags=08c734c4, pos=0, access=1, data=1, text=1
Samurai Shodown Anthology v1.12.2 2022-08-26 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2
Samurai Shodown Anthology v1.9.3 2021-04-29 Unknown GetPointer 00000000 PC 08804128 LR 08000030
Samurai Shodown Anthology v1.10.3-856-g44a93f98e 2020-10-13 UNTESTED sceNetAdhocctlJoinEnterGameMode(TRI1e1a, a4:92:7d:4b:1e:1a, 20000000, 0) at 0888d9c0
Samurai Shodown Anthology v1.10.3-856-g44a93f98e 2020-10-13 UNTESTED sceNetAdhocctlCreateEnterGameMode(TRI1e1a, 1, 2, 09fff8d0, 20000000, 0) at 0888d858
Samurai Shodown Anthology v1.10.2 2020-07-20 Ignoring func export scePsmf/eaed89cd, already implemented in HLE.
Samurai Shodown Anthology v1.10.2 2020-07-20 Ignoring func export scePsmf/76d3aeba, already implemented in HLE.
Samurai Shodown Anthology v1.10.2 2020-07-20 Ignoring func export scePsmf/4bc9bde0, already implemented in HLE.
Samurai Shodown Anthology v1.10.2 2020-07-20 Ignoring func export scePsmf/1e6d9013, already implemented in HLE.
Samurai Shodown Anthology v1.10.2 2020-07-20 Ignoring func export scePsmf/28240568, already implemented in HLE.
Samurai Shodown Anthology v1.10.2 2020-07-20 Ignoring func export scePsmf/c7db3a5b, already implemented in HLE.
Samurai Shodown Anthology v1.10.2 2020-07-20 Ignoring func export scePsmf/c22c8327, already implemented in HLE.
Samurai Shodown Anthology v1.10.2 2020-07-20 sceKernelLoadModule: unsupported options size=00000014, flags=08cacbd0, pos=0, access=1, data=2, text=2
Samurai Shodown Anthology v1.10.2 2020-07-20 sceKernelLoadModule: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=1, text=1
Samurai Shodown Anthology v1.9.4 2020-05-23 Ignoring possible render to texture at 04161800 +0x64 / 480x272
Samurai Shodown Anthology v1.9.4 2020-05-23 Render to texture with different strides 1024 != 512
Samurai Shodown Anthology v1.9.4 2020-05-23 Rendering to framebuffer offset: 04162000 +256x0
Samurai Shodown Anthology v1.9.4 2020-05-23 Render to area containing texture at 04162000 +256x0
Samurai Shodown Anthology v1.5.4 2018-09-29 80630006=sceAtracSetDataAndGetID(08a17800, 00020000): invalid RIFF header
Samurai Shodown Anthology v1.3 2017-05-17 80630006=sceAtracSetDataAndGetID(08b41580, 0000a703): invalid RIFF header
Samurai Shodown Anthology v1.9.4 2025-05-25 00000000=sceDisplaySetHoldMode(00000001): unsupported
Samurai Shodown Anthology v1.9.4 2024-09-13 Render to texture with incompatible formats 0 != 3 at 0414c000
Samurai Shodown Anthology v1.5.2-1-gd884eeda9 2024-08-31 Loading module scePsmfP_library with version 0101, devkit 03070010
Samurai Shodown Anthology v1.5.2-1-gd884eeda9 2024-08-31 Loading module scePsmf_library with version 0101, devkit 03070010
Samurai Shodown Anthology v1.5.2-1-gd884eeda9 2024-08-31 Loading module sceCcc_Library with version 0101, devkit 03070010
Samurai Shodown Anthology v1.9.4 2025-07-08 sceKernelLoadModule: unsupported options size=00000014, flags=08b50000, pos=0, access=1, data=2, text=2
Samurai Shodown Anthology v1.5.4 2018-10-04 BREAK instruction hit