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Game title |
Version |
Latest Report |
Message |
Silent Hill Zero |
v1.4-2-g648bc5d |
2025-01-13 |
Wrong magic number 00000011 |
Silent Hill Zero |
v1.4-2-g648bc5d |
2025-01-13 |
Wrong magic number 00000505 |
Silent Hill Zero |
v1.18.1 |
2024-12-08 |
sceDmacMemcpy(dest=09823450, src=09713410, size=557056): overlapping read |
Silent Hill Zero |
v1.18 |
2024-12-05 |
sceDmacMemcpy(dest=09827700, src=097176c0, size=557056): overlapping read |
Silent Hill Zero |
v1.4.2-425-g7a7ccee5e |
2024-11-24 |
Unable to reset D3D device |
Silent Hill Zero |
v1.17.1 |
2024-11-02 |
sceDmacMemcpy(dest=0993d6e0, src=098b56c0, size=557056): overlapping read |
Silent Hill Zero |
v1.17.1 |
2024-10-31 |
sceDmacMemcpy(dest=09935780, src=098ad760, size=557056): overlapping read |
Silent Hill Zero |
v1.17.1-334-g1786a4ddb |
2024-10-31 |
sceDmacMemcpy(dest=09d044e0, src=09bf44a0, size=557056): overlapping read |
Silent Hill Zero |
v1.17.1-1148-g1935bba789 |
2024-10-09 |
Could not setup streams, unexpected stream count: 65535 |
Silent Hill Zero |
v1.17.1-1148-g1935bba789 |
2024-10-09 |
Unexpected mpeg first timestamp: fffffffffff / 17592186044415 |
Silent Hill Zero |
v1.17.1-1148-g1935bba789 |
2024-10-09 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=2, text=2 |
Silent Hill Zero |
v1.17.1-1148-g1935bba789 |
2024-10-09 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=1, text=1 |
Silent Hill Zero |
v1.17.1 |
2024-09-25 |
80630011=sceAtracSetDataAndGetID(08d4fc00, 00000000): buffer too small |
Silent Hill Zero |
v1.4.2-425-g7a7ccee5e |
2024-08-25 |
Error in shader compilation: info: ERROR: 0:19: 'u_proj' : undeclared identifier
/ code: #version 330
#define lowp
#define mediump
#define highp
in vec3 position;
in mediump vec3 normal;
in lowp vec4 color0;
uniform mat4 u_proj_through;
uniform mat4 u_world;
uniform mat4 u_view;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
out lowp vec4 v_color0;
out mediump float v_fogdepth;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
v_color0 = color0;
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
}
|
Silent Hill Zero |
v1.17.4-1 |
2024-08-19 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=0, text=2 |
Silent Hill Zero |
v1.17.4-1 |
2024-08-19 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=0, text=1 |
Silent Hill Zero |
v1.17.1 |
2024-08-19 |
GE Interrupt: newState might be 1 |
Silent Hill Zero |
v1.17.1 |
2024-08-19 |
sceGeBreak(mode=0, unknown=08dfeda8): unknown ptr (valid) |
Silent Hill Zero |
v1.17.1 |
2024-08-13 |
sceDmacMemcpy(dest=0990e520, src=097fe4e0, size=557056): overlapping read |
Silent Hill Zero |
v1.17.1 |
2024-08-08 |
sceDmacMemcpy(dest=098f9950, src=09688d90, size=557056): overlapping read |
Silent Hill Zero |
v1.17.1 |
2024-08-13 |
Unexpected mpeg first timestamp: 26424242424 / 2629126333476 |
Silent Hill Zero |
v1.17.1 |
2024-07-06 |
UNTESTED sceNetAdhocPollSocket(09fb0a40, 1, 16666, 0) at 08866bfc |
Silent Hill Zero |
v1.17.1 |
2024-08-19 |
Video out requested, not supported: mode=0 size=0,0 |
Silent Hill Zero |
v1.4.2-425-g7a7ccee5e |
2024-06-21 |
Error in shader compilation: info: ERROR: 0:21: 'u_proj' : undeclared identifier
/ code: #version 330
#define lowp
#define mediump
#define highp
in vec3 position;
in mediump vec3 normal;
in lowp vec4 color0;
uniform mat4 u_proj_through;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec3 u_lightpos1;
uniform vec3 u_lightpos2;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
out lowp vec4 v_color0;
out mediump float v_fogdepth;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(-normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
v_color0 = color0;
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
}
|
Silent Hill Zero |
v1.17.1-491-g9cdd97c13b |
2024-06-04 |
sceDmacMemcpy(dest=098e1c60, src=097d1c20, size=557056): overlapping read |
Silent Hill Zero |
v1.17.1-491-g9cdd97c13b |
2024-06-03 |
sceDmacMemcpy(dest=09875630, src=097655f0, size=557056): overlapping read |
Silent Hill Zero |
v1.17.1 |
2024-05-08 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a9e87, pos=0, access=1, data=1, text=1 |
Silent Hill Zero |
v1.17.1 |
2024-05-08 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2 |
Silent Hill Zero |
v1.16.6 |
2024-05-01 |
Unimplemented HLE function Kprintf |
Silent Hill Zero |
v1.17.1 |
2024-03-29 |
Unknown GetPointerWrite 00ff0000 PC 088fdd90 LR 088fdd48 |
Silent Hill Zero |
v1.17.1-16-gf5450e40e |
2024-03-25 |
Savedata version requested: 3 |
Silent Hill Zero |
v1.17.1-334-g1786a4ddb |
2024-07-23 |
Can't draw: No current render step. Step count: 0 |
Silent Hill Zero |
v1.12.3 |
2024-02-27 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r6p1-01rel0 [Revision 96995].
01f04444:00000b34 HWX T N Fog Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 Cull
#version 100
// Mali-450 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * u_matambientalpha.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u |
Silent Hill Zero |
v1.15.4 |
2024-01-26 |
sceKernelLoadModule: unsupported options size=00000014, flags=08a1f624, pos=0, access=1, data=2, text=2 |
Silent Hill Zero |
v1.15.4 |
2024-01-26 |
sceKernelLoadModule: unsupported options size=00000014, flags=08a1f624, pos=0, access=1, data=1, text=1 |
Silent Hill Zero |
v1.16.6 |
2024-01-24 |
sceKernelLoadModule: unsupported options size=00000014, flags=0899a904, pos=0, access=1, data=1, text=1 |
Silent Hill Zero |
v1.16.6 |
2024-01-24 |
sceKernelLoadModule: unsupported options size=00000014, flags=0899a904, pos=0, access=1, data=2, text=2 |
Silent Hill Zero |
v1.16.6 |
2024-01-11 |
sceDmacMemcpy(dest=09b0beb0, src=099fbe70, size=557056): overlapping read |
Silent Hill Zero |
v1.11.3 |
2023-12-12 |
80630011=sceAtracSetDataAndGetID(00000000, 00000000): buffer too small |
Silent Hill Zero |
v1.9.0 |
2023-12-08 |
sceDmacMemcpy(dest=097ff220, src=096ef1e0, size=557056): overlapping read |
Silent Hill Zero |
v1.14.4 |
2024-07-02 |
Ignoring possible texturing from framebuffer at 04170000 +128x128 / 256x256 |
Silent Hill Zero |
v1.11.3 |
2023-11-26 |
sceKernelCreateThread(name=sceNetAdhocAuth_Service): unsupported attributes 00001006 |
Silent Hill Zero |
v1.11.3 |
2023-11-26 |
sceKernelCreateThread(name=sceMemab): unsupported attributes 00001006 |
Silent Hill Zero |
v1.14.4 |
2023-11-04 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r7p0-00rel0 [Revision 96995].
03f04440:41400b30 HWX T N Tex Bones:6 Light: 0: c:0 t:0 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 WScale 1 Cull
#version 100
// Driver: Mali-450 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 03f04440:41400b30 HWX T N Tex Bones:6 Light: 0: c:0 t:0 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 WScale 1 Cull
attribute mediump vec4 w1;
attribute mediump vec2 w2;
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mat4 u_bone0;
uniform mat4 u_bone1;
uniform mat4 u_bone2;
uniform mat4 u_bone3;
uniform mat4 u_bone4;
uniform mat4 u_bone5;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
mat4 skinMatrix = mul(w1.x, u_bone0) + mul(w1.y, u_bone1) + mul(w1.z, u_bone2) + mul(w1.w, u_bone3) + mul(w2.x, u_bone4) + mul(w2.y, u_bone5);
vec3 skinnedpos = mul(vec4(position, 1.0), skinMatrix).xyz * 1.9921875;
vec3 worldpos = mul(vec4(skinnedpos, 1.0), u_world).xyz;
mediump vec3 skinnednormal = mul(vec4(normal, 0.0), skinMatrix).xyz * 1.9921875;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(skinnednormal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse);
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
lightSum |
Silent Hill Zero |
v1.17.1 |
2024-11-02 |
sceDmacMemcpy(dest=09471300, src=093e92e0, size=557056): overlapping read |
Silent Hill Zero |
v1.16.3 |
2023-10-27 |
sceKernelLoadModule: unsupported options size=00000014, flags=08a410b4, pos=0, access=1, data=2, text=2 |
Silent Hill Zero |
v1.16.3 |
2023-10-27 |
sceKernelLoadModule: unsupported options size=00000014, flags=08a410b4, pos=0, access=1, data=1, text=1 |
Silent Hill Zero |
v1.16.3 |
2023-10-27 |
sceSasSetADSRMode(08bbde80, 19, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
Silent Hill Zero |
v1.16.3 |
2023-10-27 |
sceSasSetADSRMode(08bbde80, 18, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
Silent Hill Zero |
v1.16.3 |
2023-10-27 |
sceSasSetADSRMode(08bbde80, 17, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
Silent Hill Zero |
v1.16.3 |
2023-10-27 |
sceSasSetADSRMode(08bbde80, 16, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
Silent Hill Zero |
v1.16.3 |
2023-10-27 |
sceSasSetADSRMode(08bbde80, 15, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
Silent Hill Zero |
v1.16.3 |
2023-10-27 |
sceSasSetADSRMode(08bbde80, 14, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
Silent Hill Zero |
v1.16.3 |
2023-10-27 |
sceSasSetADSRMode(08bbde80, 13, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
Silent Hill Zero |
v1.16.3 |
2023-10-27 |
sceSasSetADSRMode(08bbde80, 12, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
Silent Hill Zero |
v1.16.3 |
2023-10-27 |
sceSasSetADSRMode(08bbde80, 11, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
Silent Hill Zero |
v1.16.3 |
2023-10-27 |
sceSasSetADSRMode(08bbde80, 10, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
Silent Hill Zero |
v1.16.3 |
2023-10-27 |
sceSasSetADSRMode(08bbde80, 9, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
Silent Hill Zero |
v1.16.3 |
2023-10-27 |
sceSasSetADSRMode(08bbde80, 8, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
Silent Hill Zero |
v1.12.3 |
2023-10-26 |
Ignoring possible texturing from framebuffer at 0415b500 +0x104 / 256x272 |
Silent Hill Zero |
v1.12.3 |
2023-10-26 |
Using texture with rendered CLUT: texfmt=5, clutfmt=3 |
Silent Hill Zero |
v1.12.3 |
2023-10-26 |
FBO created from existing depthbuffer as color, 04088000/00000000 and 0415b500/04088000 |
Silent Hill Zero |
v1.12.3 |
2023-10-26 |
FBO created from existing depthbuffer as color, 04088000/00000000 and 041fc000/04088000 |
Silent Hill Zero |
v1.12.3 |
2023-10-26 |
FBO created from existing depthbuffer as color, 04088000/00000000 and 041fe000/04088000 |
Silent Hill Zero |
v1.12.3 |
2023-10-26 |
FBO created from existing depthbuffer as color, 04088000/00000000 and 04044000/04088000 |
Silent Hill Zero |
v1.12.3 |
2023-10-26 |
FBO created from existing depthbuffer as color, 04088000/00000000 and 04000000/04088000 |
Silent Hill Zero |
v1.12.3 |
2023-10-26 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=0, text=2 |
Silent Hill Zero |
v1.4-2-g648bc5d |
2023-10-20 |
Wrong magic number 812ce560 |
Silent Hill Zero |
v1.4-2-g648bc5d |
2023-10-20 |
Wrong magic number 812bf578 |
Silent Hill Zero |
v1.4-2-g648bc5d |
2023-10-20 |
Wrong magic number 812d4558 |
Silent Hill Zero |
v1.4-2-g648bc5d |
2023-10-20 |
Wrong magic number 812c5570 |
Silent Hill Zero |
v1.4-2-g648bc5d |
2023-10-20 |
Wrong magic number 812b64b0 |
Silent Hill Zero |
v1.4-2-g648bc5d |
2023-10-20 |
Wrong magic number 8128c2b8 |
Silent Hill Zero |
v1.4-2-g648bc5d |
2023-10-20 |
Wrong magic number 81271f60 |
Silent Hill Zero |
v1.4-2-g648bc5d |
2023-10-20 |
Wrong magic number 81268f48 |
Silent Hill Zero |
v1.4-2-g648bc5d |
2023-10-20 |
Wrong magic number 8125ffc8 |
Silent Hill Zero |
v1.4-2-g648bc5d |
2023-10-20 |
Wrong magic number 81259fd0 |
Silent Hill Zero |
v1.4-2-g648bc5d |
2023-10-20 |
Wrong magic number 81262f50 |
Silent Hill Zero |
v1.4-2-g648bc5d |
2023-10-20 |
Wrong magic number 81250e10 |
Silent Hill Zero |
v1.4-2-g648bc5d |
2023-10-20 |
Wrong magic number 81250eb8 |
Silent Hill Zero |
v1.4-2-g648bc5d |
2023-10-20 |
Wrong magic number 81250f60 |
Silent Hill Zero |
v1.4-2-g648bc5d |
2023-10-20 |
Wrong magic number 81251018 |
Silent Hill Zero |
v1.4-2-g648bc5d |
2023-10-20 |
Wrong magic number 812510c0 |
Silent Hill Zero |
v1.4-2-g648bc5d |
2023-10-20 |
Wrong magic number 81251178 |
Silent Hill Zero |
v1.4-2-g648bc5d |
2023-10-20 |
Wrong magic number b6d00fc8 |
Silent Hill Zero |
v1.4-2-g648bc5d |
2023-10-20 |
Wrong magic number 8125ffe8 |
Silent Hill Zero |
v1.4-2-g648bc5d |
2023-10-20 |
Wrong magic number 81250f28 |
Silent Hill Zero |
v1.4-2-g648bc5d |
2023-10-20 |
Wrong magic number 811f2630 |
Silent Hill Zero |
v1.4-2-g648bc5d |
2023-10-20 |
Wrong magic number 811e20e8 |
Silent Hill Zero |
v1.4-2-g648bc5d |
2023-10-20 |
Wrong magic number 811eb280 |
Silent Hill Zero |
v1.4-2-g648bc5d |
2023-10-20 |
Wrong magic number 811e21b0 |
Silent Hill Zero |
v1.4-2-g648bc5d |
2023-10-20 |
Wrong magic number 81296c68 |
Silent Hill Zero |
v1.16 |
2023-10-14 |
Jump to invalid address: 001d6c0c |
Silent Hill Zero |
v1.16 |
2023-10-14 |
Jump to invalid address: 001d6bf4 |
Silent Hill Zero |
v1.16 |
2023-10-14 |
Unknown GetPointer 001d6e70 PC 00000000 LR 00000000 |
Silent Hill Zero |
v1.16 |
2023-10-14 |
ReadFromHardware: Invalid address 001d6e80 near PC 00000000 LR 00000000 |
Silent Hill Zero |
v1.16 |
2023-10-14 |
Garbage libstub address 001d6e88 or end 001d7054 |
Silent Hill Zero |
v1.15.4 |
2023-09-06 |
sceKernelLoadModule: unsupported options size=00000014, flags=08987840, pos=0, access=1, data=1, text=1 |
Silent Hill Zero |
v1.18 |
2024-11-20 |
sceDmacMemcpy(dest=0993d6e0, src=0982d6a0, size=557056): overlapping read |
Silent Hill Zero |
v1.15.4-262-g08d578dce |
2023-07-26 |
sceDmacMemcpy(dest=09838d00, src=097b0ce0, size=557056): overlapping read |