Recent logs - Silent Hill Zero

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Game title Version Latest Report Message
Silent Hill Zero v1.13.2-872-ga2ca85bc8 2022-09-17 Attempting to texture from current render target (src=04170000 / target=04170000 / flags=7), making a copy
Silent Hill Zero v1.9.0 2022-09-08 FBO using existing buffer as depthbuffer, 040e0000/04000000 and 04000000/04000000
Silent Hill Zero v1.9.0 2022-09-08 FBO using existing buffer as depthbuffer, 040c0000/04000000 and 04000000/04000000
Silent Hill Zero v1.13.1-258-gd23ac10e5 2022-08-24 Error in shader compilation: info: ERROR: 0:22: Incompatible types in initialization (and no available implicit conversion) ERROR: 0:26: Use of undeclared identifier 'tsize' ERROR: 0:28: Use of undeclared identifier 'tsize' 00000000:000004ce Tex TexOffs Depal TClamp TFuncRepl #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require // Driver: Apple A11 GPU - GLSL 300 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) precision highp int; uniform sampler2D tex; uniform vec4 u_texclamp; uniform vec2 u_texclampoff; uniform sampler2D pal; uniform uint u_depal_mask_shift_off_fmt; in lowp vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec2 fixedcoord = vec2((mod(v_texcoord.x, u_texclamp.x) + u_texclampoff.x), (mod(v_texcoord.y, u_texclamp.y) + u_texclampoff.y)); vec2 uv = fixedcoord.xy; vec2 uv_round; vec2 tsize = textureSize(tex, 0).xy; vec2 fraction; bool bilinear = (u_depal_mask_shift_off_fmt >> 31) != 0U; if (bilinear) { uv_round = uv * tsize - vec2(0.5, 0.5); fraction = fract(uv_round); uv_round = (uv_round - fraction + vec2(0.5, 0.5)) / tsize; } else { uv_round = uv; } highp vec4 t = texture(tex, uv_round); highp vec4 t1 = textureOffset(tex, uv_round, ivec2(1, 0)); highp vec4 t2 = textureOffset(tex, uv_round, ivec2(0, 1)); highp vec4 t3 = textureOffset(tex, uv_round, ivec2(1, 1)); uint depalMask = (u_depal_mask_shift_off_fmt & 0xFFU); uint depalShift = (u_depal_mask_shift_off_fmt >> 8) & 0xFFU; uint depalOffset = ((u_depal_mask_shift_off_fmt >> 16) & 0xFFU) << 4; uint depalFmt = (u_depal_mask_shift_off_fmt >> 24) & 0x3U; uvec4 col; uint index0; uint index1; uint index2; uint index3; switch (int(depalFmt)) { case 0: col = uvec4(t.rgb * vec3(31.99, 63.99, 31.99), 0); index0 = (col.b << 11) | (col.g << 5) | (col.r); if (bilinear) { col = uvec4(t1.rgb * vec3(31.99, 63.99, 31.99), 0); index1 = (col.b << 11) | (col.g << 5) | (col.r); col = uvec4(t2.rgb * vec3(31.99, 63.99, 31.99), 0); index2 = (col.b << 11) | (col.g << 5) | (col.r); col = uvec4(t3.rgb * vec3(31.99, 63.99, 31.99), 0); index3 = (col.b << 11) | (col.g << 5) | (col.r); } break; case 1: col = uvec4(t.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index0 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); if (bilinear) { col = uvec4(t1.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index1 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); col = uvec4(t2.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index2 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); col = uvec4(t3.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index3 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); } break; case 2: col = uvec4(t.rgba * 15.99); index0 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); if (bilinear) { col = uvec4(t1.rgba * 15.99); index1 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); col = uvec4(t2.rgba * 15.99); index2 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); col = uvec4(t3.rgba * 15.99); index3 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); } break; case 3: col = uvec4(t.rgba * 255.99); index0 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); if (bilinear) { col = uvec4(t1.rgba * 255.99); index1 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); col = uvec4(t2.rgba * 255.99); index2 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); col = uvec4(t3.rgba * 255.99); index3 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); } break; }; index0 = ((index0 >> depalShift) & depalMask) | depalOffset; t = texelFetch(pal, ivec2(index0, 0), 0); if (bilinear && !(index0 == index1 && index1 == index2 && index2 == index3)) { index1 = ((index1 >> depalShift) & depalMask) | depalOffset; index2 = ((index2 >> de
Silent Hill Zero v1.13.1-258-gd23ac10e5 2022-08-24 Error in shader compilation: info: ERROR: 0:22: Incompatible types in initialization (and no available implicit conversion) ERROR: 0:26: Use of undeclared identifier 'tsize' ERROR: 0:28: Use of undeclared identifier 'tsize' 00000000:000007ce Tex TexOffs Depal TClampST TFuncRepl #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require // Driver: Apple A11 GPU - GLSL 300 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) precision highp int; uniform sampler2D tex; uniform vec4 u_texclamp; uniform vec2 u_texclampoff; uniform sampler2D pal; uniform uint u_depal_mask_shift_off_fmt; in lowp vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec2 fixedcoord = vec2((clamp(v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z) + u_texclampoff.x), (clamp(v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w) + u_texclampoff.y)); vec2 uv = fixedcoord.xy; vec2 uv_round; vec2 tsize = textureSize(tex, 0).xy; vec2 fraction; bool bilinear = (u_depal_mask_shift_off_fmt >> 31) != 0U; if (bilinear) { uv_round = uv * tsize - vec2(0.5, 0.5); fraction = fract(uv_round); uv_round = (uv_round - fraction + vec2(0.5, 0.5)) / tsize; } else { uv_round = uv; } highp vec4 t = texture(tex, uv_round); highp vec4 t1 = textureOffset(tex, uv_round, ivec2(1, 0)); highp vec4 t2 = textureOffset(tex, uv_round, ivec2(0, 1)); highp vec4 t3 = textureOffset(tex, uv_round, ivec2(1, 1)); uint depalMask = (u_depal_mask_shift_off_fmt & 0xFFU); uint depalShift = (u_depal_mask_shift_off_fmt >> 8) & 0xFFU; uint depalOffset = ((u_depal_mask_shift_off_fmt >> 16) & 0xFFU) << 4; uint depalFmt = (u_depal_mask_shift_off_fmt >> 24) & 0x3U; uvec4 col; uint index0; uint index1; uint index2; uint index3; switch (int(depalFmt)) { case 0: col = uvec4(t.rgb * vec3(31.99, 63.99, 31.99), 0); index0 = (col.b << 11) | (col.g << 5) | (col.r); if (bilinear) { col = uvec4(t1.rgb * vec3(31.99, 63.99, 31.99), 0); index1 = (col.b << 11) | (col.g << 5) | (col.r); col = uvec4(t2.rgb * vec3(31.99, 63.99, 31.99), 0); index2 = (col.b << 11) | (col.g << 5) | (col.r); col = uvec4(t3.rgb * vec3(31.99, 63.99, 31.99), 0); index3 = (col.b << 11) | (col.g << 5) | (col.r); } break; case 1: col = uvec4(t.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index0 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); if (bilinear) { col = uvec4(t1.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index1 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); col = uvec4(t2.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index2 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); col = uvec4(t3.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index3 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); } break; case 2: col = uvec4(t.rgba * 15.99); index0 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); if (bilinear) { col = uvec4(t1.rgba * 15.99); index1 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); col = uvec4(t2.rgba * 15.99); index2 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); col = uvec4(t3.rgba * 15.99); index3 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); } break; case 3: col = uvec4(t.rgba * 255.99); index0 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); if (bilinear) { col = uvec4(t1.rgba * 255.99); index1 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); col = uvec4(t2.rgba * 255.99); index2 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); col = uvec4(t3.rgba * 255.99); index3 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); } break; }; index0 = ((index0 >> depalShift) & depalMask) | depalOffset; t = texelFetch(pal, ivec2(index0, 0), 0); if (bilinear && !(index0 == index1 && index1 == index2 && index2 == index3)) { index1 = ((index1 >> dep
Silent Hill Zero v1.13.1 2022-08-02 sceKernelLoadModule: unsupported options size=00000014, flags=cccbcac9, pos=0, access=1, data=2, text=2
Silent Hill Zero v1.13.2 2022-09-25 GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. First will be chosen. texaddr: 0404c000 offset: 0 (128x128 stride 512, 8888): [C:0404c000/512 Z:04000000/512 X:0 Y:0 reint: false] [C:04000000/512 Z:00000000/0 X:0 Y:152 reint: false]
Silent Hill Zero v1.10.3 2022-07-16 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089d5494, pos=0, access=1, data=2, text=2
Silent Hill Zero v1.10.3 2022-07-16 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08aa3278, pos=0, access=1, data=1, text=1
Silent Hill Zero v1.10.3 2022-07-16 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
Silent Hill Zero v1.10.3 2022-07-16 sceKernelCreateSema(RealMutex) unsupported options parameter, size = -65536
Silent Hill Zero v1.4-2-g648bc5d 2022-07-15 Wrong magic number 573e7c2f
Silent Hill Zero v1.4-2-g648bc5d 2022-07-15 Wrong magic number 00002fc3
Silent Hill Zero v1.12.3 2022-05-30 Unexpected mpeg first timestamp: cff77041f30 / 14291352952624
Silent Hill Zero v1.12.3 2022-05-29 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2
Silent Hill Zero v1.12.3 2022-05-30 Unexpected mpeg first timestamp: 1fb8168285a / 2179719506010
Silent Hill Zero v1.12.3 2022-05-28 Module linking debug info: (invalidname) ver=0000, flags=0000, size=128, numVars=236, numFuncs=2552, nidData=00000000, firstSym=00000000, varData=09f8ec78, extra=ffffffff
Silent Hill Zero v1.12.3 2022-05-28 Module entry with 2552 imports but no valid address
Silent Hill Zero v1.12.3 2022-05-28 Unexpected module entry size 128
Silent Hill Zero v1.11.3 2022-05-06 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1
Silent Hill Zero v1.4.2-425-g7a7ccee5e 2022-04-12 Error in shader compilation: info: ERROR: 0:16: 'u_proj' : undeclared identifier / code: #version 330 #define lowp #define mediump #define highp in vec3 position; in mediump vec3 normal; uniform mat4 u_proj_through; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(-normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; }
Silent Hill Zero v1.12.3-980-g3bfab6326 2022-03-31 sceKernelLoadModule: unsupported options size=00000014, flags=ffffdeec, pos=0, access=1, data=2, text=2
Silent Hill Zero v1.10.2 2022-03-16 Unknown syscall in known module 'sceNpService': 0x78802d5f
Silent Hill Zero v1.12.2 2022-01-26 sceKernelLoadModule: unsupported options size=00000014, flags=00070000, pos=0, access=1, data=1, text=1
Silent Hill Zero v1.12.2 2022-01-19 MPEG user data found
Silent Hill Zero v1.12.3 2022-01-01 sceDmacMemcpy(dest=09908c60, src=09880c40, size=557056): overlapping read
Silent Hill Zero v1.12.3 2021-12-19 sceKernelLoadModule: unsupported options size=00000014, flags=09fffaf1, pos=0, access=1, data=1, text=1
Silent Hill Zero v1.12.3 2021-12-19 sceKernelLoadModule: unsupported options size=00000014, flags=09fffaf1, pos=0, access=1, data=2, text=2
Silent Hill Zero v1.11.3-828-g15a2373f0 2021-11-27 Loading file directly instead of using handlers: disc0:/PSP_GAME/USRDIR/MGP.PGF
Silent Hill Zero v1.11.3-828-g15a2373f0 2022-03-16 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=1, access=0, data=0, text=2
Silent Hill Zero v1.11.3-828-g15a2373f0 2022-03-16 Video out requested, not supported: mode=0 size=512,272
Silent Hill Zero v1.11.3-828-g15a2373f0 2021-11-27 sceKernelCreateThread(name=jmpFont_Library): unsupported attributes 00000006
Silent Hill Zero v1.12.3 2022-01-09 FBO using existing buffer as depthbuffer, 040e0000/04000000 and 04000000/00000000
Silent Hill Zero v1.12.3 2022-01-09 FBO using existing buffer as depthbuffer, 040c0000/04000000 and 04000000/00000000
Silent Hill Zero v1.12.3 2022-01-05 FBO created from existing depthbuffer as color, 04000000/00000000 and 040a0000/04000000
Silent Hill Zero v1.12.3 2021-11-21 sceDmacMemcpy(dest=0946e840, src=09190f70, size=557056): overlapping read
Silent Hill Zero v1.12.3 2021-11-21 __KernelStopThread: thread 461 does not exist
Silent Hill Zero v1.12.3 2022-01-09 Ignoring possible texturing from framebuffer at 04170000 +128x128 / 512x272
Silent Hill Zero v1.12.3 2022-06-03 FBO using existing buffer as depthbuffer, 040a0000/04000000 and 04000000/00000000
Silent Hill Zero v1.12.3 2021-10-27 Unimplemented HLE function sceUtilityHtmlViewerGetStatus
Silent Hill Zero v1.12.2 2021-10-15 Unexpected mpeg first timestamp: 3e000000 / 1040187392
Silent Hill Zero v1.10.3 2021-10-03 sceDmacMemcpy(dest=0993c630, src=098b4610, size=557056): overlapping read
Silent Hill Zero v1.12.3 2022-01-05 Ignoring possible texturing from framebuffer at 04170000 +256x128 / 512x272
Silent Hill Zero v1.10.3 2021-08-03 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=1, data=2, text=2
Silent Hill Zero v1.11.3 2021-08-31 sceFontOpenUserFile(09f9ac00, /font/pgf/chinese-traditional-10.125.pgf, 00000000, 09fff3e0): file does not exist
Silent Hill Zero v1.4-2-g648bc5d 2022-07-15 Wrong magic number 6fdf56ad
Silent Hill Zero v1.4-2-g648bc5d 2021-06-23 Wrong magic number d94ce34d
Silent Hill Zero v1.4-2-g648bc5d 2021-06-23 Wrong magic number acd75e64
Silent Hill Zero v1.11.3 2021-09-27 sceDmacMemcpy(dest=0946df80, src=09190f70, size=557056): overlapping read
Silent Hill Zero v1.11.3 2021-06-16 sceDmacMemcpy(dest=09471300, src=09190f70, size=557056): overlapping read
Silent Hill Zero v1.11.3 2021-06-04 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145635464
Silent Hill Zero v1.11.3 2021-06-04 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145544000
Silent Hill Zero v1.11.3 2021-06-04 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 16
Silent Hill Zero v1.10.3 2021-05-19 Render to area containing texture at 040a0000 +960x0
Silent Hill Zero v1.13.1 2022-08-23 Ignoring possible texturing from framebuffer at 04170000 +256x128 / 512x256
Silent Hill Zero v1.13.1-258-gd23ac10e5 2022-08-24 FBO created from existing depthbuffer as color, 04000000/00000000 and 04080000/04000000
Silent Hill Zero v1.4-2-g648bc5d 2021-03-13 Wrong magic number afb40010
Silent Hill Zero v1.13.1-258-gd23ac10e5 2022-08-24 FBO using existing buffer as depthbuffer, 04080000/04000000 and 04000000/00000000
Silent Hill Zero v1.13.1-258-gd23ac10e5 2022-08-24 FBO created from existing depthbuffer as color, 04000000/00000000 and 04060000/04000000
Silent Hill Zero v1.11.2-202-g0e2ee8a84 2021-02-23 Waiting thread for 20 that was already waiting for 20
Silent Hill Zero v1.11.2-221-g5d4d8ab41 2021-03-17 sceKernelVolatileMemUnlock(0) FAILED - not locked
Silent Hill Zero v1.4-2-g648bc5d 2021-02-15 sceDmacMemcpy(dest=0981e0f0, src=0970e0b0, size=557056): overlapping read
Silent Hill Zero v1.13.1-258-gd23ac10e5 2022-09-15 FBO created from existing depthbuffer as color, 04000000/00000000 and 04170000/04000000
Silent Hill Zero v1.13.1 2022-08-23 FBO using existing buffer as depthbuffer, 04170000/04000000 and 04000000/00000000
Silent Hill Zero v1.13.1-258-gd23ac10e5 2022-09-06 FBO created from existing depthbuffer as color, 04000000/00000000 and 04040000/04000000
Silent Hill Zero v1.12.2 2022-01-19 sceMpegRingbufferPut(): invalid mpeg data
Silent Hill Zero v1.4-2-g648bc5d 2021-02-06 Wrong magic number 45010000
Silent Hill Zero v1.4-2-g648bc5d 2021-02-06 Wrong magic number fff0fff0
Silent Hill Zero v1.4-2-g648bc5d 2022-07-15 Wrong magic number 9a6600dd
Silent Hill Zero v1.10.3 2021-01-17 sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=2, text=2
Silent Hill Zero v1.10.3 2021-01-17 sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=1, text=1
Silent Hill Zero v1.10.3 2021-01-17 sceKernelLoadModule: unsupported options size=00000014, flags=0899b0cc, pos=0, access=1, data=2, text=2
Silent Hill Zero v1.10.3 2021-01-17 sceKernelLoadModule: unsupported options size=00000014, flags=0899b0cc, pos=0, access=1, data=1, text=1
Silent Hill Zero v1.12.3-980-g3bfab6326 2022-03-31 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
Silent Hill Zero v1.12.3-980-g3bfab6326 2022-03-31 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
Silent Hill Zero v1.10.3 2021-08-03 RET: Stack empty!
Silent Hill Zero v1.4-2-g648bc5d 2020-11-25 Wrong magic number 721102d8
Silent Hill Zero v1.10.3 2020-11-11 Unknown syscall in known module 'sceNpAuth': 0x3f1c1f70
Silent Hill Zero v1.10.3 2020-11-11 Unknown syscall in known module 'sceNp': 0xbb069a87
Silent Hill Zero v1.10.3 2020-11-05 sceDmacMemcpy(dest=0946df80, src=093e5f60, size=557056): overlapping read
Silent Hill Zero v1.12.3-980-g3bfab6326 2022-03-31 sceDmacMemcpy(dest=0993a360, src=0982a320, size=557056): overlapping read
Silent Hill Zero v1.13.2 2022-09-25 FBO created from existing depthbuffer as color, 04000000/00000000 and 04020000/04000000
Silent Hill Zero v1.13.2 2022-09-25 FBO created from existing depthbuffer as color, 04000000/00000000 and 0404c000/04000000
Silent Hill Zero v1.13.2 2022-09-25 FBO created from existing depthbuffer as color, 04000000/00000000 and 040d4000/04000000
Silent Hill Zero v1.13.1-258-gd23ac10e5 2022-08-24 FBO using existing buffer as depthbuffer, 04060000/04000000 and 04000000/00000000
Silent Hill Zero v1.10.3-712-g7ed1ade56 2020-10-19 FBO using existing buffer as depthbuffer, 04000000/04000000 and 04000000/00000000
Silent Hill Zero v1.13.1-258-gd23ac10e5 2022-09-15 Ignoring possible texturing from framebuffer at 04170000 +128x128 / 512x256
Silent Hill Zero v1.4-2-g648bc5d 2020-10-07 Wrong magic number 84959150
Silent Hill Zero v1.4-2-g648bc5d 2020-10-07 Wrong magic number 84a20430
Silent Hill Zero v1.4-2-g648bc5d 2020-10-07 Wrong magic number 84a73e30
Silent Hill Zero v1.4-2-g648bc5d 2020-10-07 Wrong magic number 84a34ee0
Silent Hill Zero v1.4-2-g648bc5d 2020-10-07 Wrong magic number 7c6b3f00
Silent Hill Zero v1.4-2-g648bc5d 2020-10-07 Wrong magic number 84a4cea0
Silent Hill Zero v1.4-2-g648bc5d 2020-10-07 Wrong magic number 84a1ff20
Silent Hill Zero v1.4-2-g648bc5d 2020-10-07 Wrong magic number 849fbf80
Silent Hill Zero v1.4-2-g648bc5d 2020-10-07 Wrong magic number 849e8090
Silent Hill Zero v1.4-2-g648bc5d 2020-10-07 Wrong magic number 84a19f30
Silent Hill Zero v1.4-2-g648bc5d 2020-10-07 Wrong magic number 84997200
Silent Hill Zero v1.4-2-g648bc5d 2020-10-07 Wrong magic number 84a13f40
Silent Hill Zero v1.4-2-g648bc5d 2020-10-07 Wrong magic number 849e6fc0