Recent logs - Silent Hill Zero

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Game title Version Latest Report Message
Silent Hill Zero v1.12.3 2022-05-30 Unexpected mpeg first timestamp: cff77041f30 / 14291352952624
Silent Hill Zero v1.12.3 2022-05-29 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2
Silent Hill Zero v1.12.3 2022-05-30 Unexpected mpeg first timestamp: 1fb8168285a / 2179719506010
Silent Hill Zero v1.12.3 2022-05-28 Module linking debug info: (invalidname) ver=0000, flags=0000, size=128, numVars=236, numFuncs=2552, nidData=00000000, firstSym=00000000, varData=09f8ec78, extra=ffffffff
Silent Hill Zero v1.12.3 2022-05-28 Module entry with 2552 imports but no valid address
Silent Hill Zero v1.12.3 2022-05-28 Unexpected module entry size 128
Silent Hill Zero v1.11.3 2022-05-06 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1
Silent Hill Zero v1.4.2-425-g7a7ccee5e 2022-04-12 Error in shader compilation: info: ERROR: 0:16: 'u_proj' : undeclared identifier / code: #version 330 #define lowp #define mediump #define highp in vec3 position; in mediump vec3 normal; uniform mat4 u_proj_through; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(-normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; }
Silent Hill Zero v1.12.3-980-g3bfab6326 2022-03-31 sceKernelLoadModule: unsupported options size=00000014, flags=ffffdeec, pos=0, access=1, data=2, text=2
Silent Hill Zero v1.10.2 2022-03-16 Unknown syscall in known module 'sceNpService': 0x78802d5f
Silent Hill Zero v1.12.2 2022-01-26 sceKernelLoadModule: unsupported options size=00000014, flags=00070000, pos=0, access=1, data=1, text=1
Silent Hill Zero v1.12.2 2022-01-19 MPEG user data found
Silent Hill Zero v1.12.3 2022-01-01 sceDmacMemcpy(dest=09908c60, src=09880c40, size=557056): overlapping read
Silent Hill Zero v1.12.3 2021-12-19 sceKernelLoadModule: unsupported options size=00000014, flags=09fffaf1, pos=0, access=1, data=1, text=1
Silent Hill Zero v1.12.3 2021-12-19 sceKernelLoadModule: unsupported options size=00000014, flags=09fffaf1, pos=0, access=1, data=2, text=2
Silent Hill Zero v1.11.3-828-g15a2373f0 2021-11-27 Loading file directly instead of using handlers: disc0:/PSP_GAME/USRDIR/MGP.PGF
Silent Hill Zero v1.11.3-828-g15a2373f0 2022-03-16 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=1, access=0, data=0, text=2
Silent Hill Zero v1.11.3-828-g15a2373f0 2022-03-16 Video out requested, not supported: mode=0 size=512,272
Silent Hill Zero v1.11.3-828-g15a2373f0 2021-11-27 sceKernelCreateThread(name=jmpFont_Library): unsupported attributes 00000006
Silent Hill Zero v1.12.3 2022-01-09 FBO using existing buffer as depthbuffer, 040e0000/04000000 and 04000000/00000000
Silent Hill Zero v1.12.3 2022-01-09 FBO using existing buffer as depthbuffer, 040c0000/04000000 and 04000000/00000000
Silent Hill Zero v1.12.3 2022-01-05 FBO created from existing depthbuffer as color, 04000000/00000000 and 040a0000/04000000
Silent Hill Zero v1.12.3 2021-11-21 sceDmacMemcpy(dest=0946e840, src=09190f70, size=557056): overlapping read
Silent Hill Zero v1.12.3 2021-11-21 __KernelStopThread: thread 461 does not exist
Silent Hill Zero v1.12.3 2022-01-09 Ignoring possible texturing from framebuffer at 04170000 +128x128 / 512x272
Silent Hill Zero v1.12.3 2022-06-03 FBO using existing buffer as depthbuffer, 040a0000/04000000 and 04000000/00000000
Silent Hill Zero v1.12.3 2021-10-27 Unimplemented HLE function sceUtilityHtmlViewerGetStatus
Silent Hill Zero v1.12.2 2021-10-15 Unexpected mpeg first timestamp: 3e000000 / 1040187392
Silent Hill Zero v1.10.3 2021-10-03 sceDmacMemcpy(dest=0993c630, src=098b4610, size=557056): overlapping read
Silent Hill Zero v1.12.3 2022-01-05 Ignoring possible texturing from framebuffer at 04170000 +256x128 / 512x272
Silent Hill Zero v1.10.3 2021-08-03 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=1, data=2, text=2
Silent Hill Zero v1.11.3 2021-08-31 sceFontOpenUserFile(09f9ac00, /font/pgf/chinese-traditional-10.125.pgf, 00000000, 09fff3e0): file does not exist
Silent Hill Zero v1.4-2-g648bc5d 2021-06-23 Wrong magic number 6fdf56ad
Silent Hill Zero v1.4-2-g648bc5d 2021-06-23 Wrong magic number d94ce34d
Silent Hill Zero v1.4-2-g648bc5d 2021-06-23 Wrong magic number acd75e64
Silent Hill Zero v1.11.3 2021-09-27 sceDmacMemcpy(dest=0946df80, src=09190f70, size=557056): overlapping read
Silent Hill Zero v1.11.3 2021-06-16 sceDmacMemcpy(dest=09471300, src=09190f70, size=557056): overlapping read
Silent Hill Zero v1.11.3 2021-06-04 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145635464
Silent Hill Zero v1.11.3 2021-06-04 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145544000
Silent Hill Zero v1.11.3 2021-06-04 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 16
Silent Hill Zero v1.10.3 2021-05-19 Render to area containing texture at 040a0000 +960x0
Silent Hill Zero v1.12.3 2022-06-01 Ignoring possible texturing from framebuffer at 04170000 +256x128 / 512x256
Silent Hill Zero v1.12.3 2022-04-20 FBO created from existing depthbuffer as color, 04000000/00000000 and 04080000/04000000
Silent Hill Zero v1.4-2-g648bc5d 2021-03-13 Wrong magic number afb40010
Silent Hill Zero v1.12.3 2022-06-08 FBO using existing buffer as depthbuffer, 04080000/04000000 and 04000000/00000000
Silent Hill Zero v1.12.3-980-g3bfab6326 2022-06-03 FBO created from existing depthbuffer as color, 04000000/00000000 and 04060000/04000000
Silent Hill Zero v1.11.2-202-g0e2ee8a84 2021-02-23 Waiting thread for 20 that was already waiting for 20
Silent Hill Zero v1.11.2-221-g5d4d8ab41 2021-03-17 sceKernelVolatileMemUnlock(0) FAILED - not locked
Silent Hill Zero v1.4-2-g648bc5d 2021-02-15 sceDmacMemcpy(dest=0981e0f0, src=0970e0b0, size=557056): overlapping read
Silent Hill Zero v1.12.3-980-g3bfab6326 2022-06-21 FBO created from existing depthbuffer as color, 04000000/00000000 and 04170000/04000000
Silent Hill Zero v1.12.3 2022-06-01 FBO using existing buffer as depthbuffer, 04170000/04000000 and 04000000/00000000
Silent Hill Zero v1.12.3-980-g3bfab6326 2022-06-23 FBO created from existing depthbuffer as color, 04000000/00000000 and 04040000/04000000
Silent Hill Zero v1.12.2 2022-01-19 sceMpegRingbufferPut(): invalid mpeg data
Silent Hill Zero v1.4-2-g648bc5d 2021-02-06 Wrong magic number 45010000
Silent Hill Zero v1.4-2-g648bc5d 2021-02-06 Wrong magic number fff0fff0
Silent Hill Zero v1.4-2-g648bc5d 2021-02-06 Wrong magic number 9a6600dd
Silent Hill Zero v1.10.3 2021-01-17 sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=2, text=2
Silent Hill Zero v1.10.3 2021-01-17 sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=1, text=1
Silent Hill Zero v1.10.3 2021-01-17 sceKernelLoadModule: unsupported options size=00000014, flags=0899b0cc, pos=0, access=1, data=2, text=2
Silent Hill Zero v1.10.3 2021-01-17 sceKernelLoadModule: unsupported options size=00000014, flags=0899b0cc, pos=0, access=1, data=1, text=1
Silent Hill Zero v1.12.3-980-g3bfab6326 2022-03-31 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
Silent Hill Zero v1.12.3-980-g3bfab6326 2022-03-31 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
Silent Hill Zero v1.10.3 2021-08-03 RET: Stack empty!
Silent Hill Zero v1.4-2-g648bc5d 2020-11-25 Wrong magic number 721102d8
Silent Hill Zero v1.10.3 2020-11-11 Unknown syscall in known module 'sceNpAuth': 0x3f1c1f70
Silent Hill Zero v1.10.3 2020-11-11 Unknown syscall in known module 'sceNp': 0xbb069a87
Silent Hill Zero v1.10.3 2020-11-05 sceDmacMemcpy(dest=0946df80, src=093e5f60, size=557056): overlapping read
Silent Hill Zero v1.12.3-980-g3bfab6326 2022-03-31 sceDmacMemcpy(dest=0993a360, src=0982a320, size=557056): overlapping read
Silent Hill Zero v1.12.3-980-g3bfab6326 2022-06-25 FBO created from existing depthbuffer as color, 04000000/00000000 and 04020000/04000000
Silent Hill Zero v1.12.3-980-g3bfab6326 2022-06-25 FBO created from existing depthbuffer as color, 04000000/00000000 and 0404c000/04000000
Silent Hill Zero v1.12.3-980-g3bfab6326 2022-06-25 FBO created from existing depthbuffer as color, 04000000/00000000 and 040d4000/04000000
Silent Hill Zero v1.12.3-980-g3bfab6326 2022-06-08 FBO using existing buffer as depthbuffer, 04060000/04000000 and 04000000/00000000
Silent Hill Zero v1.10.3-712-g7ed1ade56 2020-10-19 FBO using existing buffer as depthbuffer, 04000000/04000000 and 04000000/00000000
Silent Hill Zero v1.12.3-148-g4c5e2068a 2022-05-31 Ignoring possible texturing from framebuffer at 04170000 +128x128 / 512x256
Silent Hill Zero v1.4-2-g648bc5d 2020-10-07 Wrong magic number 84959150
Silent Hill Zero v1.4-2-g648bc5d 2020-10-07 Wrong magic number 84a20430
Silent Hill Zero v1.4-2-g648bc5d 2020-10-07 Wrong magic number 84a73e30
Silent Hill Zero v1.4-2-g648bc5d 2020-10-07 Wrong magic number 84a34ee0
Silent Hill Zero v1.4-2-g648bc5d 2020-10-07 Wrong magic number 7c6b3f00
Silent Hill Zero v1.4-2-g648bc5d 2020-10-07 Wrong magic number 84a4cea0
Silent Hill Zero v1.4-2-g648bc5d 2020-10-07 Wrong magic number 84a1ff20
Silent Hill Zero v1.4-2-g648bc5d 2020-10-07 Wrong magic number 849fbf80
Silent Hill Zero v1.4-2-g648bc5d 2020-10-07 Wrong magic number 849e8090
Silent Hill Zero v1.4-2-g648bc5d 2020-10-07 Wrong magic number 84a19f30
Silent Hill Zero v1.4-2-g648bc5d 2020-10-07 Wrong magic number 84997200
Silent Hill Zero v1.4-2-g648bc5d 2020-10-07 Wrong magic number 84a13f40
Silent Hill Zero v1.4-2-g648bc5d 2020-10-07 Wrong magic number 849e6fc0
Silent Hill Zero v1.4-2-g648bc5d 2020-10-07 Wrong magic number 0000002a
Silent Hill Zero v1.4-2-g648bc5d 2020-10-07 Wrong magic number 84997080
Silent Hill Zero v1.4-2-g648bc5d 2020-10-07 Wrong magic number 8497c0d0
Silent Hill Zero v1.4-2-g648bc5d 2020-10-07 Wrong magic number 84961120
Silent Hill Zero v1.4-2-g648bc5d 2020-10-07 Wrong magic number 84958140
Silent Hill Zero v1.4-2-g648bc5d 2020-10-07 Wrong magic number 0000000b
Silent Hill Zero v1.4-2-g648bc5d 2020-10-02 Wrong magic number 6a868008
Silent Hill Zero v1.4-2-g648bc5d 2020-10-02 Wrong magic number 6a86b6f8
Silent Hill Zero v1.4-2-g648bc5d 2020-10-02 Wrong magic number 6a82c6f8
Silent Hill Zero v1.4-2-g648bc5d 2020-10-02 Wrong magic number 6a83e6f8
Silent Hill Zero v1.4-2-g648bc5d 2020-10-02 Wrong magic number 6a7b1d88
Silent Hill Zero v1.4-2-g648bc5d 2020-10-02 Wrong magic number 6a8476f8
Silent Hill Zero v1.4-2-g648bc5d 2020-10-02 Wrong magic number 6a8506f8