Recent logs - Silent Hill Zero

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Game title Version Latest Report Message
Silent Hill Zero v1.11.3 2021-07-24 sceFontOpenUserFile(09f9ac00, /font/pgf/chinese-traditional-10.125.pgf, 00000000, 09fff3e0): file does not exist
Silent Hill Zero v1.4-2-g648bc5d 2021-06-23 Wrong magic number 6fdf56ad
Silent Hill Zero v1.4-2-g648bc5d 2021-06-23 Wrong magic number d94ce34d
Silent Hill Zero v1.4-2-g648bc5d 2021-06-23 Wrong magic number acd75e64
Silent Hill Zero v1.11.3 2021-06-18 sceDmacMemcpy(dest=0946df80, src=09190f70, size=557056): overlapping read
Silent Hill Zero v1.11.3 2021-06-16 sceDmacMemcpy(dest=09471300, src=09190f70, size=557056): overlapping read
Silent Hill Zero v1.11.3 2021-06-04 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145635464
Silent Hill Zero v1.11.3 2021-06-04 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145544000
Silent Hill Zero v1.11.3 2021-06-04 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 16
Silent Hill Zero v1.10.3 2021-05-19 Render to area containing texture at 040a0000 +960x0
Silent Hill Zero v1.11.3 2021-05-19 Ignoring possible texturing from framebuffer at 04170000 +256x128 / 512x256
Silent Hill Zero v1.11.2-219-g86a2b280c 2021-03-18 FBO created from existing depthbuffer as color, 04000000/00000000 and 04080000/04000000
Silent Hill Zero v1.4-2-g648bc5d 2021-03-13 Wrong magic number afb40010
Silent Hill Zero v1.11.3 2021-05-19 FBO using existing buffer as depthbuffer, 04080000/04000000 and 04000000/00000000
Silent Hill Zero v1.11.3 2021-07-13 FBO created from existing depthbuffer as color, 04000000/00000000 and 04060000/04000000
Silent Hill Zero v1.11.2-202-g0e2ee8a84 2021-02-23 Waiting thread for 20 that was already waiting for 20
Silent Hill Zero v1.11.2-221-g5d4d8ab41 2021-03-17 sceKernelVolatileMemUnlock(0) FAILED - not locked
Silent Hill Zero v1.4-2-g648bc5d 2021-02-15 sceDmacMemcpy(dest=0981e0f0, src=0970e0b0, size=557056): overlapping read
Silent Hill Zero v1.11.3-20-ge79f78693 2021-07-12 FBO created from existing depthbuffer as color, 04000000/00000000 and 04170000/04000000
Silent Hill Zero v1.11.3 2021-07-06 FBO using existing buffer as depthbuffer, 04170000/04000000 and 04000000/00000000
Silent Hill Zero v1.11.3 2021-07-27 FBO created from existing depthbuffer as color, 04000000/00000000 and 04040000/04000000
Silent Hill Zero v1.10.3 2021-02-08 sceMpegRingbufferPut(): invalid mpeg data
Silent Hill Zero v1.4-2-g648bc5d 2021-02-06 Wrong magic number 45010000
Silent Hill Zero v1.4-2-g648bc5d 2021-02-06 Wrong magic number fff0fff0
Silent Hill Zero v1.4-2-g648bc5d 2021-02-06 Wrong magic number 9a6600dd
Silent Hill Zero v1.10.3 2021-01-17 sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=2, text=2
Silent Hill Zero v1.10.3 2021-01-17 sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=1, text=1
Silent Hill Zero v1.10.3 2021-01-17 sceKernelLoadModule: unsupported options size=00000014, flags=0899b0cc, pos=0, access=1, data=2, text=2
Silent Hill Zero v1.10.3 2021-01-17 sceKernelLoadModule: unsupported options size=00000014, flags=0899b0cc, pos=0, access=1, data=1, text=1
Silent Hill Zero v1.10.3 2021-01-17 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
Silent Hill Zero v1.10.3 2021-01-17 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
Silent Hill Zero v1.10.3 2020-12-27 RET: Stack empty!
Silent Hill Zero v1.4-2-g648bc5d 2020-11-25 Wrong magic number 721102d8
Silent Hill Zero v1.10.3 2020-11-11 Unknown syscall in known module 'sceNpAuth': 0x3f1c1f70
Silent Hill Zero v1.10.3 2020-11-11 Unknown syscall in known module 'sceNp': 0xbb069a87
Silent Hill Zero v1.10.3 2020-11-05 sceDmacMemcpy(dest=0946df80, src=093e5f60, size=557056): overlapping read
Silent Hill Zero v1.10.3-1052-gf3c05cb81 2020-11-03 sceDmacMemcpy(dest=0993a360, src=0982a320, size=557056): overlapping read
Silent Hill Zero v1.11.3-20-ge79f78693 2021-07-27 FBO created from existing depthbuffer as color, 04000000/00000000 and 04020000/04000000
Silent Hill Zero v1.11.3-20-ge79f78693 2021-07-27 FBO created from existing depthbuffer as color, 04000000/00000000 and 0404c000/04000000
Silent Hill Zero v1.11.3-20-ge79f78693 2021-07-27 FBO created from existing depthbuffer as color, 04000000/00000000 and 040d4000/04000000
Silent Hill Zero v1.11.3-20-ge79f78693 2021-07-13 FBO using existing buffer as depthbuffer, 04060000/04000000 and 04000000/00000000
Silent Hill Zero v1.10.3-712-g7ed1ade56 2020-10-19 FBO using existing buffer as depthbuffer, 04000000/04000000 and 04000000/00000000
Silent Hill Zero v1.11.3 2021-07-13 Ignoring possible texturing from framebuffer at 04170000 +128x128 / 512x256
Silent Hill Zero v1.4-2-g648bc5d 2020-10-07 Wrong magic number 84959150
Silent Hill Zero v1.4-2-g648bc5d 2020-10-07 Wrong magic number 84a20430
Silent Hill Zero v1.4-2-g648bc5d 2020-10-07 Wrong magic number 84a73e30
Silent Hill Zero v1.4-2-g648bc5d 2020-10-07 Wrong magic number 84a34ee0
Silent Hill Zero v1.4-2-g648bc5d 2020-10-07 Wrong magic number 7c6b3f00
Silent Hill Zero v1.4-2-g648bc5d 2020-10-07 Wrong magic number 84a4cea0
Silent Hill Zero v1.4-2-g648bc5d 2020-10-07 Wrong magic number 84a1ff20
Silent Hill Zero v1.4-2-g648bc5d 2020-10-07 Wrong magic number 849fbf80
Silent Hill Zero v1.4-2-g648bc5d 2020-10-07 Wrong magic number 849e8090
Silent Hill Zero v1.4-2-g648bc5d 2020-10-07 Wrong magic number 84a19f30
Silent Hill Zero v1.4-2-g648bc5d 2020-10-07 Wrong magic number 84997200
Silent Hill Zero v1.4-2-g648bc5d 2020-10-07 Wrong magic number 84a13f40
Silent Hill Zero v1.4-2-g648bc5d 2020-10-07 Wrong magic number 849e6fc0
Silent Hill Zero v1.4-2-g648bc5d 2020-10-07 Wrong magic number 0000002a
Silent Hill Zero v1.4-2-g648bc5d 2020-10-07 Wrong magic number 84997080
Silent Hill Zero v1.4-2-g648bc5d 2020-10-07 Wrong magic number 8497c0d0
Silent Hill Zero v1.4-2-g648bc5d 2020-10-07 Wrong magic number 84961120
Silent Hill Zero v1.4-2-g648bc5d 2020-10-07 Wrong magic number 84958140
Silent Hill Zero v1.4-2-g648bc5d 2020-10-07 Wrong magic number 0000000b
Silent Hill Zero v1.4-2-g648bc5d 2020-10-02 Wrong magic number 6a868008
Silent Hill Zero v1.4-2-g648bc5d 2020-10-02 Wrong magic number 6a86b6f8
Silent Hill Zero v1.4-2-g648bc5d 2020-10-02 Wrong magic number 6a82c6f8
Silent Hill Zero v1.4-2-g648bc5d 2020-10-02 Wrong magic number 6a83e6f8
Silent Hill Zero v1.4-2-g648bc5d 2020-10-02 Wrong magic number 6a7b1d88
Silent Hill Zero v1.4-2-g648bc5d 2020-10-02 Wrong magic number 6a8476f8
Silent Hill Zero v1.4-2-g648bc5d 2020-10-02 Wrong magic number 6a8506f8
Silent Hill Zero v1.4-2-g648bc5d 2020-10-02 Wrong magic number 6a84d008
Silent Hill Zero v1.4-2-g648bc5d 2020-10-02 Wrong magic number 6a8466a8
Silent Hill Zero v1.4-2-g648bc5d 2020-10-02 Wrong magic number 6a82a358
Silent Hill Zero v1.4-2-g648bc5d 2020-10-02 Wrong magic number 6a83c358
Silent Hill Zero v1.4-2-g648bc5d 2020-10-02 Wrong magic number 6a829008
Silent Hill Zero v1.4-2-g648bc5d 2020-10-02 Wrong magic number 6a8216f8
Silent Hill Zero v1.4-2-g648bc5d 2020-10-02 Wrong magic number 6a7b9518
Silent Hill Zero v1.4-2-g648bc5d 2020-10-02 Wrong magic number 6a7af6a8
Silent Hill Zero v1.4-2-g648bc5d 2020-10-02 Wrong magic number 6a7ae698
Silent Hill Zero v1.10.3 2020-10-01 sceDmacMemcpy(dest=094706e0, src=093e86c0, size=557056): overlapping read
Silent Hill Zero v1.4-2-g648bc5d 2020-09-26 Wrong magic number 8c840010
Silent Hill Zero v1.4-2-g648bc5d 2020-09-26 Wrong magic number 14ffffff
Silent Hill Zero v1.4-2-g648bc5d 2021-07-08 Wrong magic number 00000000
Silent Hill Zero v1.11.3-20-ge79f78693 2021-07-27 FBO using existing buffer as depthbuffer, 04020000/04000000 and 04000000/00000000
Silent Hill Zero v1.11.3-20-ge79f78693 2021-07-27 GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. texaddr: 0404c000 offset: 0 (128x128 stride 512, 8888)
Silent Hill Zero v1.11.3-20-ge79f78693 2021-07-27 FBO using existing buffer as depthbuffer, 04040000/04000000 and 04000000/00000000
Silent Hill Zero v1.10.3 2020-08-15 Unknown syscall in known module 'sceNpService': 0x268c009d
Silent Hill Zero v1.10.3 2020-08-15 Unknown syscall in known module 'sceNpService': 0x1da3e950
Silent Hill Zero v1.10.3 2020-08-15 Unknown syscall in known module 'sceNpService': 0x168b8de5
Silent Hill Zero v1.10.3 2020-08-15 Unknown syscall in known module 'sceNpAuth': 0xd99455dd
Silent Hill Zero v1.10.3 2020-08-13 Unknown syscall in known module 'sceAudio': 0x46ebb729
Silent Hill Zero v1.9.0 2021-07-29 Render to area containing texture at 04170000 +256x0
Silent Hill Zero v1.9.4 2020-06-07 sceDmacMemcpy(dest=099169a0, src=0988e980, size=557056): overlapping read
Silent Hill Zero v1.9.4 2021-07-29 Ignoring possible render to texture at 04170000 +128x128 / 512x272
Silent Hill Zero v1.9.4 2020-03-17 sceDmacMemcpy(dest=0944ae80, src=093c2e60, size=557056): overlapping read
Silent Hill Zero v1.6.3-492-g9fddfff66 2020-03-01 Render to area containing texture at 000d4000 +960x24
Silent Hill Zero v1.6.3-492-g9fddfff66 2020-02-29 Unknown GE command : fcfff6b8
Silent Hill Zero v1.6.3-492-g9fddfff66 2020-03-01 Render to area containing texture at 00080000 +960x0
Silent Hill Zero v1.9.4 2020-02-23 sceDmacMemcpy(dest=0970c150, src=095fc110, size=557056): overlapping read
Silent Hill Zero v1.9.3 2020-02-17 sceDmacMemcpy(dest=09919d20, src=09891d00, size=557056): overlapping read
Silent Hill Zero v1.6.3-492-g9fddfff66 2020-01-29 GL ran out of GPU memory; switching to low memory mode