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Game title |
Version |
Latest Report |
Message |
Silent Hill Zero |
v1.14.4 |
2023-12-02 |
Ignoring possible texturing from framebuffer at 04170000 +128x128 / 256x256 |
Silent Hill Zero |
v1.11.3 |
2023-11-26 |
sceKernelCreateThread(name=sceNetAdhocAuth_Service): unsupported attributes 00001006 |
Silent Hill Zero |
v1.11.3 |
2023-11-26 |
sceKernelCreateThread(name=sceMemab): unsupported attributes 00001006 |
Silent Hill Zero |
v1.14.4 |
2023-11-04 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r7p0-00rel0 [Revision 96995].
03f04440:41400b30 HWX T N Tex Bones:6 Light: 0: c:0 t:0 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 WScale 1 Cull
#version 100
// Driver: Mali-450 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 03f04440:41400b30 HWX T N Tex Bones:6 Light: 0: c:0 t:0 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 WScale 1 Cull
attribute mediump vec4 w1;
attribute mediump vec2 w2;
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mat4 u_bone0;
uniform mat4 u_bone1;
uniform mat4 u_bone2;
uniform mat4 u_bone3;
uniform mat4 u_bone4;
uniform mat4 u_bone5;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
mat4 skinMatrix = mul(w1.x, u_bone0) + mul(w1.y, u_bone1) + mul(w1.z, u_bone2) + mul(w1.w, u_bone3) + mul(w2.x, u_bone4) + mul(w2.y, u_bone5);
vec3 skinnedpos = mul(vec4(position, 1.0), skinMatrix).xyz * 1.9921875;
vec3 worldpos = mul(vec4(skinnedpos, 1.0), u_world).xyz;
mediump vec3 skinnednormal = mul(vec4(normal, 0.0), skinMatrix).xyz * 1.9921875;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(skinnednormal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse);
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
lightSum |
Silent Hill Zero |
v1.11.3 |
2023-10-27 |
sceDmacMemcpy(dest=09471300, src=093e92e0, size=557056): overlapping read |
Silent Hill Zero |
v1.16.3 |
2023-10-27 |
sceKernelLoadModule: unsupported options size=00000014, flags=08a410b4, pos=0, access=1, data=2, text=2 |
Silent Hill Zero |
v1.16.3 |
2023-10-27 |
sceKernelLoadModule: unsupported options size=00000014, flags=08a410b4, pos=0, access=1, data=1, text=1 |
Silent Hill Zero |
v1.16.3 |
2023-10-27 |
sceSasSetADSRMode(08bbde80, 19, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
Silent Hill Zero |
v1.16.3 |
2023-10-27 |
sceSasSetADSRMode(08bbde80, 18, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
Silent Hill Zero |
v1.16.3 |
2023-10-27 |
sceSasSetADSRMode(08bbde80, 17, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
Silent Hill Zero |
v1.16.3 |
2023-10-27 |
sceSasSetADSRMode(08bbde80, 16, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
Silent Hill Zero |
v1.16.3 |
2023-10-27 |
sceSasSetADSRMode(08bbde80, 15, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
Silent Hill Zero |
v1.16.3 |
2023-10-27 |
sceSasSetADSRMode(08bbde80, 14, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
Silent Hill Zero |
v1.16.3 |
2023-10-27 |
sceSasSetADSRMode(08bbde80, 13, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
Silent Hill Zero |
v1.16.3 |
2023-10-27 |
sceSasSetADSRMode(08bbde80, 12, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
Silent Hill Zero |
v1.16.3 |
2023-10-27 |
sceSasSetADSRMode(08bbde80, 11, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
Silent Hill Zero |
v1.16.3 |
2023-10-27 |
sceSasSetADSRMode(08bbde80, 10, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
Silent Hill Zero |
v1.16.3 |
2023-10-27 |
sceSasSetADSRMode(08bbde80, 9, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
Silent Hill Zero |
v1.16.3 |
2023-10-27 |
sceSasSetADSRMode(08bbde80, 8, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
Silent Hill Zero |
v1.12.3 |
2023-10-26 |
Ignoring possible texturing from framebuffer at 0415b500 +0x104 / 256x272 |
Silent Hill Zero |
v1.12.3 |
2023-10-26 |
Using texture with rendered CLUT: texfmt=5, clutfmt=3 |
Silent Hill Zero |
v1.12.3 |
2023-10-26 |
FBO created from existing depthbuffer as color, 04088000/00000000 and 0415b500/04088000 |
Silent Hill Zero |
v1.12.3 |
2023-10-26 |
FBO created from existing depthbuffer as color, 04088000/00000000 and 041fc000/04088000 |
Silent Hill Zero |
v1.12.3 |
2023-10-26 |
FBO created from existing depthbuffer as color, 04088000/00000000 and 041fe000/04088000 |
Silent Hill Zero |
v1.12.3 |
2023-10-26 |
FBO created from existing depthbuffer as color, 04088000/00000000 and 04044000/04088000 |
Silent Hill Zero |
v1.12.3 |
2023-10-26 |
FBO created from existing depthbuffer as color, 04088000/00000000 and 04000000/04088000 |
Silent Hill Zero |
v1.12.3 |
2023-10-26 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=0, text=2 |
Silent Hill Zero |
v1.4-2-g648bc5d |
2023-10-20 |
Wrong magic number 812ce560 |
Silent Hill Zero |
v1.4-2-g648bc5d |
2023-10-20 |
Wrong magic number 812bf578 |
Silent Hill Zero |
v1.4-2-g648bc5d |
2023-10-20 |
Wrong magic number 812d4558 |
Silent Hill Zero |
v1.4-2-g648bc5d |
2023-10-20 |
Wrong magic number 812c5570 |
Silent Hill Zero |
v1.4-2-g648bc5d |
2023-10-20 |
Wrong magic number 812b64b0 |
Silent Hill Zero |
v1.4-2-g648bc5d |
2023-10-20 |
Wrong magic number 8128c2b8 |
Silent Hill Zero |
v1.4-2-g648bc5d |
2023-10-20 |
Wrong magic number 81271f60 |
Silent Hill Zero |
v1.4-2-g648bc5d |
2023-10-20 |
Wrong magic number 81268f48 |
Silent Hill Zero |
v1.4-2-g648bc5d |
2023-10-20 |
Wrong magic number 8125ffc8 |
Silent Hill Zero |
v1.4-2-g648bc5d |
2023-10-20 |
Wrong magic number 81259fd0 |
Silent Hill Zero |
v1.4-2-g648bc5d |
2023-10-20 |
Wrong magic number 81262f50 |
Silent Hill Zero |
v1.4-2-g648bc5d |
2023-10-20 |
Wrong magic number 81250e10 |
Silent Hill Zero |
v1.4-2-g648bc5d |
2023-10-20 |
Wrong magic number 81250eb8 |
Silent Hill Zero |
v1.4-2-g648bc5d |
2023-10-20 |
Wrong magic number 81250f60 |
Silent Hill Zero |
v1.4-2-g648bc5d |
2023-10-20 |
Wrong magic number 81251018 |
Silent Hill Zero |
v1.4-2-g648bc5d |
2023-10-20 |
Wrong magic number 812510c0 |
Silent Hill Zero |
v1.4-2-g648bc5d |
2023-10-20 |
Wrong magic number 81251178 |
Silent Hill Zero |
v1.4-2-g648bc5d |
2023-10-20 |
Wrong magic number b6d00fc8 |
Silent Hill Zero |
v1.4-2-g648bc5d |
2023-10-20 |
Wrong magic number 8125ffe8 |
Silent Hill Zero |
v1.4-2-g648bc5d |
2023-10-20 |
Wrong magic number 81250f28 |
Silent Hill Zero |
v1.4-2-g648bc5d |
2023-10-20 |
Wrong magic number 811f2630 |
Silent Hill Zero |
v1.4-2-g648bc5d |
2023-10-20 |
Wrong magic number 811e20e8 |
Silent Hill Zero |
v1.4-2-g648bc5d |
2023-10-20 |
Wrong magic number 811eb280 |
Silent Hill Zero |
v1.4-2-g648bc5d |
2023-10-20 |
Wrong magic number 811e21b0 |
Silent Hill Zero |
v1.4-2-g648bc5d |
2023-10-20 |
Wrong magic number 81296c68 |
Silent Hill Zero |
v1.16 |
2023-10-14 |
Jump to invalid address: 001d6c0c |
Silent Hill Zero |
v1.16 |
2023-10-14 |
Jump to invalid address: 001d6bf4 |
Silent Hill Zero |
v1.16 |
2023-10-14 |
Unknown GetPointer 001d6e70 PC 00000000 LR 00000000 |
Silent Hill Zero |
v1.16 |
2023-10-14 |
ReadFromHardware: Invalid address 001d6e80 near PC 00000000 LR 00000000 |
Silent Hill Zero |
v1.16 |
2023-10-14 |
Garbage libstub address 001d6e88 or end 001d7054 |
Silent Hill Zero |
v1.15.4 |
2023-09-06 |
sceKernelLoadModule: unsupported options size=00000014, flags=08987840, pos=0, access=1, data=1, text=1 |
Silent Hill Zero |
v1.15.4 |
2023-08-09 |
sceDmacMemcpy(dest=0993d6e0, src=0982d6a0, size=557056): overlapping read |
Silent Hill Zero |
v1.15.4-262-g08d578dce |
2023-07-26 |
sceDmacMemcpy(dest=09838d00, src=097b0ce0, size=557056): overlapping read |
Silent Hill Zero |
v1.15.4 |
2023-07-22 |
sceDmacMemcpy(dest=0993a360, src=098b2340, size=557056): overlapping read |
Silent Hill Zero |
v1.15.4 |
2023-07-10 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=2, text=2 |
Silent Hill Zero |
v1.4-2-g648bc5d |
2023-07-10 |
sceDmacMemcpy(dest=097a18c0, src=09691880, size=557056): overlapping read |
Silent Hill Zero |
v1.11.3-111-g047f84d5e |
2023-07-03 |
sceDmacMemcpy(dest=09e51cf0, src=09d41cb0, size=557056): overlapping read |
Silent Hill Zero |
v1.12.3 |
2023-06-04 |
__KernelStopThread: thread 376 does not exist |
Silent Hill Zero |
v1.4-2-g648bc5d |
2023-05-07 |
Wrong magic number 00323232 |
Silent Hill Zero |
v1.14.4 |
2023-03-29 |
Truncating vertex count from 23310 to 21845 |
Silent Hill Zero |
v1.14 |
2023-03-13 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2 |
Silent Hill Zero |
v1.14.4-857-g7df51c3d0 |
2023-03-13 |
__KernelStopThread: thread 376 does not exist (helper deleted) |
Silent Hill Zero |
v1.14.4 |
2023-02-26 |
Truncating vertex count from 29670 to 21845 |
Silent Hill Zero |
v1.13.1 |
2023-07-18 |
Failed to read valid video stream data from header |
Silent Hill Zero |
v1.14 |
2023-01-10 |
UI scissor out of bounds in GamePauseScreen: 0,26-420,1414 / 1440,720 |
Silent Hill Zero |
v1.14 |
2023-01-10 |
UI scissor out of bounds in GamePauseScreen: 2040,13-800,347 / 1440,720 |
Silent Hill Zero |
v1.14 |
2023-01-10 |
UI scissor out of bounds in GamePauseScreen: 0,13-2014,347 / 1440,720 |
Silent Hill Zero |
v1.4-2-g648bc5d |
2023-01-04 |
Wrong magic number 10fab438 |
Silent Hill Zero |
v1.13.2 |
2023-01-01 |
00000000=sceDisplaySetHoldMode(00000001): unsupported |
Silent Hill Zero |
v1.16.6 |
2023-12-02 |
Rendering to framebuffer offset at 04170000 +256x0 (stride 512) |
Silent Hill Zero |
v1.13.2 |
2022-11-30 |
Unknown GE command : fee38e00 |
Silent Hill Zero |
v1.12.3 |
2022-11-22 |
Nonsense glyph bitmap direction flag |
Silent Hill Zero |
v1.15.4 |
2023-06-25 |
ReadFromHardware: Invalid address 0a000000 near PC 00000000 LR 00000000 |
Silent Hill Zero |
v1.13.2 |
2022-11-06 |
An uneaten prefix at end of block: 08927e70 |
Silent Hill Zero |
v1.16.6 |
2023-12-02 |
00000400=sceGeEdramSetAddrTranslation(00001000) |
Silent Hill Zero |
v1.13.1 |
2022-08-03 |
sceKernelLoadModule: unsupported options size=00000014, flags=cccbcac9, pos=0, access=1, data=2, text=2 |
Silent Hill Zero |
v1.13.2 |
2023-07-18 |
GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. First will be chosen. texaddr: 0404c000 offset: 0 (128x128 stride 512, 8888):
[C:0404c000/512 Z:04000000/512 X:0 Y:0 reint: false] [C:04000000/512 Z:00000000/0 X:0 Y:152 reint: false] |
Silent Hill Zero |
v1.10.3 |
2022-07-16 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089d5494, pos=0, access=1, data=2, text=2 |
Silent Hill Zero |
v1.10.3 |
2022-07-16 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08aa3278, pos=0, access=1, data=1, text=1 |
Silent Hill Zero |
v1.10.3 |
2022-07-16 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1 |
Silent Hill Zero |
v1.10.3 |
2022-07-16 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = -65536 |
Silent Hill Zero |
v1.4-2-g648bc5d |
2022-07-15 |
Wrong magic number 573e7c2f |
Silent Hill Zero |
v1.4-2-g648bc5d |
2022-07-15 |
Wrong magic number 00002fc3 |
Silent Hill Zero |
v1.12.3 |
2022-05-30 |
Unexpected mpeg first timestamp: cff77041f30 / 14291352952624 |
Silent Hill Zero |
v1.12.3 |
2022-05-29 |
sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2 |
Silent Hill Zero |
v1.12.3 |
2022-05-30 |
Unexpected mpeg first timestamp: 1fb8168285a / 2179719506010 |
Silent Hill Zero |
v1.12.3 |
2022-05-28 |
Module linking debug info:
(invalidname) ver=0000, flags=0000, size=128, numVars=236, numFuncs=2552, nidData=00000000, firstSym=00000000, varData=09f8ec78, extra=ffffffff
|
Silent Hill Zero |
v1.12.3 |
2022-05-28 |
Module entry with 2552 imports but no valid address |
Silent Hill Zero |
v1.12.3 |
2022-05-28 |
Unexpected module entry size 128 |
Silent Hill Zero |
v1.11.3 |
2022-05-06 |
sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1 |
Silent Hill Zero |
v1.12.3-980-g3bfab6326 |
2022-03-31 |
sceKernelLoadModule: unsupported options size=00000014, flags=ffffdeec, pos=0, access=1, data=2, text=2 |
Silent Hill Zero |
v1.10.2 |
2022-03-16 |
Unknown syscall in known module 'sceNpService': 0x78802d5f |
Silent Hill Zero |
v1.12.2 |
2022-01-26 |
sceKernelLoadModule: unsupported options size=00000014, flags=00070000, pos=0, access=1, data=1, text=1 |