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Game title |
Version |
Latest Report |
Message |
Metal Fight Beyblade Portable: Chouzetsu Tensei Vulcan Horses |
v1.14.4 |
2023-04-17 |
Error in shader compilation: info: Vertex shader compilation failed.
ERROR: 0:126: 'comp' : redefinition
ERROR: 0:127: 'type' : redefinition
ERROR: 0:175: 'comp' : redefinition
ERROR: 0:176: 'type' : redefinition
ERROR: 0:224: 'comp' : redefinition
ERROR: 0:225: 'type' : redefinition
ERROR: 6 compilation errors. No code generated.
01000000:80000b31 HWX T N LM Tex Light: LightUberShader Cull
#version 300 es
// Driver: Adreno (TM) 305 - GLSL 300
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01000000:80000b31 HWX T N LM Tex Light: LightUberShader Cull
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform uint u_lightControl;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump vec2 u_lightangle_spotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump vec2 u_lightangle_spotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out lowp vec3 v_color1;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
if ((u_lightControl & 1u) != 0x0u) {
uint comp = (u_lightControl >> 0x04u) & 0x3u;
uint type = (u_lightControl >> 0x06u) & 0x3u;
if (type == 0x0u) {
toLight = u_lightpos0;
} else {
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
}
ldot = dot(toLight, worldnormal);
if (comp == 0x2u) {
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
}
switch (int(type)) {
case 1:
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
break;
case 2:
angle = length(u_lightdir0) == 0.0 ? 0.0 : dot(normalize(u_lightdir0), toLight);
if (angle >= u_lightangle_spotCoef0.x) {
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y));
} else {
lightScale = 0.0;
}
break;
default:
lightScale = 1.0;
break;
}
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
|
Metal Fight Beyblade Portable: Chouzetsu Tensei Vulcan Horses |
v1.14.4 |
2023-04-17 |
Error in shader compilation: info: Vertex shader compilation failed.
ERROR: 0:125: 'comp' : redefinition
ERROR: 0:126: 'type' : redefinition
ERROR: 0:174: 'comp' : redefinition
ERROR: 0:175: 'type' : redefinition
ERROR: 0:223: 'comp' : redefinition
ERROR: 0:224: 'type' : redefinition
ERROR: 6 compilation errors. No code generated.
01000000:80000b30 HWX T N Tex Light: LightUberShader Cull
#version 300 es
// Driver: Adreno (TM) 305 - GLSL 300
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01000000:80000b30 HWX T N Tex Light: LightUberShader Cull
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform uint u_lightControl;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump vec2 u_lightangle_spotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump vec2 u_lightangle_spotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
if ((u_lightControl & 1u) != 0x0u) {
uint comp = (u_lightControl >> 0x04u) & 0x3u;
uint type = (u_lightControl >> 0x06u) & 0x3u;
if (type == 0x0u) {
toLight = u_lightpos0;
} else {
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
}
ldot = dot(toLight, worldnormal);
if (comp == 0x2u) {
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
}
switch (int(type)) {
case 1:
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
break;
case 2:
angle = length(u_lightdir0) == 0.0 ? 0.0 : dot(normalize(u_lightdir0), toLight);
if (angle >= u_lightangle_spotCoef0.x) {
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y));
} else {
lightScale = 0.0;
}
break;
default:
lightScale = 1.0;
break;
}
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (comp == 0x1u) {
if ( |
Metal Fight Beyblade Portable: Chouzetsu Tensei Vulcan Horses |
v1.14.4 |
2023-03-01 |
ReadFromHardware: Invalid address ffffffff near PC ffffffff LR ffffffff |
Metal Fight Beyblade Portable: Chouzetsu Tensei Vulcan Horses |
v1.13.1 |
2022-08-23 |
Unimplemented HLE function sceUtilityGetNetParam |
Metal Fight Beyblade Portable: Chouzetsu Tensei Vulcan Horses |
v1.17.1 |
2024-07-25 |
sceNetAdhocMatchingInit(262144) at 0884e208 |
Metal Fight Beyblade Portable: Chouzetsu Tensei Vulcan Horses |
v1.11.3 |
2022-02-03 |
ReadFromHardware: Invalid address 2f8f100c near PC 089a6c08 LR 089a6f00 |
Metal Fight Beyblade Portable: Chouzetsu Tensei Vulcan Horses |
v1.11.3 |
2022-02-03 |
Invalid VFPU swizzle: 000c001b: 2 / 2 at PC = 0883d290 (vs2i.p C100, C000) |
Metal Fight Beyblade Portable: Chouzetsu Tensei Vulcan Horses |
v1.11.3 |
2022-02-03 |
Invalid VFPU swizzle: 000c001b: 3 / 2 at PC = 0883d290 (vs2i.p C100, C000) |
Metal Fight Beyblade Portable: Chouzetsu Tensei Vulcan Horses |
v1.11.3 |
2022-02-03 |
Invalid VFPU swizzle: 0009004e: 3 / 2 at PC = 0883d290 (vs2i.p C100, C000) |
Metal Fight Beyblade Portable: Chouzetsu Tensei Vulcan Horses |
v1.11.3 |
2022-02-03 |
Invalid VFPU swizzle: 0009004e: 2 / 2 at PC = 0883d290 (vs2i.p C100, C000) |
Metal Fight Beyblade Portable: Chouzetsu Tensei Vulcan Horses |
v1.11.3 |
2022-02-03 |
0 depal unsupported: shift=5 mask=ff offset=0 |
Metal Fight Beyblade Portable: Chouzetsu Tensei Vulcan Horses |
v1.11.3 |
2022-02-03 |
Invalid VFPU swizzle: 0004001b: 2 / 2 at PC = 0883d290 (vs2i.p C100, C000) |
Metal Fight Beyblade Portable: Chouzetsu Tensei Vulcan Horses |
v1.11.3 |
2022-02-03 |
Invalid VFPU swizzle: 0004001b: 3 / 2 at PC = 0883d290 (vs2i.p C100, C000) |
Metal Fight Beyblade Portable: Chouzetsu Tensei Vulcan Horses |
v1.9.0 |
2021-11-23 |
Failed to reschedule: out of threads on queue (-1, -1) |
Metal Fight Beyblade Portable: Chouzetsu Tensei Vulcan Horses |
v1.11.3 |
2021-09-07 |
ReadFromHardware: Invalid address 000006e2 near PC 0885955c LR 0885955c |
Metal Fight Beyblade Portable: Chouzetsu Tensei Vulcan Horses |
v1.11.3 |
2021-09-07 |
WriteToHardware: Invalid address 00000000 near PC 088594d4 LR 088594d4 |
Metal Fight Beyblade Portable: Chouzetsu Tensei Vulcan Horses |
v1.8.0 |
2021-07-15 |
Render to area containing texture at 040cc000 +0x64 |
Metal Fight Beyblade Portable: Chouzetsu Tensei Vulcan Horses |
v1.11.3 |
2021-07-07 |
Unknown GetPointer 00000000 PC 0887f1f8 LR 0887f324 |
Metal Fight Beyblade Portable: Chouzetsu Tensei Vulcan Horses |
v1.11.3 |
2021-06-02 |
Unknown GetPointer 00000000 PC 08857dd4 LR 0887f324 |
Metal Fight Beyblade Portable: Chouzetsu Tensei Vulcan Horses |
v1.10.3 |
2021-04-02 |
80020190=sceNetAdhocInit(): out of memory, 00001000 stack requested |
Metal Fight Beyblade Portable: Chouzetsu Tensei Vulcan Horses |
v1.11.3 |
2022-08-08 |
Unknown GetPointer 00000000 PC 088d2d3c LR 088d2d3c |
Metal Fight Beyblade Portable: Chouzetsu Tensei Vulcan Horses |
v1.11.3 |
2021-05-17 |
Rendering to framebuffer offset: 04162000 +256x0 |
Metal Fight Beyblade Portable: Chouzetsu Tensei Vulcan Horses |
v1.11.3 |
2021-03-27 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08bc6500, pos=0, access=1, data=2, text=2 |
Metal Fight Beyblade Portable: Chouzetsu Tensei Vulcan Horses |
v1.9.4 |
2020-07-06 |
An uneaten prefix at end of block: 08c3a5e8 |
Metal Fight Beyblade Portable: Chouzetsu Tensei Vulcan Horses |
v1.9.4 |
2023-07-15 |
Savedata version requested: 3 |
Metal Fight Beyblade Portable: Chouzetsu Tensei Vulcan Horses |
v1.6.3 |
2019-10-18 |
An uneaten prefix at end of block: 08000df4 |
Metal Fight Beyblade Portable: Chouzetsu Tensei Vulcan Horses |
v1.9.4 |
2023-09-02 |
Unknown GetPointer 00000000 PC 088542e4 LR 088542e4 |
Metal Fight Beyblade Portable: Chouzetsu Tensei Vulcan Horses |
v1.9.4 |
2024-07-11 |
Unknown GetPointer 00000000 PC 08804040 LR 08000030 |
Metal Fight Beyblade Portable: Chouzetsu Tensei Vulcan Horses |
v1.9.4 |
2023-05-14 |
Unknown GetPointer 00000000 PC 08000000 LR 08000000 |
Metal Fight Beyblade Portable: Chouzetsu Tensei Vulcan Horses |
v1.9.4 |
2023-11-17 |
Unknown GetPointer 00000000 PC 0888fcc0 LR 0888fcc0 |
Metal Fight Beyblade Portable: Chouzetsu Tensei Vulcan Horses |
v1.9.4 |
2019-10-25 |
GL ran out of GPU memory; switching to low memory mode |
Metal Fight Beyblade Portable: Chouzetsu Tensei Vulcan Horses |
v1.6.3 |
2018-09-29 |
BREAK instruction hit |
Metal Fight Beyblade Portable: Chouzetsu Tensei Vulcan Horses |
v1.9.4 |
2020-07-06 |
sceKernelCreateThread(name=update_thread): unsupported attributes a0000000 |
Metal Fight Beyblade Portable: Chouzetsu Tensei Vulcan Horses |
v1.9.4 |
2020-07-06 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=1, data=2, text=2 |
Metal Fight Beyblade Portable: Chouzetsu Tensei Vulcan Horses |
v1.5.4 |
2022-06-23 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2 |
Metal Fight Beyblade Portable: Chouzetsu Tensei Vulcan Horses |
v1.5.4 |
2022-06-23 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08bc68c0, pos=0, access=1, data=2, text=2 |
Metal Fight Beyblade Portable: Chouzetsu Tensei Vulcan Horses |
v1.8.0 |
2024-07-20 |
ReadFromHardware: Invalid address 00000008 near PC 088576b0 LR 088d2d50 |
Metal Fight Beyblade Portable: Chouzetsu Tensei Vulcan Horses |
v1.8.0 |
2024-07-20 |
WriteToHardware: Invalid address 00000068 near PC 088d2d44 LR 088d2d3c |
Metal Fight Beyblade Portable: Chouzetsu Tensei Vulcan Horses |
v1.3.0.1 |
2017-11-19 |
Nonsense glyph bitmap direction flag |
Metal Fight Beyblade Portable: Chouzetsu Tensei Vulcan Horses |
v1.9.4 |
2021-08-18 |
Unimplemented HLE function sceNetFreeThreadinfo |
Metal Fight Beyblade Portable: Chouzetsu Tensei Vulcan Horses |
v1.5.2 |
2024-04-28 |
Loading module sceFont_Library with version 0101, devkit 06000010 |
Metal Fight Beyblade Portable: Chouzetsu Tensei Vulcan Horses |
v1.13.2 |
2023-01-20 |
sceFontGetFontInfo(0, 8a34738): bad font |