Recent logs - 地球防衛軍2 PORTABLE

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Game title Version Latest Report Message
地球防衛軍2 PORTABLE v1.6.3-492-g9fddfff66 2019-09-11 Error in shader program link: info: (unknown reason) fs: 00000000:00a00022 Tex TexAlpha Fog 2x TFuncMod #version 300 es precision lowp float; uniform sampler2D tex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 01b72011:00000b1c HWX C T N Fog Tex Light: 0: c:1 t:0 1: c:1 t:0 3: c:2 t:0 MatUp:7 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = vec3(0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * color0.rgb) * ldot; ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (ldot > 0.0) lightSum1 += u_lightspecular0 * color0.rgb * (pow(ldot, u_matspecular.a) ); lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse); toLight = u_lightpos1; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * color0.rgb) * ldot; ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (ldot > 0.0) lightSum1 += u_lightspecular1 * color0.rgb * (pow(ldot, u_matspecular.a) ); lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse); toLight = u_lightpos3; ldot = max(dot(toLight, worldnormal), 0.0); if (ldot == 0.0 && u_matspecular.a == 0.0) { ldot = 1.0; } else { ldot = pow(ldot, u_matspecular.a); } diffuse = (u_lightdiffuse3 * color0.rgb) * ldot; ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (ldot > 0.0) lightSum1 += u_lightspecular3 * color0.rgb * (pow(ldot, u_matspecular.a) ); lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse); v_color0 = clamp(clamp(lightSum0, 0.0, 1.0) + vec4(lightSum1, 0.0), 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
地球防衛軍2 PORTABLE v1.8.0 2019-08-08 Unknown GetPointer 00000000 PC 08913d3c LR 08000030
地球防衛軍2 PORTABLE v1.8.0 2019-09-06 Unknown GetPointer 00000000 PC 0896ccf0 LR 08000020
地球防衛軍2 PORTABLE v1.7.4 2019-01-04 MIPSCompileOp: Invalid instruction 773d8d1d
地球防衛軍2 PORTABLE v1.7.4 2019-01-04 MIPSCompileOp: Invalid instruction 036217fc
地球防衛軍2 PORTABLE v1.7.4 2019-01-04 80630006=sceAtracSetDataAndGetID(08dad060, 00020000): invalid RIFF header
地球防衛軍2 PORTABLE v1.6.3 2018-10-27 GL ran out of GPU memory; switching to low memory mode
地球防衛軍2 PORTABLE v1.7.4 2019-01-04 MIPSCompileOp: Invalid instruction ee17fdf5
地球防衛軍2 PORTABLE v1.6.3 2018-11-04 80630006=sceAtracSetDataAndGetID(08d8d050, 00020000): invalid RIFF header
地球防衛軍2 PORTABLE v1.0.1-207-g79fc557 2015-04-04 sceKernelWakeupThread(295): unable to wakeup current thread
地球防衛軍2 PORTABLE v1.8.0-143-g122f871c7 2019-08-24 Render to texture with different strides 512 != 256
地球防衛軍2 PORTABLE v1.6.3-492-g9fddfff66 2019-09-18 sceKernelCreateThread(name=AdhocThread): unsupported options parameter 00001000
地球防衛軍2 PORTABLE v1.8.0-96-gb5db387bf 2019-09-20 Render to texture with different strides 256 != 512
地球防衛軍2 PORTABLE v1.5.1 2019-08-14 Loading module sceFont_Library with version 0101, devkit 06020010
地球防衛軍2 PORTABLE v1.8.0 2019-08-20 Unimplemented HLE function sceNetFreeThreadinfo