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Game title |
Version |
Latest Report |
Message |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.17 |
2024-08-30 |
Waiting thread for 20 that was already waiting for 20 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.17.1 |
2024-06-16 |
Can't draw: No current render step. Step count: 0 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.17.1 |
2024-03-15 |
__KernelStopThread: thread 306 does not exist (ApctlThread deleted) |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.15.4 |
2023-08-01 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r2p1_05rel0 [Revision 96995].
01f05111:00050b21 HWX T N LM TexProjUV UVMtx Light: 0: c:1 t:0 1: c:1 t:0 2: c:1 t:0 3: c:1 t:1 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f05111:00050b21 HWX T N LM TexProjUV UVMtx Light: 0: c:1 t:0 1: c:1 t:0 2: c:1 t:0 3: c:1 t:1 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse);
toLight = u_lightpos1;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse);
toLight = u_lightpos2;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular2 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse);
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toL |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.15.4 |
2023-07-10 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089d5550, pos=0, access=1, data=2, text=2 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.15.4 |
2023-07-10 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08aa3328, pos=0, access=1, data=1, text=1 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.15.4 |
2023-07-10 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.15.4 |
2023-07-10 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000137, pos=0, access=1, data=2, text=2 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.14.4 |
2023-04-03 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r2p1_05rel0 [Revision 96995].
01f05111:00050b31 HWX T N LM Tex TexProjUV UVMtx Light: 0: c:1 t:0 1: c:1 t:0 2: c:1 t:0 3: c:1 t:1 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f05111:00050b31 HWX T N LM Tex TexProjUV UVMtx Light: 0: c:1 t:0 1: c:1 t:0 2: c:1 t:0 3: c:1 t:1 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse);
toLight = u_lightpos1;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse);
toLight = u_lightpos2;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular2 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse);
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
|
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.14.1 |
2023-01-11 |
Attempting to texture from current render target (src=04088000 / target=04088000 / flags=7), making a copy |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.14.1 |
2023-01-10 |
UI scissor out of bounds in SavedataScreen: 2675,709-0,136 / 2400,1080 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.14.1 |
2023-01-10 |
UI scissor out of bounds in SavedataScreen: 2675,566-0,136 / 2400,1080 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.14.1 |
2023-01-10 |
UI scissor out of bounds in SavedataScreen: 2675,423-0,136 / 2400,1080 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.14.1 |
2023-01-10 |
UI scissor out of bounds in SavedataScreen: 2675,280-0,136 / 2400,1080 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.14.1 |
2023-01-10 |
UI scissor out of bounds in SavedataScreen: 2675,137-0,136 / 2400,1080 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.14.1 |
2023-01-10 |
UI scissor out of bounds in GameSettingsScreen: 476,0-1906,1081 / 2400,1036 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.11.3-823-g906b38e1b |
2022-09-08 |
sceKernelLoadModule: unsupported options size=00000014, flags=0898786c, pos=0, access=1, data=2, text=2 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.11.3-823-g906b38e1b |
2022-09-08 |
sceKernelLoadModule: unsupported options size=00000014, flags=0898786c, pos=0, access=1, data=1, text=1 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.12.3 |
2022-05-07 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146370816 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.9.3-738-g09837507f |
2021-07-30 |
Unknown syscall in known module 'ThreadManForKernel': 0x9fa03cd3 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.16.6 |
2023-12-21 |
Normal projection mapping without normal? |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.17.1 |
2024-05-18 |
Unimplemented HLE function sceNetResolverTerm |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.17.1 |
2024-06-28 |
Unimplemented HLE function sceNetResolverCreate |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.10.3 |
2020-09-06 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 167508176 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.10.3 |
2020-09-06 |
sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.9.3-738-g09837507f |
2024-09-14 |
sceKernelCreateThread(name=sceNetAdhocAuth_Service): unsupported attributes 00001006 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.9.3-738-g09837507f |
2024-09-14 |
Unknown syscall in known module 'ThreadManForKernel': 0x293b45b8 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.9.3-738-g09837507f |
2024-09-14 |
Unknown syscall in known module 'ThreadManForKernel': 0x7e65b999 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.9.3-738-g09837507f |
2024-09-14 |
Unknown syscall in known module 'ThreadManForKernel': 0x6652b8ca |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.9.3-738-g09837507f |
2024-09-14 |
Unknown syscall in known module 'ThreadManForKernel': 0x18260574 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.9.3-738-g09837507f |
2024-09-14 |
Unknown syscall in known module 'ThreadManForKernel': 0xe9b3061e |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.9.3-738-g09837507f |
2024-09-14 |
Unknown syscall in known module 'ThreadManForKernel': 0x86255ada |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.9.3-738-g09837507f |
2024-09-14 |
Unknown syscall in known module 'ThreadManForKernel': 0x8125221d |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.9.3-738-g09837507f |
2024-09-14 |
sceKernelCreateThread(name=sceMemab): unsupported attributes 00001006 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.9.3-738-g09837507f |
2024-09-14 |
sceKernelCreateThread(name=sceNetIfhandle_Service): unsupported attributes 00001006 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.9.3-738-g09837507f |
2024-09-14 |
Ignoring func export sceNetIfhandle/fd8585e1, already implemented in HLE. |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.9.3-738-g09837507f |
2024-09-14 |
Ignoring func export sceNetIfhandle/c80181a2, already implemented in HLE. |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.9.3-738-g09837507f |
2024-09-14 |
Unknown syscall in known module 'ThreadManForKernel': 0x369ed59d |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.9.3-738-g09837507f |
2024-09-14 |
Unknown syscall in known module 'ThreadManForKernel': 0x39810265 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.9.3-738-g09837507f |
2024-09-14 |
Unknown syscall in known module 'ThreadManForKernel': 0xb736e9ff |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.9.3-738-g09837507f |
2024-08-05 |
Unknown syscall in known module 'ThreadManForKernel': 0xaf36d708 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.9.3-738-g09837507f |
2024-09-14 |
Unknown syscall in known module 'ThreadManForKernel': 0x89b3d48c |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.9.3-738-g09837507f |
2024-09-14 |
Unknown syscall in known module 'ThreadManForKernel': 0x56c039b5 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.9.3-738-g09837507f |
2024-09-14 |
Unknown syscall in known module 'SysclibForKernel': 0xb49a7697 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.9.4 |
2020-09-06 |
sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.9.0 |
2023-11-27 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145851328 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.9.4 |
2024-04-05 |
BREAK instruction hit |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.5.2 |
2019-07-05 |
Loading module sceNetAdhoc_Library with version 0102, devkit 00000000 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.5.2 |
2019-07-05 |
Loading module sceMpeg_library with version 0102, devkit 00000000 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.5.2 |
2020-01-31 |
Loading module sceATRAC3plus_Library with version 0101, devkit 00000000 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.5.2 |
2019-04-21 |
Loading module sceNetAdhocctl_Library with version 0102, devkit 00000000 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.5.2 |
2019-04-21 |
Loading module sceNetApctl_Library with version 0102, devkit 00000000 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.5.2 |
2020-01-31 |
Loading module sceNetResolver_Library with version 0101, devkit 00000000 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.5.2 |
2019-04-21 |
Loading module sceNetInet_Library with version 0102, devkit 00000000 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.5.2 |
2020-01-31 |
Loading module sceNet_Library with version 0101, devkit 00000000 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.5.2 |
2019-04-21 |
Loading module sceNetApDialogDummy_Library with version 0101, devkit 00000000 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.5.2 |
2019-07-05 |
Loading module sceSAScore with version 0101, devkit 00000000 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.5.2 |
2019-07-05 |
Loading module sceVideocodec_Driver with version 0101, devkit 00000000 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.5.2 |
2020-01-31 |
Loading module sceMpegbase_Driver with version 0102, devkit 00000000 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.5.2 |
2020-01-31 |
Loading module sceAudiocodec_Driver with version 0101, devkit 00000000 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.0.1 |
2016-06-05 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 201326048 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.9.4 |
2024-09-19 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5060, pos=0, access=1, data=1, text=1 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.9.4 |
2024-09-19 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5060, pos=0, access=1, data=2, text=2 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.9.4 |
2023-11-27 |
sceKernelCreateSema(RealSignal) unsupported options parameter, size = 612 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.9.4 |
2024-09-14 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142644872 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.9.4 |
2024-09-14 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142637024 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.9.4 |
2024-09-14 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 142748256 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.4.2 |
2019-07-05 |
Unimplemented HLE function sceUtilitySetSystemParamInt |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.9.4 |
2024-09-14 |
RET: Stack empty! |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.9.4 |
2024-09-14 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146059140 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.9.4 |
2024-09-14 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145349056 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.9.4 |
2024-09-14 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = -1 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.9.4 |
2024-09-14 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167771616 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.9.4 |
2024-09-14 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = -65536 |