Recent logs - Castlevania The Dracula X Chronicles

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Game title Version Latest Report Message
Castlevania The Dracula X Chronicles v1.17.1 2024-03-07 sceNetAdhocMatchingInit(32768) at 088d7714
Castlevania The Dracula X Chronicles v1.17.1-814-g2a3aaed711 2024-09-16 Rendering to framebuffer offset at 040ec000 +256x0 (stride 512)
Castlevania The Dracula X Chronicles v1.12.3 2022-07-03 GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. texaddr: 040ec200 offset: 0 (512x512 stride 512, 5551)
Castlevania The Dracula X Chronicles v1.13.2 2022-10-12 80000107=sceDisplaySetFrameBuf(04000000, 512, 3, 0): must change latched framebuf first
Castlevania The Dracula X Chronicles v1.13.2 2022-10-12 80000107=sceDisplaySetFrameBuf(04088000, 512, 3, 0): must change latched framebuf first
Castlevania The Dracula X Chronicles v1.9.4 2023-03-19 80630011=sceAtracSetDataAndGetID(08c499c0, 00000000): buffer too small
Castlevania The Dracula X Chronicles v1.8.0 2019-09-14 Unexpected mpeg first timestamp: 0 / 0
Castlevania The Dracula X Chronicles v1.9.4 2022-07-03 Rendering to framebuffer offset: 040ec000 +256x0
Castlevania The Dracula X Chronicles v1.6.3 2018-10-22 Ignoring possible render to texture at 0012c200 +0x64 / 64x272
Castlevania The Dracula X Chronicles v1.5.4-987-g30c3fd63e 2021-10-30 80630011=sceAtracSetSecondBuffer(0, 08c699c4, 00000000): too small
Castlevania The Dracula X Chronicles v1.8.0-230-g4b124a734 2024-09-07 80630011=sceAtracSetDataAndGetID(08c499c0, 00000030): buffer too small
Castlevania The Dracula X Chronicles v1.4.2 2017-12-03 80630006=sceAtracSetDataAndGetID(08c499c0, 00020000): invalid RIFF header
Castlevania The Dracula X Chronicles v1.4.2 2017-10-24 Render to texture with incompatible formats 4 != 1 at 040cc000
Castlevania The Dracula X Chronicles v1.2.2 2017-05-12 Render to area containing texture at 04088000 +0x136
Castlevania The Dracula X Chronicles v1.8.0 2019-07-02 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
Castlevania The Dracula X Chronicles v1.9.4 2024-09-16 00000000=sceDisplaySetHoldMode(00000001): unsupported
Castlevania The Dracula X Chronicles v1.2.2 2016-05-19 Unexpected mpeg first timestamp: fffffffffff / 17592186044415
Castlevania The Dracula X Chronicles v1.5.4-998-g08f26439c 2019-05-12 Render to texture with incompatible formats 3 != 1 at 04044000
Castlevania The Dracula X Chronicles v1.7.2 2022-02-04 Render to area containing texture at 000ec000 +256x0
Castlevania The Dracula X Chronicles v1.7.2 2018-11-18 Render to texture with incompatible formats 4 != 1 at 000cc000
Castlevania The Dracula X Chronicles v1.7.2 2018-11-18 4 and 8-bit CLUT format not supported for framebuffers
Castlevania The Dracula X Chronicles v1.7.2 2018-11-18 Render to texture using CLUT with different strides 1024 != 256
Castlevania The Dracula X Chronicles v1.6.3-566-g25230a14f 2018-11-08 Ignoring possible render to texture at 0412c200 +0x64 / 64x272
Castlevania The Dracula X Chronicles v1.7.5 2022-11-18 Rendering to framebuffer offset: 000ec000 +256x0
Castlevania The Dracula X Chronicles v1.9.4 2022-11-18 Render to area containing texture at 040ec000 +256x0
Castlevania The Dracula X Chronicles v1.5.4 2018-02-28 UNIMPL sceKernelStopUnloadSelfModuleWithStatus(00000001, 00000000, 00000000, 00000000, 00000000): game has likely crashed