Recent logs - Castlevania The Dracula X Chronicles

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Game title Version Latest Report Message
Castlevania The Dracula X Chronicles v1.11.3 2021-09-15 GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. texaddr: 040ec200 offset: 0 (512x512 stride 512, 5551)
Castlevania The Dracula X Chronicles v1.11.3 2021-04-11 80000107=sceDisplaySetFrameBuf(04000000, 512, 3, 0): must change latched framebuf first
Castlevania The Dracula X Chronicles v1.11.3 2021-04-11 80000107=sceDisplaySetFrameBuf(04088000, 512, 3, 0): must change latched framebuf first
Castlevania The Dracula X Chronicles v1.9.4 2020-03-26 80630011=sceAtracSetDataAndGetID(08c499c0, 00000000): buffer too small
Castlevania The Dracula X Chronicles v1.8.0 2019-09-14 Unexpected mpeg first timestamp: 0 / 0
Castlevania The Dracula X Chronicles v1.7.5-357-g79d4b0f5a 2019-02-05 Attempting to texture from target (src=04088000 / target=04088000 / flags=7)
Castlevania The Dracula X Chronicles v1.7.5-357-g79d4b0f5a 2019-02-05 Attempting to texture from target (src=04000000 / target=04000000 / flags=7)
Castlevania The Dracula X Chronicles v1.9.4 2021-09-15 Rendering to framebuffer offset: 040ec000 +256x0
Castlevania The Dracula X Chronicles v1.6.3 2018-10-23 Attempting to texture from target (src=000cc000 / target=000cc000 / flags=7)
Castlevania The Dracula X Chronicles v1.6.3 2018-10-22 Attempting to texture from target (src=000ec000 / target=000ec000 / flags=7)
Castlevania The Dracula X Chronicles v1.6.3 2018-10-22 Ignoring possible render to texture at 0012c200 +0x64 / 64x272
Castlevania The Dracula X Chronicles v1.5.4-987-g30c3fd63e 2018-10-12 80630011=sceAtracSetSecondBuffer(0, 08c699c4, 00000000): too small
Castlevania The Dracula X Chronicles v1.7.5 2019-05-11 Attempting to texture from target (src=00000000 / target=00000000 / flags=7)
Castlevania The Dracula X Chronicles v1.7.5 2019-01-13 Attempting to texture from target (src=00088000 / target=00088000 / flags=7)
Castlevania The Dracula X Chronicles v1.8.0-230-g4b124a734 2019-05-29 80630011=sceAtracSetDataAndGetID(08c499c0, 00000030): buffer too small
Castlevania The Dracula X Chronicles v1.4.2 2017-12-03 80630006=sceAtracSetDataAndGetID(08c499c0, 00020000): invalid RIFF header
Castlevania The Dracula X Chronicles v1.4.2 2017-10-24 Render to texture with incompatible formats 4 != 1 at 040cc000
Castlevania The Dracula X Chronicles v1.2.2 2017-05-12 Render to area containing texture at 04088000 +0x136
Castlevania The Dracula X Chronicles v1.8.0 2019-07-02 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
Castlevania The Dracula X Chronicles v1.9.4 2021-09-15 00000000=sceDisplaySetHoldMode(00000001): unsupported
Castlevania The Dracula X Chronicles v1.2.2 2016-05-19 Unexpected mpeg first timestamp: fffffffffff / 17592186044415
Castlevania The Dracula X Chronicles v1.5.4-998-g08f26439c 2019-05-12 Render to texture with incompatible formats 3 != 1 at 04044000
Castlevania The Dracula X Chronicles v1.5.4-998-g08f26439c 2019-05-12 Render to texture with different formats 3 != 1
Castlevania The Dracula X Chronicles v1.1.1-119-g5ebb5d5 2017-06-16 Logic op and blend enabled, unsupported.
Castlevania The Dracula X Chronicles v1.7.2 2021-07-20 Render to area containing texture at 000ec000 +256x0
Castlevania The Dracula X Chronicles v1.7.2 2018-11-18 Render to texture with incompatible formats 4 != 1 at 000cc000
Castlevania The Dracula X Chronicles v1.7.2 2018-11-18 4 and 8-bit CLUT format not supported for framebuffers
Castlevania The Dracula X Chronicles v1.7.2 2018-11-18 Render to texture using CLUT with different strides 1024 != 256
Castlevania The Dracula X Chronicles v1.6.3-566-g25230a14f 2018-11-08 Ignoring possible render to texture at 0412c200 +0x64 / 64x272
Castlevania The Dracula X Chronicles v1.7.5 2021-08-15 Rendering to framebuffer offset: 000ec000 +256x0
Castlevania The Dracula X Chronicles v1.9.4 2021-08-15 Render to area containing texture at 040ec000 +256x0
Castlevania The Dracula X Chronicles v1.5.4 2018-02-28 UNIMPL sceKernelStopUnloadSelfModuleWithStatus(00000001, 00000000, 00000000, 00000000, 00000000): game has likely crashed