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Game title |
Version |
Latest Report |
Message |
Need For Speed™ Underground Rivals |
v1.17.1 |
2024-09-05 |
sceNetAdhocMatchingInit(65536) at 08864640 |
Need For Speed™ Underground Rivals |
v1.17.1 |
2024-08-31 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000008, pos=0, access=1, data=2, text=2 |
Need For Speed™ Underground Rivals |
v1.17.1 |
2024-08-31 |
sceFontGetFontInfo(0, 9ffe438): bad font |
Need For Speed™ Underground Rivals |
v1.10-6-g8ac4efd3c |
2024-08-27 |
WriteToHardware: Invalid address 00002260 near PC 088397c8 LR 0883990c |
Need For Speed™ Underground Rivals |
v1.17.1 |
2024-08-26 |
sceGeBreak(mode=0, unknown=08dfeda8): unknown ptr (valid) |
Need For Speed™ Underground Rivals |
v1.17.1 |
2024-08-25 |
sceKernelCreateThread(name=god_m001_Title): unsupported attributes 00000006 |
Need For Speed™ Underground Rivals |
v1.17.1 |
2024-08-12 |
VTYPE with morph used: THRU=0 TC=1 COL=0 POS=3 NRM=1 WT=1 NW=1 IDX=0 MC=7 |
Need For Speed™ Underground Rivals |
v1.17.1 |
2024-08-12 |
UNTESTED sceKernelReleaseWaitThread() might not do the right thing in a callback |
Need For Speed™ Underground Rivals |
v1.17.1 |
2024-08-08 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=0000001c, pos=0, access=1, data=2, text=2 |
Need For Speed™ Underground Rivals |
v1.17.1 |
2024-08-08 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08a1d400, pos=0, access=1, data=1, text=1 |
Need For Speed™ Underground Rivals |
v1.12.3 |
2024-08-06 |
__KernelStopThread: thread 361 does not exist |
Need For Speed™ Underground Rivals |
v1.12.3 |
2024-08-06 |
Video out requested, not supported: mode=0 size=512,352 |
Need For Speed™ Underground Rivals |
v1.17.1 |
2024-07-25 |
Unknown GetPointerWrite 00000000 PC 089951dc LR 089a0718 |
Need For Speed™ Underground Rivals |
v1.10.3 |
2024-07-14 |
Module linking debug info:
ThreadManForKernel ver=0000, flags=0001, size=5, numVars=0, numFuncs=4, nidData=08227844, firstSym=082276c0, varData=00000000, extra=00000000
sceIdStorage_driver ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=08227854, firstSym=082276e0, varData=00000000, extra=00000000
semaphore ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=08227858, firstSym=082276e8, varData=00000000, extra=00000000
|
Need For Speed™ Underground Rivals |
v1.12.2 |
2024-07-13 |
Using texture with rendered CLUT: texfmt=5, clutfmt=3 |
Need For Speed™ Underground Rivals |
v1.12.2 |
2024-07-13 |
GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. texaddr: 04120000 offset: 0 (256x128 stride 256, 5551) |
Need For Speed™ Underground Rivals |
v1.12.2 |
2024-07-13 |
FBO created from existing depthbuffer as color, 04110000/00000000 and 04170000/04110000 |
Need For Speed™ Underground Rivals |
v1.17.1 |
2024-08-26 |
WriteToHardware: Invalid address 00002260 near PC 089952b0 LR 0882c8d4 |
Need For Speed™ Underground Rivals |
v1.17.3 |
2024-06-29 |
WriteToHardware: Invalid address 00002260 near PC 08817a10 LR 08808f08 |
Need For Speed™ Underground Rivals |
v1.17.1 |
2024-06-26 |
WriteToHardware: Invalid address 00002260 near PC 08a151e8 LR 08a151e8 |
Need For Speed™ Underground Rivals |
v1.17.1 |
2024-06-18 |
Failed to truncate file. |
Need For Speed™ Underground Rivals |
v1.9.3 |
2024-06-12 |
Unknown GetPointer 00000000 PC 08815f0c LR 08000020 |
Need For Speed™ Underground Rivals |
v1.17.1-669-gd298c6f6f5 |
2024-06-05 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fbfaf0, pos=0, access=1, data=2, text=2 |
Need For Speed™ Underground Rivals |
v1.17.1-669-gd298c6f6f5 |
2024-06-05 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fbfaf0, pos=0, access=1, data=1, text=1 |
Need For Speed™ Underground Rivals |
v1.16.5 |
2024-06-02 |
WriteToHardware: Invalid address 00002260 near PC 089955c8 LR 0880cf0c |
Need For Speed™ Underground Rivals |
v1.17.1-491-g9cdd97c13b |
2024-05-21 |
AT3 header map lacks entry for bpf: 0 channels: 0 |
Need For Speed™ Underground Rivals |
v1.13.2 |
2024-05-05 |
sceKernelLoadModule: unsupported options size=00000014, flags=08c734c4, pos=0, access=1, data=1, text=1 |
Need For Speed™ Underground Rivals |
v1.17.1 |
2024-04-29 |
WriteToHardware: Invalid address 00002260 near PC 0880dbb0 LR 0896d694 |
Need For Speed™ Underground Rivals |
v1.17.1 |
2024-04-22 |
WriteToHardware: Invalid address 00002260 near PC 0898ff10 LR 0898ff10 |
Need For Speed™ Underground Rivals |
v1.16.6 |
2024-04-21 |
__KernelStopThread: thread 310 does not exist (ApctlThread deleted) |
Need For Speed™ Underground Rivals |
v1.17.1 |
2024-04-13 |
WriteToHardware: Invalid address 00002260 near PC 0898f2e4 LR 08821018 |
Need For Speed™ Underground Rivals |
v1.11.3 |
2024-04-12 |
WriteToHardware: Invalid address 00002260 near PC 08988908 LR 0896be6c |
Need For Speed™ Underground Rivals |
v1.17.1 |
2024-05-17 |
WriteToHardware: Invalid address 00002260 near PC 089a2b90 LR 089a2b10 |
Need For Speed™ Underground Rivals |
v1.17.1 |
2024-03-23 |
Unknown GetPointer 775a0788 PC 089951dc LR 08a0b0fc |
Need For Speed™ Underground Rivals |
v1.17.1 |
2024-03-19 |
sceKernelLoadModule: unsupported options size=00000014, flags=089e9048, pos=0, access=1, data=2, text=2 |
Need For Speed™ Underground Rivals |
v1.17.1 |
2024-03-19 |
sceKernelLoadModule: unsupported options size=00000014, flags=089e9048, pos=0, access=1, data=1, text=1 |
Need For Speed™ Underground Rivals |
v1.9.4 |
2024-05-27 |
Unknown GetPointer 00000000 PC 08a51d74 LR 08000020 |
Need For Speed™ Underground Rivals |
v1.17.1 |
2024-02-28 |
Block transfer invalid: 00000000/0 -> 00000000/0, 1024x1024x2 (0,0)->(0,0) |
Need For Speed™ Underground Rivals |
v1.17.1 |
2024-08-08 |
Unknown GetPointer 00000000 PC 089951dc LR 088160ec |
Need For Speed™ Underground Rivals |
v1.17.1 |
2024-08-08 |
Unknown GetPointerWrite 00000000 PC 089951dc LR 088160ec |
Need For Speed™ Underground Rivals |
v1.17.1 |
2024-02-27 |
sceKernelCreateThread(name=update_thread): unsupported attributes a0000000 |
Need For Speed™ Underground Rivals |
v1.17.1 |
2024-08-16 |
sceKernelLoadModule: unsupported options size=00000014, flags=089d33b8, pos=0, access=1, data=2, text=2 |
Need For Speed™ Underground Rivals |
v1.12.3 |
2024-02-22 |
sceKernelLoadModule: unsupported options size=00000014, flags=088eb174, pos=0, access=1, data=1, text=1 |
Need For Speed™ Underground Rivals |
v1.17.1 |
2024-02-17 |
MIPSCompileOp: Invalid instruction 00020001 |
Need For Speed™ Underground Rivals |
v1.17.1 |
2024-02-17 |
MIPSCompileOp: Invalid instruction 00100005 |
Need For Speed™ Underground Rivals |
v1.17.1 |
2024-02-17 |
Branch in JumpReg delay slot at 08f6c08c in block starting at 08f6c044 |
Need For Speed™ Underground Rivals |
v1.17.1 |
2024-05-31 |
MIPSCompileOp: Invalid instruction 00010005 |
Need For Speed™ Underground Rivals |
v1.17.1 |
2024-02-17 |
MIPSCompileOp: Invalid instruction 01069701 |
Need For Speed™ Underground Rivals |
v1.15.4 |
2024-02-03 |
Rendering to framebuffer offset at 04162000 +384x0 (stride 512) |
Need For Speed™ Underground Rivals |
v1.10.3 |
2024-01-28 |
Unimplemented HLE function sceNetApctlGetState |
Need For Speed™ Underground Rivals |
v1.15.4 |
2024-03-08 |
80630006=sceAtracSetHalfwayBufferAndGetID(08dda400, 00000800, 00040000): invalid RIFF header |
Need For Speed™ Underground Rivals |
v1.16.6 |
2024-01-15 |
WriteToHardware: Invalid address 00002260 near PC 089aadb8 LR 089aad18 |
Need For Speed™ Underground Rivals |
v1.16.6 |
2024-01-13 |
__KernelStopThread: thread 349 does not exist (helper deleted) |
Need For Speed™ Underground Rivals |
v1.16.6 |
2024-01-13 |
sceKernelLoadModule: unsupported options size=00000014, flags=08bead40, pos=0, access=1, data=2, text=2 |
Need For Speed™ Underground Rivals |
v1.16.6 |
2024-01-13 |
sceKernelLoadModule: unsupported options size=00000014, flags=08bead40, pos=0, access=1, data=1, text=1 |
Need For Speed™ Underground Rivals |
v1.16.6 |
2024-01-13 |
WriteToHardware: Invalid address 00002260 near PC 0892a650 LR 0892a704 |
Need For Speed™ Underground Rivals |
v1.17.1 |
2024-08-31 |
00000400=sceGeEdramSetAddrTranslation(00001000) |
Need For Speed™ Underground Rivals |
v1.13.2 |
2024-03-18 |
MIPSCompileOp: Invalid instruction 460c7312 |
Need For Speed™ Underground Rivals |
v1.16.6 |
2024-01-09 |
WriteToHardware: Invalid address 00002260 near PC 0893c6a4 LR 0893c6f8 |
Need For Speed™ Underground Rivals |
v1.16.6 |
2024-01-05 |
WriteToHardware: Invalid address 00002260 near PC 089f64b4 LR 089f6a50 |
Need For Speed™ Underground Rivals |
v1.16.4 |
2024-01-05 |
WriteToHardware: Invalid address 00002260 near PC 089fe52c LR 089fe4e0 |
Need For Speed™ Underground Rivals |
v1.16.6 |
2023-12-26 |
__KernelStopThread: thread 320 does not exist (helper deleted) |
Need For Speed™ Underground Rivals |
v1.11.3 |
2023-12-23 |
WriteToHardware: Invalid address 00002260 near PC 08832994 LR 08aa7860 |
Need For Speed™ Underground Rivals |
v1.16.6 |
2023-12-21 |
WriteToHardware: Invalid address 00002260 near PC 08995314 LR 089f6b30 |
Need For Speed™ Underground Rivals |
v1.15.3 |
2024-05-07 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r7p0-00rel1 [Revision 96995].
01f01111:00040121 HWX LM Light: 0: c:1 t:0 1: c:1 t:0 2: c:1 t:0 3: c:1 t:0 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f01111:00040121 HWX LM Light: 0: c:1 t:0 1: c:1 t:0 2: c:1 t:0 3: c:1 t:0 Cull
attribute vec3 position;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse);
toLight = u_lightpos1;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse);
toLight = u_lightpos2;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular2 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse);
toLight = u_lightpos3;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = po |
Need For Speed™ Underground Rivals |
v1.16.6 |
2023-12-08 |
__KernelStopThread: thread 861 does not exist (ApctlThread deleted) |
Need For Speed™ Underground Rivals |
v1.16.6 |
2023-12-03 |
MIPSCompileOp: Invalid instruction 43fbd200 |
Need For Speed™ Underground Rivals |
v1.16.6 |
2023-12-03 |
MIPSCompileOp: Invalid instruction 4746fffe |
Need For Speed™ Underground Rivals |
v1.16.6 |
2023-11-29 |
WriteToHardware: Invalid address 00002260 near PC 089bf054 LR 089bf054 |
Need For Speed™ Underground Rivals |
v1.16.6 |
2024-04-22 |
Rendering to framebuffer offset at 04162000 +256x0 (stride 512) |
Need For Speed™ Underground Rivals |
v1.17.1 |
2024-07-29 |
Savedata loading with detected hashmode 1 instead of file's 5 |
Need For Speed™ Underground Rivals |
v1.16.6 |
2023-11-23 |
GE Interrupt: newState might be 9 |
Need For Speed™ Underground Rivals |
v1.16.6 |
2023-11-23 |
GE Interrupt: newState might be 8 |
Need For Speed™ Underground Rivals |
v1.17 |
2024-01-31 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000003, pos=0, access=1, data=2, text=2 |
Need For Speed™ Underground Rivals |
v1.16.6 |
2023-11-15 |
__KernelStopThread: thread 282 does not exist (ApctlThread deleted) |
Need For Speed™ Underground Rivals |
v1.16.6 |
2023-11-15 |
__KernelStopThread: thread 282 does not exist (ApctlThread stopped) |
Need For Speed™ Underground Rivals |
v1.15.3 |
2023-11-06 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fff670, pos=0, access=1, data=1, text=1 |
Need For Speed™ Underground Rivals |
v1.16.6 |
2024-01-17 |
Unexpected mpeg first timestamp: 906bf08d0c7 / 9924579479751 |
Need For Speed™ Underground Rivals |
v1.15.3 |
2023-10-25 |
Branch in RSRTComp delay slot at 08800894 in block starting at 08800894 |
Need For Speed™ Underground Rivals |
v1.17.1 |
2024-08-01 |
Can't draw: No current render step. Step count: 0 |
Need For Speed™ Underground Rivals |
v1.16.6 |
2024-08-20 |
WriteToHardware: Invalid address 00002260 near PC 0893af7c LR 0893b4dc |
Need For Speed™ Underground Rivals |
v1.14.1 |
2023-12-02 |
UI scissor out of bounds in GameSettingsScreen: 238,0-1191,721 / 1440,720 |
Need For Speed™ Underground Rivals |
v1.11.2 |
2023-10-02 |
Bottom-right corner of source of block transfer is at an invalid address: 0480fec2 |
Need For Speed™ Underground Rivals |
v1.12.3 |
2023-09-29 |
Jump to invalid address: 06a42094 |
Need For Speed™ Underground Rivals |
v1.12.3 |
2023-09-29 |
MIPSCompileOp: Invalid instruction 45adc8a2 |
Need For Speed™ Underground Rivals |
v1.12.3 |
2023-09-29 |
800200d3=sceKernelStartThread(144832596, 0, 810ad6e7): bad thread argument pointer/length 00000000 / 810ad6e7 |
Need For Speed™ Underground Rivals |
v1.12.3 |
2023-09-29 |
Branch in Jump delay slot at 08a249a0 in block starting at 08a249a0 |
Need For Speed™ Underground Rivals |
v1.12.3 |
2023-09-29 |
MIPSCompileOp: Invalid instruction 71a8e57c |
Need For Speed™ Underground Rivals |
v1.12.3 |
2023-09-29 |
MFIC instruction hit (71bef4e4) at 089c44cc |
Need For Speed™ Underground Rivals |
v1.12.3 |
2023-09-29 |
Branch in Jump delay slot at 089c44d8 in block starting at 089c44cc |
Need For Speed™ Underground Rivals |
v1.13.2 |
2023-09-26 |
sceUtilityOskInitStart: invalid status |
Need For Speed™ Underground Rivals |
v1.16.1 |
2023-09-18 |
FS shader gen error: We only do array textures for framebuffers in Vulkan. (GLES: 00000802:12180000) |
Need For Speed™ Underground Rivals |
v1.16.1 |
2023-09-18 |
FS shader gen error: We only do array textures for framebuffers in Vulkan. (GLES: 00000082:12180000) |
Need For Speed™ Underground Rivals |
v1.16.1 |
2023-09-18 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=0, text=2 |
Need For Speed™ Underground Rivals |
v1.14.1 |
2023-09-08 |
Error in shader compilation: info: Fragment shader compilation failed.
ERROR: 0:22: '>>' : wrong operand types no operation '>>' exists that takes a left-hand operand of type 'uniform uint' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:22: '>>' : wrong operand types no operation '>>' exists that takes a left-hand operand of type 'uniform uint' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 2 compilation errors. No code generated.
00190000:0080d022 Tex TexAlpha 2x TFuncMod AlphaTest > TestDiscardToZero
#version 300 es
// Driver: Adreno (TM) 305 - GLSL 300
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00190000:0080d022 Tex TexAlpha 2x TFuncMod AlphaTest > TestDiscardToZero
uniform sampler2D tex;
uniform uint u_alphacolorref;
uniform uint u_alphacolormask;
in lowp vec4 v_color0;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
int roundAndScaleTo255i(in float x) { return int(floor(x * 255.0 + 0.5)); }
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0);
if ((roundAndScaleTo255i(v.a) & int(u_alphacolormask >> 24)) <= int(u_alphacolorref >> 24)) v.a = 0.0;
fragColor0 = v;
}
|
Need For Speed™ Underground Rivals |
v1.14.1 |
2023-09-08 |
Error in shader compilation: info: Vertex shader compilation failed.
ERROR: 0:72: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:73: '>>' : wrong operand types no operation '>>' exists that takes a left-hand operand of type 'uniform uint' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:74: '>>' : wrong operand types no operation '>>' exists that takes a left-hand operand of type 'uniform uint' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:75: '==' : wrong operand types no operation '==' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:121: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:122
01000000:80040101 HWX LM Light: LightUberShader
#version 300 es
// Driver: Adreno (TM) 305 - GLSL 300
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01000000:80040101 HWX LM Light: LightUberShader
in vec3 position;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform uint u_lightControl;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump vec2 u_lightangle_spotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump vec2 u_lightangle_spotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out lowp vec3 v_color1;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
if ((u_lightControl & 1u) != 0u) {
uint comp = (u_lightControl >> 4) & 3u;
uint type = (u_lightControl >> 6) & 3u;
if (type == 0u) {
toLight = u_lightpos0;
} else {
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
}
ldot = dot(toLight, worldnormal);
if (comp == 2u) {
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
}
switch (int(type)) {
case 1:
lightScale = clamp(1.0 / dot(u_lightatt0, ve |
Need For Speed™ Underground Rivals |
v1.14.1 |
2023-09-08 |
Error in shader compilation: info: Fragment shader compilation failed.
ERROR: 0:21: '>>' : wrong operand types no operation '>>' exists that takes a left-hand operand of type 'uniform uint' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:21: '>>' : wrong operand types no operation '>>' exists that takes a left-hand operand of type 'uniform uint' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 2 compilation errors. No code generated.
00190000:0000d002 Tex TFuncMod AlphaTest > TestDiscardToZero
#version 300 es
// Driver: Adreno (TM) 305 - GLSL 300
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00190000:0000d002 Tex TFuncMod AlphaTest > TestDiscardToZero
uniform sampler2D tex;
uniform uint u_alphacolorref;
uniform uint u_alphacolormask;
in lowp vec4 v_color0;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
int roundAndScaleTo255i(in float x) { return int(floor(x * 255.0 + 0.5)); }
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a);
if ((roundAndScaleTo255i(v.a) & int(u_alphacolormask >> 24)) <= int(u_alphacolorref >> 24)) v.a = 0.0;
fragColor0 = v;
}
|
Need For Speed™ Underground Rivals |
v1.14.1 |
2023-09-08 |
Error in shader compilation: info: Vertex shader compilation failed.
ERROR: 0:77: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:78: '>>' : wrong operand types no operation '>>' exists that takes a left-hand operand of type 'uniform uint' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:79: '>>' : wrong operand types no operation '>>' exists that takes a left-hand operand of type 'uniform uint' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:80: '==' : wrong operand types no operation '==' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:126: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:127
01000000:80090b11 HWX T N LM Tex TexProjNNrm UVMtx Light: LightUberShader
#version 300 es
// Driver: Adreno (TM) 305 - GLSL 300
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01000000:80090b11 HWX T N LM Tex TexProjNNrm UVMtx Light: LightUberShader
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform vec4 u_uvscaleoffset;
uniform uint u_lightControl;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump vec2 u_lightangle_spotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump vec2 u_lightangle_spotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out lowp vec3 v_color1;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
if ((u_lightControl & 1u) != 0u) {
uint comp = (u_lightControl >> 4) & 3u;
uint type = (u_lightControl >> 6) & 3u;
if (type == 0u) {
toLight = u_lightpos0;
} else {
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
}
ldot = dot(toLight, worldnormal);
if (comp == 2u) {
if (u_matspecular.a <= 0.0) {
ldot |
Need For Speed™ Underground Rivals |
v1.14.1 |
2023-09-08 |
Error in shader compilation: info: Fragment shader compilation failed.
ERROR: 0:24: '>>' : wrong operand types no operation '>>' exists that takes a left-hand operand of type 'uniform uint' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:24: '>>' : wrong operand types no operation '>>' exists that takes a left-hand operand of type 'uniform uint' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 2 compilation errors. No code generated.
00180000:0080d822 Tex TexAlpha LM 2x TFuncMod AlphaTest >
#version 300 es
// Driver: Adreno (TM) 305 - GLSL 300
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00180000:0080d822 Tex TexAlpha LM 2x TFuncMod AlphaTest >
uniform sampler2D tex;
uniform uint u_alphacolorref;
uniform uint u_alphacolormask;
in lowp vec4 v_color0;
in lowp vec3 v_color1;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
int roundAndScaleTo255i(in float x) { return int(floor(x * 255.0 + 0.5)); }
out vec4 fragColor0;
void main() {
vec4 s = vec4(v_color1, 0.0);
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t + s;
v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0);
if ((roundAndScaleTo255i(v.a) & int(u_alphacolormask >> 24)) <= int(u_alphacolorref >> 24)) DISCARD;
fragColor0 = v;
}
|
Need For Speed™ Underground Rivals |
v1.14.1 |
2023-09-08 |
Error in shader compilation: info: Vertex shader compilation failed.
ERROR: 0:77: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:78: '>>' : wrong operand types no operation '>>' exists that takes a left-hand operand of type 'uniform uint' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:79: '>>' : wrong operand types no operation '>>' exists that takes a left-hand operand of type 'uniform uint' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:80: '==' : wrong operand types no operation '==' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:126: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:127
01000000:80050b11 HWX T N LM Tex TexProjUV UVMtx Light: LightUberShader
#version 300 es
// Driver: Adreno (TM) 305 - GLSL 300
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01000000:80050b11 HWX T N LM Tex TexProjUV UVMtx Light: LightUberShader
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform vec4 u_uvscaleoffset;
uniform uint u_lightControl;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump vec2 u_lightangle_spotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump vec2 u_lightangle_spotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out lowp vec3 v_color1;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
if ((u_lightControl & 1u) != 0u) {
uint comp = (u_lightControl >> 4) & 3u;
uint type = (u_lightControl >> 6) & 3u;
if (type == 0u) {
toLight = u_lightpos0;
} else {
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
}
ldot = dot(toLight, worldnormal);
if (comp == 2u) {
if (u_matspecular.a <= 0.0) {
ldot = 1 |