Recent logs - BOMBERMAN

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Game title Version Latest Report Message
BOMBERMAN v1.11.3 2021-09-17 UNTESTED sceNetAdhocctlCreateEnterGameMode(OeK3M2d, 2, 3, 09fff460, 30000000, 0) at 088cd098
BOMBERMAN v1.11.3 2021-09-17 UNTESTED sceNetAdhocctlCreateEnterGameMode(2ddL9Kc, 2, 2, 09fff470, 30000000, 0) at 088cd098
BOMBERMAN v1.11.3 2021-09-17 UNTESTED sceNetAdhocctlCreateEnterGameMode(OeK3M2c, 2, 2, 09fff470, 30000000, 0) at 088cd098
BOMBERMAN v1.11.3 2021-09-17 UNTESTED sceNetAdhocctlCreateEnterGameMode(6J3J8Ld, 2, 3, 09fff460, 30000000, 0) at 088cd098
BOMBERMAN v1.11.3 2021-09-06 Module linking debug info: ThreadManForKernel ver=0000, flags=0001, size=5, numVars=0, numFuncs=4, nidData=0822a644, firstSym=0822a4c0, varData=00000000, extra=00000000 sceIdStorage_driver ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=0822a654, firstSym=0822a4e0, varData=00000000, extra=00000000 semaphore ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=0822a658, firstSym=0822a4e8, varData=00000000, extra=00000000
BOMBERMAN v1.11.3 2021-09-06 UNTESTED sceNetAdhocctlJoinEnterGameMode(I449Lec, e0:91:07:4a:95:d3, 30000000, 0) at 088ccd70
BOMBERMAN v1.11.3 2021-09-06 UNTESTED sceNetAdhocctlCreateEnterGameMode(I449Lec, 2, 2, 09fff470, 30000000, 0) at 088cd098
BOMBERMAN v1.11.3 2021-09-06 UNTESTED sceNetAdhocctlJoinEnterGameMode(I449Lec, 1c:3c:c2:4e:9c:fb, 30000000, 0) at 088ccd70
BOMBERMAN v1.6.3 2021-09-05 Error in shader program link: info: L0100 GLSL allows exactly two attached shaders (one of each type) per program fs: 00000000:00000000 #version 100 precision lowp float; varying vec4 v_color0; void main() { vec4 v = v_color0 ; gl_FragColor = v; } vs: 00000000:0000000a THR C #version 100 precision highp float; attribute vec4 position; attribute lowp vec4 color0; uniform mat4 u_proj_through; varying lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
BOMBERMAN v1.11.3 2021-08-27 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145759408
BOMBERMAN v1.11.3 2021-08-25 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 147205520
BOMBERMAN v1.11.3 2021-08-25 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146951504
BOMBERMAN v1.11.3 2021-08-25 sceKernelCreateSema(RealSignal) unsupported options parameter, size = 147207344
BOMBERMAN v1.11.3 2021-08-25 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 19792
BOMBERMAN v1.11.3 2021-08-25 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145983520
BOMBERMAN v1.11.3 2021-08-25 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145972200
BOMBERMAN v1.11.3 2021-08-25 sceKernelLoadModule: unsupported options size=00000014, flags=08a1f624, pos=0, access=1, data=2, text=2
BOMBERMAN v1.11.3 2021-08-25 UNTESTED sceNetAdhocctlCreateEnterGameMode(5c175Oc, 2, 2, 09fff470, 30000000, 0) at 088cd098
BOMBERMAN v1.11.3 2021-08-25 UNTESTED sceNetAdhocctlJoinEnterGameMode(5c175Oc, 24:06:8c:1a:85:fe, 30000000, 0) at 088ccd70
BOMBERMAN v1.11.3 2021-08-27 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144918396
BOMBERMAN v1.11.3 2021-08-18 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144907512
BOMBERMAN v1.11.3 2021-08-18 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 153291632
BOMBERMAN v1.11.3 2021-08-18 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 144316588
BOMBERMAN v1.11.3 2021-08-18 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167771664
BOMBERMAN v1.11.3 2021-08-18 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142702700
BOMBERMAN v1.11.3 2021-08-18 sceKernelLoadModule: unsupported options size=00000014, flags=0898786c, pos=0, access=1, data=2, text=2
BOMBERMAN v1.11.3 2021-08-18 sceKernelLoadModule: unsupported options size=00000014, flags=0898786c, pos=0, access=1, data=1, text=1
BOMBERMAN v1.11.3 2021-08-15 UNIMPL sceUtilityGameSharingInitStart(08dec384)
BOMBERMAN v1.11.3 2021-08-12 UNIMPL sceUtilityGameSharingInitStart(08dee744)
BOMBERMAN v1.11.3 2021-08-12 UNTESTED sceNetAdhocctlJoinEnterGameMode(LN5LJNc, 52:88:fe:96:44:9f, 30000000, 0) at 088ccd70
BOMBERMAN v1.11.3 2021-08-10 UNIMPL sceUtilityGameSharingInitStart(08df3a84)
BOMBERMAN v1.11.3 2021-08-07 sceKernelLoadModule: unsupported options size=00000014, flags=00001234, pos=0, access=1, data=1, text=1
BOMBERMAN v1.10.3 2021-07-25 Unknown syscall in known module 'sceNpService': 0xa670d3a3
BOMBERMAN v1.10.3 2021-07-25 Unknown syscall in known module 'sceNpService': 0xa01443aa
BOMBERMAN v1.10.3 2021-07-25 Unknown syscall in known module 'sceNpService': 0x90e4db6a
BOMBERMAN v1.10.3 2021-07-25 Unknown syscall in known module 'sceNpService': 0x66c64821
BOMBERMAN v1.10.3 2021-07-25 Unknown syscall in known module 'sceNpService': 0x58251346
BOMBERMAN v1.10.3 2021-07-25 Unknown syscall in known module 'sceNpService': 0x5494274b
BOMBERMAN v1.10.3 2021-07-25 Unknown syscall in known module 'sceNpService': 0x506c318d
BOMBERMAN v1.10.3 2021-07-25 Unknown syscall in known module 'sceNpService': 0x4e851b10
BOMBERMAN v1.10.3 2021-07-25 Unknown syscall in known module 'sceNpAuth': 0x3f1c1f70
BOMBERMAN v1.10.3 2021-07-25 Unknown syscall in known module 'sceNp': 0xbb069a87
BOMBERMAN v1.10.3 2021-07-25 Unknown syscall in known module 'sceNp': 0x7e0864df
BOMBERMAN v1.10.3 2021-07-25 Render to area containing texture at 04158000 +256x0
BOMBERMAN v1.10.3 2021-07-25 VTYPE with morph used: THRU=0 TC=1 COL=0 POS=3 NRM=1 WT=1 NW=1 IDX=0 MC=7
BOMBERMAN v1.10.3 2021-07-25 Rendering to framebuffer offset: 04158000 +256x0
BOMBERMAN v1.10.3 2021-07-25 Unknown syscall in known module 'sceNpService': 0xbe22eea3
BOMBERMAN v1.11.3 2021-07-17 UNTESTED sceNetAdhocctlCreateEnterGameMode(3L1MKMc, 2, 2, 09fff470, 30000000, 0) at 088cd098
BOMBERMAN v1.11.3 2021-07-12 UNTESTED sceNetAdhocctlCreateEnterGameMode(K5b8J0c, 2, 2, 09fff470, 30000000, 0) at 088cd098
BOMBERMAN v1.11.3 2021-07-11 UNTESTED sceNetAdhocctlCreateEnterGameMode(K5b8J0d, 2, 3, 09fff460, 30000000, 0) at 088cd098
BOMBERMAN v1.11.3 2021-07-10 UNTESTED sceNetAdhocctlCreateEnterGameMode(M4b7L2c, 2, 2, 09fff470, 30000000, 0) at 088cd098
BOMBERMAN v1.11.3 2021-07-09 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=0, text=2
BOMBERMAN v1.11.3 2021-07-09 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=0, text=1
BOMBERMAN v1.11.3 2021-07-09 FBO using existing buffer as depthbuffer, 04044000/04088000 and 04088000/00000000
BOMBERMAN v1.11.3 2021-07-03 Unknown GetPointer 00000000 PC 088f30b8 LR 088f2e80
BOMBERMAN v1.11.3 2021-07-01 Unknown GetPointer 00000000 PC 0887d500 LR 0887d500
BOMBERMAN v1.9.3 2021-06-12 D3D error in shader compilation: info: C:\Users\yoney\Desktop\ppsspp_win\[email protected](133,16-57): error X4505: maximum temp register index exceeded C:\Users\yoney\Desktop\ppsspp_win\[email protected](133,12-71): error X4505: maximum temp register index exceeded / code: #pragma warning( disable : 3571 ) float4x4 u_proj : register(c0); float4 u_matambientalpha : register(c20); float4x3 u_world : register(c11); float4x3 u_view : register(c8); float4 u_uvscaleoffset : register(c17); float3 u_lightpos0 : register(c24); float3 u_lightambient0 : register(c48); float3 u_lightdiffuse0 : register(c40); float3 u_lightspecular0 : register(c44); float3 u_lightpos1 : register(c25); float3 u_lightatt1 : register(c33); float3 u_lightdir1 : register(c29); float4 u_lightangle_spotCoef1 : register(c37); float3 u_lightambient1 : register(c49); float3 u_lightdiffuse1 : register(c41); float3 u_lightspecular1 : register(c45); float3 u_lightpos2 : register(c26); float3 u_lightatt2 : register(c34); float3 u_lightdir2 : register(c30); float4 u_lightangle_spotCoef2 : register(c38); float3 u_lightambient2 : register(c50); float3 u_lightdiffuse2 : register(c42); float3 u_lightspecular2 : register(c46); float3 u_lightpos3 : register(c27); float3 u_lightatt3 : register(c35); float3 u_lightdir3 : register(c31); float4 u_lightangle_spotCoef3 : register(c39); float3 u_lightambient3 : register(c51); float3 u_lightdiffuse3 : register(c43); float3 u_lightspecular3 : register(c47); float4 u_ambient : register(c19); float3 u_matdiffuse : register(c21); float4 u_matspecular : register(c22); float3 u_matemissive : register(c23); float4 u_cullRangeMin : register(c80); float4 u_cullRangeMax : register(c81); struct VS_IN { float2 texcoord : TEXCOORD0; float3 normal : NORMAL; float3 position : POSITION; }; struct VS_OUT { float3 v_texcoord : TEXCOORD0; float4 v_color0 : COLOR0; float3 v_color1 : COLOR1; float4 gl_Position : POSITION; }; VS_OUT main(VS_IN In) { VS_OUT Out; float3 worldpos = mul(float4(In.position.xyz, 1.0), u_world); float3 worldnormal = normalize(mul(float4(In.normal, 0.0), u_world)); float4 viewPos = float4(mul(float4(worldpos, 1.0), u_view), 1.0); float4 outPos = mul(viewPos, u_proj); float4 lightSum0 = u_ambient * u_matambientalpha + float4(u_matemissive, 0.0); float3 lightSum1 = 0; float3 toLight; float3 diffuse; float distance; float lightScale; float ldot; float angle; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + float3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a == 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot ; } lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); angle = length(u_lightdir1) == 0.0 ? 0.0 : dot(normalize(u_lightdir1), toLight); if (angle >= u_lightangle_spotCoef1.x) { lightScale = clamp(1.0 / dot(u_lightatt1, float3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef1.y == 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef1.y)); } else { lightScale = 0.0; } diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + float3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a == 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); angle = length(u_lightdir2) == 0.0 ? 0.0 :
BOMBERMAN v1.11.3 2021-06-11 80000107=sceDisplaySetFrameBuf(04044000, 512, 1, 0): must change latched framebuf first
BOMBERMAN v1.9.3 2021-06-08 D3D error in shader compilation: info: C:\Users\yoney\Desktop\ppsspp_win\[email protected](133,16-57): error X4505: maximum temp register index exceeded C:\Users\yoney\Desktop\ppsspp_win\[email protected](133,12-71): error X4505: maximum temp register index exceeded / code: #pragma warning( disable : 3571 ) float4x4 u_proj : register(c0); float4 u_matambientalpha : register(c20); float4x3 u_world : register(c11); float4x3 u_view : register(c8); float4 u_uvscaleoffset : register(c17); float3 u_lightpos0 : register(c24); float3 u_lightambient0 : register(c48); float3 u_lightdiffuse0 : register(c40); float3 u_lightspecular0 : register(c44); float3 u_lightpos1 : register(c25); float3 u_lightatt1 : register(c33); float3 u_lightdir1 : register(c29); float4 u_lightangle_spotCoef1 : register(c37); float3 u_lightambient1 : register(c49); float3 u_lightdiffuse1 : register(c41); float3 u_lightspecular1 : register(c45); float3 u_lightpos2 : register(c26); float3 u_lightatt2 : register(c34); float3 u_lightdir2 : register(c30); float4 u_lightangle_spotCoef2 : register(c38); float3 u_lightambient2 : register(c50); float3 u_lightdiffuse2 : register(c42); float3 u_lightspecular2 : register(c46); float3 u_lightpos3 : register(c27); float3 u_lightatt3 : register(c35); float3 u_lightdir3 : register(c31); float4 u_lightangle_spotCoef3 : register(c39); float3 u_lightambient3 : register(c51); float3 u_lightdiffuse3 : register(c43); float3 u_lightspecular3 : register(c47); float4 u_ambient : register(c19); float3 u_matdiffuse : register(c21); float4 u_matspecular : register(c22); float3 u_matemissive : register(c23); float4 u_cullRangeMin : register(c80); float4 u_cullRangeMax : register(c81); struct VS_IN { float2 texcoord : TEXCOORD0; float3 normal : NORMAL; float3 position : POSITION; }; struct VS_OUT { float3 v_texcoord : TEXCOORD0; float4 v_color0 : COLOR0; float3 v_color1 : COLOR1; float4 gl_Position : POSITION; }; VS_OUT main(VS_IN In) { VS_OUT Out; float3 worldpos = mul(float4(In.position.xyz, 1.0), u_world); float3 worldnormal = normalize(mul(float4(In.normal, 0.0), u_world)); float4 viewPos = float4(mul(float4(worldpos, 1.0), u_view), 1.0); float4 outPos = mul(viewPos, u_proj); float4 lightSum0 = u_ambient * u_matambientalpha + float4(u_matemissive, 0.0); float3 lightSum1 = 0; float3 toLight; float3 diffuse; float distance; float lightScale; float ldot; float angle; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + float3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a == 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot ; } lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); angle = length(u_lightdir1) == 0.0 ? 0.0 : dot(normalize(u_lightdir1), toLight); if (angle >= u_lightangle_spotCoef1.x) { lightScale = clamp(1.0 / dot(u_lightatt1, float3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef1.y == 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef1.y)); } else { lightScale = 0.0; } diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + float3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a == 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); angle = length(u_lightdir2) == 0.0 ? 0.0 :
BOMBERMAN v1.11.3 2021-06-04 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=0, text=2
BOMBERMAN v1.11.3 2021-06-04 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=0, text=1
BOMBERMAN v1.11.3 2021-06-04 MFIC instruction hit (70020024) at 08832bd0
BOMBERMAN v1.11.3 2021-06-04 Trying to relocate non-loaded section (null)
BOMBERMAN v1.11.3 2021-06-04 Failed decrypting the PRX (ret = -1, size = 2419085, psp_size = 2419424)!
BOMBERMAN v1.11.3 2021-06-18 MIPSCompileOp: Invalid instruction 0101fa01
BOMBERMAN v1.9.4 2021-06-04 UNIMPL sceUtilityGameSharingInitStart(08ded084)
BOMBERMAN v1.9.4 2021-06-04 UNIMPL sceUtilityGameSharingInitStart(08de1d04)
BOMBERMAN v1.11.3 2021-05-21 UNTESTED sceNetAdhocctlJoinEnterGameMode(44b7cOd, 40:3b:33:cf:6d:95, 30000000, 0) at 088ccd70
BOMBERMAN v1.11.3 2021-05-21 UNTESTED sceNetAdhocctlCreateEnterGameMode(44b7cOd, 2, 3, 09fff460, 30000000, 0) at 088cd098
BOMBERMAN v1.11.3 2021-05-21 UNTESTED sceNetAdhocctlCreateEnterGameMode(25dNJNd, 2, 3, 09fff460, 30000000, 0) at 088cd098
BOMBERMAN v1.11.3 2021-05-21 UNTESTED sceNetAdhocctlJoinEnterGameMode(25dNJNd, 40:3b:33:cf:6d:95, 30000000, 0) at 088ccd70
BOMBERMAN v1.11.3 2021-05-20 UNTESTED sceNetAdhocctlCreateEnterGameMode(cKM4M1c, 2, 2, 09fff470, 30000000, 0) at 088cd098
BOMBERMAN v1.11.3 2021-05-20 UNTESTED sceNetAdhocctlCreateEnterGameMode(cLMJ71d, 2, 3, 09fff460, 30000000, 0) at 088cd098
BOMBERMAN v1.11.3 2021-05-20 UNTESTED sceNetAdhocctlJoinEnterGameMode(e4bNM0d, 98:5f:e5:bc:d7:19, 30000000, 0) at 088ccd70
BOMBERMAN v1.11.3 2021-05-20 UNTESTED sceNetAdhocctlJoinEnterGameMode(cKM4M1d, 72:ab:e3:bf:9d:05, 30000000, 0) at 088ccd70
BOMBERMAN v1.11.3 2021-05-20 UNTESTED sceNetAdhocctlJoinEnterGameMode(e4bNM0d, 72:ab:e3:bf:9d:05, 30000000, 0) at 088ccd70
BOMBERMAN v1.11.3 2021-05-20 UNTESTED sceNetAdhocctlCreateEnterGameMode(e4bNM0d, 2, 3, 09fff460, 30000000, 0) at 088cd098
BOMBERMAN v1.11.3 2021-08-07 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
BOMBERMAN v1.11.3 2021-05-16 UNIMPL sceUtilityGameSharingInitStart(08debc44)
BOMBERMAN v1.11.3 2021-07-01 80000107=sceDisplaySetFrameBuf(04000000, 512, 3, 0): must change latched framebuf first
BOMBERMAN v1.11.3 2021-05-11 UNTESTED sceNetAdhocctlCreateEnterGameMode(cLHKN1c, 2, 2, 09fff470, 30000000, 0) at 088cd098
BOMBERMAN v1.11.3 2021-05-10 UNTESTED sceNetAdhocctlJoinEnterGameMode(MbKK55c, 24:3b:6a:f7:44:90, 30000000, 0) at 088ccd70
BOMBERMAN v1.11.3 2021-08-09 Jump to invalid address: 000000c0
BOMBERMAN v1.11.3 2021-08-09 An uneaten prefix at end of block: 09fffed4
BOMBERMAN v1.11.3 2021-08-09 MIPSCompileOp: Invalid instruction 63736964
BOMBERMAN v1.11.3 2021-08-28 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145349120
BOMBERMAN v1.11.3 2021-08-28 BREAK instruction hit
BOMBERMAN v1.11.3 2021-05-04 sceKernelCreateSema(RealMutex) unsupported options parameter, size = -1
BOMBERMAN v1.11.3 2021-07-01 FBO created from existing depthbuffer as color, 04000000/04128000 and 04178000/04000000
BOMBERMAN v1.11.3 2021-04-28 80630006=sceAtracSetDataAndGetID(08a87000, 00020000): invalid RIFF header
BOMBERMAN v1.11.3 2021-04-28 80630006=sceAtracSetDataAndGetID(08a87000, 80020323): invalid RIFF header
BOMBERMAN v1.11.3 2021-04-24 sceKernelLoadModule: unsupported options size=00000014, flags=08d74120, pos=0, access=1, data=1, text=1
BOMBERMAN v1.11.3 2021-04-24 Unexpected mpeg first timestamp: 0 / 0
BOMBERMAN v1.11.3 2021-04-23 Unknown GetPointer 00000000 PC 089a2330 LR 089a2324
BOMBERMAN v1.11.3 2021-04-19 sceGeBreak(mode=0, unknown=08dfeba8): unknown ptr (valid)
BOMBERMAN v1.11.3 2021-04-18 80000107=sceDisplaySetFrameBuf(00000000, 512, 3, 0): must change latched framebuf first
BOMBERMAN v1.11.3 2021-04-15 UNIMPL sceUtilityGameSharingInitStart(08de1cc4)
BOMBERMAN v1.11.2-432-gbc4963b40 2021-04-11 UNTESTED sceNetAdhocctlJoinEnterGameMode(5KL53bc, f8:9d:22:64:82:b2, 30000000, 0) at 088ccd70
BOMBERMAN v1.11.2-432-gbc4963b40 2021-04-11 UNTESTED sceNetAdhocctlJoinEnterGameMode(7LMJ2Kc, 3c:be:65:78:b0:49, 30000000, 0) at 088ccd70
BOMBERMAN v1.11.2-432-gbc4963b40 2021-04-11 UNTESTED sceNetAdhocctlJoinEnterGameMode(5KKL6Mc, fc:74:33:4e:e9:80, 30000000, 0) at 088ccd70