Recent logs - Avatar: The Last Airbender

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Game title Version Latest Report Message
Avatar: The Last Airbender v1.10.2 2020-07-10 sceDmacMemcpy(dest=041ca600, src=08f0e500, size=4096): overlapping read
Avatar: The Last Airbender v1.9.4 2020-07-09 sceDmacMemcpy(dest=041c8c00, src=09a87ba0, size=2048): overlapping read
Avatar: The Last Airbender v1.10.2 2020-07-09 sceDmacMemcpy(dest=041ce400, src=090aa800, size=8192): overlapping read
Avatar: The Last Airbender v1.9.4 2020-07-09 sceDmacMemcpy(dest=041cf400, src=09384ca0, size=2048): overlapping read
Avatar: The Last Airbender v1.6.3-492-g9fddfff66 2020-07-08 Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking fs: 00000000:00200802 Tex LM Fog TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; varying vec3 v_color1; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a) + s; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); gl_FragColor = v; } vs: 01330050:00000b1d HWX C T N LM Fog Tex Light: 0: c:0 t:0 1: c:1 t:1 MatUp:3 (failed) #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = vec3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * color0.rgb) * ldot; lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * color0.rgb) * ldot; ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * (pow(ldot, u_matspecular.a) * lightScale); lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = clamp(lightSum1, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
Avatar: The Last Airbender v1.6.3-492-g9fddfff66 2020-07-08 Error in shader compilation: info: 0:61: L0001: Expected token ')', found 'identifier' 01330050:00000b1d HWX C T N LM Fog Tex Light: 0: c:0 t:0 1: c:1 t:1 MatUp:3 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = vec3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * color0.rgb) * ldot; lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * color0.rgb) * ldot; ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * (pow(ldot, u_matspecular.a) * lightScale); lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = clamp(lightSum1, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
Avatar: The Last Airbender v1.6.3-492-g9fddfff66 2020-07-08 Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking fs: 00000000:0021d022 Tex TexAlpha Fog TFuncMod AlphaTest0 > #version 100 precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; varying vec4 v_color0; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); if (v.a < 0.002) discard; gl_FragColor = v; } vs: 00000000:00000b1c HWX C T N Fog Tex (failed) #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
Avatar: The Last Airbender v1.6.3-492-g9fddfff66 2020-07-08 Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking fs: 00000000:00200000 Fog #version 100 precision lowp float; varying vec4 v_color0; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; void main() { vec4 v = v_color0 ; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); gl_FragColor = v; } vs: 00000000:00000b0c HWX C T N Fog (failed) #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = color0; v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
Avatar: The Last Airbender v1.6.3-492-g9fddfff66 2020-07-08 Error in shader compilation: info: 0:23: L0001: Expected token ')', found 'identifier' 00000000:00000b0c HWX C T N Fog #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = color0; v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
Avatar: The Last Airbender v1.6.3-492-g9fddfff66 2020-07-08 Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking fs: 00000000:0001d022 Tex TexAlpha TFuncMod AlphaTest0 > #version 100 precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; gl_FragColor = v; } vs: 00000000:00000b18 HWX C T N Tex (failed) #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
Avatar: The Last Airbender v1.10 2020-07-06 sceDmacMemcpy(dest=041b9e00, src=09ae5d10, size=16384): overlapping read
Avatar: The Last Airbender v1.9.4 2020-07-06 sceDmacMemcpy(dest=041d0e00, src=08efbe00, size=2048): overlapping read
Avatar: The Last Airbender v1.9.4 2020-06-28 sceDmacMemcpy(dest=041cf600, src=09bb8710, size=512): overlapping read
Avatar: The Last Airbender v1.9.4 2020-06-27 sceDmacMemcpy(dest=041b3000, src=09ae9e70, size=16384): overlapping read
Avatar: The Last Airbender v1.9.4 2020-06-27 sceDmacMemcpy(dest=041cf800, src=09bb8710, size=512): overlapping read
Avatar: The Last Airbender v1.9.4 2020-06-25 sceDmacMemcpy(dest=041c7e00, src=0925d6e0, size=16384): overlapping read
Avatar: The Last Airbender v1.9.4 2020-06-25 sceDmacMemcpy(dest=041a8000, src=09bd96c0, size=2048): overlapping read
Avatar: The Last Airbender v1.9.4 2020-06-25 sceDmacMemcpy(dest=041c9000, src=09bda980, size=2048): overlapping read
Avatar: The Last Airbender v1.9.4 2020-06-25 sceDmacMemcpy(dest=041cea00, src=08f18d00, size=2048): overlapping read
Avatar: The Last Airbender v1.9.4 2020-06-24 sceDmacMemcpy(dest=041d1800, src=09b28b10, size=256): overlapping read
Avatar: The Last Airbender v1.9.4 2020-06-24 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=1, text=1
Avatar: The Last Airbender v1.8.0 2020-06-24 sceDmacMemcpy(dest=041bda00, src=09a75f20, size=32768): overlapping read
Avatar: The Last Airbender v1.9.4 2020-06-24 sceDmacMemcpy(dest=041cc400, src=09ae9e70, size=16384): overlapping read
Avatar: The Last Airbender v1.9.4 2020-06-23 sceDmacMemcpy(dest=041c9800, src=09bb9eb0, size=1024): overlapping read
Avatar: The Last Airbender v1.6.3 2020-06-23 sceDmacMemcpy(dest=041cc000, src=090a1bd0, size=2048): overlapping read
Avatar: The Last Airbender v1.9.4 2020-06-23 sceDmacMemcpy(dest=041c8c00, src=0974eb20, size=4096): overlapping read
Avatar: The Last Airbender v1.9.4 2020-06-22 sceDmacMemcpy(dest=041d1800, src=08f63e70, size=512): overlapping read
Avatar: The Last Airbender v1.9.4 2020-06-23 sceDmacMemcpy(dest=041c8c00, src=09bd8800, size=1024): overlapping read
Avatar: The Last Airbender v1.9.4 2020-06-21 sceDmacMemcpy(dest=041cd200, src=09a84360, size=2048): overlapping read
Avatar: The Last Airbender v1.9.4 2020-06-19 sceDmacMemcpy(dest=041d0600, src=0935c460, size=2048): overlapping read
Avatar: The Last Airbender v1.9.4 2020-06-18 sceDmacMemcpy(dest=041b5e00, src=094bec80, size=2048): overlapping read
Avatar: The Last Airbender v1.9.4 2020-06-17 sceDmacMemcpy(dest=041ce400, src=093f74c0, size=4096): overlapping read
Avatar: The Last Airbender v1.5.4 2020-06-17 sceDmacMemcpy(dest=041d0800, src=08f22040, size=4096): overlapping read
Avatar: The Last Airbender v1.9.4 2020-06-16 sceDmacMemcpy(dest=041cc800, src=09bd8800, size=1024): overlapping read
Avatar: The Last Airbender v1.9.4 2020-06-16 sceDmacMemcpy(dest=041c8a00, src=0974eb20, size=4096): overlapping read
Avatar: The Last Airbender v1.9.4 2020-06-16 sceDmacMemcpy(dest=041c1800, src=09bd8800, size=1024): overlapping read
Avatar: The Last Airbender v1.9.4 2020-06-15 sceDmacMemcpy(dest=041ad400, src=08f63e70, size=512): overlapping read
Avatar: The Last Airbender v1.9.4 2020-06-14 sceDmacMemcpy(dest=041cf000, src=09a7f860, size=2048): overlapping read
Avatar: The Last Airbender v1.9.4 2020-06-14 sceDmacMemcpy(dest=041c2000, src=09af8d50, size=8192): overlapping read
Avatar: The Last Airbender v1.9.4 2020-06-12 sceDmacMemcpy(dest=041b2800, src=09bb9eb0, size=1024): overlapping read
Avatar: The Last Airbender v1.9.4 2020-06-11 sceDmacMemcpy(dest=041c4600, src=09bd8800, size=1024): overlapping read
Avatar: The Last Airbender v1.9.4 2020-06-09 sceDmacMemcpy(dest=041b1c00, src=09ae5d10, size=16384): overlapping read
Avatar: The Last Airbender v1.7.5 2020-06-09 sceDmacMemcpy(dest=041d1c00, src=08eb5200, size=512): overlapping read
Avatar: The Last Airbender v1.9.4 2020-06-07 sceDmacMemcpy(dest=041b9200, src=090574a0, size=1024): overlapping read
Avatar: The Last Airbender v1.9.4 2020-06-07 sceDmacMemcpy(dest=041ca200, src=08f22040, size=4096): overlapping read
Avatar: The Last Airbender v1.9.4 2020-06-07 sceDmacMemcpy(dest=041d1c00, src=09bb5790, size=256): overlapping read
Avatar: The Last Airbender v1.9.4 2020-06-07 sceDmacMemcpy(dest=041d1c00, src=091f0e60, size=1024): overlapping read
Avatar: The Last Airbender v1.9.4 2020-06-06 sceDmacMemcpy(dest=041a4000, src=09ae5d10, size=16384): overlapping read
Avatar: The Last Airbender v1.9.4 2020-06-05 sceDmacMemcpy(dest=041ce400, src=09a7f860, size=2048): overlapping read
Avatar: The Last Airbender v1.9.3 2020-06-05 sceDmacMemcpy(dest=041c7600, src=08f2a640, size=4096): overlapping read
Avatar: The Last Airbender v1.9.4 2020-06-04 sceDmacMemcpy(dest=041b3400, src=08f18d00, size=2048): overlapping read
Avatar: The Last Airbender v1.9.4 2020-06-03 sceDmacMemcpy(dest=041d1400, src=08f18d00, size=2048): overlapping read
Avatar: The Last Airbender v1.9.4 2020-06-01 sceDmacMemcpy(dest=041c3000, src=090b0b20, size=2048): overlapping read
Avatar: The Last Airbender v1.9.4 2020-06-01 sceDmacMemcpy(dest=041b9c00, src=09b373d0, size=256): overlapping read
Avatar: The Last Airbender v1.9.3 2020-06-01 sceDmacMemcpy(dest=041cfc00, src=09695e00, size=4096): overlapping read
Avatar: The Last Airbender v1.9.4 2020-06-01 sceDmacMemcpy(dest=041c9e00, src=093401a0, size=8192): overlapping read
Avatar: The Last Airbender v1.9.4 2020-05-31 sceDmacMemcpy(dest=041c6600, src=09bda980, size=2048): overlapping read
Avatar: The Last Airbender v1.8.0 2020-05-31 sceDmacMemcpy(dest=041c9e00, src=093520a0, size=4096): overlapping read
Avatar: The Last Airbender v1.9.4 2020-05-29 sceDmacMemcpy(dest=041cf200, src=09384ca0, size=2048): overlapping read
Avatar: The Last Airbender v1.9.4 2020-05-27 sceDmacMemcpy(dest=041d0200, src=09238530, size=512): overlapping read
Avatar: The Last Airbender v1.9.4 2020-05-27 sceDmacMemcpy(dest=0419a000, src=09ae5d10, size=16384): overlapping read
Avatar: The Last Airbender v1.9.4 2020-05-23 sceDmacMemcpy(dest=041b6600, src=09235750, size=2048): overlapping read
Avatar: The Last Airbender v1.9.4 2020-05-22 sceDmacMemcpy(dest=041a7800, src=09ae5d10, size=16384): overlapping read
Avatar: The Last Airbender v1.9.4 2020-05-21 sceDmacMemcpy(dest=041a3200, src=08f63e70, size=512): overlapping read
Avatar: The Last Airbender v1.9.4 2020-05-21 sceDmacMemcpy(dest=041bf600, src=09ae5d10, size=16384): overlapping read
Avatar: The Last Airbender v1.9.4 2020-05-20 sceDmacMemcpy(dest=041d1e00, src=08eb5200, size=512): overlapping read
Avatar: The Last Airbender v1.9.4 2020-05-20 sceDmacMemcpy(dest=041cfa00, src=09a84cc0, size=2048): overlapping read
Avatar: The Last Airbender v1.9.4 2020-05-19 sceDmacMemcpy(dest=041c3e00, src=09a5ad20, size=32768): overlapping read
Avatar: The Last Airbender v1.9.4 2020-05-19 sceDmacMemcpy(dest=041ce800, src=08f63e70, size=512): overlapping read
Avatar: The Last Airbender v1.9.4 2020-05-17 sceDmacMemcpy(dest=041ce200, src=09bb9eb0, size=1024): overlapping read
Avatar: The Last Airbender v1.9.4 2020-05-17 sceDmacMemcpy(dest=041cd000, src=08f0e500, size=4096): overlapping read
Avatar: The Last Airbender v1.9.4 2020-05-16 sceDmacMemcpy(dest=041d1800, src=09bbc330, size=256): overlapping read
Avatar: The Last Airbender v1.9.4 2020-05-14 sceDmacMemcpy(dest=041c2000, src=09bd8800, size=1024): overlapping read
Avatar: The Last Airbender v1.9.4 2020-05-14 sceDmacMemcpy(dest=041ba000, src=09bb9eb0, size=1024): overlapping read
Avatar: The Last Airbender v1.9.4 2020-05-13 sceDmacMemcpy(dest=041cfc00, src=08f63e70, size=512): overlapping read
Avatar: The Last Airbender v1.9.4 2020-05-12 sceDmacMemcpy(dest=041d1200, src=09a801c0, size=2048): overlapping read
Avatar: The Last Airbender v1.8.0 2020-05-12 sceDmacMemcpy(dest=041d1e00, src=09bbb7d0, size=128): overlapping read
Avatar: The Last Airbender v1.9.4 2020-05-11 sceDmacMemcpy(dest=041c2a00, src=08eb6260, size=256): overlapping read
Avatar: The Last Airbender v1.9.4 2020-05-10 sceDmacMemcpy(dest=041cf800, src=09bd8800, size=1024): overlapping read
Avatar: The Last Airbender v1.9.4 2020-05-09 sceDmacMemcpy(dest=041c9c00, src=09bd8800, size=1024): overlapping read
Avatar: The Last Airbender v1.9.4 2020-05-09 sceDmacMemcpy(dest=041c5a00, src=08eb6ae0, size=32768): overlapping read
Avatar: The Last Airbender v1.9.4 2020-05-09 sceDmacMemcpy(dest=041bde00, src=09ae5d10, size=16384): overlapping read
Avatar: The Last Airbender v1.9.4 2020-05-08 sceDmacMemcpy(dest=041cf200, src=09a84360, size=2048): overlapping read
Avatar: The Last Airbender v1.9.4 2020-05-08 sceDmacMemcpy(dest=041c3800, src=08ee9600, size=4096): overlapping read
Avatar: The Last Airbender v1.9.4 2020-05-04 sceDmacMemcpy(dest=041cf800, src=09bbea50, size=512): overlapping read
Avatar: The Last Airbender v1.9.4 2020-05-02 sceDmacMemcpy(dest=041b3e00, src=08f63e70, size=512): overlapping read
Avatar: The Last Airbender v1.9.4 2020-04-30 sceDmacMemcpy(dest=041d0a00, src=09a7f860, size=2048): overlapping read
Avatar: The Last Airbender v1.9.4 2020-04-27 sceDmacMemcpy(dest=041bc600, src=0953c050, size=2048): overlapping read
Avatar: The Last Airbender v1.9.4 2020-04-27 sceDmacMemcpy(dest=041d1400, src=08ef8b00, size=2048): overlapping read
Avatar: The Last Airbender v1.6.3 2020-04-23 sceDmacMemcpy(dest=041cc600, src=08eb5200, size=512): overlapping read
Avatar: The Last Airbender v1.9.4 2020-04-23 sceDmacMemcpy(dest=041b6600, src=08eeab00, size=1024): overlapping read
Avatar: The Last Airbender v1.9.4 2020-04-21 sceDmacMemcpy(dest=041bee00, src=08eb6ae0, size=32768): overlapping read
Avatar: The Last Airbender v1.9.4 2020-04-19 sceDmacMemcpy(dest=041ce400, src=08f6a810, size=4096): overlapping read
Avatar: The Last Airbender v1.8.0 2020-04-18 sceDmacMemcpy(dest=041ccc00, src=09ae5d10, size=16384): overlapping read
Avatar: The Last Airbender v1.9.4 2020-04-18 sceDmacMemcpy(dest=041b2c00, src=0923b590, size=2048): overlapping read
Avatar: The Last Airbender v1.9.3 2020-04-14 sceDmacMemcpy(dest=041c7c00, src=09bb5790, size=256): overlapping read
Avatar: The Last Airbender v1.9.4 2020-04-14 sceDmacMemcpy(dest=041b5800, src=08f66870, size=4096): overlapping read
Avatar: The Last Airbender v1.6.3 2020-04-11 sceDmacMemcpy(dest=041cbc00, src=0935c460, size=2048): overlapping read
Avatar: The Last Airbender v1.9.3 2020-04-10 sceDmacMemcpy(dest=041cfc00, src=08ef8b00, size=2048): overlapping read
Avatar: The Last Airbender v1.8.0 2020-04-10 sceDmacMemcpy(dest=041cca00, src=08eb5200, size=512): overlapping read