Recent logs - ACE COMBAT X

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Game title Version Latest Report Message
ACE COMBAT X v1.8.0 2019-09-27 Unable to download render target data from 04000000
ACE COMBAT X v1.8.0 2019-09-27 Unable to download render target data from 04044000
ACE COMBAT X v1.6.3-492-g9fddfff66 2019-09-19 Failed to allocate memory for ELF!
ACE COMBAT X v1.7.4 2019-09-18 sceDmacMemcpy(dest=040cc000, src=0975f040, size=557056): overlapping read
ACE COMBAT X v1.7.4 2019-09-18 sceDmacMemcpy(dest=040cc000, src=0975f600, size=557056): overlapping read
ACE COMBAT X v1.8.0 2019-07-11 __KernelStopThread: thread 327 does not exist
ACE COMBAT X v1.8.0 2019-07-10 sceDmacMemcpy(dest=040cc000, src=098fa600, size=557056): overlapping read
ACE COMBAT X v1.8.0 2019-07-06 Unknown GetPointer 00000000 PC 08000000 LR 08000000
ACE COMBAT X v1.4.2 2019-05-02 sceDmacMemcpy(dest=040cc000, src=0975f400, size=557056): overlapping read
ACE COMBAT X v1.8.0 2019-04-24 sceDmacMemcpy(dest=040cc000, src=0975eec0, size=557056): overlapping read
ACE COMBAT X v1.8.0 2019-04-19 Failed decrypting the PRX (ret = -1, size = 3489696, psp_size = 3490032)!
ACE COMBAT X v1.8.0-100-g54e102cfa 2019-04-18 sceDmacMemcpy(dest=040cc000, src=0975ef00, size=557056): overlapping read
ACE COMBAT X v1.9.3 2019-10-12 Unknown GetPointer 00000000 PC 08804b40 LR 08000020
ACE COMBAT X v1.8.0 2019-05-04 Unknown GetPointer 00000000 PC 089d7cd4 LR 089d7cd4
ACE COMBAT X v1.8.0 2019-04-01 Error in shader program link: info: Vertex info ----------- (0) : fatal error C9999: Can't convert to expr: 1f + @TMP0, 1f + @TMP1 fs: 00000000:09a1d022 Tex TexAlpha Fog 2x StenToAlpha Sten1 TFuncMod AlphaTest0 > #version 330 #define lowp #define mediump #define highp uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); if (v.a < 0.002) discard; fragColor0 = vec4(v.rgb, 1.0); } vs: 01200000:00160b14 HWX T N Fog Tex UVEnv Light: 1: c:0 t:0 #version 330 #define lowp #define mediump #define highp in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(u_uvscaleoffset.xy * vec2(1.0 + (length(u_lightpos1) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos1), worldnormal)), 1.0 + (length(u_lightpos1) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos1), worldnormal))) * 0.5, 1.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
ACE COMBAT X v1.4 2019-02-28 Texture cache ran out of GPU memory; switching to low memory mode
ACE COMBAT X v1.7.5 2019-02-06 sceDmacMemcpy(dest=040cc000, src=097e6b80, size=557056): overlapping read
ACE COMBAT X v1.7.5 2019-03-29 sceDmacMemcpy(dest=040cc000, src=0975eb40, size=557056): overlapping read
ACE COMBAT X v1.5.2 2018-09-17 WriteToHardware: Invalid address 00000018 near PC 08000000 LR 08000000
ACE COMBAT X v1.8.0 2019-04-05 sceDmacMemcpy(dest=040cc000, src=0975f400, size=557056): overlapping read
ACE COMBAT X v1.6.3-492-g9fddfff66 2019-10-14 WriteToHardware: Invalid address 00000000 near PC 089d89bc LR 089d89bc
ACE COMBAT X v1.6.3 2018-08-14 sceDmacMemcpy(dest=040cc000, src=097dd900, size=557056): overlapping read
ACE COMBAT X v1.9.2 2019-10-11 GL ran out of GPU memory; switching to low memory mode
ACE COMBAT X v1.7.5 2019-04-16 Unknown GetPointer 00000020 PC 08941124 LR 08941134
ACE COMBAT X v1.5.4-747-g4f8e2adf7 2018-03-24 80420023=__sceSasRevEVOL(08b9afc0, 00007fff, 00007fff): invalid volume
ACE COMBAT X v1.3.0.1 2017-09-29 sceDmacMemcpy(dest=040cc000, src=098fa400, size=557056): overlapping read
ACE COMBAT X v1.4-171-g9284ea837 2017-05-04 Unsupported texture lod slope: 0.000100 + 0.000000
ACE COMBAT X v1.3.0.1 2017-04-30 80000107=sceDisplaySetFrameBuf(04044000, 512, 1, 0): must change latched framebuf first
ACE COMBAT X v1.3.0.1 2017-04-30 80000107=sceDisplaySetFrameBuf(04000000, 512, 1, 0): must change latched framebuf first
ACE COMBAT X v1.1.1-66-g5ebd7bf 2016-01-28 Unexpected mpeg first timestamp: 37e0077c225 / 3839708611109
ACE COMBAT X v1.6.3-492-g9fddfff66 2019-10-09 sceKernelCreateThread(name=AdhocThread): unsupported options parameter 00001000
ACE COMBAT X v1.5.2 2019-09-25 Loading module sceFont_Library with version 0101, devkit 00000000
ACE COMBAT X v1.1.1-66-g5ebd7bf 2017-11-25 sceSasRevEVOL(08b9afc0, 32767, 32767): invalid volume
ACE COMBAT X v1.4.2 2017-09-10 Unexpected mpeg first timestamp: 0 / 0
ACE COMBAT X v1.9.3 2019-10-16 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2
ACE COMBAT X v0.9.9.1-1147-g973f4ea 2015-02-06 sceDmacMemcpy(dest=040cc000, src=09751440, size=557056): overlapping read
ACE COMBAT X v1.4.2 2019-05-02 sceDmacMemcpy(dest=040cc000, src=0975eec0, size=557056): overlapping read
ACE COMBAT X v1.7.4 2018-12-21 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 00000000
ACE COMBAT X v1.9.3 2019-10-16 Render to texture with different formats 3 != 1
ACE COMBAT X v1.8.0 2019-04-20 BREAK instruction hit