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| Game title |
Version |
Latest Report |
Hits |
Message |
| DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.10.3 |
2022-10-22 |
51 |
Unknown syscall in known module 'ThreadManForKernel': 0x6652b8ca |
| DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.10.3 |
2022-10-22 |
51 |
Unknown syscall in known module 'ThreadManForKernel': 0x18260574 |
| DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.10.3 |
2022-10-22 |
52 |
Unknown syscall in known module 'ThreadManForKernel': 0xe9b3061e |
| DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.10.3 |
2022-10-22 |
51 |
Unknown syscall in known module 'ThreadManForKernel': 0x86255ada |
| DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.10.3 |
2022-10-22 |
50 |
Unknown syscall in known module 'ThreadManForKernel': 0x8125221d |
| DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.10.3 |
2025-07-14 |
36 |
Ignoring func export sceNetIfhandle/c80181a2, already implemented in HLE. |
| DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.10.1 |
2020-07-10 |
1 |
Render to texture with different strides 568 != 512 |
| DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.10.1 |
2020-07-10 |
1 |
Unknown GE command : fe630000 |
| DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.9.4 |
2020-07-03 |
1 |
Render to texture with different strides 1664 != 512 |
| DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.9.4 |
2020-07-01 |
1 |
Render to texture with different strides 848 != 512 |
| DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.9.4 |
2020-06-26 |
1 |
Unknown GE command : fa582358 |
| DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.8.0 |
2021-06-30 |
3 |
Savedata loading with detected hashmode 5 instead of file's 1 |
| DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.9.4 |
2020-06-14 |
1 |
Render to texture with different strides 1288 != 512 |
| DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.8.0 |
2020-06-10 |
1 |
Unknown syscall in known module 'sceNp': 0xbb069a87 |
| DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.8.0 |
2020-12-15 |
3 |
Unknown syscall in known module 'sceNp': 0x4b5c71c8 |
| DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.8.0 |
2020-12-29 |
5 |
Unknown syscall in known module 'sceNpService': 0x78802d5f |
| DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.8.0 |
2023-11-05 |
10 |
Unknown syscall in known module 'sceNpAuth': 0xcd86a656 |
| DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.8.0 |
2020-12-29 |
5 |
Unknown syscall in known module 'sceNpService': 0x168b8de5 |
| DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.8.0 |
2020-12-29 |
6 |
Unknown syscall in known module 'sceNpAuth': 0x3f1c1f70 |
| DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.8.0 |
2020-12-29 |
6 |
Unknown syscall in known module 'sceNpService': 0x1da3e950 |
| DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.8.0 |
2020-11-10 |
4 |
Unknown syscall in known module 'sceNpService': 0x268c009d |
| DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.8.0 |
2024-07-05 |
9 |
Unknown syscall in known module 'sceNpAuth': 0xd99455dd |
| DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.8.0 |
2020-11-10 |
2 |
Unknown syscall in known module 'sceNpAuth': 0x72bb0467 |
| DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.9.4 |
2020-05-14 |
1 |
Render to texture with different strides 1792 != 512 |
| DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.9.3-80-g73bf6098e |
2024-02-10 |
9 |
WriteToHardware: Invalid address 3e4ed4db near PC 08876cd0 LR 08876c4c |
| DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.9.4 |
2023-05-29 |
8 |
80630007=sceAtracSetData(2, 08b9d5c0, 00038000): atracID uses different codec type than data |
| DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.9.4 |
2020-04-08 |
1 |
Unknown GE command : efb10038 |
| DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.9.4 |
2025-06-06 |
14 |
WriteToHardware: Invalid address 40000000 near PC 089427ec LR 08942a20 |
| DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.9.4 |
2020-12-26 |
2 |
Unknown GE command : fe360000 |
| DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.9.4 |
2020-03-11 |
4 |
Failed to allocate memory for ELF! |
| DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.9.4 |
2020-03-05 |
1 |
Unknown GE command : fc630000 |
| DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.9.3 |
2020-03-01 |
1 |
Unknown GE command : fb600000 |
| DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.9.4 |
2020-02-25 |
1 |
Unknown GE command : fbd26fc0 |
| DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.9.4 |
2020-02-25 |
1 |
Unknown GE command : edb00000 |
| DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.7.5 |
2020-02-20 |
1 |
sceKernelSetCompiledSdkVersion unknown SDK: deadbeff |
| DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.9.4 |
2020-02-16 |
1 |
Render to texture with different strides 752 != 512 |
| DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.9.4 |
2021-12-31 |
2 |
Unknown GE command : fa640000 |
| DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.9.4 |
2020-02-14 |
1 |
Unknown GE command : fe4f0000 |
| DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.7.5 |
2022-12-16 |
2 |
WriteToHardware: Invalid address 00000054 near PC 0883b704 LR 0883b498 |
| DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.9.4 |
2020-12-04 |
4 |
Render to texture with different strides 1024 != 512 |
| DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.9.4 |
2024-12-30 |
108 |
Savedata version requested on save: 3 |
| DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.9.4 |
2025-02-12 |
959 |
RET: Stack empty! |
| DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.9.4 |
2020-01-23 |
1 |
Unknown GE command : ef840000 |
| DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.9.4 |
2020-01-23 |
1 |
Render to texture using CLUT with different strides 976 != 512 |
| DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.9.4 |
2020-01-23 |
1 |
Unknown GE command : fb58adce |
| DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.9.3 |
2020-01-19 |
1 |
Render to texture with different strides 616 != 512 |
| DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.6.3 |
2020-01-18 |
1 |
Render to texture with different strides 5600 != 512 |
| DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.9.4 |
2020-09-25 |
3 |
Unknown GE command : fa310000 |
| DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.9.4 |
2020-02-17 |
32 |
Render to area containing texture at 040cc000 +0x64 |
| DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.9.4 |
2020-01-10 |
1 |
Unknown GE command : fc080000 |
| DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.8.0 |
2020-12-29 |
2 |
Unknown GE command : fb330000 |
| DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.8.0 |
2020-01-05 |
1 |
Unknown GE command : fb650000 |
| DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.9.4 |
2020-01-02 |
1 |
Unknown GE command : ef800000 |
| DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.9.4 |
2020-05-14 |
3 |
Unknown GE command : fe310000 |
| DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.5.4 |
2020-01-01 |
1 |
Unknown GE command : ed360000 |
| DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.9.4 |
2021-12-31 |
4 |
Unknown GE command : ed340000 |
| DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.5.4 |
2020-01-01 |
2 |
Unknown GE command : ed650000 |
| DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.9.4 |
2019-12-31 |
1 |
Render to texture with different strides 136 != 512 |
| DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.5.4 |
2019-12-31 |
1 |
Unknown GE command : ef7c0000 |
| DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.5.4 |
2019-12-30 |
1 |
Unknown GE command : fc390000 |
| DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.9.4 |
2020-07-31 |
2 |
Unknown GE command : fd660000 |
| DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.9.4 |
2019-12-21 |
1 |
Unknown GE command : fa440000 |
| DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.7.1 |
2019-12-21 |
1 |
Unknown GE command : fb5ce7ae |
| DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.9.4 |
2019-12-13 |
1 |
Unknown GE command : ef000019 |
| DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.8.0 |
2021-02-08 |
3 |
Unknown GE command : fbfb0000 |
| DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.9.3-147-ge84788138 |
2019-12-03 |
1 |
80630006=sceAtracSetDataAndGetID(09a221c0, 00000800): invalid RIFF header |
| DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.9.3-147-ge84788138 |
2022-10-03 |
3 |
Decoding texture from VRAM mirror at 04710000 swizzle=0 |
| DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.9.3-147-ge84788138 |
2019-12-03 |
1 |
80630006=sceAtracSetDataAndGetID(09858100, 00000800): invalid RIFF header |
| DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.9.3-147-ge84788138 |
2019-12-03 |
1 |
1 depal unsupported: shift=8 mask=ff offset=0 |
| DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.9.3-147-ge84788138 |
2022-07-23 |
10 |
sceKernelCreateThread(name=scePsmf_library): unsupported attributes 00000006 |
| DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.9.3-147-ge84788138 |
2022-07-23 |
2 |
Ignoring func export scePsmf/0c120e1d, already implemented in HLE. |
| DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.9.3-147-ge84788138 |
2022-07-23 |
2 |
Ignoring func export scePsmf/68d42328, already implemented in HLE. |
| DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.9.3-147-ge84788138 |
2022-07-23 |
2 |
Ignoring func export scePsmf/9553cc91, already implemented in HLE. |
| DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.9.3-147-ge84788138 |
2022-07-23 |
2 |
Ignoring func export scePsmf/5b70fcc1, already implemented in HLE. |
| DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.9.3-147-ge84788138 |
2022-07-23 |
2 |
Ignoring func export scePsmf/5f457515, already implemented in HLE. |
| DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.9.3-147-ge84788138 |
2022-07-23 |
3 |
Ignoring func export scePsmf/7c0e7ac3, already implemented in HLE. |
| DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.9.3-147-ge84788138 |
2022-07-23 |
3 |
Ignoring func export scePsmf/4e624a34, already implemented in HLE. |
| DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.9.3-147-ge84788138 |
2022-07-23 |
2 |
Ignoring func export scePsmf/971a3a90, already implemented in HLE. |
| DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.9.3-147-ge84788138 |
2022-07-23 |
2 |
Ignoring func export scePsmf/a83f7113, already implemented in HLE. |
| DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.9.3-147-ge84788138 |
2022-07-23 |
2 |
Ignoring func export scePsmf/0ba514e5, already implemented in HLE. |
| DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.9.3-147-ge84788138 |
2019-12-03 |
1 |
Ignoring func export scePsmf/7491c438, already implemented in HLE. |
| DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.9.3-147-ge84788138 |
2019-12-03 |
1 |
Ignoring func export scePsmf/eaed89cd, already implemented in HLE. |
| DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.9.3-147-ge84788138 |
2019-12-03 |
1 |
Ignoring func export scePsmf/bd8ae0d8, already implemented in HLE. |
| DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.9.3-147-ge84788138 |
2019-12-03 |
1 |
Ignoring func export scePsmf/76d3aeba, already implemented in HLE. |
| DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.9.3-147-ge84788138 |
2019-12-03 |
1 |
Ignoring func export scePsmf/4bc9bde0, already implemented in HLE. |
| DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.9.3-147-ge84788138 |
2019-12-03 |
1 |
Ignoring func export scePsmf/1e6d9013, already implemented in HLE. |
| DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.9.3-147-ge84788138 |
2019-12-03 |
1 |
Ignoring func export scePsmf/28240568, already implemented in HLE. |
| DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.9.3 |
2019-12-01 |
1 |
Jump to invalid address: 0602e100 PC 0895abac LR 0895aba8 |
| DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.9.3 |
2019-12-01 |
1 |
Jump to invalid address: 05b0ed40 PC 0895aba8 LR 0895aba8 |
| DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.9.4 |
2020-07-01 |
2 |
Unknown GE command : fa350000 |
| DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.9.2-17-g6a1676413 |
2019-11-25 |
1 |
Unknown GE command : ef358cca |
| DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.9.3 |
2019-11-20 |
1 |
Jump to invalid address: 06083a00 PC 0895bbcc LR 08976a44 |
| DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.9.4 |
2019-11-19 |
1 |
Unknown GE command : fb636c2e |
| DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.9.3 |
2019-11-11 |
2 |
Unknown GE command : eff00000 |
| DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.9.4 |
2019-10-31 |
1 |
Render to texture with different strides 1320 != 512 |
| DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.9.4 |
2019-10-31 |
1 |
Unknown GE command : fc650000 |
| DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.9.3 |
2019-10-28 |
1 |
Unknown GE command : fb5a401e |
| DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.8.0 |
2019-10-25 |
1 |
Render to texture using CLUT with different strides 2930 != 512 |
| DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.9.4 |
2025-05-09 |
4 |
Render to texture with incompatible formats 5 != 3 at 04000000 |
| DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.9.3 |
2019-10-24 |
1 |
Render to texture with different strides 632 != 512 |