Recent logs - v1.9.3-147-ge84788138

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Game title Version Latest Report Message
討鬼伝 v1.9.3-147-ge84788138 2019-12-06 sceDmacMemcpy(dest=09905ae0, src=09b9cc80, size=26624): overlapping read
LEGEND OF HEROES: TRAILS IN THE SKY SC v1.9.3-147-ge84788138 2019-12-06 sceDmacMemcpy(dest=0418b000, src=08e46060, size=65536): overlapping read
討鬼伝 v1.9.3-147-ge84788138 2019-12-06 sceDmacMemcpy(dest=09905ad0, src=09b9cc80, size=26624): overlapping read
討鬼伝 v1.9.3-147-ge84788138 2019-12-05 sceDmacMemcpy(dest=09a07760, src=09b9cc80, size=6144): overlapping read
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS v1.9.3-147-ge84788138 2019-12-05 sceDmacMemcpy(dest=0413abf0, src=092a6000, size=150896): overlapping read
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS v1.9.3-147-ge84788138 2019-12-04 sceDmacMemcpy(dest=0411c620, src=092a6000, size=144576): overlapping read
無双OROCHI2 Special v1.9.3-147-ge84788138 2019-12-04 sceDmacMemcpy(dest=08ecd500, src=09bed300, size=28324): overlapping read
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.9.3-147-ge84788138 2019-12-03 80630006=sceAtracSetDataAndGetID(09a221c0, 00000800): invalid RIFF header
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.9.3-147-ge84788138 2019-12-03 Decoding texture from VRAM mirror at 04710000 swizzle=0
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.9.3-147-ge84788138 2019-12-03 80630006=sceAtracSetDataAndGetID(09858100, 00000800): invalid RIFF header
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.9.3-147-ge84788138 2019-12-03 1 depal unsupported: shift=8 mask=ff offset=0
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.9.3-147-ge84788138 2019-12-03 sceKernelCreateThread(name=scePsmf_library): unsupported attributes 00000006
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.9.3-147-ge84788138 2019-12-03 Ignoring func export scePsmf/0c120e1d, already implemented in HLE.
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.9.3-147-ge84788138 2019-12-03 Ignoring func export scePsmf/68d42328, already implemented in HLE.
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.9.3-147-ge84788138 2019-12-03 Ignoring func export scePsmf/9553cc91, already implemented in HLE.
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.9.3-147-ge84788138 2019-12-03 Ignoring func export scePsmf/5b70fcc1, already implemented in HLE.
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.9.3-147-ge84788138 2019-12-03 Ignoring func export scePsmf/5f457515, already implemented in HLE.
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.9.3-147-ge84788138 2019-12-03 Ignoring func export scePsmf/7c0e7ac3, already implemented in HLE.
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.9.3-147-ge84788138 2019-12-03 Ignoring func export scePsmf/4e624a34, already implemented in HLE.
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.9.3-147-ge84788138 2019-12-03 Ignoring func export scePsmf/971a3a90, already implemented in HLE.
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.9.3-147-ge84788138 2019-12-03 Ignoring func export scePsmf/a83f7113, already implemented in HLE.
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.9.3-147-ge84788138 2019-12-03 Ignoring func export scePsmf/0ba514e5, already implemented in HLE.
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.9.3-147-ge84788138 2019-12-03 Ignoring func export scePsmf/7491c438, already implemented in HLE.
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.9.3-147-ge84788138 2019-12-03 Ignoring func export scePsmf/eaed89cd, already implemented in HLE.
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.9.3-147-ge84788138 2019-12-03 Ignoring func export scePsmf/bd8ae0d8, already implemented in HLE.
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.9.3-147-ge84788138 2019-12-03 Ignoring func export scePsmf/76d3aeba, already implemented in HLE.
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.9.3-147-ge84788138 2019-12-03 Ignoring func export scePsmf/4bc9bde0, already implemented in HLE.
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.9.3-147-ge84788138 2019-12-03 Ignoring func export scePsmf/1e6d9013, already implemented in HLE.
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.9.3-147-ge84788138 2019-12-03 Ignoring func export scePsmf/28240568, already implemented in HLE.
Ben 10 Alien Force: Vilgax Attacks v1.9.3-147-ge84788138 2019-12-03 Unknown GetPointer 00000000 PC 088b36bc LR 088b3714
Daxter v1.9.3-147-ge84788138 2019-12-01 Error in shader compilation: info: (48) : fatal error C9999: InitSymbolTable -- Current scope dirty 48 lines, 2 errors. 01130000:00050b5c HWX C T N Fog Tex TexProjUV UVMtx Light: 0: c:0 t:0 MatUp:3 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = (u_texmtx * vec4(texcoord.xy, 0.0, 1.0)).xyz * vec3(u_uvscaleoffset.xy, 1.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = vec4(u_cullRangeMax.w); } } gl_Position = outPos; }
Daxter v1.9.3-147-ge84788138 2019-12-01 Error in shader compilation: info: (0) : error C3001: no program defined 40 lines, 1 errors. 01030000:00260b1c HWX C T N Fog Tex UVEnv Light: 1: c:0 t:0 2: c:0 t:0 MatUp:3 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos1; uniform vec3 u_lightpos2; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); mediump float ldot; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(u_uvscaleoffset.xy * vec2(1.0 + (length(u_lightpos1) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos1), worldnormal)), 1.0 + (length(u_lightpos2) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos2), worldnormal))) * 0.5, 1.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = vec4(u_cullRangeMax.w); } } gl_Position = outPos; }
Daxter v1.9.3-147-ge84788138 2019-12-01 Error in shader compilation: info: (15) : fatal error C9999: InitSymbolTable -- Current scope dirty 15 lines, 2 errors. 00000000:0080d022 Tex TexAlpha 2x TFuncMod AlphaTest > #version 100 precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); float aResult = texture2D(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; gl_FragColor = v; }
Daxter v1.9.3-147-ge84788138 2019-12-01 Error in shader compilation: info: (0) : error C3001: no program defined 37 lines, 1 errors. 01030000:00260b18 HWX C T N Tex UVEnv Light: 1: c:0 t:0 2: c:0 t:0 MatUp:3 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos1; uniform vec3 u_lightpos2; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); mediump float ldot; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(u_uvscaleoffset.xy * vec2(1.0 + (length(u_lightpos1) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos1), worldnormal)), 1.0 + (length(u_lightpos2) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos2), worldnormal))) * 0.5, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = vec4(u_cullRangeMax.w); } } gl_Position = outPos; }
GOD EATER BURST 通常版 v1.9.3-147-ge84788138 2019-12-04 sceKernelCreateThread(name=creature_yaksaraja): unsupported attributes 00000006
ダンボール戦機W v1.9.3-147-ge84788138 2019-12-06 Branch in Jump delay slot at 088d3d10 in block starting at 088d3cf8
GOD EATER BURST 通常版 v1.9.3-147-ge84788138 2019-12-04 sceKernelCreateThread(name=creature_hannibal): unsupported attributes 00000006
GOD EATER BURST 通常版 v1.9.3-147-ge84788138 2019-12-04 sceKernelCreateThread(name=creature_kongou): unsupported attributes 00000006
ダンボール戦機W v1.9.3-147-ge84788138 2019-12-04 Render to area containing texture at 04178000 +240x0
eFootball PES 2020 "C19" v1.9.3-147-ge84788138 2019-12-03 Unknown GetPointer 00000000 PC 08815ef4 LR 08000020
eFootball PES 2020 "C19" v1.9.3-147-ge84788138 2019-12-03 Savedata version requested: 3
GOD EATER BURST 通常版 v1.9.3-147-ge84788138 2019-12-04 sceKernelCreateThread(name=creature_vajra): unsupported attributes 00000006
GOD EATER BURST 通常版 v1.9.3-147-ge84788138 2019-12-04 sceKernelCreateThread(name=creature_zygote): unsupported attributes 00000006
GOD EATER BURST 通常版 v1.9.3-147-ge84788138 2019-12-04 sceKernelCreateThread(name=creature_ogretail): unsupported attributes 00000006
GOD EATER BURST 通常版 v1.9.3-147-ge84788138 2019-12-04 sceKernelCreateThread(name=god_g997_Save_test): unsupported attributes 00000006
GOD EATER BURST 通常版 v1.9.3-147-ge84788138 2019-12-04 sceKernelCreateThread(name=god_g998_Result_test): unsupported attributes 00000006
GOD EATER BURST 通常版 v1.9.3-147-ge84788138 2019-12-04 sceKernelCreateThread(name=creature_cocoonmaiden): unsupported attributes 00000006
GOD EATER BURST 通常版 v1.9.3-147-ge84788138 2019-12-04 sceKernelCreateThread(name=god_g000_Field): unsupported attributes 00000006
GOD EATER BURST 通常版 v1.9.3-147-ge84788138 2019-12-04 sceKernelCreateThread(name=god_g001_Demo): unsupported attributes 00000006
GOD EATER BURST 通常版 v1.9.3-147-ge84788138 2019-12-05 sceKernelCreateThread(name=god_g999_Base): unsupported attributes 00000006
GOD EATER BURST 通常版 v1.9.3-147-ge84788138 2019-12-05 sceKernelCreateThread(name=god_game): unsupported attributes 00000006
GOD EATER BURST 通常版 v1.9.3-147-ge84788138 2019-12-05 sceKernelCreateThread(name=god_m001_Title): unsupported attributes 00000006
GOD EATER BURST 通常版 v1.9.3-147-ge84788138 2019-12-05 sceKernelCreateThread(name=god_m002_Movie): unsupported attributes 00000006
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS v1.9.3-147-ge84788138 2019-12-06 Unknown GetPointer 00000000 PC 08804000 LR 08000030
GOD EATER BURST 通常版 v1.9.3-147-ge84788138 2019-12-05 sceKernelCreateThread(name=god_m000_Boot): unsupported attributes 00000006
GOD EATER BURST 通常版 v1.9.3-147-ge84788138 2019-12-05 sceKernelCreateThread(name=god_menu): unsupported attributes 00000006
GOD EATER BURST 通常版 v1.9.3-147-ge84788138 2019-12-05 sceKernelCreateThread(name=system): unsupported attributes 00000006
Ben 10 Alien Force: Vilgax Attacks v1.9.3-147-ge84788138 2019-12-02 Unknown GetPointer 00000000 PC 08000000 LR 08000000
Prince of Persia - Revelations v1.9.3-147-ge84788138 2019-12-03 sceKernelCreateThread(name=scePsmf_library): unsupported attributes 00000006
Pro Evolution Soccer 2019 v1.9.3-147-ge84788138 2019-12-03 Savedata version requested on save: 3
Pro Evolution Soccer 2019 v1.9.3-147-ge84788138 2019-12-03 Savedata version requested: 3
Prince of Persia - Revelations v1.9.3-147-ge84788138 2019-12-03 Unknown GetPointer 00000000 PC 08ae73a8 LR 08000020
Burnout Legends v1.9.3-147-ge84788138 2019-12-02 Unknown GetPointer 00000000 PC 08a6b9bc LR 08000030
Assassin's Creed: Bloodlines™ v1.9.3-147-ge84788138 2019-12-06 Unknown GetPointer 00000000 PC 08000000 LR 08000000
PES 2019 BY CHELITO 19 v1.9.3-147-ge84788138 2019-12-06 Unknown GetPointer 00000000 PC 08815ef4 LR 08000020
ダンボール戦機W v1.9.3-147-ge84788138 2019-12-06 Render to area containing texture at 04178000 +240x0
PES 2019 BY CHELITO 19 v1.9.3-147-ge84788138 2019-12-05 Savedata version requested: 3
PES 2019 BY CHELITO 19 v1.9.3-147-ge84788138 2019-12-05 Savedata version requested on save: 3
討鬼伝 v1.9.3-147-ge84788138 2019-12-05 sceDmacMemcpy(dest=09941730, src=09b9cc80, size=4096): overlapping read
Midnight Club: L.A. Remix® v1.9.3-147-ge84788138 2019-12-03 Render to area containing texture at 04088000 +112x8
Jak & Daxter®:The Lost Frontier™ v1.9.3-147-ge84788138 2019-12-04 FBO using existing buffer as depthbuffer, 04174000/04000000 and 04000000/04110000
Ratchet v1.9.3-147-ge84788138 2019-12-05 FBO created from existing depthbuffer as color, 04164000/04110000 and 04154000/04164000
Ratchet v1.9.3-147-ge84788138 2019-12-05 FBO using existing buffer as depthbuffer, 04174000/04000000 and 04000000/04110000
DISSIDIA® 012[duodecim]™ FINAL FANTASY® v1.9.3-147-ge84788138 2019-12-06 Rendering to framebuffer offset: 040cc000 +256x0
Silent Hill: Shattered Memories v1.9.3-147-ge84788138 2019-12-05 FBO using existing buffer as depthbuffer, 04020000/04000000 and 04000000/04000000
Prince of Persia - Revelations v1.9.3-147-ge84788138 2019-12-03 FBO using existing buffer as depthbuffer, 04000000/04110000 and 04110000/04110000
Prince of Persia - Revelations v1.9.3-147-ge84788138 2019-12-03 FBO using existing buffer as depthbuffer, 04088000/04110000 and 04110000/04110000
Grand Theft Auto: Vice City Stories v1.9.3-147-ge84788138 2019-12-05 FBO created from existing depthbuffer as color, 04000000/04128000 and 04178000/04000000
BRAVE STORY: NEW TRAVELER v1.9.3-147-ge84788138 2019-12-06 sceDmacMemcpy(dest=04172000, src=09867e10, size=4160): overlapping read
Burnout Legends v1.9.3-147-ge84788138 2019-12-02 Attempted set for logic op: f
無双OROCHI2 Special v1.9.3-147-ge84788138 2019-12-04 sceDmacMemcpy(dest=08ecd500, src=09bed300, size=10084): overlapping read
Pro Evolution Soccer 2012 v1.9.3-147-ge84788138 2019-12-05 Savedata version requested on save: 3
Pro Evolution Soccer 2014 v1.9.3-147-ge84788138 2019-12-05 Savedata version requested on save: 3
Pro Evolution Soccer 2013 v1.9.3-147-ge84788138 2019-12-03 Savedata version requested on save: 3
討鬼伝 v1.9.3-147-ge84788138 2019-12-05 sceDmacMemcpy(dest=09989f50, src=09b9cc80, size=32768): overlapping read
Pro Evolution Soccer 2013 v1.9.3-147-ge84788138 2019-12-03 Savedata version requested: 3
Pro Evolution Soccer 2014 v1.9.3-147-ge84788138 2019-12-05 Savedata version requested: 3
討鬼伝 v1.9.3-147-ge84788138 2019-12-05 sceDmacMemcpy(dest=08c06440, src=09b9cc80, size=16340): overlapping read
DISSIDIA® 012[duodecim]™ FINAL FANTASY® v1.9.3-147-ge84788138 2019-12-06 sceDmacMemcpy(dest=4989d610, src=09969540, size=768): overlapping read
Assassin's Creed: Bloodlines™ v1.9.3-147-ge84788138 2019-12-06 An uneaten prefix at end of block: 08927ee4
DISSIDIA® 012[duodecim]™ FINAL FANTASY® v1.9.3-147-ge84788138 2019-12-06 sceDmacMemcpy(dest=4989d620, src=09954640, size=20672): overlapping read
Gladiator Begins v1.9.3-147-ge84788138 2019-12-03 An uneaten prefix at end of block: 089a9608
Assassin's Creed: Bloodlines™ v1.9.3-147-ge84788138 2019-12-03 An uneaten prefix at end of block: 08927e70
討鬼伝 v1.9.3-147-ge84788138 2019-12-06 sceDmacMemcpy(dest=08c06440, src=09b9cc80, size=10460): overlapping read
Daxter v1.9.3-147-ge84788138 2019-12-05 Render to area containing texture at 04000000 +112x8
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS v1.9.3-147-ge84788138 2019-12-06 sceDmacMemcpy(dest=09b62000, src=090a6000, size=2048): overlapping read
Burnout Legends v1.9.3-147-ge84788138 2019-12-02 80630006=sceAtracSetDataAndGetID(090677c0, 00001800): invalid channel count: 8194
ダンボール戦機W v1.9.3-147-ge84788138 2019-12-06 80000107=sceDisplaySetFrameBuf(00000000, 0, 3, 0): must change latched framebuf first
ダンボール戦機W v1.9.3-147-ge84788138 2019-12-06 Unknown syscall in known module 'sceNpService': 0xa670d3a3
ダンボール戦機W v1.9.3-147-ge84788138 2019-12-06 Unknown syscall in known module 'sceNpService': 0x5494274b