Recent logs - RATATOUILLE

To see your stuff show here, enable Compatibility Server Reports in PPSSPP.

Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.

Game title Version Latest Report Message
RATATOUILLE v1.11.3 2021-07-21 sceKernelLoadModule: unsupported options size=00000014, flags=00000002, pos=0, access=1, data=2, text=2
RATATOUILLE v1.11.3 2021-07-21 sceKernelLoadModule: unsupported options size=00000014, flags=00000002, pos=0, access=1, data=1, text=1
RATATOUILLE v1.11.3 2021-07-13 Unknown GetPointer 00000000 PC 0894892c LR 0894892c
RATATOUILLE v1.11.3 2021-06-29 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r6p2-01rel0 [Revision 96995]. 01f34444:00000b3d HWX C T N LM Fog Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:3 Cull #version 100 // Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalize(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = splat3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; }
RATATOUILLE v1.11.3 2021-06-27 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r6p0-01rel1 [Revision 96995]. 01f34444:00000b3d HWX C T N LM Fog Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:3 Cull #version 100 // Mali-450 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalize(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = splat3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; }
RATATOUILLE v1.11.3 2021-06-30 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r5p0-01rel0 [Revision 96995]. 01f34444:00000b39 HWX C T N LM Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:3 Cull #version 100 // Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalize(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = splat3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; }
RATATOUILLE v1.11.3 2021-06-22 sceKernelLoadModule: unsupported options size=00000014, flags=089e4028, pos=0, access=1, data=2, text=2
RATATOUILLE v1.11.3 2021-06-22 sceKernelLoadModule: unsupported options size=00000014, flags=089e4028, pos=0, access=1, data=1, text=1
RATATOUILLE v1.11.3 2021-06-21 sceKernelCreateThread(name=update_thread): unsupported attributes a0000000
RATATOUILLE v1.11.3 2021-07-23 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p1-00rel0 [Revision 96995]. 01f34444:00000b3d HWX C T N LM Fog Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:3 Cull #version 100 // Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalize(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = splat3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; }
RATATOUILLE v1.11.3 2021-06-02 80630006=sceAtracSetData(2, 08bb1640, 00038000): invalid RIFF header
RATATOUILLE v1.10.3 2021-04-27 Render to area containing texture at 040cc000 +0x160
RATATOUILLE v1.11.3 2021-04-16 sceKernelLoadModule: unsupported options size=00000014, flags=089fe978, pos=0, access=1, data=1, text=1
RATATOUILLE v1.11.3 2021-03-28 A save request is already running, not starting a new one
RATATOUILLE v1.11.3 2021-03-28 80630011=sceAtracSetDataAndGetID(00000000, 00000000): buffer too small
RATATOUILLE v1.11.3 2021-03-28 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145851408
RATATOUILLE v1.11.3 2021-03-13 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 29328
RATATOUILLE v1.11.3 2021-03-05 Rendering to framebuffer offset: 04162000 +256x0
RATATOUILLE v1.11.3 2021-07-17 UNTESTED sceNetAdhocPollSocket(09f88680, 1, 0, 0) at 08a64c70
RATATOUILLE v1.10.3 2021-02-03 Render to texture with different formats 0 != 3
RATATOUILLE v1.10.3 2021-01-24 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142644872
RATATOUILLE v1.10.3 2021-01-24 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142637024
RATATOUILLE v1.10.3 2021-01-24 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 142748256
RATATOUILLE v1.10.3 2021-01-24 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146059204
RATATOUILLE v1.10.3 2021-01-24 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5128, pos=0, access=1, data=2, text=2
RATATOUILLE v1.10.3 2021-01-24 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5128, pos=0, access=1, data=1, text=1
RATATOUILLE v1.10.3 2021-03-05 RET: Stack empty!
RATATOUILLE v1.11.3 2021-04-20 sceKernelLoadModule: unsupported options size=00000014, flags=0899a904, pos=0, access=1, data=2, text=2
RATATOUILLE v1.11.3 2021-04-20 sceKernelLoadModule: unsupported options size=00000014, flags=0899a904, pos=0, access=1, data=1, text=1
RATATOUILLE v1.11.3 2021-07-23 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
RATATOUILLE v1.10.3 2020-12-08 Savedata version requested on save: 3
RATATOUILLE v1.10.3 2020-12-08 Unexpected mpeg first timestamp: fffffffffff / 17592186044415
RATATOUILLE v1.10.3 2020-11-28 Ignoring func export sceCcc/953e6c10, already implemented in HLE.
RATATOUILLE v1.10.3 2020-11-28 Ignoring func export sceCcc/92c05851, already implemented in HLE.
RATATOUILLE v1.10.3 2020-11-28 Ignoring func export sceCcc/90521ac5, already implemented in HLE.
RATATOUILLE v1.10.3 2020-11-28 Ignoring func export sceCcc/8406f469, already implemented in HLE.
RATATOUILLE v1.10.3 2020-11-28 Ignoring func export sceCcc/76e33e9c, already implemented in HLE.
RATATOUILLE v1.10.3 2020-11-28 Ignoring func export sceCcc/70ecaa10, already implemented in HLE.
RATATOUILLE v1.10.3 2020-11-08 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145635464
RATATOUILLE v1.10.3 2020-11-08 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145544000
RATATOUILLE v1.10.3 2020-11-08 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 16
RATATOUILLE v1.10.3 2020-11-08 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 34520
RATATOUILLE v1.10.3 2020-11-08 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143964328
RATATOUILLE v1.9.3-80-g73bf6098e 2021-07-25 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1
RATATOUILLE v1.10.3 2020-11-02 Video out requested, not supported: mode=0 size=0,0
RATATOUILLE v1.11.3 2021-07-23 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
RATATOUILLE v1.11.3 2021-06-30 sceKernelLoadModule: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=1, text=1
RATATOUILLE v1.10.3 2020-11-02 80020001=sceKernelCreateSema(): invalid name
RATATOUILLE v1.10.3 2020-10-17 sceKernelLoadModule: unsupported options size=00000014, flags=088620f8, pos=0, access=1, data=2, text=2
RATATOUILLE v1.10.3 2020-10-17 FBO created from existing depthbuffer as color, 04000000/04128000 and 04178000/04000000
RATATOUILLE v1.11.3 2021-04-20 sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=2, text=2
RATATOUILLE v1.11.3 2021-05-05 sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=1, text=1
RATATOUILLE v1.10.3 2021-05-05 sceKernelLoadModule: unsupported options size=00000014, flags=0899b0cc, pos=0, access=1, data=1, text=1
RATATOUILLE v1.10.3 2021-05-05 sceKernelLoadModule: unsupported options size=00000014, flags=0899b0cc, pos=0, access=1, data=2, text=2
RATATOUILLE v1.10.3 2020-09-19 Unknown syscall in known module 'sceNpService': 0x5f5e32af
RATATOUILLE v1.10.3 2020-09-19 Unknown syscall in known module 'sceNpService': 0x58251346
RATATOUILLE v1.10.3 2021-01-07 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089d5494, pos=0, access=1, data=2, text=2
RATATOUILLE v1.10.3 2021-01-07 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08aa3278, pos=0, access=1, data=1, text=1
RATATOUILLE v1.10.3 2020-08-21 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=1, text=1
RATATOUILLE v1.10.3 2020-08-05 Unimplemented HLE function sceMp4UnregistTrack
RATATOUILLE v1.10.3 2020-08-05 Unimplemented HLE function sceMp4TrackSampleBufDestruct
RATATOUILLE v1.10.3 2020-08-05 Unimplemented HLE function sceMp4AacDecodeTermResource
RATATOUILLE v1.10.3 2020-08-05 Unimplemented HLE function sceMp4AacDecodeExit
RATATOUILLE v1.10.3 2020-08-05 Unimplemented HLE function sceMp4PutSampleNum
RATATOUILLE v1.10.3 2020-08-05 UNIMPL sceMp4Create(mp4 167746248,unknown2 09ff9ab8,readBufferAddr 0954f078,readBufferSize 4096)
RATATOUILLE v1.10.3 2020-11-13 sceKernelLoadModule: unsupported options size=00000014, flags=08987840, pos=0, access=1, data=1, text=1
RATATOUILLE v1.11.3 2021-05-21 sceMpegRingbufferPut(): invalid mpeg data
RATATOUILLE v1.10.2 2020-07-14 sceKernelRegisterSubIntrHandler(30, 1, 08a70d0c, 00000000): duplicate handler
RATATOUILLE v1.10.2 2020-07-14 sceKernelCreateSema(RealMutex) unsupported options parameter, size = -1082130432
RATATOUILLE v1.10.2 2020-07-14 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 13070
RATATOUILLE v1.10.2 2020-07-14 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 142623468
RATATOUILLE v1.10.2 2020-07-14 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145106660
RATATOUILLE v1.10.2 2020-07-14 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=2, text=2
RATATOUILLE v1.11.3 2021-06-22 sceKernelCreateThread(name=sceNetAdhocAuth_Service): unsupported attributes 00001006
RATATOUILLE v1.10.3 2021-04-27 Unknown syscall in known module 'ThreadManForKernel': 0x293b45b8
RATATOUILLE v1.10.3 2021-01-24 Unknown syscall in known module 'ThreadManForKernel': 0x7e65b999
RATATOUILLE v1.10.3 2021-01-24 Unknown syscall in known module 'ThreadManForKernel': 0x6652b8ca
RATATOUILLE v1.10.3 2021-01-24 Unknown syscall in known module 'ThreadManForKernel': 0x18260574
RATATOUILLE v1.10.3 2021-01-24 Unknown syscall in known module 'ThreadManForKernel': 0xe9b3061e
RATATOUILLE v1.10.2 2020-07-14 Unknown syscall in known module 'ThreadManForKernel': 0x86255ada
RATATOUILLE v1.10.2 2020-07-14 Unknown syscall in known module 'ThreadManForKernel': 0x8125221d
RATATOUILLE v1.11.3 2021-06-22 sceKernelCreateThread(name=sceMemab): unsupported attributes 00001006
RATATOUILLE v1.10.2 2020-07-14 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
RATATOUILLE v1.10.2 2020-07-14 sceKernelCreateThread(name=sceNetIfhandle_Service): unsupported attributes 00001006
RATATOUILLE v1.10.2 2020-07-14 Ignoring func export sceNetIfhandle/fd8585e1, already implemented in HLE.
RATATOUILLE v1.10.2 2020-07-14 Ignoring func export sceNetIfhandle/c80181a2, already implemented in HLE.
RATATOUILLE v1.10.2 2020-07-14 Unknown syscall in known module 'ThreadManForKernel': 0x369ed59d
RATATOUILLE v1.10.2 2020-07-14 Unknown syscall in known module 'ThreadManForKernel': 0x39810265
RATATOUILLE v1.10.2 2020-07-14 Unknown syscall in known module 'ThreadManForKernel': 0xb736e9ff
RATATOUILLE v1.10.2 2020-07-14 Unknown syscall in known module 'ThreadManForKernel': 0xaf36d708
RATATOUILLE v1.10.2 2020-07-14 Unknown syscall in known module 'ThreadManForKernel': 0x89b3d48c
RATATOUILLE v1.10.2 2020-07-14 Unknown syscall in known module 'ThreadManForKernel': 0x56c039b5
RATATOUILLE v1.10.2 2020-07-14 Unknown syscall in known module 'SysclibForKernel': 0xb49a7697
RATATOUILLE v1.11.3 2021-03-05 Savedata version requested: 3
RATATOUILLE v1.8.0 2020-10-19 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
RATATOUILLE v1.6.3 2020-04-03 sceDmacMemcpy(dest=04000000, src=085e3900, size=557056): overlapping read
RATATOUILLE v1.6.3-492-g9fddfff66 2020-03-04 GL ran out of GPU memory; switching to low memory mode
RATATOUILLE v1.9.4 2021-06-24 sceDmacMemcpy(dest=04088000, src=085806c0, size=557056): overlapping read
RATATOUILLE v1.9.4 2021-05-19 Unknown GetPointer 00000000 PC 089ffc88 LR 089ffc88
RATATOUILLE v1.9.4 2021-07-05 Unknown GetPointer 00000000 PC 08a1cde0 LR 08a1cde0