Recent logs - RATATOUILLE

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Game title Version Latest Report Message
RATATOUILLE v1.10.3 2020-09-23 Unknown GetPointer 00000000 PC 08ab6b50 LR 08ab6ac8
RATATOUILLE v1.10.3 2020-09-19 Unknown syscall in known module 'sceNpService': 0x5f5e32af
RATATOUILLE v1.10.3 2020-09-19 Unknown syscall in known module 'sceNpService': 0x58251346
RATATOUILLE v1.10.3 2020-09-02 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089d5494, pos=0, access=1, data=2, text=2
RATATOUILLE v1.10.3 2020-09-02 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08aa3278, pos=0, access=1, data=1, text=1
RATATOUILLE v1.10.3 2020-08-21 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=1, text=1
RATATOUILLE v1.10.3 2020-08-05 80000107=sceDisplaySetFrameBuf(04088000, 512, 3, 0): must change latched framebuf first
RATATOUILLE v1.10.3 2020-08-05 80000107=sceDisplaySetFrameBuf(04000000, 512, 3, 0): must change latched framebuf first
RATATOUILLE v1.10.3 2020-08-05 Unimplemented HLE function sceMp4UnregistTrack
RATATOUILLE v1.10.3 2020-08-05 Unimplemented HLE function sceMp4TrackSampleBufDestruct
RATATOUILLE v1.10.3 2020-08-05 Unimplemented HLE function sceMp4AacDecodeTermResource
RATATOUILLE v1.10.3 2020-08-05 Unimplemented HLE function sceMp4AacDecodeExit
RATATOUILLE v1.10.3 2020-08-05 Unimplemented HLE function sceMp4PutSampleNum
RATATOUILLE v1.10.3 2020-08-05 UNIMPL sceMp4Create(mp4 167746248,unknown2 09ff9ab8,readBufferAddr 0954f078,readBufferSize 4096)
RATATOUILLE v1.10.3 2020-07-22 sceKernelLoadModule: unsupported options size=00000014, flags=08987840, pos=0, access=1, data=1, text=1
RATATOUILLE v1.10.2 2020-07-17 sceMpegRingbufferPut(): invalid mpeg data
RATATOUILLE v1.10.2 2020-07-14 sceKernelRegisterSubIntrHandler(30, 1, 08a70d0c, 00000000): duplicate handler
RATATOUILLE v1.10.2 2020-07-14 sceKernelCreateSema(RealMutex) unsupported options parameter, size = -1082130432
RATATOUILLE v1.10.2 2020-07-14 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 13070
RATATOUILLE v1.10.2 2020-07-14 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 142623468
RATATOUILLE v1.10.2 2020-07-14 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145106660
RATATOUILLE v1.10.2 2020-07-14 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=2, text=2
RATATOUILLE v1.10.2 2020-07-14 sceKernelCreateThread(name=sceNetAdhocAuth_Service): unsupported attributes 00001006
RATATOUILLE v1.10.2 2020-07-14 Unknown syscall in known module 'ThreadManForKernel': 0x293b45b8
RATATOUILLE v1.10.2 2020-07-14 Unknown syscall in known module 'ThreadManForKernel': 0x616403ba
RATATOUILLE v1.10.2 2020-07-14 Unknown syscall in known module 'ThreadManForKernel': 0x7e65b999
RATATOUILLE v1.10.2 2020-07-14 Unknown syscall in known module 'ThreadManForKernel': 0x6652b8ca
RATATOUILLE v1.10.2 2020-07-14 Unknown syscall in known module 'ThreadManForKernel': 0x18260574
RATATOUILLE v1.10.2 2020-07-14 Unknown syscall in known module 'ThreadManForKernel': 0xe9b3061e
RATATOUILLE v1.10.2 2020-07-14 Unknown syscall in known module 'ThreadManForKernel': 0x86255ada
RATATOUILLE v1.10.2 2020-07-14 Unknown syscall in known module 'ThreadManForKernel': 0x8125221d
RATATOUILLE v1.10.2 2020-07-14 Unknown syscall in known module 'ThreadManForKernel': 0x278c0df5
RATATOUILLE v1.10.2 2020-07-14 sceKernelCreateThread(name=sceMemab): unsupported attributes 00001006
RATATOUILLE v1.10.2 2020-07-14 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
RATATOUILLE v1.10.2 2020-07-14 sceKernelCreateThread(name=sceNetIfhandle_Service): unsupported attributes 00001006
RATATOUILLE v1.10.2 2020-07-14 Ignoring func export sceNetIfhandle/fd8585e1, already implemented in HLE.
RATATOUILLE v1.10.2 2020-07-14 Ignoring func export sceNetIfhandle/c80181a2, already implemented in HLE.
RATATOUILLE v1.10.2 2020-07-14 Unknown syscall in known module 'ThreadManForKernel': 0x369ed59d
RATATOUILLE v1.10.2 2020-07-14 Unknown syscall in known module 'ThreadManForKernel': 0x39810265
RATATOUILLE v1.10.2 2020-07-14 Unknown syscall in known module 'ThreadManForKernel': 0xb736e9ff
RATATOUILLE v1.10.2 2020-07-14 Unknown syscall in known module 'ThreadManForKernel': 0xaf36d708
RATATOUILLE v1.10.2 2020-07-14 Unknown syscall in known module 'ThreadManForKernel': 0x89b3d48c
RATATOUILLE v1.10.2 2020-07-14 Unknown syscall in known module 'ThreadManForKernel': 0x56c039b5
RATATOUILLE v1.10.2 2020-07-14 Unknown syscall in known module 'ThreadManForKernel': 0x1fb15a32
RATATOUILLE v1.10.2 2020-07-14 Unknown syscall in known module 'ThreadManForKernel': 0x58b1f937
RATATOUILLE v1.10.2 2020-07-14 Unknown syscall in known module 'ThreadManForKernel': 0x4e3a1105
RATATOUILLE v1.10.2 2020-07-14 Unknown syscall in known module 'ThreadManForKernel': 0x3f53e640
RATATOUILLE v1.10.2 2020-07-14 Unknown syscall in known module 'ThreadManForKernel': 0x28b6489c
RATATOUILLE v1.10.2 2020-07-14 Unknown syscall in known module 'ThreadManForKernel': 0xd6da4ba1
RATATOUILLE v1.10.2 2020-07-14 Unknown syscall in known module 'SysclibForKernel': 0xb49a7697
RATATOUILLE v1.10.2 2020-07-11 Savedata version requested: 3
RATATOUILLE v1.8.0 2020-06-26 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
RATATOUILLE v1.9.4 2020-06-10 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-00dev0 [Revision 96995]. 01f34444:00000b1d HWX C T N LM Fog Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:3 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = vec4(u_cullRangeMax.w); } } gl_Position = outPos; }
RATATOUILLE v1.9.4 2020-05-27 Unknown GetPointer 00000000 PC 08000104 LR 09f8c6c0
RATATOUILLE v1.6.3 2020-04-03 sceDmacMemcpy(dest=04000000, src=085e3900, size=557056): overlapping read
RATATOUILLE v1.6.3-492-g9fddfff66 2020-03-04 GL ran out of GPU memory; switching to low memory mode
RATATOUILLE v1.9.4 2020-07-28 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r6p0-01rel1 [Revision 96995]. 01f34444:00000b1d HWX C T N LM Fog Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:3 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = vec4(u_cullRangeMax.w); } } gl_Position = outPos; }
RATATOUILLE v1.9.4 2020-07-26 sceDmacMemcpy(dest=04088000, src=085806c0, size=557056): overlapping read
RATATOUILLE v1.9.4 2020-02-01 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r4p0-00rel0 [Revision 96995]. 01f34444:00000b1d HWX C T N LM Fog Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:3 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = vec4(u_cullRangeMax.w); } } gl_Position = outPos; }
RATATOUILLE v1.9.4 2020-09-23 Unknown GetPointer 00000000 PC 089ffc88 LR 089ffc88
RATATOUILLE v1.9.4 2019-12-24 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r6p0-01rel0 [Revision 96995]. 01f34444:00000b1d HWX C T N LM Fog Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:3 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = vec4(u_cullRangeMax.w); } } gl_Position = outPos; }
RATATOUILLE v1.9.4 2019-12-20 Unknown GetPointer 00000000 PC 08a73bac LR 08a73bac
RATATOUILLE v1.6.3-312-g31646d6c8 2019-08-03 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 00000000
RATATOUILLE v1.9.4 2020-08-12 Unknown GetPointer 00000000 PC 08946efc LR 08000030
RATATOUILLE v1.9.4 2020-09-15 Unknown GetPointer 00000000 PC 08a1cde0 LR 08a1cde0
RATATOUILLE v1.9.4 2020-09-25 80630006=sceAtracSetDataAndGetID(08b3d9c4, 00008000): invalid RIFF header
RATATOUILLE v1.9.4 2020-09-25 Unexpected mpeg first timestamp: 0 / 0
RATATOUILLE v1.6.3-492-g9fddfff66 2020-06-13 WriteToHardware: Invalid address 00000000 near PC 08a75894 LR 08a75894
RATATOUILLE v1.9.4 2020-09-08 sceDmacMemcpy(dest=04000000, src=085806c0, size=557056): overlapping read
RATATOUILLE v1.4.2 2017-10-28 sceDmacMemcpy(dest=04088000, src=085806c0, size=557056): overlapping read
RATATOUILLE v1.8.0 2020-09-20 scePowerSetBusClockFrequency(111)
RATATOUILLE v1.9.3-601-g31f4caeb2 2020-05-29 __KernelStopThread: thread 294 does not exist
RATATOUILLE v1.6.3-492-g9fddfff66 2020-09-03 sceKernelCreateThread(name=AdhocThread): unsupported options parameter 00001000
RATATOUILLE v1.5.2 2020-08-01 Loading module sceFont_Library with version 0101, devkit 03000310
RATATOUILLE v1.9.4 2020-09-25 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2
RATATOUILLE v1.4.1 2017-06-17 sceDmacMemcpy(dest=04000000, src=085806c0, size=557056): overlapping read