Recent logs - RATATOUILLE

To see your stuff show here, enable Compatibility Server Reports in PPSSPP.

Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.

Game title Version Latest Report Message
RATATOUILLE v1.17.1 2024-09-23 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r7p0-00rel0 [Revision 96995]. 03f34444:40c00b29 HWX C T N LM Bones:4 Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:3 WScale 1 Cull #version 100 // Driver: Mali-450 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 03f34444:40c00b29 HWX C T N LM Bones:4 Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:3 WScale 1 Cull attribute mediump vec4 w1; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { mat4 skinMatrix = mul(w1.x, u_bone0) + mul(w1.y, u_bone1) + mul(w1.z, u_bone2) + mul(w1.w, u_bone3); vec3 skinnedpos = mul(vec4(position, 1.0), skinMatrix).xyz * 1.9921875; vec3 worldpos = mul(vec4(skinnedpos, 1.0), u_world).xyz; mediump vec3 skinnednormal = mul(vec4(normal, 0.0), skinMatrix).xyz * 1.9921875; mediump vec3 worldnormal = normalizeOr001(mul(vec4(skinnednormal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = color0.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1
RATATOUILLE v1.17.1 2024-09-16 sceNetAdhocMatchingInit(9816) at 088fc4e8
RATATOUILLE v1.17.1 2024-09-16 00000400=sceGeEdramSetAddrTranslation(00000800)
RATATOUILLE v1.17.1 2024-09-16 sceKernelLoadModule: unsupported options size=00000014, flags=09fffad0, pos=0, access=1, data=2, text=2
RATATOUILLE v1.17.4-1 2024-08-30 sceKernelCreateThread(name=sceCert_Loader): unsupported attributes 00001006
RATATOUILLE v1.17.4-1 2024-08-30 sceKernelLoadModule: unsupported options size=00000014, flags=fefefefe, pos=0, access=1, data=1, text=1
RATATOUILLE v1.17.4-1 2024-08-30 sceKernelLoadModule: unsupported options size=00000014, flags=4e49422e, pos=0, access=1, data=2, text=2
RATATOUILLE v1.17.1 2024-07-14 Jump to invalid address: 066790e0
RATATOUILLE v1.17.1 2024-07-14 Branch in Jump delay slot at 08e1b1c0 in block starting at 08e1a580
RATATOUILLE v1.17.1 2024-07-14 Jump to invalid address: 029fe380
RATATOUILLE v1.17.1 2024-07-14 MIPSCompileOp: Invalid instruction 00000041
RATATOUILLE v1.17.1 2024-07-14 Jump to invalid address: 013ee100
RATATOUILLE v1.17.1 2024-07-14 Jump to invalid address: 013ec100
RATATOUILLE v1.17.1 2024-07-14 MIPSCompileOp: Invalid instruction 00000038
RATATOUILLE v1.17.1 2024-07-14 Jump to invalid address: 05dadc60
RATATOUILLE v1.17.1 2024-07-14 Branch in Jump delay slot at 08e1b160 in block starting at 08e1a580
RATATOUILLE v1.17.1 2024-07-14 Jump to invalid address: 03f0e560
RATATOUILLE v1.17.1 2024-07-14 MIPSCompileOp: Invalid instruction 00000245
RATATOUILLE v1.17.1 2024-07-14 Jump to invalid address: 0386c300
RATATOUILLE v1.17.1 2024-07-14 MIPSCompileOp: Invalid instruction 0000ffff
RATATOUILLE v1.17.1 2024-07-14 Jump to invalid address: 05daa220
RATATOUILLE v1.17.1 2024-07-14 Branch in Jump delay slot at 08e1b0d0 in block starting at 08e1a580
RATATOUILLE v1.17.1 2024-07-14 Jump to invalid address: 03d70b20
RATATOUILLE v1.17.1 2024-07-14 Jump to invalid address: 0299fae0
RATATOUILLE v1.17.1 2024-07-14 Branch in Jump delay slot at 08e1b0c0 in block starting at 08e1a580
RATATOUILLE v1.17.1 2024-07-14 Jump to invalid address: 03d6fd00
RATATOUILLE v1.17.1 2024-07-14 Jump to invalid address: 03f0e360
RATATOUILLE v1.17.1 2024-07-14 Branch in Jump delay slot at 08e1b0a0 in block starting at 08e1a580
RATATOUILLE v1.17.1 2024-07-14 Jump to invalid address: 05d95f60
RATATOUILLE v1.17.1 2024-07-14 Jump to invalid address: 0386c100
RATATOUILLE v1.17.1 2024-07-14 Branch in Jump delay slot at 08e1b088 in block starting at 08e1a580
RATATOUILLE v1.17.1 2024-07-14 Jump to invalid address: 0386bf00
RATATOUILLE v1.17.1 2024-07-14 Branch in Jump delay slot at 08e1b084 in block starting at 08e1a580
RATATOUILLE v1.17.1 2024-07-14 Jump to invalid address: 0386c000
RATATOUILLE v1.17.1 2024-07-14 Branch in Jump delay slot at 08e1b080 in block starting at 08e1a580
RATATOUILLE v1.17.1 2024-07-14 Jump to invalid address: 0386be00
RATATOUILLE v1.17.1 2024-07-14 MIPSCompileOp: Invalid instruction 00000029
RATATOUILLE v1.17.1 2024-07-14 MIPSCompileOp: Invalid instruction 00000028
RATATOUILLE v1.17.1 2024-07-14 Jump to invalid address: 03d89020
RATATOUILLE v1.17.1 2024-07-14 Branch in Jump delay slot at 08e1b050 in block starting at 08e1a580
RATATOUILLE v1.17.1 2024-07-14 Jump to invalid address: 02b94600
RATATOUILLE v1.17.1 2024-07-14 Jump to invalid address: 0386c120
RATATOUILLE v1.17.1 2024-07-14 Branch in Jump delay slot at 08e1b010 in block starting at 08e1a580
RATATOUILLE v1.17.1 2024-07-14 Jump to invalid address: 0386bf20
RATATOUILLE v1.17.1 2024-07-14 Jump to invalid address: 02b94480
RATATOUILLE v1.17.1 2024-07-14 MIPSCompileOp: Invalid instruction 00000001
RATATOUILLE v1.17.1 2024-07-14 MIPSCompileOp: Invalid instruction 00000005
RATATOUILLE v1.17.1 2024-07-14 Branch in Jump delay slot at 08e1afe0 in block starting at 08e1a580
RATATOUILLE v1.17.1 2024-07-14 Jump to invalid address: 029fe2a0
RATATOUILLE v1.17.1 2024-07-14 Jump to invalid address: 0386c020
RATATOUILLE v1.17.1 2024-07-14 Branch in Jump delay slot at 08e1afd0 in block starting at 08e1a580
RATATOUILLE v1.17.1 2024-07-14 Jump to invalid address: 0386be20
RATATOUILLE v1.17.1 2024-07-07 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089d5550, pos=0, access=1, data=2, text=2
RATATOUILLE v1.17.1 2024-07-07 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08aa3328, pos=0, access=1, data=1, text=1
RATATOUILLE v1.17.1 2024-06-26 sceGeBreak(mode=1, unknown=09ffd5e0): unknown ptr (valid)
RATATOUILLE v1.17.1 2024-06-26 Could not setup streams, unexpected stream count: 61637
RATATOUILLE v1.17.1 2024-06-26 Unexpected mpeg first timestamp: 2c9ff09f8f9 / 3066590525689
RATATOUILLE v1.17.1 2024-07-04 Failed to read valid video stream data from header
RATATOUILLE v1.17.1 2024-06-16 Rendering to framebuffer offset at 04162000 +256x0 (stride 512)
RATATOUILLE v1.17.1-669-gd298c6f6f5 2024-06-15 Can't draw: No current render step. Step count: 0
RATATOUILLE v1.17.1 2024-04-15 sceKernelLoadModuleByID: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1
RATATOUILLE v1.17.1 2024-02-23 __KernelStopThread: thread 2626 does not exist (helper deleted)
RATATOUILLE v1.17 2024-02-01 sceKernelLoadModule: unsupported options size=00000014, flags=0881d51c, pos=0, access=1, data=1, text=1
RATATOUILLE v1.17 2024-01-30 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08bc6500, pos=0, access=1, data=2, text=2
RATATOUILLE v1.17 2024-01-30 sceKernelLoadModuleByID: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2
RATATOUILLE v1.9.3-80-g73bf6098e 2024-01-28 __KernelStopThread: thread 2771 does not exist
RATATOUILLE v1.9.3-80-g73bf6098e 2024-01-28 __KernelStopThread: thread 1065 does not exist
RATATOUILLE v1.11.3 2023-10-14 sceKernelCreateSema(RealMutex) unsupported options parameter, size = -559038737
RATATOUILLE v1.11.3 2023-10-14 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146162800
RATATOUILLE v1.11.3 2023-10-14 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 102464
RATATOUILLE v1.11.3 2023-10-14 sceGeBreak(mode=0, unknown=08dfeda8): unknown ptr (valid)
RATATOUILLE v1.15.4 2023-07-05 sceKernelLoadModule: unsupported options size=00000014, flags=08c98210, pos=0, access=1, data=2, text=2
RATATOUILLE v1.15.4 2023-07-05 sceKernelLoadModule: unsupported options size=00000014, flags=08caf9fc, pos=0, access=1, data=1, text=1
RATATOUILLE v1.15.3 2023-06-18 An uneaten prefix at end of block: 08ab2670
RATATOUILLE v1.15.3 2023-06-18 VTYPE with morph used: THRU=0 TC=2 COL=0 POS=2 NRM=1 WT=1 NW=8 IDX=2 MC=8
RATATOUILLE v1.14.4 2023-04-30 Ignoring possible texturing from framebuffer at 04154000 +0x136 / 256x272
RATATOUILLE v1.14.4 2023-04-17 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:128: 'comp' : redefinition ERROR: 0:129: 'type' : redefinition ERROR: 0:177: 'comp' : redefinition ERROR: 0:178: 'type' : redefinition ERROR: 0:226: 'comp' : redefinition ERROR: 0:227: 'type' : redefinition ERROR: 6 compilation errors. No code generated. 01000000:80010b39 HWX C T N LM Tex TexProjPos UVMtx Light: LightUberShader Cull #version 300 es // Driver: Adreno (TM) 305 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01000000:80010b39 HWX C T N LM Tex TexProjPos UVMtx Light: LightUberShader Cull in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = ((u_lightControl & (1u << 0x14u)) != 0x0u) ? color0 : u_matambientalpha; vec3 diffuseColor = ((u_lightControl & (1u << 0x15u)) != 0x0u) ? color0.rgb : u_matdiffuse; vec3 specularColor = ((u_lightControl & (1u << 0x16u)) != 0x0u) ? color0.rgb : u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; if ((u_lightControl & 1u) != 0x0u) { uint comp = (u_lightControl >> 0x04u) & 0x3u; uint type = (u_lightControl >> 0x06u) & 0x3u; if (type == 0x0u) { toLight = u_lightpos0; } else { toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; } ldot = dot(toLight, worldnormal); if (comp == 0x2u) { if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } } switch (int(type)) { case 1: lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); break; case 2: angle = length(u_lightdir0) == 0.0 ? 0.0 : dot(normalize(u_lightdir0), toLight); if (angle >= u_lightangle_spotCoef0.x) { lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightang
RATATOUILLE v1.14.4 2023-04-17 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:127: 'comp' : redefinition ERROR: 0:128: 'type' : redefinition ERROR: 0:176: 'comp' : redefinition ERROR: 0:177: 'type' : redefinition ERROR: 0:225: 'comp' : redefinition ERROR: 0:226: 'type' : redefinition ERROR: 6 compilation errors. No code generated. 01000000:80000b39 HWX C T N LM Tex Light: LightUberShader Cull #version 300 es // Driver: Adreno (TM) 305 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01000000:80000b39 HWX C T N LM Tex Light: LightUberShader Cull in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = ((u_lightControl & (1u << 0x14u)) != 0x0u) ? color0 : u_matambientalpha; vec3 diffuseColor = ((u_lightControl & (1u << 0x15u)) != 0x0u) ? color0.rgb : u_matdiffuse; vec3 specularColor = ((u_lightControl & (1u << 0x16u)) != 0x0u) ? color0.rgb : u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; if ((u_lightControl & 1u) != 0x0u) { uint comp = (u_lightControl >> 0x04u) & 0x3u; uint type = (u_lightControl >> 0x06u) & 0x3u; if (type == 0x0u) { toLight = u_lightpos0; } else { toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; } ldot = dot(toLight, worldnormal); if (comp == 0x2u) { if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } } switch (int(type)) { case 1: lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); break; case 2: angle = length(u_lightdir0) == 0.0 ? 0.0 : dot(normalize(u_lightdir0), toLight); if (angle >= u_lightangle_spotCoef0.x) { lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y
RATATOUILLE v1.14.4 2023-03-16 00000000=sceGeEdramSetAddrTranslation(00000000)
RATATOUILLE v1.14.4-674-gb3ce31c61 2023-03-09 00000400=sceGeEdramSetAddrTranslation(00000200)
RATATOUILLE v1.14.4 2023-03-09 MIPSCompileOp: Invalid instruction 000000bf
RATATOUILLE v1.14.4 2023-03-09 MIPSCompileOp: Invalid instruction 0098001e
RATATOUILLE v1.14.4 2023-03-09 MIPSCompileOp: Invalid instruction 0000003f
RATATOUILLE v1.14.4 2023-03-09 MIPSCompileOp: Invalid instruction 0000003e
RATATOUILLE v1.14.4 2023-03-09 MIPSCompileOp: Invalid instruction 0000003d
RATATOUILLE v1.14.4 2023-03-09 MIPSCompileOp: Invalid instruction 6bebeb3f
RATATOUILLE v1.14.4 2023-03-09 MIPSCompileOp: Invalid instruction 75f5f53f
RATATOUILLE v1.13.2 2023-03-07 __KernelStopThread: thread 308 does not exist
RATATOUILLE v1.13.2 2023-03-07 Unexpected mpeg first timestamp: d59a080000 / 917412249600
RATATOUILLE v1.14.4 2023-02-03 An uneaten prefix at end of block for 08c3a5d4
RATATOUILLE v1.14.2 2023-01-05 UI scissor out of bounds in MainScreen: 0,0-734,481 / 960,480
RATATOUILLE v1.14.2 2023-01-05 UI scissor out of bounds in GameSettingsScreen: 148,0-805,481 / 960,480
RATATOUILLE v1.17 2024-01-30 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
RATATOUILLE v1.16.6 2023-11-27 00000400=sceGeEdramSetAddrTranslation(00000400)
RATATOUILLE v1.13.2 2022-11-27 sceKernelLoadModule: unsupported options size=00000014, flags=08b10000, pos=0, access=1, data=1, text=1
RATATOUILLE v1.13.2 2022-11-14 Decoding texture from VRAM mirror at 042cc000 swizzle=0
RATATOUILLE v1.13.2 2022-11-10 Unimplemented HLE function sceKernelStopUnloadSelfModule
RATATOUILLE v1.13.2 2022-10-12 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144296812
RATATOUILLE v1.13.2 2022-10-12 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146185776
RATATOUILLE v1.14.4 2023-01-28 BREAK instruction hit