Recent logs - CRISIS CORE -FINAL FANTASY VII-

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Game title Version Latest Report Message
CRISIS CORE -FINAL FANTASY VII- v1.7.5 2019-03-18 sceDmacMemcpy(dest=08400020, src=098972c0, size=1597440): overlapping read
CRISIS CORE -FINAL FANTASY VII- v1.7.5 2019-03-18 sceDmacMemcpy(dest=08400020, src=09327700, size=276480): overlapping read
CRISIS CORE -FINAL FANTASY VII- v1.7.5 2019-03-18 sceDmacMemcpy(dest=09185a80, src=08400020, size=260096): overlapping read
CRISIS CORE -FINAL FANTASY VII- v1.7.5 2019-03-18 sceDmacMemcpy(dest=0865e320, src=09d4e140, size=12288): overlapping read
CRISIS CORE -FINAL FANTASY VII- v1.7.5 2019-03-18 sceDmacMemcpy(dest=08400020, src=09233080, size=260096): overlapping read
CRISIS CORE -FINAL FANTASY VII- v1.7.4 2019-03-17 sceDmacMemcpy(dest=095a2800, src=086a9aa0, size=157696): overlapping read
CRISIS CORE -FINAL FANTASY VII- v1.7.5 2019-03-17 sceDmacMemcpy(dest=087668c0, src=095b3800, size=176128): overlapping read
CRISIS CORE -FINAL FANTASY VII- v1.7.5 2019-03-17 sceDmacMemcpy(dest=0865c2e0, src=09d2b040, size=26624): overlapping read
CRISIS CORE -FINAL FANTASY VII- v1.7.5 2019-03-17 sceDmacMemcpy(dest=087d5ae0, src=09bd9300, size=63488): overlapping read
CRISIS CORE -FINAL FANTASY VII- v1.7.5 2019-03-17 sceDmacMemcpy(dest=087b8480, src=091b1680, size=108544): overlapping read
CRISIS CORE -FINAL FANTASY VII- v1.7.5 2019-03-17 sceDmacMemcpy(dest=09518f00, src=087cb900, size=172032): overlapping read
CRISIS CORE -FINAL FANTASY VII- v1.6.3 2019-03-16 sceDmacMemcpy(dest=09266e40, src=0841f140, size=260096): overlapping read
CRISIS CORE -FINAL FANTASY VII- v1.7.5 2019-03-16 sceDmacMemcpy(dest=09579100, src=0879ade0, size=163840): overlapping read
CRISIS CORE -FINAL FANTASY VII- v1.7.5 2019-03-16 sceDmacMemcpy(dest=08737dc0, src=09d240c0, size=30720): overlapping read
CRISIS CORE -FINAL FANTASY VII- v1.7.5 2019-03-15 sceDmacMemcpy(dest=08630520, src=0942ecc0, size=157696): overlapping read
CRISIS CORE -FINAL FANTASY VII- v1.7.5 2019-03-15 sceDmacMemcpy(dest=0847ea20, src=09213c80, size=159744): overlapping read
CRISIS CORE -FINAL FANTASY VII- v1.7.5 2019-03-15 sceDmacMemcpy(dest=095e0580, src=08400020, size=108544): overlapping read
CRISIS CORE -FINAL FANTASY VII- v1.7.5 2019-03-15 Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking fs: 00000000:00a1d022 Tex TexAlpha Fog 2x TFuncMod AlphaTest0 > #version 100 precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; varying vec4 v_color0; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); if (v.a < 0.002) discard; gl_FragColor = v; } vs: 07b75011:41800b14 HWX T N Fog Tex Bones:7 Light: 0: c:1 t:0 1: c:1 t:0 3: c:1 t:1 MatUp:7 WScale 3 (failed) #version 100 precision highp float; attribute mediump vec4 w1; attribute mediump vec3 w2; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform mat4 u_bone4; uniform mat4 u_bone5; uniform mat4 u_bone6; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { mat4 skinMatrix = w1.x * u_bone0 + w1.y * u_bone1 + w1.z * u_bone2 + w1.w * u_bone3 + w2.x * u_bone4 + w2.y * u_bone5 + w2.z * u_bone6; vec3 skinnedpos = (skinMatrix * vec4(position, 1.0)).xyz ; vec3 worldpos = (u_world * vec4(skinnedpos, 1.0)).xyz; mediump vec3 skinnednormal = (skinMatrix * vec4(normal, 0.0)).xyz ; mediump vec3 worldnormal = normalize((u_world * vec4(skinnednormal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = vec3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * (pow(ldot, u_matspecular.a) ); lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * (pow(ldot, u_matspecular.a) ); lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * u_matdiffuse) * ldot; ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (ldot > 0.0) lightSum1 += u_lightspecular3 * u_matspecular.rgb * (pow(ldot, u_matspecular.a) * lightScale); lightSum0.rgb += (u_lightambient3 * u_matambientalpha.rgb + diffuse) * lightScale; v_color0 = clamp(clamp(lightSum0, 0.0, 1.0) + vec4(lightSum1, 0.0), 0.0, 1.0); v_texcoord = vec3(texcoord.xy *
CRISIS CORE -FINAL FANTASY VII- v1.7.5 2019-03-15 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r5p0-01rel0 [Revision 96995]. 07b75011:41800b14 HWX T N Fog Tex Bones:7 Light: 0: c:1 t:0 1: c:1 t:0 3: c:1 t:1 MatUp:7 WScale 3 #version 100 precision highp float; attribute mediump vec4 w1; attribute mediump vec3 w2; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform mat4 u_bone4; uniform mat4 u_bone5; uniform mat4 u_bone6; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { mat4 skinMatrix = w1.x * u_bone0 + w1.y * u_bone1 + w1.z * u_bone2 + w1.w * u_bone3 + w2.x * u_bone4 + w2.y * u_bone5 + w2.z * u_bone6; vec3 skinnedpos = (skinMatrix * vec4(position, 1.0)).xyz ; vec3 worldpos = (u_world * vec4(skinnedpos, 1.0)).xyz; mediump vec3 skinnednormal = (skinMatrix * vec4(normal, 0.0)).xyz ; mediump vec3 worldnormal = normalize((u_world * vec4(skinnednormal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = vec3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * (pow(ldot, u_matspecular.a) ); lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * (pow(ldot, u_matspecular.a) ); lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * u_matdiffuse) * ldot; ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (ldot > 0.0) lightSum1 += u_lightspecular3 * u_matspecular.rgb * (pow(ldot, u_matspecular.a) * lightScale); lightSum0.rgb += (u_lightambient3 * u_matambientalpha.rgb + diffuse) * lightScale; v_color0 = clamp(clamp(lightSum0, 0.0, 1.0) + vec4(lightSum1, 0.0), 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMa
CRISIS CORE -FINAL FANTASY VII- v1.7.5 2019-03-14 sceDmacMemcpy(dest=09507a40, src=0861b280, size=176128): overlapping read
CRISIS CORE -FINAL FANTASY VII- v1.7.5 2019-03-09 sceDmacMemcpy(dest=09d1e980, src=08779c00, size=20480): overlapping read
CRISIS CORE -FINAL FANTASY VII- v1.7.5 2019-03-08 sceDmacMemcpy(dest=08400020, src=09884700, size=1597440): overlapping read
CRISIS CORE -FINAL FANTASY VII- v1.7.4 2019-03-04 sceDmacMemcpy(dest=084d9f20, src=09ca4540, size=43008): overlapping read
CRISIS CORE -FINAL FANTASY VII- v1.7.4 2019-03-02 sceDmacMemcpy(dest=09d650c0, src=086427e0, size=26624): overlapping read
CRISIS CORE -FINAL FANTASY VII- v1.7.4 2019-03-02 sceDmacMemcpy(dest=08400020, src=09419d80, size=258048): overlapping read
CRISIS CORE -FINAL FANTASY VII- v1.6.3-358-g17de6ad 2019-03-01 sceDmacMemcpy(dest=08412940, src=09c92480, size=43008): overlapping read
CRISIS CORE -FINAL FANTASY VII- v1.7.5 2019-02-28 sceDmacMemcpy(dest=0854c920, src=0926d640, size=258048): overlapping read
CRISIS CORE -FINAL FANTASY VII- v1.6.3-456-g6d0ed4ad0 2019-02-24 sceDmacMemcpy(dest=09569540, src=0864c460, size=163840): overlapping read
CRISIS CORE -FINAL FANTASY VII- v1.7.5 2019-02-23 sceDmacMemcpy(dest=0867a780, src=09d7b080, size=14336): overlapping read
CRISIS CORE -FINAL FANTASY VII- v1.6.3-456-g6d0ed4ad0 2019-02-22 sceDmacMemcpy(dest=0953d8c0, src=08400020, size=276480): overlapping read
CRISIS CORE -FINAL FANTASY VII- v1.7.5 2019-02-21 sceDmacMemcpy(dest=086802e0, src=09d59480, size=2048): overlapping read
CRISIS CORE -FINAL FANTASY VII- v1.7.5 2019-02-19 sceDmacMemcpy(dest=09136e80, src=08531880, size=276480): overlapping read
CRISIS CORE -FINAL FANTASY VII- v1.7.5-461-gfd9c7dfa3 2019-02-19 sceDmacMemcpy(dest=08605aa0, src=09286700, size=108544): overlapping read
CRISIS CORE -FINAL FANTASY VII- v1.7.5-461-gfd9c7dfa3 2019-02-19 Unknown GetPointer 00000000 PC 088073e0 LR 08000020
CRISIS CORE -FINAL FANTASY VII- v1.7.5-461-gfd9c7dfa3 2019-02-19 sceDmacMemcpy(dest=0921d680, src=087873c0, size=143360): overlapping read
CRISIS CORE -FINAL FANTASY VII- v1.7.5-461-gfd9c7dfa3 2019-02-19 sceDmacMemcpy(dest=092ba640, src=084df240, size=69632): overlapping read
CRISIS CORE -FINAL FANTASY VII- v1.7.5 2019-02-18 sceDmacMemcpy(dest=09184f00, src=085f52a0, size=727040): overlapping read
CRISIS CORE -FINAL FANTASY VII- v1.7.5-461-gfd9c7dfa3 2019-02-18 sceDmacMemcpy(dest=09387480, src=086632e0, size=157696): overlapping read
CRISIS CORE -FINAL FANTASY VII- v1.7.5-461-gfd9c7dfa3 2019-02-18 sceDmacMemcpy(dest=0919e040, src=084869e0, size=163840): overlapping read
CRISIS CORE -FINAL FANTASY VII- v1.6.3-492-g9fddfff66 2019-02-18 Error in shader program link: info: ERROR:LEX/PARSE-1 (line 23) Syntax error fs: 00001d83:00800022 Tex TexAlpha 2x ReplaceBlend_3A:6_B:7_Eq:0 TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); v.rgb = v.rgb * vec3(v.a * 2.0); v.a = v.a * 2.0; gl_FragColor = v; } vs: 00000000:00000918 HWX C T Tex #version 100 precision highp float; attribute vec3 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
CRISIS CORE -FINAL FANTASY VII- v1.6.3-492-g9fddfff66 2019-02-18 Error in shader program link: info: ERROR:LEX/PARSE-1 (line 23) Syntax error fs: 00000000:00800002 Tex 2x TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); gl_FragColor = v; } vs: 00000000:00000918 HWX C T Tex #version 100 precision highp float; attribute vec3 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
CRISIS CORE -FINAL FANTASY VII- v1.6.3-492-g9fddfff66 2019-02-18 Error in shader program link: info: ERROR:LEX/PARSE-1 (line 26) Syntax error fs: 00000000:00a1d022 Tex TexAlpha Fog 2x TFuncMod AlphaTest0 > #version 100 precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; varying vec4 v_color0; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); if (v.a < 0.002) discard; gl_FragColor = v; } vs: 00000000:0000091c HWX C T Fog Tex #version 100 precision highp float; attribute vec3 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
CRISIS CORE -FINAL FANTASY VII- v1.6.3-492-g9fddfff66 2019-02-18 Error in shader program link: info: ERROR:LEX/PARSE-1 (line 57) Syntax error fs: 00000000:00a1d022 Tex TexAlpha Fog 2x TFuncMod AlphaTest0 > #version 100 precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; varying vec4 v_color0; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); if (v.a < 0.002) discard; gl_FragColor = v; } vs: 01370011:00000b14 HWX T N Fog Tex Light: 0: c:1 t:0 1: c:1 t:0 MatUp:7 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = vec3(0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * (pow(ldot, u_matspecular.a) ); lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * (pow(ldot, u_matspecular.a) ); lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(clamp(lightSum0, 0.0, 1.0) + vec4(lightSum1, 0.0), 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
CRISIS CORE -FINAL FANTASY VII- v1.6.3-492-g9fddfff66 2019-02-18 Error in shader program link: info: ERROR:LEX/PARSE-1 (line 22) Syntax error fs: 00002982:00800022 Tex TexAlpha 2x ReplaceBlend_2A:6_B:10_Eq:0 TFuncMod #version 100 precision lowp float; uniform sampler2D tex; uniform vec3 u_blendFixB; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); v.rgb = v.rgb * vec3(v.a * 2.0); gl_FragColor = v; } vs: 00000000:00000910 HWX T Tex #version 100 precision highp float; attribute vec3 position; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
CRISIS CORE -FINAL FANTASY VII- v1.6.3-492-g9fddfff66 2019-02-18 Error in shader program link: info: ERROR:LEX/PARSE-1 (line 26) Syntax error fs: 00000000:00a00002 Tex Fog 2x TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); gl_FragColor = v; } vs: 00000000:0000091c HWX C T Fog Tex #version 100 precision highp float; attribute vec3 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
CRISIS CORE -FINAL FANTASY VII- v1.6.3-492-g9fddfff66 2019-02-18 Error in shader program link: info: ERROR:LEX/PARSE-1 (line 57) Syntax error fs: 00000000:00a00002 Tex Fog 2x TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); gl_FragColor = v; } vs: 01370011:00000b14 HWX T N Fog Tex Light: 0: c:1 t:0 1: c:1 t:0 MatUp:7 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = vec3(0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * (pow(ldot, u_matspecular.a) ); lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * (pow(ldot, u_matspecular.a) ); lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(clamp(lightSum0, 0.0, 1.0) + vec4(lightSum1, 0.0), 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
CRISIS CORE -FINAL FANTASY VII- v1.6.3-492-g9fddfff66 2019-02-18 Error in shader program link: info: ERROR:LEX/PARSE-1 (line 22) Syntax error fs: 00002982:00800002 Tex 2x ReplaceBlend_2A:6_B:10_Eq:0 TFuncMod #version 100 precision lowp float; uniform sampler2D tex; uniform vec3 u_blendFixB; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); v.rgb = v.rgb * vec3(v.a * 2.0); gl_FragColor = v; } vs: 00000000:00000910 HWX T Tex #version 100 precision highp float; attribute vec3 position; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
CRISIS CORE -FINAL FANTASY VII- v1.6.3-492-g9fddfff66 2019-02-18 Error in shader program link: info: ERROR:LEX/PARSE-1 (line 23) Syntax error fs: 00002982:00800022 Tex TexAlpha 2x ReplaceBlend_2A:6_B:10_Eq:0 TFuncMod #version 100 precision lowp float; uniform sampler2D tex; uniform vec3 u_blendFixB; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); v.rgb = v.rgb * vec3(v.a * 2.0); gl_FragColor = v; } vs: 00000000:00000918 HWX C T Tex #version 100 precision highp float; attribute vec3 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
CRISIS CORE -FINAL FANTASY VII- v1.6.3-492-g9fddfff66 2019-02-18 Error in shader program link: info: ERROR:LEX/PARSE-1 (line 22) Syntax error fs: 00001d83:00800022 Tex TexAlpha 2x ReplaceBlend_3A:6_B:7_Eq:0 TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); v.rgb = v.rgb * vec3(v.a * 2.0); v.a = v.a * 2.0; gl_FragColor = v; } vs: 00000000:00000910 HWX T Tex #version 100 precision highp float; attribute vec3 position; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
CRISIS CORE -FINAL FANTASY VII- v1.6.3-492-g9fddfff66 2019-02-18 Error in shader program link: info: ERROR:LEX/PARSE-1 (line 22) Syntax error fs: 00004000:0021d000 Fog Flat AlphaTest0 > #version 100 precision lowp float; uniform sampler2D testtex; varying vec4 v_color0; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; void main() { vec4 v = v_color0 ; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); if (v.a < 0.002) discard; gl_FragColor = v; } vs: 40000000:00000b04 HWX T N Fog Flat #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = u_matambientalpha; v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
CRISIS CORE -FINAL FANTASY VII- v1.6.3-492-g9fddfff66 2019-02-18 Error in shader program link: info: ERROR:LEX/PARSE-1 (line 23) Syntax error fs: 00000000:0081d022 Tex TexAlpha 2x TFuncMod AlphaTest0 > #version 100 precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); if (v.a < 0.002) discard; gl_FragColor = v; } vs: 00000000:00000918 HWX C T Tex #version 100 precision highp float; attribute vec3 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
CRISIS CORE -FINAL FANTASY VII- v1.6.3-492-g9fddfff66 2019-02-18 Error in shader program link: info: ERROR:LEX/PARSE-1 (line 23) Syntax error fs: 00002982:00800002 Tex 2x ReplaceBlend_2A:6_B:10_Eq:0 TFuncMod #version 100 precision lowp float; uniform sampler2D tex; uniform vec3 u_blendFixB; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); v.rgb = v.rgb * vec3(v.a * 2.0); gl_FragColor = v; } vs: 00000000:00000918 HWX C T Tex #version 100 precision highp float; attribute vec3 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
CRISIS CORE -FINAL FANTASY VII- v1.6.3-492-g9fddfff66 2019-02-18 Error in shader program link: info: ERROR:LEX/PARSE-1 (line 19) Syntax error fs: 00002982:00000000 ReplaceBlend_2A:6_B:10_Eq:0 #version 100 precision lowp float; uniform vec3 u_blendFixB; varying vec4 v_color0; void main() { vec4 v = v_color0 ; v.rgb = v.rgb * vec3(v.a * 2.0); gl_FragColor = v; } vs: 00000000:00000108 HWX C #version 100 precision highp float; attribute vec3 position; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = color0; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
CRISIS CORE -FINAL FANTASY VII- v1.7.5 2019-02-17 sceDmacMemcpy(dest=0860eb60, src=09549e00, size=67584): overlapping read
CRISIS CORE -FINAL FANTASY VII- v1.7.5-438-gccfcbc746 2019-02-17 sceDmacMemcpy(dest=086a8320, src=0927e9c0, size=573440): overlapping read
CRISIS CORE -FINAL FANTASY VII- v1.7.5-438-gccfcbc746 2019-02-17 sceDmacMemcpy(dest=08493200, src=0935d000, size=124928): overlapping read
CRISIS CORE -FINAL FANTASY VII- v1.7.5-438-gccfcbc746 2019-02-17 sceDmacMemcpy(dest=084a4960, src=09d88500, size=34816): overlapping read
CRISIS CORE -FINAL FANTASY VII- v1.7.5 2019-02-16 sceDmacMemcpy(dest=0850b060, src=09b820c0, size=59392): overlapping read
CRISIS CORE -FINAL FANTASY VII- v1.7.5 2019-02-16 sceDmacMemcpy(dest=091a0a40, src=08400020, size=260096): overlapping read
CRISIS CORE -FINAL FANTASY VII- v1.7.5 2019-02-16 sceDmacMemcpy(dest=08400020, src=091a7ec0, size=260096): overlapping read
CRISIS CORE -FINAL FANTASY VII- v1.7.5-438-gccfcbc746 2019-02-16 sceDmacMemcpy(dest=08732720, src=09d56b80, size=26624): overlapping read
CRISIS CORE -FINAL FANTASY VII- v1.7.5-438-gccfcbc746 2019-02-16 sceDmacMemcpy(dest=0923ae80, src=0848b9a0, size=143360): overlapping read
CRISIS CORE -FINAL FANTASY VII- v1.7.5-438-gccfcbc746 2019-02-16 sceDmacMemcpy(dest=0848b9a0, src=0923ae80, size=143360): overlapping read
CRISIS CORE -FINAL FANTASY VII- v1.7.5-438-gccfcbc746 2019-02-16 sceDmacMemcpy(dest=086b0160, src=09d7e280, size=38912): overlapping read
CRISIS CORE -FINAL FANTASY VII- v1.7.5-438-gccfcbc746 2019-02-15 sceDmacMemcpy(dest=094bf2c0, src=085d1120, size=155648): overlapping read
CRISIS CORE -FINAL FANTASY VII- v1.7.5-438-gccfcbc746 2019-02-14 sceDmacMemcpy(dest=09289f00, src=08400020, size=276480): overlapping read
CRISIS CORE -FINAL FANTASY VII- v1.7.5-438-gccfcbc746 2019-02-14 sceDmacMemcpy(dest=094af780, src=08400020, size=276480): overlapping read
CRISIS CORE -FINAL FANTASY VII- v1.7.5 2019-02-13 sceDmacMemcpy(dest=08400020, src=091af4c0, size=100352): overlapping read
CRISIS CORE -FINAL FANTASY VII- v1.7.5-438-gccfcbc746 2019-02-13 sceDmacMemcpy(dest=086bb4c0, src=09d89240, size=6144): overlapping read
CRISIS CORE -FINAL FANTASY VII- v1.7.5-438-gccfcbc746 2019-02-13 sceDmacMemcpy(dest=085fb560, src=0960e000, size=573440): overlapping read
CRISIS CORE -FINAL FANTASY VII- v1.7.5-438-gccfcbc746 2019-02-13 sceDmacMemcpy(dest=0848a080, src=09295bc0, size=256000): overlapping read
CRISIS CORE -FINAL FANTASY VII- v1.7.5-438-gccfcbc746 2019-02-12 sceDmacMemcpy(dest=092c6ec0, src=084cbb60, size=276480): overlapping read
CRISIS CORE -FINAL FANTASY VII- v1.6.3-492-g9fddfff66 2019-02-12 sceDmacMemcpy(dest=086664e0, src=094a6180, size=477184): overlapping read
CRISIS CORE -FINAL FANTASY VII- v1.7.5 2019-02-11 sceDmacMemcpy(dest=0863e400, src=09899fc0, size=1597440): overlapping read
CRISIS CORE -FINAL FANTASY VII- v1.7.5 2019-02-10 sceDmacMemcpy(dest=085a62e0, src=09cf88c0, size=28672): overlapping read
CRISIS CORE -FINAL FANTASY VII- v1.7.5-424-gd15e71915 2019-02-10 sceDmacMemcpy(dest=0959aec0, src=084779c0, size=176128): overlapping read
CRISIS CORE -FINAL FANTASY VII- v1.7.5-424-gd15e71915 2019-02-10 sceDmacMemcpy(dest=094cac40, src=087967a0, size=423936): overlapping read
CRISIS CORE -FINAL FANTASY VII- v1.7.5-424-gd15e71915 2019-02-10 sceDmacMemcpy(dest=0959aec0, src=085ab220, size=94208): overlapping read
CRISIS CORE -FINAL FANTASY VII- v1.7.5-424-gd15e71915 2019-02-10 sceDmacMemcpy(dest=09583e40, src=087967a0, size=155648): overlapping read
CRISIS CORE -FINAL FANTASY VII- v1.7.5-424-gd15e71915 2019-02-10 sceDmacMemcpy(dest=091b9640, src=08400020, size=276480): overlapping read
CRISIS CORE -FINAL FANTASY VII- v1.7.5-424-gd15e71915 2019-02-10 sceDmacMemcpy(dest=09583e40, src=0844fae0, size=249856): overlapping read
CRISIS CORE -FINAL FANTASY VII- v1.7.5-424-gd15e71915 2019-02-09 sceDmacMemcpy(dest=09591c00, src=085e7160, size=212992): overlapping read
CRISIS CORE -FINAL FANTASY VII- v1.7.5-424-gd15e71915 2019-02-09 sceDmacMemcpy(dest=093cef00, src=086772a0, size=176128): overlapping read
CRISIS CORE -FINAL FANTASY VII- v1.7.5-424-gd15e71915 2019-02-08 sceDmacMemcpy(dest=09d4f240, src=0846da40, size=59392): overlapping read
CRISIS CORE -FINAL FANTASY VII- v1.7.5-424-gd15e71915 2019-02-08 sceDmacMemcpy(dest=0943b280, src=08619380, size=249856): overlapping read
CRISIS CORE -FINAL FANTASY VII- v1.7.5-424-gd15e71915 2019-02-08 sceDmacMemcpy(dest=09594100, src=08721ce0, size=155648): overlapping read
CRISIS CORE -FINAL FANTASY VII- v1.7.5-424-gd15e71915 2019-02-08 sceDmacMemcpy(dest=08721ce0, src=09442900, size=155648): overlapping read
CRISIS CORE -FINAL FANTASY VII- v1.7.5-424-gd15e71915 2019-02-08 sceDmacMemcpy(dest=09426280, src=0875b580, size=176128): overlapping read
CRISIS CORE -FINAL FANTASY VII- v1.7.1 2019-02-08 sceDmacMemcpy(dest=0958a7c0, src=086d02c0, size=161792): overlapping read
CRISIS CORE -FINAL FANTASY VII- v1.7.5-424-gd15e71915 2019-02-08 sceDmacMemcpy(dest=093e1600, src=0849baa0, size=122880): overlapping read
CRISIS CORE -FINAL FANTASY VII- v1.7.5-424-gd15e71915 2019-02-08 sceDmacMemcpy(dest=0944c300, src=0875b580, size=79872): overlapping read
CRISIS CORE -FINAL FANTASY VII- v1.7.5-424-gd15e71915 2019-02-08 sceDmacMemcpy(dest=0944fcc0, src=086c3cc0, size=122880): overlapping read
CRISIS CORE -FINAL FANTASY VII- v1.7.5-424-gd15e71915 2019-02-07 sceDmacMemcpy(dest=09d495c0, src=08777cc0, size=59392): overlapping read
CRISIS CORE -FINAL FANTASY VII- v1.7.5-424-gd15e71915 2019-02-07 sceDmacMemcpy(dest=08656bc0, src=095258c0, size=176128): overlapping read
CRISIS CORE -FINAL FANTASY VII- v1.7.5-403-g128c0adc3 2019-02-06 sceDmacMemcpy(dest=084eca60, src=09515200, size=143360): overlapping read
CRISIS CORE -FINAL FANTASY VII- v1.7.5-403-g128c0adc3 2019-02-06 sceDmacMemcpy(dest=0874a4a0, src=09d25700, size=8192): overlapping read
CRISIS CORE -FINAL FANTASY VII- v1.7.5-403-g128c0adc3 2019-02-06 sceDmacMemcpy(dest=095b4bc0, src=0847c1e0, size=122880): overlapping read
CRISIS CORE -FINAL FANTASY VII- v1.7.5-403-g128c0adc3 2019-02-06 sceDmacMemcpy(dest=09534e00, src=084771c0, size=108544): overlapping read
CRISIS CORE -FINAL FANTASY VII- v1.7.5-403-g128c0adc3 2019-02-05 sceDmacMemcpy(dest=09d31840, src=087c6080, size=18432): overlapping read
CRISIS CORE -FINAL FANTASY VII- v1.7.1 2019-02-05 sceDmacMemcpy(dest=087483e0, src=09cb0f80, size=20480): overlapping read