Recent logs - FIFA 09

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Game title Version Latest Report Message
FIFA 09 v1.6.3-492-g9fddfff66 2020-06-13 WriteToHardware: Invalid address 00000000 near PC 08b47308 LR 08b47308
FIFA 09 v1.6.3-492-g9fddfff66 2020-03-11 800200d3=sceKernelStartThread(278, -559038737, deadbeef): bad thread argument pointer/length deadbeef / deadbeef
FIFA 09 v1.6.3-492-g9fddfff66 2020-03-11 Crazy nidData address 006396a8, skipping entire module
FIFA 09 v1.6.3-492-g9fddfff66 2020-03-11 Crazy nidData address 00639690, skipping entire module
FIFA 09 v1.6.3-492-g9fddfff66 2020-03-11 Crazy nidData address 006397cc, skipping entire module
FIFA 09 v1.6.3-492-g9fddfff66 2020-03-11 Crazy nidData address 006398cc, skipping entire module
FIFA 09 v1.6.3-492-g9fddfff66 2020-03-11 Crazy nidData address 00639600, skipping entire module
FIFA 09 v1.6.3-492-g9fddfff66 2020-03-11 Crazy nidData address 006395e8, skipping entire module
FIFA 09 v1.6.3-492-g9fddfff66 2020-03-11 Crazy nidData address 006398f4, skipping entire module
FIFA 09 v1.6.3-492-g9fddfff66 2020-03-11 Crazy nidData address 00639834, skipping entire module
FIFA 09 v1.6.3-492-g9fddfff66 2020-03-11 Crazy nidData address 006396b0, skipping entire module
FIFA 09 v1.6.3-492-g9fddfff66 2020-03-11 Crazy nidData address 006397ec, skipping entire module
FIFA 09 v1.6.3-492-g9fddfff66 2020-03-11 Crazy nidData address 006395c0, skipping entire module
FIFA 09 v1.6.3-492-g9fddfff66 2020-03-11 Crazy nidData address 006397e0, skipping entire module
FIFA 09 v1.6.3-492-g9fddfff66 2020-03-11 Crazy nidData address 006395d0, skipping entire module
FIFA 09 v1.6.3-492-g9fddfff66 2020-03-11 Crazy nidData address 006399a8, skipping entire module
FIFA 09 v1.6.3-492-g9fddfff66 2020-03-11 Crazy nidData address 00639644, skipping entire module
FIFA 09 v1.6.3-492-g9fddfff66 2020-03-11 Crazy nidData address 00639618, skipping entire module
FIFA 09 v1.6.3-492-g9fddfff66 2020-03-11 Crazy nidData address 006399c4, skipping entire module
FIFA 09 v1.6.3-492-g9fddfff66 2020-03-11 Crazy nidData address 006396bc, skipping entire module
FIFA 09 v1.6.3-492-g9fddfff66 2020-03-11 Crazy nidData address 006395d8, skipping entire module
FIFA 09 v1.6.3-492-g9fddfff66 2020-03-11 Module linking debug info: sceUmdUser ver=0011, flags=4001, size=5, numVars=0, numFuncs=6, nidData=08e3d9c4, firstSym=08e3d094, varData=00000000, extra=00000000 sceRtc ver=0011, flags=4001, size=5, numVars=0, numFuncs=7, nidData=08e3d9a8, firstSym=08e3d05c, varData=00000000, extra=00000000 sceUtility ver=0011, flags=4001, size=5, numVars=0, numFuncs=19, nidData=08e3d95c, firstSym=08e3cfc4, varData=00000000, extra=00000000 IoFileMgrForUser ver=0011, flags=4001, size=5, numVars=0, numFuncs=16, nidData=08e3d91c, firstSym=08e3cf44, varData=00000000, extra=00000000 LoadExecForUser ver=0011, flags=4001, size=5, numVars=0, numFuncs=2, nidData=08e3d914, firstSym=08e3cf34, varData=00000000, extra=00000000 ModuleMgrForUser ver=0011, flags=4001, size=5, numVars=0, numFuncs=8, nidData=08e3d8f4, firstSym=08e3cef4, varData=00000000, extra=00000000 StdioForUser ver=0011, flags=4001, size=5, numVars=0, numFuncs=3, nidData=08e3d8e8, firstSym=08e3cedc, varData=00000000, extra=00000000 SysMemUserForUser ver=0011, flags=4000, size=5, numVars=0, numFuncs=7, nidData=08e3d8cc, firstSym=08e3cea4, varData=00000000, extra=00000000 ThreadManForUser ver=0011, flags=4001, size=5, numVars=0, numFuncs=38, nidData=08e3d834, firstSym=08e3cd74, varData=00000000, extra=00000000 UtilsForUser ver=0011, flags=4001, size=5, numVars=0, numFuncs=7, nidData=08e3d818, firstSym=08e3cd3c, varData=00000000, extra=00000000 sceSuspendForUser ver=0011, flags=4000, size=5, numVars=0, numFuncs=5, nidData=08e3d804, firstSym=08e3cd14, varData=00000000, extra=00000000 scePower ver=0011, flags=4001, size=5, numVars=0, numFuncs=3, nidData=08e3d7f8, firstSym=08e3ccfc, varData=00000000, extra=00000000 sceCtrl ver=0011, flags=4001, size=5, numVars=0, numFuncs=3, nidData=08e3d7ec, firstSym=08e3cce4, varData=00000000, extra=00000000 sceDisplay ver=0011, flags=4001, size=5, numVars=0, numFuncs=3, nidData=08e3d7e0, firstSym=08e3cccc, varData=00000000, extra=00000000 sceGe_user ver=0011, flags=4001, size=5, numVars=0, numFuncs=5, nidData=08e3d7cc, firstSym=08e3cca4, varData=00000000, extra=00000000 sceAtrac3plus ver=0011, flags=0009, size=5, numVars=0, numFuncs=8, nidData=08e3d7ac, firstSym=08e3cc64, varData=00000000, extra=00000000 sceAudio ver=0011, flags=4001, size=5, numVars=0, numFuncs=11, nidData=08e3d780, firstSym=08e3cc0c, varData=00000000, extra=00000000 sceSasCore ver=0011, flags=4009, size=5, numVars=0, numFuncs=26, nidData=08e3d718, firstSym=08e3cb3c, varData=00000000, extra=00000000 sceMpeg ver=0011, flags=0009, size=5, numVars=0, numFuncs=23, nidData=08e3d6bc, firstSym=08e3ca84, varData=00000000, extra=00000000 InterruptManager ver=0011, flags=4000, size=5, numVars=0, numFuncs=3, nidData=08e3d6b0, firstSym=08e3ca6c, varData=00000000, extra=00000000 sceWlanDrv ver=0011, flags=4001, size=5, numVars=0, numFuncs=2, nidData=08e3d6a8, firstSym=08e3ca5c, varData=00000000, extra=00000000 sceNetAdhoc ver=0011, flags=0009, size=5, numVars=0, numFuncs=6, nidData=08e3d690, firstSym=08e3ca2c, varData=00000000, extra=00000000 sceNetInet ver=0011, flags=0009, size=5, numVars=0, numFuncs=19, nidData=08e3d644, firstSym=08e3c994, varData=00000000, extra=00000000 sceNetAdhocctl ver=0011, flags=0009, size=5, numVars=0, numFuncs=11, nidData=08e3d618, firstSym=08e3c93c, varData=00000000, extra=00000000 sceNetApctl ver=0011, flags=0009, size=5, numVars=0, numFuncs=6, nidData=08e3d600, firstSym=08e3c90c, varData=00000000, extra=00000000 sceNetResolver ver=0011, flags=0009, size=5, numVars=0, numFuncs=6, nidData=08e3d5e8, firstSym=08e3c8dc, varData=00000000, extra=00000000 sceNet ver=0011, flags=0009, size=5, numVars=0, numFuncs=4, nidData=08e3d5d8, firstSym=08e3c8bc, varData=00000000, extra=00000000 sceImpose ver=0011, flags=4001, size=5, numVars=0, numFuncs=2, nidData=08e3d5d0, firstSym=08e3c8ac, varData=00000000, extra=00000000 sceUsb ver=0011, flags=4001, size=5, numVars=0, numFuncs=4, nidData=08e3d5c0, firstSym=08e3c88c, varData=00000000, extra=00000000 Kernel_Library ver=0011, flags=0001, size=5, numVars=0, numFuncs=2, nidData=08e3d5b8, firstSym=08e3c87c, varData=00000000, extra=00000000
FIFA 09 v1.6.3-492-g9fddfff66 2020-03-11 Crazy nidData address 00639718, skipping entire module
FIFA 09 v1.6.3-492-g9fddfff66 2020-03-11 Crazy nidData address 00639780, skipping entire module
FIFA 09 v1.6.3-492-g9fddfff66 2020-03-11 Crazy nidData address 006398e8, skipping entire module
FIFA 09 v1.6.3-492-g9fddfff66 2020-03-11 Crazy nidData address 00639804, skipping entire module
FIFA 09 v1.6.3-492-g9fddfff66 2020-03-11 Crazy nidData address 0063995c, skipping entire module
FIFA 09 v1.6.3-492-g9fddfff66 2020-03-11 Crazy nidData address 0063991c, skipping entire module
FIFA 09 v1.6.3-492-g9fddfff66 2020-03-11 Crazy nidData address 00639818, skipping entire module
FIFA 09 v1.6.3-492-g9fddfff66 2020-03-11 Crazy nidData address 006397ac, skipping entire module
FIFA 09 v1.6.3-492-g9fddfff66 2020-03-11 Crazy nidData address 006397f8, skipping entire module
FIFA 09 v1.6.3-492-g9fddfff66 2020-03-11 Crazy nidData address 00639914, skipping entire module
FIFA 09 v1.9.4 2020-07-03 Render to texture with different strides 128 != 256
FIFA 09 v1.8.0 2019-06-08 Video out requested, not supported: mode=0 size=0,0
FIFA 09 v1.9.4 2020-04-21 Unknown GetPointer 00000000 PC 08ac5954 LR 08000020
FIFA 09 v1.7.4 2019-02-13 Error in shader compilation: info: 0:384: L0002: No matching function for call to 'mul' 0:388: L0001: else statement not preceded by if postshader // PPSSPP: Grabbed from Processing and slightly modified. // FXAA shader, GLSL code adapted from: // http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA // Whitepaper describing the technique: // http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf //====================================================================================================================================================================== //Extra options: #define FXAA 0 //ON:1/OFF:0 /default FXAA, info above //there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters #define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ #define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define samples 4 //Default: 4 /higher = more glow, worser performance #define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality #define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts #define Bpower 0.5 //Default: 0.5 /amount of bloom mixed //================ #define COLORED 0 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.5 //Default: 0.5 /amount of effect mixed //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 7.5 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 1 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ #define SHADEBOOST 0 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057 #define saturation 1.0 //Default: 1.0 //negative will look like inverted colors shader #define brightness 1.0 //Default: 1.0 #define contrast 1.0 //Default: 1.0 //negative will be... well negative;p #define red 1.0 //Default: 1.0 #define green 1.0 //Default: 1.0 #define blue 1.0 //Default: 1.0 //Shadeboost presets: //Shadeboost must be activated, presets override options above int SEPIA = 0; //Moody coolors:) int GRAYSCALE = 0; //Just for lols? int NEGATIVE = 0; //As above int PSPCOLORS = 0; //Makes the colors as on older PSP screens(colder) //All presets are simple switch ON:1/OFF:0, //================ #define GAMMA 0 //simple gamma function after reading http://filmicgames.com/archives/299 #define correction 1.0 //Default: 1.0 //================ #define SCANLINES 0 //Ugly lines which never existed on psp, yet are popular among some people(I had to, sorry:P) #define SLsize 1 //Default: 1 /basically sets how wide each line is, from 1 to looks_weird_when_too_high #define SLcolor 2.8 //Default: 2.8 /brightens scree
FIFA 09 v1.9.4 2020-03-27 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09ee2b64, 4, 00000000, 0)
FIFA 09 v1.9.4 2020-07-03 Unimplemented HLE function sceNetResolverTerm
FIFA 09 v1.9.4 2020-03-28 Render to texture with different strides 256 != 128
FIFA 09 v1.7.5 2020-06-28 Render to texture with incompatible formats 3 != 1 at 00000000
FIFA 09 v1.9.4 2020-07-05 Render to texture with incompatible formats 3 != 1 at 04000000
FIFA 09 v1.9.4 2020-07-05 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 16