Recent logs - DRAGONBALL: EVOLUTION

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DRAGONBALL: EVOLUTION v1.9.4 2020-02-19 Error in shader compilation: info: Fragment shader compilation failed. ERROR: 0:348: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (or there is no acceptable conversion) ERROR: 0:348: '+' : wrong operand types no operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:348: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (or there is no acceptable conversion) ERROR: 0:348: '+' : wrong operand types no operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:351: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right op postshader // PPSSPP: Grabbed from Processing and slightly modified. // FXAA shader, GLSL code adapted from: // http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA // Whitepaper describing the technique: // http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf //====================================================================================================================================================================== //Extra options: #define FXAA 0 //ON:1/OFF:0 /default FXAA, info above //there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters #define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ #define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define samples 4 //Default: 4 /higher = more glow, worser performance #define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality #define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts #define Bpower 0.5 //Default: 0.5 /amount of bloom mixed //================ #define COLORED 0 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.5 //Default: 0.5 /amount of effect mixed //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 7.5 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 1 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ #define SHADEBOOST 0 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057 #define saturation 1.0 //Default: 1.0 //negative will look like inverted colors shader #define brightness 1.0 //Default: 1.0 #define contrast 1.0 //Default: 1.0 //negative will be... well negative;p #define red
DRAGONBALL: EVOLUTION v1.9.4 2020-02-05 Unknown syscall in known module 'IoFileMgrForUser': 0x05572a5f
DRAGONBALL: EVOLUTION v1.9.4 2020-02-05 Unknown syscall in known module 'ThreadManForUser': 0x71ec4271
DRAGONBALL: EVOLUTION v1.9.4 2020-02-05 Unknown syscall in known module 'sceAudio': 0x20628e6f
DRAGONBALL: EVOLUTION v1.9.4 2019-11-16 sceKernelLoadModuleByID: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2
DRAGONBALL: EVOLUTION v1.9.4 2019-11-16 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08bc6500, pos=0, access=1, data=2, text=2
DRAGONBALL: EVOLUTION v1.9.3 2019-10-11 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=1, data=2, text=2
DRAGONBALL: EVOLUTION v1.8.0 2019-06-16 sceGeBreak(mode=0, unknown=08a6ac58): unknown ptr (valid)
DRAGONBALL: EVOLUTION v1.8.0 2019-06-16 An uneaten prefix at end of block: 0893bd34
DRAGONBALL: EVOLUTION v1.8.0 2019-06-16 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
DRAGONBALL: EVOLUTION v1.9.4 2020-02-14 Unknown GetPointer 00000000 PC 08903df8 LR 08000030
DRAGONBALL: EVOLUTION v1.9.4 2020-03-25 Unknown GetPointer 00000000 PC 08000000 LR 08000000
DRAGONBALL: EVOLUTION v1.9.4 2020-03-26 Unknown GetPointer 00000000 PC 0893289c LR 0893289c
DRAGONBALL: EVOLUTION v1.8.0 2019-03-19 Unknown GetPointer 00000000 PC 088ebff4 LR 08000030
DRAGONBALL: EVOLUTION v1.6.3-492-g9fddfff66 2019-02-06 FBO using existing buffer as depthbuffer, 00044000/00088000 and 00088000/00088000
DRAGONBALL: EVOLUTION v1.6.3-492-g9fddfff66 2019-02-06 FBO using existing buffer as depthbuffer, 00000000/00088000 and 00088000/00088000
DRAGONBALL: EVOLUTION v1.9.4 2020-02-05 Unknown syscall in known module 'sceAudio': 0x46ebb729
DRAGONBALL: EVOLUTION v1.7.2 2018-12-05 Savedata version requested on save: 3
DRAGONBALL: EVOLUTION v1.7.5 2019-01-23 Savedata version requested: 3
DRAGONBALL: EVOLUTION v1.9.4 2019-12-23 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2
DRAGONBALL: EVOLUTION v1.9.4 2019-12-23 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1
DRAGONBALL: EVOLUTION v1.7.5 2018-12-24 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 00000000
DRAGONBALL: EVOLUTION v1.8.0 2019-09-02 GL ran out of GPU memory; switching to low memory mode
DRAGONBALL: EVOLUTION v1.6.3 2018-06-24 WriteToHardware: Invalid address 001711a8 near PC 0880f29c LR 0880f29c
DRAGONBALL: EVOLUTION v1.8.0 2020-03-11 WriteToHardware: Invalid address 00000000 near PC 0880f29c LR 0880f29c
DRAGONBALL: EVOLUTION v1.6.3 2018-08-25 WriteToHardware: Invalid address 000005e0 near PC 08000000 LR 08000000
DRAGONBALL: EVOLUTION v1.4.2 2017-08-25 Direct3D9: Failed to get the device caps!
DRAGONBALL: EVOLUTION v1.4-134-g339d4b2 2017-05-22 Unsupported texture lod slope: 0.008796 + 0.000000
DRAGONBALL: EVOLUTION v1.2.1 2016-06-29 80630006=sceAtracSetDataAndGetID(09ace840, 00004000): invalid RIFF header
DRAGONBALL: EVOLUTION v1.2.2 2016-06-27 MFIC instruction hit (70020024) at 089941c4
DRAGONBALL: EVOLUTION v1.9.4 2020-01-26 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
DRAGONBALL: EVOLUTION v1.2.2 2017-07-27 DrawActiveTexture() failed: 8876086c
DRAGONBALL: EVOLUTION v1.6.3-492-g9fddfff66 2020-03-27 sceKernelCreateThread(name=AdhocThread): unsupported options parameter 00001000
DRAGONBALL: EVOLUTION v1.5.2 2020-03-21 Loading module sceFont_Library with version 0101, devkit 05000010
DRAGONBALL: EVOLUTION v1.9.4 2020-04-01 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
DRAGONBALL: EVOLUTION v1.7.5 2019-03-04 Failed decrypting the PRX (ret = -1, size = 2419085, psp_size = 2419424)!
DRAGONBALL: EVOLUTION v1.0.1-769-gc4ea4e3 2017-11-26 800201a4=sceKernelStartThread(thread=291, argSize=0, argPtr=00000000): thread already running