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Game title |
Version |
Latest Report |
Message |
METAL GEAR SOLID PEACE WALKER |
v1.19.2 |
2025-06-29 |
__KernelStopThread: thread 1033 does not exist (ApctlThread stopped) |
METAL GEAR SOLID PEACE WALKER |
v1.19.2 |
2025-06-29 |
__KernelStopThread: thread 1033 does not exist (ApctlThread deleted) |
METAL GEAR SOLID PEACE WALKER |
v1.17.1-334-g1786a4ddb |
2025-06-17 |
Unknown GetPointerWrite 0000006e PC 08811304 LR 08811320 |
METAL GEAR SOLID PEACE WALKER |
v1.17.1-334-g1786a4ddb |
2025-05-30 |
Unknown GetPointerWrite 00000077 PC 08811304 LR 08811320 |
METAL GEAR SOLID PEACE WALKER |
v1.17.1-334-g1786a4ddb |
2025-05-30 |
Unknown GetPointerWrite 00000070 PC 08811304 LR 08811320 |
METAL GEAR SOLID PEACE WALKER |
v1.13.1-249-gf80dd088b |
2025-05-26 |
Error in shader compilation: info: ERROR: 0:19: '=' : cannot convert from '2-component vector of int' to '2-component vector of float'
ERROR: 1 compilation errors. No code generated.
00000000:00000042 Tex Depal TFuncMod
#version 320 es
#extension GL_EXT_shader_framebuffer_fetch : require
// Driver: Adreno (TM) 610 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
precision highp int;
uniform sampler2D tex;
uniform sampler2D pal;
uniform uint u_depal_mask_shift_off_fmt;
in lowp vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec2 uv = v_texcoord.xy;
vec2 uv_round;
vec2 tsize = textureSize(tex, 0).xy;
vec2 fraction;
bool bilinear = (u_depal_mask_shift_off_fmt >> 31) != 0U;
if (bilinear) {
uv_round = uv * tsize - vec2(0.5, 0.5);
fraction = fract(uv_round);
uv_round = (uv_round - fraction + vec2(0.5, 0.5)) / tsize;
} else {
uv_round = uv;
}
highp vec4 t = texture(tex, uv_round);
highp vec4 t1 = textureOffset(tex, uv_round, ivec2(1, 0));
highp vec4 t2 = textureOffset(tex, uv_round, ivec2(0, 1));
highp vec4 t3 = textureOffset(tex, uv_round, ivec2(1, 1));
uint depalMask = (u_depal_mask_shift_off_fmt & 0xFFU);
uint depalShift = (u_depal_mask_shift_off_fmt >> 8) & 0xFFU;
uint depalOffset = ((u_depal_mask_shift_off_fmt >> 16) & 0xFFU) << 4;
uint depalFmt = (u_depal_mask_shift_off_fmt >> 24) & 0x3U;
uvec4 col; uint index0; uint index1; uint index2; uint index3;
switch (int(depalFmt)) {
case 0:
col = uvec4(t.rgb * vec3(31.99, 63.99, 31.99), 0);
index0 = (col.b << 11) | (col.g << 5) | (col.r);
if (bilinear) {
col = uvec4(t1.rgb * vec3(31.99, 63.99, 31.99), 0);
index1 = (col.b << 11) | (col.g << 5) | (col.r);
col = uvec4(t2.rgb * vec3(31.99, 63.99, 31.99), 0);
index2 = (col.b << 11) | (col.g << 5) | (col.r);
col = uvec4(t3.rgb * vec3(31.99, 63.99, 31.99), 0);
index3 = (col.b << 11) | (col.g << 5) | (col.r);
}
break;
case 1:
col = uvec4(t.rgba * vec4(31.99, 31.99, 31.99, 1.0));
index0 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r);
if (bilinear) {
col = uvec4(t1.rgba * vec4(31.99, 31.99, 31.99, 1.0));
index1 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r);
col = uvec4(t2.rgba * vec4(31.99, 31.99, 31.99, 1.0));
index2 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r);
col = uvec4(t3.rgba * vec4(31.99, 31.99, 31.99, 1.0));
index3 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r);
}
break;
case 2:
col = uvec4(t.rgba * 15.99);
index0 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r);
if (bilinear) {
col = uvec4(t1.rgba * 15.99);
index1 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r);
col = uvec4(t2.rgba * 15.99);
index2 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r);
col = uvec4(t3.rgba * 15.99);
index3 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r);
}
break;
case 3:
col = uvec4(t.rgba * 255.99);
index0 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r);
if (bilinear) {
col = uvec4(t1.rgba * 255.99);
index1 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r);
col = uvec4(t2.rgba * 255.99);
index2 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r);
col = uvec4(t3.rgba * 255.99);
index3 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r);
}
break;
};
index0 = ((index0 >> depalShift) & depalMask) | depalOffset;
t = texelFetch(pal, ivec2(index0, 0), 0);
if (bilinear && !(index0 == index1 && index1 == index2 && index2 == index3)) {
index1 = ((index1 >> depalShift) & depalMask) | depalOffset;
index2 = ((index2 >> depalShift) & depalMask) | depalOffset;
index3 = ((index3 >> depalShift) & depalMask) | depalOffset;
t1 = texelFetch(pal, ivec2(index1, 0), 0);
t2 = texelFetch(pal, ivec2(index2, 0), 0);
t3 = texelFetch(pal, ivec2(index3, 0 |
METAL GEAR SOLID PEACE WALKER |
v1.18.1-1392-gbb0123a25e |
2025-05-02 |
UNTESTED sceHttpCreateTemplate(MGSPW__ULUS10509, 1, 1) |
METAL GEAR SOLID PEACE WALKER |
v1.18.1-1785-g3f583ff5ab |
2025-04-26 |
sceKernelCreateThread(name=MGSRemastered): unsupported attributes 00000007, ignoring |
METAL GEAR SOLID PEACE WALKER |
v1.17.1-334-g1786a4ddb |
2025-04-21 |
Unknown GetPointerWrite 9842ceb5 PC 08811304 LR 08811320 |
METAL GEAR SOLID PEACE WALKER |
v1.18.1 |
2025-04-03 |
__KernelStopThread: thread 2310 does not exist (ApctlThread deleted) |
METAL GEAR SOLID PEACE WALKER |
v1.18.1 |
2025-04-03 |
__KernelStopThread: thread 2310 does not exist (ApctlThread stopped) |
METAL GEAR SOLID PEACE WALKER |
v1.18.1 |
2025-04-03 |
__KernelStopThread: thread 321 does not exist (ApctlThread stopped) |
METAL GEAR SOLID PEACE WALKER |
v1.18.1 |
2025-04-03 |
__KernelStopThread: thread 321 does not exist (ApctlThread deleted) |
METAL GEAR SOLID PEACE WALKER |
v1.18.1 |
2025-03-16 |
__KernelStopThread: thread 2268 does not exist (ApctlThread stopped) |
METAL GEAR SOLID PEACE WALKER |
v1.18.1 |
2025-03-16 |
__KernelStopThread: thread 2268 does not exist (ApctlThread deleted) |
METAL GEAR SOLID PEACE WALKER |
v1.10.3 |
2025-03-10 |
Ignoring func export scePsmf/28240568, already implemented in HLE. |
METAL GEAR SOLID PEACE WALKER |
v1.10.3 |
2025-03-10 |
Ignoring func export scePsmf/c22c8327, already implemented in HLE. |
METAL GEAR SOLID PEACE WALKER |
v1.15.2 |
2025-03-08 |
sceKernelLoadModule: unsupported options size=00000014, flags=088c0970, pos=0, access=1, data=2, text=2 |
METAL GEAR SOLID PEACE WALKER |
v1.18 |
2025-02-22 |
__KernelStopThread: thread 2013 does not exist (ApctlThread stopped) |
METAL GEAR SOLID PEACE WALKER |
v1.18 |
2025-02-22 |
__KernelStopThread: thread 2013 does not exist (ApctlThread deleted) |
METAL GEAR SOLID PEACE WALKER |
v1.5.4-998-g08f26439c |
2025-02-04 |
sceKernelLoadModuleByID: unsupported options size=1091f328, flags=1091f32c, pos=1, access=0, data=278000432, text=278000436 |
METAL GEAR SOLID PEACE WALKER |
v1.18.1 |
2025-01-26 |
__KernelStopThread: thread 1518 does not exist (ApctlThread stopped) |
METAL GEAR SOLID PEACE WALKER |
v1.18.1 |
2025-01-26 |
__KernelStopThread: thread 1518 does not exist (ApctlThread deleted) |
METAL GEAR SOLID PEACE WALKER |
v1.18.1 |
2024-12-31 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r6p0-00dev0 [Revision 96995].
03f31111:40c80b01 HWX T N LM Bones:4 Light: 0: c:1 t:0 1: c:1 t:0 2: c:1 t:0 3: c:1 t:0 MatUp:3 WScale 1
#version 100
// Driver: Mali-450 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 03f31111:40c80b01 HWX T N LM Bones:4 Light: 0: c:1 t:0 1: c:1 t:0 2: c:1 t:0 3: c:1 t:0 MatUp:3 WScale 1
attribute mediump vec4 w1;
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mat4 u_bone0;
uniform mat4 u_bone1;
uniform mat4 u_bone2;
uniform mat4 u_bone3;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
mat4 skinMatrix = mul(w1.x, u_bone0) + mul(w1.y, u_bone1) + mul(w1.z, u_bone2) + mul(w1.w, u_bone3);
vec3 skinnedpos = mul(vec4(position, 1.0), skinMatrix).xyz * 1.9921875;
vec3 worldpos = mul(vec4(skinnedpos, 1.0), u_world).xyz;
mediump vec3 skinnednormal = mul(vec4(normal, 0.0), skinMatrix).xyz * 1.9921875;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(skinnednormal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse);
toLight = u_lightpos1;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse);
toLight = u_lightpos2;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot |
METAL GEAR SOLID PEACE WALKER |
v1.18.1 |
2024-12-31 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r6p0-00dev0 [Revision 96995].
03f31111:40c00b01 HWX T N LM Bones:4 Light: 0: c:1 t:0 1: c:1 t:0 2: c:1 t:0 3: c:1 t:0 MatUp:3 WScale 1
#version 100
// Driver: Mali-450 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 03f31111:40c00b01 HWX T N LM Bones:4 Light: 0: c:1 t:0 1: c:1 t:0 2: c:1 t:0 3: c:1 t:0 MatUp:3 WScale 1
attribute mediump vec4 w1;
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mat4 u_bone0;
uniform mat4 u_bone1;
uniform mat4 u_bone2;
uniform mat4 u_bone3;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
mat4 skinMatrix = mul(w1.x, u_bone0) + mul(w1.y, u_bone1) + mul(w1.z, u_bone2) + mul(w1.w, u_bone3);
vec3 skinnedpos = mul(vec4(position, 1.0), skinMatrix).xyz * 1.9921875;
vec3 worldpos = mul(vec4(skinnedpos, 1.0), u_world).xyz;
mediump vec3 skinnednormal = mul(vec4(normal, 0.0), skinMatrix).xyz * 1.9921875;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(skinnednormal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse);
toLight = u_lightpos1;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse);
toLight = u_lightpos2;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot |
METAL GEAR SOLID PEACE WALKER |
v1.18.1 |
2024-12-18 |
Unknown GetPointerWrite 00000000 PC 08917b74 LR 08917b8c |
METAL GEAR SOLID PEACE WALKER |
v1.18.1 |
2024-12-03 |
__KernelStopThread: thread 2098 does not exist (ApctlThread deleted) |
METAL GEAR SOLID PEACE WALKER |
v1.18.1 |
2024-12-03 |
__KernelStopThread: thread 2098 does not exist (ApctlThread stopped) |
METAL GEAR SOLID PEACE WALKER |
v1.18.1 |
2024-12-03 |
__KernelStopThread: thread 1517 does not exist (ApctlThread stopped) |
METAL GEAR SOLID PEACE WALKER |
v1.18.1 |
2024-12-04 |
An uneaten prefix at end of block: 0887afc4 |
METAL GEAR SOLID PEACE WALKER |
v1.18.1 |
2024-11-29 |
__KernelStopThread: thread 1350 does not exist (ApctlThread deleted) |
METAL GEAR SOLID PEACE WALKER |
v1.18.1 |
2024-11-29 |
__KernelStopThread: thread 1350 does not exist (ApctlThread stopped) |
METAL GEAR SOLID PEACE WALKER |
v1.12.3 |
2024-11-11 |
FBO using existing buffer as depthbuffer, 04131000/04088000 and 04088000/00000000 |
METAL GEAR SOLID PEACE WALKER |
v1.17.1 |
2024-11-06 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r8p0-00dev0 [Revision 96995].
03f31111:40c00b01 HWX T N LM Bones:4 Light: 0: c:1 t:0 1: c:1 t:0 2: c:1 t:0 3: c:1 t:0 MatUp:3 WScale 1
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 03f31111:40c00b01 HWX T N LM Bones:4 Light: 0: c:1 t:0 1: c:1 t:0 2: c:1 t:0 3: c:1 t:0 MatUp:3 WScale 1
attribute mediump vec4 w1;
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mat4 u_bone0;
uniform mat4 u_bone1;
uniform mat4 u_bone2;
uniform mat4 u_bone3;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
mat4 skinMatrix = mul(w1.x, u_bone0) + mul(w1.y, u_bone1) + mul(w1.z, u_bone2) + mul(w1.w, u_bone3);
vec3 skinnedpos = mul(vec4(position, 1.0), skinMatrix).xyz * 1.9921875;
vec3 worldpos = mul(vec4(skinnedpos, 1.0), u_world).xyz;
mediump vec3 skinnednormal = mul(vec4(normal, 0.0), skinMatrix).xyz * 1.9921875;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(skinnednormal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse);
toLight = u_lightpos1;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse);
toLight = u_lightpos2;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot |
METAL GEAR SOLID PEACE WALKER |
v1.17.1 |
2024-10-29 |
sceKernelLoadModule: unsupported options size=00000014, flags=08cacd90, pos=0, access=1, data=2, text=2 |
METAL GEAR SOLID PEACE WALKER |
v1.17.1 |
2024-10-25 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fff5f0, pos=0, access=1, data=2, text=2 |
METAL GEAR SOLID PEACE WALKER |
v1.17.1 |
2024-10-19 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fbec58, pos=0, access=1, data=2, text=2 |
METAL GEAR SOLID PEACE WALKER |
v1.18.1 |
2024-12-03 |
__KernelStopThread: thread 1517 does not exist (ApctlThread deleted) |
METAL GEAR SOLID PEACE WALKER |
v1.17.1 |
2024-09-26 |
GE Interrupt: newState might be 3 |
METAL GEAR SOLID PEACE WALKER |
v1.17.1 |
2024-09-26 |
GE Interrupt: newState might be 7 |
METAL GEAR SOLID PEACE WALKER |
v1.17.1 |
2024-09-26 |
GE Interrupt: newState might be 6 |
METAL GEAR SOLID PEACE WALKER |
v1.17.1 |
2024-09-26 |
GE Interrupt: newState might be 5 |
METAL GEAR SOLID PEACE WALKER |
v1.17.1 |
2024-09-26 |
GE Interrupt: newState might be 4 |
METAL GEAR SOLID PEACE WALKER |
v1.11.3 |
2024-09-19 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000008, pos=0, access=1, data=2, text=2 |
METAL GEAR SOLID PEACE WALKER |
v1.17.1 |
2024-09-03 |
__KernelStopThread: thread 2187 does not exist (ApctlThread stopped) |
METAL GEAR SOLID PEACE WALKER |
v1.17.1-334-g1786a4ddb |
2024-08-30 |
Branch in Jump delay slot at 08c100d0 in block starting at 08c10000 |
METAL GEAR SOLID PEACE WALKER |
v1.17.1-334-g1786a4ddb |
2024-08-30 |
Jump to invalid address: 03040310 |
METAL GEAR SOLID PEACE WALKER |
v1.17.1-334-g1786a4ddb |
2024-08-30 |
Branch in Jump delay slot at 08c100cc in block starting at 08c10000 |
METAL GEAR SOLID PEACE WALKER |
v1.17.1-334-g1786a4ddb |
2024-08-30 |
Jump to invalid address: 02ecd2e0 |
METAL GEAR SOLID PEACE WALKER |
v1.17.1-334-g1786a4ddb |
2024-08-30 |
Branch in Jump delay slot at 08c100c8 in block starting at 08c10000 |
METAL GEAR SOLID PEACE WALKER |
v1.17.1-334-g1786a4ddb |
2024-08-30 |
Jump to invalid address: 03146480 |
METAL GEAR SOLID PEACE WALKER |
v1.17.1-334-g1786a4ddb |
2024-08-30 |
Branch in Jump delay slot at 08c100c4 in block starting at 08c10000 |
METAL GEAR SOLID PEACE WALKER |
v1.17.1-334-g1786a4ddb |
2024-08-30 |
Jump to invalid address: 030402e0 |
METAL GEAR SOLID PEACE WALKER |
v1.17.1-334-g1786a4ddb |
2024-08-30 |
Branch in Jump delay slot at 08c100c0 in block starting at 08c10000 |
METAL GEAR SOLID PEACE WALKER |
v1.17.1-334-g1786a4ddb |
2024-08-30 |
Jump to invalid address: 02eccf90 |
METAL GEAR SOLID PEACE WALKER |
v1.17.1-334-g1786a4ddb |
2024-08-30 |
Branch in Jump delay slot at 08c100bc in block starting at 08c10000 |
METAL GEAR SOLID PEACE WALKER |
v1.17.1-334-g1786a4ddb |
2024-08-30 |
Jump to invalid address: 0314c080 |
METAL GEAR SOLID PEACE WALKER |
v1.17.1-334-g1786a4ddb |
2024-08-30 |
Branch in Jump delay slot at 08c100b8 in block starting at 08c10000 |
METAL GEAR SOLID PEACE WALKER |
v1.17.1 |
2024-08-13 |
MIPSCompileOp: Invalid instruction 9e987455 |
METAL GEAR SOLID PEACE WALKER |
v1.17.1 |
2024-08-13 |
MIPSCompileOp: Invalid instruction d02c8650 |
METAL GEAR SOLID PEACE WALKER |
v1.17.1 |
2024-08-13 |
MIPSCompileOp: Invalid instruction 7c7c6a1c |
METAL GEAR SOLID PEACE WALKER |
v1.17.1 |
2024-08-13 |
MIPSCompileOp: Invalid instruction b32c3149 |
METAL GEAR SOLID PEACE WALKER |
v1.17.1 |
2024-07-08 |
__KernelStopThread: thread 322 does not exist (ApctlThread deleted) |
METAL GEAR SOLID PEACE WALKER |
v1.17.1 |
2024-07-08 |
__KernelStopThread: thread 322 does not exist (ApctlThread stopped) |
METAL GEAR SOLID PEACE WALKER |
v1.17.1 |
2024-07-08 |
Unimplemented HLE function sceHttpSetRedirectCallback |
METAL GEAR SOLID PEACE WALKER |
v1.10 |
2024-07-08 |
__KernelStopThread: thread 2043 does not exist |
METAL GEAR SOLID PEACE WALKER |
v1.9.4 |
2024-06-30 |
__KernelStopThread: thread 3359 does not exist |
METAL GEAR SOLID PEACE WALKER |
v1.17.1 |
2024-06-29 |
sceKernelLoadModule: unsupported options size=00000014, flags=08d74120, pos=0, access=1, data=1, text=1 |
METAL GEAR SOLID PEACE WALKER |
v1.10-6-g8ac4efd3c |
2024-06-27 |
Render to texture using CLUT with different strides 1088 != 512 |
METAL GEAR SOLID PEACE WALKER |
v1.17.1 |
2024-06-27 |
Jump to invalid address: 00ac0000 |
METAL GEAR SOLID PEACE WALKER |
v1.17.1 |
2024-06-27 |
MIPSCompileOp: Invalid instruction 0003020e |
METAL GEAR SOLID PEACE WALKER |
v1.17.1 |
2024-06-27 |
MIPSCompileOp: Invalid instruction 00000101 |
METAL GEAR SOLID PEACE WALKER |
v1.17.1 |
2024-06-27 |
Branch in branch delay slot at 08484060 with different target |
METAL GEAR SOLID PEACE WALKER |
v1.17.1 |
2024-06-27 |
MIPSCompileOp: Invalid instruction 77777777 |
METAL GEAR SOLID PEACE WALKER |
v1.17.1 |
2024-06-27 |
Branch in RSRTComp delay slot at 043015d0 in block starting at 043015c8 |
METAL GEAR SOLID PEACE WALKER |
v1.17.1 |
2024-06-27 |
Branch in branch delay slot at 042ec070 with different target |
METAL GEAR SOLID PEACE WALKER |
v1.17.1 |
2024-06-27 |
Branch in branch delay slot at 042ec018 with different target |
METAL GEAR SOLID PEACE WALKER |
v1.17.1 |
2024-06-27 |
Jump to invalid address: 0743c340 |
METAL GEAR SOLID PEACE WALKER |
v1.17.1 |
2024-06-27 |
Branch in RSRTComp delay slot at 09caa954 in block starting at 09caa948 |
METAL GEAR SOLID PEACE WALKER |
v1.17.1 |
2024-06-29 |
Branch in Jump delay slot at 09caa950 in block starting at 09caa948 |
METAL GEAR SOLID PEACE WALKER |
v1.17.1 |
2024-06-29 |
Jump to invalid address: 072a9d40 |
METAL GEAR SOLID PEACE WALKER |
v1.17.1 |
2024-06-29 |
Branch in Jump delay slot at 09caa940 in block starting at 09caa940 |
METAL GEAR SOLID PEACE WALKER |
v1.17.1 |
2024-06-29 |
Jump to invalid address: 07347140 |
METAL GEAR SOLID PEACE WALKER |
v1.17.1 |
2024-06-29 |
MIPSCompileOp: Invalid instruction 73c3c2b0 |
METAL GEAR SOLID PEACE WALKER |
v1.17.1 |
2024-06-18 |
80630007=sceAtracSetData(2, 08d13180, 00038000): atracID uses different codec type than data |
METAL GEAR SOLID PEACE WALKER |
v1.17.1 |
2024-06-13 |
__KernelStopThread: thread 1092 does not exist (ApctlThread stopped) |
METAL GEAR SOLID PEACE WALKER |
v1.14.1 |
2024-06-14 |
UI scissor out of bounds in GameSettingsScreen: 262,0-1645,1080 / 1391,941 |
METAL GEAR SOLID PEACE WALKER |
v1.17.1-491-g9cdd97c13b |
2024-05-29 |
Unknown GE command : 11763366 |
METAL GEAR SOLID PEACE WALKER |
v1.17.1-491-g9cdd97c13b |
2024-05-29 |
Drawing region rate add non-zero: 0140, 0100 of 01df, 010f |
METAL GEAR SOLID PEACE WALKER |
v1.17.1 |
2025-03-11 |
sceKernelLoadModule: unsupported options size=00000014, flags=00001234, pos=0, access=1, data=2, text=2 |
METAL GEAR SOLID PEACE WALKER |
v1.17.1 |
2025-03-11 |
sceKernelLoadModule: unsupported options size=00000014, flags=00001234, pos=0, access=1, data=1, text=1 |
METAL GEAR SOLID PEACE WALKER |
v1.17.1 |
2024-05-11 |
sceKernelLoadModule: unsupported options size=00000014, flags=4e49422e, pos=0, access=1, data=2, text=2 |
METAL GEAR SOLID PEACE WALKER |
v1.17.1 |
2024-05-11 |
sceKernelLoadModule: unsupported options size=00000014, flags=fefefefe, pos=0, access=1, data=1, text=1 |
METAL GEAR SOLID PEACE WALKER |
v1.17.1 |
2024-04-28 |
sceKernelLoadModule: unsupported options size=00000014, flags=08aea6b0, pos=0, access=1, data=2, text=2 |
METAL GEAR SOLID PEACE WALKER |
v1.17.1 |
2024-04-28 |
sceKernelLoadModule: unsupported options size=00000014, flags=09ee9e80, pos=0, access=1, data=1, text=1 |
METAL GEAR SOLID PEACE WALKER |
v1.17.1 |
2024-04-26 |
Error in shader compilation: info: Compile failed.
WARNING: 0:62: 'function_call_constructor@vec4_vec4@12' : used without being initialised
WARNING: 0:86: 'function_call_constructor@vec3_vec3@105' : used without being initialised
WARNING: 0:102: 'function_call_constructor@float_float@147' : used without being initialised
WARNING: 3 compilation warnings.
01000000:80000129 HWX C LM Light: LightUberShader Cull
#version 130
// Driver: Intel(R) Graphics Media Accelerator 3600 Series - GLSL 130
#define gl_VertexIndex gl_VertexID
#define lowp
#define mediump
#define highp
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01000000:80000129 HWX C LM Light: LightUberShader Cull
in vec3 position;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform uint u_lightControl;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump vec2 u_lightangle_spotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump vec2 u_lightangle_spotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out lowp vec3 v_color1;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = ((u_lightControl & (1u << 0x14u)) != 0x0u) ? color0 : u_matambientalpha;
vec3 diffuseColor = ((u_lightControl & (1u << 0x15u)) != 0x0u) ? color0.rgb : u_matdiffuse;
vec3 specularColor = ((u_lightControl & (1u << 0x16u)) != 0x0u) ? color0.rgb : u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
uint comp; uint type; float attenuation;
if ((u_lightControl & 0x1u) != 0x0u) {
comp = (u_lightControl >> 0x04u) & 0x3u;
type = (u_lightControl >> 0x06u) & 0x3u;
toLight = u_lightpos0;
if (type != 0x0u) {
toLight -= worldpos;
distance = length(toLight);
toLight /= distance;
attenuation = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
if (type == 0x01u) {
lightScale = attenuation;
} else {
angle = dot(u_lightdir0, toLight);
if (angle >= u_lightangle_spotCoef0.x) {
lightScale = attenuation * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y));
} else {
lightScale = 0.0;
}
}
} else {
lightScale = 1.0;
}
ldot = dot(toLight, worldnormal);
if (comp == 0x2u) {
ldot = u_matspecular.a > 0.0 ? pow(max(ldot, 0.0), u_matspecular.a) : 1.0;
}
diffuse = (u_li |
METAL GEAR SOLID PEACE WALKER |
v1.17.1 |
2024-06-14 |
Waiting thread for 20 that was already waiting for 20 |
METAL GEAR SOLID PEACE WALKER |
v1.16.6 |
2024-03-19 |
__KernelStopThread: thread 476 does not exist (helper deleted) |
METAL GEAR SOLID PEACE WALKER |
v1.16.6 |
2024-03-09 |
Rendering to framebuffer offset at 04110000 +256x0 (stride 512) |
METAL GEAR SOLID PEACE WALKER |
v1.16.6 |
2024-03-09 |
sceKernelLoadModule: unsupported options size=00000014, flags=08afc3d8, pos=0, access=1, data=1, text=1 |