Recent logs - METAL GEAR SOLID PEACE WALKER

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Game title Version Latest Report Message
METAL GEAR SOLID PEACE WALKER v1.9.4 2020-05-25 MIPSCompileOp: Invalid instruction 72757341
METAL GEAR SOLID PEACE WALKER v1.9.4 2020-05-25 Branch in RSRTComp delay slot at 0908707c in block starting at 09085038
METAL GEAR SOLID PEACE WALKER v1.9.4 2020-05-25 MIPSCompileOp: Invalid instruction 4f464e46
METAL GEAR SOLID PEACE WALKER v1.9.4 2020-05-25 MIPSCompileOp: Invalid instruction 000008b8
METAL GEAR SOLID PEACE WALKER v1.9.4 2020-05-25 MIPSCompileOp: Invalid instruction 000008f7
METAL GEAR SOLID PEACE WALKER v1.9.4 2020-05-24 Jump to invalid address: 021c7860
METAL GEAR SOLID PEACE WALKER v1.9.4 2020-05-24 Jump to invalid address: 0707d6c0
METAL GEAR SOLID PEACE WALKER v1.9.4 2020-05-24 Jump to invalid address: 0312a140
METAL GEAR SOLID PEACE WALKER v1.9.4 2020-05-24 __KernelStopThread: thread 1691 does not exist
METAL GEAR SOLID PEACE WALKER v1.9.4 2020-05-23 __KernelStopThread: thread 1474 does not exist
METAL GEAR SOLID PEACE WALKER v1.9.4 2020-05-21 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2
METAL GEAR SOLID PEACE WALKER v1.9.4 2020-05-17 __KernelStopThread: thread 1698 does not exist
METAL GEAR SOLID PEACE WALKER v1.9.3 2020-05-16 __KernelStopThread: thread 4223 does not exist
METAL GEAR SOLID PEACE WALKER v1.9.3 2020-05-16 __KernelStopThread: thread 3956 does not exist
METAL GEAR SOLID PEACE WALKER v1.9.3 2020-05-16 __KernelStopThread: thread 3955 does not exist
METAL GEAR SOLID PEACE WALKER v1.9.3 2020-05-12 __KernelStopThread: thread 4128 does not exist
METAL GEAR SOLID PEACE WALKER v1.9.3 2020-05-12 __KernelStopThread: thread 4085 does not exist
METAL GEAR SOLID PEACE WALKER v1.9.4 2020-05-09 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact malideveloper[email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p1-00rel0 [Revision 96995]. 01f34444:00000b1d HWX C T N LM Fog Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:3 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = vec4(u_cullRangeMax.w); } } gl_Position = outPos; }
METAL GEAR SOLID PEACE WALKER v1.9.4 2020-05-09 __KernelStopThread: thread 4074 does not exist
METAL GEAR SOLID PEACE WALKER v1.9.4 2020-05-09 __KernelStopThread: thread 4047 does not exist
METAL GEAR SOLID PEACE WALKER v1.9.4 2020-05-09 __KernelStopThread: thread 3904 does not exist
METAL GEAR SOLID PEACE WALKER v1.9.4 2020-05-09 __KernelStopThread: thread 3900 does not exist
METAL GEAR SOLID PEACE WALKER v1.9.4 2020-05-09 __KernelStopThread: thread 362 does not exist
METAL GEAR SOLID PEACE WALKER v1.9.4 2020-05-09 __KernelStopThread: thread 1521 does not exist
METAL GEAR SOLID PEACE WALKER v1.9.4 2020-05-09 __KernelStopThread: thread 365 does not exist
METAL GEAR SOLID PEACE WALKER v1.9.4 2020-05-08 __KernelStopThread: thread 4250 does not exist
METAL GEAR SOLID PEACE WALKER v1.9.4 2020-05-08 __KernelStopThread: thread 3949 does not exist
METAL GEAR SOLID PEACE WALKER v1.9.4 2020-05-08 __KernelStopThread: thread 4151 does not exist
METAL GEAR SOLID PEACE WALKER v1.9.3-683-gcc916180b 2020-05-03 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=2, text=2
METAL GEAR SOLID PEACE WALKER v1.9.3-683-gcc916180b 2020-05-03 sceKernelLoadModule: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2
METAL GEAR SOLID PEACE WALKER v1.9.3-601-g83df05a12 2020-05-02 Render to texture with incompatible formats 4 != 1 at 04000000
METAL GEAR SOLID PEACE WALKER v1.9.3-601-g83df05a12 2020-05-02 4 and 8-bit CLUT format not supported for framebuffers
METAL GEAR SOLID PEACE WALKER v1.9.3-601-g83df05a12 2020-05-02 Render to texture using CLUT with different strides 768 != 512
METAL GEAR SOLID PEACE WALKER v1.6.3-492-g9fddfff66 2020-04-28 __KernelStopThread: thread 581 does not exist
METAL GEAR SOLID PEACE WALKER v1.8.0 2020-04-25 __KernelStopThread: thread 1718 does not exist
METAL GEAR SOLID PEACE WALKER v1.9.3-698-g134c9cfcb 2020-04-23 sceFontGetCharInfo(00000000, 110, 096ad500): bad font
METAL GEAR SOLID PEACE WALKER v1.9.3-698-g134c9cfcb 2020-04-23 sceFontGetCharInfo(00000000, 105, 096ad500): bad font
METAL GEAR SOLID PEACE WALKER v1.9.3-698-g134c9cfcb 2020-04-23 sceFontGetCharInfo(00000000, 107, 096ad500): bad font
METAL GEAR SOLID PEACE WALKER v1.9.3-698-g134c9cfcb 2020-04-23 sceFontGetCharInfo(00000000, 99, 096ad500): bad font
METAL GEAR SOLID PEACE WALKER v1.9.3-698-g134c9cfcb 2020-04-23 sceFontGetCharInfo(00000000, 101, 096ad500): bad font
METAL GEAR SOLID PEACE WALKER v1.9.3-698-g134c9cfcb 2020-04-23 sceFontGetCharInfo(00000000, 104, 096ad500): bad font
METAL GEAR SOLID PEACE WALKER v1.9.3-698-g134c9cfcb 2020-04-23 sceFontGetCharInfo(00000000, 67, 096ad500): bad font
METAL GEAR SOLID PEACE WALKER v1.9.3-80-g73bf6098e 2020-04-20 __KernelStopThread: thread 516 does not exist
METAL GEAR SOLID PEACE WALKER v1.9.3-80-g73bf6098e 2020-04-20 __KernelStopThread: thread 786 does not exist
METAL GEAR SOLID PEACE WALKER v1.9.3-80-g73bf6098e 2020-04-20 __KernelStopThread: thread 766 does not exist
METAL GEAR SOLID PEACE WALKER v1.9.3-80-g73bf6098e 2020-04-20 __KernelStopThread: thread 518 does not exist
METAL GEAR SOLID PEACE WALKER v1.9.3-80-g73bf6098e 2020-04-20 __KernelStopThread: thread 344 does not exist
METAL GEAR SOLID PEACE WALKER v1.9.4 2020-05-06 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r5p0-01rel0 [Revision 96995]. 01f34444:00000b1d HWX C T N LM Fog Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:3 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = vec4(u_cullRangeMax.w); } } gl_Position = outPos; }
METAL GEAR SOLID PEACE WALKER v1.9.3-601-g31f4caeb2 2020-04-14 __KernelStopThread: thread 2169 does not exist
METAL GEAR SOLID PEACE WALKER v1.9.4 2020-04-04 __KernelStopThread: thread 1561 does not exist
METAL GEAR SOLID PEACE WALKER v1.9.3 2020-04-02 ReadFromHardware: Invalid address 1d5bd890 near PC 08dded28 LR 08806bd8
METAL GEAR SOLID PEACE WALKER v1.9.4 2020-03-27 __KernelStopThread: thread 2945 does not exist
METAL GEAR SOLID PEACE WALKER v1.9.4 2020-03-24 __KernelStopThread: thread 1863 does not exist
METAL GEAR SOLID PEACE WALKER v1.9.4 2020-03-24 MIPSCompileOp: Invalid instruction 00000035
METAL GEAR SOLID PEACE WALKER v1.9.4 2020-03-24 Trying to compile instruction 00000032 that can't be interpreted
METAL GEAR SOLID PEACE WALKER v1.9.4 2020-03-24 Trying to compile instruction 00000034 that can't be interpreted
METAL GEAR SOLID PEACE WALKER v1.9.4 2020-03-24 MIPSCompileOp: Invalid instruction 0000003d
METAL GEAR SOLID PEACE WALKER v1.9.4 2020-03-24 Trying to compile instruction 00000031 that can't be interpreted
METAL GEAR SOLID PEACE WALKER v1.9.4 2020-03-24 MIPSCompileOp: Invalid instruction 00000039
METAL GEAR SOLID PEACE WALKER v1.9.4 2020-03-24 Trying to compile instruction 00000033 that can't be interpreted
METAL GEAR SOLID PEACE WALKER v1.9.4 2020-03-24 Trying to compile instruction 00000030 that can't be interpreted
METAL GEAR SOLID PEACE WALKER v1.9.4 2020-03-24 MIPSCompileOp: Invalid instruction 00000041
METAL GEAR SOLID PEACE WALKER v1.9.4 2020-03-24 MIPSCompileOp: Invalid instruction 0000003b
METAL GEAR SOLID PEACE WALKER v1.9.4 2020-03-24 MIPSCompileOp: Invalid instruction 00000028
METAL GEAR SOLID PEACE WALKER v1.9.3-80-g73bf6098e 2020-03-23 __KernelStopThread: thread 425 does not exist
METAL GEAR SOLID PEACE WALKER v1.9.4 2020-03-20 MIPSCompileOp: Invalid instruction 04952200
METAL GEAR SOLID PEACE WALKER v1.9.4 2020-03-20 Trying to compile instruction 00000273 that can't be interpreted
METAL GEAR SOLID PEACE WALKER v1.9.4 2020-03-20 Trying to compile instruction 006d6574 that can't be interpreted
METAL GEAR SOLID PEACE WALKER v1.9.4 2020-03-24 MIPSCompileOp: Invalid instruction 0000003e
METAL GEAR SOLID PEACE WALKER v1.9.4 2020-03-20 MIPSCompileOp: Invalid instruction 7953656c
METAL GEAR SOLID PEACE WALKER v1.9.4 2020-03-24 MIPSCompileOp: Invalid instruction 00000038
METAL GEAR SOLID PEACE WALKER v1.9.4 2020-03-20 Trying to compile instruction 72694400 that can't be interpreted
METAL GEAR SOLID PEACE WALKER v1.9.4 2020-03-20 MIPSCompileOp 69467972 failed
METAL GEAR SOLID PEACE WALKER v1.9.4 2020-03-20 MIPSCompileOp: Invalid instruction 0000003f
METAL GEAR SOLID PEACE WALKER v1.9.4 2020-03-20 MIPSCompileOp: Invalid instruction 74737953
METAL GEAR SOLID PEACE WALKER v1.9.4 2020-03-24 MIPSCompileOp: Invalid instruction 00000037
METAL GEAR SOLID PEACE WALKER v1.9.4 2020-03-24 MIPSCompileOp: Invalid instruction 7370694d
METAL GEAR SOLID PEACE WALKER v1.9.4 2020-03-20 MIPSCompileOp: Invalid instruction 4f534900
METAL GEAR SOLID PEACE WALKER v1.9.4 2020-03-24 MIPSCompileOp: Invalid instruction 72746e49
METAL GEAR SOLID PEACE WALKER v1.9.4 2020-03-24 MIPSCompileOp: Invalid instruction 0000003a
METAL GEAR SOLID PEACE WALKER v1.9.4 2020-03-24 MIPSCompileOp: Invalid instruction 6e697472
METAL GEAR SOLID PEACE WALKER v1.9.4 2020-03-20 MIPSCompileOp: Invalid instruction 0000003c
METAL GEAR SOLID PEACE WALKER v1.9.4 2020-03-24 MIPSCompileOp: Invalid instruction 00000001
METAL GEAR SOLID PEACE WALKER v1.9.4 2020-03-24 Trying to compile instruction 00000036 that can't be interpreted
METAL GEAR SOLID PEACE WALKER v1.8.0 2020-03-16 __KernelStopThread: thread 1990 does not exist
METAL GEAR SOLID PEACE WALKER v1.8.0 2020-03-16 __KernelStopThread: thread 1938 does not exist
METAL GEAR SOLID PEACE WALKER v1.9.4 2020-02-29 __KernelStopThread: thread 2586 does not exist
METAL GEAR SOLID PEACE WALKER v1.9.3 2020-02-26 __KernelStopThread: thread 3761 does not exist
METAL GEAR SOLID PEACE WALKER v1.9.4 2020-02-19 __KernelStopThread: thread 1582 does not exist
METAL GEAR SOLID PEACE WALKER v1.9.4 2020-02-19 __KernelStopThread: thread 1535 does not exist
METAL GEAR SOLID PEACE WALKER v1.9.4 2020-02-19 __KernelStopThread: thread 1505 does not exist
METAL GEAR SOLID PEACE WALKER v1.9.4 2020-02-19 __KernelStopThread: thread 2213 does not exist
METAL GEAR SOLID PEACE WALKER v1.9.4 2020-02-19 __KernelStopThread: thread 1742 does not exist
METAL GEAR SOLID PEACE WALKER v1.9.3-297-gd16b47c2d 2020-02-16 __KernelStopThread: thread 1957 does not exist
METAL GEAR SOLID PEACE WALKER v1.9.3 2020-02-15 __KernelStopThread: thread 2875 does not exist
METAL GEAR SOLID PEACE WALKER v1.9.4 2020-02-15 __KernelStopThread: thread 2083 does not exist
METAL GEAR SOLID PEACE WALKER v1.9.4 2020-02-08 __KernelStopThread: thread 335 does not exist
METAL GEAR SOLID PEACE WALKER v1.9.3 2020-03-18 fbo_blit_color failed in blit (04044000 -> 04000000)
METAL GEAR SOLID PEACE WALKER v1.9.3 2020-03-18 fbo_blit_color failed in blit (04000000 -> 04044000)
METAL GEAR SOLID PEACE WALKER v1.9.3 2020-01-22 ReadFromHardware: Invalid address 00000016 near PC 0902c370 LR 0902c37c