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Game title |
Version |
Latest Report |
Message |
METAL GEAR SOLID PEACE WALKER |
v1.16.6 |
2023-11-02 |
GE Interrupt: newState might be 0 |
METAL GEAR SOLID PEACE WALKER |
v1.16.6 |
2023-10-24 |
80630007=sceAtracSetData(2, 08d4b180, 00012e00): atracID uses different codec type than data |
METAL GEAR SOLID PEACE WALKER |
v1.16.6 |
2023-10-24 |
80630007=sceAtracSetData(2, 08d4b180, 00004500): atracID uses different codec type than data |
METAL GEAR SOLID PEACE WALKER |
v1.16.6 |
2023-10-24 |
80630007=sceAtracSetData(2, 08d4b180, 00004c00): atracID uses different codec type than data |
METAL GEAR SOLID PEACE WALKER |
v1.16.6 |
2023-10-24 |
80630007=sceAtracSetData(2, 08d4b180, 00018000): atracID uses different codec type than data |
METAL GEAR SOLID PEACE WALKER |
v1.16.6 |
2023-10-24 |
80630007=sceAtracSetData(2, 08d4b180, 0000d800): atracID uses different codec type than data |
METAL GEAR SOLID PEACE WALKER |
v1.16.6 |
2023-10-24 |
80630007=sceAtracSetData(2, 08d4b180, 00019800): atracID uses different codec type than data |
METAL GEAR SOLID PEACE WALKER |
v1.16.6 |
2023-10-21 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
METAL GEAR SOLID PEACE WALKER |
v1.16.6 |
2023-10-18 |
__KernelStopThread: thread 380 does not exist (helper deleted) |
METAL GEAR SOLID PEACE WALKER |
v1.16.6 |
2023-10-18 |
__KernelStopThread: thread 871 does not exist (helper deleted) |
METAL GEAR SOLID PEACE WALKER |
v1.16.6 |
2023-10-16 |
Can't draw: No current render step. Step count: 0 |
METAL GEAR SOLID PEACE WALKER |
v1.13.2 |
2023-10-14 |
An uneaten prefix at end of block: 08927e70 |
METAL GEAR SOLID PEACE WALKER |
v1.16.5 |
2023-10-14 |
__KernelStopThread: thread 777 does not exist (helper deleted) |
METAL GEAR SOLID PEACE WALKER |
v1.16.5 |
2023-10-13 |
800201b7=sceKernelCreateFpl(packfile, 2, 00004000, fff50818, 00000001, 00000000[invalid]): invalid blockSize/count |
METAL GEAR SOLID PEACE WALKER |
v1.16.5 |
2023-10-11 |
__KernelStopThread: thread 299 does not exist (ApctlThread deleted) |
METAL GEAR SOLID PEACE WALKER |
v1.16.5 |
2023-10-07 |
__KernelStopThread: thread 1686 does not exist (ApctlThread deleted) |
METAL GEAR SOLID PEACE WALKER |
v1.16.6 |
2023-10-25 |
Rendering to framebuffer offset at 04162000 +256x0 (stride 512) |
METAL GEAR SOLID PEACE WALKER |
v1.16.1 |
2023-09-26 |
__KernelStopThread: thread 1310 does not exist (ApctlThread deleted) |
METAL GEAR SOLID PEACE WALKER |
v1.16.1 |
2023-09-26 |
__KernelStopThread: thread 1310 does not exist (ApctlThread stopped) |
METAL GEAR SOLID PEACE WALKER |
v1.13.2 |
2023-09-23 |
Error in shader program link: info: (unknown reason)
fs: 00000000:00800802 Tex LM 2x TFuncMod
#version 320 es
#extension GL_ARM_shader_framebuffer_fetch : require
// Mali-G57 MC2 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
uniform sampler2D tex;
in lowp vec4 v_color0;
in lowp vec3 v_color1;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 s = vec4(v_color1, 0.0);
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a) + s;
v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0);
fragColor0 = v;
}
vs: 01030000:00090b19 HWX C T N LM Tex TexProjNNrm UVMtx Light: MatUp:3
#version 320 es
// Mali-G57 MC2 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out lowp vec3 v_color1;
out mediump vec3 v_texcoord;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
mediump float ldot;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = splat3(0.0);
v_texcoord = mul(length(normal) == 0.0 ? vec4(0.0, 0.0, 1.0, 1.0) : vec4(normalize(normal), 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0);
gl_Position = outPos;
}
|
METAL GEAR SOLID PEACE WALKER |
v1.15.4 |
2023-09-17 |
__KernelStopThread: thread 573 does not exist (helper deleted) |
METAL GEAR SOLID PEACE WALKER |
v1.15.4 |
2023-09-06 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089d5550, pos=0, access=1, data=2, text=2 |
METAL GEAR SOLID PEACE WALKER |
v1.15.4 |
2023-09-06 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08aa3328, pos=0, access=1, data=1, text=1 |
METAL GEAR SOLID PEACE WALKER |
v1.14.2 |
2023-09-06 |
UI scissor out of bounds in GameSettingsScreen: 280,0-1187,720 / 1384,720 |
METAL GEAR SOLID PEACE WALKER |
v1.15.4 |
2023-08-11 |
VTYPE with morph used: THRU=0 TC=2 COL=0 POS=2 NRM=1 WT=1 NW=3 IDX=2 MC=5 |
METAL GEAR SOLID PEACE WALKER |
v1.15.4 |
2023-08-11 |
An uneaten prefix at end of block: 08ab1ea8 |
METAL GEAR SOLID PEACE WALKER |
v1.15.4 |
2023-07-27 |
Unknown GetPointer 00000018 PC 08d8e90c LR 08d8e514 |
METAL GEAR SOLID PEACE WALKER |
v1.15.4 |
2023-07-27 |
Unknown GetPointerWrite 00000004 PC 08d8e90c LR 08d8e514 |
METAL GEAR SOLID PEACE WALKER |
v1.10.3 |
2023-07-27 |
FBO using existing buffer as depthbuffer, 04040000/04000000 and 04000000/04000000 |
METAL GEAR SOLID PEACE WALKER |
v1.15.4 |
2023-07-25 |
Error in shader compilation: info: Fragment shader failed to compile with the following errors:
ERROR: 0:2: error(#61) Required extension isn't found, extension 'GL_ARB_shader_stencil_export' is not supported
ERROR: error(#273) 1 compilation errors. No code generated
stencil_fs
#version 330
#extension GL_ARB_shader_stencil_export : require
// Driver: ATI Radeon HD 4300/4500 Series - GLSL 330
#define DISCARD discard
#define lowp
#define mediump
#define highp
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
uniform sampler2D tex;
float roundAndScaleTo255f(in float x) { return floor(x * 255.99); }
in highp vec2 v_texcoord; // TEXCOORD0
uniform float stencilValue;
out vec4 fragColor0;
void main() {
vec4 index = texture(tex, v_texcoord.xy);
vec4 outColor = index.aaaa;
gl_FragStencilRefARB = int(roundAndScaleTo255f(index.a));
fragColor0 = outColor;
}
|
METAL GEAR SOLID PEACE WALKER |
v1.15.4 |
2023-07-23 |
__KernelStopThread: thread 1752 does not exist (ApctlThread deleted) |
METAL GEAR SOLID PEACE WALKER |
v1.10.3 |
2023-07-23 |
Using rendered texture with rendered CLUT: texfmt=6, clutfmt=3 |
METAL GEAR SOLID PEACE WALKER |
v1.10.3 |
2023-07-23 |
Using texture with rendered CLUT: texfmt=6, clutfmt=3 |
METAL GEAR SOLID PEACE WALKER |
v1.10.3 |
2023-07-23 |
Render to texture with different formats 2 != 1 |
METAL GEAR SOLID PEACE WALKER |
v1.15.4 |
2023-07-19 |
__KernelStopThread: thread 1001 does not exist (ApctlThread deleted) |
METAL GEAR SOLID PEACE WALKER |
v1.15.4 |
2023-07-19 |
__KernelStopThread: thread 1001 does not exist (ApctlThread stopped) |
METAL GEAR SOLID PEACE WALKER |
v1.15 |
2023-07-02 |
__KernelStopThread: thread 3199 does not exist (ApctlThread stopped) |
METAL GEAR SOLID PEACE WALKER |
v1.14.2 |
2023-06-09 |
UI scissor out of bounds in GameSettingsScreen: 330,0-1347,817 / 1690,816 |
METAL GEAR SOLID PEACE WALKER |
v1.15.4 |
2023-06-01 |
__KernelStopThread: thread 588 does not exist (helper deleted) |
METAL GEAR SOLID PEACE WALKER |
v1.16.6 |
2023-10-18 |
__KernelStopThread: thread 308 does not exist (helper deleted) |
METAL GEAR SOLID PEACE WALKER |
v1.15.3 |
2023-05-24 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r8p0-01rel0 [Revision 96995].
01f34444:00000b29 HWX C T N LM Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:3 Cull
#version 100
// Driver: Mali-450 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f34444:00000b29 HWX C T N LM Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:3 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = color0.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse) * lightScale;
lightSum0 = clamp(lightSum0, 0.0, 1.0);
v_color0 = lightSum0;
v_color1 = splat3(0.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
if (u_fogcoef.x <= -65535.0 && u_fogcoef.y <= -65535.0) {
v_fogdepth = |
METAL GEAR SOLID PEACE WALKER |
v1.15-15-gb51ade9b4 |
2023-05-11 |
Branch in Jump delay slot at 09ccc168 in block starting at 09ccc140 |
METAL GEAR SOLID PEACE WALKER |
v1.15-15-gb51ade9b4 |
2023-05-11 |
Branch in Jump delay slot at 09ccc164 in block starting at 09ccc140 |
METAL GEAR SOLID PEACE WALKER |
v1.15-15-gb51ade9b4 |
2023-05-11 |
Jump to invalid address: 078882c0 |
METAL GEAR SOLID PEACE WALKER |
v1.15-15-gb51ade9b4 |
2023-05-11 |
Jump to invalid address: 039e9b20 |
METAL GEAR SOLID PEACE WALKER |
v1.15-15-gb51ade9b4 |
2023-05-11 |
Branch in Jump delay slot at 09ccc150 in block starting at 09ccc140 |
METAL GEAR SOLID PEACE WALKER |
v1.15-15-gb51ade9b4 |
2023-05-11 |
Jump to invalid address: 07b7c5c0 |
METAL GEAR SOLID PEACE WALKER |
v1.15-15-gb51ade9b4 |
2023-05-11 |
Branch in Jump delay slot at 09ccc14c in block starting at 09ccc140 |
METAL GEAR SOLID PEACE WALKER |
v1.15-15-gb51ade9b4 |
2023-05-11 |
Jump to invalid address: 07330530 |
METAL GEAR SOLID PEACE WALKER |
v1.15-15-gb51ade9b4 |
2023-05-11 |
Branch in Jump delay slot at 09ccc148 in block starting at 09ccc140 |
METAL GEAR SOLID PEACE WALKER |
v1.15-15-gb51ade9b4 |
2023-05-11 |
Jump to invalid address: 039e9b60 |
METAL GEAR SOLID PEACE WALKER |
v1.15.2 |
2023-05-11 |
Branch in branch delay slot at 09edf1b4 with different target |
METAL GEAR SOLID PEACE WALKER |
v1.15.2 |
2023-05-11 |
Jump to invalid address: 0b3bc2c0 |
METAL GEAR SOLID PEACE WALKER |
v1.15.3 |
2023-05-09 |
sceKernelLoadModule: unsupported options size=00000014, flags=0891c5c8, pos=0, access=1, data=0, text=2 |
METAL GEAR SOLID PEACE WALKER |
v1.15.3 |
2023-05-09 |
sceKernelLoadModule: unsupported options size=00000014, flags=0891c5c8, pos=0, access=1, data=0, text=1 |
METAL GEAR SOLID PEACE WALKER |
v1.15.3 |
2023-05-09 |
__KernelStopThread: thread 443 does not exist (helper deleted) |
METAL GEAR SOLID PEACE WALKER |
v1.14.2 |
2023-05-04 |
UI scissor out of bounds in GameSettingsScreen: 344,0-1203,720 / 1464,720 |
METAL GEAR SOLID PEACE WALKER |
v1.12.2 |
2023-05-02 |
__KernelStopThread: thread 407 does not exist |
METAL GEAR SOLID PEACE WALKER |
v1.16.3 |
2023-09-24 |
sceUtilityMsgDialogInitStart: invalid status |
METAL GEAR SOLID PEACE WALKER |
v1.10.2 |
2023-04-17 |
Unknown syscall in known module 'sceNp': 0x7e0864df |
METAL GEAR SOLID PEACE WALKER |
v1.10.2 |
2023-04-17 |
Unknown syscall in known module 'sceNp': 0x633b5f71 |
METAL GEAR SOLID PEACE WALKER |
v1.14.4 |
2023-04-17 |
__KernelStopThread: thread 389 does not exist (helper deleted) |
METAL GEAR SOLID PEACE WALKER |
v1.14.4 |
2023-04-10 |
Unusual bezier/spline vtype: 120017c1, morph: 0, bones: 1 |
METAL GEAR SOLID PEACE WALKER |
v1.14.4 |
2023-04-06 |
__KernelStopThread: thread 393 does not exist (helper deleted) |
METAL GEAR SOLID PEACE WALKER |
v1.14.3 |
2023-04-02 |
UI scissor out of bounds in GameSettingsScreen: 463,0-1859,1080 / 2210,1080 |
METAL GEAR SOLID PEACE WALKER |
v1.14.4 |
2023-03-30 |
Error in shader compilation: info: Fragment shader compilation failed.
Internal compiler error: unexpected operator
001c1a86:00000000 WriteMask ReplaceBlend_6A:10_B:6_Eq:0
#version 300 es
// Driver: Adreno (TM) 330 - GLSL 300
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 001c1a86:00000000 WriteMask ReplaceBlend_6A:10_B:6_Eq:0
precision highp int;
uniform sampler2D fbotex;
uniform vec3 u_blendFixA;
uniform uint u_colorWriteMask;
in lowp vec4 v_color0;
in mediump float v_fogdepth;
out vec4 fragColor0;
uint packUnorm4x8R(vec4 v) {
highp vec4 f = clamp(v, 0.0, 1.0);
uvec4 u = uvec4(255.0 * f);
return u.x | (u.y << 0x8u) | (u.z << 0x10u) | (u.w << 0x18u);
}
vec4 unpackUnorm4x8R(highp uint x) {
highp uvec4 u = uvec4(x & 0xFFu, (x >> 0x8u) & 0xFFu, (x >> 0x10u) & 0xFFu, (x >> 0x18u) & 0xFFu);
highp vec4 f = vec4(u);
return f * (1.0 / 255.0);
}
void main() {
lowp vec4 destColor = texelFetch(fbotex, ivec2(gl_FragCoord.x, gl_FragCoord.y), 0);
vec4 v = v_color0 ;
v.rgb = v.rgb * u_blendFixA + destColor.rgb * v.aaa * 2.0;
fragColor0 = v;
highp uint v32 = packUnorm4x8R(fragColor0);
highp uint d32 = packUnorm4x8R(destColor);
v32 = (v32 & u_colorWriteMask & 0x00FFFFFFu) | (d32 & (~u_colorWriteMask | 0xFF000000u));
fragColor0 = unpackUnorm4x8R(v32);
}
|
METAL GEAR SOLID PEACE WALKER |
v1.14.4 |
2023-03-27 |
sceKernelRegisterSubIntrHandler(30, 1, 08893958, 00000000): duplicate handler |
METAL GEAR SOLID PEACE WALKER |
v1.14.2 |
2023-03-26 |
UI scissor out of bounds in SavedataScreen: 1656,516-0,92 / 1480,720 |
METAL GEAR SOLID PEACE WALKER |
v1.14.2 |
2023-03-26 |
UI scissor out of bounds in SavedataScreen: 1656,412-0,99 / 1480,720 |
METAL GEAR SOLID PEACE WALKER |
v1.14.2 |
2023-03-26 |
UI scissor out of bounds in SavedataScreen: 1656,308-0,99 / 1480,720 |
METAL GEAR SOLID PEACE WALKER |
v1.14.2 |
2023-03-26 |
UI scissor out of bounds in SavedataScreen: 1656,204-0,99 / 1480,720 |
METAL GEAR SOLID PEACE WALKER |
v1.14.2 |
2023-03-26 |
UI scissor out of bounds in SavedataScreen: 1656,100-0,99 / 1480,720 |
METAL GEAR SOLID PEACE WALKER |
v1.14.2 |
2023-03-26 |
UI scissor out of bounds in SavedataScreen: 1530,516-0,92 / 1480,720 |
METAL GEAR SOLID PEACE WALKER |
v1.14.2 |
2023-03-26 |
UI scissor out of bounds in SavedataScreen: 1530,412-0,99 / 1480,720 |
METAL GEAR SOLID PEACE WALKER |
v1.14.2 |
2023-03-26 |
UI scissor out of bounds in SavedataScreen: 1530,308-0,99 / 1480,720 |
METAL GEAR SOLID PEACE WALKER |
v1.14.2 |
2023-03-26 |
UI scissor out of bounds in SavedataScreen: 1530,204-0,99 / 1480,720 |
METAL GEAR SOLID PEACE WALKER |
v1.14.2 |
2023-03-26 |
UI scissor out of bounds in SavedataScreen: 1530,100-0,99 / 1480,720 |
METAL GEAR SOLID PEACE WALKER |
v1.14.2 |
2023-03-26 |
UI scissor out of bounds in SavedataScreen: 1512,516-0,92 / 1480,720 |
METAL GEAR SOLID PEACE WALKER |
v1.14.2 |
2023-03-26 |
UI scissor out of bounds in SavedataScreen: 1512,412-0,99 / 1480,720 |
METAL GEAR SOLID PEACE WALKER |
v1.14.2 |
2023-03-26 |
UI scissor out of bounds in SavedataScreen: 1512,308-0,99 / 1480,720 |
METAL GEAR SOLID PEACE WALKER |
v1.14.2 |
2023-03-26 |
UI scissor out of bounds in SavedataScreen: 1512,204-0,99 / 1480,720 |
METAL GEAR SOLID PEACE WALKER |
v1.14.2 |
2023-03-26 |
UI scissor out of bounds in SavedataScreen: 1512,100-0,99 / 1480,720 |
METAL GEAR SOLID PEACE WALKER |
v1.14.2 |
2023-03-26 |
UI scissor out of bounds in SavedataScreen: 1680,516-0,92 / 1480,720 |
METAL GEAR SOLID PEACE WALKER |
v1.14.2 |
2023-03-26 |
UI scissor out of bounds in SavedataScreen: 1680,412-0,99 / 1480,720 |
METAL GEAR SOLID PEACE WALKER |
v1.14.2 |
2023-03-26 |
UI scissor out of bounds in SavedataScreen: 1680,308-0,99 / 1480,720 |
METAL GEAR SOLID PEACE WALKER |
v1.14.2 |
2023-03-26 |
UI scissor out of bounds in SavedataScreen: 1680,204-0,99 / 1480,720 |
METAL GEAR SOLID PEACE WALKER |
v1.14.2 |
2023-03-26 |
UI scissor out of bounds in SavedataScreen: 1680,100-0,99 / 1480,720 |
METAL GEAR SOLID PEACE WALKER |
v1.9.3-80-g73bf6098e |
2023-03-25 |
__KernelStopThread: thread 816 does not exist |
METAL GEAR SOLID PEACE WALKER |
v1.9.3-80-g73bf6098e |
2023-03-25 |
__KernelStopThread: thread 780 does not exist |
METAL GEAR SOLID PEACE WALKER |
v1.9.3-80-g73bf6098e |
2023-03-25 |
__KernelStopThread: thread 498 does not exist |
METAL GEAR SOLID PEACE WALKER |
v1.10.2 |
2023-03-16 |
__KernelStopThread: thread 2106 does not exist |
METAL GEAR SOLID PEACE WALKER |
v1.9.4 |
2023-03-11 |
__KernelStopThread: thread 1511 does not exist |
METAL GEAR SOLID PEACE WALKER |
v1.14.4 |
2023-03-07 |
Unimplemented HLE function sceUtilityGetNetParam |
METAL GEAR SOLID PEACE WALKER |
v1.13.2 |
2023-03-04 |
sceKernelLoadModule: unsupported options size=00000014, flags=0899a900, pos=0, access=1, data=2, text=2 |
METAL GEAR SOLID PEACE WALKER |
v1.14.1 |
2023-02-19 |
sceKernelLoadModule: unsupported options size=00000014, flags=08beaac0, pos=0, access=1, data=1, text=1 |
METAL GEAR SOLID PEACE WALKER |
v1.14.1 |
2023-02-19 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fff5f0, pos=0, access=1, data=1, text=1 |
METAL GEAR SOLID PEACE WALKER |
v1.14.4 |
2023-02-15 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
METAL GEAR SOLID PEACE WALKER |
v1.14-66-ge9ed8370a |
2023-02-14 |
ReadFromHardware: Invalid address 21eda4c9 near PC 088789c8 LR 0887990c |
METAL GEAR SOLID PEACE WALKER |
v1.14-66-ge9ed8370a |
2023-02-14 |
WriteToHardware: Invalid address 14c289c1 near PC 088eaa88 LR 088ead60 |
METAL GEAR SOLID PEACE WALKER |
v1.14-66-ge9ed8370a |
2023-02-14 |
ReadFromHardware: Invalid address 22c3f6e0 near PC 0880f12c LR 0880f210 |