Recent logs - METAL GEAR SOLID PEACE WALKER

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Game title Version Latest Report Message
METAL GEAR SOLID PEACE WALKER v1.13.2 2022-10-04 sceKernelCreateThread(name=god_g999_Base): unsupported attributes 00000006
METAL GEAR SOLID PEACE WALKER v1.13 2022-10-03 Unimplemented HLE function sceNetInetRecvfrom
METAL GEAR SOLID PEACE WALKER v1.13.2 2022-09-26 VTYPE with morph used: THRU=0 TC=2 COL=0 POS=2 NRM=1 WT=1 NW=8 IDX=2 MC=8
METAL GEAR SOLID PEACE WALKER v1.13.2 2022-09-20 sceKernelCreateThread(name=sceUSB_PSPComm_Driver): unsupported attributes 00001006
METAL GEAR SOLID PEACE WALKER v1.13.2-1304-g16f93a268 2022-10-02 Attempting to texture from current render target (src=04088000 / target=04088000 / flags=7), making a copy
METAL GEAR SOLID PEACE WALKER v1.13.2-1304-g16f93a268 2022-10-02 Rendering from framebuf with offset 04000000 -> 04000000+0x0
METAL GEAR SOLID PEACE WALKER v1.13.1-130-g714afb46a 2022-09-09 Error in shader compilation: info: ERROR: 0:19: '=' : cannot convert from '2-component vector of int' to '2-component vector of float' ERROR: 1 compilation errors. No code generated. 00000000:00000042 Tex Depal TFuncMod #version 320 es #extension GL_EXT_shader_framebuffer_fetch : require // Adreno (TM) 610 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) precision highp int; uniform sampler2D tex; uniform sampler2D pal; uniform uint u_depal_mask_shift_off_fmt; in lowp vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec2 uv = v_texcoord.xy; vec2 uv_round; vec2 tsize = textureSize(tex, 0).xy; vec2 fraction; bool bilinear = (u_depal_mask_shift_off_fmt >> 31) != 0U; if (bilinear) { uv_round = uv * tsize - vec2(0.5, 0.5); fraction = fract(uv_round); uv_round = (uv_round - fraction + vec2(0.5, 0.5)) / tsize; } else { uv_round = uv; } highp vec4 t = texture(tex, uv_round); highp vec4 t1 = textureOffset(tex, uv_round, ivec2(1, 0)); highp vec4 t2 = textureOffset(tex, uv_round, ivec2(0, 1)); highp vec4 t3 = textureOffset(tex, uv_round, ivec2(1, 1)); uint depalMask = (u_depal_mask_shift_off_fmt & 0xFFU); uint depalShift = (u_depal_mask_shift_off_fmt >> 8) & 0xFFU; uint depalOffset = ((u_depal_mask_shift_off_fmt >> 16) & 0xFFU) << 4; uint depalFmt = (u_depal_mask_shift_off_fmt >> 24) & 0x3U; uvec4 col; uint index0; uint index1; uint index2; uint index3; switch (int(depalFmt)) { case 0: col = uvec4(t.rgb * vec3(31.99, 63.99, 31.99), 0); index0 = (col.b << 11) | (col.g << 5) | (col.r); if (bilinear) { col = uvec4(t1.rgb * vec3(31.99, 63.99, 31.99), 0); index1 = (col.b << 11) | (col.g << 5) | (col.r); col = uvec4(t2.rgb * vec3(31.99, 63.99, 31.99), 0); index2 = (col.b << 11) | (col.g << 5) | (col.r); col = uvec4(t3.rgb * vec3(31.99, 63.99, 31.99), 0); index3 = (col.b << 11) | (col.g << 5) | (col.r); } break; case 1: col = uvec4(t.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index0 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); if (bilinear) { col = uvec4(t1.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index1 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); col = uvec4(t2.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index2 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); col = uvec4(t3.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index3 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); } break; case 2: col = uvec4(t.rgba * 15.99); index0 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); if (bilinear) { col = uvec4(t1.rgba * 15.99); index1 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); col = uvec4(t2.rgba * 15.99); index2 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); col = uvec4(t3.rgba * 15.99); index3 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); } break; case 3: col = uvec4(t.rgba * 255.99); index0 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); if (bilinear) { col = uvec4(t1.rgba * 255.99); index1 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); col = uvec4(t2.rgba * 255.99); index2 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); col = uvec4(t3.rgba * 255.99); index3 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); } break; }; index0 = ((index0 >> depalShift) & depalMask) | depalOffset; t = texelFetch(pal, ivec2(index0, 0), 0); if (bilinear && !(index0 == index1 && index1 == index2 && index2 == index3)) { index1 = ((index1 >> depalShift) & depalMask) | depalOffset; index2 = ((index2 >> depalShift) & depalMask) | depalOffset; index3 = ((index3 >> depalShift) & depalMask) | depalOffset; t1 = texelFetch(pal, ivec2(index1, 0), 0); t2 = texelFetch(pal, ivec2(index2, 0), 0); t3 = texelFetch(pal, ivec2(index3, 0), 0);
METAL GEAR SOLID PEACE WALKER v1.13.1 2022-08-27 80020190=sceKernelStopModule(00000179, 00000000, 00000000, 00000000, 00000000): out of memory, 00040000 stack requested
METAL GEAR SOLID PEACE WALKER v1.13.1-344-g3c3708e6e 2022-08-24 NpSignin Init Params: 00000000, 00000000, 00000000, 00000000
METAL GEAR SOLID PEACE WALKER v1.13.1 2022-09-22 sceFontGetCharInfo(00000000, 103, 096ad500): bad font
METAL GEAR SOLID PEACE WALKER v1.13.1 2022-08-18 sceFontGetCharInfo(00000000, 115, 096ad500): bad font
METAL GEAR SOLID PEACE WALKER v1.13.1 2022-08-18 sceFontGetCharInfo(00000000, 117, 096ad500): bad font
METAL GEAR SOLID PEACE WALKER v1.13.1 2022-08-18 sceFontGetCharInfo(00000000, 113, 096ad500): bad font
METAL GEAR SOLID PEACE WALKER v1.13.1 2022-08-18 sceFontGetCharInfo(00000000, 78, 096ad500): bad font
METAL GEAR SOLID PEACE WALKER v1.13.1 2022-08-18 sceFontGetCharInfo(00000000, 46, 096ad500): bad font
METAL GEAR SOLID PEACE WALKER v1.13.1 2022-08-18 sceFontGetCharInfo(00000000, 116, 096ad500): bad font
METAL GEAR SOLID PEACE WALKER v1.13.1 2022-08-18 sceFontGetCharInfo(00000000, 83, 096ad500): bad font
METAL GEAR SOLID PEACE WALKER v1.13.1 2022-08-18 sceFontGetCharInfo(00000000, 121, 096ad500): bad font
METAL GEAR SOLID PEACE WALKER v1.13.1 2022-09-22 sceFontGetCharInfo(00000000, 77, 096ad500): bad font
METAL GEAR SOLID PEACE WALKER v1.13.1 2022-08-18 sceFontGetCharInfo(00000000, 108, 096ad500): bad font
METAL GEAR SOLID PEACE WALKER v1.13.1 2022-08-18 sceFontGetCharInfo(00000000, 100, 096ad500): bad font
METAL GEAR SOLID PEACE WALKER v1.13.1 2022-08-18 sceFontGetCharInfo(00000000, 97, 096ad500): bad font
METAL GEAR SOLID PEACE WALKER v1.13.1 2022-08-18 sceFontGetCharInfo(00000000, 98, 096ad500): bad font
METAL GEAR SOLID PEACE WALKER v1.13.1 2022-08-18 sceFontGetCharInfo(00000000, 114, 096ad500): bad font
METAL GEAR SOLID PEACE WALKER v1.13.1 2022-08-18 sceFontGetCharInfo(00000000, 112, 096ad500): bad font
METAL GEAR SOLID PEACE WALKER v1.13.1 2022-09-22 sceFontGetCharInfo(00000000, 109, 096ad500): bad font
METAL GEAR SOLID PEACE WALKER v1.13.1 2022-08-18 sceFontGetCharInfo(00000000, 111, 096ad500): bad font
METAL GEAR SOLID PEACE WALKER v1.13.2 2022-09-20 Unimplemented HLE function Kprintf
METAL GEAR SOLID PEACE WALKER v1.13.1 2022-08-08 sceUtilityOskInitStart: invalid status
METAL GEAR SOLID PEACE WALKER v1.13.1-207-gec3e2a11e 2022-08-12 Error in shader compilation: info: ERROR: 0:19: Incompatible types in initialization (and no available implicit conversion) ERROR: 0:23: Use of undeclared identifier 'tsize' ERROR: 0:25: Use of undeclared identifier 'tsize' 00000000:00000042 Tex Depal TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require // Apple A10 GPU - GLSL 300 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) precision highp int; uniform sampler2D tex; uniform sampler2D pal; uniform uint u_depal_mask_shift_off_fmt; in lowp vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec2 uv = v_texcoord.xy; vec2 uv_round; vec2 tsize = textureSize(tex, 0).xy; vec2 fraction; bool bilinear = (u_depal_mask_shift_off_fmt >> 31) != 0U; if (bilinear) { uv_round = uv * tsize - vec2(0.5, 0.5); fraction = fract(uv_round); uv_round = (uv_round - fraction + vec2(0.5, 0.5)) / tsize; } else { uv_round = uv; } highp vec4 t = texture(tex, uv_round); highp vec4 t1 = textureOffset(tex, uv_round, ivec2(1, 0)); highp vec4 t2 = textureOffset(tex, uv_round, ivec2(0, 1)); highp vec4 t3 = textureOffset(tex, uv_round, ivec2(1, 1)); uint depalMask = (u_depal_mask_shift_off_fmt & 0xFFU); uint depalShift = (u_depal_mask_shift_off_fmt >> 8) & 0xFFU; uint depalOffset = ((u_depal_mask_shift_off_fmt >> 16) & 0xFFU) << 4; uint depalFmt = (u_depal_mask_shift_off_fmt >> 24) & 0x3U; uvec4 col; uint index0; uint index1; uint index2; uint index3; switch (int(depalFmt)) { case 0: col = uvec4(t.rgb * vec3(31.99, 63.99, 31.99), 0); index0 = (col.b << 11) | (col.g << 5) | (col.r); if (bilinear) { col = uvec4(t1.rgb * vec3(31.99, 63.99, 31.99), 0); index1 = (col.b << 11) | (col.g << 5) | (col.r); col = uvec4(t2.rgb * vec3(31.99, 63.99, 31.99), 0); index2 = (col.b << 11) | (col.g << 5) | (col.r); col = uvec4(t3.rgb * vec3(31.99, 63.99, 31.99), 0); index3 = (col.b << 11) | (col.g << 5) | (col.r); } break; case 1: col = uvec4(t.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index0 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); if (bilinear) { col = uvec4(t1.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index1 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); col = uvec4(t2.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index2 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); col = uvec4(t3.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index3 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); } break; case 2: col = uvec4(t.rgba * 15.99); index0 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); if (bilinear) { col = uvec4(t1.rgba * 15.99); index1 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); col = uvec4(t2.rgba * 15.99); index2 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); col = uvec4(t3.rgba * 15.99); index3 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); } break; case 3: col = uvec4(t.rgba * 255.99); index0 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); if (bilinear) { col = uvec4(t1.rgba * 255.99); index1 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); col = uvec4(t2.rgba * 255.99); index2 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); col = uvec4(t3.rgba * 255.99); index3 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); } break; }; index0 = ((index0 >> depalShift) & depalMask) | depalOffset; t = texelFetch(pal, ivec2(index0, 0), 0); if (bilinear && !(index0 == index1 && index1 == index2 && index2 == index3)) { index1 = ((index1 >> depalShift) & depalMask) | depalOffset; index2 = ((index2 >> depalShift) & depalMask) | depalOffset; index3 = ((index3 >> depalShift) & depalMask) | depalOffset; t1 = texelFetch(pal, ivec2(index1, 0), 0); t2 = texelFetch(pal, ivec2(index2, 0), 0); t3 = tex
METAL GEAR SOLID PEACE WALKER v1.13.1 2022-08-02 __KernelStopThread: thread 1001 does not exist
METAL GEAR SOLID PEACE WALKER v1.10.3 2022-07-27 ReadFromHardware: Invalid address 00070110 near PC 08dded2c LR 08806c38
METAL GEAR SOLID PEACE WALKER v1.12.3 2022-07-26 80630007=sceAtracSetData(2, 08d4b180, 00018700): atracID uses different codec type than data
METAL GEAR SOLID PEACE WALKER v1.12.3 2022-07-26 80630007=sceAtracSetData(2, 08d4b180, 00015700): atracID uses different codec type than data
METAL GEAR SOLID PEACE WALKER v1.12.3 2022-07-26 80630007=sceAtracSetData(2, 08d4b180, 0000fe00): atracID uses different codec type than data
METAL GEAR SOLID PEACE WALKER v1.12.3 2022-07-26 Rendering to framebuffer offset: 040cc000 +65x0
METAL GEAR SOLID PEACE WALKER v1.12.3 2022-07-26 80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data
METAL GEAR SOLID PEACE WALKER v1.13.1 2022-08-17 sceGeBreak(mode=0, unknown=08d098b8): unknown ptr (valid)
METAL GEAR SOLID PEACE WALKER v1.10.2 2022-07-26 __KernelStopThread: thread 3809 does not exist
METAL GEAR SOLID PEACE WALKER v1.12.3 2022-07-23 80020190=sceKernelStopModule(000003ab, 00000000, 00000000, 00000000, 00000000): out of memory, 00040000 stack requested
METAL GEAR SOLID PEACE WALKER v1.12.3 2022-07-13 __KernelStopThread: thread 1142 does not exist
METAL GEAR SOLID PEACE WALKER v1.12.3 2022-07-13 __KernelStopThread: thread 3472 does not exist
METAL GEAR SOLID PEACE WALKER v1.12.3 2022-07-09 Ignoring possible texturing from framebuffer at 04174000 +0x128 / 64x272
METAL GEAR SOLID PEACE WALKER v1.12.3 2022-07-09 Attempted set for logic op: f
METAL GEAR SOLID PEACE WALKER v1.12.3 2022-07-09 FBO created from existing depthbuffer as color, 04110000/00000000 and 04154000/04110000
METAL GEAR SOLID PEACE WALKER v1.12.3 2022-07-08 sceIoChstat: change attr to 0000 requested
METAL GEAR SOLID PEACE WALKER v1.10.3 2022-06-29 __KernelStopThread: thread 2889 does not exist
METAL GEAR SOLID PEACE WALKER v1.10.2 2022-06-27 __KernelStopThread: thread 1654 does not exist
METAL GEAR SOLID PEACE WALKER v1.12.3 2022-06-26 __KernelStopThread: thread 2033 does not exist
METAL GEAR SOLID PEACE WALKER v1.12.3 2022-10-04 sceKernelLoadModule: unsupported options size=00000014, flags=09fbfaa4, pos=0, access=1, data=1, text=1
METAL GEAR SOLID PEACE WALKER v1.12.3 2022-06-04 sceKernelLoadModule: unsupported options size=00000014, flags=0899b0cc, pos=0, access=1, data=2, text=2
METAL GEAR SOLID PEACE WALKER v1.12.3 2022-05-23 sceKernelLoadModule: unsupported options size=00000014, flags=089e8b88, pos=0, access=1, data=2, text=2
METAL GEAR SOLID PEACE WALKER v1.12.3 2022-05-23 sceKernelLoadModule: unsupported options size=00000014, flags=089e8b88, pos=0, access=1, data=1, text=1
METAL GEAR SOLID PEACE WALKER v1.12.3 2022-05-26 WriteToHardware: Invalid address 64291c65 near PC 08000000 LR 08000000
METAL GEAR SOLID PEACE WALKER v1.11.3 2022-05-14 __KernelStopThread: thread 1609 does not exist
METAL GEAR SOLID PEACE WALKER v1.12.3 2022-05-10 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=1, text=1
METAL GEAR SOLID PEACE WALKER v1.8.0 2022-05-03 Error in shader compilation: info: 0(6) : error C5514: 'attribute' is deprecated and removed from this profile, use 'in/out' instead 0(7) : error C5514: 'attribute' is deprecated and removed from this profile, use 'in/out' instead 0(8) : error C5514: 'varying' is deprecated and removed from this profile, use 'in/out' instead depal #version 460 #ifdef GL_ES precision highp float; #endif attribute vec4 a_position; attribute vec2 a_texcoord0; varying vec2 v_texcoord0; void main() { v_texcoord0 = a_texcoord0; gl_Position = a_position; }
METAL GEAR SOLID PEACE WALKER v1.4 2022-04-30 Wrong magic number 56c20018
METAL GEAR SOLID PEACE WALKER v1.4 2022-04-30 Wrong magic number 0d720008
METAL GEAR SOLID PEACE WALKER v1.4 2022-04-30 Wrong magic number 00000048
METAL GEAR SOLID PEACE WALKER v1.4 2022-04-30 Wrong magic number 0000007a
METAL GEAR SOLID PEACE WALKER v1.4 2022-04-30 Wrong magic number 0000004e
METAL GEAR SOLID PEACE WALKER v1.4 2022-04-29 Wrong magic number 3a30002e
METAL GEAR SOLID PEACE WALKER v1.4 2022-04-29 Wrong magic number 0000006c
METAL GEAR SOLID PEACE WALKER v1.4 2022-04-30 Wrong magic number 00000068
METAL GEAR SOLID PEACE WALKER v1.4 2022-04-27 Wrong magic number 7475000a
METAL GEAR SOLID PEACE WALKER v1.4 2022-04-27 Wrong magic number 74750008
METAL GEAR SOLID PEACE WALKER v1.4 2022-04-27 Wrong magic number 635f0014
METAL GEAR SOLID PEACE WALKER v1.4 2022-04-27 Wrong magic number 635f0012
METAL GEAR SOLID PEACE WALKER v1.4 2022-04-27 Wrong magic number 635f000e
METAL GEAR SOLID PEACE WALKER v1.4 2022-04-27 Wrong magic number 635f0010
METAL GEAR SOLID PEACE WALKER v1.4 2022-04-27 Wrong magic number 68a3000a
METAL GEAR SOLID PEACE WALKER v1.4 2022-04-27 Wrong magic number 44520006
METAL GEAR SOLID PEACE WALKER v1.4 2022-04-30 Wrong magic number 00000006
METAL GEAR SOLID PEACE WALKER v1.4 2022-04-30 Wrong magic number 00000056
METAL GEAR SOLID PEACE WALKER v1.4 2022-04-30 Wrong magic number 00000060
METAL GEAR SOLID PEACE WALKER v1.4 2022-04-27 Wrong magic number 00000074
METAL GEAR SOLID PEACE WALKER v1.4 2022-04-30 Wrong magic number 0000003e
METAL GEAR SOLID PEACE WALKER v1.4 2022-04-30 Wrong magic number 00000020
METAL GEAR SOLID PEACE WALKER v1.4 2022-04-27 Wrong magic number 00000042
METAL GEAR SOLID PEACE WALKER v1.4 2022-04-30 Wrong magic number 00000004
METAL GEAR SOLID PEACE WALKER v1.4 2022-04-30 Wrong magic number 0000006e
METAL GEAR SOLID PEACE WALKER v1.4 2022-04-27 Wrong magic number 088a0056
METAL GEAR SOLID PEACE WALKER v1.4 2022-04-27 Wrong magic number 00000062
METAL GEAR SOLID PEACE WALKER v1.4 2022-04-27 Wrong magic number 0000007c
METAL GEAR SOLID PEACE WALKER v1.4 2022-04-30 Wrong magic number 00000064
METAL GEAR SOLID PEACE WALKER v1.4 2022-04-27 Wrong magic number 00000072
METAL GEAR SOLID PEACE WALKER v1.4 2022-04-27 Wrong magic number 00000040
METAL GEAR SOLID PEACE WALKER v1.4 2022-04-27 Wrong magic number 00000052
METAL GEAR SOLID PEACE WALKER v1.4 2022-04-30 Wrong magic number 0000006a
METAL GEAR SOLID PEACE WALKER v1.4 2022-04-30 Wrong magic number 00000078
METAL GEAR SOLID PEACE WALKER v1.4 2022-04-27 Wrong magic number 00000066
METAL GEAR SOLID PEACE WALKER v1.4 2022-04-30 Wrong magic number 0000002c
METAL GEAR SOLID PEACE WALKER v1.4 2022-04-30 Wrong magic number 00000028
METAL GEAR SOLID PEACE WALKER v1.4 2022-04-30 Wrong magic number 00000058
METAL GEAR SOLID PEACE WALKER v1.4 2022-04-27 Wrong magic number 00000050
METAL GEAR SOLID PEACE WALKER v1.4 2022-04-27 Wrong magic number 0000005c
METAL GEAR SOLID PEACE WALKER v1.4 2022-04-30 Wrong magic number 0000002e
METAL GEAR SOLID PEACE WALKER v1.4 2022-04-27 Wrong magic number 00000076
METAL GEAR SOLID PEACE WALKER v1.4 2022-04-30 Wrong magic number 0000004c