Recent logs - METAL GEAR SOLID PEACE WALKER

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METAL GEAR SOLID PEACE WALKER v1.17.1 2024-04-26 Error in shader compilation: info: Compile failed. WARNING: 0:62: 'function_call_constructor@vec4_vec4@12' : used without being initialised WARNING: 0:86: 'function_call_constructor@vec3_vec3@105' : used without being initialised WARNING: 0:102: 'function_call_constructor@float_float@147' : used without being initialised WARNING: 3 compilation warnings. 01000000:80000129 HWX C LM Light: LightUberShader Cull #version 130 // Driver: Intel(R) Graphics Media Accelerator 3600 Series - GLSL 130 #define gl_VertexIndex gl_VertexID #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01000000:80000129 HWX C LM Light: LightUberShader Cull in vec3 position; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = ((u_lightControl & (1u << 0x14u)) != 0x0u) ? color0 : u_matambientalpha; vec3 diffuseColor = ((u_lightControl & (1u << 0x15u)) != 0x0u) ? color0.rgb : u_matdiffuse; vec3 specularColor = ((u_lightControl & (1u << 0x16u)) != 0x0u) ? color0.rgb : u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; uint comp; uint type; float attenuation; if ((u_lightControl & 0x1u) != 0x0u) { comp = (u_lightControl >> 0x04u) & 0x3u; type = (u_lightControl >> 0x06u) & 0x3u; toLight = u_lightpos0; if (type != 0x0u) { toLight -= worldpos; distance = length(toLight); toLight /= distance; attenuation = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); if (type == 0x01u) { lightScale = attenuation; } else { angle = dot(u_lightdir0, toLight); if (angle >= u_lightangle_spotCoef0.x) { lightScale = attenuation * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y)); } else { lightScale = 0.0; } } } else { lightScale = 1.0; } ldot = dot(toLight, worldnormal); if (comp == 0x2u) { ldot = u_matspecular.a > 0.0 ? pow(max(ldot, 0.0), u_matspecular.a) : 1.0; } diffuse = (u_li
METAL GEAR SOLID PEACE WALKER v1.17.1 2024-04-05 Waiting thread for 20 that was already waiting for 20
METAL GEAR SOLID PEACE WALKER v1.16.6 2024-03-19 __KernelStopThread: thread 476 does not exist (helper deleted)
METAL GEAR SOLID PEACE WALKER v1.16.6 2024-03-09 Rendering to framebuffer offset at 04110000 +256x0 (stride 512)
METAL GEAR SOLID PEACE WALKER v1.16.6 2024-03-09 sceKernelLoadModule: unsupported options size=00000014, flags=08afc3d8, pos=0, access=1, data=1, text=1
METAL GEAR SOLID PEACE WALKER v1.16.6 2024-03-09 sceKernelLoadModule: unsupported options size=00000014, flags=08afc3bc, pos=0, access=1, data=1, text=1
METAL GEAR SOLID PEACE WALKER v1.16.6 2024-03-09 sceKernelLoadModule: unsupported options size=00000014, flags=0897230c, pos=0, access=1, data=1, text=1
METAL GEAR SOLID PEACE WALKER v1.16.6 2024-03-09 UNIMPL sceKernelSelfStopUnloadModule(00000001, 00000000, 00000000): game may have crashed
METAL GEAR SOLID PEACE WALKER v1.17.1 2024-02-29 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10505DATA/BBS1.DAT, 09faad70, 00000002)
METAL GEAR SOLID PEACE WALKER v1.17 2024-02-19 Unknown GE command : b7ffffff
METAL GEAR SOLID PEACE WALKER v1.17 2024-02-19 Module linking debug info: (invalidname) ver=1021, flags=0000, size=8, numVars=0, numFuncs=992, nidData=27bd0010, firstSym=0e3ea615, varData=02202021, extra=1440000a (invalidname) ver=2021, flags=0220, size=204, numVars=255, numFuncs=20544, nidData=8fbf0008, firstSym=02202021, varData=0e415209, extra=24050117
METAL GEAR SOLID PEACE WALKER v1.17 2024-02-19 Crazy nidData address 8fbf0008, skipping entire module
METAL GEAR SOLID PEACE WALKER v1.17 2024-02-19 Unexpected module entry size 204
METAL GEAR SOLID PEACE WALKER v1.17 2024-02-19 Crazy nidData address 27bd0010, skipping entire module
METAL GEAR SOLID PEACE WALKER v1.17 2024-02-19 Unexpected module entry size 8
METAL GEAR SOLID PEACE WALKER v1.12.3 2024-02-19 sceGeBreak(mode=0, unknown=09fff3f0): unknown ptr (valid)
METAL GEAR SOLID PEACE WALKER v1.17.1 2024-02-26 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10512-INST00/MEMST.CPK, 09fff000, 00000002)
METAL GEAR SOLID PEACE WALKER v1.10.2 2024-01-10 __KernelStopThread: thread 2158 does not exist
METAL GEAR SOLID PEACE WALKER v1.10.2 2024-01-10 __KernelStopThread: thread 2061 does not exist
METAL GEAR SOLID PEACE WALKER v1.13.1-372-g21cf6a6f0 2024-01-03 FBO created from existing depthbuffer as color, 04088000/00000000 and 04000000/04088000
METAL GEAR SOLID PEACE WALKER v1.10 2023-12-25 Texture with unexpected bufw (full=39808)
METAL GEAR SOLID PEACE WALKER v1.10.2 2024-02-15 Render to texture with incompatible formats 3 != 1 at 040cc000
METAL GEAR SOLID PEACE WALKER v1.16.6-482-g7605c2e4c 2023-12-12 sceKernelLoadModule: unsupported options size=00000014, flags=09fff5c8, pos=0, access=1, data=2, text=2
METAL GEAR SOLID PEACE WALKER v1.11.3 2024-04-27 sceKernelCreateSema(KSAP_FnLockSema) unsupported attr parameter: 00000011
METAL GEAR SOLID PEACE WALKER v1.16.6 2024-01-31 GE Interrupt: newState might be 0
METAL GEAR SOLID PEACE WALKER v1.16.6 2023-10-24 80630007=sceAtracSetData(2, 08d4b180, 00012e00): atracID uses different codec type than data
METAL GEAR SOLID PEACE WALKER v1.16.6 2023-10-24 80630007=sceAtracSetData(2, 08d4b180, 00004500): atracID uses different codec type than data
METAL GEAR SOLID PEACE WALKER v1.16.6 2023-10-24 80630007=sceAtracSetData(2, 08d4b180, 00004c00): atracID uses different codec type than data
METAL GEAR SOLID PEACE WALKER v1.16.6 2023-10-24 80630007=sceAtracSetData(2, 08d4b180, 00018000): atracID uses different codec type than data
METAL GEAR SOLID PEACE WALKER v1.16.6 2023-10-24 80630007=sceAtracSetData(2, 08d4b180, 0000d800): atracID uses different codec type than data
METAL GEAR SOLID PEACE WALKER v1.16.6 2023-10-24 80630007=sceAtracSetData(2, 08d4b180, 00019800): atracID uses different codec type than data
METAL GEAR SOLID PEACE WALKER v1.17.1 2024-02-23 00000400=sceGeEdramSetAddrTranslation(00000800)
METAL GEAR SOLID PEACE WALKER v1.16.6 2023-10-18 __KernelStopThread: thread 380 does not exist (helper deleted)
METAL GEAR SOLID PEACE WALKER v1.16.6 2023-10-18 __KernelStopThread: thread 871 does not exist (helper deleted)
METAL GEAR SOLID PEACE WALKER v1.17.1 2024-04-18 Can't draw: No current render step. Step count: 0
METAL GEAR SOLID PEACE WALKER v1.13.2 2023-10-14 An uneaten prefix at end of block: 08927e70
METAL GEAR SOLID PEACE WALKER v1.16.5 2023-10-14 __KernelStopThread: thread 777 does not exist (helper deleted)
METAL GEAR SOLID PEACE WALKER v1.17.1 2024-02-20 800201b7=sceKernelCreateFpl(packfile, 2, 00004000, fff50818, 00000001, 00000000[invalid]): invalid blockSize/count
METAL GEAR SOLID PEACE WALKER v1.16.5 2023-10-11 __KernelStopThread: thread 299 does not exist (ApctlThread deleted)
METAL GEAR SOLID PEACE WALKER v1.16.5 2023-10-07 __KernelStopThread: thread 1686 does not exist (ApctlThread deleted)
METAL GEAR SOLID PEACE WALKER v1.17.1 2024-04-19 Rendering to framebuffer offset at 04162000 +256x0 (stride 512)
METAL GEAR SOLID PEACE WALKER v1.16.1 2023-09-26 __KernelStopThread: thread 1310 does not exist (ApctlThread deleted)
METAL GEAR SOLID PEACE WALKER v1.16.1 2023-09-26 __KernelStopThread: thread 1310 does not exist (ApctlThread stopped)
METAL GEAR SOLID PEACE WALKER v1.13.2 2023-09-23 Error in shader program link: info: (unknown reason) fs: 00000000:00800802 Tex LM 2x TFuncMod #version 320 es #extension GL_ARM_shader_framebuffer_fetch : require // Mali-G57 MC2 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; in lowp vec4 v_color0; in lowp vec3 v_color1; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a) + s; v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); fragColor0 = v; } vs: 01030000:00090b19 HWX C T N LM Tex TexProjNNrm UVMtx Light: MatUp:3 #version 320 es // Mali-G57 MC2 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump vec3 v_texcoord; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); mediump float ldot; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = splat3(0.0); v_texcoord = mul(length(normal) == 0.0 ? vec4(0.0, 0.0, 1.0, 1.0) : vec4(normalize(normal), 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0); gl_Position = outPos; }
METAL GEAR SOLID PEACE WALKER v1.15.4 2023-09-17 __KernelStopThread: thread 573 does not exist (helper deleted)
METAL GEAR SOLID PEACE WALKER v1.15.4 2023-09-06 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089d5550, pos=0, access=1, data=2, text=2
METAL GEAR SOLID PEACE WALKER v1.15.4 2023-09-06 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08aa3328, pos=0, access=1, data=1, text=1
METAL GEAR SOLID PEACE WALKER v1.14.2 2023-09-06 UI scissor out of bounds in GameSettingsScreen: 280,0-1187,720 / 1384,720
METAL GEAR SOLID PEACE WALKER v1.15.4 2023-08-11 VTYPE with morph used: THRU=0 TC=2 COL=0 POS=2 NRM=1 WT=1 NW=3 IDX=2 MC=5
METAL GEAR SOLID PEACE WALKER v1.15.4 2023-08-11 An uneaten prefix at end of block: 08ab1ea8
METAL GEAR SOLID PEACE WALKER v1.15.4 2023-07-27 Unknown GetPointer 00000018 PC 08d8e90c LR 08d8e514
METAL GEAR SOLID PEACE WALKER v1.15.4 2023-07-27 Unknown GetPointerWrite 00000004 PC 08d8e90c LR 08d8e514
METAL GEAR SOLID PEACE WALKER v1.10.3 2023-07-27 FBO using existing buffer as depthbuffer, 04040000/04000000 and 04000000/04000000
METAL GEAR SOLID PEACE WALKER v1.15.4 2023-07-25 Error in shader compilation: info: Fragment shader failed to compile with the following errors: ERROR: 0:2: error(#61) Required extension isn't found, extension 'GL_ARB_shader_stencil_export' is not supported ERROR: error(#273) 1 compilation errors. No code generated stencil_fs #version 330 #extension GL_ARB_shader_stencil_export : require // Driver: ATI Radeon HD 4300/4500 Series - GLSL 330 #define DISCARD discard #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; float roundAndScaleTo255f(in float x) { return floor(x * 255.99); } in highp vec2 v_texcoord; // TEXCOORD0 uniform float stencilValue; out vec4 fragColor0; void main() { vec4 index = texture(tex, v_texcoord.xy); vec4 outColor = index.aaaa; gl_FragStencilRefARB = int(roundAndScaleTo255f(index.a)); fragColor0 = outColor; }
METAL GEAR SOLID PEACE WALKER v1.15.4 2023-07-23 __KernelStopThread: thread 1752 does not exist (ApctlThread deleted)
METAL GEAR SOLID PEACE WALKER v1.10.3 2023-07-23 Using rendered texture with rendered CLUT: texfmt=6, clutfmt=3
METAL GEAR SOLID PEACE WALKER v1.10.3 2023-07-23 Using texture with rendered CLUT: texfmt=6, clutfmt=3
METAL GEAR SOLID PEACE WALKER v1.10.3 2023-07-23 Render to texture with different formats 2 != 1
METAL GEAR SOLID PEACE WALKER v1.15.4 2023-07-19 __KernelStopThread: thread 1001 does not exist (ApctlThread deleted)
METAL GEAR SOLID PEACE WALKER v1.15.4 2023-07-19 __KernelStopThread: thread 1001 does not exist (ApctlThread stopped)
METAL GEAR SOLID PEACE WALKER v1.15 2023-07-02 __KernelStopThread: thread 3199 does not exist (ApctlThread stopped)
METAL GEAR SOLID PEACE WALKER v1.14.2 2023-06-09 UI scissor out of bounds in GameSettingsScreen: 330,0-1347,817 / 1690,816
METAL GEAR SOLID PEACE WALKER v1.15.4 2023-06-01 __KernelStopThread: thread 588 does not exist (helper deleted)
METAL GEAR SOLID PEACE WALKER v1.16.6 2023-10-18 __KernelStopThread: thread 308 does not exist (helper deleted)
METAL GEAR SOLID PEACE WALKER v1.15.3 2023-05-24 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-01rel0 [Revision 96995]. 01f34444:00000b29 HWX C T N LM Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:3 Cull #version 100 // Driver: Mali-450 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f34444:00000b29 HWX C T N LM Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:3 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = color0.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse) * lightScale; lightSum0 = clamp(lightSum0, 0.0, 1.0); v_color0 = lightSum0; v_color1 = splat3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); if (u_fogcoef.x <= -65535.0 && u_fogcoef.y <= -65535.0) { v_fogdepth =
METAL GEAR SOLID PEACE WALKER v1.15-15-gb51ade9b4 2023-05-11 Branch in Jump delay slot at 09ccc168 in block starting at 09ccc140
METAL GEAR SOLID PEACE WALKER v1.15-15-gb51ade9b4 2023-05-11 Branch in Jump delay slot at 09ccc164 in block starting at 09ccc140
METAL GEAR SOLID PEACE WALKER v1.15-15-gb51ade9b4 2023-05-11 Jump to invalid address: 078882c0
METAL GEAR SOLID PEACE WALKER v1.15-15-gb51ade9b4 2023-05-11 Jump to invalid address: 039e9b20
METAL GEAR SOLID PEACE WALKER v1.15-15-gb51ade9b4 2023-05-11 Branch in Jump delay slot at 09ccc150 in block starting at 09ccc140
METAL GEAR SOLID PEACE WALKER v1.15-15-gb51ade9b4 2023-05-11 Jump to invalid address: 07b7c5c0
METAL GEAR SOLID PEACE WALKER v1.15-15-gb51ade9b4 2023-05-11 Branch in Jump delay slot at 09ccc14c in block starting at 09ccc140
METAL GEAR SOLID PEACE WALKER v1.15-15-gb51ade9b4 2023-05-11 Jump to invalid address: 07330530
METAL GEAR SOLID PEACE WALKER v1.15-15-gb51ade9b4 2023-05-11 Branch in Jump delay slot at 09ccc148 in block starting at 09ccc140
METAL GEAR SOLID PEACE WALKER v1.15-15-gb51ade9b4 2023-05-11 Jump to invalid address: 039e9b60
METAL GEAR SOLID PEACE WALKER v1.15.2 2023-05-11 Branch in branch delay slot at 09edf1b4 with different target
METAL GEAR SOLID PEACE WALKER v1.15.2 2023-05-11 Jump to invalid address: 0b3bc2c0
METAL GEAR SOLID PEACE WALKER v1.15.3 2023-05-09 sceKernelLoadModule: unsupported options size=00000014, flags=0891c5c8, pos=0, access=1, data=0, text=2
METAL GEAR SOLID PEACE WALKER v1.15.3 2023-05-09 sceKernelLoadModule: unsupported options size=00000014, flags=0891c5c8, pos=0, access=1, data=0, text=1
METAL GEAR SOLID PEACE WALKER v1.15.3 2023-05-09 __KernelStopThread: thread 443 does not exist (helper deleted)
METAL GEAR SOLID PEACE WALKER v1.14.2 2023-05-04 UI scissor out of bounds in GameSettingsScreen: 344,0-1203,720 / 1464,720
METAL GEAR SOLID PEACE WALKER v1.12.2 2023-05-02 __KernelStopThread: thread 407 does not exist
METAL GEAR SOLID PEACE WALKER v1.17.1 2024-03-29 sceUtilityMsgDialogInitStart: invalid status
METAL GEAR SOLID PEACE WALKER v1.10.2 2023-04-17 Unknown syscall in known module 'sceNp': 0x7e0864df
METAL GEAR SOLID PEACE WALKER v1.10.2 2023-04-17 Unknown syscall in known module 'sceNp': 0x633b5f71
METAL GEAR SOLID PEACE WALKER v1.16.6 2023-12-16 __KernelStopThread: thread 389 does not exist (helper deleted)
METAL GEAR SOLID PEACE WALKER v1.14.4 2023-04-10 Unusual bezier/spline vtype: 120017c1, morph: 0, bones: 1
METAL GEAR SOLID PEACE WALKER v1.14.4 2023-04-06 __KernelStopThread: thread 393 does not exist (helper deleted)
METAL GEAR SOLID PEACE WALKER v1.14.3 2023-04-02 UI scissor out of bounds in GameSettingsScreen: 463,0-1859,1080 / 2210,1080
METAL GEAR SOLID PEACE WALKER v1.14.4 2023-03-30 Error in shader compilation: info: Fragment shader compilation failed. Internal compiler error: unexpected operator 001c1a86:00000000 WriteMask ReplaceBlend_6A:10_B:6_Eq:0 #version 300 es // Driver: Adreno (TM) 330 - GLSL 300 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 001c1a86:00000000 WriteMask ReplaceBlend_6A:10_B:6_Eq:0 precision highp int; uniform sampler2D fbotex; uniform vec3 u_blendFixA; uniform uint u_colorWriteMask; in lowp vec4 v_color0; in mediump float v_fogdepth; out vec4 fragColor0; uint packUnorm4x8R(vec4 v) { highp vec4 f = clamp(v, 0.0, 1.0); uvec4 u = uvec4(255.0 * f); return u.x | (u.y << 0x8u) | (u.z << 0x10u) | (u.w << 0x18u); } vec4 unpackUnorm4x8R(highp uint x) { highp uvec4 u = uvec4(x & 0xFFu, (x >> 0x8u) & 0xFFu, (x >> 0x10u) & 0xFFu, (x >> 0x18u) & 0xFFu); highp vec4 f = vec4(u); return f * (1.0 / 255.0); } void main() { lowp vec4 destColor = texelFetch(fbotex, ivec2(gl_FragCoord.x, gl_FragCoord.y), 0); vec4 v = v_color0 ; v.rgb = v.rgb * u_blendFixA + destColor.rgb * v.aaa * 2.0; fragColor0 = v; highp uint v32 = packUnorm4x8R(fragColor0); highp uint d32 = packUnorm4x8R(destColor); v32 = (v32 & u_colorWriteMask & 0x00FFFFFFu) | (d32 & (~u_colorWriteMask | 0xFF000000u)); fragColor0 = unpackUnorm4x8R(v32); }
METAL GEAR SOLID PEACE WALKER v1.14.4 2023-03-27 sceKernelRegisterSubIntrHandler(30, 1, 08893958, 00000000): duplicate handler
METAL GEAR SOLID PEACE WALKER v1.14.2 2023-03-26 UI scissor out of bounds in SavedataScreen: 1656,516-0,92 / 1480,720
METAL GEAR SOLID PEACE WALKER v1.14.2 2023-03-26 UI scissor out of bounds in SavedataScreen: 1656,412-0,99 / 1480,720
METAL GEAR SOLID PEACE WALKER v1.14.2 2023-03-26 UI scissor out of bounds in SavedataScreen: 1656,308-0,99 / 1480,720
METAL GEAR SOLID PEACE WALKER v1.14.2 2023-03-26 UI scissor out of bounds in SavedataScreen: 1656,204-0,99 / 1480,720
METAL GEAR SOLID PEACE WALKER v1.14.2 2023-03-26 UI scissor out of bounds in SavedataScreen: 1656,100-0,99 / 1480,720
METAL GEAR SOLID PEACE WALKER v1.14.2 2023-03-26 UI scissor out of bounds in SavedataScreen: 1530,516-0,92 / 1480,720
METAL GEAR SOLID PEACE WALKER v1.14.2 2023-03-26 UI scissor out of bounds in SavedataScreen: 1530,412-0,99 / 1480,720
METAL GEAR SOLID PEACE WALKER v1.14.2 2023-03-26 UI scissor out of bounds in SavedataScreen: 1530,308-0,99 / 1480,720
METAL GEAR SOLID PEACE WALKER v1.14.2 2023-03-26 UI scissor out of bounds in SavedataScreen: 1530,204-0,99 / 1480,720