Recent logs - METAL GEAR SOLID PEACE WALKER

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Game title Version Latest Report Message
METAL GEAR SOLID PEACE WALKER v1.9.3 2020-02-26 __KernelStopThread: thread 3761 does not exist
METAL GEAR SOLID PEACE WALKER v1.9.4 2020-02-19 __KernelStopThread: thread 1582 does not exist
METAL GEAR SOLID PEACE WALKER v1.9.4 2020-02-19 __KernelStopThread: thread 1535 does not exist
METAL GEAR SOLID PEACE WALKER v1.9.4 2020-02-19 __KernelStopThread: thread 1505 does not exist
METAL GEAR SOLID PEACE WALKER v1.9.4 2020-02-19 __KernelStopThread: thread 2213 does not exist
METAL GEAR SOLID PEACE WALKER v1.9.4 2020-02-19 __KernelStopThread: thread 1742 does not exist
METAL GEAR SOLID PEACE WALKER v1.9.3-297-gd16b47c2d 2020-02-16 __KernelStopThread: thread 1957 does not exist
METAL GEAR SOLID PEACE WALKER v1.9.3 2020-02-15 __KernelStopThread: thread 2875 does not exist
METAL GEAR SOLID PEACE WALKER v1.9.4 2020-02-15 __KernelStopThread: thread 2083 does not exist
METAL GEAR SOLID PEACE WALKER v1.9.4 2020-02-08 __KernelStopThread: thread 335 does not exist
METAL GEAR SOLID PEACE WALKER v1.9.3 2020-02-23 fbo_blit_color failed in blit (04044000 -> 04000000)
METAL GEAR SOLID PEACE WALKER v1.9.3 2020-02-23 fbo_blit_color failed in blit (04000000 -> 04044000)
METAL GEAR SOLID PEACE WALKER v1.9.3 2020-01-22 ReadFromHardware: Invalid address 00000016 near PC 0902c370 LR 0902c37c
METAL GEAR SOLID PEACE WALKER v1.9.3 2020-01-22 WriteToHardware: Invalid address 00000016 near PC 0902c370 LR 0902c37c
METAL GEAR SOLID PEACE WALKER v1.9.3-80-g73bf6098e 2020-01-22 __KernelStopThread: thread 2149 does not exist
METAL GEAR SOLID PEACE WALKER v1.9.3-80-g73bf6098e 2020-01-22 __KernelStopThread: thread 2488 does not exist
METAL GEAR SOLID PEACE WALKER v1.9.3-80-g73bf6098e 2020-01-22 __KernelStopThread: thread 2480 does not exist
METAL GEAR SOLID PEACE WALKER v1.5.4 2020-01-21 WriteToHardware: Invalid address 00001da0 near PC 088a0d68 LR 088a0d68
METAL GEAR SOLID PEACE WALKER v1.9.4 2020-01-17 __KernelStopThread: thread 2562 does not exist
METAL GEAR SOLID PEACE WALKER v1.9.3-230-g4f75e2965 2020-01-16 __KernelStopThread: thread 1612 does not exist
METAL GEAR SOLID PEACE WALKER v1.9.3-230-g4f75e2965 2020-01-16 __KernelStopThread: thread 1703 does not exist
METAL GEAR SOLID PEACE WALKER v1.9.4 2020-01-17 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r6p2-01rel0 [Revision 96995]. 01f34444:00000b1d HWX C T N LM Fog Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:3 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = vec4(u_cullRangeMax.w); } } gl_Position = outPos; }
METAL GEAR SOLID PEACE WALKER v1.9.3-164-g0a5ec4838 2020-01-08 __KernelStopThread: thread 326 does not exist
METAL GEAR SOLID PEACE WALKER v1.6.2 2019-12-28 Error in shader program link: info: Attached fragment shader is not compiled. fs: depal #version 300 es precision mediump float; precision highp int; in vec2 v_texcoord0; out vec4 fragColor0; uniform sampler2D tex; uniform sampler2D pal; void main() { vec4 color = texture(tex, v_texcoord0); int r = 0; int g = int(color.g * 255.99); int b = 0; int a = 0; int index = (a << 24) | (b << 16) | (g << 8) | (r); index = (int(uint(index) >> 8) & 0xff); fragColor0 = texture(pal, vec2((float(index) + 0.5) * (1.0 / 256.000000), 0.0)); } vs: depal #version 300 es precision highp float; in vec4 a_position; in vec2 a_texcoord0; out vec2 v_texcoord0; void main() { v_texcoord0 = a_texcoord0; gl_Position = a_position; }
METAL GEAR SOLID PEACE WALKER v1.6.2 2019-12-28 Error in shader program link: info: Attached fragment shader is not compiled. fs: depal #version 300 es precision mediump float; precision highp int; in vec2 v_texcoord0; out vec4 fragColor0; uniform sampler2D tex; uniform sampler2D pal; void main() { vec4 color = texture(tex, v_texcoord0); int r = 0; int g = 0; int b = int(color.b * 255.99); int a = 0; int index = (a << 24) | (b << 16) | (g << 8) | (r); index = (int(uint(index) >> 16) & 0xff); fragColor0 = texture(pal, vec2((float(index) + 0.5) * (1.0 / 256.000000), 0.0)); } vs: depal #version 300 es precision highp float; in vec4 a_position; in vec2 a_texcoord0; out vec2 v_texcoord0; void main() { v_texcoord0 = a_texcoord0; gl_Position = a_position; }
METAL GEAR SOLID PEACE WALKER v1.9.3-80-g73bf6098e 2019-12-27 __KernelStopThread: thread 379 does not exist
METAL GEAR SOLID PEACE WALKER v1.9.3-80-g73bf6098e 2019-12-27 __KernelStopThread: thread 375 does not exist
METAL GEAR SOLID PEACE WALKER v1.9.3-80-g73bf6098e 2019-12-27 __KernelStopThread: thread 371 does not exist
METAL GEAR SOLID PEACE WALKER v1.9.3-80-g73bf6098e 2019-12-27 __KernelStopThread: thread 367 does not exist
METAL GEAR SOLID PEACE WALKER v1.9.3-80-g73bf6098e 2019-12-27 __KernelStopThread: thread 363 does not exist
METAL GEAR SOLID PEACE WALKER v1.9.4 2019-12-27 __KernelStopThread: thread 1624 does not exist
METAL GEAR SOLID PEACE WALKER v1.9.4 2019-12-26 __KernelStopThread: thread 1548 does not exist
METAL GEAR SOLID PEACE WALKER v1.9.4 2019-12-22 __KernelStopThread: thread 1584 does not exist
METAL GEAR SOLID PEACE WALKER v1.9.3-68-g94339b228 2019-12-15 __KernelStopThread: thread 408 does not exist
METAL GEAR SOLID PEACE WALKER v1.9.3-68-g94339b228 2019-12-15 __KernelStopThread: thread 307 does not exist
METAL GEAR SOLID PEACE WALKER v1.9.4 2020-01-05 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-00dev0 [Revision 96995]. 01f34444:00000b1d HWX C T N LM Fog Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:3 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = vec4(u_cullRangeMax.w); } } gl_Position = outPos; }
METAL GEAR SOLID PEACE WALKER v1.9.3-147-ge84788138 2019-12-08 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1
METAL GEAR SOLID PEACE WALKER v1.9.4 2019-12-05 __KernelStopThread: thread 2940 does not exist
METAL GEAR SOLID PEACE WALKER v1.9.4 2019-12-04 __KernelStopThread: thread 3194 does not exist
METAL GEAR SOLID PEACE WALKER v1.9.4 2019-12-02 __KernelStopThread: thread 1617 does not exist
METAL GEAR SOLID PEACE WALKER v1.9.4 2019-11-28 __KernelStopThread: thread 2077 does not exist
METAL GEAR SOLID PEACE WALKER v1.9.3-80-g73bf6098e 2019-11-25 __KernelStopThread: thread 2883 does not exist
METAL GEAR SOLID PEACE WALKER v1.9.3-80-g73bf6098e 2019-11-25 __KernelStopThread: thread 2125 does not exist
METAL GEAR SOLID PEACE WALKER v1.9.3-80-g73bf6098e 2019-11-24 __KernelStopThread: thread 2605 does not exist
METAL GEAR SOLID PEACE WALKER v1.9.4 2019-11-24 __KernelStopThread: thread 2386 does not exist
METAL GEAR SOLID PEACE WALKER v1.9.4 2019-11-23 __KernelStopThread: thread 1693 does not exist
METAL GEAR SOLID PEACE WALKER v1.9.3-80-g73bf6098e 2019-11-02 __KernelStopThread: thread 2953 does not exist
METAL GEAR SOLID PEACE WALKER v1.9.3-80-g73bf6098e 2019-11-02 __KernelStopThread: thread 2316 does not exist
METAL GEAR SOLID PEACE WALKER v1.9.3-80-g73bf6098e 2019-11-02 __KernelStopThread: thread 2664 does not exist
METAL GEAR SOLID PEACE WALKER v1.9.3-80-g73bf6098e 2020-01-22 __KernelStopThread: thread 415 does not exist
METAL GEAR SOLID PEACE WALKER v1.9.3-80-g73bf6098e 2019-10-29 __KernelStopThread: thread 639 does not exist
METAL GEAR SOLID PEACE WALKER v1.9.3-82-g90e91e24b 2019-10-25 __KernelStopThread: thread 1017 does not exist
METAL GEAR SOLID PEACE WALKER v1.9.3-80-g73bf6098e 2019-10-25 __KernelStopThread: thread 514 does not exist
METAL GEAR SOLID PEACE WALKER v1.9.4 2020-01-20 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r4p0-00rel0 [Revision 96995]. 01f34444:00000b1d HWX C T N LM Fog Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:3 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = vec4(u_cullRangeMax.w); } } gl_Position = outPos; }
METAL GEAR SOLID PEACE WALKER v1.8.0 2019-10-15 __KernelStopThread: thread 1941 does not exist
METAL GEAR SOLID PEACE WALKER v1.9.3 2019-10-13 __KernelStopThread: thread 1485 does not exist
METAL GEAR SOLID PEACE WALKER v1.9.4 2020-01-20 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r6p0-00dev0 [Revision 96995]. 01f34444:00000b1d HWX C T N LM Fog Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:3 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = vec4(u_cullRangeMax.w); } } gl_Position = outPos; }
METAL GEAR SOLID PEACE WALKER v1.8.0 2019-09-27 __KernelStopThread: thread 1515 does not exist
METAL GEAR SOLID PEACE WALKER v1.8.0 2019-09-23 __KernelStopThread: thread 2307 does not exist
METAL GEAR SOLID PEACE WALKER v1.7.4 2019-09-05 __KernelStopThread: thread 1569 does not exist
METAL GEAR SOLID PEACE WALKER v1.8.0 2019-09-01 __KernelStopThread: thread 1873 does not exist
METAL GEAR SOLID PEACE WALKER v1.8.0 2019-09-01 __KernelStopThread: thread 2072 does not exist
METAL GEAR SOLID PEACE WALKER v1.8.0 2019-08-25 __KernelStopThread: thread 1864 does not exist
METAL GEAR SOLID PEACE WALKER v1.7.5 2019-08-24 __KernelStopThread: thread 1985 does not exist
METAL GEAR SOLID PEACE WALKER v1.8.0 2019-08-23 Unknown GetPointer 4649b022 PC 09066398 LR 088b5780
METAL GEAR SOLID PEACE WALKER v1.8.0 2019-08-22 __KernelStopThread: thread 1580 does not exist
METAL GEAR SOLID PEACE WALKER v1.9.3 2020-02-14 fbo_blit_color failed in blit (04088000 -> 04000000)
METAL GEAR SOLID PEACE WALKER v1.9.3 2020-02-14 fbo_blit_color failed in blit (04000000 -> 04088000)
METAL GEAR SOLID PEACE WALKER v1.8.0 2019-08-14 __KernelStopThread: thread 411 does not exist
METAL GEAR SOLID PEACE WALKER v1.8.0 2019-08-14 __KernelStopThread: thread 3146 does not exist
METAL GEAR SOLID PEACE WALKER v1.8.0 2019-08-13 __KernelStopThread: thread 1543 does not exist
METAL GEAR SOLID PEACE WALKER v1.8.0 2019-08-05 __KernelStopThread: thread 1758 does not exist
METAL GEAR SOLID PEACE WALKER v1.8.0 2019-08-05 __KernelStopThread: thread 1700 does not exist
METAL GEAR SOLID PEACE WALKER v1.9.3 2020-02-24 __KernelStopThread: thread 1756 does not exist
METAL GEAR SOLID PEACE WALKER v1.9.3-164-g0a5ec4838 2020-01-09 __KernelStopThread: thread 327 does not exist
METAL GEAR SOLID PEACE WALKER v1.7.1 2019-08-01 __KernelStopThread: thread 3934 does not exist
METAL GEAR SOLID PEACE WALKER v1.7.1 2019-07-31 __KernelStopThread: thread 1544 does not exist
METAL GEAR SOLID PEACE WALKER v1.8.0 2019-07-31 __KernelStopThread: thread 3456 does not exist
METAL GEAR SOLID PEACE WALKER v1.8.0 2019-07-31 __KernelStopThread: thread 3342 does not exist
METAL GEAR SOLID PEACE WALKER v1.8.0 2019-07-31 __KernelStopThread: thread 3198 does not exist
METAL GEAR SOLID PEACE WALKER v1.8.0 2019-07-30 ReadFromHardware: Invalid address 000c69c4 near PC 08de4560 LR 08de4560
METAL GEAR SOLID PEACE WALKER v1.6.3 2019-07-25 Error in shader program link: info: L0001 Vertex shader corrupt, unannounced version mismatch between compiler and linker? fs: 00000000:00800022 Tex TexAlpha 2x TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; v.rgb = v.rgb * 2.0; gl_FragColor = v; } vs: 00000000:00000012 THR Tex #version 100 precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj_through; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
METAL GEAR SOLID PEACE WALKER v1.6.3 2019-07-25 Error in shader program link: info: L0001 Vertex shader corrupt, unannounced version mismatch between compiler and linker? fs: 00001a94:00000000 ReplaceBlend_4A:10_B:6_Eq:2 #version 100 precision lowp float; uniform vec3 u_blendFixA; varying vec4 v_color0; void main() { vec4 v = v_color0 ; v.a = v.a * 2.0; gl_FragColor = v; } vs: 00000000:00000002 THR #version 100 precision highp float; attribute vec4 position; attribute lowp vec4 color0; uniform mat4 u_proj_through; varying lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
METAL GEAR SOLID PEACE WALKER v1.8.0 2019-07-21 An uneaten prefix at end of block: 0889ce70
METAL GEAR SOLID PEACE WALKER v1.7.5 2019-10-09 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 00000000
METAL GEAR SOLID PEACE WALKER v1.8.0 2019-07-30 Savedata version requested: 3
METAL GEAR SOLID PEACE WALKER v1.6.3 2019-07-15 __KernelStopThread: thread 1768 does not exist
METAL GEAR SOLID PEACE WALKER v1.6.3 2019-07-15 __KernelStopThread: thread 1613 does not exist
METAL GEAR SOLID PEACE WALKER v1.7.1 2019-07-13 __KernelStopThread: thread 1629 does not exist
METAL GEAR SOLID PEACE WALKER v1.7.1 2019-07-12 __KernelStopThread: thread 1774 does not exist
METAL GEAR SOLID PEACE WALKER v1.7.1 2019-07-11 __KernelStopThread: thread 1686 does not exist
METAL GEAR SOLID PEACE WALKER v1.7.1 2019-07-11 __KernelStopThread: thread 1591 does not exist
METAL GEAR SOLID PEACE WALKER v1.8.0 2019-07-11 __KernelStopThread: thread 1865 does not exist
METAL GEAR SOLID PEACE WALKER v1.8.0 2019-07-07 __KernelStopThread: thread 1942 does not exist
METAL GEAR SOLID PEACE WALKER v1.7.4 2019-07-06 __KernelStopThread: thread 1470 does not exist
METAL GEAR SOLID PEACE WALKER v1.7.1 2019-07-03 __KernelStopThread: thread 3802 does not exist
METAL GEAR SOLID PEACE WALKER v1.7.1 2019-06-29 __KernelStopThread: thread 3370 does not exist
METAL GEAR SOLID PEACE WALKER v1.7.1 2019-06-29 __KernelStopThread: thread 3322 does not exist
METAL GEAR SOLID PEACE WALKER v1.8.0 2019-06-29 __KernelStopThread: thread 1772 does not exist
METAL GEAR SOLID PEACE WALKER v1.7.5 2019-10-05 __KernelStopThread: thread 1606 does not exist