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Game title Version Latest Report Message
METAL GEAR SOLID PEACE WALKER v1.19.2 2025-06-29 __KernelStopThread: thread 1033 does not exist (ApctlThread stopped)
METAL GEAR SOLID PEACE WALKER v1.19.2 2025-06-29 __KernelStopThread: thread 1033 does not exist (ApctlThread deleted)
METAL GEAR SOLID PEACE WALKER v1.17.1-334-g1786a4ddb 2025-06-17 Unknown GetPointerWrite 0000006e PC 08811304 LR 08811320
METAL GEAR SOLID PEACE WALKER v1.17.1-334-g1786a4ddb 2025-05-30 Unknown GetPointerWrite 00000077 PC 08811304 LR 08811320
METAL GEAR SOLID PEACE WALKER v1.17.1-334-g1786a4ddb 2025-05-30 Unknown GetPointerWrite 00000070 PC 08811304 LR 08811320
METAL GEAR SOLID PEACE WALKER v1.13.1-249-gf80dd088b 2025-05-26 Error in shader compilation: info: ERROR: 0:19: '=' : cannot convert from '2-component vector of int' to '2-component vector of float' ERROR: 1 compilation errors. No code generated. 00000000:00000042 Tex Depal TFuncMod #version 320 es #extension GL_EXT_shader_framebuffer_fetch : require // Driver: Adreno (TM) 610 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) precision highp int; uniform sampler2D tex; uniform sampler2D pal; uniform uint u_depal_mask_shift_off_fmt; in lowp vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec2 uv = v_texcoord.xy; vec2 uv_round; vec2 tsize = textureSize(tex, 0).xy; vec2 fraction; bool bilinear = (u_depal_mask_shift_off_fmt >> 31) != 0U; if (bilinear) { uv_round = uv * tsize - vec2(0.5, 0.5); fraction = fract(uv_round); uv_round = (uv_round - fraction + vec2(0.5, 0.5)) / tsize; } else { uv_round = uv; } highp vec4 t = texture(tex, uv_round); highp vec4 t1 = textureOffset(tex, uv_round, ivec2(1, 0)); highp vec4 t2 = textureOffset(tex, uv_round, ivec2(0, 1)); highp vec4 t3 = textureOffset(tex, uv_round, ivec2(1, 1)); uint depalMask = (u_depal_mask_shift_off_fmt & 0xFFU); uint depalShift = (u_depal_mask_shift_off_fmt >> 8) & 0xFFU; uint depalOffset = ((u_depal_mask_shift_off_fmt >> 16) & 0xFFU) << 4; uint depalFmt = (u_depal_mask_shift_off_fmt >> 24) & 0x3U; uvec4 col; uint index0; uint index1; uint index2; uint index3; switch (int(depalFmt)) { case 0: col = uvec4(t.rgb * vec3(31.99, 63.99, 31.99), 0); index0 = (col.b << 11) | (col.g << 5) | (col.r); if (bilinear) { col = uvec4(t1.rgb * vec3(31.99, 63.99, 31.99), 0); index1 = (col.b << 11) | (col.g << 5) | (col.r); col = uvec4(t2.rgb * vec3(31.99, 63.99, 31.99), 0); index2 = (col.b << 11) | (col.g << 5) | (col.r); col = uvec4(t3.rgb * vec3(31.99, 63.99, 31.99), 0); index3 = (col.b << 11) | (col.g << 5) | (col.r); } break; case 1: col = uvec4(t.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index0 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); if (bilinear) { col = uvec4(t1.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index1 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); col = uvec4(t2.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index2 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); col = uvec4(t3.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index3 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); } break; case 2: col = uvec4(t.rgba * 15.99); index0 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); if (bilinear) { col = uvec4(t1.rgba * 15.99); index1 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); col = uvec4(t2.rgba * 15.99); index2 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); col = uvec4(t3.rgba * 15.99); index3 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); } break; case 3: col = uvec4(t.rgba * 255.99); index0 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); if (bilinear) { col = uvec4(t1.rgba * 255.99); index1 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); col = uvec4(t2.rgba * 255.99); index2 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); col = uvec4(t3.rgba * 255.99); index3 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); } break; }; index0 = ((index0 >> depalShift) & depalMask) | depalOffset; t = texelFetch(pal, ivec2(index0, 0), 0); if (bilinear && !(index0 == index1 && index1 == index2 && index2 == index3)) { index1 = ((index1 >> depalShift) & depalMask) | depalOffset; index2 = ((index2 >> depalShift) & depalMask) | depalOffset; index3 = ((index3 >> depalShift) & depalMask) | depalOffset; t1 = texelFetch(pal, ivec2(index1, 0), 0); t2 = texelFetch(pal, ivec2(index2, 0), 0); t3 = texelFetch(pal, ivec2(index3, 0
METAL GEAR SOLID PEACE WALKER v1.18.1-1392-gbb0123a25e 2025-05-02 UNTESTED sceHttpCreateTemplate(MGSPW__ULUS10509, 1, 1)
METAL GEAR SOLID PEACE WALKER v1.18.1-1785-g3f583ff5ab 2025-04-26 sceKernelCreateThread(name=MGSRemastered): unsupported attributes 00000007, ignoring
METAL GEAR SOLID PEACE WALKER v1.17.1-334-g1786a4ddb 2025-04-21 Unknown GetPointerWrite 9842ceb5 PC 08811304 LR 08811320
METAL GEAR SOLID PEACE WALKER v1.18.1 2025-04-03 __KernelStopThread: thread 2310 does not exist (ApctlThread deleted)
METAL GEAR SOLID PEACE WALKER v1.18.1 2025-04-03 __KernelStopThread: thread 2310 does not exist (ApctlThread stopped)
METAL GEAR SOLID PEACE WALKER v1.18.1 2025-04-03 __KernelStopThread: thread 321 does not exist (ApctlThread stopped)
METAL GEAR SOLID PEACE WALKER v1.18.1 2025-04-03 __KernelStopThread: thread 321 does not exist (ApctlThread deleted)
METAL GEAR SOLID PEACE WALKER v1.18.1 2025-03-16 __KernelStopThread: thread 2268 does not exist (ApctlThread stopped)
METAL GEAR SOLID PEACE WALKER v1.18.1 2025-03-16 __KernelStopThread: thread 2268 does not exist (ApctlThread deleted)
METAL GEAR SOLID PEACE WALKER v1.10.3 2025-03-10 Ignoring func export scePsmf/28240568, already implemented in HLE.
METAL GEAR SOLID PEACE WALKER v1.10.3 2025-03-10 Ignoring func export scePsmf/c22c8327, already implemented in HLE.
METAL GEAR SOLID PEACE WALKER v1.15.2 2025-03-08 sceKernelLoadModule: unsupported options size=00000014, flags=088c0970, pos=0, access=1, data=2, text=2
METAL GEAR SOLID PEACE WALKER v1.18 2025-02-22 __KernelStopThread: thread 2013 does not exist (ApctlThread stopped)
METAL GEAR SOLID PEACE WALKER v1.18 2025-02-22 __KernelStopThread: thread 2013 does not exist (ApctlThread deleted)
METAL GEAR SOLID PEACE WALKER v1.5.4-998-g08f26439c 2025-02-04 sceKernelLoadModuleByID: unsupported options size=1091f328, flags=1091f32c, pos=1, access=0, data=278000432, text=278000436
METAL GEAR SOLID PEACE WALKER v1.18.1 2025-01-26 __KernelStopThread: thread 1518 does not exist (ApctlThread stopped)
METAL GEAR SOLID PEACE WALKER v1.18.1 2025-01-26 __KernelStopThread: thread 1518 does not exist (ApctlThread deleted)
METAL GEAR SOLID PEACE WALKER v1.18.1 2024-12-31 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r6p0-00dev0 [Revision 96995]. 03f31111:40c80b01 HWX T N LM Bones:4 Light: 0: c:1 t:0 1: c:1 t:0 2: c:1 t:0 3: c:1 t:0 MatUp:3 WScale 1 #version 100 // Driver: Mali-450 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 03f31111:40c80b01 HWX T N LM Bones:4 Light: 0: c:1 t:0 1: c:1 t:0 2: c:1 t:0 3: c:1 t:0 MatUp:3 WScale 1 attribute mediump vec4 w1; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { mat4 skinMatrix = mul(w1.x, u_bone0) + mul(w1.y, u_bone1) + mul(w1.z, u_bone2) + mul(w1.w, u_bone3); vec3 skinnedpos = mul(vec4(position, 1.0), skinMatrix).xyz * 1.9921875; vec3 worldpos = mul(vec4(skinnedpos, 1.0), u_world).xyz; mediump vec3 skinnednormal = mul(vec4(normal, 0.0), skinMatrix).xyz * 1.9921875; mediump vec3 worldnormal = normalizeOr001(mul(vec4(skinnednormal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular0 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse); toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular1 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse); toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot
METAL GEAR SOLID PEACE WALKER v1.18.1 2024-12-31 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r6p0-00dev0 [Revision 96995]. 03f31111:40c00b01 HWX T N LM Bones:4 Light: 0: c:1 t:0 1: c:1 t:0 2: c:1 t:0 3: c:1 t:0 MatUp:3 WScale 1 #version 100 // Driver: Mali-450 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 03f31111:40c00b01 HWX T N LM Bones:4 Light: 0: c:1 t:0 1: c:1 t:0 2: c:1 t:0 3: c:1 t:0 MatUp:3 WScale 1 attribute mediump vec4 w1; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { mat4 skinMatrix = mul(w1.x, u_bone0) + mul(w1.y, u_bone1) + mul(w1.z, u_bone2) + mul(w1.w, u_bone3); vec3 skinnedpos = mul(vec4(position, 1.0), skinMatrix).xyz * 1.9921875; vec3 worldpos = mul(vec4(skinnedpos, 1.0), u_world).xyz; mediump vec3 skinnednormal = mul(vec4(normal, 0.0), skinMatrix).xyz * 1.9921875; mediump vec3 worldnormal = normalizeOr001(mul(vec4(skinnednormal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular0 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse); toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular1 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse); toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot
METAL GEAR SOLID PEACE WALKER v1.18.1 2024-12-18 Unknown GetPointerWrite 00000000 PC 08917b74 LR 08917b8c
METAL GEAR SOLID PEACE WALKER v1.18.1 2024-12-03 __KernelStopThread: thread 2098 does not exist (ApctlThread deleted)
METAL GEAR SOLID PEACE WALKER v1.18.1 2024-12-03 __KernelStopThread: thread 2098 does not exist (ApctlThread stopped)
METAL GEAR SOLID PEACE WALKER v1.18.1 2024-12-03 __KernelStopThread: thread 1517 does not exist (ApctlThread stopped)
METAL GEAR SOLID PEACE WALKER v1.18.1 2024-12-04 An uneaten prefix at end of block: 0887afc4
METAL GEAR SOLID PEACE WALKER v1.18.1 2024-11-29 __KernelStopThread: thread 1350 does not exist (ApctlThread deleted)
METAL GEAR SOLID PEACE WALKER v1.18.1 2024-11-29 __KernelStopThread: thread 1350 does not exist (ApctlThread stopped)
METAL GEAR SOLID PEACE WALKER v1.12.3 2024-11-11 FBO using existing buffer as depthbuffer, 04131000/04088000 and 04088000/00000000
METAL GEAR SOLID PEACE WALKER v1.17.1 2024-11-06 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-00dev0 [Revision 96995]. 03f31111:40c00b01 HWX T N LM Bones:4 Light: 0: c:1 t:0 1: c:1 t:0 2: c:1 t:0 3: c:1 t:0 MatUp:3 WScale 1 #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 03f31111:40c00b01 HWX T N LM Bones:4 Light: 0: c:1 t:0 1: c:1 t:0 2: c:1 t:0 3: c:1 t:0 MatUp:3 WScale 1 attribute mediump vec4 w1; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { mat4 skinMatrix = mul(w1.x, u_bone0) + mul(w1.y, u_bone1) + mul(w1.z, u_bone2) + mul(w1.w, u_bone3); vec3 skinnedpos = mul(vec4(position, 1.0), skinMatrix).xyz * 1.9921875; vec3 worldpos = mul(vec4(skinnedpos, 1.0), u_world).xyz; mediump vec3 skinnednormal = mul(vec4(normal, 0.0), skinMatrix).xyz * 1.9921875; mediump vec3 worldnormal = normalizeOr001(mul(vec4(skinnednormal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular0 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse); toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular1 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse); toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot
METAL GEAR SOLID PEACE WALKER v1.17.1 2024-10-29 sceKernelLoadModule: unsupported options size=00000014, flags=08cacd90, pos=0, access=1, data=2, text=2
METAL GEAR SOLID PEACE WALKER v1.17.1 2024-10-25 sceKernelLoadModule: unsupported options size=00000014, flags=09fff5f0, pos=0, access=1, data=2, text=2
METAL GEAR SOLID PEACE WALKER v1.17.1 2024-10-19 sceKernelLoadModule: unsupported options size=00000014, flags=09fbec58, pos=0, access=1, data=2, text=2
METAL GEAR SOLID PEACE WALKER v1.18.1 2024-12-03 __KernelStopThread: thread 1517 does not exist (ApctlThread deleted)
METAL GEAR SOLID PEACE WALKER v1.17.1 2024-09-26 GE Interrupt: newState might be 3
METAL GEAR SOLID PEACE WALKER v1.17.1 2024-09-26 GE Interrupt: newState might be 7
METAL GEAR SOLID PEACE WALKER v1.17.1 2024-09-26 GE Interrupt: newState might be 6
METAL GEAR SOLID PEACE WALKER v1.17.1 2024-09-26 GE Interrupt: newState might be 5
METAL GEAR SOLID PEACE WALKER v1.17.1 2024-09-26 GE Interrupt: newState might be 4
METAL GEAR SOLID PEACE WALKER v1.11.3 2024-09-19 sceKernelLoadModule: unsupported options size=00000014, flags=00000008, pos=0, access=1, data=2, text=2
METAL GEAR SOLID PEACE WALKER v1.17.1 2024-09-03 __KernelStopThread: thread 2187 does not exist (ApctlThread stopped)
METAL GEAR SOLID PEACE WALKER v1.17.1-334-g1786a4ddb 2024-08-30 Branch in Jump delay slot at 08c100d0 in block starting at 08c10000
METAL GEAR SOLID PEACE WALKER v1.17.1-334-g1786a4ddb 2024-08-30 Jump to invalid address: 03040310
METAL GEAR SOLID PEACE WALKER v1.17.1-334-g1786a4ddb 2024-08-30 Branch in Jump delay slot at 08c100cc in block starting at 08c10000
METAL GEAR SOLID PEACE WALKER v1.17.1-334-g1786a4ddb 2024-08-30 Jump to invalid address: 02ecd2e0
METAL GEAR SOLID PEACE WALKER v1.17.1-334-g1786a4ddb 2024-08-30 Branch in Jump delay slot at 08c100c8 in block starting at 08c10000
METAL GEAR SOLID PEACE WALKER v1.17.1-334-g1786a4ddb 2024-08-30 Jump to invalid address: 03146480
METAL GEAR SOLID PEACE WALKER v1.17.1-334-g1786a4ddb 2024-08-30 Branch in Jump delay slot at 08c100c4 in block starting at 08c10000
METAL GEAR SOLID PEACE WALKER v1.17.1-334-g1786a4ddb 2024-08-30 Jump to invalid address: 030402e0
METAL GEAR SOLID PEACE WALKER v1.17.1-334-g1786a4ddb 2024-08-30 Branch in Jump delay slot at 08c100c0 in block starting at 08c10000
METAL GEAR SOLID PEACE WALKER v1.17.1-334-g1786a4ddb 2024-08-30 Jump to invalid address: 02eccf90
METAL GEAR SOLID PEACE WALKER v1.17.1-334-g1786a4ddb 2024-08-30 Branch in Jump delay slot at 08c100bc in block starting at 08c10000
METAL GEAR SOLID PEACE WALKER v1.17.1-334-g1786a4ddb 2024-08-30 Jump to invalid address: 0314c080
METAL GEAR SOLID PEACE WALKER v1.17.1-334-g1786a4ddb 2024-08-30 Branch in Jump delay slot at 08c100b8 in block starting at 08c10000
METAL GEAR SOLID PEACE WALKER v1.17.1 2024-08-13 MIPSCompileOp: Invalid instruction 9e987455
METAL GEAR SOLID PEACE WALKER v1.17.1 2024-08-13 MIPSCompileOp: Invalid instruction d02c8650
METAL GEAR SOLID PEACE WALKER v1.17.1 2024-08-13 MIPSCompileOp: Invalid instruction 7c7c6a1c
METAL GEAR SOLID PEACE WALKER v1.17.1 2024-08-13 MIPSCompileOp: Invalid instruction b32c3149
METAL GEAR SOLID PEACE WALKER v1.17.1 2024-07-08 __KernelStopThread: thread 322 does not exist (ApctlThread deleted)
METAL GEAR SOLID PEACE WALKER v1.17.1 2024-07-08 __KernelStopThread: thread 322 does not exist (ApctlThread stopped)
METAL GEAR SOLID PEACE WALKER v1.17.1 2024-07-08 Unimplemented HLE function sceHttpSetRedirectCallback
METAL GEAR SOLID PEACE WALKER v1.10 2024-07-08 __KernelStopThread: thread 2043 does not exist
METAL GEAR SOLID PEACE WALKER v1.9.4 2024-06-30 __KernelStopThread: thread 3359 does not exist
METAL GEAR SOLID PEACE WALKER v1.17.1 2024-06-29 sceKernelLoadModule: unsupported options size=00000014, flags=08d74120, pos=0, access=1, data=1, text=1
METAL GEAR SOLID PEACE WALKER v1.10-6-g8ac4efd3c 2024-06-27 Render to texture using CLUT with different strides 1088 != 512
METAL GEAR SOLID PEACE WALKER v1.17.1 2024-06-27 Jump to invalid address: 00ac0000
METAL GEAR SOLID PEACE WALKER v1.17.1 2024-06-27 MIPSCompileOp: Invalid instruction 0003020e
METAL GEAR SOLID PEACE WALKER v1.17.1 2024-06-27 MIPSCompileOp: Invalid instruction 00000101
METAL GEAR SOLID PEACE WALKER v1.17.1 2024-06-27 Branch in branch delay slot at 08484060 with different target
METAL GEAR SOLID PEACE WALKER v1.17.1 2024-06-27 MIPSCompileOp: Invalid instruction 77777777
METAL GEAR SOLID PEACE WALKER v1.17.1 2024-06-27 Branch in RSRTComp delay slot at 043015d0 in block starting at 043015c8
METAL GEAR SOLID PEACE WALKER v1.17.1 2024-06-27 Branch in branch delay slot at 042ec070 with different target
METAL GEAR SOLID PEACE WALKER v1.17.1 2024-06-27 Branch in branch delay slot at 042ec018 with different target
METAL GEAR SOLID PEACE WALKER v1.17.1 2024-06-27 Jump to invalid address: 0743c340
METAL GEAR SOLID PEACE WALKER v1.17.1 2024-06-27 Branch in RSRTComp delay slot at 09caa954 in block starting at 09caa948
METAL GEAR SOLID PEACE WALKER v1.17.1 2024-06-29 Branch in Jump delay slot at 09caa950 in block starting at 09caa948
METAL GEAR SOLID PEACE WALKER v1.17.1 2024-06-29 Jump to invalid address: 072a9d40
METAL GEAR SOLID PEACE WALKER v1.17.1 2024-06-29 Branch in Jump delay slot at 09caa940 in block starting at 09caa940
METAL GEAR SOLID PEACE WALKER v1.17.1 2024-06-29 Jump to invalid address: 07347140
METAL GEAR SOLID PEACE WALKER v1.17.1 2024-06-29 MIPSCompileOp: Invalid instruction 73c3c2b0
METAL GEAR SOLID PEACE WALKER v1.17.1 2024-06-18 80630007=sceAtracSetData(2, 08d13180, 00038000): atracID uses different codec type than data
METAL GEAR SOLID PEACE WALKER v1.17.1 2024-06-13 __KernelStopThread: thread 1092 does not exist (ApctlThread stopped)
METAL GEAR SOLID PEACE WALKER v1.14.1 2024-06-14 UI scissor out of bounds in GameSettingsScreen: 262,0-1645,1080 / 1391,941
METAL GEAR SOLID PEACE WALKER v1.17.1-491-g9cdd97c13b 2024-05-29 Unknown GE command : 11763366
METAL GEAR SOLID PEACE WALKER v1.17.1-491-g9cdd97c13b 2024-05-29 Drawing region rate add non-zero: 0140, 0100 of 01df, 010f
METAL GEAR SOLID PEACE WALKER v1.17.1 2025-03-11 sceKernelLoadModule: unsupported options size=00000014, flags=00001234, pos=0, access=1, data=2, text=2
METAL GEAR SOLID PEACE WALKER v1.17.1 2025-03-11 sceKernelLoadModule: unsupported options size=00000014, flags=00001234, pos=0, access=1, data=1, text=1
METAL GEAR SOLID PEACE WALKER v1.17.1 2024-05-11 sceKernelLoadModule: unsupported options size=00000014, flags=4e49422e, pos=0, access=1, data=2, text=2
METAL GEAR SOLID PEACE WALKER v1.17.1 2024-05-11 sceKernelLoadModule: unsupported options size=00000014, flags=fefefefe, pos=0, access=1, data=1, text=1
METAL GEAR SOLID PEACE WALKER v1.17.1 2024-04-28 sceKernelLoadModule: unsupported options size=00000014, flags=08aea6b0, pos=0, access=1, data=2, text=2
METAL GEAR SOLID PEACE WALKER v1.17.1 2024-04-28 sceKernelLoadModule: unsupported options size=00000014, flags=09ee9e80, pos=0, access=1, data=1, text=1
METAL GEAR SOLID PEACE WALKER v1.17.1 2024-04-26 Error in shader compilation: info: Compile failed. WARNING: 0:62: 'function_call_constructor@vec4_vec4@12' : used without being initialised WARNING: 0:86: 'function_call_constructor@vec3_vec3@105' : used without being initialised WARNING: 0:102: 'function_call_constructor@float_float@147' : used without being initialised WARNING: 3 compilation warnings. 01000000:80000129 HWX C LM Light: LightUberShader Cull #version 130 // Driver: Intel(R) Graphics Media Accelerator 3600 Series - GLSL 130 #define gl_VertexIndex gl_VertexID #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01000000:80000129 HWX C LM Light: LightUberShader Cull in vec3 position; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = ((u_lightControl & (1u << 0x14u)) != 0x0u) ? color0 : u_matambientalpha; vec3 diffuseColor = ((u_lightControl & (1u << 0x15u)) != 0x0u) ? color0.rgb : u_matdiffuse; vec3 specularColor = ((u_lightControl & (1u << 0x16u)) != 0x0u) ? color0.rgb : u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; uint comp; uint type; float attenuation; if ((u_lightControl & 0x1u) != 0x0u) { comp = (u_lightControl >> 0x04u) & 0x3u; type = (u_lightControl >> 0x06u) & 0x3u; toLight = u_lightpos0; if (type != 0x0u) { toLight -= worldpos; distance = length(toLight); toLight /= distance; attenuation = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); if (type == 0x01u) { lightScale = attenuation; } else { angle = dot(u_lightdir0, toLight); if (angle >= u_lightangle_spotCoef0.x) { lightScale = attenuation * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y)); } else { lightScale = 0.0; } } } else { lightScale = 1.0; } ldot = dot(toLight, worldnormal); if (comp == 0x2u) { ldot = u_matspecular.a > 0.0 ? pow(max(ldot, 0.0), u_matspecular.a) : 1.0; } diffuse = (u_li
METAL GEAR SOLID PEACE WALKER v1.17.1 2024-06-14 Waiting thread for 20 that was already waiting for 20
METAL GEAR SOLID PEACE WALKER v1.16.6 2024-03-19 __KernelStopThread: thread 476 does not exist (helper deleted)
METAL GEAR SOLID PEACE WALKER v1.16.6 2024-03-09 Rendering to framebuffer offset at 04110000 +256x0 (stride 512)
METAL GEAR SOLID PEACE WALKER v1.16.6 2024-03-09 sceKernelLoadModule: unsupported options size=00000014, flags=08afc3d8, pos=0, access=1, data=1, text=1