Recent logs - Dragon Ball Z: Tenkaichi Tag Team

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2023-01-16 1 00000000=sceAtracLowLevelDecode(0, 09fce660, 09fce8c0[00000130], 2ee2ab00, 09fce8c4[00001000]): invalid pointers
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2023-01-16 1 00000000=sceAtracLowLevelDecode(0, 09fce660, 09fce8c0[09ffe770], 2ee2ab00, 09fce8c4[2ee2ab00]): invalid pointers
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2023-01-16 2 80420014=__sceSasCoreWithMix(08b65a00, 2ee2ab00, 4096, 4096): invalid address
Dragon Ball Z: Tenkaichi Tag Team v1.14.2 2023-01-15 1 WriteToHardware: Invalid address 31f1b714 near PC 0880dcc8 LR 0880dcc8
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2023-01-15 1 MIPSCompileOp: Invalid instruction 4288eed0
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2023-01-15 1 MIPSCompileOp: Invalid instruction 41815260
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2023-01-15 1 MIPSCompileOp: Invalid instruction b1514355
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2023-01-15 1 MIPSCompileOp: Invalid instruction b156991d
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2023-01-15 1 MIPSCompileOp: Invalid instruction b14f9d91
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2023-01-15 1 MIPSCompileOp: Invalid instruction b059f02b
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2023-01-15 1 MIPSCompileOp: Invalid instruction b59d1dcc
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2023-01-15 2 MIPSCompileOp: Invalid instruction b51d1de4
Dragon Ball Z: Tenkaichi Tag Team v1.13.1 2023-01-15 1 Decoding texture from VRAM mirror at 044a3f30 swizzle=1
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-01-15 1 WriteToHardware: Invalid address 02e70000 near PC 0883c798 LR 0883c798
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-01-15 1 MIPSCompileOp: Invalid instruction 6cca6930
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-01-15 1 MIPSCompileOp: Invalid instruction 716b088c
Dragon Ball Z: Tenkaichi Tag Team v1.12.3 2023-01-14 1 MIPSCompileOp: Invalid instruction 744e0568
Dragon Ball Z: Tenkaichi Tag Team v1.12.3 2023-01-14 1 WriteToHardware: Invalid address 3617ad40 near PC 0880dcc8 LR 0880dcc8
Dragon Ball Z: Tenkaichi Tag Team v1.12.3 2023-01-14 1 WriteToHardware: Invalid address 4376d3fa near PC 08896ae8 LR 08896ae8
Dragon Ball Z: Tenkaichi Tag Team v1.9.4 2023-01-14 1 MIPSCompileOp: Invalid instruction 43ff2680
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2024-02-06 4 Unknown GE command : 52010067
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-01-14 1 WriteToHardware: Invalid address 12346200 near PC 0880de08 LR 0880de08
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-21 3 Branch in branch delay slot at 087ff3e0 with different target
Dragon Ball Z: Tenkaichi Tag Team v1.13.2 2023-01-14 1 WriteToHardware: Invalid address eb69e49c near PC 0880dcc8 LR 0880dcc8
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-01-13 1 WriteToHardware: Invalid address 6d53aa98 near PC 0880dcc8 LR 0880dcc8
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2023-01-13 1 MIPSCompileOp: Invalid instruction 746f6e5f
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2023-01-13 1 MIPSCompileOp: Invalid instruction 6b63616c
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2023-01-13 1 MIPSCompileOp: Invalid instruction 625f3330
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2023-01-13 1 MIPSCompileOp: Invalid instruction 410d0000
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2023-01-13 1 MIPSCompileOp: Invalid instruction 42138000
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2023-01-13 1 WriteToHardware: Invalid address aa460eb0 near PC 089adbb4 LR 089adbb4
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-01-13 1 WriteToHardware: Invalid address b2f8ebe8 near PC 0880dcc8 LR 0880dcc8
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2023-01-13 1 MIPSCompileOp: Invalid instruction 43205324
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2023-01-13 1 MIPSCompileOp: Invalid instruction 42b55a05
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-01-13 1 MIPSCompileOp: Invalid instruction 71dbcf11
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-08-08 3 WriteToHardware: Invalid address 1f800000 near PC 0880bf58 LR 0880cae8
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-12-30 36 WriteToHardware: Invalid address 00000004 near PC 089b0ac8 LR 089b0ac8
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-01-13 1 WriteToHardware: Invalid address 0a99b68f near PC 089adbb4 LR 089adbb4
Dragon Ball Z: Tenkaichi Tag Team v1.9.4 2023-01-13 1 WriteToHardware: Invalid address a46f2ccc near PC 0880dcc8 LR 0880dcc8
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2023-01-12 1 MIPSCompileOp: Invalid instruction 7f353230
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-01-12 1 MIPSCompileOp: Invalid instruction 76c03150
Dragon Ball Z: Tenkaichi Tag Team v1.13.2 2023-01-12 1 80420014=__sceSasCoreWithMix(08b65a00, 2ed85f40, 4096, 4096): invalid address
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2023-01-12 1 WriteToHardware: Invalid address b2398988 near PC 0880dcc8 LR 0880dcc8
Dragon Ball Z: Tenkaichi Tag Team v1.11.2 2023-01-12 1 WriteToHardware: Invalid address 0249b000 near PC 0883c798 LR 0883c798
Dragon Ball Z: Tenkaichi Tag Team v1.11.2 2023-01-12 1 MIPSCompileOp: Invalid instruction b7ab7e10
Dragon Ball Z: Tenkaichi Tag Team v1.14.2 2023-01-12 1 WriteToHardware: Invalid address dead435f near PC 08fa7d00 LR 08000000
Dragon Ball Z: Tenkaichi Tag Team v1.13.2 2023-01-12 1 MIPSCompileOp: Invalid instruction b0719200
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-01-12 1 MIPSCompileOp: Invalid instruction 9c41ec90
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-01-12 1 Branch in branch delay slot at 08a477c0 with different target
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-01-12 1 Branch in branch delay slot at 08a476e4 with different target
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2025-04-06 8 Error in shader compilation: info: 0:19: S0027: Cannot modify an input variable 00000000:0000001a THR C Tex #version 320 es // Mali-G52 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2023-01-12 1 Error in shader compilation: info: 0:46: S0027: Cannot modify an input variable 00000000:00010130 HWX Tex TexProjPos UVMtx Cull #version 320 es // Mali-G52 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); float rotAngle = 0.017453; viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle)); viewPos.xy *= 1.106729; vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_texcoord = mul(vec4(position, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2025-04-06 8 Error in shader compilation: info: 0:19: S0027: Cannot modify an input variable 00000000:00000012 THR Tex #version 320 es // Mali-G52 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2023-01-12 1 Error in shader compilation: info: 0:46: S0027: Cannot modify an input variable 00000000:00000930 HWX T Tex Cull #version 320 es // Mali-G52 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); float rotAngle = 0.017453; viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle)); viewPos.xy *= 1.106729; vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2023-01-12 1 Error in shader compilation: info: 0:47: S0027: Cannot modify an input variable 00000000:00000938 HWX C T Tex Cull #version 320 es // Mali-G52 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); float rotAngle = 0.017453; viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle)); viewPos.xy *= 1.106729; vec4 outPos = mul(u_proj, viewPos); v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2025-04-06 8 Error in shader compilation: info: 0:16: S0027: Cannot modify an input variable 00000000:0000000a THR C #version 320 es // Mali-G52 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; in float h_depth; void main() { v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-01-12 1 MIPSCompileOp: Invalid instruction 4c644ec0
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-01-12 1 MIPSCompileOp: Invalid instruction b7c46290
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-01-12 1 MIPSCompileOp: Invalid instruction b3352790
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-27 2 Decoding texture from VRAM mirror at 04637c30 swizzle=1
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-01-11 2 MIPSCompileOp: Invalid instruction 6271f8c0
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-01-11 1 MIPSCompileOp: Invalid instruction 6271f840
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-01-11 1 MIPSCompileOp: Invalid instruction 6271f7c0
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-01-11 1 MIPSCompileOp: Invalid instruction 67e00bc0
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-01-11 1 MIPSCompileOp: Invalid instruction 6b629ac0
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-01-11 1 MIPSCompileOp: Invalid instruction ed629ac0
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-01-11 1 MIPSCompileOp: Invalid instruction b02542c0
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-01-11 1 MIPSCompileOp: Invalid instruction 6e4e35c0
Dragon Ball Z: Tenkaichi Tag Team v1.14.1 2023-01-11 1 WriteToHardware: Invalid address 00001a42 near PC 089b0b58 LR 089b0ac8
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-01-11 1 WriteToHardware: Invalid address 74911468 near PC 0880dcc8 LR 0880dcc8
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-12-29 2 MIPSCompileOp: Invalid instruction b0387cb5
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-01-11 1 WriteToHardware: Invalid address 6d3f2e58 near PC 0880dcc8 LR 0880dcc8
Dragon Ball Z: Tenkaichi Tag Team v1.14.1 2023-01-11 3 Error in shader compilation: info: 0:15(45): error: no matching function for call to `fmod(float, float)' 0:15(57): error: operands to arithmetic operators must be numeric 0:15(69): error: operands to arithmetic operators must be numeric depal #version 120 // Driver: Gallium 0.4 on llvmpipe (LLVM 3.4, 128 bits) - GLSL 120 #define DISCARD discard #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; uniform sampler2D pal; varying highp vec2 v_texcoord; // TEXCOORD0 void main() { vec4 index = texture2D(tex, v_texcoord); float coord = (fmod(index.r * 1.998750, 2.0) * 0.001953) + 0.000977; vec4 outColor = texture2D(pal, vec2(coord, 0.0)); gl_FragColor = outColor; }
Dragon Ball Z: Tenkaichi Tag Team v1.14.1 2023-01-11 4 Error in shader compilation: info: 0:15(45): error: no matching function for call to `fmod(float, float)' 0:15(57): error: operands to arithmetic operators must be numeric 0:15(69): error: operands to arithmetic operators must be numeric depal #version 120 // Driver: Gallium 0.4 on llvmpipe (LLVM 3.4, 128 bits) - GLSL 120 #define DISCARD discard #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; uniform sampler2D pal; varying highp vec2 v_texcoord; // TEXCOORD0 void main() { vec4 index = texture2D(tex, v_texcoord); float coord = (fmod(index.r * 3.997500, 2.0) * 0.001953) + 0.000977; vec4 outColor = texture2D(pal, vec2(coord, 0.0)); gl_FragColor = outColor; }
Dragon Ball Z: Tenkaichi Tag Team v1.14.1 2023-01-11 5 Error in shader compilation: info: 0:15(45): error: no matching function for call to `fmod(float, float)' 0:15(57): error: operands to arithmetic operators must be numeric 0:15(69): error: operands to arithmetic operators must be numeric depal #version 120 // Driver: Gallium 0.4 on llvmpipe (LLVM 3.4, 128 bits) - GLSL 120 #define DISCARD discard #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; uniform sampler2D pal; varying highp vec2 v_texcoord; // TEXCOORD0 void main() { vec4 index = texture2D(tex, v_texcoord); float coord = (fmod(index.r * 7.995000, 2.0) * 0.001953) + 0.000977; vec4 outColor = texture2D(pal, vec2(coord, 0.0)); gl_FragColor = outColor; }
Dragon Ball Z: Tenkaichi Tag Team v1.14.1 2023-01-11 5 Error in shader compilation: info: 0:15(46): error: no matching function for call to `fmod(float, float)' 0:15(58): error: operands to arithmetic operators must be numeric 0:15(70): error: operands to arithmetic operators must be numeric depal #version 120 // Driver: Gallium 0.4 on llvmpipe (LLVM 3.4, 128 bits) - GLSL 120 #define DISCARD discard #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; uniform sampler2D pal; varying highp vec2 v_texcoord; // TEXCOORD0 void main() { vec4 index = texture2D(tex, v_texcoord); float coord = (fmod(index.r * 15.990000, 2.0) * 0.001953) + 0.000977; vec4 outColor = texture2D(pal, vec2(coord, 0.0)); gl_FragColor = outColor; }
Dragon Ball Z: Tenkaichi Tag Team v1.14.1 2023-01-11 5 Error in shader compilation: info: 0:15(48): error: no matching function for call to `fmod(float, float)' 0:15(60): error: operands to arithmetic operators must be numeric 0:15(72): error: operands to arithmetic operators must be numeric depal #version 120 // Driver: Gallium 0.4 on llvmpipe (LLVM 3.4, 128 bits) - GLSL 120 #define DISCARD discard #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; uniform sampler2D pal; varying highp vec2 v_texcoord; // TEXCOORD0 void main() { vec4 index = texture2D(tex, v_texcoord); float coord = (fmod(index.g * 63.990002, 256.0) * 0.001953) + 0.000977; vec4 outColor = texture2D(pal, vec2(coord, 0.0)); gl_FragColor = outColor; }
Dragon Ball Z: Tenkaichi Tag Team v1.14.1 2023-01-11 5 Error in shader compilation: info: 0:15(49): error: no matching function for call to `fmod(float, float)' 0:15(61): error: operands to arithmetic operators must be numeric 0:15(73): error: operands to arithmetic operators must be numeric depal #version 120 // Driver: Gallium 0.4 on llvmpipe (LLVM 3.4, 128 bits) - GLSL 120 #define DISCARD discard #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; uniform sampler2D pal; varying highp vec2 v_texcoord; // TEXCOORD0 void main() { vec4 index = texture2D(tex, v_texcoord); float coord = (fmod(index.a * 255.990005, 128.0) * 0.001953) + 0.000977; vec4 outColor = texture2D(pal, vec2(coord, 0.0)); gl_FragColor = outColor; }
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-01-11 1 WriteToHardware: Invalid address ecc12074 near PC 0880dcc8 LR 0880dcc8
Dragon Ball Z: Tenkaichi Tag Team v1.12.3 2023-01-10 1 WriteToHardware: Invalid address ae7ce9bc near PC 0880dcc8 LR 0880dcc8
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2023-01-10 1 WriteToHardware: Invalid address 7218660c near PC 0880dcc8 LR 0880dcc8
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-01-10 1 MIPSCompileOp: Invalid instruction 0036a7c5
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-01-10 1 WriteToHardware: Invalid address 362c5800 near PC 0880dcc8 LR 0880dcc8
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2023-01-10 1 MIPSCompileOp: Invalid instruction 4a29fc20
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2023-01-10 1 MIPSCompileOp: Invalid instruction 4a269420
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2023-01-10 1 MIPSCompileOp: Invalid instruction cccfe100
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2023-01-10 1 MIPSCompileOp: Invalid instruction 00004ef5
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2023-01-10 1 MIPSCompileOp: Invalid instruction 00009efb
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2023-01-10 1 MIPSCompileOp: Invalid instruction 70111010
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2023-01-10 1 MIPSCompileOp: Invalid instruction 7e200002
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2023-01-10 1 MIPSCompileOp: Invalid instruction 06fb007f
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2023-01-10 1 MIPSCompileOp: Invalid instruction 4ec00000
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2023-01-10 1 MIPSCompileOp: Invalid instruction 76c72000
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2023-01-10 1 WriteToHardware: Invalid address 00000000 near PC 081425f0 LR 081425f0
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2023-01-10 1 MIPSCompileOp: Invalid instruction 9ff2003e
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2023-01-10 1 MIPSCompileOp: Invalid instruction 7e20001d
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2023-01-10 1 MIPSCompileOp: Invalid instruction 00022101
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2023-01-10 1 MIPSCompileOp: Invalid instruction ee42bd50
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2023-01-10 1 MIPSCompileOp: Invalid instruction 00006fd4
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2023-01-10 1 MIPSCompileOp: Invalid instruction 00004ff7

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