Recent logs - Rendering to framebuffer offset at %08x +%dx%d (stride %d)
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Showing 13 older messages. One row per game and distinct message text; Hits counts every report of it. Only messages with exactly this text: Rendering to framebuffer offset at 040cc000 +64x0 (stride 512). Show all of this kind. Group by message text
| Game title |
Version |
Latest Report |
Hits |
Message |
| WWE 2K21 PRICELESS ALACRITY V3.0.1 |
v1.20.4 |
2026-09-30 |
2,149 |
Rendering to framebuffer offset at 040cc000 +64x0 (stride 512) |
| WWE SmackDown vs. RAW 2010 |
v1.20.4-3305-g0665ea0feb |
2026-11-08 |
5,362 |
Rendering to framebuffer offset at 040cc000 +64x0 (stride 512) |
| WWE SmackDown vs. RAW 2009 |
v1.20.4 |
2026-11-09 |
6,638 |
Rendering to framebuffer offset at 040cc000 +64x0 (stride 512) |
| WWE SVR 12 BY OUSSAMA BEN DZ |
v1.16.6 |
2023-12-22 |
46 |
Rendering to framebuffer offset at 040cc000 +64x0 (stride 512) |
| WWE 2K14 |
v1.20.4 |
2026-11-04 |
1,083 |
Rendering to framebuffer offset at 040cc000 +64x0 (stride 512) |
| WWE 2K19 by GamerNafZ™ and Finn |
v1.20.4 |
2026-10-18 |
64 |
Rendering to framebuffer offset at 040cc000 +64x0 (stride 512) |
| WWE SmackDown vs. RAW 2008 |
v1.20.4-479-gd82b795f6a |
2026-11-09 |
12,200 |
Rendering to framebuffer offset at 040cc000 +64x0 (stride 512) |
| WWE SmackDown vs. RAW 2009 |
v1.20.4-3305-g0665ea0feb |
2026-11-03 |
5,744 |
Rendering to framebuffer offset at 040cc000 +64x0 (stride 512) |
| WWE SmackDown vs. RAW 2008 |
v1.20.4 |
2026-11-02 |
2,399 |
Rendering to framebuffer offset at 040cc000 +64x0 (stride 512) |
| WWE SmackDown vs. RAW 2009 |
v1.20.4-210-g0b5ecfa8a4 |
2026-11-03 |
3,059 |
Rendering to framebuffer offset at 040cc000 +64x0 (stride 512) |
| WWE'12 |
v1.20.4-67-gdb947e9d60 |
2026-11-09 |
170,945 |
Rendering to framebuffer offset at 040cc000 +64x0 (stride 512) |
| WWE SmackDown vs. RAW 2011 |
v1.20.4-3305-g0665ea0feb |
2026-11-09 |
22,936 |
Rendering to framebuffer offset at 040cc000 +64x0 (stride 512) |
| WWE SmackDown vs. RAW 2010 |
v1.20.4-3919-gaa9dfa85f6 |
2026-11-08 |
32,725 |
Rendering to framebuffer offset at 040cc000 +64x0 (stride 512) |
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