Recent logs - 仮面ライダー 超クライマックスヒーローズ

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Game title Version Latest Report Message
仮面ライダー 超クライマックスヒーローズ v1.9.4 2020-02-25 Unknown GetPointer 00000000 PC 088860f8 LR 088860f8
仮面ライダー 超クライマックスヒーローズ v1.4-2-g648bc5d 2020-02-21 ReadFromHardware: Invalid address 13842897 near PC 089afa4c LR 089afa4c
仮面ライダー 超クライマックスヒーローズ v1.4-2-g648bc5d 2020-02-21 Switching audio frequency to 24000
仮面ライダー 超クライマックスヒーローズ v1.4-2-g648bc5d 2020-02-21 Switching audio frequency to 22050
仮面ライダー 超クライマックスヒーローズ v1.4-2-g648bc5d 2020-02-21 ReadFromHardware: Invalid address 135f80e9 near PC 089afa4c LR 089afa4c
仮面ライダー 超クライマックスヒーローズ v1.6.3-492-g9fddfff66 2020-02-09 WriteToHardware: Invalid address 00000000 near PC 08a088a8 LR 08a03c5c
仮面ライダー 超クライマックスヒーローズ v1.9.3-80-g73bf6098e 2020-02-03 __KernelStopThread: thread 489 does not exist
仮面ライダー 超クライマックスヒーローズ v1.9.3-80-g73bf6098e 2020-02-03 __KernelStopThread: thread 348 does not exist
仮面ライダー 超クライマックスヒーローズ v1.9.3-80-g73bf6098e 2020-02-03 __KernelStopThread: thread 506 does not exist
仮面ライダー 超クライマックスヒーローズ v1.9.3-80-g73bf6098e 2020-02-03 __KernelStopThread: thread 351 does not exist
仮面ライダー 超クライマックスヒーローズ v1.9.3-80-g73bf6098e 2020-02-03 __KernelStopThread: thread 324 does not exist
仮面ライダー 超クライマックスヒーローズ v1.9.3-80-g73bf6098e 2020-02-02 __KernelStopThread: thread 355 does not exist
仮面ライダー 超クライマックスヒーローズ v1.6.3-492-g9fddfff66 2020-02-01 Failed to reschedule: out of threads on queue (-1, -1)
仮面ライダー 超クライマックスヒーローズ v1.9.4 2020-01-09 Render to area containing texture at 040ce000 +0x128
仮面ライダー 超クライマックスヒーローズ v1.9.4 2020-01-09 Video out requested, not supported: mode=0 size=0,0
仮面ライダー 超クライマックスヒーローズ v1.6.3-492-g9fddfff66 2020-01-03 Error in shader program link: info: (unknown reason) fs: 00000000:00000002 Tex TFuncMod (failed) #version 300 es precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; } vs: 00000000:0000001a THR C Tex (failed) #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
仮面ライダー 超クライマックスヒーローズ v1.6.3-492-g9fddfff66 2020-01-03 Error in shader compilation: info: (unknown reason) 00000000:00000002 Tex TFuncMod #version 300 es precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; }
仮面ライダー 超クライマックスヒーローズ v1.6.3-492-g9fddfff66 2020-01-02 Error in shader compilation: info: (unknown reason) 00000000:00000001 Clear #version 300 es precision lowp float; in vec4 v_color0; out vec4 fragColor0; void main() { vec4 v = v_color0; fragColor0 = v; }
仮面ライダー 超クライマックスヒーローズ v1.6.3-492-g9fddfff66 2020-01-02 Error in shader compilation: info: (unknown reason) 00000000:00000000 #version 300 es precision lowp float; in vec4 v_color0; out vec4 fragColor0; void main() { vec4 v = v_color0 ; fragColor0 = v; }
仮面ライダー 超クライマックスヒーローズ v1.9.4 2020-01-01 807f00fd=sceMp3Init(00000000): invalid bitrate v0 l0 rate 0000
仮面ライダー 超クライマックスヒーローズ v1.9.4 2020-01-01 sceMp3Init: invalid data: not MPEG v1
仮面ライダー 超クライマックスヒーローズ v1.9.4 2019-12-31 807f00fd=sceMp3Init(00000000): invalid bitrate v3 l3 rate 0000
仮面ライダー 超クライマックスヒーローズ v1.9.4 2020-01-01 sceMp3Init: invalid data: not layer 3
仮面ライダー 超クライマックスヒーローズ v1.6.3-492-g9fddfff66 2019-12-25 Error in shader compilation: info: (unknown reason) 00000000:00200802 Tex LM Fog TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in vec3 v_color1; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a) + s; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; }
仮面ライダー 超クライマックスヒーローズ v1.6.3-492-g9fddfff66 2019-12-25 Error in shader compilation: info: (unknown reason) 00000000:00200002 Tex Fog TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; }
仮面ライダー 超クライマックスヒーローズ v1.6.3-492-g9fddfff66 2019-12-25 Error in shader compilation: info: (unknown reason) 40000000:0000001a THR C Tex Flat #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
仮面ライダー 超クライマックスヒーローズ v1.6.3-492-g9fddfff66 2019-12-25 Error in shader compilation: info: (unknown reason) 00000000:00000802 Tex LM TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in vec3 v_color1; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a) + s; fragColor0 = v; }
仮面ライダー 超クライマックスヒーローズ v1.6.3-492-g9fddfff66 2019-12-25 Error in shader program link: info: (unknown reason) fs: 00004000:00000022 Tex TexAlpha Flat TFuncMod (failed) #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; flat in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; fragColor0 = v; } vs: 40000000:0000001a THR C Tex Flat (failed) #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
仮面ライダー 超クライマックスヒーローズ v1.6.3-492-g9fddfff66 2019-12-25 Error in shader compilation: info: (unknown reason) 00000000:00200022 Tex TexAlpha Fog TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; }
仮面ライダー 超クライマックスヒーローズ v1.6.3-492-g9fddfff66 2019-12-25 Error in shader compilation: info: (unknown reason) 00000000:0021d022 Tex TexAlpha Fog TFuncMod AlphaTest0 > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); if (v.a < 0.002) discard; fragColor0 = v; }
仮面ライダー 超クライマックスヒーローズ v1.6.3-492-g9fddfff66 2019-12-22 Branch in RSRTComp delay slot at 08923394 in block starting at 08923390
仮面ライダー 超クライマックスヒーローズ v1.9.4 2019-12-16 WriteToHardware: Invalid address 000000f4 near PC 089cfb1c LR 089ce458
仮面ライダー 超クライマックスヒーローズ v1.9.4 2019-12-12 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=1, data=2, text=2
仮面ライダー 超クライマックスヒーローズ v1.9.4 2019-12-12 An uneaten prefix at end of block: 08ac3ba4
仮面ライダー 超クライマックスヒーローズ v1.6.3-492-g9fddfff66 2019-12-25 Error in shader compilation: info: (unknown reason) 00000000:0021d002 Tex Fog TFuncMod AlphaTest0 > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); if (v.a < 0.002) discard; fragColor0 = v; }
仮面ライダー 超クライマックスヒーローズ v1.6.3-492-g9fddfff66 2019-11-29 Error in shader compilation: info: (unknown reason) 00004000:00000022 Tex TexAlpha Flat TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; flat in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; fragColor0 = v; }
仮面ライダー 超クライマックスヒーローズ v1.6.3-492-g9fddfff66 2019-12-25 Error in shader program link: info: (unknown reason) fs: 00004000:00000002 Tex Flat TFuncMod (failed) #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; flat in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; } vs: 40000000:0000001a THR C Tex Flat (failed) #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
仮面ライダー 超クライマックスヒーローズ v1.9.4 2019-11-29 WriteToHardware: Invalid address 000000f1 near PC 08000000 LR 08000000
仮面ライダー 超クライマックスヒーローズ v1.9.4 2019-11-24 80020001=sceKernelCreateMutex(): invalid name
仮面ライダー 超クライマックスヒーローズ v1.9.4 2019-11-18 Error in shader program link: info: ERROR:LEX/PARSE-1 (line 286) Syntax error fs: postshader // PPSSPP: Grabbed from Processing and slightly modified. // FXAA shader, GLSL code adapted from: // http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA // Whitepaper describing the technique: // http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf //====================================================================================================================================================================== //Extra options: #define FXAA 0 //ON:1/OFF:0 /default FXAA, info above //there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters #define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ #define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress //================ #define BLOOM 1 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define samples 2 //Default: 4 /higher = more glow, worser performance #define quality 0.05 //Default: 0.25 /lower = smaller glow, better quality #define factor 0.001 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts #define Bpower 0.5 //Default: 0.5 /amount of bloom mixed //================ #define COLORED 0 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.5 //Default: 0.5 /amount of effect mixed //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 7.5 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ #define SHADEBOOST 1 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057 #define saturation 1.4 //Default: 1.0 //negative will look like inverted colors shader #define brightness 0.9 //Default: 1.0 #define contrast 1.1 //Default: 1.0 //negative will be... well negative;p #define red 1.0 //Default: 1.0 #define green 1.0 //Default: 1.0 #define blue 1.0 //Default: 1.0 //Shadeboost presets: //Shadeboost must be activated, presets override options above int SEPIA = 0; //Moody coolors:) int GRAYSCALE = 0; //Just for lols? int NEGATIVE = 0; //As above int PSPCOLORS = 0; //Makes the colors as on older PSP screens(colder) //All presets are simple switch ON:1/OFF:0, //================ #define GAMMA 0 //simple gamma function after reading http://filmicgames.com/archives/299 #define correction 1.0 //Default: 1.0 //================ #define SCANLINES 0 //Ugly lines which never existed on psp, yet are popular among some people(I had to, sorry:P) #define SLsize 1 //Default: 1 /basically sets how wide each line is, from 1 to looks_weird_when_too_high #define SLcolor 2.8 //Default: 2.8 /brightens screen to compensate for dark lines #define SLpower 0.4 //Default: 0.4 /less/more = darker/brighter lines,
仮面ライダー 超クライマックスヒーローズ v1.6.3-492-g9fddfff66 2019-11-07 Error in shader compilation: info: (unknown reason) 00000000:00200002 Tex Fog TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; uniform vec3 u_fogcolor; in highp float v_fogdepth; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; }
仮面ライダー 超クライマックスヒーローズ v1.6.3-492-g9fddfff66 2019-11-07 Error in shader compilation: info: (unknown reason) 00000000:00200802 Tex LM Fog TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in vec3 v_color1; uniform vec3 u_fogcolor; in highp float v_fogdepth; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a) + s; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; }
仮面ライダー 超クライマックスヒーローズ v1.9.3-136-gc9378d422 2019-11-05 Unknown syscall in known module 'sceNpService': 0xbe22eea3
仮面ライダー 超クライマックスヒーローズ v1.9.3-136-gc9378d422 2019-11-05 Unknown syscall in known module 'sceNpService': 0xa670d3a3
仮面ライダー 超クライマックスヒーローズ v1.9.3-136-gc9378d422 2019-11-05 Unknown syscall in known module 'sceNpService': 0xa01443aa
仮面ライダー 超クライマックスヒーローズ v1.9.4 2019-11-02 Unknown GetPointer 00000000 PC 088782ec LR 088782ec
仮面ライダー 超クライマックスヒーローズ v1.6.3-492-g9fddfff66 2019-11-02 Error in shader compilation: info: (unknown reason) 00004000:0001d822 Tex TexAlpha LM Flat TFuncMod AlphaTest0 > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; flat in vec4 v_color0; flat in vec3 v_color1; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t + s; if (v.a < 0.002) discard; fragColor0 = v; }
仮面ライダー 超クライマックスヒーローズ v1.6.3-492-g9fddfff66 2019-11-02 Error in shader program link: info: (unknown reason) fs: 00000000:00000000 (failed) #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; inout vec4 fragColor0; void main() { vec4 v = v_color0 ; fragColor0 = v; } vs: 00000000:0000000a THR C (failed) #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
仮面ライダー 超クライマックスヒーローズ v1.6.3-492-g9fddfff66 2019-11-02 Error in shader compilation: info: (unknown reason) 00004000:00000822 Tex TexAlpha LM Flat TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; flat in vec4 v_color0; flat in vec3 v_color1; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t + s; fragColor0 = v; }
仮面ライダー 超クライマックスヒーローズ v1.6.3-492-g9fddfff66 2019-11-02 Error in shader program link: info: (unknown reason) fs: 00000000:00000002 Tex TFuncMod (failed) #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; } vs: 00000000:0000001a THR C Tex (failed) #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out highp vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
仮面ライダー 超クライマックスヒーローズ v1.9.4 2019-11-01 Unknown GetPointer 00000000 PC 089dc8bc LR 089db530
仮面ライダー 超クライマックスヒーローズ v1.9.3 2019-10-27 MIPSCompileOp: Invalid instruction 7f7f7f18
仮面ライダー 超クライマックスヒーローズ v1.6.3-492-g9fddfff66 2019-11-07 Error in shader compilation: info: (unknown reason) 00000000:0000001a THR C Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out highp vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
仮面ライダー 超クライマックスヒーローズ v1.6.3-492-g9fddfff66 2019-11-07 Error in shader compilation: info: (unknown reason) 40000000:0000001a THR C Tex Flat #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; out highp vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
仮面ライダー 超クライマックスヒーローズ v1.6.3-492-g9fddfff66 2019-11-07 Error in shader compilation: info: (unknown reason) 00004000:00000002 Tex Flat TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; flat in vec4 v_color0; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; }
仮面ライダー 超クライマックスヒーローズ v1.6.3-492-g9fddfff66 2019-11-02 Error in shader compilation: info: (unknown reason) 00000000:00000002 Tex TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; }
仮面ライダー 超クライマックスヒーローズ v1.6.3-492-g9fddfff66 2019-10-25 Error in shader compilation: info: (unknown reason) 00000000:0001d022 Tex TexAlpha TFuncMod AlphaTest0 > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; fragColor0 = v; }
仮面ライダー 超クライマックスヒーローズ v1.6.3-492-g9fddfff66 2019-11-07 Error in shader program link: info: (unknown reason) fs: 00004000:00000022 Tex TexAlpha Flat TFuncMod (failed) #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; flat in vec4 v_color0; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; fragColor0 = v; } vs: 40000000:0000001a THR C Tex Flat (failed) #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; out highp vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
仮面ライダー 超クライマックスヒーローズ v1.6.3-492-g9fddfff66 2019-11-07 Error in shader compilation: info: (unknown reason) 00004000:00000022 Tex TexAlpha Flat TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; flat in vec4 v_color0; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; fragColor0 = v; }
仮面ライダー 超クライマックスヒーローズ v1.6.3-492-g9fddfff66 2019-10-25 Error in shader compilation: info: (unknown reason) 00000000:00000802 Tex LM TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in vec3 v_color1; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a) + s; fragColor0 = v; }
仮面ライダー 超クライマックスヒーローズ v1.6.3-492-g9fddfff66 2019-11-07 Error in shader compilation: info: (unknown reason) 00000000:00000022 Tex TexAlpha TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; fragColor0 = v; }
仮面ライダー 超クライマックスヒーローズ v1.6.3-492-g9fddfff66 2019-10-25 Error in shader compilation: info: (unknown reason) 00000000:0001d002 Tex TFuncMod AlphaTest0 > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); if (v.a < 0.002) discard; fragColor0 = v; }
仮面ライダー 超クライマックスヒーローズ v1.6.3-492-g9fddfff66 2019-11-07 Error in shader program link: info: (unknown reason) fs: 00000000:00000022 Tex TexAlpha TFuncMod (failed) #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; fragColor0 = v; } vs: 00000000:0000001a THR C Tex (failed) #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out highp vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
仮面ライダー 超クライマックスヒーローズ v1.6.3-492-g9fddfff66 2019-11-07 Error in shader program link: info: (unknown reason) fs: 00004000:00000002 Tex Flat TFuncMod (failed) #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; flat in vec4 v_color0; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; } vs: 40000000:0000001a THR C Tex Flat (failed) #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; out highp vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
仮面ライダー 超クライマックスヒーローズ v1.6.3-492-g9fddfff66 2019-12-25 Error in shader compilation: info: (unknown reason) 00000000:00000000 #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; inout vec4 fragColor0; void main() { vec4 v = v_color0 ; fragColor0 = v; }
仮面ライダー 超クライマックスヒーローズ v1.9.3 2019-10-19 MIPSCompileOp: Invalid instruction 7f7f7fff
仮面ライダー 超クライマックスヒーローズ v1.9.3 2019-10-19 ReadFromHardware: Invalid address 00000004 near PC 00000004 LR 00000004
仮面ライダー 超クライマックスヒーローズ v1.6.3-492-g9fddfff66 2019-10-17 Error in shader program link: info: (unknown reason) fs: 00004000:00000002 Tex Flat TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; flat in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; } vs: 40000000:0000001a THR C Tex Flat #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
仮面ライダー 超クライマックスヒーローズ v1.9.3 2019-10-13 WriteToHardware: Invalid address 000000f4 near PC 0887223c LR 08875a64
仮面ライダー 超クライマックスヒーローズ v1.9.4 2019-12-10 Render to texture using CLUT with different strides 512 != 64
仮面ライダー 超クライマックスヒーローズ v1.9.4 2019-10-21 0 depal unsupported: shift=5 mask=ff offset=0
仮面ライダー 超クライマックスヒーローズ v1.9.3 2019-10-13 MFIC instruction hit (70020024) at 08901204
仮面ライダー 超クライマックスヒーローズ v1.6.3-492-g9fddfff66 2019-10-02 WriteToHardware: Invalid address 00000000 near PC 08884bc8 LR 08886224
仮面ライダー 超クライマックスヒーローズ v1.6.3-492-g9fddfff66 2019-09-22 Error in shader compilation: info: (unknown reason) draw2d #if __VERSION__ >= 130 #define attribute in #define varying out #endif attribute vec4 a_position; attribute vec2 a_texcoord0; varying vec2 v_texcoord0; void main() { v_texcoord0 = a_texcoord0; gl_Position = a_position; }
仮面ライダー 超クライマックスヒーローズ v1.6.3-492-g9fddfff66 2019-09-22 Error in shader program link: info: (unknown reason) fs: thin3d (failed) #if __VERSION__ >= 130 #define attribute in #define varying out #endif attribute vec3 Position; attribute vec4 Color0; attribute vec2 TexCoord0; varying vec4 oColor0; varying vec2 oTexCoord0; uniform mat4 WorldViewProj; void main() { gl_Position = WorldViewProj * vec4(Position, 1.0); oColor0 = Color0; oTexCoord0 = TexCoord0; } vs: thin3d (failed) #ifdef GL_ES precision mediump float; #endif #ifdef GL_ES precision lowp float; #endif #if __VERSION__ >= 130 #define varying in #define texture2D texture #define gl_FragColor fragColor0 out vec4 fragColor0; #endif varying vec4 oColor0; varying vec2 oTexCoord0; uniform sampler2D Sampler0; void main() { gl_FragColor = texture2D(Sampler0, oTexCoord0) * oColor0; }
仮面ライダー 超クライマックスヒーローズ v1.6.3-492-g9fddfff66 2019-09-22 Error in shader program link: info: (unknown reason) fs: thin3d (failed) #if __VERSION__ >= 130 #define attribute in #define varying out #endif attribute vec3 Position; attribute vec4 Color0; varying vec4 oColor0; uniform mat4 WorldViewProj; void main() { gl_Position = WorldViewProj * vec4(Position, 1.0); oColor0 = Color0; } vs: thin3d (failed) #ifdef GL_ES precision mediump float; #endif #ifdef GL_ES precision lowp float; #endif #if __VERSION__ >= 130 #define varying in #define gl_FragColor fragColor0 out vec4 fragColor0; #endif varying vec4 oColor0; void main() { gl_FragColor = oColor0; }
仮面ライダー 超クライマックスヒーローズ v1.6.3-492-g9fddfff66 2019-09-22 Error in shader compilation: info: (unknown reason) thin3d #ifdef GL_ES precision mediump float; #endif #ifdef GL_ES precision lowp float; #endif #if __VERSION__ >= 130 #define varying in #define gl_FragColor fragColor0 out vec4 fragColor0; #endif varying vec4 oColor0; void main() { gl_FragColor = oColor0; }
仮面ライダー 超クライマックスヒーローズ v1.6.3-492-g9fddfff66 2019-09-22 Error in shader compilation: info: (unknown reason) thin3d #ifdef GL_ES precision mediump float; #endif #ifdef GL_ES precision lowp float; #endif #if __VERSION__ >= 130 #define varying in #define texture2D texture #define gl_FragColor fragColor0 out vec4 fragColor0; #endif varying vec4 oColor0; varying vec2 oTexCoord0; uniform sampler2D Sampler0; void main() { gl_FragColor = texture2D(Sampler0, oTexCoord0) * oColor0; }
仮面ライダー 超クライマックスヒーローズ v1.6.3-492-g9fddfff66 2019-09-22 Error in shader compilation: info: (unknown reason) thin3d #if __VERSION__ >= 130 #define attribute in #define varying out #endif attribute vec3 Position; attribute vec4 Color0; varying vec4 oColor0; uniform mat4 WorldViewProj; void main() { gl_Position = WorldViewProj * vec4(Position, 1.0); oColor0 = Color0; }
仮面ライダー 超クライマックスヒーローズ v1.6.3-492-g9fddfff66 2019-09-22 Error in shader compilation: info: (unknown reason) thin3d #if __VERSION__ >= 130 #define attribute in #define varying out #endif attribute vec3 Position; attribute vec4 Color0; attribute vec2 TexCoord0; varying vec4 oColor0; varying vec2 oTexCoord0; uniform mat4 WorldViewProj; void main() { gl_Position = WorldViewProj * vec4(Position, 1.0); oColor0 = Color0; oTexCoord0 = TexCoord0; }
仮面ライダー 超クライマックスヒーローズ v1.8.0-609-g2439c3efb 2019-09-07 Error in shader compilation: info: Compile failed. ERROR: 0:449: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion) ERROR: 0:449: '+' : Wrong operand types. No operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'int' (and there is no acceptable conversion) ERROR: 0:449: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion) ERROR: 0:449: '+' : Wrong operand types. No operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'int' (and there is no acceptable conversion) ERROR: 0:453: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion) ERROR: 0:453: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion) ERROR: 0:453: 'assign' : cannot convert from 'int' to '3-component vector of float' ERROR: 0:484: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion) ERROR: 0:484: '+' : Wrong operand types. No operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'int' (and there is no acceptable conversion) ERROR: 0:484: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion) ERROR: 0:484: '+' : Wrong operand types. No operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'int' (and there is no acceptable conversion) ERROR: 0:498: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion) ERROR: 0:498: '+' : Wrong operand types. No operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'int' (and there is no acceptable conversion) ERROR: 0:498: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion) ERROR: 0:498: '+' : Wrong operand types. No operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'int' (and there is no acceptable conversion) ERROR: 0:502: 'mul' : undeclared identifier ERROR: 0:502: invalid function call 17 compilation errors. No code generated. postshader // PPSSPP: Grabbed from Processing and slightly modified. // FXAA shader, GLSL code adapted from: // http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA // Whitepaper describing the technique: // http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf //====================================================================================================================================================================== //Extra options: #define FXAA 0 //ON:1/OFF:0 /default FXAA, info above //there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen fil
仮面ライダー 超クライマックスヒーローズ v1.6.3-492-g9fddfff66 2019-08-31 Error in shader program link: info: (unknown reason) fs: 00004000:00000002 Tex Flat TFuncMod #version 300 es precision lowp float; uniform sampler2D tex; flat in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; } vs: 40000000:0000001a THR C Tex Flat #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
仮面ライダー 超クライマックスヒーローズ v1.8.0 2019-08-13 Unknown GetPointer 00000000 PC 089cf7e4 LR 089ce480
仮面ライダー 超クライマックスヒーローズ v1.9.4 2020-01-27 Unknown GetPointer deadbeef PC 08804e88 LR 08805878
仮面ライダー 超クライマックスヒーローズ v1.6.3-492-g9fddfff66 2019-12-25 Error in shader program link: info: (unknown reason) fs: 00000000:00000022 Tex TexAlpha TFuncMod (failed) #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; fragColor0 = v; } vs: 00000000:0000001a THR C Tex (failed) #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
仮面ライダー 超クライマックスヒーローズ v1.6.3-492-g9fddfff66 2019-12-25 Error in shader program link: info: (unknown reason) fs: 00000000:00000001 Clear (failed) #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; inout vec4 fragColor0; void main() { vec4 v = v_color0; fragColor0 = v; } vs: 00000000:0000000a THR C (failed) #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
仮面ライダー 超クライマックスヒーローズ v1.6.3-492-g9fddfff66 2019-07-23 Error in shader program link: info: (unknown reason) fs: 00000000:00000002 Tex TFuncMod (failed) #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; } vs: 00000000:0000001a THR C Tex (failed) #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
仮面ライダー 超クライマックスヒーローズ v1.6.3-492-g9fddfff66 2020-01-03 Error in shader compilation: info: (unknown reason) 00000000:0000001a THR C Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
仮面ライダー 超クライマックスヒーローズ v1.6.3-492-g9fddfff66 2019-11-07 Error in shader compilation: info: (unknown reason) 00000000:00000001 Clear #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; inout vec4 fragColor0; void main() { vec4 v = v_color0; fragColor0 = v; }
仮面ライダー 超クライマックスヒーローズ v1.6.3-492-g9fddfff66 2019-11-29 Error in shader compilation: info: (unknown reason) 00000000:00000002 Tex TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; }
仮面ライダー 超クライマックスヒーローズ v1.6.3-492-g9fddfff66 2020-01-03 Error in shader compilation: info: (unknown reason) 00000000:0000000a THR C #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
仮面ライダー 超クライマックスヒーローズ v1.6.3-492-g9fddfff66 2019-12-25 Error in shader compilation: info: (unknown reason) 00000000:00000022 Tex TexAlpha TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; fragColor0 = v; }
仮面ライダー 超クライマックスヒーローズ v1.8.0 2019-12-26 Unknown GetPointer 00000000 PC 08878a34 LR 08878aac
仮面ライダー 超クライマックスヒーローズ v1.6.3-492-g9fddfff66 2019-10-05 Error in shader program link: info: (unknown reason) fs: 00000000:00000002 Tex TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; } vs: 00000000:0000001a THR C Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
仮面ライダー 超クライマックスヒーローズ v1.6.3-492-g9fddfff66 2019-10-05 Error in shader program link: info: (unknown reason) fs: 00000000:00000382 Tex TClampST TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform vec4 u_texclamp; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec2 fixedcoord = vec2(clamp(v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z), clamp(v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w)); vec4 t = texture(tex, fixedcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; } vs: 00000000:0000001a THR C Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
仮面ライダー 超クライマックスヒーローズ v1.9.4 2020-02-23 Unknown GetPointer 00000000 PC 0885c8b8 LR 08000020
仮面ライダー 超クライマックスヒーローズ v1.6.3-358-g17de6ad 2019-06-12 Failed to reschedule: out of threads on queue (16, 16)
仮面ライダー 超クライマックスヒーローズ v1.6.3-358-g17de6ad 2019-06-12 WriteToHardware: Invalid address 0000000c near PC 08804008 LR 00000000
仮面ライダー 超クライマックスヒーローズ v1.6.3-492-g9fddfff66 2019-06-03 Error in shader compilation: info: (unknown reason) 00000000:00000382 Tex TClampST TFuncMod #version 300 es precision lowp float; uniform sampler2D tex; uniform vec4 u_texclamp; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec2 fixedcoord = vec2(clamp(v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z), clamp(v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w)); vec4 t = texture(tex, fixedcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; }
仮面ライダー 超クライマックスヒーローズ v1.8.0 2019-08-23 Unknown GetPointer 00000000 PC 0887d20c LR 0887d20c