Recent logs - 仮面ライダー 超クライマックスヒーローズ

To see your stuff show here, enable Compatibility Server Reports in PPSSPP.

Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.

Game title Version Latest Report Message
仮面ライダー 超クライマックスヒーローズ v1.10.1 2020-07-04 Render to area containing texture at 04044000 +0x5
仮面ライダー 超クライマックスヒーローズ v1.10.1 2020-07-04 Render to area containing texture at 04044000 +0x129
仮面ライダー 超クライマックスヒーローズ v1.10.1 2020-07-03 Render to area containing texture at 04044000 +0x12
仮面ライダー 超クライマックスヒーローズ v1.10.1 2020-07-03 Render to area containing texture at 04044000 +0x19
仮面ライダー 超クライマックスヒーローズ v1.9.3-80-g73bf6098e 2020-06-25 __KernelStopThread: thread 363 does not exist
仮面ライダー 超クライマックスヒーローズ v1.9.3-80-g73bf6098e 2020-06-25 __KernelStopThread: thread 379 does not exist
仮面ライダー 超クライマックスヒーローズ v1.4.2-425-g7a7ccee5e 2020-07-02 Error in shader compilation: info: 0(16) : error C1008: undefined variable "u_proj" / code: #version 330 #define lowp #define mediump #define highp in vec3 position; in mediump vec3 normal; uniform mat4 u_proj_through; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; }
仮面ライダー 超クライマックスヒーローズ v1.6.3-492-g9fddfff66 2020-06-12 WriteToHardware: Invalid address 00002698 near PC 088c73e8 LR 088c73e8
仮面ライダー 超クライマックスヒーローズ v1.9.4 2020-05-25 Error in shader compilation: info: ERROR: 0:348: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (or there is no acceptable conversion) ERROR: 0:348: '+' : wrong operand types no operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:348: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (or there is no acceptable conversion) ERROR: 0:348: '+' : wrong operand types no operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:351: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (or there is no acceptable conversion) ERROR: 0:351: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (or there is no acceptable conversion) ERROR: 0:351: '=' : cannot convert from 'const int' to '3-component vector of float' ERROR: 0:372: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (or there is no acceptable conversion) ERROR: 0:372: '+' : wrong operand types no operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:372: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (or there is no acceptable conversion) ERROR: 0:372: '+' : wrong operand types no operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:381: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (or there is no acceptable conversion) ERROR: 0:381: '+' : wrong operand types no operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:381: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (or there is no acceptable conversion) ERROR: 0:381: '+' : wrong operand types no operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:384: 'mul' : no matching overloaded function found ERROR: 0:384: 'mul' : no matching overloaded function found ERROR: 0:386: '-' : wrong operand types no operation '-' exists that takes a left-hand operand of type 'const float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 18 compilation errors. No code generated. postshader // PPSSPP: Grabbed from Processing and slightly modified. // FXAA shader, GLSL code adapted from: // http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA // Whitepaper describing the technique: // http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf //====================================================================================================================================================================== //Extra options: #define FXAA 0 //ON:1/OFF:0 /default FXAA, info above //there's no extra config for fxaa h
仮面ライダー 超クライマックスヒーローズ v1.9.4 2020-05-04 MFIC instruction hit (70020024) at 089d2e50
仮面ライダー 超クライマックスヒーローズ v1.9.4 2020-05-02 Error in shader compilation: info: ERROR: 0:1: '' : Version number not supported by OGL driver ERROR: 0:3: 'flat' : syntax error syntax error 00004000:00000022 Tex TexAlpha Flat TFuncMod #version 300 es precision lowp float; uniform sampler2D tex; flat in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; fragColor0 = v; }
仮面ライダー 超クライマックスヒーローズ v1.9.4 2020-05-02 Error in shader compilation: info: ERROR: 0:1: '' : Version number not supported by OGL driver ERROR: 0:2: 'in' : supported in GLSL 1.30 or later ERROR: 0:3: 'out' : supported in GLSL 1.30 or later 00000000:00000000 #version 300 es precision lowp float; in vec4 v_color0; out vec4 fragColor0; void main() { vec4 v = v_color0 ; fragColor0 = v; }
仮面ライダー 超クライマックスヒーローズ v1.9.4 2020-05-02 Error in shader compilation: info: ERROR: 0:1: '' : Version number not supported by OGL driver ERROR: 0:2: 'in' : supported in GLSL 1.30 or later ERROR: 0:3: 'in' : supported in GLSL 1.30 or later ERROR: 0:5: 'out' : supported in GLSL 1.30 or later 00000000:0000000a THR C #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
仮面ライダー 超クライマックスヒーローズ v1.9.4 2020-05-02 Error in shader compilation: info: ERROR: 0:1: '' : Version number not supported by OGL driver ERROR: 0:2: 'in' : supported in GLSL 1.30 or later ERROR: 0:3: 'in' : supported in GLSL 1.30 or later ERROR: 0:4: 'in' : supported in GLSL 1.30 or later ERROR: 0:6: 'out' : supported in GLSL 1.30 or later ERROR: 0:7: 'out' : supported in GLSL 1.30 or later 00000000:0000001a THR C Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
仮面ライダー 超クライマックスヒーローズ v1.9.4 2020-05-02 Error in shader compilation: info: ERROR: 0:1: '' : Version number not supported by OGL driver ERROR: 0:3: 'in' : supported in GLSL 1.30 or later ERROR: 0:4: 'in' : supported in GLSL 1.30 or later ERROR: 0:5: 'out' : supported in GLSL 1.30 or later WARNING: 0:7: 'texture' : function not available in current GLSL version - trying implict argument conversion ERROR: 0:7: 'texture' : no matching overloaded function found - implicit conversion not allowed ERROR: 0:7: '=' : cannot convert from 'const float' to '4-component vector of float' 00000000:00000022 Tex TexAlpha TFuncMod #version 300 es precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; fragColor0 = v; }
仮面ライダー 超クライマックスヒーローズ v1.9.4 2020-05-02 Error in shader compilation: info: ERROR: 0:1: '' : Version number not supported by OGL driver ERROR: 0:2: 'in' : supported in GLSL 1.30 or later ERROR: 0:3: 'out' : supported in GLSL 1.30 or later 00000000:00000001 Clear #version 300 es precision lowp float; in vec4 v_color0; out vec4 fragColor0; void main() { vec4 v = v_color0; fragColor0 = v; }
仮面ライダー 超クライマックスヒーローズ v1.9.4 2020-05-02 Error in shader compilation: info: ERROR: 0:1: '' : Version number not supported by OGL driver ERROR: 0:2: 'in' : supported in GLSL 1.30 or later ERROR: 0:3: 'in' : supported in GLSL 1.30 or later ERROR: 0:4: 'in' : supported in GLSL 1.30 or later ERROR: 0:6: 'flat' : syntax error syntax error 40000000:0000001a THR C Tex Flat #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
仮面ライダー 超クライマックスヒーローズ v1.9.4 2020-05-02 Error in shader compilation: info: ERROR: 0:1: '' : Version number not supported by OGL driver ERROR: 0:2: 'flat' : syntax error syntax error 00004000:00000000 Flat #version 300 es precision lowp float; flat in vec4 v_color0; out vec4 fragColor0; void main() { vec4 v = v_color0 ; fragColor0 = v; }
仮面ライダー 超クライマックスヒーローズ v1.9.4 2020-05-02 Error in shader compilation: info: ERROR: 0:1: '' : Version number not supported by OGL driver ERROR: 0:2: 'in' : supported in GLSL 1.30 or later ERROR: 0:3: 'in' : supported in GLSL 1.30 or later ERROR: 0:5: 'flat' : syntax error syntax error 40000000:0000000a THR C Flat #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; void main() { v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
仮面ライダー 超クライマックスヒーローズ v1.9.4 2020-04-27 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08bc6500, pos=0, access=1, data=2, text=2
仮面ライダー 超クライマックスヒーローズ v1.9.4 2020-04-27 sceKernelLoadModuleByID: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2
仮面ライダー 超クライマックスヒーローズ v1.6.3 2020-04-24 Error in shader program link: info: Link Error: Fragment shader is missing. fs: 00000000:00000022 Tex TexAlpha TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; fragColor0 = v; } vs: 00000000:00000918 HWX C T Tex #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out highp vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
仮面ライダー 超クライマックスヒーローズ v1.6.3 2020-04-24 Error in shader program link: info: Link Error: Fragment shader is missing. fs: 00000000:00000002 Tex TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; } vs: 00000000:00000918 HWX C T Tex #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out highp vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
仮面ライダー 超クライマックスヒーローズ v1.6.3-492-g9fddfff66 2020-04-11 Error in shader program link: info: (unknown reason) fs: 00004000:00000022 Tex TexAlpha Flat TFuncMod (failed) #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; flat in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; fragColor0 = v; } vs: 40000000:0000001a THR C Tex Flat (failed) #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
仮面ライダー 超クライマックスヒーローズ v1.9.4 2020-04-06 Rendering to framebuffer offset: 04162000 +256x0
仮面ライダー 超クライマックスヒーローズ v1.9.4 2020-04-06 Render to area containing texture at 04162000 +256x0
仮面ライダー 超クライマックスヒーローズ v1.9.4 2020-04-01 sceMp3Init: invalid data: not 44.1kHz
仮面ライダー 超クライマックスヒーローズ v1.9.3 2020-03-26 WriteToHardware: Invalid address 000000f4 near PC 088af0ec LR 088af0cc
仮面ライダー 超クライマックスヒーローズ v1.6.3-492-g9fddfff66 2020-03-24 Error in shader program link: info: (unknown reason) fs: 00000000:00000002 Tex TFuncMod (failed) #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; } vs: 00000000:0000001a THR C Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
仮面ライダー 超クライマックスヒーローズ v1.9.4 2020-03-01 Unknown GetPointer 00000000 PC 0887ddf4 LR 0887ddf4
仮面ライダー 超クライマックスヒーローズ v1.9.4 2020-03-24 Unknown GetPointer 00000000 PC 088860f8 LR 088860f8
仮面ライダー 超クライマックスヒーローズ v1.4-2-g648bc5d 2020-03-24 ReadFromHardware: Invalid address 13842897 near PC 089afa4c LR 089afa4c
仮面ライダー 超クライマックスヒーローズ v1.4-2-g648bc5d 2020-02-21 Switching audio frequency to 24000
仮面ライダー 超クライマックスヒーローズ v1.4-2-g648bc5d 2020-02-21 Switching audio frequency to 22050
仮面ライダー 超クライマックスヒーローズ v1.4-2-g648bc5d 2020-02-21 ReadFromHardware: Invalid address 135f80e9 near PC 089afa4c LR 089afa4c
仮面ライダー 超クライマックスヒーローズ v1.6.3-492-g9fddfff66 2020-02-09 WriteToHardware: Invalid address 00000000 near PC 08a088a8 LR 08a03c5c
仮面ライダー 超クライマックスヒーローズ v1.9.3-80-g73bf6098e 2020-02-03 __KernelStopThread: thread 489 does not exist
仮面ライダー 超クライマックスヒーローズ v1.9.3-80-g73bf6098e 2020-02-03 __KernelStopThread: thread 348 does not exist
仮面ライダー 超クライマックスヒーローズ v1.9.3-80-g73bf6098e 2020-02-03 __KernelStopThread: thread 506 does not exist
仮面ライダー 超クライマックスヒーローズ v1.9.3-80-g73bf6098e 2020-02-03 __KernelStopThread: thread 351 does not exist
仮面ライダー 超クライマックスヒーローズ v1.9.3-80-g73bf6098e 2020-02-03 __KernelStopThread: thread 324 does not exist
仮面ライダー 超クライマックスヒーローズ v1.9.3-80-g73bf6098e 2020-02-02 __KernelStopThread: thread 355 does not exist
仮面ライダー 超クライマックスヒーローズ v1.6.3-492-g9fddfff66 2020-02-01 Failed to reschedule: out of threads on queue (-1, -1)
仮面ライダー 超クライマックスヒーローズ v1.9.4 2020-01-09 Render to area containing texture at 040ce000 +0x128
仮面ライダー 超クライマックスヒーローズ v1.9.4 2020-01-09 Video out requested, not supported: mode=0 size=0,0
仮面ライダー 超クライマックスヒーローズ v1.6.3-492-g9fddfff66 2020-01-03 Error in shader compilation: info: (unknown reason) 00000000:00000002 Tex TFuncMod #version 300 es precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; }
仮面ライダー 超クライマックスヒーローズ v1.6.3-492-g9fddfff66 2020-01-02 Error in shader compilation: info: (unknown reason) 00000000:00000001 Clear #version 300 es precision lowp float; in vec4 v_color0; out vec4 fragColor0; void main() { vec4 v = v_color0; fragColor0 = v; }
仮面ライダー 超クライマックスヒーローズ v1.6.3-492-g9fddfff66 2020-01-02 Error in shader compilation: info: (unknown reason) 00000000:00000000 #version 300 es precision lowp float; in vec4 v_color0; out vec4 fragColor0; void main() { vec4 v = v_color0 ; fragColor0 = v; }
仮面ライダー 超クライマックスヒーローズ v1.9.4 2020-01-01 807f00fd=sceMp3Init(00000000): invalid bitrate v0 l0 rate 0000
仮面ライダー 超クライマックスヒーローズ v1.9.4 2020-04-01 sceMp3Init: invalid data: not MPEG v1
仮面ライダー 超クライマックスヒーローズ v1.9.4 2019-12-31 807f00fd=sceMp3Init(00000000): invalid bitrate v3 l3 rate 0000
仮面ライダー 超クライマックスヒーローズ v1.9.4 2020-01-01 sceMp3Init: invalid data: not layer 3
仮面ライダー 超クライマックスヒーローズ v1.6.3-492-g9fddfff66 2019-12-25 Error in shader compilation: info: (unknown reason) 00000000:00200802 Tex LM Fog TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in vec3 v_color1; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a) + s; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; }
仮面ライダー 超クライマックスヒーローズ v1.6.3-492-g9fddfff66 2019-12-25 Error in shader compilation: info: (unknown reason) 00000000:00200002 Tex Fog TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; }
仮面ライダー 超クライマックスヒーローズ v1.6.3-492-g9fddfff66 2019-12-25 Error in shader compilation: info: (unknown reason) 40000000:0000001a THR C Tex Flat #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
仮面ライダー 超クライマックスヒーローズ v1.6.3-492-g9fddfff66 2019-12-25 Error in shader compilation: info: (unknown reason) 00000000:00000802 Tex LM TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in vec3 v_color1; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a) + s; fragColor0 = v; }
仮面ライダー 超クライマックスヒーローズ v1.6.3-492-g9fddfff66 2019-12-25 Error in shader compilation: info: (unknown reason) 00000000:00200022 Tex TexAlpha Fog TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; }
仮面ライダー 超クライマックスヒーローズ v1.6.3-492-g9fddfff66 2019-12-25 Error in shader compilation: info: (unknown reason) 00000000:0021d022 Tex TexAlpha Fog TFuncMod AlphaTest0 > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); if (v.a < 0.002) discard; fragColor0 = v; }
仮面ライダー 超クライマックスヒーローズ v1.6.3-492-g9fddfff66 2019-12-22 Branch in RSRTComp delay slot at 08923394 in block starting at 08923390
仮面ライダー 超クライマックスヒーローズ v1.9.4 2019-12-16 WriteToHardware: Invalid address 000000f4 near PC 089cfb1c LR 089ce458
仮面ライダー 超クライマックスヒーローズ v1.9.4 2019-12-12 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=1, data=2, text=2
仮面ライダー 超クライマックスヒーローズ v1.9.4 2019-12-12 An uneaten prefix at end of block: 08ac3ba4
仮面ライダー 超クライマックスヒーローズ v1.6.3-492-g9fddfff66 2019-12-25 Error in shader compilation: info: (unknown reason) 00000000:0021d002 Tex Fog TFuncMod AlphaTest0 > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); if (v.a < 0.002) discard; fragColor0 = v; }
仮面ライダー 超クライマックスヒーローズ v1.6.3-492-g9fddfff66 2019-11-29 Error in shader compilation: info: (unknown reason) 00004000:00000022 Tex TexAlpha Flat TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; flat in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; fragColor0 = v; }
仮面ライダー 超クライマックスヒーローズ v1.9.4 2019-11-29 WriteToHardware: Invalid address 000000f1 near PC 08000000 LR 08000000
仮面ライダー 超クライマックスヒーローズ v1.9.4 2019-11-24 80020001=sceKernelCreateMutex(): invalid name
仮面ライダー 超クライマックスヒーローズ v1.6.3-492-g9fddfff66 2019-11-07 Error in shader compilation: info: (unknown reason) 00000000:00200002 Tex Fog TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; uniform vec3 u_fogcolor; in highp float v_fogdepth; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; }
仮面ライダー 超クライマックスヒーローズ v1.6.3-492-g9fddfff66 2019-11-07 Error in shader compilation: info: (unknown reason) 00000000:00200802 Tex LM Fog TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in vec3 v_color1; uniform vec3 u_fogcolor; in highp float v_fogdepth; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a) + s; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; }
仮面ライダー 超クライマックスヒーローズ v1.9.3-136-gc9378d422 2019-11-05 Unknown syscall in known module 'sceNpService': 0xbe22eea3
仮面ライダー 超クライマックスヒーローズ v1.9.3-136-gc9378d422 2019-11-05 Unknown syscall in known module 'sceNpService': 0xa670d3a3
仮面ライダー 超クライマックスヒーローズ v1.9.3-136-gc9378d422 2019-11-05 Unknown syscall in known module 'sceNpService': 0xa01443aa
仮面ライダー 超クライマックスヒーローズ v1.9.4 2020-05-26 Unknown GetPointer 00000000 PC 088782ec LR 088782ec
仮面ライダー 超クライマックスヒーローズ v1.6.3-492-g9fddfff66 2019-11-02 Error in shader compilation: info: (unknown reason) 00004000:0001d822 Tex TexAlpha LM Flat TFuncMod AlphaTest0 > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; flat in vec4 v_color0; flat in vec3 v_color1; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t + s; if (v.a < 0.002) discard; fragColor0 = v; }
仮面ライダー 超クライマックスヒーローズ v1.6.3-492-g9fddfff66 2019-11-02 Error in shader compilation: info: (unknown reason) 00004000:00000822 Tex TexAlpha LM Flat TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; flat in vec4 v_color0; flat in vec3 v_color1; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t + s; fragColor0 = v; }
仮面ライダー 超クライマックスヒーローズ v1.9.4 2019-11-01 Unknown GetPointer 00000000 PC 089dc8bc LR 089db530
仮面ライダー 超クライマックスヒーローズ v1.9.3 2019-10-27 MIPSCompileOp: Invalid instruction 7f7f7f18
仮面ライダー 超クライマックスヒーローズ v1.6.3-492-g9fddfff66 2019-11-07 Error in shader compilation: info: (unknown reason) 00000000:0000001a THR C Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out highp vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
仮面ライダー 超クライマックスヒーローズ v1.6.3-492-g9fddfff66 2019-11-07 Error in shader compilation: info: (unknown reason) 40000000:0000001a THR C Tex Flat #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; out highp vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
仮面ライダー 超クライマックスヒーローズ v1.6.3-492-g9fddfff66 2019-11-07 Error in shader compilation: info: (unknown reason) 00004000:00000002 Tex Flat TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; flat in vec4 v_color0; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; }
仮面ライダー 超クライマックスヒーローズ v1.6.3-492-g9fddfff66 2019-11-02 Error in shader compilation: info: (unknown reason) 00000000:00000002 Tex TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; }
仮面ライダー 超クライマックスヒーローズ v1.6.3-492-g9fddfff66 2019-10-25 Error in shader compilation: info: (unknown reason) 00000000:0001d022 Tex TexAlpha TFuncMod AlphaTest0 > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; fragColor0 = v; }
仮面ライダー 超クライマックスヒーローズ v1.6.3-492-g9fddfff66 2019-11-07 Error in shader compilation: info: (unknown reason) 00004000:00000022 Tex TexAlpha Flat TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; flat in vec4 v_color0; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; fragColor0 = v; }
仮面ライダー 超クライマックスヒーローズ v1.6.3-492-g9fddfff66 2019-10-25 Error in shader compilation: info: (unknown reason) 00000000:00000802 Tex LM TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in vec3 v_color1; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a) + s; fragColor0 = v; }
仮面ライダー 超クライマックスヒーローズ v1.6.3-492-g9fddfff66 2019-11-07 Error in shader compilation: info: (unknown reason) 00000000:00000022 Tex TexAlpha TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; fragColor0 = v; }
仮面ライダー 超クライマックスヒーローズ v1.6.3-492-g9fddfff66 2019-10-25 Error in shader compilation: info: (unknown reason) 00000000:0001d002 Tex TFuncMod AlphaTest0 > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); if (v.a < 0.002) discard; fragColor0 = v; }
仮面ライダー 超クライマックスヒーローズ v1.6.3-492-g9fddfff66 2019-12-25 Error in shader compilation: info: (unknown reason) 00000000:00000000 #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; inout vec4 fragColor0; void main() { vec4 v = v_color0 ; fragColor0 = v; }
仮面ライダー 超クライマックスヒーローズ v1.9.3 2019-10-19 MIPSCompileOp: Invalid instruction 7f7f7fff
仮面ライダー 超クライマックスヒーローズ v1.9.3 2019-10-19 ReadFromHardware: Invalid address 00000004 near PC 00000004 LR 00000004
仮面ライダー 超クライマックスヒーローズ v1.9.3 2019-10-13 WriteToHardware: Invalid address 000000f4 near PC 0887223c LR 08875a64
仮面ライダー 超クライマックスヒーローズ v1.9.4 2020-05-02 Render to texture using CLUT with different strides 512 != 64
仮面ライダー 超クライマックスヒーローズ v1.9.4 2019-10-21 0 depal unsupported: shift=5 mask=ff offset=0
仮面ライダー 超クライマックスヒーローズ v1.9.3 2019-10-13 MFIC instruction hit (70020024) at 08901204
仮面ライダー 超クライマックスヒーローズ v1.6.3-492-g9fddfff66 2019-10-02 WriteToHardware: Invalid address 00000000 near PC 08884bc8 LR 08886224
仮面ライダー 超クライマックスヒーローズ v1.6.3-492-g9fddfff66 2019-09-22 Error in shader compilation: info: (unknown reason) draw2d #if __VERSION__ >= 130 #define attribute in #define varying out #endif attribute vec4 a_position; attribute vec2 a_texcoord0; varying vec2 v_texcoord0; void main() { v_texcoord0 = a_texcoord0; gl_Position = a_position; }
仮面ライダー 超クライマックスヒーローズ v1.6.3-492-g9fddfff66 2019-09-22 Error in shader compilation: info: (unknown reason) thin3d #ifdef GL_ES precision mediump float; #endif #ifdef GL_ES precision lowp float; #endif #if __VERSION__ >= 130 #define varying in #define gl_FragColor fragColor0 out vec4 fragColor0; #endif varying vec4 oColor0; void main() { gl_FragColor = oColor0; }
仮面ライダー 超クライマックスヒーローズ v1.6.3-492-g9fddfff66 2019-09-22 Error in shader compilation: info: (unknown reason) thin3d #ifdef GL_ES precision mediump float; #endif #ifdef GL_ES precision lowp float; #endif #if __VERSION__ >= 130 #define varying in #define texture2D texture #define gl_FragColor fragColor0 out vec4 fragColor0; #endif varying vec4 oColor0; varying vec2 oTexCoord0; uniform sampler2D Sampler0; void main() { gl_FragColor = texture2D(Sampler0, oTexCoord0) * oColor0; }
仮面ライダー 超クライマックスヒーローズ v1.6.3-492-g9fddfff66 2019-09-22 Error in shader compilation: info: (unknown reason) thin3d #if __VERSION__ >= 130 #define attribute in #define varying out #endif attribute vec3 Position; attribute vec4 Color0; varying vec4 oColor0; uniform mat4 WorldViewProj; void main() { gl_Position = WorldViewProj * vec4(Position, 1.0); oColor0 = Color0; }
仮面ライダー 超クライマックスヒーローズ v1.6.3-492-g9fddfff66 2019-09-22 Error in shader compilation: info: (unknown reason) thin3d #if __VERSION__ >= 130 #define attribute in #define varying out #endif attribute vec3 Position; attribute vec4 Color0; attribute vec2 TexCoord0; varying vec4 oColor0; varying vec2 oTexCoord0; uniform mat4 WorldViewProj; void main() { gl_Position = WorldViewProj * vec4(Position, 1.0); oColor0 = Color0; oTexCoord0 = TexCoord0; }
仮面ライダー 超クライマックスヒーローズ v1.8.0-609-g2439c3efb 2019-09-07 Error in shader compilation: info: Compile failed. ERROR: 0:449: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion) ERROR: 0:449: '+' : Wrong operand types. No operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'int' (and there is no acceptable conversion) ERROR: 0:449: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion) ERROR: 0:449: '+' : Wrong operand types. No operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'int' (and there is no acceptable conversion) ERROR: 0:453: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion) ERROR: 0:453: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion) ERROR: 0:453: 'assign' : cannot convert from 'int' to '3-component vector of float' ERROR: 0:484: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion) ERROR: 0:484: '+' : Wrong operand types. No operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'int' (and there is no acceptable conversion) ERROR: 0:484: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion) ERROR: 0:484: '+' : Wrong operand types. No operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'int' (and there is no acceptable conversion) ERROR: 0:498: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion) ERROR: 0:498: '+' : Wrong operand types. No operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'int' (and there is no acceptable conversion) ERROR: 0:498: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion) ERROR: 0:498: '+' : Wrong operand types. No operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'int' (and there is no acceptable conversion) ERROR: 0:502: 'mul' : undeclared identifier ERROR: 0:502: invalid function call 17 compilation errors. No code generated. postshader // PPSSPP: Grabbed from Processing and slightly modified. // FXAA shader, GLSL code adapted from: // http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA // Whitepaper describing the technique: // http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf //====================================================================================================================================================================== //Extra options: #define FXAA 0 //ON:1/OFF:0 /default FXAA, info above //there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen fil
仮面ライダー 超クライマックスヒーローズ v1.8.0 2019-08-13 Unknown GetPointer 00000000 PC 089cf7e4 LR 089ce480