Recent logs - v1.13.2

To see your stuff show here, enable Compatibility Server Reports in PPSSPP.

Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.

Game title Version Latest Report Message
Ratchet and Clank: Size Matters v1.13.2 2024-04-24 Ignoring possible texturing from framebuffer at 0416c000 +0x64 / 64x272
Star Wars: The Force Unleashed v1.10.3-1001-g4656e5794 2020-10-24 UNTESTED sceNetAdhocctlCreateEnterGameMode(BIBT, 3, 2, 09ffd234, 10000000, 0) at 08b8a448
Star Wars: The Force Unleashed v1.10.3-1001-g4656e5794 2020-10-24 UNTESTED sceNetAdhocctlCreateEnterGameMode(AVNWM, 3, 2, 09ffd234, 10000000, 0) at 08b8a448
POCKET POOL v1.10.3-1001-g4656e5794 2020-10-24 UNTESTED sceNetAdhocctlCreateEnterGameMode(AC, 1, 2, 09fbf9dc, 10000000, 0) at 0886ff40
POCKET POOL v1.10.3-1001-g4656e5794 2020-10-24 UNTESTED sceNetAdhocctlJoinEnterGameMode(AC, 00:02:02:02:02:02, 10000000, 0) at 088700a0
METAL GEAR SOLID PORTABLE OPS + v1.17.1 2024-03-01 UNTESTED sceNetAdhocSetSocketAlert(1, 000003f0) at 088669c8
Air Conflicts: Aces of World War II v1.10.3-997-g585ccbc9a 2020-10-23 UNTESTED sceNetAdhocctlJoinEnterGameMode(aasddff, 00:02:02:02:02:02, 10000000, 0) at 088082f4
Air Conflicts: Aces of World War II v1.10.3-997-g585ccbc9a 2020-10-28 UNTESTED sceNetAdhocctlJoinEnterGameMode(aasddff, 28:b5:ff:ca:1f:ef, 10000000, 0) at 088082f4
Air Conflicts: Aces of World War II v1.10.3-997-g585ccbc9a 2020-10-28 UNTESTED sceNetAdhocctlCreateEnterGameMode(aasddff, 2, 2, 08a69a50, 10000000, 0) at 08807a78
Star Wars: The Force Unleashed v1.13.1 2024-04-20 Ignoring possible texturing from framebuffer at 04154000 +0x128 / 256x272
Ratchet and Clank: Size Matters v1.9.4 2024-03-07 sceKernelCreateThread(name=rtpspnet): unsupported attributes 00000006
Call of Duty : Roads to Victory™ v1.9.4 2024-04-26 An uneaten prefix at end of block: 08a683b0
Air Conflicts: Aces of World War II v1.7.5 2023-10-07 UNIMPL sceUtilityGameSharingInitStart(09fff43c)
Driver® '76 v1.9.4 2024-03-27 00000000=sceDisplaySetHoldMode(00000001): unsupported
Ratchet and Clank: Size Matters v1.9.4 2024-04-26 Video out requested, not supported: mode=0 size=0,0
Driver® '76 v1.2.1-63-gb137bf1 2021-10-28 ReadFromHardware: Invalid address 0000011c near PC 0894c7d8 LR 089451f8
Driver® '76 v1.2.1-63-gb137bf1 2021-10-28 WriteToHardware: Invalid address 0000011c near PC 0894c7f0 LR 089451f8
Driver® '76 v1.9.4 2023-12-24 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
Brunswick Pro Bowling v1.9.4 2024-04-20 sceKernelLoadModule: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2
Brunswick Pro Bowling v1.9.4 2024-04-20 sceKernelLoadModule: unsupported options size=00000014, flags=088d84f4, pos=0, access=1, data=2, text=2
Brunswick Pro Bowling v1.9.4 2024-04-20 sceKernelLoadModule: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=2, text=2
Ratchet and Clank: Size Matters v1.9.4 2024-04-25 Decoding texture from VRAM mirror at 04710000 swizzle=0
METAL GEAR SOLID PORTABLE OPS + v1.9.4 2024-04-26 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=1, access=0, data=0, text=2
POCKET POOL v1.9.4 2024-04-21 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=0, text=2
.hack//Link v1.9.4 2024-04-25 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=2, text=2
Call of Duty : Roads to Victory™ v1.9.4 2024-04-26 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=1, data=2, text=2
Driver® '76 v1.9.4 2024-04-25 sceKernelLoadModule: unsupported options size=00000014, flags=08d20000, pos=0, access=1, data=2, text=2
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.9.4 2024-04-26 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=2, text=2
METAL GEAR SOLID PORTABLE OPS + v1.9.4 2024-04-26 sceKernelReleaseWaitThread(): Refusing to wake HLE-delayed thread, right thing to do?