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Game title |
Version |
Latest Report |
Message |
Ratchet and Clank: Size Matters |
v1.13.2 |
2024-12-01 |
Ignoring possible texturing from framebuffer at 0416c000 +0x64 / 64x272 |
Star Wars: The Force Unleashed |
v1.10.3-1001-g4656e5794 |
2020-10-24 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(BIBT, 3, 2, 09ffd234, 10000000, 0) at 08b8a448 |
Star Wars: The Force Unleashed |
v1.10.3-1001-g4656e5794 |
2020-10-24 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(AVNWM, 3, 2, 09ffd234, 10000000, 0) at 08b8a448 |
POCKET POOL |
v1.10.3-1001-g4656e5794 |
2020-10-24 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(AC, 1, 2, 09fbf9dc, 10000000, 0) at 0886ff40 |
POCKET POOL |
v1.10.3-1001-g4656e5794 |
2020-10-24 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(AC, 00:02:02:02:02:02, 10000000, 0) at 088700a0 |
METAL GEAR SOLID PORTABLE OPS + |
v1.17.1 |
2024-06-02 |
UNTESTED sceNetAdhocSetSocketAlert(1, 000003f0) at 088669c8 |
Air Conflicts: Aces of World War II |
v1.10.3-997-g585ccbc9a |
2020-10-23 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(aasddff, 00:02:02:02:02:02, 10000000, 0) at 088082f4 |
Air Conflicts: Aces of World War II |
v1.10.3-997-g585ccbc9a |
2020-10-28 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(aasddff, 28:b5:ff:ca:1f:ef, 10000000, 0) at 088082f4 |
Air Conflicts: Aces of World War II |
v1.10.3-997-g585ccbc9a |
2020-10-28 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(aasddff, 2, 2, 08a69a50, 10000000, 0) at 08807a78 |
Star Wars: The Force Unleashed |
v1.13.1 |
2024-12-05 |
Ignoring possible texturing from framebuffer at 04154000 +0x128 / 256x272 |
Ratchet and Clank: Size Matters |
v1.9.4 |
2024-10-14 |
sceKernelCreateThread(name=rtpspnet): unsupported attributes 00000006 |
Call of Duty : Roads to Victory™ |
v1.9.4 |
2024-12-07 |
An uneaten prefix at end of block: 08a683b0 |
Air Conflicts: Aces of World War II |
v1.7.5 |
2024-10-21 |
UNIMPL sceUtilityGameSharingInitStart(09fff43c) |
Driver® '76 |
v1.9.4 |
2024-11-23 |
00000000=sceDisplaySetHoldMode(00000001): unsupported |
Ratchet and Clank: Size Matters |
v1.9.4 |
2024-12-07 |
Video out requested, not supported: mode=0 size=0,0 |
Driver® '76 |
v1.2.1-63-gb137bf1 |
2021-10-28 |
ReadFromHardware: Invalid address 0000011c near PC 0894c7d8 LR 089451f8 |
Driver® '76 |
v1.2.1-63-gb137bf1 |
2021-10-28 |
WriteToHardware: Invalid address 0000011c near PC 0894c7f0 LR 089451f8 |
Driver® '76 |
v1.9.4 |
2024-11-23 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2 |
Brunswick Pro Bowling |
v1.9.4 |
2024-08-13 |
sceKernelLoadModule: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2 |
Brunswick Pro Bowling |
v1.9.4 |
2024-08-13 |
sceKernelLoadModule: unsupported options size=00000014, flags=088d84f4, pos=0, access=1, data=2, text=2 |
Brunswick Pro Bowling |
v1.9.4 |
2024-08-13 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=2, text=2 |
Ratchet and Clank: Size Matters |
v1.9.4 |
2024-11-24 |
Decoding texture from VRAM mirror at 04710000 swizzle=0 |
METAL GEAR SOLID PORTABLE OPS + |
v1.9.4 |
2024-12-07 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=1, access=0, data=0, text=2 |
POCKET POOL |
v1.9.4 |
2024-11-20 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=0, text=2 |
.hack//Link |
v1.9.4 |
2024-12-06 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=2, text=2 |
Call of Duty : Roads to Victory™ |
v1.9.4 |
2024-12-07 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=1, data=2, text=2 |
Driver® '76 |
v1.9.4 |
2024-12-07 |
sceKernelLoadModule: unsupported options size=00000014, flags=08d20000, pos=0, access=1, data=2, text=2 |
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 |
v1.9.4 |
2024-12-07 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=2, text=2 |
METAL GEAR SOLID PORTABLE OPS + |
v1.9.4 |
2024-12-07 |
sceKernelReleaseWaitThread(): Refusing to wake HLE-delayed thread, right thing to do? |