Recent logs - Air Conflicts: Aces of World War II

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Game title Version Latest Report Message
Air Conflicts: Aces of World War II v1.17.1 2024-04-10 UNTESTED sceNetAdhocctlCreateEnterGameMode(cpmts, 2, 2, 08a69a50, 10000000, 0) at 08807a78
Air Conflicts: Aces of World War II v1.17.1 2024-04-10 UNTESTED sceNetAdhocctlJoinEnterGameMode(qq, 9c:b6:51:f2:76:a1, 10000000, 0) at 088082f4
Air Conflicts: Aces of World War II v1.17.1 2024-04-07 __KernelStopThread: thread 296 does not exist (ApctlThread deleted)
Air Conflicts: Aces of World War II v1.6 2023-12-20 Unexpected mpeg first timestamp: 0 / 0
Air Conflicts: Aces of World War II v1.15.4 2023-09-25 Error in shader compilation: info: Compile failed. WARNING: 0:62: 'function_call_constructor@vec4_vec4@12' : used without being initialised WARNING: 0:86: 'function_call_constructor@vec3_vec3@105' : used without being initialised WARNING: 0:102: 'function_call_constructor@float_float@147' : used without being initialised WARNING: 3 compilation warnings. 01000000:80000928 HWX C T Light: LightUberShader Cull #version 130 // Driver: Intel(R) Graphics Media Accelerator 3600 Series - GLSL 130 #define gl_VertexIndex gl_VertexID #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01000000:80000928 HWX C T Light: LightUberShader Cull in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = ((u_lightControl & (1u << 0x14u)) != 0x0u) ? color0 : u_matambientalpha; vec3 diffuseColor = ((u_lightControl & (1u << 0x15u)) != 0x0u) ? color0.rgb : u_matdiffuse; vec3 specularColor = ((u_lightControl & (1u << 0x16u)) != 0x0u) ? color0.rgb : u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; uint comp; uint type; float attenuation; if ((u_lightControl & 0x1u) != 0x0u) { comp = (u_lightControl >> 0x04u) & 0x3u; type = (u_lightControl >> 0x06u) & 0x3u; toLight = u_lightpos0; if (type != 0x0u) { toLight -= worldpos; distance = length(toLight); toLight /= distance; attenuation = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); if (type == 0x01u) { lightScale = attenuation; } else { angle = dot(u_lightdir0, toLight); if (angle >= u_lightangle_spotCoef0.x) { lightScale = attenuation * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y)); } else { lightScale = 0.0; } } } else { lightScale = 1.0; } ldot = dot(toLight, worldnormal); if (comp == 0x2u) { ldot = u_matspecular.a > 0.0 ? pow(max(ldot, 0.0), u_matspecular.a) : 1.0; } diffuse = (u_lightdiffu
Air Conflicts: Aces of World War II v1.15.4 2023-08-05 Rendering to framebuffer offset at 04162000 +384x0 (stride 512)
Air Conflicts: Aces of World War II v1.14.4 2023-04-15 Unexpected mpeg first timestamp: f979d1a962 / 1071490640226
Air Conflicts: Aces of World War II v1.14.1 2022-12-26 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2
Air Conflicts: Aces of World War II v1.14.1 2022-12-25 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08aa3278, pos=0, access=1, data=1, text=1
Air Conflicts: Aces of World War II v1.14.1 2022-12-25 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
Air Conflicts: Aces of World War II v1.13.2 2022-12-11 sceKernelCreateSema(KSAP_ThLockSema) unsupported attr parameter: 00000011
Air Conflicts: Aces of World War II v1.13.2 2022-12-11 sceKernelCreateSema(KSAP_FnLockSema) unsupported attr parameter: 00000011
Air Conflicts: Aces of World War II v1.16.6 2024-01-27 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
Air Conflicts: Aces of World War II v1.13.2 2022-12-11 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
Air Conflicts: Aces of World War II v1.14.1 2022-12-25 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089d5494, pos=0, access=1, data=2, text=2
Air Conflicts: Aces of World War II v1.17.1-6-g25689c36d 2024-04-10 sceNetAdhocMatchingInit(32768) at 08806b70
Air Conflicts: Aces of World War II v1.12.3 2022-07-16 Unexpected mpeg first timestamp: a735c250fc2 / 11490583449538
Air Conflicts: Aces of World War II v1.12.3 2021-12-25 Failed decrypting the PRX (ret = -1, size = 1294224, psp_size = 1294560)!
Air Conflicts: Aces of World War II v1.11.3 2021-10-07 807f00fd=sceMp3Init(00000000): invalid bitrate v2 l1 rate 0000
Air Conflicts: Aces of World War II v1.10.3-1188-g0510101f6 2020-11-12 UNTESTED sceNetAdhocctlCreateEnterGameMode(666, 2, 2, 08a69a50, 10000000, 0) at 08807a78
Air Conflicts: Aces of World War II v1.10.3-1188-g0510101f6 2020-11-12 UNTESTED sceNetAdhocctlJoinEnterGameMode(666, a4:92:7d:4b:1e:1a, 10000000, 0) at 088082f4
Air Conflicts: Aces of World War II v1.10.3-997-g585ccbc9a 2020-10-23 UNTESTED sceNetAdhocctlJoinEnterGameMode(aasddff, 00:02:02:02:02:02, 10000000, 0) at 088082f4
Air Conflicts: Aces of World War II v1.10.3-997-g585ccbc9a 2020-10-28 UNTESTED sceNetAdhocctlJoinEnterGameMode(aasddff, 28:b5:ff:ca:1f:ef, 10000000, 0) at 088082f4
Air Conflicts: Aces of World War II v1.10.3-997-g585ccbc9a 2020-10-28 UNTESTED sceNetAdhocctlCreateEnterGameMode(aasddff, 2, 2, 08a69a50, 10000000, 0) at 08807a78
Air Conflicts: Aces of World War II v1.5.4 2020-08-11 BREAK instruction hit
Air Conflicts: Aces of World War II v1.9.0 2022-03-09 Texture cache ran out of GPU memory; switching to low memory mode
Air Conflicts: Aces of World War II v1.9.4 2022-05-31 sceMp3Init: invalid data: not MPEG v1
Air Conflicts: Aces of World War II v1.9.4 2022-05-31 sceMp3Init: invalid data: not layer 3
Air Conflicts: Aces of World War II v1.9.4 2020-09-09 sceMp3Init: invalid data: not 44.1kHz
Air Conflicts: Aces of World War II v1.8.0 2019-05-19 An uneaten prefix at end of block: 08ac3ba4
Air Conflicts: Aces of World War II v1.8.0 2019-05-19 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=1, data=2, text=2
Air Conflicts: Aces of World War II v1.7.5 2023-10-07 UNIMPL sceUtilityGameSharingInitStart(09fff43c)
Air Conflicts: Aces of World War II v1.9.4 2023-11-23 UNIMPL sceKernelStopUnloadSelfModuleWithStatus(00000001, 00000000, 00000000, 00000000, 00000000): game has likely crashed