Recent logs - Call of Duty : Roads to Victory™

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Call of Duty : Roads to Victory™ v1.14.4 2023-03-15 Error in shader compilation: info: 0:97(2): error: illegal use of reserved word `switch' 0:97(2): error: syntax error, unexpected ERROR_TOK 01000000:80000b38 HWX C T N Tex Light: LightUberShader Cull #version 120 #extension GL_EXT_gpu_shader4 : enable // Driver: Mesa Intel(R) G41 (ELK) - GLSL 120 #define gl_VertexIndex gl_VertexID #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01000000:80000b38 HWX C T N Tex Light: LightUberShader Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = ((u_lightControl & (1u << 0x14u)) != 0x0u) ? color0 : u_matambientalpha; vec3 diffuseColor = ((u_lightControl & (1u << 0x15u)) != 0x0u) ? color0.rgb : u_matdiffuse; vec3 specularColor = ((u_lightControl & (1u << 0x16u)) != 0x0u) ? color0.rgb : u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; if ((u_lightControl & 1u) != 0x0u) { uint comp = (u_lightControl >> 0x04u) & 0x3u; uint type = (u_lightControl >> 0x06u) & 0x3u; if (type == 0x0u) { toLight = u_lightpos0; } else { toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; } ldot = dot(toLight, worldnormal); if (comp == 0x2u) { if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } } switch (int(type)) { case 1: lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); break; case 2: angle = length(u_lightdir0) == 0.0 ? 0.0 : dot(normalize(u_lightdir0), toLight); if (angle >= u_lightangle_spotCoef0.x) { lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y)); } else { lightScale = 0.0; } break; default: lightScale = 1.0; break; } d
Call of Duty : Roads to Victory™ v1.14.4 2023-03-13 Jump to invalid address: 0aa09008
Call of Duty : Roads to Victory™ v1.14.4 2023-03-13 Jump to invalid address: 0a9ff000
Call of Duty : Roads to Victory™ v1.14.4 2023-03-13 MIPSCompileOp: Invalid instruction b003908f
Call of Duty : Roads to Victory™ v1.14.4 2023-03-13 MIPSCompileOp: Invalid instruction b40380e7
Call of Duty : Roads to Victory™ v1.14.4 2023-03-13 MIPSCompileOp: Invalid instruction b40370e7
Call of Duty : Roads to Victory™ v1.14.4 2023-03-13 MIPSCompileOp: Invalid instruction 00282501
Call of Duty : Roads to Victory™ v1.14.4 2023-03-13 MIPSCompileOp: Invalid instruction d0ee908e
Call of Duty : Roads to Victory™ v1.14.4 2023-03-13 MIPSCompileOp: Invalid instruction d0ee9050
Call of Duty : Roads to Victory™ v1.14.4 2023-03-13 MIPSCompileOp: Invalid instruction d0ee9002
Call of Duty : Roads to Victory™ v1.14.4 2023-03-13 MIPSCompileOp: Invalid instruction d0ee9000
Call of Duty : Roads to Victory™ v1.14.4 2023-03-13 Branch in branch delay slot at 088ba2ff with different target
Call of Duty : Roads to Victory™ v1.14.4 2023-03-13 MIPSCompileOp: Invalid instruction b1da703c
Call of Duty : Roads to Victory™ v1.14.4 2023-03-13 MIPSCompileOp: Invalid instruction d1ee908e
Call of Duty : Roads to Victory™ v1.14.4 2023-03-13 MIPSCompileOp: Invalid instruction d1ee9050
Call of Duty : Roads to Victory™ v1.14.4 2023-03-13 MIPSCompileOp: Invalid instruction d1ee9002
Call of Duty : Roads to Victory™ v1.14.4 2023-03-13 MIPSCompileOp: Invalid instruction d1ee9000
Call of Duty : Roads to Victory™ v1.14.4 2023-03-13 MIPSCompileOp: Invalid instruction 0020250e
Call of Duty : Roads to Victory™ v1.14.4 2023-03-13 MIPSCompileOp: Invalid instruction 00000b8e
Call of Duty : Roads to Victory™ v1.8.0 2023-03-02 ReadFromHardware: Invalid address a381e380 near PC a381e380 LR a381e380
Call of Duty : Roads to Victory™ v1.14.2 2023-02-26 UI scissor out of bounds in GamePauseScreen: 0,11-1440,261 / 1088,544
Call of Duty : Roads to Victory™ v1.14.2 2023-02-26 UI scissor out of bounds in GamePauseScreen: 150,45-114,2131 / 544,1088
Call of Duty : Roads to Victory™ v1.14.2 2023-02-26 UI scissor out of bounds in GamePauseScreen: 0,45-145,2131 / 544,1088
Call of Duty : Roads to Victory™ v1.14.2 2023-02-26 UI scissor out of bounds in GamePauseScreen: 1462,11-680,261 / 1088,544
Call of Duty : Roads to Victory™ v1.14.2 2023-02-18 UI scissor out of bounds in GameSettingsScreen: 195,0-998,544 / 1178,544
Call of Duty : Roads to Victory™ v1.13.2 2023-02-09 Waiting thread for 20 that was already waiting for 20
Call of Duty : Roads to Victory™ v1.14.1 2023-02-09 UI scissor out of bounds in MainScreen: 54,0-1104,721 / 1520,720
Call of Duty : Roads to Victory™ v1.14.4 2023-02-08 Branch in Jump delay slot at 08e21f44 in block starting at 08e21580
Call of Duty : Roads to Victory™ v1.14.4 2023-02-08 Jump to invalid address: 03888660
Call of Duty : Roads to Victory™ v1.14.4 2023-02-08 Branch in Jump delay slot at 08e21f40 in block starting at 08e21580
Call of Duty : Roads to Victory™ v1.14.4 2023-02-08 Jump to invalid address: 03888600
Call of Duty : Roads to Victory™ v1.14.4 2023-02-08 Jump to invalid address: 03ce6b60
Call of Duty : Roads to Victory™ v1.14.4 2023-02-08 Branch in Jump delay slot at 08e215c0 in block starting at 08e21580
Call of Duty : Roads to Victory™ v1.14.2 2023-02-05 UI scissor out of bounds in MainScreen: 1106,67-400,653 / 720,1520
Call of Duty : Roads to Victory™ v1.14.2 2023-02-05 UI scissor out of bounds in MainScreen: 0,139-1094,581 / 720,1520
Call of Duty : Roads to Victory™ v1.14.2 2023-02-05 UI scissor out of bounds in MainScreen: 0,54-1094,666 / 720,1520
Call of Duty : Roads to Victory™ v1.14.2 2023-02-05 UI scissor out of bounds in MainScreen: 0,54-1094,86 / 720,1520
Call of Duty : Roads to Victory™ v1.14.2 2023-02-09 UI scissor out of bounds in GamePauseScreen: 685,36-367,2364 / 2400,1080
Call of Duty : Roads to Victory™ v1.14.2 2023-02-09 UI scissor out of bounds in GamePauseScreen: 103,36-565,2364 / 2400,1080
Call of Duty : Roads to Victory™ v1.14.2 2023-02-09 UI scissor out of bounds in GamePauseScreen: 1822,139-551,941 / 1080,2400
Call of Duty : Roads to Victory™ v1.14.2 2023-02-09 UI scissor out of bounds in GamePauseScreen: 0,139-1805,941 / 1080,2400
Call of Duty : Roads to Victory™ v1.14.2 2023-01-28 UI scissor out of bounds in GamePauseScreen: 0,26-515,1639 / 1665,810
Call of Duty : Roads to Victory™ v1.14.2 2023-01-28 UI scissor out of bounds in GameSettingsScreen: 294,0-1295,721 / 1600,720
Call of Duty : Roads to Victory™ v1.14.4 2023-01-21 Rendering to framebuffer offset at 04162000 +256x0 (stride 512)
Call of Duty : Roads to Victory™ v1.12.3 2023-01-21 ReadFromHardware: Invalid address 0000000c near PC 089e909c LR 089e909c
Call of Duty : Roads to Victory™ v1.12.3 2023-01-21 WriteToHardware: Invalid address 00000008 near PC 089e909c LR 089e909c
Call of Duty : Roads to Victory™ v1.13.2 2023-01-18 ReadFromHardware: Invalid address 7fffabdf near PC 7fffabdf LR 7fffabdf
Call of Duty : Roads to Victory™ v1.14.1 2023-01-16 UI scissor out of bounds in MainScreen: 55,0-1109,721 / 1520,720
Call of Duty : Roads to Victory™ v1.14.4 2023-01-12 Branch in branch delay slot at 088a7d2b with different target
Call of Duty : Roads to Victory™ v1.14.4 2023-03-13 Branch in branch delay slot at 088a008b with different target
Call of Duty : Roads to Victory™ v1.12.3 2023-01-09 sceSasSetADSRMode(08acd140, 17, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
Call of Duty : Roads to Victory™ v1.14.4 2023-01-08 80630011=sceAtracSetDataAndGetID(096291c0, 0000007c): no data chunk
Call of Duty : Roads to Victory™ v1.14.1 2023-01-07 UI scissor out of bounds in GameSettingsScreen: 450,0-1872,1080 / 2214,1080
Call of Duty : Roads to Victory™ v1.13.2 2023-01-01 Unknown GetPointer 00000000 PC 00000000 LR 08958ee8
Call of Duty : Roads to Victory™ v1.13.2 2023-01-01 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08958ee8
Call of Duty : Roads to Victory™ v1.11 2022-12-27 ReadFromHardware: Invalid address 7fffffff near PC 7fffffff LR 08984b04
Call of Duty : Roads to Victory™ v1.10.3 2022-12-20 Render to texture with incompatible formats 3 != 1 at 04088000
Call of Duty : Roads to Victory™ v1.13.2 2022-11-30 sceDmacMemcpy(dest=49d2b500, src=49d1f4c0, size=2048): overlapping read
Call of Duty : Roads to Victory™ v1.13.2 2022-11-27 An uneaten prefix at end of block: 08ac3ba4
Call of Duty : Roads to Victory™ v1.13.2 2022-11-11 Branch in RSZeroComp delay slot at 088a008b in block starting at 088a008b
Call of Duty : Roads to Victory™ v1.12.3 2022-11-10 Jump to invalid address: 065e11c0
Call of Duty : Roads to Victory™ v1.14.4-951-gaa66cc03f 2023-03-24 00000400=sceGeEdramSetAddrTranslation(00000400)
Call of Duty : Roads to Victory™ v1.13.1 2022-10-24 Jump to invalid address: 02e296b0
Call of Duty : Roads to Victory™ v1.13.1 2022-10-24 Jump to invalid address: 020c09c0
Call of Duty : Roads to Victory™ v1.13.1 2022-10-24 Jump to invalid address: 0214a2b0
Call of Duty : Roads to Victory™ v1.13.1 2022-10-24 Jump to invalid address: 02e29640
Call of Duty : Roads to Victory™ v1.13.1 2022-10-24 Jump to invalid address: 02e29920
Call of Duty : Roads to Victory™ v1.13.1 2022-10-24 Jump to invalid address: 020bfc40
Call of Duty : Roads to Victory™ v1.13.1 2022-10-24 Jump to invalid address: 020bfc20
Call of Duty : Roads to Victory™ v1.13.1 2022-10-24 Jump to invalid address: 020bfb10
Call of Duty : Roads to Victory™ v1.13.1 2022-10-24 Jump to invalid address: 0214a340
Call of Duty : Roads to Victory™ v1.13.1 2022-10-24 Jump to invalid address: 02c104a0
Call of Duty : Roads to Victory™ v1.13.1 2022-10-24 Jump to invalid address: 02034220
Call of Duty : Roads to Victory™ v1.13.1 2022-10-24 Jump to invalid address: 0214a240
Call of Duty : Roads to Victory™ v1.13.1 2022-10-24 Jump to invalid address: 0214a130
Call of Duty : Roads to Victory™ v1.13.1 2022-10-24 Jump to invalid address: 02e29990
Call of Duty : Roads to Victory™ v1.13.1 2022-10-24 Jump to invalid address: 02144350
Call of Duty : Roads to Victory™ v1.13.1 2022-10-24 Jump to invalid address: 02149e30
Call of Duty : Roads to Victory™ v1.13.1 2022-10-24 Jump to invalid address: 02149b50
Call of Duty : Roads to Victory™ v1.13.1 2022-10-24 Jump to invalid address: 021442f0
Call of Duty : Roads to Victory™ v1.13.1 2022-10-24 Jump to invalid address: 021487c0
Call of Duty : Roads to Victory™ v1.13.1 2022-10-24 Jump to invalid address: 02c70030
Call of Duty : Roads to Victory™ v1.13.1 2022-10-24 Jump to invalid address: 0214a110
Call of Duty : Roads to Victory™ v1.13.1 2022-10-24 Jump to invalid address: 02e293c0
Call of Duty : Roads to Victory™ v1.13.1 2022-10-24 Jump to invalid address: 020c2480
Call of Duty : Roads to Victory™ v1.13.1 2022-10-24 Jump to invalid address: 020c2460
Call of Duty : Roads to Victory™ v1.13.1 2022-10-24 Jump to invalid address: 020c1c70
Call of Duty : Roads to Victory™ v1.13.1 2022-10-24 Jump to invalid address: 020c1a80
Call of Duty : Roads to Victory™ v1.13.1 2022-10-24 Jump to invalid address: 020c1800
Call of Duty : Roads to Victory™ v1.13.1 2022-10-24 Jump to invalid address: 020c1220
Call of Duty : Roads to Victory™ v1.13.1 2022-10-24 Jump to invalid address: 02e291c0
Call of Duty : Roads to Victory™ v1.13.1 2022-10-24 Jump to invalid address: 020c11b0
Call of Duty : Roads to Victory™ v1.13.1 2022-10-24 Jump to invalid address: 020c1190
Call of Duty : Roads to Victory™ v1.13.1 2022-10-24 Jump to invalid address: 02144040
Call of Duty : Roads to Victory™ v1.13.1 2022-10-24 Jump to invalid address: 020c0d80
Call of Duty : Roads to Victory™ v1.13.1 2022-10-24 Jump to invalid address: 020c0d60
Call of Duty : Roads to Victory™ v1.13.1 2022-10-24 Jump to invalid address: 020c0a20
Call of Duty : Roads to Victory™ v1.13.1 2022-10-24 Jump to invalid address: 020c0a00
Call of Duty : Roads to Victory™ v1.13.1 2022-10-24 Jump to invalid address: 020c09e0
Call of Duty : Roads to Victory™ v1.13.2 2022-10-22 Jump to invalid address: 00000000