Recent logs - Call of Duty : Roads to Victory™

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Game title Version Latest Report Message
Call of Duty : Roads to Victory™ v1.16.2 2023-09-22 sceKernelLoadModule: unsupported options size=00000014, flags=08cacd90, pos=0, access=1, data=2, text=2
Call of Duty : Roads to Victory™ v1.16.1 2023-09-19 FS shader gen error: We only do array textures for framebuffers in Vulkan. (GLES: 0100000e:12180000)
Call of Duty : Roads to Victory™ v1.15.4 2023-09-10 sceGeBreak(mode=0, unknown=08bac174): unknown ptr (valid)
Call of Duty : Roads to Victory™ v1.14.2 2023-09-07 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-00dev0 [Revision 96995]. 01f14444:00050b38 HWX C T N Tex TexProjUV UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:1 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f14444:00050b38 HWX C T N Tex TexProjUV UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:1 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = mul(vec4(texcoord.xy, 0.0, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0); v_fogdepth = (vi
Call of Duty : Roads to Victory™ v1.14.4 2023-09-07 80630011=sceAtracSetDataAndGetID(00000000, 00000000): buffer too small
Call of Duty : Roads to Victory™ v1.15.3 2023-08-29 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08fa9500): duplicate handler
Call of Duty : Roads to Victory™ v1.15.4 2023-08-28 80630006=sceAtracSetDataAndGetID(08acd000, 00001020): invalid RIFF header
Call of Duty : Roads to Victory™ v1.12.3 2023-08-18 __KernelStopThread: thread 305 does not exist
Call of Duty : Roads to Victory™ v1.15.4 2023-08-08 MIPSCompileOp: Invalid instruction 9fdbaca0
Call of Duty : Roads to Victory™ v1.15.4 2023-08-08 Branch in branch delay slot at 0887ec3a with different target
Call of Duty : Roads to Victory™ v1.15.4 2023-08-08 MIPSCompileOp: Invalid instruction 4f4c24a5
Call of Duty : Roads to Victory™ v1.15.4 2023-07-25 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 08bf1b88, 4, 00000000, 0)
Call of Duty : Roads to Victory™ v1.15.4 2023-07-10 sceKernelLoadModule: unsupported options size=00000014, flags=09fff670, pos=0, access=1, data=1, text=1
Call of Duty : Roads to Victory™ v1.15.4 2023-07-04 Utility access thread still running, state: shutting down, dialog=1/1
Call of Duty : Roads to Victory™ v1.15.4 2023-07-04 Utility access thread still running, state: shutting down, dialog=2/1
Call of Duty : Roads to Victory™ v1.15.4 2023-07-03 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089d53e0, pos=0, access=1, data=2, text=2
Call of Duty : Roads to Victory™ v1.15.4 2023-07-03 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08aa31c4, pos=0, access=1, data=1, text=1
Call of Duty : Roads to Victory™ v1.15.4 2023-06-27 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b7975c, pos=0, access=1, data=2, text=2
Call of Duty : Roads to Victory™ v1.15.4 2023-06-27 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b7975c, pos=0, access=1, data=1, text=1
Call of Duty : Roads to Victory™ v1.15.4 2023-06-25 __KernelStopThread: thread 372 does not exist (helper deleted)
Call of Duty : Roads to Victory™ v1.15.4 2023-06-25 sceKernelLoadModule: unsupported options size=00000014, flags=08c73564, pos=0, access=1, data=1, text=1
Call of Duty : Roads to Victory™ v1.15.4 2023-06-25 sceKernelLoadModule: unsupported options size=00000014, flags=08c73564, pos=0, access=1, data=2, text=2
Call of Duty : Roads to Victory™ v1.13.2 2023-08-31 Truncating vertex count from 22116 to 21845
Call of Duty : Roads to Victory™ v1.15.4 2023-05-31 Jump to invalid address: 065d4230
Call of Duty : Roads to Victory™ v1.15.4 2023-05-31 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 0884d270
Call of Duty : Roads to Victory™ v1.15.4 2023-05-30 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
Call of Duty : Roads to Victory™ v1.15.3 2023-05-27 Jump to invalid address: 06709de0
Call of Duty : Roads to Victory™ v1.15.3 2023-05-16 MIPSCompileOp: Invalid instruction 04b9b468
Call of Duty : Roads to Victory™ v1.15.3 2023-05-16 Branch in branch delay slot at 088a0177 with different target
Call of Duty : Roads to Victory™ v1.15.3 2023-05-16 MIPSCompileOp: Invalid instruction b20018af
Call of Duty : Roads to Victory™ v1.15.3 2023-05-16 MIPSCompileOp: Invalid instruction b10014af
Call of Duty : Roads to Victory™ v1.15.3 2023-05-16 MIPSCompileOp: Invalid instruction b0001027
Call of Duty : Roads to Victory™ v1.15.3 2023-05-16 Branch in branch delay slot at 088a00cf with different target
Call of Duty : Roads to Victory™ v1.15.3 2023-05-14 __KernelStopThread: thread 452 does not exist (helper deleted)
Call of Duty : Roads to Victory™ v1.14.1 2023-05-02 UI scissor out of bounds in MainScreen: 0,0-1099,721 / 1440,720
Call of Duty : Roads to Victory™ v1.14.4 2023-04-29 Unknown GetPointer 00000014 PC 089846dc LR 08984710
Call of Duty : Roads to Victory™ v1.14.4 2023-04-29 Unknown GetPointerWrite 00000010 PC 089846dc LR 08984710
Call of Duty : Roads to Victory™ v1.14.4 2023-04-24 __KernelStopThread: thread 335 does not exist (helper deleted)
Call of Duty : Roads to Victory™ v1.14.4 2023-04-22 __KernelStopThread: thread 1446 does not exist (ApctlThread deleted)
Call of Duty : Roads to Victory™ v1.14.4 2023-04-16 Unknown GetPointer 00000000 PC 00000000 LR 088cb454
Call of Duty : Roads to Victory™ v1.11.3 2023-04-16 FBO created from existing depthbuffer as color, 04088000/00000000 and 041dc000/04088000
Call of Duty : Roads to Victory™ v1.6.3 2023-04-11 ReadFromHardware: Invalid address 0a001824 near PC 088a00ba LR 088a0086
Call of Duty : Roads to Victory™ v1.11.3 2023-04-09 VTYPE with morph used: THRU=0 TC=2 COL=0 POS=2 NRM=1 WT=1 NW=8 IDX=2 MC=7
Call of Duty : Roads to Victory™ v1.11.3 2023-04-09 An uneaten prefix at end of block: 08ab5b60
Call of Duty : Roads to Victory™ v1.15.4 2023-07-15 00000400=sceGeEdramSetAddrTranslation(00000800)
Call of Duty : Roads to Victory™ v1.14.4 2023-04-06 Jump to invalid address: 03884710
Call of Duty : Roads to Victory™ v1.14.4 2023-04-06 Branch in Jump delay slot at 08e211a0 in block starting at 08e20580
Call of Duty : Roads to Victory™ v1.14.4 2023-04-06 Branch in Jump delay slot at 08e2117c in block starting at 08e20580
Call of Duty : Roads to Victory™ v1.14.4 2023-04-06 Jump to invalid address: 038845f0
Call of Duty : Roads to Victory™ v1.14.4 2023-04-06 Jump to invalid address: 03884560
Call of Duty : Roads to Victory™ v1.14.4 2023-04-06 Branch in Jump delay slot at 08e21134 in block starting at 08e20580
Call of Duty : Roads to Victory™ v1.14.4 2023-04-06 Jump to invalid address: 038844d0
Call of Duty : Roads to Victory™ v1.14.4 2023-04-06 Branch in Jump delay slot at 08e21110 in block starting at 08e20580
Call of Duty : Roads to Victory™ v1.14.4 2023-04-06 Branch in Jump delay slot at 08e210ec in block starting at 08e20580
Call of Duty : Roads to Victory™ v1.14.4 2023-04-06 Jump to invalid address: 038843b0
Call of Duty : Roads to Victory™ v1.14.4 2023-04-06 Branch in Jump delay slot at 08e210c8 in block starting at 08e20580
Call of Duty : Roads to Victory™ v1.14.4 2023-04-06 Jump to invalid address: 03884320
Call of Duty : Roads to Victory™ v1.14.4 2023-04-06 Branch in Jump delay slot at 08e210a4 in block starting at 08e20580
Call of Duty : Roads to Victory™ v1.14.4 2023-04-06 Jump to invalid address: 03884200
Call of Duty : Roads to Victory™ v1.14.4 2023-04-06 Jump to invalid address: 02a03480
Call of Duty : Roads to Victory™ v1.14.4 2023-04-06 Branch in Jump delay slot at 08e21070 in block starting at 08e20580
Call of Duty : Roads to Victory™ v1.14.4 2023-04-03 80630007=sceAtracSetData(2, 08d4b1c0, 00018000): atracID uses different codec type than data
Call of Duty : Roads to Victory™ v1.14.4 2023-04-03 80630007=sceAtracSetData(2, 08d4b1c0, 00010000): atracID uses different codec type than data
Call of Duty : Roads to Victory™ v1.14.4 2023-04-03 80630007=sceAtracSetData(2, 08d4b1c0, 00005000): atracID uses different codec type than data
Call of Duty : Roads to Victory™ v1.14.4 2023-04-03 80630007=sceAtracSetData(2, 08d4b1c0, 00015700): atracID uses different codec type than data
Call of Duty : Roads to Victory™ v1.14.4 2023-04-03 80630007=sceAtracSetData(2, 08d13180, 00038000): atracID uses different codec type than data
Call of Duty : Roads to Victory™ v1.14.4 2023-04-03 sceGeBreak(mode=0, unknown=08d09918): unknown ptr (valid)
Call of Duty : Roads to Victory™ v1.14.4 2023-04-03 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5060, pos=0, access=1, data=2, text=2
Call of Duty : Roads to Victory™ v1.12.3 2023-03-27 Failed to allocate memory for ELF!
Call of Duty : Roads to Victory™ v1.12.3 2023-03-27 sceKernelCreateThread(name=PGE File): unsupported attributes 00000006
Call of Duty : Roads to Victory™ v1.12.3 2023-03-27 sceKernelCreateThread(name=PGE Wav): unsupported attributes 00000006
Call of Duty : Roads to Victory™ v1.12.3 2023-03-27 sceKernelCreateThread(name=PGE Timer): unsupported attributes 00000006
Call of Duty : Roads to Victory™ v1.12.3 2023-03-27 sceKernelCreateThread(name=PGE Controls): unsupported attributes 00000006
Call of Duty : Roads to Victory™ v1.12.3 2023-03-27 sceKernelCreateThread(name=PGE Math): unsupported attributes 00000006
Call of Duty : Roads to Victory™ v1.14.4 2023-03-15 Error in shader compilation: info: 0:97(2): error: illegal use of reserved word `switch' 0:97(2): error: syntax error, unexpected ERROR_TOK 01000000:80000b38 HWX C T N Tex Light: LightUberShader Cull #version 120 #extension GL_EXT_gpu_shader4 : enable // Driver: Mesa Intel(R) G41 (ELK) - GLSL 120 #define gl_VertexIndex gl_VertexID #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01000000:80000b38 HWX C T N Tex Light: LightUberShader Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = ((u_lightControl & (1u << 0x14u)) != 0x0u) ? color0 : u_matambientalpha; vec3 diffuseColor = ((u_lightControl & (1u << 0x15u)) != 0x0u) ? color0.rgb : u_matdiffuse; vec3 specularColor = ((u_lightControl & (1u << 0x16u)) != 0x0u) ? color0.rgb : u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; if ((u_lightControl & 1u) != 0x0u) { uint comp = (u_lightControl >> 0x04u) & 0x3u; uint type = (u_lightControl >> 0x06u) & 0x3u; if (type == 0x0u) { toLight = u_lightpos0; } else { toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; } ldot = dot(toLight, worldnormal); if (comp == 0x2u) { if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } } switch (int(type)) { case 1: lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); break; case 2: angle = length(u_lightdir0) == 0.0 ? 0.0 : dot(normalize(u_lightdir0), toLight); if (angle >= u_lightangle_spotCoef0.x) { lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y)); } else { lightScale = 0.0; } break; default: lightScale = 1.0; break; } d
Call of Duty : Roads to Victory™ v1.14.4 2023-03-13 Jump to invalid address: 0aa09008
Call of Duty : Roads to Victory™ v1.14.4 2023-03-13 Jump to invalid address: 0a9ff000
Call of Duty : Roads to Victory™ v1.14.4 2023-03-13 MIPSCompileOp: Invalid instruction b003908f
Call of Duty : Roads to Victory™ v1.14.4 2023-03-13 MIPSCompileOp: Invalid instruction b40380e7
Call of Duty : Roads to Victory™ v1.14.4 2023-03-13 MIPSCompileOp: Invalid instruction b40370e7
Call of Duty : Roads to Victory™ v1.14.4 2023-03-13 MIPSCompileOp: Invalid instruction 00282501
Call of Duty : Roads to Victory™ v1.14.4 2023-03-13 MIPSCompileOp: Invalid instruction d0ee908e
Call of Duty : Roads to Victory™ v1.14.4 2023-03-13 MIPSCompileOp: Invalid instruction d0ee9050
Call of Duty : Roads to Victory™ v1.14.4 2023-03-13 MIPSCompileOp: Invalid instruction d0ee9002
Call of Duty : Roads to Victory™ v1.14.4 2023-03-13 MIPSCompileOp: Invalid instruction d0ee9000
Call of Duty : Roads to Victory™ v1.14.4 2023-03-13 Branch in branch delay slot at 088ba2ff with different target
Call of Duty : Roads to Victory™ v1.14.4 2023-03-13 MIPSCompileOp: Invalid instruction b1da703c
Call of Duty : Roads to Victory™ v1.14.4 2023-03-13 MIPSCompileOp: Invalid instruction d1ee908e
Call of Duty : Roads to Victory™ v1.14.4 2023-03-13 MIPSCompileOp: Invalid instruction d1ee9050
Call of Duty : Roads to Victory™ v1.14.4 2023-03-13 MIPSCompileOp: Invalid instruction d1ee9002
Call of Duty : Roads to Victory™ v1.14.4 2023-03-13 MIPSCompileOp: Invalid instruction d1ee9000
Call of Duty : Roads to Victory™ v1.14.4 2023-03-13 MIPSCompileOp: Invalid instruction 0020250e
Call of Duty : Roads to Victory™ v1.14.4 2023-03-13 MIPSCompileOp: Invalid instruction 00000b8e
Call of Duty : Roads to Victory™ v1.8.0 2023-03-02 ReadFromHardware: Invalid address a381e380 near PC a381e380 LR a381e380
Call of Duty : Roads to Victory™ v1.14.2 2023-02-26 UI scissor out of bounds in GamePauseScreen: 0,11-1440,261 / 1088,544
Call of Duty : Roads to Victory™ v1.14.2 2023-02-26 UI scissor out of bounds in GamePauseScreen: 150,45-114,2131 / 544,1088
Call of Duty : Roads to Victory™ v1.14.2 2023-02-26 UI scissor out of bounds in GamePauseScreen: 0,45-145,2131 / 544,1088
Call of Duty : Roads to Victory™ v1.14.2 2023-02-26 UI scissor out of bounds in GamePauseScreen: 1462,11-680,261 / 1088,544
Call of Duty : Roads to Victory™ v1.14.2 2023-02-18 UI scissor out of bounds in GameSettingsScreen: 195,0-998,544 / 1178,544
Call of Duty : Roads to Victory™ v1.15.4 2023-08-04 Waiting thread for 20 that was already waiting for 20