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Game title |
Version |
Latest Report |
Message |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-10-28 |
__KernelStopThread: thread 446 does not exist (ApctlThread deleted) |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-10-27 |
80630011=sceAtracSetHalfwayBufferAndGetID(08bff040, 00000000, 00040000): buffer too small |
Call of Duty : Roads to Victory™ |
v1.11.3-1233-g9de942087 |
2024-10-07 |
Unknown GetPointer 00000060 PC 08969c18 LR 089687ec |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-09-26 |
80630006=sceAtracSetData(2, 08bb6100, 00020000): invalid RIFF header |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-09-16 |
__KernelStopThread: thread 442 does not exist (ApctlThread deleted) |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-08-25 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r7p0-00rel1 [Revision 96995].
01f10444:00050b00 HWX T N TexProjUV UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 MatUp:1
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f10444:00050b00 HWX T N TexProjUV UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 MatUp:1
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos3;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = mul(vec4(texcoord.xy, 0.0, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
gl_Position = outPos;
}
|
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-08-02 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089d549c, pos=0, access=1, data=2, text=2 |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-08-02 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08aa3274, pos=0, access=1, data=1, text=1 |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-07-18 |
UNIMPL sceUtilityLoadUsbModule(1) |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-06-22 |
ReadFromHardware: Invalid address 07a42b58 near PC 08a6eda4 LR 09214f80 |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-06-22 |
ReadFromHardware: Invalid address 07a42b54 near PC 08a6eda4 LR 09214f80 |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-06-12 |
Unknown GetPointer 00000000 PC 0884a918 LR 0884a938 |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-06-10 |
WriteToHardware: Invalid address 00000038 near PC 088ce684 LR 088ce6a4 |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-06-10 |
WriteToHardware: Invalid address 00000006 near PC 089c68a8 LR 089c68a8 |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-06-10 |
ReadFromHardware: Invalid address 00000007 near PC 089d0978 LR 089d0978 |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-06-10 |
ReadFromHardware: Invalid address 0000005d near PC 089c689c LR 089c689c |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-05-22 |
sceGeBreak(mode=0, unknown=08b9cc8c): unknown ptr (valid) |
Call of Duty : Roads to Victory™ |
v1.17.1-491-g9cdd97c13b |
2024-05-19 |
80630006=sceAtracSetData(1, 08af11c0, 00008000): multiple fmt definitions |
Call of Duty : Roads to Victory™ |
v1.17.1-491-g9cdd97c13b |
2024-11-17 |
80630006=sceAtracSetData(0, 08ad1140, 00008000): multiple fmt definitions |
Call of Duty : Roads to Victory™ |
v1.17.1-491-g9cdd97c13b |
2024-11-17 |
80630006=sceAtracSetData(0, 08af11c0, 00008000): multiple fmt definitions |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-05-17 |
80000107=sceDisplaySetFrameBuf(00000000, 512, 3, 0): must change latched framebuf first |
Call of Duty : Roads to Victory™ |
v1.14.2 |
2024-04-23 |
UI scissor out of bounds in MainScreen: 65,0-1312,811 / 1722,810 |
Call of Duty : Roads to Victory™ |
v1.14.2 |
2024-04-27 |
UI scissor out of bounds in GameSettingsScreen: 291,0-1420,811 / 1722,810 |
Call of Duty : Roads to Victory™ |
v1.14.2 |
2024-04-23 |
UI scissor out of bounds in GameSettingsScreen: 291,0-1498,811 / 1800,810 |
Call of Duty : Roads to Victory™ |
v1.13.1 |
2024-04-08 |
Unknown GetPointer 00000483 PC 00000483 LR 00000483 |
Call of Duty : Roads to Victory™ |
v1.13.1 |
2024-04-08 |
ReadFromHardware: Invalid address 00000483 near PC 00000483 LR 00000483 |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-04-04 |
ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 0881bbe4 |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-04-04 |
Unexpected mpeg first timestamp: 5000000600 / 343597385216 |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-04-04 |
sceKernelLoadModule: unsupported options size=00000014, flags=08c7f740, pos=0, access=1, data=2, text=2 |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-04-04 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000004, pos=0, access=1, data=1, text=1 |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-04-04 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=2, text=2 |
Call of Duty : Roads to Victory™ |
v1.14.4 |
2024-04-03 |
Could not setup streams, unexpected stream count: 13462 |
Call of Duty : Roads to Victory™ |
v1.9.0 |
2024-04-01 |
ReadFromHardware: Invalid address 98bcef80 near PC 98bcef80 LR 98bcef80 |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-04-01 |
Unknown GetPointerWrite 0a001f80 PC 089f4468 LR 089d3900 |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-04-01 |
Unknown GetPointer 00000005 PC 089f4468 LR 089d0718 |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-03-05 |
sceKernelLoadModule: unsupported options size=00000014, flags=08806b20, pos=0, access=-80, data=0, text=0 |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-03-05 |
sceKernelLoadModule: unsupported options size=00000014, flags=08806b20, pos=0, access=20, data=0, text=0 |
Call of Duty : Roads to Victory™ |
v1.15.4 |
2024-02-03 |
Jump to invalid address: 00000404 |
Call of Duty : Roads to Victory™ |
v1.15.4 |
2024-02-03 |
Branch in Jump delay slot at 09a2054c in block starting at 09a20530 |
Call of Duty : Roads to Victory™ |
v1.15.4 |
2024-02-03 |
Jump to invalid address: 03903180 |
Call of Duty : Roads to Victory™ |
v1.15.4 |
2024-02-03 |
Jump to invalid address: 0687da80 |
Call of Duty : Roads to Victory™ |
v1.13.1 |
2024-01-22 |
Unknown GetPointer 00000008 PC 00000008 LR 08a64538 |
Call of Duty : Roads to Victory™ |
v1.16.6 |
2024-01-14 |
80630007=sceAtracSetData(2, 08d4b1c0, 0000fe00): atracID uses different codec type than data |
Call of Duty : Roads to Victory™ |
v1.16.6 |
2024-01-14 |
Rendering to framebuffer offset at 040cc000 +64x0 (stride 512) |
Call of Duty : Roads to Victory™ |
v1.18.1 |
2024-12-02 |
Can't draw: No current render step. Step count: 0 |
Call of Duty : Roads to Victory™ |
v1.14.4 |
2023-12-03 |
Unimplemented HLE function sceKernelStopUnloadSelfModule |
Call of Duty : Roads to Victory™ |
v1.12.3 |
2023-11-25 |
sceKernelLoadModule: unsupported options size=00000014, flags=08af0100, pos=0, access=1, data=2, text=2 |
Call of Duty : Roads to Victory™ |
v1.12.3 |
2023-11-25 |
sceKernelLoadModule: unsupported options size=00000014, flags=08c03170, pos=0, access=1, data=1, text=1 |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-04-04 |
Could not setup streams, unexpected stream count: 7168 |
Call of Duty : Roads to Victory™ |
v1.12.3 |
2023-11-16 |
80630007=sceAtracSetData(2, 08d4b180, 0000fe00): atracID uses different codec type than data |
Call of Duty : Roads to Victory™ |
v1.16.6 |
2024-04-03 |
__KernelStopThread: thread 308 does not exist (helper deleted) |
Call of Duty : Roads to Victory™ |
v1.15.4-69-gca75e2015 |
2023-10-17 |
sceKernelLoadModule: unsupported options size=00000014, flags=08e3bde8, pos=0, access=1, data=2, text=2 |
Call of Duty : Roads to Victory™ |
v1.15.3 |
2023-09-26 |
MIPSCompileOp: Invalid instruction b000103c |
Call of Duty : Roads to Victory™ |
v1.15.3 |
2023-09-26 |
MIPSCompileOp: Invalid instruction b3001c27 |
Call of Duty : Roads to Victory™ |
v1.15.3 |
2023-09-26 |
MIPSCompileOp: Invalid instruction b000108e |
Call of Duty : Roads to Victory™ |
v1.15.3 |
2023-09-26 |
MIPSCompileOp: Invalid instruction 40b82534 |
Call of Duty : Roads to Victory™ |
v1.15.3 |
2023-09-26 |
WriteToHardware: Invalid address 00000400 near PC 0888d5ff LR 088a008f |
Call of Duty : Roads to Victory™ |
v1.15.3 |
2023-09-26 |
MIPSCompileOp: Invalid instruction 40a82514 |
Call of Duty : Roads to Victory™ |
v1.15.3 |
2023-09-26 |
MIPSCompileOp: Invalid instruction b70054af |
Call of Duty : Roads to Victory™ |
v1.15.3 |
2023-09-26 |
MIPSCompileOp: Invalid instruction b60050af |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-09-12 |
Branch in branch delay slot at 088a008f with different target |
Call of Duty : Roads to Victory™ |
v1.16.2 |
2023-09-22 |
sceKernelLoadModule: unsupported options size=00000014, flags=08cacd90, pos=0, access=1, data=2, text=2 |
Call of Duty : Roads to Victory™ |
v1.16.1 |
2023-09-19 |
FS shader gen error: We only do array textures for framebuffers in Vulkan. (GLES: 0100000e:12180000) |
Call of Duty : Roads to Victory™ |
v1.15.4 |
2023-09-10 |
sceGeBreak(mode=0, unknown=08bac174): unknown ptr (valid) |
Call of Duty : Roads to Victory™ |
v1.14.2 |
2023-09-07 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r8p0-00dev0 [Revision 96995].
01f14444:00050b38 HWX C T N Tex TexProjUV UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:1 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f14444:00050b38 HWX C T N Tex TexProjUV UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:1 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = mul(vec4(texcoord.xy, 0.0, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0);
v_fogdepth = (vi |
Call of Duty : Roads to Victory™ |
v1.14.4 |
2023-09-07 |
80630011=sceAtracSetDataAndGetID(00000000, 00000000): buffer too small |
Call of Duty : Roads to Victory™ |
v1.15.3 |
2023-08-29 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08fa9500): duplicate handler |
Call of Duty : Roads to Victory™ |
v1.15.4 |
2023-08-28 |
80630006=sceAtracSetDataAndGetID(08acd000, 00001020): invalid RIFF header |
Call of Duty : Roads to Victory™ |
v1.12.3 |
2023-08-18 |
__KernelStopThread: thread 305 does not exist |
Call of Duty : Roads to Victory™ |
v1.15.4 |
2023-08-08 |
MIPSCompileOp: Invalid instruction 9fdbaca0 |
Call of Duty : Roads to Victory™ |
v1.15.4 |
2023-08-08 |
Branch in branch delay slot at 0887ec3a with different target |
Call of Duty : Roads to Victory™ |
v1.15.4 |
2023-08-08 |
MIPSCompileOp: Invalid instruction 4f4c24a5 |
Call of Duty : Roads to Victory™ |
v1.15.4 |
2023-07-25 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 08bf1b88, 4, 00000000, 0) |
Call of Duty : Roads to Victory™ |
v1.15.4 |
2023-07-10 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fff670, pos=0, access=1, data=1, text=1 |
Call of Duty : Roads to Victory™ |
v1.15.4 |
2023-07-04 |
Utility access thread still running, state: shutting down, dialog=1/1 |
Call of Duty : Roads to Victory™ |
v1.15.4 |
2023-07-04 |
Utility access thread still running, state: shutting down, dialog=2/1 |
Call of Duty : Roads to Victory™ |
v1.15.4 |
2023-07-03 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089d53e0, pos=0, access=1, data=2, text=2 |
Call of Duty : Roads to Victory™ |
v1.15.4 |
2023-07-03 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08aa31c4, pos=0, access=1, data=1, text=1 |
Call of Duty : Roads to Victory™ |
v1.15.4 |
2023-06-27 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b7975c, pos=0, access=1, data=2, text=2 |
Call of Duty : Roads to Victory™ |
v1.15.4 |
2023-06-27 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b7975c, pos=0, access=1, data=1, text=1 |
Call of Duty : Roads to Victory™ |
v1.15.4 |
2023-06-25 |
__KernelStopThread: thread 372 does not exist (helper deleted) |
Call of Duty : Roads to Victory™ |
v1.15.4 |
2023-06-25 |
sceKernelLoadModule: unsupported options size=00000014, flags=08c73564, pos=0, access=1, data=1, text=1 |
Call of Duty : Roads to Victory™ |
v1.15.4 |
2023-06-25 |
sceKernelLoadModule: unsupported options size=00000014, flags=08c73564, pos=0, access=1, data=2, text=2 |
Call of Duty : Roads to Victory™ |
v1.15.4 |
2024-02-17 |
Truncating vertex count from 22116 to 21845 |
Call of Duty : Roads to Victory™ |
v1.15.4 |
2023-05-31 |
Jump to invalid address: 065d4230 |
Call of Duty : Roads to Victory™ |
v1.15.4 |
2023-05-31 |
ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 0884d270 |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-06-12 |
Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c |
Call of Duty : Roads to Victory™ |
v1.15.3 |
2023-05-27 |
Jump to invalid address: 06709de0 |
Call of Duty : Roads to Victory™ |
v1.15.3 |
2023-05-16 |
MIPSCompileOp: Invalid instruction 04b9b468 |
Call of Duty : Roads to Victory™ |
v1.15.3 |
2023-05-16 |
Branch in branch delay slot at 088a0177 with different target |
Call of Duty : Roads to Victory™ |
v1.15.3 |
2023-09-26 |
MIPSCompileOp: Invalid instruction b20018af |
Call of Duty : Roads to Victory™ |
v1.15.3 |
2023-09-26 |
MIPSCompileOp: Invalid instruction b10014af |
Call of Duty : Roads to Victory™ |
v1.15.3 |
2023-05-16 |
MIPSCompileOp: Invalid instruction b0001027 |
Call of Duty : Roads to Victory™ |
v1.15.3 |
2023-05-16 |
Branch in branch delay slot at 088a00cf with different target |
Call of Duty : Roads to Victory™ |
v1.15.3 |
2023-05-14 |
__KernelStopThread: thread 452 does not exist (helper deleted) |
Call of Duty : Roads to Victory™ |
v1.14.1 |
2023-05-02 |
UI scissor out of bounds in MainScreen: 0,0-1099,721 / 1440,720 |
Call of Duty : Roads to Victory™ |
v1.14.4 |
2023-04-29 |
Unknown GetPointer 00000014 PC 089846dc LR 08984710 |
Call of Duty : Roads to Victory™ |
v1.14.4 |
2023-04-29 |
Unknown GetPointerWrite 00000010 PC 089846dc LR 08984710 |
Call of Duty : Roads to Victory™ |
v1.14.4 |
2023-04-24 |
__KernelStopThread: thread 335 does not exist (helper deleted) |
Call of Duty : Roads to Victory™ |
v1.14.4 |
2023-04-22 |
__KernelStopThread: thread 1446 does not exist (ApctlThread deleted) |