Recent logs - Call of Duty : Roads to Victory™

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Game title Version Latest Report Message
Call of Duty : Roads to Victory™ v1.11.2 2021-02-24 sceKernelLoadModule: unsupported options size=00000014, flags=088620f8, pos=0, access=1, data=2, text=2
Call of Duty : Roads to Victory™ v1.11.2 2021-02-24 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089d5550, pos=0, access=1, data=2, text=2
Call of Duty : Roads to Victory™ v1.11.2 2021-02-21 __KernelStopThread: thread 597 does not exist
Call of Duty : Roads to Victory™ v1.11.1 2021-02-14 Jump to invalid address: 065dfeb0
Call of Duty : Roads to Victory™ v1.11.1 2021-02-14 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 146210816
Call of Duty : Roads to Victory™ v1.11.2 2021-02-21 Unknown GetPointer 00000000 PC 089d0c18 LR 089d0c18
Call of Duty : Roads to Victory™ v1.11 2021-02-13 Jump to invalid address: 06719310
Call of Duty : Roads to Victory™ v1.10.3-1207-ge01d53870 2021-02-12 sceGeBreak(mode=0, unknown=08d098b8): unknown ptr (valid)
Call of Duty : Roads to Victory™ v1.10.3 2021-02-10 sceKernelLoadModule: unsupported options size=00000014, flags=09fff5c8, pos=0, access=1, data=1, text=1
Call of Duty : Roads to Victory™ v1.10.3 2021-02-10 sceKernelLoadModule: unsupported options size=00000014, flags=09fff5c8, pos=0, access=1, data=2, text=2
Call of Duty : Roads to Victory™ v1.10.3 2021-02-10 MIPSCompileOp: Invalid instruction 405d8da4
Call of Duty : Roads to Victory™ v1.10.3 2021-02-10 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 088cb454
Call of Duty : Roads to Victory™ v1.10.3 2021-02-11 Unknown GetPointer 80420000 PC 08a02afc LR 0899a500
Call of Duty : Roads to Victory™ v1.10.3 2021-02-10 Unimplemented HLE function sceUtilityGetNetParam
Call of Duty : Roads to Victory™ v1.10.3 2021-02-09 Unknown GetPointer 00000000 PC 08815ef4 LR 08000020
Call of Duty : Roads to Victory™ v1.10.3 2021-02-06 FBO using existing buffer as depthbuffer, 04088000/04000000 and 04000000/04000000
Call of Duty : Roads to Victory™ v1.10.3 2021-02-06 Reimporting: func import PGEFile/3e648839 changed
Call of Duty : Roads to Victory™ v1.10.3 2021-02-06 Reimporting: func import PGEFile/6bd13acf changed
Call of Duty : Roads to Victory™ v1.10.3 2021-02-06 Reimporting: func import PGEFile/59206796 changed
Call of Duty : Roads to Victory™ v1.10.3 2021-02-06 Reimporting: func import PGEFile/a3328395 changed
Call of Duty : Roads to Victory™ v1.10.3 2021-02-06 Reimporting: func import PGEMath/5f4dc593 changed
Call of Duty : Roads to Victory™ v1.10.3 2021-02-06 Reimporting: func import PGEMath/688ecb01 changed
Call of Duty : Roads to Victory™ v1.10.3 2021-02-06 Reimporting: func import PGEMath/1ba84ff6 changed
Call of Duty : Roads to Victory™ v1.10.3 2021-02-06 Reimporting: func import PGEMath/d4992cb2 changed
Call of Duty : Roads to Victory™ v1.10.3 2021-02-06 Reimporting: func import PGEMath/ff80f637 changed
Call of Duty : Roads to Victory™ v1.10.3 2021-02-06 Reimporting: func import PGEGfx/7e5aed26 changed
Call of Duty : Roads to Victory™ v1.10.3 2021-02-06 Reimporting: func import PGEGfx/3a4d566b changed
Call of Duty : Roads to Victory™ v1.10.3 2021-02-06 Reimporting: func import PGEGfx/7debf6fa changed
Call of Duty : Roads to Victory™ v1.10.3 2021-02-06 Reimporting: func import PGEGfx/b07562ab changed
Call of Duty : Roads to Victory™ v1.10.3 2021-02-06 Reimporting: func import PGEGfx/bc927494 changed
Call of Duty : Roads to Victory™ v1.10.3 2021-02-06 Reimporting: func import PGEGfx/0f2615a4 changed
Call of Duty : Roads to Victory™ v1.10.3 2021-02-06 Reimporting: func import PGEGfx/bdea3115 changed
Call of Duty : Roads to Victory™ v1.10.3 2021-02-06 Reimporting: func import PGEGfx/16ab1034 changed
Call of Duty : Roads to Victory™ v1.10.3 2021-02-06 Reimporting: func import PGEGfx/3ba5c5cc changed
Call of Duty : Roads to Victory™ v1.10.3 2021-02-06 Reimporting: func import PGEGfx/8053c305 changed
Call of Duty : Roads to Victory™ v1.10.3 2021-02-06 Reimporting: func import PGEGfx/7e0eadde changed
Call of Duty : Roads to Victory™ v1.10.3 2021-02-06 Reimporting: func import PGEGfx/29631777 changed
Call of Duty : Roads to Victory™ v1.10.3 2021-02-06 Reimporting: func import PGEGfx/050a7eb0 changed
Call of Duty : Roads to Victory™ v1.10.3 2021-02-06 Reimporting: func import PGEGfx/87e9fc54 changed
Call of Duty : Roads to Victory™ v1.10.3 2021-02-06 Reimporting: func import PGEGfx/08fd3ae7 changed
Call of Duty : Roads to Victory™ v1.10.3 2021-02-06 Reimporting: func import PGEGfx/61e99455 changed
Call of Duty : Roads to Victory™ v1.10.3 2021-02-06 Reimporting: func import PGEGfx/9500226b changed
Call of Duty : Roads to Victory™ v1.10.3 2021-02-06 Reimporting: func import PGEMath/3ea6b075 changed
Call of Duty : Roads to Victory™ v1.10.3 2021-02-06 Reimporting: func import PGEMath/863525f6 changed
Call of Duty : Roads to Victory™ v1.10.3 2021-02-05 Error in shader compilation: info: 0:387: L0002: No matching function for call to 'mul' 0:391: L0001: Expected literal or '(', got 'else' postshader #ifdef GL_ES precision mediump float; #endif // PPSSPP: Grabbed from Processing and slightly modified. // FXAA shader, GLSL code adapted from: // http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA // Whitepaper describing the technique: // http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf //====================================================================================================================================================================== //Extra options: #define FXAA 0 //ON:1/OFF:0 /default FXAA, info above //there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters #define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ #define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define samples 4 //Default: 4 /higher = more glow, worser performance #define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality #define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts #define Bpower 0.5 //Default: 0.5 /amount of bloom mixed //================ #define COLORED 0 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.5 //Default: 0.5 /amount of effect mixed //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 7.5 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 1 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ #define SHADEBOOST 0 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057 #define saturation 1.0 //Default: 1.0 //negative will look like inverted colors shader #define brightness 1.0 //Default: 1.0 #define contrast 1.0 //Default: 1.0 //negative will be... well negative;p #define red 1.0 //Default: 1.0 #define green 1.0 //Default: 1.0 #define blue 1.0 //Default: 1.0 //Shadeboost presets: //Shadeboost must be activated, presets override options above int SEPIA = 0; //Moody coolors:) int GRAYSCALE = 0; //Just for lols? int NEGATIVE = 0; //As above int PSPCOLORS = 0; //Makes the colors as on older PSP screens(colder) //All presets are simple switch ON:1/OFF:0, //================ #define GAMMA 0 //simple gamma function after reading http://filmicgames.com/archives/299 #define correction 1.0 //Default: 1.0 //================ #define SCANLINES 0 //Ugly lines which never existed on psp, yet are popular among some people(I had to, sorry:P) #define SLsize 1 //Default: 1 /basically sets how wide each line is, from 1 to looks_weird_when_too_high #define SL
Call of Duty : Roads to Victory™ v1.10.3 2021-02-04 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09fff610, 4, 00000000, 0)
Call of Duty : Roads to Victory™ v1.10.3 2021-02-04 Unimplemented HLE function Kprintf
Call of Duty : Roads to Victory™ v1.10.3 2021-02-04 sceKernelCreateThread(name=sceUSB_PSPComm_Driver): unsupported attributes 00001006
Call of Duty : Roads to Victory™ v1.10.3 2021-02-04 Unknown syscall in known module 'SysMemForKernel': 0xeb7a74db
Call of Duty : Roads to Victory™ v1.10.3 2021-02-04 Unknown syscall in known module 'ThreadManForKernel': 0x402fcf22
Call of Duty : Roads to Victory™ v1.10.3 2021-02-04 sceKernelLoadModule: unsupported options size=00000014, flags=09fff5b0, pos=0, access=1, data=1, text=1
Call of Duty : Roads to Victory™ v1.10.3 2021-02-04 Unsupported AND logic op: 2
Call of Duty : Roads to Victory™ v1.10.3 2021-02-04 Attempted invert for logic op: 8
Call of Duty : Roads to Victory™ v1.10.3 2021-02-01 80020001=sceKernelCreateEventFlag((invalid), 00000200, 00000000, 00000000): invalid name
Call of Duty : Roads to Victory™ v1.10.3 2021-01-31 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=2, text=2
Call of Duty : Roads to Victory™ v1.10.3 2021-01-31 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=1, text=1
Call of Duty : Roads to Victory™ v1.10.3 2021-01-23 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=1, access=0, data=0, text=2
Call of Duty : Roads to Victory™ v1.10.3 2021-01-23 Unknown GetPointer 00000000 PC 089e3840 LR 089e3840
Call of Duty : Roads to Victory™ v1.10.3 2021-01-20 GE Interrupt: newState might be 7
Call of Duty : Roads to Victory™ v1.10.3 2021-01-20 GE Interrupt: newState might be 6
Call of Duty : Roads to Victory™ v1.10.3 2021-01-20 GE Interrupt: newState might be 5
Call of Duty : Roads to Victory™ v1.10.3 2021-01-20 GE Interrupt: newState might be 4
Call of Duty : Roads to Victory™ v1.10.3 2021-01-20 GE Interrupt: newState might be 3
Call of Duty : Roads to Victory™ v1.10.3 2021-01-20 GE Interrupt: newState might be 1
Call of Duty : Roads to Victory™ v1.10.3 2021-01-20 GE Interrupt: newState might be 0
Call of Duty : Roads to Victory™ v1.10.3 2021-01-14 Rendering to framebuffer offset: 04162000 +256x0
Call of Duty : Roads to Victory™ v1.10.3 2021-01-12 sceKernelLoadModule: unsupported options size=00000014, flags=08a0dc94, pos=0, access=1, data=1, text=1
Call of Duty : Roads to Victory™ v1.10.3 2020-12-28 sceGeBreak(mode=0, unknown=08ce050c): unknown ptr (valid)
Call of Duty : Roads to Victory™ v1.10.2 2020-12-26 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 166232480
Call of Duty : Roads to Victory™ v1.10.2 2020-12-26 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 158723776
Call of Duty : Roads to Victory™ v1.10.2 2020-12-26 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b62c68, pos=0, access=1, data=2, text=2
Call of Duty : Roads to Victory™ v1.10.2 2020-12-26 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b62c68, pos=0, access=1, data=1, text=1
Call of Duty : Roads to Victory™ v1.10.3 2020-12-22 sceKernelLoadModule: unsupported options size=00000014, flags=08c734c4, pos=0, access=1, data=1, text=1
Call of Duty : Roads to Victory™ v1.10.3 2020-12-22 sceKernelLoadModule: unsupported options size=00000014, flags=08c734c4, pos=0, access=1, data=2, text=2
Call of Duty : Roads to Victory™ v1.9.4 2020-12-19 MIPSCompileOp: Invalid instruction d024846f
Call of Duty : Roads to Victory™ v1.9.4 2020-12-19 MIPSCompileOp: Invalid instruction 40340500
Call of Duty : Roads to Victory™ v1.9.4 2020-12-19 MIPSCompileOp: Invalid instruction 026802e8
Call of Duty : Roads to Victory™ v1.9.4 2020-12-19 MIPSCompileOp: Invalid instruction 9c248464
Call of Duty : Roads to Victory™ v1.9.4 2020-12-19 MIPSCompileOp: Invalid instruction 6e0e26f5
Call of Duty : Roads to Victory™ v1.9.4 2020-12-19 MIPSCompileOp: Invalid instruction 720e26f5
Call of Duty : Roads to Victory™ v1.10.3-1314-gcc19136e0 2020-12-18 ReadFromHardware: Invalid address 00000000 near PC 089b3e04 LR 089b3e04
Call of Duty : Roads to Victory™ v1.10.3 2020-12-13 80630006=sceAtracSetData(1, 08ad1140, 00008000): invalid RIFF header
Call of Duty : Roads to Victory™ v1.10.3 2020-12-11 80000107=sceDisplaySetFrameBuf(04000000, 512, 1, 0): must change latched framebuf first
Call of Duty : Roads to Victory™ v1.10.3 2021-02-01 80020001=sceKernelCreateMutex(): invalid name
Call of Duty : Roads to Victory™ v1.10.3 2020-12-07 Unknown GetPointer 00000000 PC 0887b940 LR 0887b940
Call of Duty : Roads to Victory™ v1.10.3 2020-12-07 Unknown syscall in known module 'sceNpService': 0xfc0bc8db
Call of Duty : Roads to Victory™ v1.10.3 2020-12-07 Unknown syscall in known module 'sceNpService': 0xa01443aa
Call of Duty : Roads to Victory™ v1.10.3 2020-12-07 Unknown syscall in known module 'sceNpService': 0x506c318d
Call of Duty : Roads to Victory™ v1.11.1 2021-02-14 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144296812
Call of Duty : Roads to Victory™ v1.10.3 2020-12-06 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146185776
Call of Duty : Roads to Victory™ v1.9.4 2020-12-06 MIPSCompileOp: Invalid instruction 03681637
Call of Duty : Roads to Victory™ v1.9.4 2020-12-06 Branch in RSZeroComp delay slot at 088a8ffd in block starting at 088a8fbd
Call of Duty : Roads to Victory™ v1.9.4 2020-12-06 An uneaten prefix at end of block: 088a8ffd
Call of Duty : Roads to Victory™ v1.9.4 2020-12-06 MIPSCompileOp: Invalid instruction 00681635
Call of Duty : Roads to Victory™ v1.9.4 2020-12-06 MIPSCompileOp: Invalid instruction ef681635
Call of Duty : Roads to Victory™ v1.9.4 2020-12-06 MIPSCompileOp: Invalid instruction 44ae2000
Call of Duty : Roads to Victory™ v1.10.3 2020-11-29 80630006=sceAtracSetData(2, 08d13140, 00038000): invalid RIFF header
Call of Duty : Roads to Victory™ v1.10.3 2020-11-28 ReadFromHardware: Invalid address 2f96bea3 near PC 088a0084 LR 088a0084
Call of Duty : Roads to Victory™ v1.10.3 2020-11-28 WriteToHardware: Invalid address 2f96bf0d near PC 088a0084 LR 088a0084
Call of Duty : Roads to Victory™ v1.10.3 2020-11-28 80630006=sceAtracSetHalfwayBufferAndGetID(08bff040, 00001000, 00040000): invalid RIFF header