To see your stuff show here, enable Compatibility Server Reports in PPSSPP.
Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.
Game title |
Version |
Latest Report |
Message |
Call of Duty : Roads to Victory™ |
v1.16.2 |
2023-09-22 |
sceKernelLoadModule: unsupported options size=00000014, flags=08cacd90, pos=0, access=1, data=2, text=2 |
Call of Duty : Roads to Victory™ |
v1.16.1 |
2023-09-19 |
FS shader gen error: We only do array textures for framebuffers in Vulkan. (GLES: 0100000e:12180000) |
Call of Duty : Roads to Victory™ |
v1.15.4 |
2023-09-10 |
sceGeBreak(mode=0, unknown=08bac174): unknown ptr (valid) |
Call of Duty : Roads to Victory™ |
v1.14.2 |
2023-09-07 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r8p0-00dev0 [Revision 96995].
01f14444:00050b38 HWX C T N Tex TexProjUV UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:1 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f14444:00050b38 HWX C T N Tex TexProjUV UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:1 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = mul(vec4(texcoord.xy, 0.0, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0);
v_fogdepth = (vi |
Call of Duty : Roads to Victory™ |
v1.14.4 |
2023-09-07 |
80630011=sceAtracSetDataAndGetID(00000000, 00000000): buffer too small |
Call of Duty : Roads to Victory™ |
v1.15.3 |
2023-08-29 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08fa9500): duplicate handler |
Call of Duty : Roads to Victory™ |
v1.15.4 |
2023-08-28 |
80630006=sceAtracSetDataAndGetID(08acd000, 00001020): invalid RIFF header |
Call of Duty : Roads to Victory™ |
v1.12.3 |
2023-08-18 |
__KernelStopThread: thread 305 does not exist |
Call of Duty : Roads to Victory™ |
v1.15.4 |
2023-08-08 |
MIPSCompileOp: Invalid instruction 9fdbaca0 |
Call of Duty : Roads to Victory™ |
v1.15.4 |
2023-08-08 |
Branch in branch delay slot at 0887ec3a with different target |
Call of Duty : Roads to Victory™ |
v1.15.4 |
2023-08-08 |
MIPSCompileOp: Invalid instruction 4f4c24a5 |
Call of Duty : Roads to Victory™ |
v1.15.4 |
2023-07-25 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 08bf1b88, 4, 00000000, 0) |
Call of Duty : Roads to Victory™ |
v1.15.4 |
2023-07-10 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fff670, pos=0, access=1, data=1, text=1 |
Call of Duty : Roads to Victory™ |
v1.15.4 |
2023-07-04 |
Utility access thread still running, state: shutting down, dialog=1/1 |
Call of Duty : Roads to Victory™ |
v1.15.4 |
2023-07-04 |
Utility access thread still running, state: shutting down, dialog=2/1 |
Call of Duty : Roads to Victory™ |
v1.15.4 |
2023-07-03 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089d53e0, pos=0, access=1, data=2, text=2 |
Call of Duty : Roads to Victory™ |
v1.15.4 |
2023-07-03 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08aa31c4, pos=0, access=1, data=1, text=1 |
Call of Duty : Roads to Victory™ |
v1.15.4 |
2023-06-27 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b7975c, pos=0, access=1, data=2, text=2 |
Call of Duty : Roads to Victory™ |
v1.15.4 |
2023-06-27 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b7975c, pos=0, access=1, data=1, text=1 |
Call of Duty : Roads to Victory™ |
v1.15.4 |
2023-06-25 |
__KernelStopThread: thread 372 does not exist (helper deleted) |
Call of Duty : Roads to Victory™ |
v1.15.4 |
2023-06-25 |
sceKernelLoadModule: unsupported options size=00000014, flags=08c73564, pos=0, access=1, data=1, text=1 |
Call of Duty : Roads to Victory™ |
v1.15.4 |
2023-06-25 |
sceKernelLoadModule: unsupported options size=00000014, flags=08c73564, pos=0, access=1, data=2, text=2 |
Call of Duty : Roads to Victory™ |
v1.13.2 |
2023-08-31 |
Truncating vertex count from 22116 to 21845 |
Call of Duty : Roads to Victory™ |
v1.15.4 |
2023-05-31 |
Jump to invalid address: 065d4230 |
Call of Duty : Roads to Victory™ |
v1.15.4 |
2023-05-31 |
ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 0884d270 |
Call of Duty : Roads to Victory™ |
v1.15.4 |
2023-05-30 |
Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c |
Call of Duty : Roads to Victory™ |
v1.15.3 |
2023-05-27 |
Jump to invalid address: 06709de0 |
Call of Duty : Roads to Victory™ |
v1.15.3 |
2023-05-16 |
MIPSCompileOp: Invalid instruction 04b9b468 |
Call of Duty : Roads to Victory™ |
v1.15.3 |
2023-05-16 |
Branch in branch delay slot at 088a0177 with different target |
Call of Duty : Roads to Victory™ |
v1.15.3 |
2023-05-16 |
MIPSCompileOp: Invalid instruction b20018af |
Call of Duty : Roads to Victory™ |
v1.15.3 |
2023-05-16 |
MIPSCompileOp: Invalid instruction b10014af |
Call of Duty : Roads to Victory™ |
v1.15.3 |
2023-05-16 |
MIPSCompileOp: Invalid instruction b0001027 |
Call of Duty : Roads to Victory™ |
v1.15.3 |
2023-05-16 |
Branch in branch delay slot at 088a00cf with different target |
Call of Duty : Roads to Victory™ |
v1.15.3 |
2023-05-14 |
__KernelStopThread: thread 452 does not exist (helper deleted) |
Call of Duty : Roads to Victory™ |
v1.14.1 |
2023-05-02 |
UI scissor out of bounds in MainScreen: 0,0-1099,721 / 1440,720 |
Call of Duty : Roads to Victory™ |
v1.14.4 |
2023-04-29 |
Unknown GetPointer 00000014 PC 089846dc LR 08984710 |
Call of Duty : Roads to Victory™ |
v1.14.4 |
2023-04-29 |
Unknown GetPointerWrite 00000010 PC 089846dc LR 08984710 |
Call of Duty : Roads to Victory™ |
v1.14.4 |
2023-04-24 |
__KernelStopThread: thread 335 does not exist (helper deleted) |
Call of Duty : Roads to Victory™ |
v1.14.4 |
2023-04-22 |
__KernelStopThread: thread 1446 does not exist (ApctlThread deleted) |
Call of Duty : Roads to Victory™ |
v1.14.4 |
2023-04-16 |
Unknown GetPointer 00000000 PC 00000000 LR 088cb454 |
Call of Duty : Roads to Victory™ |
v1.11.3 |
2023-04-16 |
FBO created from existing depthbuffer as color, 04088000/00000000 and 041dc000/04088000 |
Call of Duty : Roads to Victory™ |
v1.6.3 |
2023-04-11 |
ReadFromHardware: Invalid address 0a001824 near PC 088a00ba LR 088a0086 |
Call of Duty : Roads to Victory™ |
v1.11.3 |
2023-04-09 |
VTYPE with morph used: THRU=0 TC=2 COL=0 POS=2 NRM=1 WT=1 NW=8 IDX=2 MC=7 |
Call of Duty : Roads to Victory™ |
v1.11.3 |
2023-04-09 |
An uneaten prefix at end of block: 08ab5b60 |
Call of Duty : Roads to Victory™ |
v1.15.4 |
2023-07-15 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
Call of Duty : Roads to Victory™ |
v1.14.4 |
2023-04-06 |
Jump to invalid address: 03884710 |
Call of Duty : Roads to Victory™ |
v1.14.4 |
2023-04-06 |
Branch in Jump delay slot at 08e211a0 in block starting at 08e20580 |
Call of Duty : Roads to Victory™ |
v1.14.4 |
2023-04-06 |
Branch in Jump delay slot at 08e2117c in block starting at 08e20580 |
Call of Duty : Roads to Victory™ |
v1.14.4 |
2023-04-06 |
Jump to invalid address: 038845f0 |
Call of Duty : Roads to Victory™ |
v1.14.4 |
2023-04-06 |
Jump to invalid address: 03884560 |
Call of Duty : Roads to Victory™ |
v1.14.4 |
2023-04-06 |
Branch in Jump delay slot at 08e21134 in block starting at 08e20580 |
Call of Duty : Roads to Victory™ |
v1.14.4 |
2023-04-06 |
Jump to invalid address: 038844d0 |
Call of Duty : Roads to Victory™ |
v1.14.4 |
2023-04-06 |
Branch in Jump delay slot at 08e21110 in block starting at 08e20580 |
Call of Duty : Roads to Victory™ |
v1.14.4 |
2023-04-06 |
Branch in Jump delay slot at 08e210ec in block starting at 08e20580 |
Call of Duty : Roads to Victory™ |
v1.14.4 |
2023-04-06 |
Jump to invalid address: 038843b0 |
Call of Duty : Roads to Victory™ |
v1.14.4 |
2023-04-06 |
Branch in Jump delay slot at 08e210c8 in block starting at 08e20580 |
Call of Duty : Roads to Victory™ |
v1.14.4 |
2023-04-06 |
Jump to invalid address: 03884320 |
Call of Duty : Roads to Victory™ |
v1.14.4 |
2023-04-06 |
Branch in Jump delay slot at 08e210a4 in block starting at 08e20580 |
Call of Duty : Roads to Victory™ |
v1.14.4 |
2023-04-06 |
Jump to invalid address: 03884200 |
Call of Duty : Roads to Victory™ |
v1.14.4 |
2023-04-06 |
Jump to invalid address: 02a03480 |
Call of Duty : Roads to Victory™ |
v1.14.4 |
2023-04-06 |
Branch in Jump delay slot at 08e21070 in block starting at 08e20580 |
Call of Duty : Roads to Victory™ |
v1.14.4 |
2023-04-03 |
80630007=sceAtracSetData(2, 08d4b1c0, 00018000): atracID uses different codec type than data |
Call of Duty : Roads to Victory™ |
v1.14.4 |
2023-04-03 |
80630007=sceAtracSetData(2, 08d4b1c0, 00010000): atracID uses different codec type than data |
Call of Duty : Roads to Victory™ |
v1.14.4 |
2023-04-03 |
80630007=sceAtracSetData(2, 08d4b1c0, 00005000): atracID uses different codec type than data |
Call of Duty : Roads to Victory™ |
v1.14.4 |
2023-04-03 |
80630007=sceAtracSetData(2, 08d4b1c0, 00015700): atracID uses different codec type than data |
Call of Duty : Roads to Victory™ |
v1.14.4 |
2023-04-03 |
80630007=sceAtracSetData(2, 08d13180, 00038000): atracID uses different codec type than data |
Call of Duty : Roads to Victory™ |
v1.14.4 |
2023-04-03 |
sceGeBreak(mode=0, unknown=08d09918): unknown ptr (valid) |
Call of Duty : Roads to Victory™ |
v1.14.4 |
2023-04-03 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5060, pos=0, access=1, data=2, text=2 |
Call of Duty : Roads to Victory™ |
v1.12.3 |
2023-03-27 |
Failed to allocate memory for ELF! |
Call of Duty : Roads to Victory™ |
v1.12.3 |
2023-03-27 |
sceKernelCreateThread(name=PGE File): unsupported attributes 00000006 |
Call of Duty : Roads to Victory™ |
v1.12.3 |
2023-03-27 |
sceKernelCreateThread(name=PGE Wav): unsupported attributes 00000006 |
Call of Duty : Roads to Victory™ |
v1.12.3 |
2023-03-27 |
sceKernelCreateThread(name=PGE Timer): unsupported attributes 00000006 |
Call of Duty : Roads to Victory™ |
v1.12.3 |
2023-03-27 |
sceKernelCreateThread(name=PGE Controls): unsupported attributes 00000006 |
Call of Duty : Roads to Victory™ |
v1.12.3 |
2023-03-27 |
sceKernelCreateThread(name=PGE Math): unsupported attributes 00000006 |
Call of Duty : Roads to Victory™ |
v1.14.4 |
2023-03-15 |
Error in shader compilation: info: 0:97(2): error: illegal use of reserved word `switch'
0:97(2): error: syntax error, unexpected ERROR_TOK
01000000:80000b38 HWX C T N Tex Light: LightUberShader Cull
#version 120
#extension GL_EXT_gpu_shader4 : enable
// Driver: Mesa Intel(R) G41 (ELK) - GLSL 120
#define gl_VertexIndex gl_VertexID
#define lowp
#define mediump
#define highp
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01000000:80000b38 HWX C T N Tex Light: LightUberShader Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform uint u_lightControl;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump vec2 u_lightangle_spotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump vec2 u_lightangle_spotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = ((u_lightControl & (1u << 0x14u)) != 0x0u) ? color0 : u_matambientalpha;
vec3 diffuseColor = ((u_lightControl & (1u << 0x15u)) != 0x0u) ? color0.rgb : u_matdiffuse;
vec3 specularColor = ((u_lightControl & (1u << 0x16u)) != 0x0u) ? color0.rgb : u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
if ((u_lightControl & 1u) != 0x0u) {
uint comp = (u_lightControl >> 0x04u) & 0x3u;
uint type = (u_lightControl >> 0x06u) & 0x3u;
if (type == 0x0u) {
toLight = u_lightpos0;
} else {
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
}
ldot = dot(toLight, worldnormal);
if (comp == 0x2u) {
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
}
switch (int(type)) {
case 1:
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
break;
case 2:
angle = length(u_lightdir0) == 0.0 ? 0.0 : dot(normalize(u_lightdir0), toLight);
if (angle >= u_lightangle_spotCoef0.x) {
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y));
} else {
lightScale = 0.0;
}
break;
default:
lightScale = 1.0;
break;
}
d |
Call of Duty : Roads to Victory™ |
v1.14.4 |
2023-03-13 |
Jump to invalid address: 0aa09008 |
Call of Duty : Roads to Victory™ |
v1.14.4 |
2023-03-13 |
Jump to invalid address: 0a9ff000 |
Call of Duty : Roads to Victory™ |
v1.14.4 |
2023-03-13 |
MIPSCompileOp: Invalid instruction b003908f |
Call of Duty : Roads to Victory™ |
v1.14.4 |
2023-03-13 |
MIPSCompileOp: Invalid instruction b40380e7 |
Call of Duty : Roads to Victory™ |
v1.14.4 |
2023-03-13 |
MIPSCompileOp: Invalid instruction b40370e7 |
Call of Duty : Roads to Victory™ |
v1.14.4 |
2023-03-13 |
MIPSCompileOp: Invalid instruction 00282501 |
Call of Duty : Roads to Victory™ |
v1.14.4 |
2023-03-13 |
MIPSCompileOp: Invalid instruction d0ee908e |
Call of Duty : Roads to Victory™ |
v1.14.4 |
2023-03-13 |
MIPSCompileOp: Invalid instruction d0ee9050 |
Call of Duty : Roads to Victory™ |
v1.14.4 |
2023-03-13 |
MIPSCompileOp: Invalid instruction d0ee9002 |
Call of Duty : Roads to Victory™ |
v1.14.4 |
2023-03-13 |
MIPSCompileOp: Invalid instruction d0ee9000 |
Call of Duty : Roads to Victory™ |
v1.14.4 |
2023-03-13 |
Branch in branch delay slot at 088ba2ff with different target |
Call of Duty : Roads to Victory™ |
v1.14.4 |
2023-03-13 |
MIPSCompileOp: Invalid instruction b1da703c |
Call of Duty : Roads to Victory™ |
v1.14.4 |
2023-03-13 |
MIPSCompileOp: Invalid instruction d1ee908e |
Call of Duty : Roads to Victory™ |
v1.14.4 |
2023-03-13 |
MIPSCompileOp: Invalid instruction d1ee9050 |
Call of Duty : Roads to Victory™ |
v1.14.4 |
2023-03-13 |
MIPSCompileOp: Invalid instruction d1ee9002 |
Call of Duty : Roads to Victory™ |
v1.14.4 |
2023-03-13 |
MIPSCompileOp: Invalid instruction d1ee9000 |
Call of Duty : Roads to Victory™ |
v1.14.4 |
2023-03-13 |
MIPSCompileOp: Invalid instruction 0020250e |
Call of Duty : Roads to Victory™ |
v1.14.4 |
2023-03-13 |
MIPSCompileOp: Invalid instruction 00000b8e |
Call of Duty : Roads to Victory™ |
v1.8.0 |
2023-03-02 |
ReadFromHardware: Invalid address a381e380 near PC a381e380 LR a381e380 |
Call of Duty : Roads to Victory™ |
v1.14.2 |
2023-02-26 |
UI scissor out of bounds in GamePauseScreen: 0,11-1440,261 / 1088,544 |
Call of Duty : Roads to Victory™ |
v1.14.2 |
2023-02-26 |
UI scissor out of bounds in GamePauseScreen: 150,45-114,2131 / 544,1088 |
Call of Duty : Roads to Victory™ |
v1.14.2 |
2023-02-26 |
UI scissor out of bounds in GamePauseScreen: 0,45-145,2131 / 544,1088 |
Call of Duty : Roads to Victory™ |
v1.14.2 |
2023-02-26 |
UI scissor out of bounds in GamePauseScreen: 1462,11-680,261 / 1088,544 |
Call of Duty : Roads to Victory™ |
v1.14.2 |
2023-02-18 |
UI scissor out of bounds in GameSettingsScreen: 195,0-998,544 / 1178,544 |
Call of Duty : Roads to Victory™ |
v1.15.4 |
2023-08-04 |
Waiting thread for 20 that was already waiting for 20 |