Recent logs - Call of Duty : Roads to Victory™

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Game title Version Latest Report Message
Call of Duty : Roads to Victory™ v1.10.3 2022-01-22 sceKernelLoadModule: unsupported options size=00000014, flags=09fbfaf0, pos=0, access=1, data=1, text=1
Call of Duty : Roads to Victory™ v1.12.3 2022-01-21 Texture with unexpected bufw (full=8560)
Call of Duty : Roads to Victory™ v1.12.3 2022-01-20 __KernelStopThread: thread 485 does not exist
Call of Duty : Roads to Victory™ v1.12.3 2022-01-20 GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. texaddr: 040de000 offset: 0 (256x128 stride 256, 565)
Call of Duty : Roads to Victory™ v1.12.3 2022-01-18 Jump to invalid address: 05682460
Call of Duty : Roads to Victory™ v1.12.3 2022-01-18 Branch in Jump delay slot at 08e21f20 in block starting at 08e21580
Call of Duty : Roads to Victory™ v1.12.3 2022-01-18 Jump to invalid address: 03885360
Call of Duty : Roads to Victory™ v1.12.3 2022-01-18 MIPSCompileOp: Invalid instruction 00010101
Call of Duty : Roads to Victory™ v1.12.3 2022-01-16 Failed to truncate file.
Call of Duty : Roads to Victory™ v1.12.3 2022-01-04 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 148581032
Call of Duty : Roads to Victory™ v1.12.3 2022-01-04 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 147243972
Call of Duty : Roads to Victory™ v1.12.3 2022-01-02 WriteToHardware: Invalid address 0000020c near PC 08000000 LR 08000000
Call of Duty : Roads to Victory™ v1.12.3 2021-12-30 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r7p0-00rel1 [Revision 96995]. 01f10444:00000b34 HWX T N Fog Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 MatUp:1 Cull #version 100 // Mali-450 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos3; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse3 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; }
Call of Duty : Roads to Victory™ v1.12.3 2021-12-26 Rendering to framebuffer offset: 04161800 +64x0
Call of Duty : Roads to Victory™ v1.12.3 2021-12-21 WriteToHardware: Invalid address 00000e24 near PC 08875c16 LR 088a009a
Call of Duty : Roads to Victory™ v1.12.3 2021-12-21 MIPSCompileOp: Invalid instruction 4df024a5
Call of Duty : Roads to Victory™ v1.12.3 2021-12-19 Decoding texture from VRAM mirror at 04710000 swizzle=0
Call of Duty : Roads to Victory™ v1.9.4 2021-12-18 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r5p0-01rel0 [Revision 96995]. 03f14444:40c50b54 HWX T N Fog Tex TexProjUV UVMtx Bones:4 Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:1 WScale 1 #version 100 precision highp float; attribute mediump vec4 w1; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { mat4 skinMatrix = w1.x * u_bone0 + w1.y * u_bone1 + w1.z * u_bone2 + w1.w * u_bone3; vec3 skinnedpos = (skinMatrix * vec4(position, 1.0)).xyz * 1.9921875; vec3 worldpos = (u_world * vec4(skinnedpos, 1.0)).xyz; mediump vec3 skinnednormal = (skinMatrix * vec4(normal, 0.0)).xyz * 1.9921875; mediump vec3 worldnormal = normalize((u_world * vec4(skinnednormal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * u_matambientalpha.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = (u_texmtx * vec4(texcoord.xy, 0.0, 1.0)).xyz * vec3(u_uvscaleoffset.xy, 1.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z
Call of Duty : Roads to Victory™ v1.12.3 2021-12-15 __KernelStopThread: thread 320 does not exist
Call of Duty : Roads to Victory™ v1.12.3 2021-12-15 __KernelStopThread: thread 306 does not exist
Call of Duty : Roads to Victory™ v1.12.3 2021-12-14 WriteToHardware: Invalid address 000003e4 near PC 08000000 LR 08000000
Call of Duty : Roads to Victory™ v1.10.3 2021-12-13 WriteToHardware: Invalid address 000003e4 near PC 089b806c LR 089b82cc
Call of Duty : Roads to Victory™ v1.12.3 2021-12-12 Failed decrypting the PRX (ret = -1, size = 2419085, psp_size = 2419424)!
Call of Duty : Roads to Victory™ v1.12.3 2021-12-10 Unexpected mpeg first timestamp: d59a080000 / 917412249600
Call of Duty : Roads to Victory™ v1.12.3 2021-12-10 Failed to read valid video stream data from header
Call of Duty : Roads to Victory™ v1.12.3 2021-12-10 Could not setup streams, unexpected stream count: 13414
Call of Duty : Roads to Victory™ v1.12.2 2021-12-03 Unknown GetPointer 00000000 PC 089f4468 LR 089f444c
Call of Duty : Roads to Victory™ v1.12.3 2021-12-30 Texture with unexpected bufw (full=4160)
Call of Duty : Roads to Victory™ v1.10.3 2021-11-20 Ignoring possible render to texture at 04173200 +0x184 / 64x272
Call of Duty : Roads to Victory™ v1.12.3 2021-11-18 sceKernelLoadModule: unsupported options size=00000014, flags=08c98210, pos=0, access=1, data=2, text=2
Call of Duty : Roads to Victory™ v1.12.3 2021-11-18 sceKernelLoadModule: unsupported options size=00000014, flags=08caf9fc, pos=0, access=1, data=1, text=1
Call of Duty : Roads to Victory™ v1.11.3 2021-11-17 ReadFromHardware: Invalid address 727abb35 near PC 0898a3c0 LR 08989a88
Call of Duty : Roads to Victory™ v1.12.3 2021-11-16 Normal projection mapping without normal?
Call of Duty : Roads to Victory™ v1.12.3 2022-01-19 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145851408
Call of Duty : Roads to Victory™ v1.12.3 2021-11-10 Jump to invalid address: 02e44580
Call of Duty : Roads to Victory™ v1.12.3 2021-11-10 Jump to invalid address: 032e8880
Call of Duty : Roads to Victory™ v1.12.3 2021-11-10 Jump to invalid address: 0376eb00
Call of Duty : Roads to Victory™ v1.12.3 2021-11-10 Jump to invalid address: 0309af00
Call of Duty : Roads to Victory™ v1.12.3 2021-11-10 Jump to invalid address: 0376e8c0
Call of Duty : Roads to Victory™ v1.12.3 2021-11-10 Jump to invalid address: 03227f40
Call of Duty : Roads to Victory™ v1.12.3 2021-11-10 Jump to invalid address: 03227e80
Call of Duty : Roads to Victory™ v1.12.3 2021-11-10 Jump to invalid address: 03227dc0
Call of Duty : Roads to Victory™ v1.12.3 2021-11-10 Jump to invalid address: 02e49e80
Call of Duty : Roads to Victory™ v1.12.3 2021-11-20 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000135, pos=0, access=1, data=2, text=2
Call of Duty : Roads to Victory™ v1.10.3 2021-11-03 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145635464
Call of Duty : Roads to Victory™ v1.10.3 2021-11-03 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145544000
Call of Duty : Roads to Victory™ v1.12.3 2021-10-26 sceKernelLoadModule: unsupported options size=00000014, flags=08bf65c0, pos=0, access=1, data=1, text=1
Call of Duty : Roads to Victory™ v1.11.3 2021-10-22 Trying to compile instruction 002c2631 that can't be interpreted
Call of Duty : Roads to Victory™ v1.12.3 2021-11-01 MIPSCompileOp: Invalid instruction b100308f
Call of Duty : Roads to Victory™ v1.12.2 2021-10-15 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000136, pos=0, access=1, data=2, text=2
Call of Duty : Roads to Victory™ v1.11.3 2021-10-14 MIPSCompileOp: Invalid instruction 9d0aa12a
Call of Duty : Roads to Victory™ v1.11.3 2021-10-14 MIPSCompileOp: Invalid instruction 9d2aa12b
Call of Duty : Roads to Victory™ v1.11.3 2021-10-14 MIPSCompileOp: Invalid instruction 9d2a9d2a
Call of Duty : Roads to Victory™ v1.11.3 2021-10-14 MIPSCompileOp: Invalid instruction b613b613
Call of Duty : Roads to Victory™ v1.11.3 2021-10-14 Using texture with rendered CLUT: texfmt=5, clutfmt=3
Call of Duty : Roads to Victory™ v1.11.3 2021-10-14 FBO created from existing depthbuffer as color, 04110000/00000000 and 04154000/04110000
Call of Duty : Roads to Victory™ v1.12.2 2021-10-12 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=0, text=2
Call of Duty : Roads to Victory™ v1.11.3 2021-10-12 Jump to invalid address: 065f0c90
Call of Duty : Roads to Victory™ v1.11.3 2021-10-07 ReadFromHardware: Invalid address 000000ad near PC 000000ad LR 08958ee8
Call of Duty : Roads to Victory™ v1.11.3 2021-09-29 Unknown GetPointer 00000000 PC 089e6214 LR 089e61fc
Call of Duty : Roads to Victory™ v1.11.3 2021-09-24 sceIoIoctl(disc0:/UMD_DATA.BIN, 01020001, 00000000, 0, 08b84800, 800)
Call of Duty : Roads to Victory™ v1.11.3 2021-09-24 WriteToHardware: Invalid address 00000e24 near PC 08875c16 LR 088a008a
Call of Duty : Roads to Victory™ v1.12.2 2021-10-16 MIPSCompileOp: Invalid instruction b0002c26
Call of Duty : Roads to Victory™ v1.11.3 2021-09-07 80630006=sceAtracSetData(2, 08d13180, 00038000): invalid RIFF header
Call of Duty : Roads to Victory™ v1.9.0 2021-09-05 ReadFromHardware: Invalid address 3ec7dd34 near PC 3ec7dd34 LR 3ec7dd34
Call of Duty : Roads to Victory™ v1.11.3 2021-08-29 Jump to invalid address: 065e1110
Call of Duty : Roads to Victory™ v1.11.3 2021-09-29 An uneaten prefix at end of block: 09fffed4
Call of Duty : Roads to Victory™ v1.11.3 2021-08-25 Unknown GetPointer 00000000 PC 08804c38 LR 08000030
Call of Duty : Roads to Victory™ v1.11.3 2021-08-22 Jump to invalid address: 067148a0
Call of Duty : Roads to Victory™ v1.11.3 2021-08-14 Jump to invalid address: 02aad1e0 PC 08b81070 LR 08000020
Call of Duty : Roads to Victory™ v1.11.3 2021-08-14 Jump to invalid address: 02e04070 PC 08b81018 LR 08000020
Call of Duty : Roads to Victory™ v1.11.3 2021-08-14 Trying to compile instruction 00000171 that can't be interpreted
Call of Duty : Roads to Victory™ v1.11.3 2021-08-14 Jump to invalid address: 022d1090 PC 08b80af0 LR 08000020
Call of Duty : Roads to Victory™ v1.11.3 2021-08-14 Branch in Jump delay slot at 08b80aec in block starting at 08b80ad8
Call of Duty : Roads to Victory™ v1.11.3 2021-08-14 Jump to invalid address: 022d0fa0 PC 08b80aec LR 08000020
Call of Duty : Roads to Victory™ v1.11.3 2021-08-14 Branch in Jump delay slot at 08b80ae8 in block starting at 08b80ad8
Call of Duty : Roads to Victory™ v1.11.3 2021-08-14 Jump to invalid address: 022d0dd0 PC 08b80ae8 LR 08000020
Call of Duty : Roads to Victory™ v1.11.3 2021-08-12 Branch in RSZeroComp delay slot at 088a7d2b in block starting at 088a7d27
Call of Duty : Roads to Victory™ v1.11.3 2021-08-10 Unknown GetPointer 00000000 PC 088a00d1 LR 088a0091
Call of Duty : Roads to Victory™ v1.11.3 2021-08-10 80630006=sceAtracSetDataAndGetID(09c75150, 0001fff0): invalid RIFF header
Call of Duty : Roads to Victory™ v1.11.3 2021-08-06 MFIC instruction hit (70020024) at 08933650
Call of Duty : Roads to Victory™ v1.11.3 2021-09-08 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145759408
Call of Duty : Roads to Victory™ v1.10.2 2021-07-22 Unknown syscall in known module 'sceNpAuth': 0x5a3cb57a
Call of Duty : Roads to Victory™ v1.10.2 2021-07-22 Unimplemented HLE function sceNetApctlGetState
Call of Duty : Roads to Victory™ v1.11.3 2021-07-21 An uneaten prefix at end of block: 08a70814
Call of Duty : Roads to Victory™ v1.11.3 2021-07-19 sceKernelLoadModule: unsupported options size=00000014, flags=00000021, pos=0, access=1, data=1, text=1
Call of Duty : Roads to Victory™ v1.11 2021-07-15 MIPSCompileOp: Invalid instruction b4380ad9
Call of Duty : Roads to Victory™ v1.11 2021-07-15 MIPSCompileOp: Invalid instruction b460243e
Call of Duty : Roads to Victory™ v1.11 2021-07-15 MIPSCompileOp: Invalid instruction b3573a2c
Call of Duty : Roads to Victory™ v1.11 2021-07-15 ReadFromHardware: Invalid address 00000008 near PC 00000008 LR 08a64538
Call of Duty : Roads to Victory™ v1.11.3 2021-07-11 MFIC instruction hit (70020024) at 08832bd0
Call of Duty : Roads to Victory™ v1.11.3 2021-07-11 Trying to relocate non-loaded section (null)
Call of Duty : Roads to Victory™ v1.11.3 2021-09-24 MIPSCompileOp: Invalid instruction 00e53405
Call of Duty : Roads to Victory™ v1.11.3 2021-09-24 MIPSCompileOp: Invalid instruction 4da70200
Call of Duty : Roads to Victory™ v1.11.3 2021-09-24 MIPSCompileOp: Invalid instruction 4da79245
Call of Duty : Roads to Victory™ v1.11.3 2021-09-24 MIPSCompileOp: Invalid instruction 00003405
Call of Duty : Roads to Victory™ v1.11.3 2021-09-24 MIPSCompileOp: Invalid instruction 4be40240
Call of Duty : Roads to Victory™ v1.12.3 2021-12-21 MIPSCompileOp: Invalid instruction 4be43405
Call of Duty : Roads to Victory™ v1.12.3 2021-12-21 MIPSCompileOp: Invalid instruction 00050245
Call of Duty : Roads to Victory™ v1.12.3 2021-12-21 MIPSCompileOp: Invalid instruction 0015afbf