Recent logs - Call of Duty : Roads to Victory™

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Call of Duty : Roads to Victory™ v1.12.3 2022-07-04 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r5p0-01rel0 [Revision 96995]. 01f14444:00000b34 HWX T N Fog Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:1 Cull #version 100 // Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * u_matambientalpha.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos
Call of Duty : Roads to Victory™ v1.12.3 2022-07-01 MIPSCompileOp: Invalid instruction 7f7fffff
Call of Duty : Roads to Victory™ v1.12.3 2022-07-01 Jump to invalid address: 02149210
Call of Duty : Roads to Victory™ v1.12.3 2022-07-01 Jump to invalid address: 02142d90
Call of Duty : Roads to Victory™ v1.12.3 2022-07-01 Jump to invalid address: 02143070
Call of Duty : Roads to Victory™ v1.12.3 2022-07-01 Jump to invalid address: 02147120
Call of Duty : Roads to Victory™ v1.12.3 2022-07-01 Jump to invalid address: 02140f50
Call of Duty : Roads to Victory™ v1.12.3 2022-07-01 Jump to invalid address: 021416b0
Call of Duty : Roads to Victory™ v1.12.3 2022-07-01 Jump to invalid address: 0213d970
Call of Duty : Roads to Victory™ v1.12.3 2022-07-01 Jump to invalid address: 02145ec0
Call of Duty : Roads to Victory™ v1.12.3 2022-07-01 Jump to invalid address: 02140030
Call of Duty : Roads to Victory™ v1.12.3 2022-06-24 Using texture with rendered CLUT: texfmt=4, clutfmt=3
Call of Duty : Roads to Victory™ v1.10.2 2022-06-23 WriteToHardware: Invalid address 000003e4 near PC 089e5a14 LR 089e5a14
Call of Duty : Roads to Victory™ v1.12.3 2022-06-22 sceKernelLoadModule: unsupported options size=00000014, flags=0899b0cc, pos=0, access=1, data=2, text=2
Call of Duty : Roads to Victory™ v1.12.3 2022-06-22 sceKernelLoadModule: unsupported options size=00000014, flags=0899b0cc, pos=0, access=1, data=1, text=1
Call of Duty : Roads to Victory™ v1.10.2 2022-06-17 sceDmacMemcpy(dest=040cc000, src=086ce8c0, size=1251136): overlapping read
Call of Duty : Roads to Victory™ v1.10.2 2022-06-20 80630006=sceAtracSetDataAndGetID(09a25200, 00000800): fmt definition too small (16)
Call of Duty : Roads to Victory™ v1.12.3 2022-06-13 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 33504256
Call of Duty : Roads to Victory™ v1.12.3 2022-06-13 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 148355080
Call of Duty : Roads to Victory™ v1.12.3 2022-06-11 ReadFromHardware: Invalid address 0000000c near PC 089e8fc8 LR 089e8e50
Call of Duty : Roads to Victory™ v1.12.3 2022-06-11 WriteToHardware: Invalid address 00000008 near PC 089e8ff8 LR 089e8e50
Call of Duty : Roads to Victory™ v1.12.3 2022-06-11 ReadFromHardware: Invalid address 00000011 near PC 089d3e54 LR 089d3f90
Call of Duty : Roads to Victory™ v1.12.3 2022-06-11 WriteToHardware: Invalid address 00000010 near PC 089d1400 LR 089d1414
Call of Duty : Roads to Victory™ v1.12.3 2022-06-11 ReadFromHardware: Invalid address 00000008 near PC 089e909c LR 089e909c
Call of Duty : Roads to Victory™ v1.12.3 2022-06-11 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145759344
Call of Duty : Roads to Victory™ v1.12.3 2022-06-10 Vertices without position found: (01200023) P: s8 N: s8 T: f (size: 16)
Call of Duty : Roads to Victory™ v1.12.3 2022-06-10 Vertices without position found: (0140000b) P: s8 C: ? T: f (size: 4)
Call of Duty : Roads to Victory™ v1.12.3 2022-06-10 Vertices without position found: (0160000f) P: s8 C: ? T: f (size: 4)
Call of Duty : Roads to Victory™ v1.12.3 2022-06-10 Bad bounding box data: efffff
Call of Duty : Roads to Victory™ v1.12.3 2022-06-10 Unknown GE command : 03e00008
Call of Duty : Roads to Victory™ v1.12.3 2022-06-07 sceKernelLoadModule: unsupported options size=00000014, flags=0899a900, pos=0, access=1, data=2, text=2
Call of Duty : Roads to Victory™ v1.12.3 2022-06-11 sceKernelLoadModule: unsupported options size=00000014, flags=0899a900, pos=0, access=1, data=1, text=1
Call of Duty : Roads to Victory™ v1.12.3 2022-06-06 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 147649040
Call of Duty : Roads to Victory™ v1.4.2 2022-06-02 Unknown GetPointer e9000000 PC 089f4468 LR 089f4410
Call of Duty : Roads to Victory™ v1.12.3 2022-05-27 Jump to invalid address: 0568f060
Call of Duty : Roads to Victory™ v1.12.3 2022-05-27 Branch in Jump delay slot at 08e22720 in block starting at 08e21d80
Call of Duty : Roads to Victory™ v1.12.3 2022-05-27 Jump to invalid address: 03887360
Call of Duty : Roads to Victory™ v1.12.3 2022-05-27 Jump to invalid address: 02a00c40
Call of Duty : Roads to Victory™ v1.12.3 2022-05-27 Branch in Jump delay slot at 08e21dc0 in block starting at 08e21d80
Call of Duty : Roads to Victory™ v1.12.3 2022-05-27 Jump to invalid address: 029d6b60
Call of Duty : Roads to Victory™ v1.12.3 2022-06-21 sceKernelLoadModule: unsupported options size=00000014, flags=09fbfaa4, pos=0, access=1, data=1, text=1
Call of Duty : Roads to Victory™ v1.12.3 2022-05-20 sceKernelLoadModule: unsupported options size=00000014, flags=089fe978, pos=0, access=1, data=1, text=1
Call of Duty : Roads to Victory™ v1.12.3-1100-g622753794 2022-05-14 sceNetAdhocMatchingInit(32768) at 08936dac
Call of Duty : Roads to Victory™ v1.12.3 2022-05-10 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 167769136
Call of Duty : Roads to Victory™ v1.12.3 2022-05-08 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b792fc, pos=0, access=1, data=2, text=2
Call of Duty : Roads to Victory™ v1.12.3 2022-05-08 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b792fc, pos=0, access=1, data=1, text=1
Call of Duty : Roads to Victory™ v1.11.3 2022-05-06 ReadFromHardware: Invalid address 0a001824 near PC 088a00ba LR 088a0096
Call of Duty : Roads to Victory™ v1.12.3 2022-05-05 __KernelStopThread: thread 288 does not exist
Call of Duty : Roads to Victory™ v1.12.3 2022-05-16 sceKernelLoadModule: unsupported options size=00000014, flags=09fffad0, pos=0, access=1, data=2, text=2
Call of Duty : Roads to Victory™ v1.12.3 2022-07-01 Jump to invalid address: 02afe000
Call of Duty : Roads to Victory™ v1.12.3 2022-07-01 Unknown GetPointer 000000f8 PC 0898665c LR 089866d8
Call of Duty : Roads to Victory™ v1.12.3 2022-04-28 sceKernelLoadModuleByID: unsupported options size=00000014, flags=0000001c, pos=0, access=1, data=2, text=2
Call of Duty : Roads to Victory™ v1.12.3 2022-04-28 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08a1d400, pos=0, access=1, data=1, text=1
Call of Duty : Roads to Victory™ v1.12.3 2022-04-28 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144849144
Call of Duty : Roads to Victory™ v1.12.3 2022-04-28 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144841164
Call of Duty : Roads to Victory™ v1.12.3 2022-04-28 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 108
Call of Duty : Roads to Victory™ v1.12.3 2022-04-28 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145732183
Call of Duty : Roads to Victory™ v1.12.3 2022-04-26 MIPSCompileOp: Invalid instruction 40313000
Call of Duty : Roads to Victory™ v1.12.3 2022-04-26 MIPSCompileOp: Invalid instruction 4655c65c
Call of Duty : Roads to Victory™ v1.12.3 2022-04-26 MIPSCompileOp: Invalid instruction 44b9dbf0
Call of Duty : Roads to Victory™ v1.12.3 2022-04-26 MIPSCompileOp: Invalid instruction 473b74b2
Call of Duty : Roads to Victory™ v1.12.3 2022-04-26 80631003=sceAtracSetAA3DataAndGetID(08b715c0, 0001e000, 0006ea54, 09fbba6c[ffffffff]): invalid ea3 magic bytes
Call of Duty : Roads to Victory™ v1.12.3 2022-06-24 sceKernelLoadModule: unsupported options size=00000014, flags=00000021, pos=0, access=1, data=2, text=2
Call of Duty : Roads to Victory™ v1.12.3 2022-04-16 sceKernelLoadModule: unsupported options size=00000014, flags=08d11560, pos=0, access=1, data=2, text=2
Call of Duty : Roads to Victory™ v1.12.3 2022-04-16 sceKernelLoadModule: unsupported options size=00000014, flags=08857c2c, pos=0, access=1, data=1, text=1
Call of Duty : Roads to Victory™ v1.12.3 2022-04-16 sceKernelLoadModule: unsupported options size=00000014, flags=0892b680, pos=0, access=1, data=2, text=2
Call of Duty : Roads to Victory™ v1.12.3 2022-04-06 Jump to invalid address: 022d0dd0
Call of Duty : Roads to Victory™ v1.12.3-985-g81fcb3cd0 2022-03-24 An uneaten prefix at end of block: 08927e70
Call of Duty : Roads to Victory™ v1.10.3 2022-03-17 Render to area containing texture at 040cc000 +0x64
Call of Duty : Roads to Victory™ v1.10.3 2022-03-17 Could not setup streams, unexpected stream count: 46230
Call of Duty : Roads to Victory™ v1.10.3 2022-03-17 Unexpected mpeg first timestamp: 5579a080000 / 5873804509184
Call of Duty : Roads to Victory™ v1.10.3 2022-03-17 Unknown GetPointer 00000000 PC 089e3b14 LR 089e3b14
Call of Duty : Roads to Victory™ v1.12.3 2022-03-13 __KernelStopThread: thread 341 does not exist
Call of Duty : Roads to Victory™ v1.12.3 2022-03-11 sceIoChstat: change attr to 0000 requested
Call of Duty : Roads to Victory™ v1.12.3 2022-03-11 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10567DATA/3RDINS.BIN, 09f755b0, 00000002)
Call of Duty : Roads to Victory™ v1.12.3 2022-03-09 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 149307860
Call of Duty : Roads to Victory™ v1.12.3 2022-03-07 __KernelStopThread: thread 340 does not exist
Call of Duty : Roads to Victory™ v1.12.3 2022-03-02 __KernelStopThread: thread 337 does not exist
Call of Duty : Roads to Victory™ v1.11.3 2022-03-02 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08a65c3c
Call of Duty : Roads to Victory™ v1.12.3 2022-02-27 Jump to invalid address: 065daeb0
Call of Duty : Roads to Victory™ v1.12.3 2022-06-13 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b62c38, pos=0, access=1, data=2, text=2
Call of Duty : Roads to Victory™ v1.12.3 2022-06-13 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b62c38, pos=0, access=1, data=1, text=1
Call of Duty : Roads to Victory™ v1.12.3 2022-06-13 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 29328
Call of Duty : Roads to Victory™ v1.11.3 2022-02-24 WriteToHardware: Invalid address 000003e4 near PC 089b8394 LR 089b82cc
Call of Duty : Roads to Victory™ v1.11.3 2022-02-22 sceKernelLoadModule: unsupported options size=00000014, flags=089e4028, pos=0, access=1, data=1, text=1
Call of Duty : Roads to Victory™ v1.11.3 2022-02-22 sceKernelLoadModule: unsupported options size=00000014, flags=089e4028, pos=0, access=1, data=2, text=2
Call of Duty : Roads to Victory™ v1.12.3 2022-06-13 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 147002140
Call of Duty : Roads to Victory™ v1.12.3 2022-06-13 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146993220
Call of Duty : Roads to Victory™ v1.11.3 2022-02-19 MIPSCompileOp: Invalid instruction 4035d67b
Call of Duty : Roads to Victory™ v1.11.3 2022-02-19 MIPSCompileOp: Invalid instruction 46254000
Call of Duty : Roads to Victory™ v1.11.3 2022-02-19 MIPSCompileOp: Invalid instruction 42a41050
Call of Duty : Roads to Victory™ v1.11.3 2022-02-19 MIPSCompileOp: Invalid instruction 42c98362
Call of Duty : Roads to Victory™ v1.11.3 2022-02-19 MIPSCompileOp: Invalid instruction 42c0265c
Call of Duty : Roads to Victory™ v1.12.3 2022-02-15 FBO created from existing depthbuffer as color, 04000000/00000000 and 04020000/04000000
Call of Duty : Roads to Victory™ v1.12.3 2022-02-15 FBO created from existing depthbuffer as color, 04000000/00000000 and 0404c000/04000000
Call of Duty : Roads to Victory™ v1.12.3 2022-02-15 FBO using existing buffer as depthbuffer, 04040000/04000000 and 04000000/00000000
Call of Duty : Roads to Victory™ v1.12.3 2022-01-30 __KernelStopThread: thread 1406 does not exist
Call of Duty : Roads to Victory™ v1.10.3 2022-01-22 sceKernelLoadModule: unsupported options size=00000014, flags=09fbfaf0, pos=0, access=1, data=1, text=1
Call of Duty : Roads to Victory™ v1.12.3 2022-01-21 Texture with unexpected bufw (full=8560)
Call of Duty : Roads to Victory™ v1.12.3 2022-01-20 __KernelStopThread: thread 485 does not exist