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Game title |
Version |
Latest Report |
Message |
Call of Duty : Roads to Victory™ |
v1.14.4 |
2023-03-15 |
Error in shader compilation: info: 0:97(2): error: illegal use of reserved word `switch'
0:97(2): error: syntax error, unexpected ERROR_TOK
01000000:80000b38 HWX C T N Tex Light: LightUberShader Cull
#version 120
#extension GL_EXT_gpu_shader4 : enable
// Driver: Mesa Intel(R) G41 (ELK) - GLSL 120
#define gl_VertexIndex gl_VertexID
#define lowp
#define mediump
#define highp
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01000000:80000b38 HWX C T N Tex Light: LightUberShader Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform uint u_lightControl;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump vec2 u_lightangle_spotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump vec2 u_lightangle_spotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = ((u_lightControl & (1u << 0x14u)) != 0x0u) ? color0 : u_matambientalpha;
vec3 diffuseColor = ((u_lightControl & (1u << 0x15u)) != 0x0u) ? color0.rgb : u_matdiffuse;
vec3 specularColor = ((u_lightControl & (1u << 0x16u)) != 0x0u) ? color0.rgb : u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
if ((u_lightControl & 1u) != 0x0u) {
uint comp = (u_lightControl >> 0x04u) & 0x3u;
uint type = (u_lightControl >> 0x06u) & 0x3u;
if (type == 0x0u) {
toLight = u_lightpos0;
} else {
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
}
ldot = dot(toLight, worldnormal);
if (comp == 0x2u) {
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
}
switch (int(type)) {
case 1:
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
break;
case 2:
angle = length(u_lightdir0) == 0.0 ? 0.0 : dot(normalize(u_lightdir0), toLight);
if (angle >= u_lightangle_spotCoef0.x) {
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y));
} else {
lightScale = 0.0;
}
break;
default:
lightScale = 1.0;
break;
}
d |
Call of Duty : Roads to Victory™ |
v1.14.4 |
2023-03-13 |
Jump to invalid address: 0aa09008 |
Call of Duty : Roads to Victory™ |
v1.14.4 |
2023-03-13 |
Jump to invalid address: 0a9ff000 |
Call of Duty : Roads to Victory™ |
v1.14.4 |
2023-03-13 |
MIPSCompileOp: Invalid instruction b003908f |
Call of Duty : Roads to Victory™ |
v1.14.4 |
2023-03-13 |
MIPSCompileOp: Invalid instruction b40380e7 |
Call of Duty : Roads to Victory™ |
v1.14.4 |
2023-03-13 |
MIPSCompileOp: Invalid instruction b40370e7 |
Call of Duty : Roads to Victory™ |
v1.14.4 |
2023-03-13 |
MIPSCompileOp: Invalid instruction 00282501 |
Call of Duty : Roads to Victory™ |
v1.14.4 |
2023-03-13 |
MIPSCompileOp: Invalid instruction d0ee908e |
Call of Duty : Roads to Victory™ |
v1.14.4 |
2023-03-13 |
MIPSCompileOp: Invalid instruction d0ee9050 |
Call of Duty : Roads to Victory™ |
v1.14.4 |
2023-03-13 |
MIPSCompileOp: Invalid instruction d0ee9002 |
Call of Duty : Roads to Victory™ |
v1.14.4 |
2023-03-13 |
MIPSCompileOp: Invalid instruction d0ee9000 |
Call of Duty : Roads to Victory™ |
v1.14.4 |
2023-03-13 |
Branch in branch delay slot at 088ba2ff with different target |
Call of Duty : Roads to Victory™ |
v1.14.4 |
2023-03-13 |
MIPSCompileOp: Invalid instruction b1da703c |
Call of Duty : Roads to Victory™ |
v1.14.4 |
2023-03-13 |
MIPSCompileOp: Invalid instruction d1ee908e |
Call of Duty : Roads to Victory™ |
v1.14.4 |
2023-03-13 |
MIPSCompileOp: Invalid instruction d1ee9050 |
Call of Duty : Roads to Victory™ |
v1.14.4 |
2023-03-13 |
MIPSCompileOp: Invalid instruction d1ee9002 |
Call of Duty : Roads to Victory™ |
v1.14.4 |
2023-03-13 |
MIPSCompileOp: Invalid instruction d1ee9000 |
Call of Duty : Roads to Victory™ |
v1.14.4 |
2023-03-13 |
MIPSCompileOp: Invalid instruction 0020250e |
Call of Duty : Roads to Victory™ |
v1.14.4 |
2023-03-13 |
MIPSCompileOp: Invalid instruction 00000b8e |
Call of Duty : Roads to Victory™ |
v1.8.0 |
2023-03-02 |
ReadFromHardware: Invalid address a381e380 near PC a381e380 LR a381e380 |
Call of Duty : Roads to Victory™ |
v1.14.2 |
2023-02-26 |
UI scissor out of bounds in GamePauseScreen: 0,11-1440,261 / 1088,544 |
Call of Duty : Roads to Victory™ |
v1.14.2 |
2023-02-26 |
UI scissor out of bounds in GamePauseScreen: 150,45-114,2131 / 544,1088 |
Call of Duty : Roads to Victory™ |
v1.14.2 |
2023-02-26 |
UI scissor out of bounds in GamePauseScreen: 0,45-145,2131 / 544,1088 |
Call of Duty : Roads to Victory™ |
v1.14.2 |
2023-02-26 |
UI scissor out of bounds in GamePauseScreen: 1462,11-680,261 / 1088,544 |
Call of Duty : Roads to Victory™ |
v1.14.2 |
2023-02-18 |
UI scissor out of bounds in GameSettingsScreen: 195,0-998,544 / 1178,544 |
Call of Duty : Roads to Victory™ |
v1.13.2 |
2023-02-09 |
Waiting thread for 20 that was already waiting for 20 |
Call of Duty : Roads to Victory™ |
v1.14.1 |
2023-02-09 |
UI scissor out of bounds in MainScreen: 54,0-1104,721 / 1520,720 |
Call of Duty : Roads to Victory™ |
v1.14.4 |
2023-02-08 |
Branch in Jump delay slot at 08e21f44 in block starting at 08e21580 |
Call of Duty : Roads to Victory™ |
v1.14.4 |
2023-02-08 |
Jump to invalid address: 03888660 |
Call of Duty : Roads to Victory™ |
v1.14.4 |
2023-02-08 |
Branch in Jump delay slot at 08e21f40 in block starting at 08e21580 |
Call of Duty : Roads to Victory™ |
v1.14.4 |
2023-02-08 |
Jump to invalid address: 03888600 |
Call of Duty : Roads to Victory™ |
v1.14.4 |
2023-02-08 |
Jump to invalid address: 03ce6b60 |
Call of Duty : Roads to Victory™ |
v1.14.4 |
2023-02-08 |
Branch in Jump delay slot at 08e215c0 in block starting at 08e21580 |
Call of Duty : Roads to Victory™ |
v1.14.2 |
2023-02-05 |
UI scissor out of bounds in MainScreen: 1106,67-400,653 / 720,1520 |
Call of Duty : Roads to Victory™ |
v1.14.2 |
2023-02-05 |
UI scissor out of bounds in MainScreen: 0,139-1094,581 / 720,1520 |
Call of Duty : Roads to Victory™ |
v1.14.2 |
2023-02-05 |
UI scissor out of bounds in MainScreen: 0,54-1094,666 / 720,1520 |
Call of Duty : Roads to Victory™ |
v1.14.2 |
2023-02-05 |
UI scissor out of bounds in MainScreen: 0,54-1094,86 / 720,1520 |
Call of Duty : Roads to Victory™ |
v1.14.2 |
2023-02-09 |
UI scissor out of bounds in GamePauseScreen: 685,36-367,2364 / 2400,1080 |
Call of Duty : Roads to Victory™ |
v1.14.2 |
2023-02-09 |
UI scissor out of bounds in GamePauseScreen: 103,36-565,2364 / 2400,1080 |
Call of Duty : Roads to Victory™ |
v1.14.2 |
2023-02-09 |
UI scissor out of bounds in GamePauseScreen: 1822,139-551,941 / 1080,2400 |
Call of Duty : Roads to Victory™ |
v1.14.2 |
2023-02-09 |
UI scissor out of bounds in GamePauseScreen: 0,139-1805,941 / 1080,2400 |
Call of Duty : Roads to Victory™ |
v1.14.2 |
2023-01-28 |
UI scissor out of bounds in GamePauseScreen: 0,26-515,1639 / 1665,810 |
Call of Duty : Roads to Victory™ |
v1.14.2 |
2023-01-28 |
UI scissor out of bounds in GameSettingsScreen: 294,0-1295,721 / 1600,720 |
Call of Duty : Roads to Victory™ |
v1.14.4 |
2023-01-21 |
Rendering to framebuffer offset at 04162000 +256x0 (stride 512) |
Call of Duty : Roads to Victory™ |
v1.12.3 |
2023-01-21 |
ReadFromHardware: Invalid address 0000000c near PC 089e909c LR 089e909c |
Call of Duty : Roads to Victory™ |
v1.12.3 |
2023-01-21 |
WriteToHardware: Invalid address 00000008 near PC 089e909c LR 089e909c |
Call of Duty : Roads to Victory™ |
v1.13.2 |
2023-01-18 |
ReadFromHardware: Invalid address 7fffabdf near PC 7fffabdf LR 7fffabdf |
Call of Duty : Roads to Victory™ |
v1.14.1 |
2023-01-16 |
UI scissor out of bounds in MainScreen: 55,0-1109,721 / 1520,720 |
Call of Duty : Roads to Victory™ |
v1.14.4 |
2023-01-12 |
Branch in branch delay slot at 088a7d2b with different target |
Call of Duty : Roads to Victory™ |
v1.14.4 |
2023-03-13 |
Branch in branch delay slot at 088a008b with different target |
Call of Duty : Roads to Victory™ |
v1.12.3 |
2023-01-09 |
sceSasSetADSRMode(08acd140, 17, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
Call of Duty : Roads to Victory™ |
v1.14.4 |
2023-01-08 |
80630011=sceAtracSetDataAndGetID(096291c0, 0000007c): no data chunk |
Call of Duty : Roads to Victory™ |
v1.14.1 |
2023-01-07 |
UI scissor out of bounds in GameSettingsScreen: 450,0-1872,1080 / 2214,1080 |
Call of Duty : Roads to Victory™ |
v1.13.2 |
2023-01-01 |
Unknown GetPointer 00000000 PC 00000000 LR 08958ee8 |
Call of Duty : Roads to Victory™ |
v1.13.2 |
2023-01-01 |
ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08958ee8 |
Call of Duty : Roads to Victory™ |
v1.11 |
2022-12-27 |
ReadFromHardware: Invalid address 7fffffff near PC 7fffffff LR 08984b04 |
Call of Duty : Roads to Victory™ |
v1.10.3 |
2022-12-20 |
Render to texture with incompatible formats 3 != 1 at 04088000 |
Call of Duty : Roads to Victory™ |
v1.13.2 |
2022-11-30 |
sceDmacMemcpy(dest=49d2b500, src=49d1f4c0, size=2048): overlapping read |
Call of Duty : Roads to Victory™ |
v1.13.2 |
2022-11-27 |
An uneaten prefix at end of block: 08ac3ba4 |
Call of Duty : Roads to Victory™ |
v1.13.2 |
2022-11-11 |
Branch in RSZeroComp delay slot at 088a008b in block starting at 088a008b |
Call of Duty : Roads to Victory™ |
v1.12.3 |
2022-11-10 |
Jump to invalid address: 065e11c0 |
Call of Duty : Roads to Victory™ |
v1.14.4-951-gaa66cc03f |
2023-03-24 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
Call of Duty : Roads to Victory™ |
v1.13.1 |
2022-10-24 |
Jump to invalid address: 02e296b0 |
Call of Duty : Roads to Victory™ |
v1.13.1 |
2022-10-24 |
Jump to invalid address: 020c09c0 |
Call of Duty : Roads to Victory™ |
v1.13.1 |
2022-10-24 |
Jump to invalid address: 0214a2b0 |
Call of Duty : Roads to Victory™ |
v1.13.1 |
2022-10-24 |
Jump to invalid address: 02e29640 |
Call of Duty : Roads to Victory™ |
v1.13.1 |
2022-10-24 |
Jump to invalid address: 02e29920 |
Call of Duty : Roads to Victory™ |
v1.13.1 |
2022-10-24 |
Jump to invalid address: 020bfc40 |
Call of Duty : Roads to Victory™ |
v1.13.1 |
2022-10-24 |
Jump to invalid address: 020bfc20 |
Call of Duty : Roads to Victory™ |
v1.13.1 |
2022-10-24 |
Jump to invalid address: 020bfb10 |
Call of Duty : Roads to Victory™ |
v1.13.1 |
2022-10-24 |
Jump to invalid address: 0214a340 |
Call of Duty : Roads to Victory™ |
v1.13.1 |
2022-10-24 |
Jump to invalid address: 02c104a0 |
Call of Duty : Roads to Victory™ |
v1.13.1 |
2022-10-24 |
Jump to invalid address: 02034220 |
Call of Duty : Roads to Victory™ |
v1.13.1 |
2022-10-24 |
Jump to invalid address: 0214a240 |
Call of Duty : Roads to Victory™ |
v1.13.1 |
2022-10-24 |
Jump to invalid address: 0214a130 |
Call of Duty : Roads to Victory™ |
v1.13.1 |
2022-10-24 |
Jump to invalid address: 02e29990 |
Call of Duty : Roads to Victory™ |
v1.13.1 |
2022-10-24 |
Jump to invalid address: 02144350 |
Call of Duty : Roads to Victory™ |
v1.13.1 |
2022-10-24 |
Jump to invalid address: 02149e30 |
Call of Duty : Roads to Victory™ |
v1.13.1 |
2022-10-24 |
Jump to invalid address: 02149b50 |
Call of Duty : Roads to Victory™ |
v1.13.1 |
2022-10-24 |
Jump to invalid address: 021442f0 |
Call of Duty : Roads to Victory™ |
v1.13.1 |
2022-10-24 |
Jump to invalid address: 021487c0 |
Call of Duty : Roads to Victory™ |
v1.13.1 |
2022-10-24 |
Jump to invalid address: 02c70030 |
Call of Duty : Roads to Victory™ |
v1.13.1 |
2022-10-24 |
Jump to invalid address: 0214a110 |
Call of Duty : Roads to Victory™ |
v1.13.1 |
2022-10-24 |
Jump to invalid address: 02e293c0 |
Call of Duty : Roads to Victory™ |
v1.13.1 |
2022-10-24 |
Jump to invalid address: 020c2480 |
Call of Duty : Roads to Victory™ |
v1.13.1 |
2022-10-24 |
Jump to invalid address: 020c2460 |
Call of Duty : Roads to Victory™ |
v1.13.1 |
2022-10-24 |
Jump to invalid address: 020c1c70 |
Call of Duty : Roads to Victory™ |
v1.13.1 |
2022-10-24 |
Jump to invalid address: 020c1a80 |
Call of Duty : Roads to Victory™ |
v1.13.1 |
2022-10-24 |
Jump to invalid address: 020c1800 |
Call of Duty : Roads to Victory™ |
v1.13.1 |
2022-10-24 |
Jump to invalid address: 020c1220 |
Call of Duty : Roads to Victory™ |
v1.13.1 |
2022-10-24 |
Jump to invalid address: 02e291c0 |
Call of Duty : Roads to Victory™ |
v1.13.1 |
2022-10-24 |
Jump to invalid address: 020c11b0 |
Call of Duty : Roads to Victory™ |
v1.13.1 |
2022-10-24 |
Jump to invalid address: 020c1190 |
Call of Duty : Roads to Victory™ |
v1.13.1 |
2022-10-24 |
Jump to invalid address: 02144040 |
Call of Duty : Roads to Victory™ |
v1.13.1 |
2022-10-24 |
Jump to invalid address: 020c0d80 |
Call of Duty : Roads to Victory™ |
v1.13.1 |
2022-10-24 |
Jump to invalid address: 020c0d60 |
Call of Duty : Roads to Victory™ |
v1.13.1 |
2022-10-24 |
Jump to invalid address: 020c0a20 |
Call of Duty : Roads to Victory™ |
v1.13.1 |
2022-10-24 |
Jump to invalid address: 020c0a00 |
Call of Duty : Roads to Victory™ |
v1.13.1 |
2022-10-24 |
Jump to invalid address: 020c09e0 |
Call of Duty : Roads to Victory™ |
v1.13.2 |
2022-10-22 |
Jump to invalid address: 00000000 |