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Game title |
Version |
Latest Report |
Message |
Call of Duty : Roads to Victory™ |
v1.11.2 |
2021-02-24 |
sceKernelLoadModule: unsupported options size=00000014, flags=088620f8, pos=0, access=1, data=2, text=2 |
Call of Duty : Roads to Victory™ |
v1.11.2 |
2021-02-24 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089d5550, pos=0, access=1, data=2, text=2 |
Call of Duty : Roads to Victory™ |
v1.11.2 |
2021-02-21 |
__KernelStopThread: thread 597 does not exist |
Call of Duty : Roads to Victory™ |
v1.11.1 |
2021-02-14 |
Jump to invalid address: 065dfeb0 |
Call of Duty : Roads to Victory™ |
v1.11.1 |
2021-02-14 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 146210816 |
Call of Duty : Roads to Victory™ |
v1.11.2 |
2021-02-21 |
Unknown GetPointer 00000000 PC 089d0c18 LR 089d0c18 |
Call of Duty : Roads to Victory™ |
v1.11 |
2021-02-13 |
Jump to invalid address: 06719310 |
Call of Duty : Roads to Victory™ |
v1.10.3-1207-ge01d53870 |
2021-02-12 |
sceGeBreak(mode=0, unknown=08d098b8): unknown ptr (valid) |
Call of Duty : Roads to Victory™ |
v1.10.3 |
2021-02-10 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fff5c8, pos=0, access=1, data=1, text=1 |
Call of Duty : Roads to Victory™ |
v1.10.3 |
2021-02-10 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fff5c8, pos=0, access=1, data=2, text=2 |
Call of Duty : Roads to Victory™ |
v1.10.3 |
2021-02-10 |
MIPSCompileOp: Invalid instruction 405d8da4 |
Call of Duty : Roads to Victory™ |
v1.10.3 |
2021-02-10 |
ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 088cb454 |
Call of Duty : Roads to Victory™ |
v1.10.3 |
2021-02-11 |
Unknown GetPointer 80420000 PC 08a02afc LR 0899a500 |
Call of Duty : Roads to Victory™ |
v1.10.3 |
2021-02-10 |
Unimplemented HLE function sceUtilityGetNetParam |
Call of Duty : Roads to Victory™ |
v1.10.3 |
2021-02-09 |
Unknown GetPointer 00000000 PC 08815ef4 LR 08000020 |
Call of Duty : Roads to Victory™ |
v1.10.3 |
2021-02-06 |
FBO using existing buffer as depthbuffer, 04088000/04000000 and 04000000/04000000 |
Call of Duty : Roads to Victory™ |
v1.10.3 |
2021-02-06 |
Reimporting: func import PGEFile/3e648839 changed |
Call of Duty : Roads to Victory™ |
v1.10.3 |
2021-02-06 |
Reimporting: func import PGEFile/6bd13acf changed |
Call of Duty : Roads to Victory™ |
v1.10.3 |
2021-02-06 |
Reimporting: func import PGEFile/59206796 changed |
Call of Duty : Roads to Victory™ |
v1.10.3 |
2021-02-06 |
Reimporting: func import PGEFile/a3328395 changed |
Call of Duty : Roads to Victory™ |
v1.10.3 |
2021-02-06 |
Reimporting: func import PGEMath/5f4dc593 changed |
Call of Duty : Roads to Victory™ |
v1.10.3 |
2021-02-06 |
Reimporting: func import PGEMath/688ecb01 changed |
Call of Duty : Roads to Victory™ |
v1.10.3 |
2021-02-06 |
Reimporting: func import PGEMath/1ba84ff6 changed |
Call of Duty : Roads to Victory™ |
v1.10.3 |
2021-02-06 |
Reimporting: func import PGEMath/d4992cb2 changed |
Call of Duty : Roads to Victory™ |
v1.10.3 |
2021-02-06 |
Reimporting: func import PGEMath/ff80f637 changed |
Call of Duty : Roads to Victory™ |
v1.10.3 |
2021-02-06 |
Reimporting: func import PGEGfx/7e5aed26 changed |
Call of Duty : Roads to Victory™ |
v1.10.3 |
2021-02-06 |
Reimporting: func import PGEGfx/3a4d566b changed |
Call of Duty : Roads to Victory™ |
v1.10.3 |
2021-02-06 |
Reimporting: func import PGEGfx/7debf6fa changed |
Call of Duty : Roads to Victory™ |
v1.10.3 |
2021-02-06 |
Reimporting: func import PGEGfx/b07562ab changed |
Call of Duty : Roads to Victory™ |
v1.10.3 |
2021-02-06 |
Reimporting: func import PGEGfx/bc927494 changed |
Call of Duty : Roads to Victory™ |
v1.10.3 |
2021-02-06 |
Reimporting: func import PGEGfx/0f2615a4 changed |
Call of Duty : Roads to Victory™ |
v1.10.3 |
2021-02-06 |
Reimporting: func import PGEGfx/bdea3115 changed |
Call of Duty : Roads to Victory™ |
v1.10.3 |
2021-02-06 |
Reimporting: func import PGEGfx/16ab1034 changed |
Call of Duty : Roads to Victory™ |
v1.10.3 |
2021-02-06 |
Reimporting: func import PGEGfx/3ba5c5cc changed |
Call of Duty : Roads to Victory™ |
v1.10.3 |
2021-02-06 |
Reimporting: func import PGEGfx/8053c305 changed |
Call of Duty : Roads to Victory™ |
v1.10.3 |
2021-02-06 |
Reimporting: func import PGEGfx/7e0eadde changed |
Call of Duty : Roads to Victory™ |
v1.10.3 |
2021-02-06 |
Reimporting: func import PGEGfx/29631777 changed |
Call of Duty : Roads to Victory™ |
v1.10.3 |
2021-02-06 |
Reimporting: func import PGEGfx/050a7eb0 changed |
Call of Duty : Roads to Victory™ |
v1.10.3 |
2021-02-06 |
Reimporting: func import PGEGfx/87e9fc54 changed |
Call of Duty : Roads to Victory™ |
v1.10.3 |
2021-02-06 |
Reimporting: func import PGEGfx/08fd3ae7 changed |
Call of Duty : Roads to Victory™ |
v1.10.3 |
2021-02-06 |
Reimporting: func import PGEGfx/61e99455 changed |
Call of Duty : Roads to Victory™ |
v1.10.3 |
2021-02-06 |
Reimporting: func import PGEGfx/9500226b changed |
Call of Duty : Roads to Victory™ |
v1.10.3 |
2021-02-06 |
Reimporting: func import PGEMath/3ea6b075 changed |
Call of Duty : Roads to Victory™ |
v1.10.3 |
2021-02-06 |
Reimporting: func import PGEMath/863525f6 changed |
Call of Duty : Roads to Victory™ |
v1.10.3 |
2021-02-05 |
Error in shader compilation: info: 0:387: L0002: No matching function for call to 'mul'
0:391: L0001: Expected literal or '(', got 'else'
postshader
#ifdef GL_ES
precision mediump float;
#endif
// PPSSPP: Grabbed from Processing and slightly modified.
// FXAA shader, GLSL code adapted from:
// http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA
// Whitepaper describing the technique:
// http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf
//======================================================================================================================================================================
//Extra options:
#define FXAA 0 //ON:1/OFF:0 /default FXAA, info above
//there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below
//================
#define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters
#define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics
//================
#define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242
//================
#define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress
//================
#define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/
#define samples 4 //Default: 4 /higher = more glow, worser performance
#define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality
#define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts
#define Bpower 0.5 //Default: 0.5 /amount of bloom mixed
//================
#define COLORED 0 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o
#define Cpower 0.5 //Default: 0.5 /amount of effect mixed
//================
#define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default
#define value 7.5 //Default: 7.5 /higher = more visible effect
//================
#define S_COM_V2 1 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate
#define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect
//================
#define SHADEBOOST 0 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057
#define saturation 1.0 //Default: 1.0 //negative will look like inverted colors shader
#define brightness 1.0 //Default: 1.0
#define contrast 1.0 //Default: 1.0 //negative will be... well negative;p
#define red 1.0 //Default: 1.0
#define green 1.0 //Default: 1.0
#define blue 1.0 //Default: 1.0
//Shadeboost presets: //Shadeboost must be activated, presets override options above
int SEPIA = 0; //Moody coolors:)
int GRAYSCALE = 0; //Just for lols?
int NEGATIVE = 0; //As above
int PSPCOLORS = 0; //Makes the colors as on older PSP screens(colder)
//All presets are simple switch ON:1/OFF:0,
//================
#define GAMMA 0 //simple gamma function after reading http://filmicgames.com/archives/299
#define correction 1.0 //Default: 1.0
//================
#define SCANLINES 0 //Ugly lines which never existed on psp, yet are popular among some people(I had to, sorry:P)
#define SLsize 1 //Default: 1 /basically sets how wide each line is, from 1 to looks_weird_when_too_high
#define SL |
Call of Duty : Roads to Victory™ |
v1.10.3 |
2021-02-04 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09fff610, 4, 00000000, 0) |
Call of Duty : Roads to Victory™ |
v1.10.3 |
2021-02-04 |
Unimplemented HLE function Kprintf |
Call of Duty : Roads to Victory™ |
v1.10.3 |
2021-02-04 |
sceKernelCreateThread(name=sceUSB_PSPComm_Driver): unsupported attributes 00001006 |
Call of Duty : Roads to Victory™ |
v1.10.3 |
2021-02-04 |
Unknown syscall in known module 'SysMemForKernel': 0xeb7a74db |
Call of Duty : Roads to Victory™ |
v1.10.3 |
2021-02-04 |
Unknown syscall in known module 'ThreadManForKernel': 0x402fcf22 |
Call of Duty : Roads to Victory™ |
v1.10.3 |
2021-02-04 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fff5b0, pos=0, access=1, data=1, text=1 |
Call of Duty : Roads to Victory™ |
v1.10.3 |
2021-02-04 |
Unsupported AND logic op: 2 |
Call of Duty : Roads to Victory™ |
v1.10.3 |
2021-02-04 |
Attempted invert for logic op: 8 |
Call of Duty : Roads to Victory™ |
v1.10.3 |
2021-02-01 |
80020001=sceKernelCreateEventFlag((invalid), 00000200, 00000000, 00000000): invalid name |
Call of Duty : Roads to Victory™ |
v1.10.3 |
2021-01-31 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=2, text=2 |
Call of Duty : Roads to Victory™ |
v1.10.3 |
2021-01-31 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=1, text=1 |
Call of Duty : Roads to Victory™ |
v1.10.3 |
2021-01-23 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=1, access=0, data=0, text=2 |
Call of Duty : Roads to Victory™ |
v1.10.3 |
2021-01-23 |
Unknown GetPointer 00000000 PC 089e3840 LR 089e3840 |
Call of Duty : Roads to Victory™ |
v1.10.3 |
2021-01-20 |
GE Interrupt: newState might be 7 |
Call of Duty : Roads to Victory™ |
v1.10.3 |
2021-01-20 |
GE Interrupt: newState might be 6 |
Call of Duty : Roads to Victory™ |
v1.10.3 |
2021-01-20 |
GE Interrupt: newState might be 5 |
Call of Duty : Roads to Victory™ |
v1.10.3 |
2021-01-20 |
GE Interrupt: newState might be 4 |
Call of Duty : Roads to Victory™ |
v1.10.3 |
2021-01-20 |
GE Interrupt: newState might be 3 |
Call of Duty : Roads to Victory™ |
v1.10.3 |
2021-01-20 |
GE Interrupt: newState might be 1 |
Call of Duty : Roads to Victory™ |
v1.10.3 |
2021-01-20 |
GE Interrupt: newState might be 0 |
Call of Duty : Roads to Victory™ |
v1.10.3 |
2021-01-14 |
Rendering to framebuffer offset: 04162000 +256x0 |
Call of Duty : Roads to Victory™ |
v1.10.3 |
2021-01-12 |
sceKernelLoadModule: unsupported options size=00000014, flags=08a0dc94, pos=0, access=1, data=1, text=1 |
Call of Duty : Roads to Victory™ |
v1.10.3 |
2020-12-28 |
sceGeBreak(mode=0, unknown=08ce050c): unknown ptr (valid) |
Call of Duty : Roads to Victory™ |
v1.10.2 |
2020-12-26 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 166232480 |
Call of Duty : Roads to Victory™ |
v1.10.2 |
2020-12-26 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 158723776 |
Call of Duty : Roads to Victory™ |
v1.10.2 |
2020-12-26 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b62c68, pos=0, access=1, data=2, text=2 |
Call of Duty : Roads to Victory™ |
v1.10.2 |
2020-12-26 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b62c68, pos=0, access=1, data=1, text=1 |
Call of Duty : Roads to Victory™ |
v1.10.3 |
2020-12-22 |
sceKernelLoadModule: unsupported options size=00000014, flags=08c734c4, pos=0, access=1, data=1, text=1 |
Call of Duty : Roads to Victory™ |
v1.10.3 |
2020-12-22 |
sceKernelLoadModule: unsupported options size=00000014, flags=08c734c4, pos=0, access=1, data=2, text=2 |
Call of Duty : Roads to Victory™ |
v1.9.4 |
2020-12-19 |
MIPSCompileOp: Invalid instruction d024846f |
Call of Duty : Roads to Victory™ |
v1.9.4 |
2020-12-19 |
MIPSCompileOp: Invalid instruction 40340500 |
Call of Duty : Roads to Victory™ |
v1.9.4 |
2020-12-19 |
MIPSCompileOp: Invalid instruction 026802e8 |
Call of Duty : Roads to Victory™ |
v1.9.4 |
2020-12-19 |
MIPSCompileOp: Invalid instruction 9c248464 |
Call of Duty : Roads to Victory™ |
v1.9.4 |
2020-12-19 |
MIPSCompileOp: Invalid instruction 6e0e26f5 |
Call of Duty : Roads to Victory™ |
v1.9.4 |
2020-12-19 |
MIPSCompileOp: Invalid instruction 720e26f5 |
Call of Duty : Roads to Victory™ |
v1.10.3-1314-gcc19136e0 |
2020-12-18 |
ReadFromHardware: Invalid address 00000000 near PC 089b3e04 LR 089b3e04 |
Call of Duty : Roads to Victory™ |
v1.10.3 |
2020-12-13 |
80630006=sceAtracSetData(1, 08ad1140, 00008000): invalid RIFF header |
Call of Duty : Roads to Victory™ |
v1.10.3 |
2020-12-11 |
80000107=sceDisplaySetFrameBuf(04000000, 512, 1, 0): must change latched framebuf first |
Call of Duty : Roads to Victory™ |
v1.10.3 |
2021-02-01 |
80020001=sceKernelCreateMutex(): invalid name |
Call of Duty : Roads to Victory™ |
v1.10.3 |
2020-12-07 |
Unknown GetPointer 00000000 PC 0887b940 LR 0887b940 |
Call of Duty : Roads to Victory™ |
v1.10.3 |
2020-12-07 |
Unknown syscall in known module 'sceNpService': 0xfc0bc8db |
Call of Duty : Roads to Victory™ |
v1.10.3 |
2020-12-07 |
Unknown syscall in known module 'sceNpService': 0xa01443aa |
Call of Duty : Roads to Victory™ |
v1.10.3 |
2020-12-07 |
Unknown syscall in known module 'sceNpService': 0x506c318d |
Call of Duty : Roads to Victory™ |
v1.11.1 |
2021-02-14 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144296812 |
Call of Duty : Roads to Victory™ |
v1.10.3 |
2020-12-06 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146185776 |
Call of Duty : Roads to Victory™ |
v1.9.4 |
2020-12-06 |
MIPSCompileOp: Invalid instruction 03681637 |
Call of Duty : Roads to Victory™ |
v1.9.4 |
2020-12-06 |
Branch in RSZeroComp delay slot at 088a8ffd in block starting at 088a8fbd |
Call of Duty : Roads to Victory™ |
v1.9.4 |
2020-12-06 |
An uneaten prefix at end of block: 088a8ffd |
Call of Duty : Roads to Victory™ |
v1.9.4 |
2020-12-06 |
MIPSCompileOp: Invalid instruction 00681635 |
Call of Duty : Roads to Victory™ |
v1.9.4 |
2020-12-06 |
MIPSCompileOp: Invalid instruction ef681635 |
Call of Duty : Roads to Victory™ |
v1.9.4 |
2020-12-06 |
MIPSCompileOp: Invalid instruction 44ae2000 |
Call of Duty : Roads to Victory™ |
v1.10.3 |
2020-11-29 |
80630006=sceAtracSetData(2, 08d13140, 00038000): invalid RIFF header |
Call of Duty : Roads to Victory™ |
v1.10.3 |
2020-11-28 |
ReadFromHardware: Invalid address 2f96bea3 near PC 088a0084 LR 088a0084 |
Call of Duty : Roads to Victory™ |
v1.10.3 |
2020-11-28 |
WriteToHardware: Invalid address 2f96bf0d near PC 088a0084 LR 088a0084 |
Call of Duty : Roads to Victory™ |
v1.10.3 |
2020-11-28 |
80630006=sceAtracSetHalfwayBufferAndGetID(08bff040, 00001000, 00040000): invalid RIFF header |