Recent logs - Call of Duty : Roads to Victory™

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Game title Version Latest Report Message
Call of Duty : Roads to Victory™ v1.18.1 2025-03-22 WriteToHardware: Invalid address 0000dd71 near PC 089534c0 LR 089534c0
Call of Duty : Roads to Victory™ v1.18.1 2025-03-22 Unknown GetPointerWrite 00000080 PC 089f453c LR 08952e80
Call of Duty : Roads to Victory™ v1.18.1 2025-03-22 ReadFromHardware: Invalid address 0000dd71 near PC 089534c0 LR 089534c0
Call of Duty : Roads to Victory™ v1.18.1 2025-03-12 Vertices without position found: (1246fa03) [1246fa03] P: ? T: f W: u8 (4x) I: ? Morph: 2 (32b)
Call of Duty : Roads to Victory™ v1.18.1 2025-03-12 VTYPE with morph used: THRU=0 TC=3 COL=0 POS=0 NRM=0 WT=1 NW=4 IDX=3 MC=2
Call of Duty : Roads to Victory™ v1.18.1 2025-03-12 Vertices without position found: (1240000b) [1240000b] P: ? C: ? T: f (4b)
Call of Duty : Roads to Victory™ v1.18.1 2025-03-12 Bad vertex address 01c2763c!
Call of Duty : Roads to Victory™ v1.18.1 2025-03-12 Vertices without position found: (12200023) [12200023] P: ? N: s8 T: f (16b)
Call of Duty : Roads to Victory™ v1.18.1 2025-03-12 Bad bounding box data: 0034bb
Call of Duty : Roads to Victory™ v1.18.1 2025-03-12 Bad vertex address 0b67ee86!
Call of Duty : Roads to Victory™ v1.18.1 2025-03-12 Vertices without position found: (0540000b) [0540000b] P: ? C: ? T: f (4b)
Call of Duty : Roads to Victory™ v1.18.1 2025-03-12 Drawing region rate add non-zero: 04e7, 013f of 000a, 0000
Call of Duty : Roads to Victory™ v1.18.1 2025-03-12 Vertices without position found: (0560000f) [0560000f] P: ? C: ? T: f (4b)
Call of Duty : Roads to Victory™ v1.12.1 2025-03-08 WriteToHardware: Invalid address 000003e4 near PC 08a645e0 LR 08a64660
Call of Duty : Roads to Victory™ v1.17.1 2025-03-04 Unimplemented HLE function sceNetResolverTerm
Call of Duty : Roads to Victory™ v1.17.1 2025-03-04 Unimplemented HLE function sceNetResolverCreate
Call of Duty : Roads to Victory™ v1.16.3 2025-03-01 sceKernelLoadModule: unsupported options size=00000014, flags=08d74120, pos=0, access=1, data=1, text=1
Call of Duty : Roads to Victory™ v1.17.1 2025-02-28 80630006=sceAtracSetDataAndGetID(08a87000, 00020000): invalid RIFF header
Call of Duty : Roads to Victory™ v1.17.1 2025-02-28 80630006=sceAtracSetDataAndGetID(08a87000, 80020323): invalid RIFF header
Call of Duty : Roads to Victory™ v1.18.1 2025-01-26 WriteToHardware: Invalid address 0000015c near PC 089c5c44 LR 089bfd1c
Call of Duty : Roads to Victory™ v1.17.1-334-g1786a4ddb 2025-01-04 80630006=sceAtracSetData(1, 08ad1140, 00008000): multiple fmt definitions
Call of Duty : Roads to Victory™ v1.17.1 2024-10-28 __KernelStopThread: thread 446 does not exist (ApctlThread deleted)
Call of Duty : Roads to Victory™ v1.17.1 2024-10-27 80630011=sceAtracSetHalfwayBufferAndGetID(08bff040, 00000000, 00040000): buffer too small
Call of Duty : Roads to Victory™ v1.11.3-1233-g9de942087 2024-10-07 Unknown GetPointer 00000060 PC 08969c18 LR 089687ec
Call of Duty : Roads to Victory™ v1.17.1 2024-09-26 80630006=sceAtracSetData(2, 08bb6100, 00020000): invalid RIFF header
Call of Duty : Roads to Victory™ v1.17.1 2024-09-16 __KernelStopThread: thread 442 does not exist (ApctlThread deleted)
Call of Duty : Roads to Victory™ v1.17.1 2024-08-25 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r7p0-00rel1 [Revision 96995]. 01f10444:00050b00 HWX T N TexProjUV UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 MatUp:1 #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f10444:00050b00 HWX T N TexProjUV UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 MatUp:1 attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos3; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = mul(vec4(texcoord.xy, 0.0, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; gl_Position = outPos; }
Call of Duty : Roads to Victory™ v1.17.1 2024-08-02 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089d549c, pos=0, access=1, data=2, text=2
Call of Duty : Roads to Victory™ v1.17.1 2024-08-02 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08aa3274, pos=0, access=1, data=1, text=1
Call of Duty : Roads to Victory™ v1.17.1 2024-07-18 UNIMPL sceUtilityLoadUsbModule(1)
Call of Duty : Roads to Victory™ v1.17.1 2024-06-22 ReadFromHardware: Invalid address 07a42b58 near PC 08a6eda4 LR 09214f80
Call of Duty : Roads to Victory™ v1.17.1 2024-06-22 ReadFromHardware: Invalid address 07a42b54 near PC 08a6eda4 LR 09214f80
Call of Duty : Roads to Victory™ v1.17.1 2024-06-12 Unknown GetPointer 00000000 PC 0884a918 LR 0884a938
Call of Duty : Roads to Victory™ v1.17.1 2024-06-10 WriteToHardware: Invalid address 00000038 near PC 088ce684 LR 088ce6a4
Call of Duty : Roads to Victory™ v1.17.1 2024-06-10 WriteToHardware: Invalid address 00000006 near PC 089c68a8 LR 089c68a8
Call of Duty : Roads to Victory™ v1.17.1 2024-06-10 ReadFromHardware: Invalid address 00000007 near PC 089d0978 LR 089d0978
Call of Duty : Roads to Victory™ v1.17.1 2024-06-10 ReadFromHardware: Invalid address 0000005d near PC 089c689c LR 089c689c
Call of Duty : Roads to Victory™ v1.17.1 2024-05-22 sceGeBreak(mode=0, unknown=08b9cc8c): unknown ptr (valid)
Call of Duty : Roads to Victory™ v1.17.1-491-g9cdd97c13b 2024-05-19 80630006=sceAtracSetData(1, 08af11c0, 00008000): multiple fmt definitions
Call of Duty : Roads to Victory™ v1.17.1-491-g9cdd97c13b 2025-01-04 80630006=sceAtracSetData(0, 08ad1140, 00008000): multiple fmt definitions
Call of Duty : Roads to Victory™ v1.17.1-491-g9cdd97c13b 2025-01-04 80630006=sceAtracSetData(0, 08af11c0, 00008000): multiple fmt definitions
Call of Duty : Roads to Victory™ v1.17.1 2024-05-17 80000107=sceDisplaySetFrameBuf(00000000, 512, 3, 0): must change latched framebuf first
Call of Duty : Roads to Victory™ v1.14.2 2024-04-23 UI scissor out of bounds in MainScreen: 65,0-1312,811 / 1722,810
Call of Duty : Roads to Victory™ v1.14.2 2024-04-27 UI scissor out of bounds in GameSettingsScreen: 291,0-1420,811 / 1722,810
Call of Duty : Roads to Victory™ v1.14.2 2024-04-23 UI scissor out of bounds in GameSettingsScreen: 291,0-1498,811 / 1800,810
Call of Duty : Roads to Victory™ v1.13.1 2024-04-08 Unknown GetPointer 00000483 PC 00000483 LR 00000483
Call of Duty : Roads to Victory™ v1.13.1 2024-04-08 ReadFromHardware: Invalid address 00000483 near PC 00000483 LR 00000483
Call of Duty : Roads to Victory™ v1.17.1 2024-04-04 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 0881bbe4
Call of Duty : Roads to Victory™ v1.17.1 2024-04-04 Unexpected mpeg first timestamp: 5000000600 / 343597385216
Call of Duty : Roads to Victory™ v1.17.1 2024-04-04 sceKernelLoadModule: unsupported options size=00000014, flags=08c7f740, pos=0, access=1, data=2, text=2
Call of Duty : Roads to Victory™ v1.17.1 2024-04-04 sceKernelLoadModule: unsupported options size=00000014, flags=00000004, pos=0, access=1, data=1, text=1
Call of Duty : Roads to Victory™ v1.17.1 2024-04-04 sceKernelLoadModule: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=2, text=2
Call of Duty : Roads to Victory™ v1.14.4 2024-04-03 Could not setup streams, unexpected stream count: 13462
Call of Duty : Roads to Victory™ v1.9.0 2024-04-01 ReadFromHardware: Invalid address 98bcef80 near PC 98bcef80 LR 98bcef80
Call of Duty : Roads to Victory™ v1.17.1 2024-04-01 Unknown GetPointerWrite 0a001f80 PC 089f4468 LR 089d3900
Call of Duty : Roads to Victory™ v1.17.1 2024-04-01 Unknown GetPointer 00000005 PC 089f4468 LR 089d0718
Call of Duty : Roads to Victory™ v1.17.1 2024-03-05 sceKernelLoadModule: unsupported options size=00000014, flags=08806b20, pos=0, access=-80, data=0, text=0
Call of Duty : Roads to Victory™ v1.17.1 2024-03-05 sceKernelLoadModule: unsupported options size=00000014, flags=08806b20, pos=0, access=20, data=0, text=0
Call of Duty : Roads to Victory™ v1.15.4 2024-02-03 Jump to invalid address: 00000404
Call of Duty : Roads to Victory™ v1.15.4 2024-02-03 Branch in Jump delay slot at 09a2054c in block starting at 09a20530
Call of Duty : Roads to Victory™ v1.15.4 2024-02-03 Jump to invalid address: 03903180
Call of Duty : Roads to Victory™ v1.15.4 2024-02-03 Jump to invalid address: 0687da80
Call of Duty : Roads to Victory™ v1.13.1 2024-01-22 Unknown GetPointer 00000008 PC 00000008 LR 08a64538
Call of Duty : Roads to Victory™ v1.16.6 2024-01-14 80630007=sceAtracSetData(2, 08d4b1c0, 0000fe00): atracID uses different codec type than data
Call of Duty : Roads to Victory™ v1.16.6 2024-01-14 Rendering to framebuffer offset at 040cc000 +64x0 (stride 512)
Call of Duty : Roads to Victory™ v1.18.1-1042-gd58d193138 2025-02-26 Can't draw: No current render step. Step count: 0
Call of Duty : Roads to Victory™ v1.14.4 2023-12-03 Unimplemented HLE function sceKernelStopUnloadSelfModule
Call of Duty : Roads to Victory™ v1.12.3 2023-11-25 sceKernelLoadModule: unsupported options size=00000014, flags=08af0100, pos=0, access=1, data=2, text=2
Call of Duty : Roads to Victory™ v1.12.3 2023-11-25 sceKernelLoadModule: unsupported options size=00000014, flags=08c03170, pos=0, access=1, data=1, text=1
Call of Duty : Roads to Victory™ v1.17.1 2024-04-04 Could not setup streams, unexpected stream count: 7168
Call of Duty : Roads to Victory™ v1.12.3 2023-11-16 80630007=sceAtracSetData(2, 08d4b180, 0000fe00): atracID uses different codec type than data
Call of Duty : Roads to Victory™ v1.16.6 2024-04-03 __KernelStopThread: thread 308 does not exist (helper deleted)
Call of Duty : Roads to Victory™ v1.15.4-69-gca75e2015 2023-10-17 sceKernelLoadModule: unsupported options size=00000014, flags=08e3bde8, pos=0, access=1, data=2, text=2
Call of Duty : Roads to Victory™ v1.15.3 2023-09-26 MIPSCompileOp: Invalid instruction b000103c
Call of Duty : Roads to Victory™ v1.15.3 2023-09-26 MIPSCompileOp: Invalid instruction b3001c27
Call of Duty : Roads to Victory™ v1.15.3 2023-09-26 MIPSCompileOp: Invalid instruction b000108e
Call of Duty : Roads to Victory™ v1.15.3 2023-09-26 MIPSCompileOp: Invalid instruction 40b82534
Call of Duty : Roads to Victory™ v1.15.3 2023-09-26 WriteToHardware: Invalid address 00000400 near PC 0888d5ff LR 088a008f
Call of Duty : Roads to Victory™ v1.15.3 2023-09-26 MIPSCompileOp: Invalid instruction 40a82514
Call of Duty : Roads to Victory™ v1.15.3 2023-09-26 MIPSCompileOp: Invalid instruction b70054af
Call of Duty : Roads to Victory™ v1.15.3 2023-09-26 MIPSCompileOp: Invalid instruction b60050af
Call of Duty : Roads to Victory™ v1.18.1 2025-01-10 Branch in branch delay slot at 088a008f with different target
Call of Duty : Roads to Victory™ v1.16.2 2023-09-22 sceKernelLoadModule: unsupported options size=00000014, flags=08cacd90, pos=0, access=1, data=2, text=2
Call of Duty : Roads to Victory™ v1.16.1 2023-09-19 FS shader gen error: We only do array textures for framebuffers in Vulkan. (GLES: 0100000e:12180000)
Call of Duty : Roads to Victory™ v1.15.4 2023-09-10 sceGeBreak(mode=0, unknown=08bac174): unknown ptr (valid)
Call of Duty : Roads to Victory™ v1.14.2 2023-09-07 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-00dev0 [Revision 96995]. 01f14444:00050b38 HWX C T N Tex TexProjUV UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:1 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f14444:00050b38 HWX C T N Tex TexProjUV UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:1 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = mul(vec4(texcoord.xy, 0.0, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0); v_fogdepth = (vi
Call of Duty : Roads to Victory™ v1.14.4 2023-09-07 80630011=sceAtracSetDataAndGetID(00000000, 00000000): buffer too small
Call of Duty : Roads to Victory™ v1.15.3 2023-08-29 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08fa9500): duplicate handler
Call of Duty : Roads to Victory™ v1.15.4 2023-08-28 80630006=sceAtracSetDataAndGetID(08acd000, 00001020): invalid RIFF header
Call of Duty : Roads to Victory™ v1.12.3 2023-08-18 __KernelStopThread: thread 305 does not exist
Call of Duty : Roads to Victory™ v1.15.4 2023-08-08 MIPSCompileOp: Invalid instruction 9fdbaca0
Call of Duty : Roads to Victory™ v1.15.4 2023-08-08 Branch in branch delay slot at 0887ec3a with different target
Call of Duty : Roads to Victory™ v1.15.4 2023-08-08 MIPSCompileOp: Invalid instruction 4f4c24a5
Call of Duty : Roads to Victory™ v1.15.4 2023-07-25 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 08bf1b88, 4, 00000000, 0)
Call of Duty : Roads to Victory™ v1.15.4 2023-07-10 sceKernelLoadModule: unsupported options size=00000014, flags=09fff670, pos=0, access=1, data=1, text=1
Call of Duty : Roads to Victory™ v1.15.4 2023-07-04 Utility access thread still running, state: shutting down, dialog=1/1
Call of Duty : Roads to Victory™ v1.15.4 2023-07-04 Utility access thread still running, state: shutting down, dialog=2/1
Call of Duty : Roads to Victory™ v1.15.4 2023-07-03 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089d53e0, pos=0, access=1, data=2, text=2
Call of Duty : Roads to Victory™ v1.15.4 2023-07-03 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08aa31c4, pos=0, access=1, data=1, text=1
Call of Duty : Roads to Victory™ v1.15.4 2023-06-27 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b7975c, pos=0, access=1, data=2, text=2