Recent logs - Ratchet and Clank: Size Matters

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Game title Version Latest Report Message
Ratchet and Clank: Size Matters v1.11.3 2021-09-22 Savedata version requested: 3
Ratchet and Clank: Size Matters v1.11.3 2021-09-07 An uneaten prefix at end of block: 44174554
Ratchet and Clank: Size Matters v1.11.3 2021-09-07 MIPSCompileOp: Invalid instruction b596b596
Ratchet and Clank: Size Matters v1.11.3 2021-09-07 MIPSCompileOp: Invalid instruction b596dedb
Ratchet and Clank: Size Matters v1.11.3 2021-09-07 Branch in RSZeroComp delay slot at 44174344 in block starting at 44170000
Ratchet and Clank: Size Matters v1.11.3 2021-09-04 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 00000000
Ratchet and Clank: Size Matters v1.11.3 2021-09-01 Unknown GetPointer 3f800000 PC 092a9230 LR 092a91a0
Ratchet and Clank: Size Matters v1.11.3 2021-08-31 Unknown GetPointer 00000000 PC 092423c0 LR 09243384
Ratchet and Clank: Size Matters v1.11.3 2021-08-19 VTYPE with morph used: THRU=0 TC=1 COL=0 POS=3 NRM=1 WT=1 NW=4 IDX=0 MC=8
Ratchet and Clank: Size Matters v1.11.3 2021-08-19 FBO created from existing depthbuffer as color, 04088000/00000000 and 040e8000/04088000
Ratchet and Clank: Size Matters v1.11.3 2021-08-14 Rendering to framebuffer offset: 04162000 +256x0
Ratchet and Clank: Size Matters v1.11.3 2021-08-08 Jump to invalid address: 000307c4
Ratchet and Clank: Size Matters v1.11.3 2021-08-08 Jump to invalid address: 000307a4
Ratchet and Clank: Size Matters v1.11.3 2021-08-08 Unknown GetPointer 000308d0 PC 0880765c LR 0880765c
Ratchet and Clank: Size Matters v1.11.3 2021-07-29 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5128, pos=0, access=1, data=2, text=2
Ratchet and Clank: Size Matters v1.11.3 2021-07-29 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5128, pos=0, access=1, data=1, text=1
Ratchet and Clank: Size Matters v1.11.3 2021-07-29 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145349120
Ratchet and Clank: Size Matters v1.11.3 2021-07-29 sceKernelCreateSema(RealMutex) unsupported options parameter, size = -65536
Ratchet and Clank: Size Matters v1.9.3-465-g310e1e4f1 2021-07-20 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r5p1-01rel0 [Revision 96995]. 01f14444:00000b18 HWX C T N Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:1 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = vec4(u_cullRangeMax.w); } } gl_Position = outPos; }
Ratchet and Clank: Size Matters v1.11.3 2021-09-22 80000107=sceDisplaySetFrameBuf(00000000, 0, 0, 0): must change latched framebuf first
Ratchet and Clank: Size Matters v1.10.3 2021-06-15 Unknown GetPointer bc23d70a PC 092e7e48 LR 092e7e0c
Ratchet and Clank: Size Matters v1.11.3 2021-05-31 Unimplemented HLE function sceKernelStopUnloadSelfModule
Ratchet and Clank: Size Matters v1.11.3 2021-03-29 __KernelStopThread: thread 624 does not exist
Ratchet and Clank: Size Matters v1.11.2 2021-02-22 sceKernelLoadModule: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2
Ratchet and Clank: Size Matters v1.11.3 2021-09-22 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
Ratchet and Clank: Size Matters v1.11.2 2021-02-21 ReadFromHardware: Invalid address 00000034 near PC 00000034 LR 00000034
Ratchet and Clank: Size Matters v1.10.3 2021-02-20 FBO using existing buffer as depthbuffer, 04020000/04000000 and 04000000/04000000
Ratchet and Clank: Size Matters v1.11.3 2021-09-27 Ignoring possible texturing from framebuffer at 0416e000 +0x192 / 64x272
Ratchet and Clank: Size Matters v1.11.3 2021-03-30 Unknown GetPointer 00000000 PC 088293d4 LR 08000030
Ratchet and Clank: Size Matters v1.10.3 2021-02-16 Ignoring func export scePsmfPlayer/f8ef08a6, already implemented in HLE.
Ratchet and Clank: Size Matters v1.10.3 2021-02-16 Ignoring func export scePsmfPlayer/f3efaa91, already implemented in HLE.
Ratchet and Clank: Size Matters v1.10.3 2021-01-01 Ignoring func export scePsmfPlayer/b9848a74, already implemented in HLE.
Ratchet and Clank: Size Matters v1.10.3 2021-01-01 Ignoring func export scePsmfPlayer/46f61f8b, already implemented in HLE.
Ratchet and Clank: Size Matters v1.10.3 2021-01-01 Ignoring func export scePsmfPlayer/a0b8ca55, already implemented in HLE.
Ratchet and Clank: Size Matters v1.10.3 2021-01-01 Ignoring func export scePsmfPlayer/1078c008, already implemented in HLE.
Ratchet and Clank: Size Matters v1.10.3 2021-01-01 Ignoring func export scePsmfPlayer/85461eff, already implemented in HLE.
Ratchet and Clank: Size Matters v1.10.3 2021-01-01 Ignoring func export scePsmfPlayer/b8d10c56, already implemented in HLE.
Ratchet and Clank: Size Matters v1.10.3 2021-01-01 Ignoring func export scePsmfPlayer/75f03fa2, already implemented in HLE.
Ratchet and Clank: Size Matters v1.10.3 2021-01-01 Ignoring func export scePsmfPlayer/8a9ebdcd, already implemented in HLE.
Ratchet and Clank: Size Matters v1.10.3 2021-01-01 Ignoring func export scePsmfPlayer/3ea82a4b, already implemented in HLE.
Ratchet and Clank: Size Matters v1.10.3 2021-01-01 Ignoring func export scePsmfPlayer/95a84ee5, already implemented in HLE.
Ratchet and Clank: Size Matters v1.10.3 2021-01-01 Ignoring func export scePsmfPlayer/e792cd94, already implemented in HLE.
Ratchet and Clank: Size Matters v1.10.3 2020-11-30 80630006=sceAtracSetDataAndGetID(094e9c00, 00010000): invalid RIFF header
Ratchet and Clank: Size Matters v1.10.3 2020-11-25 800200d8=sceKernelAllocPartitionMemory(): invalid type 30
Ratchet and Clank: Size Matters v1.10.3 2020-11-25 VTYPE with morph used: THRU=0 TC=2 COL=4 POS=2 NRM=0 WT=0 NW=1 IDX=0 MC=2
Ratchet and Clank: Size Matters v1.10.3 2020-11-25 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 167508176
Ratchet and Clank: Size Matters v1.11.3 2021-07-29 sceKernelCreateThread(name=sceNetAdhocAuth_Service): unsupported attributes 00001006
Ratchet and Clank: Size Matters v1.11.3 2021-05-11 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1
Ratchet and Clank: Size Matters v1.10.3 2020-11-24 sceMpegRingbufferPut(): invalid mpeg data
Ratchet and Clank: Size Matters v1.10.3-1221-g572a2e48f 2020-11-23 UNKNOWN Signal UNIMPLEMENTED 182 ! signal/end: 10c2 0e1e
Ratchet and Clank: Size Matters v1.10.3-1221-g572a2e48f 2020-11-23 Bad bounding box data: 470729
Ratchet and Clank: Size Matters v1.10.3 2020-11-17 Ignoring func export scePsmf/5b70fcc1, already implemented in HLE.
Ratchet and Clank: Size Matters v1.10.3 2020-11-17 Ignoring func export scePsmf/5f457515, already implemented in HLE.
Ratchet and Clank: Size Matters v1.10.3 2020-11-17 Ignoring func export scePsmf/7c0e7ac3, already implemented in HLE.
Ratchet and Clank: Size Matters v1.10.3 2020-11-17 Ignoring func export scePsmf/4e624a34, already implemented in HLE.
Ratchet and Clank: Size Matters v1.10.3 2020-11-17 Ignoring func export scePsmf/971a3a90, already implemented in HLE.
Ratchet and Clank: Size Matters v1.10.3 2020-11-17 Ignoring func export scePsmf/a83f7113, already implemented in HLE.
Ratchet and Clank: Size Matters v1.10.3 2020-11-17 Ignoring func export scePsmf/0ba514e5, already implemented in HLE.
Ratchet and Clank: Size Matters v1.10.3 2020-11-17 Ignoring func export scePsmf/7491c438, already implemented in HLE.
Ratchet and Clank: Size Matters v1.10.3 2020-11-17 Ignoring func export scePsmf/eaed89cd, already implemented in HLE.
Ratchet and Clank: Size Matters v1.10.3 2020-11-17 Ignoring func export scePsmf/bd8ae0d8, already implemented in HLE.
Ratchet and Clank: Size Matters v1.10.3 2020-11-17 Ignoring func export scePsmf/76d3aeba, already implemented in HLE.
Ratchet and Clank: Size Matters v1.10.3 2020-11-17 Ignoring func export scePsmf/4bc9bde0, already implemented in HLE.
Ratchet and Clank: Size Matters v1.10.3 2020-11-12 FBO using existing buffer as depthbuffer, 04040000/04000000 and 04000000/04000000
Ratchet and Clank: Size Matters v1.10.3 2020-11-12 FBO using existing buffer as depthbuffer, 04060000/04000000 and 04000000/04000000
Ratchet and Clank: Size Matters v1.11.3 2021-07-18 Unimplemented HLE function sceNetResolverCreate
Ratchet and Clank: Size Matters v1.10.3-1188-g0510101f6 2020-11-12 Unknown GE command : 03281042
Ratchet and Clank: Size Matters v1.10.3 2020-11-11 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145634952
Ratchet and Clank: Size Matters v1.10.3 2020-11-11 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145543488
Ratchet and Clank: Size Matters v1.10.3 2020-11-11 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 16
Ratchet and Clank: Size Matters v1.10.3 2020-11-11 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 34520
Ratchet and Clank: Size Matters v1.10.3 2020-11-11 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143963980
Ratchet and Clank: Size Matters v1.10.3 2020-11-25 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2
Ratchet and Clank: Size Matters v1.11.3 2021-09-22 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
Ratchet and Clank: Size Matters v1.11.3-677-g5fa1af6ef 2021-09-27 Ignoring possible texturing from framebuffer at 0416c000 +0x64 / 64x272
Ratchet and Clank: Size Matters v1.10.3 2020-10-06 Render to texture with incompatible formats 5 != 1 at 04044000
Ratchet and Clank: Size Matters v1.10.3-873-g6ec4e012e 2020-10-09 Unknown GE command : 5a430000
Ratchet and Clank: Size Matters v1.10.3-769-g350cb11f9 2020-09-27 Trying to compile instruction 40000000 that can't be interpreted
Ratchet and Clank: Size Matters v1.10.3-769-g350cb11f9 2020-09-27 Jump to invalid address: 05d34a60 PC 0974d924 LR 08fbed88
Ratchet and Clank: Size Matters v1.10.3-769-g350cb11f9 2020-09-27 Jump to invalid address: 05d34f40 PC 0974d8b4 LR 08fbed88
Ratchet and Clank: Size Matters v1.10.3-769-g350cb11f9 2020-09-27 Jump to invalid address: 05d34a60 PC 0974d85c LR 08fbed88
Ratchet and Clank: Size Matters v1.10.3-769-g350cb11f9 2020-09-27 Trying to compile instruction 416b813e that can't be interpreted
Ratchet and Clank: Size Matters v1.10.3-769-g350cb11f9 2020-09-27 Jump to invalid address: 05d34f40 PC 0974d850 LR 08fbed88
Ratchet and Clank: Size Matters v1.10.3-769-g350cb11f9 2020-09-27 Jump to invalid address: 05d34a60 PC 0974d7f8 LR 08fbed88
Ratchet and Clank: Size Matters v1.10.3-769-g350cb11f9 2020-09-27 Jump to invalid address: 05d34f40 PC 0974d7ec LR 08fbed88
Ratchet and Clank: Size Matters v1.10.3-769-g350cb11f9 2020-09-27 Jump to invalid address: 05d34a00 PC 0974d794 LR 08fbed88
Ratchet and Clank: Size Matters v1.10.3-769-g350cb11f9 2020-09-27 Jump to invalid address: 05d34f40 PC 0974d788 LR 08fbed88
Ratchet and Clank: Size Matters v1.10.3-769-g350cb11f9 2020-09-27 Jump to invalid address: 05d34a00 PC 0974d730 LR 08fbed88
Ratchet and Clank: Size Matters v1.10.3-769-g350cb11f9 2020-09-27 Jump to invalid address: 05d34a00 PC 0974d6cc LR 08fbed88
Ratchet and Clank: Size Matters v1.10.3-769-g350cb11f9 2020-09-27 Trying to compile instruction 414e8a62 that can't be interpreted
Ratchet and Clank: Size Matters v1.10.3-769-g350cb11f9 2020-09-27 Jump to invalid address: 05d34a00 PC 0974d668 LR 08fbed88
Ratchet and Clank: Size Matters v1.10.3-769-g350cb11f9 2020-09-27 Jump to invalid address: 05d34a00 PC 0974d604 LR 08fbed88
Ratchet and Clank: Size Matters v1.10.3-769-g350cb11f9 2020-09-27 Jump to invalid address: 05d34a00 PC 0974d5a0 LR 08fbed88
Ratchet and Clank: Size Matters v1.10.3-769-g350cb11f9 2020-09-27 Trying to compile instruction 41400000 that can't be interpreted
Ratchet and Clank: Size Matters v1.10.3-769-g350cb11f9 2020-09-27 Jump to invalid address: 05d34940 PC 0974d4d8 LR 08fbed88
Ratchet and Clank: Size Matters v1.10.3-769-g350cb11f9 2020-09-27 Trying to compile instruction 425c0601 that can't be interpreted
Ratchet and Clank: Size Matters v1.10.3-769-g350cb11f9 2020-09-27 Jump to invalid address: 05d34880 PC 0974d410 LR 08fbed88
Ratchet and Clank: Size Matters v1.10.3-769-g350cb11f9 2020-09-27 Jump to invalid address: 05d34f40 PC 08fbed70 LR 08fbed54
Ratchet and Clank: Size Matters v1.10.3-873-g6ec4e012e 2020-11-12 No DL ID available to enqueue
Ratchet and Clank: Size Matters v1.10.3-769-g350cb11f9 2020-09-27 Unknown GE command : 03c90c4b