Recent logs - v1.10.3-601-ga817a6038

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Game title Version Latest Report Message
(homebrew) v1.10.3-601-ga817a6038 2020-12-07 Normal projection mapping without normal?
TEKKEN 6 v1.10.3-601-ga817a6038 2020-09-21 Error in shader program link: info: Variable u_texelDelta has unmatched precision qualifier in different shaders fs: postshader #ifdef GL_ES precision mediump float; #endif /* lcd1x_sharp shader This is an attempt to make a shader with a non-blurry LCD effect. It combines the existing shader code: - Nearest neighbour scaling, taken from zfast_lcd [Original code copyright (C) 2017 Greg Hogan (SoltanGris42)] - lcd3x 'grille effect', but without colour seperation [Original code by Gigaherz, released into the public domain] [Code here derived from PPSSPP version of lcd3x made by LunaMoo] Code mashed together by jdgleaver... This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. *** Requires rendering resolution to be set to 1xPSP *** Surprisingly, looks reasonably good on low resolution (720p/768p) displays... */ //=== Config #define BRIGHTEN_SCANLINES 16.0 // "Brighten Scanlines" - default: 16.0, min: 1.0, max: 32.0, step: 0.5 // (brightness of horizontal lines) #define BRIGHTEN_LCD 4.0 // "Brighten LCD" - default: 4.0, min: 1.0, max: 12.0, step: 0.1 // (brightness of vertical lines) //================ #ifdef GL_ES precision mediump float; precision mediump int; // For android, use this instead... //precision highp float; //precision highp int; // #endif //================ #define PI 3.141592654 //================ uniform sampler2D sampler0; uniform vec2 u_texelDelta; varying vec2 v_texcoord0; // Have to use standard names to ensure compatibility with // Vulkan backend... varying vec2 v_texcoord1; // TextureSize //================ const float INV_BRIGHTEN_SCANLINES_INC = 1.0 / (BRIGHTEN_SCANLINES + 1.0); const float INV_BRIGHTEN_LCD_INC = 1.0 / (BRIGHTEN_LCD + 1.0); //================ void main() { // Generate LCD grid effect // > Note the 0.25 pixel offset -> required to ensure that // scanlines occur *between* pixels vec2 angle = 2.0 * PI * ((v_texcoord0.xy * v_texcoord1.xy) - 0.25); // v_texcoord1 == TextureSize float yfactor = (BRIGHTEN_SCANLINES + sin(angle.y)) * INV_BRIGHTEN_SCANLINES_INC; float xfactor = (BRIGHTEN_LCD + sin(angle.x)) * INV_BRIGHTEN_LCD_INC; // Get colour sample vec2 centerCoord = floor(v_texcoord0.xy * v_texcoord1.xy) + vec2(0.5, 0.5); // v_texcoord1 == TextureSize vec3 colour = texture2D(sampler0, u_texelDelta.xy * centerCoord).rgb; // Apply LCD grid effect colour.rgb = yfactor * xfactor * colour.rgb; gl_FragColor = vec4(colour.rgb, 1.0); } vs: postshader /* lcd1x_sharp shader This is an attempt to make a shader with a non-blurry LCD effect. It combines the existing shader code: - Nearest neighbour scaling, taken from zfast_lcd [Original code copyright (C) 2017 Greg Hogan (SoltanGris42)] - lcd3x 'grille effect', but without colour seperation [Original code by Gigaherz, released into the public domain] [Code here derived from PPSSPP version of lcd3x made by LunaMoo] Code mashed together by jdgleaver... This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. *** Requires rendering resolution to be set to 1xPSP *** Surprisingly, looks reasonably good on low resolution (720p/768p) displays... */ uniform vec2 u_texelDelta; attribute vec4 a_position; attribute vec2 a_texcoord0; varying vec2 v_texcoord0; // Have to use standard names to ensure compatibility with // Vulkan backend... varying vec2 v_texcoord1; // TextureSize void main() { v_texcoord0 = a_texcoord0; gl_Position = a_position; v_texcoord1 = 1.0 / u_texelDelta.xy; // TextureSize }
(homebrew) v1.10.3-601-ga817a6038 2020-09-08 1 depal unsupported: shift=1 mask=ff offset=0
(homebrew) v1.10.3-601-ga817a6038 2020-09-08 AttachFramebufferToEntry(DEPTH): Multiple (3) candidate framebuffers. texaddr: 042cc000 offset: 0 (512x512 stride 512, CLUT16)
Burnout Legends v1.13.1-223-g119137ee6 2022-08-15 Ignoring possible texturing from framebuffer at 04173200 +0x184 / 64x272
Burnout Legends v1.13.1-259-gade8b8876 2022-08-16 Ignoring possible texturing from framebuffer at 04174000 +0x128 / 64x272
Dead to Rights: Reckoning v1.9.3-752-g244a60139 2022-08-15 sceKernelCreateThread(name=sceNetAdhocAuth_Service): unsupported attributes 00001006
Dead to Rights: Reckoning v1.9.3-752-g244a60139 2022-08-15 sceKernelCreateThread(name=sceMemab): unsupported attributes 00001006
Dead to Rights: Reckoning v1.9.3-752-g244a60139 2022-08-15 sceKernelCreateThread(name=sceNetIfhandle_Service): unsupported attributes 00001006
Burnout Legends v1.9.3-998-gc739d4e16 2022-08-16 sceKernelCreateThread(name=sceNetAdhocAuth_Service): unsupported attributes 00001006
Burnout Legends v1.9.3-998-gc739d4e16 2022-08-16 sceKernelCreateThread(name=sceMemab): unsupported attributes 00001006
Burnout Legends v1.9.3-998-gc739d4e16 2022-08-16 sceKernelCreateThread(name=sceNetIfhandle_Service): unsupported attributes 00001006
(homebrew) v1.9.4 2022-04-15 sceKernelCreateThread(name=IdStorage): unsupported attributes 00001006
(homebrew) v1.9.4 2020-09-24 Rendering to framebuffer offset: 04000000 +256x0
(homebrew) v1.9.4 2022-08-15 sceKernelCreateThread(name=exception): unsupported attributes 00001007
STREET FIGHTER ALPHA3 MAX v1.9.4 2022-08-16 FBO using existing buffer as depthbuffer, 04000000/04088000 and 04088000/04088000
STREET FIGHTER ALPHA3 MAX v1.9.4 2022-08-16 FBO using existing buffer as depthbuffer, 04044000/04088000 and 04088000/04088000
Burnout Legends v1.9.4 2022-08-16 Attempted set for logic op: f
Obscure: The Aftermath v1.9.4 2022-08-12 sceDmacMemcpy(dest=0938be00, src=09378e60, size=8192): overlapping read
Call of Duty : Roads to Victory™ v1.9.4 2022-08-16 An uneaten prefix at end of block: 08ac3ba4
TEKKEN DARK RESURRECTION v1.9.4 2022-08-16 sceMpegRingbufferPut(): invalid mpeg data
(homebrew) v1.9.4 2022-07-22 MFIC instruction hit (70020024) at 08908d54
TEKKEN 6 v1.9.3-601-g31f4caeb2 2022-06-17 __KernelStopThread: thread 334 does not exist
(homebrew) v1.9.4 2022-07-19 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
BREATH OF FIRE Ⅲ v1.9.4 2022-08-15 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=0, text=2
BREATH OF FIRE Ⅲ v1.9.4 2022-08-15 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=0, text=1
(homebrew) v1.9.4 2022-08-15 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
TEKKEN DARK RESURRECTION v1.9.4 2022-08-15 Unimplemented HLE function sceHttpsDisableOption
TEKKEN DARK RESURRECTION v1.9.4 2022-08-15 Unimplemented HLE function sceUtilityGetNetParamLatestID
Dead to Rights: Reckoning v1.9.4 2022-08-16 sceKernelLoadModule: unsupported options size=00000014, flags=089d33b8, pos=0, access=1, data=2, text=2
Dead to Rights: Reckoning v1.9.4 2022-08-16 sceKernelLoadModule: unsupported options size=00000014, flags=088eb174, pos=0, access=1, data=1, text=1
Bounty Hounds v1.9.4 2022-08-03 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2
Bounty Hounds v1.9.4 2022-08-03 sceKernelLoadModule: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=1, text=1
STREET FIGHTER ALPHA3 MAX v1.9.4 2022-08-16 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
STREET FIGHTER ALPHA3 MAX v1.9.4 2022-08-16 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
ASPHALT : URBAN GT 2 v1.9.4 2022-08-16 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2
ASPHALT : URBAN GT 2 v1.9.4 2022-08-16 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1
Burnout Legends v1.9.4 2022-08-16 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1
Burnout Legends v1.9.4 2022-08-16 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2
Call of Duty : Roads to Victory™ v1.9.4 2022-08-16 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=1, data=2, text=2
TEKKEN DARK RESURRECTION v1.9.4 2022-08-16 sceKernelLoadModule: unsupported options size=00000014, flags=00000007, pos=0, access=1, data=2, text=2
TEKKEN DARK RESURRECTION v1.9.4 2022-08-16 sceKernelLoadModule: unsupported options size=00000014, flags=7f800001, pos=0, access=1, data=2, text=2
TEKKEN DARK RESURRECTION v1.9.4 2022-08-16 sceKernelLoadModule: unsupported options size=00000014, flags=7f800001, pos=0, access=1, data=1, text=1
TEKKEN DARK RESURRECTION v1.9.4 2022-08-16 sceKernelLoadModule: unsupported options size=00000014, flags=00000007, pos=0, access=1, data=1, text=1
(homebrew) v1.9.4 2022-08-15 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
MONSTER HUNTER PORTABLE 3rd HD Ver. v1.9.4 2022-08-16 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
KINGDOM HEARTS Birth by Sleep FINAL MIX v1.9.4 2022-08-15 sceKernelSetCompiledSdkVersion603_605 unknown SDK: 5000010
(homebrew) v1.9.4 2021-12-10 MFIC instruction hit (70020024) at 088d1520
Burnout Legends v1.9.4 2022-08-14 FBO using existing buffer as depthbuffer, 04088000/04110000 and 04110000/04110000
(homebrew) v1.9.4 2022-08-15 MFIC instruction hit (70020024) at 08826a54
(homebrew) v1.9.4 2022-08-16 MFIC instruction hit (70020024) at 0894c1c4
ASPHALT : URBAN GT 2 v1.9.4 2022-08-07 Normal projection mapping without normal?
MONSTER HUNTER PORTABLE 3rd HD Ver. v1.9.4 2022-08-16 RET: Stack empty!
(homebrew) v1.9.4 2022-08-03 Unimplemented HLE function sceUtilityGetNetParam
Burnout Legends v1.9.4 2022-08-16 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 167508176
TEKKEN 6 v1.9.4 2022-08-16 80020001=sceKernelCreateMutex(): invalid name