Recent logs - Dead to Rights: Reckoning

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Game title Version Latest Report Message
Dead to Rights: Reckoning v1.17 2024-02-18 00000400=sceGeEdramSetAddrTranslation(00000400)
Dead to Rights: Reckoning v1.16.6 2024-02-09 Unexpected mpeg first timestamp: 906bf08d0c7 / 9924579479751
Dead to Rights: Reckoning v1.14.4 2024-02-06 Unusual bezier/spline vtype: 120017c1, morph: 0, bones: 1
Dead to Rights: Reckoning v1.13.2-1480-g5318452e7 2024-01-23 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 573
Dead to Rights: Reckoning v1.13.2-1480-g5318452e7 2024-01-23 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08a1d400, pos=0, access=1, data=1, text=1
Dead to Rights: Reckoning v1.13.2-1480-g5318452e7 2024-01-23 sceKernelLoadModuleByID: unsupported options size=00000014, flags=0000001c, pos=0, access=1, data=2, text=2
Dead to Rights: Reckoning v1.16.6 2023-12-15 sceGeBreak(mode=0, unknown=09fff3f0): unknown ptr (valid)
Dead to Rights: Reckoning v1.16.6 2023-12-10 00000400=sceGeEdramSetAddrTranslation(00000800)
Dead to Rights: Reckoning v1.12.3 2023-11-26 sceKernelLoadModule: unsupported options size=00000014, flags=08c734c4, pos=0, access=1, data=2, text=2
Dead to Rights: Reckoning v1.12.3 2023-11-26 sceKernelLoadModule: unsupported options size=00000014, flags=08c734c4, pos=0, access=1, data=1, text=1
Dead to Rights: Reckoning v1.14.4 2023-10-26 sceKernelLoadModule: unsupported options size=00000014, flags=0899b0cc, pos=0, access=1, data=2, text=2
Dead to Rights: Reckoning v1.14.4 2023-10-26 sceKernelLoadModule: unsupported options size=00000014, flags=0899b0cc, pos=0, access=1, data=1, text=1
Dead to Rights: Reckoning v1.16.6 2023-10-24 sceGeBreak(mode=0, unknown=08ce04ac): unknown ptr (valid)
Dead to Rights: Reckoning v1.14 2023-09-24 sceKernelLoadModule: unsupported options size=00000014, flags=08cd3240, pos=0, access=1, data=2, text=2
Dead to Rights: Reckoning v1.14 2023-09-24 sceKernelLoadModule: unsupported options size=00000014, flags=08cd3240, pos=0, access=1, data=1, text=1
Dead to Rights: Reckoning v1.14.4 2023-09-05 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00rel0 [Revision 96995]. 01710444:00000b28 HWX C T N Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 MatUp:1 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01710444:00000b28 HWX C T N Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 MatUp:1 Cull attribute vec3 position; attribute mediump vec3 normal; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; }
Dead to Rights: Reckoning v1.15.4 2023-07-31 __KernelStopThread: thread 336 does not exist (helper deleted)
Dead to Rights: Reckoning v1.13.2 2023-04-23 sceDmacMemcpy(dest=04000000, src=092875c0, size=557056): overlapping read
Dead to Rights: Reckoning v1.10.3 2023-03-30 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08aa3278, pos=0, access=1, data=1, text=1
Dead to Rights: Reckoning v1.10.3 2023-03-30 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000136, pos=0, access=1, data=2, text=2
Dead to Rights: Reckoning v1.13.2 2023-03-27 __KernelStopThread: thread 354 does not exist
Dead to Rights: Reckoning v1.13.2 2023-03-27 Decoding texture from VRAM mirror at 04688000 swizzle=0
Dead to Rights: Reckoning v1.13.2 2023-03-27 FBO created from existing depthbuffer as color, 04088000/00000000 and 04154000/04088000
Dead to Rights: Reckoning v1.13.2 2023-03-27 FBO created from existing depthbuffer as color, 04088000/00000000 and 041dc000/04088000
Dead to Rights: Reckoning v1.13.2 2023-03-27 FBO created from existing depthbuffer as color, 04088000/00000000 and 041e0000/04088000
Dead to Rights: Reckoning v1.14.4 2023-03-30 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:126: 'comp' : redefinition ERROR: 0:127: 'type' : redefinition ERROR: 0:175: 'comp' : redefinition ERROR: 0:176: 'type' : redefinition ERROR: 0:224: 'comp' : redefinition ERROR: 0:225: 'type' : redefinition ERROR: 6 compilation errors. No code generated. 01000000:80000b38 HWX C T N Tex Light: LightUberShader Cull #version 300 es // Driver: Adreno (TM) 330 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01000000:80000b38 HWX C T N Tex Light: LightUberShader Cull in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = ((u_lightControl & (1u << 0x14u)) != 0x0u) ? color0 : u_matambientalpha; vec3 diffuseColor = ((u_lightControl & (1u << 0x15u)) != 0x0u) ? color0.rgb : u_matdiffuse; vec3 specularColor = ((u_lightControl & (1u << 0x16u)) != 0x0u) ? color0.rgb : u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; if ((u_lightControl & 1u) != 0x0u) { uint comp = (u_lightControl >> 0x04u) & 0x3u; uint type = (u_lightControl >> 0x06u) & 0x3u; if (type == 0x0u) { toLight = u_lightpos0; } else { toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; } ldot = dot(toLight, worldnormal); if (comp == 0x2u) { if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } } switch (int(type)) { case 1: lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); break; case 2: angle = length(u_lightdir0) == 0.0 ? 0.0 : dot(normalize(u_lightdir0), toLight); if (angle >= u_lightangle_spotCoef0.x) { lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y)); } else { lig
Dead to Rights: Reckoning v1.14.4 2023-03-30 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:125: 'comp' : redefinition ERROR: 0:126: 'type' : redefinition ERROR: 0:174: 'comp' : redefinition ERROR: 0:175: 'type' : redefinition ERROR: 0:223: 'comp' : redefinition ERROR: 0:224: 'type' : redefinition ERROR: 6 compilation errors. No code generated. 01000000:80000b30 HWX T N Tex Light: LightUberShader Cull #version 300 es // Driver: Adreno (TM) 330 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01000000:80000b30 HWX T N Tex Light: LightUberShader Cull in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; if ((u_lightControl & 1u) != 0x0u) { uint comp = (u_lightControl >> 0x04u) & 0x3u; uint type = (u_lightControl >> 0x06u) & 0x3u; if (type == 0x0u) { toLight = u_lightpos0; } else { toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; } ldot = dot(toLight, worldnormal); if (comp == 0x2u) { if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } } switch (int(type)) { case 1: lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); break; case 2: angle = length(u_lightdir0) == 0.0 ? 0.0 : dot(normalize(u_lightdir0), toLight); if (angle >= u_lightangle_spotCoef0.x) { lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y)); } else { lightScale = 0.0; } break; default: lightScale = 1.0; break; } diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (comp == 0x1u) { if (
Dead to Rights: Reckoning v1.14.4 2023-02-06 sceSasSetADSRMode(08c3e340, 13, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
Dead to Rights: Reckoning v1.14.4 2023-02-06 sceSasSetADSRMode(08c3e340, 12, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
Dead to Rights: Reckoning v1.14.4 2023-02-06 sceSasSetADSRMode(08c3e340, 11, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
Dead to Rights: Reckoning v1.14.4 2023-02-06 sceSasSetADSRMode(08c3e340, 10, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
Dead to Rights: Reckoning v1.14.4 2023-02-06 sceSasSetADSRMode(08c3e340, 9, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
Dead to Rights: Reckoning v1.14.4 2023-02-06 sceSasSetADSRMode(08c3e340, 8, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
Dead to Rights: Reckoning v1.14.4 2023-02-06 sceSasSetADSRMode(08c3e340, 7, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
Dead to Rights: Reckoning v1.14.4 2023-02-06 sceSasSetADSRMode(08c3e340, 6, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
Dead to Rights: Reckoning v1.14.4 2023-02-06 sceSasSetADSRMode(08c3e340, 5, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
Dead to Rights: Reckoning v1.14.4 2023-01-23 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r6p2-01rel0 [Revision 96995]. 01710444:00000b28 HWX C T N Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 MatUp:1 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01710444:00000b28 HWX C T N Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 MatUp:1 Cull attribute vec3 position; attribute mediump vec3 normal; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; }
Dead to Rights: Reckoning v1.14.1 2023-01-07 UI scissor out of bounds in GameSettingsScreen: 178,0-774,480 / 899,480
Dead to Rights: Reckoning v1.13.2 2023-04-23 sceKernelLoadModule: unsupported options size=00000014, flags=7f800001, pos=0, access=1, data=2, text=2
Dead to Rights: Reckoning v1.13.2 2023-04-23 sceKernelLoadModule: unsupported options size=00000014, flags=7f800001, pos=0, access=1, data=1, text=1
Dead to Rights: Reckoning v1.13.2 2022-12-07 sceKernelLoadModule: unsupported options size=00000014, flags=00000007, pos=0, access=1, data=2, text=2
Dead to Rights: Reckoning v1.13.2 2022-12-07 sceKernelLoadModule: unsupported options size=00000014, flags=00000007, pos=0, access=1, data=1, text=1
Dead to Rights: Reckoning v1.11.2-446-g6f332dd66 2022-09-18 sceKernelLoadModule: unsupported options size=00000014, flags=088273f0, pos=0, access=1, data=1, text=1
Dead to Rights: Reckoning v1.13.1 2022-09-17 Failed decrypting the PRX (ret = -4, size = 4046305, psp_size = 4046656)!
Dead to Rights: Reckoning v1.13.1 2022-09-10 sceKernelLoadModule: unsupported options size=00000014, flags=0899a904, pos=0, access=1, data=2, text=2
Dead to Rights: Reckoning v1.13.1 2022-09-05 sceKernelLoadModule: unsupported options size=00000014, flags=00000021, pos=0, access=1, data=1, text=1
Dead to Rights: Reckoning v1.13.2 2022-11-07 sceKernelLoadModule: unsupported options size=00000014, flags=08d74120, pos=0, access=1, data=1, text=1
Dead to Rights: Reckoning v1.13.1 2022-08-13 Decoding texture from VRAM mirror at 04710000 swizzle=0
Dead to Rights: Reckoning v1.16.6 2023-12-14 sceKernelCreateThread(name=scePsmf_library): unsupported attributes 00000006
Dead to Rights: Reckoning v1.13.2 2022-11-29 sceKernelLoadModule: unsupported options size=00000014, flags=08cacbd0, pos=0, access=1, data=2, text=2
Dead to Rights: Reckoning v1.13.2 2022-11-29 sceKernelLoadModule: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=1, text=1
Dead to Rights: Reckoning v1.13.1 2022-09-03 Failed to read valid video stream data from header
Dead to Rights: Reckoning v1.13.1 2022-08-13 80020001=sceKernelCreateSema(): invalid name
Dead to Rights: Reckoning v1.13.1 2022-09-03 Could not setup streams, unexpected stream count: 13462
Dead to Rights: Reckoning v1.13.1 2022-09-03 Unexpected mpeg first timestamp: 5579a080000 / 5873804509184
Dead to Rights: Reckoning v1.13.1 2022-08-06 sceKernelLoadModule: unsupported options size=00000014, flags=08a0dc94, pos=0, access=1, data=1, text=1
Dead to Rights: Reckoning v1.13.1 2022-08-04 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08aa3328, pos=0, access=1, data=1, text=1
Dead to Rights: Reckoning v1.12.3 2022-07-29 WriteToHardware: Invalid address 001c0368 near PC 0881a190 LR 0881cfe0
Dead to Rights: Reckoning v1.12.3 2022-06-13 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 167768800
Dead to Rights: Reckoning v1.13.2 2022-11-13 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 147002140
Dead to Rights: Reckoning v1.13.2 2022-11-13 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146993220
Dead to Rights: Reckoning v1.13.2 2022-11-13 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 166232480
Dead to Rights: Reckoning v1.13.2 2022-11-13 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 158723776
Dead to Rights: Reckoning v1.13.2 2022-11-13 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b62c38, pos=0, access=1, data=2, text=2
Dead to Rights: Reckoning v1.13.2 2022-11-13 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b62c38, pos=0, access=1, data=1, text=1
Dead to Rights: Reckoning v1.12.3 2022-10-23 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145269936
Dead to Rights: Reckoning v1.12.3 2022-10-23 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145257684
Dead to Rights: Reckoning v1.10-6-g8ac4efd3c 2022-04-12 sceKernelLoadModule: unsupported options size=00000014, flags=09fff6a0, pos=0, access=1, data=1, text=1
Dead to Rights: Reckoning v1.12.3 2022-04-03 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08bc6500, pos=0, access=1, data=2, text=2
Dead to Rights: Reckoning v1.12.3 2022-03-24 sceKernelLoadModule: unsupported options size=00000014, flags=08b10000, pos=0, access=1, data=2, text=2
Dead to Rights: Reckoning v1.12.3 2022-03-15 ReadFromHardware: Invalid address 0a000000 near PC 088ec4b4 LR 088ec4b4
Dead to Rights: Reckoning v1.12 2022-02-25 sceKernelLoadModule: unsupported options size=00000014, flags=08beaac0, pos=0, access=1, data=1, text=1
Dead to Rights: Reckoning v1.12 2022-02-25 sceKernelLoadModule: unsupported options size=00000014, flags=09fff5f0, pos=0, access=1, data=1, text=1
Dead to Rights: Reckoning v1.12 2022-02-25 sceKernelLoadModule: unsupported options size=00000014, flags=09fff5f0, pos=0, access=1, data=2, text=2
Dead to Rights: Reckoning v1.13.1 2022-09-10 sceKernelLoadModule: unsupported options size=00000014, flags=0899a904, pos=0, access=1, data=1, text=1
Dead to Rights: Reckoning v1.12.3 2022-02-03 80630006=sceAtracSetData(2, 08d13140, 00038000): invalid RIFF header
Dead to Rights: Reckoning v1.15.4 2023-11-24 WriteToHardware: Invalid address 00000028 near PC 0881a190 LR 0881cfe0
Dead to Rights: Reckoning v1.12.2 2021-11-13 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 19792
Dead to Rights: Reckoning v1.12.2 2021-11-13 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145983520
Dead to Rights: Reckoning v1.12.2 2021-11-13 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145972200
Dead to Rights: Reckoning v1.12.2 2021-11-13 sceKernelLoadModule: unsupported options size=00000014, flags=08a1f624, pos=0, access=1, data=2, text=2
Dead to Rights: Reckoning v1.12.2 2021-11-13 sceKernelLoadModule: unsupported options size=00000014, flags=08a1f624, pos=0, access=1, data=1, text=1
Dead to Rights: Reckoning v1.11.3 2021-10-21 Could not setup streams, unexpected stream count: 13414
Dead to Rights: Reckoning v1.11.3 2021-10-21 Unexpected mpeg first timestamp: d59a080000 / 917412249600
Dead to Rights: Reckoning v1.10.3 2021-10-05 Ignoring func export sceDeflt/6a548477, already implemented in HLE.
Dead to Rights: Reckoning v1.12.3 2022-05-27 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145635464
Dead to Rights: Reckoning v1.13.1 2022-09-13 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145544000
Dead to Rights: Reckoning v1.5.4-987-g30c3fd63e 2021-08-19 sceKernelLoadModule: unsupported options size=1091d250, flags=1091d254, pos=0, access=1, data=277992024, text=277992028
Dead to Rights: Reckoning v1.11.3 2021-08-14 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143963980
Dead to Rights: Reckoning v1.11.3 2021-08-10 Using texture with rendered CLUT: texfmt=5, clutfmt=3
Dead to Rights: Reckoning v1.11.3 2021-07-22 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 089c073c
Dead to Rights: Reckoning v1.12.3 2022-10-23 sceKernelCreateSema(RealMutex) unsupported options parameter, size = -1082130432
Dead to Rights: Reckoning v1.12.3 2022-10-23 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 13070
Dead to Rights: Reckoning v1.12.3 2022-10-23 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 142623468
Dead to Rights: Reckoning v1.12.3 2022-04-12 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145106660
Dead to Rights: Reckoning v1.11.3 2021-07-19 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146133816
Dead to Rights: Reckoning v1.15.3 2023-06-14 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=2, text=2
Dead to Rights: Reckoning v1.11.3 2021-07-19 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144940664
Dead to Rights: Reckoning v1.13.2-1480-g5318452e7 2024-01-23 Video out requested, not supported: mode=0 size=0,0
Dead to Rights: Reckoning v1.11.3 2021-06-18 80630006=sceAtracSetDataAndGetID(09da7580, 00014000): invalid RIFF header