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Game title |
Version |
Latest Report |
Message |
Dead to Rights: Reckoning |
v1.17.1 |
2024-09-28 |
Jump to invalid address: 06088240 |
Dead to Rights: Reckoning |
v1.17.1 |
2024-09-28 |
Jump to invalid address: 05fd9900 |
Dead to Rights: Reckoning |
v1.17.1 |
2024-08-28 |
sceUtilityMsgDialogInitStart: invalid status |
Dead to Rights: Reckoning |
v1.17.1 |
2024-08-28 |
Utility access thread still running, state: shutting down, dialog=1/1 |
Dead to Rights: Reckoning |
v1.17.1 |
2024-08-28 |
Utility access thread still running, state: shutting down, dialog=2/1 |
Dead to Rights: Reckoning |
v1.17.3 |
2024-08-14 |
Waiting thread for 20 that was already waiting for 20 |
Dead to Rights: Reckoning |
v1.17.1 |
2024-07-20 |
sceKernelLoadModule: unsupported options size=00000014, flags=08cd1630, pos=0, access=1, data=2, text=2 |
Dead to Rights: Reckoning |
v1.16.3 |
2024-06-06 |
sceGeBreak(mode=0, unknown=08dfeba8): unknown ptr (valid) |
Dead to Rights: Reckoning |
v1.12.3 |
2024-05-27 |
BREAK instruction hit |
Dead to Rights: Reckoning |
v1.10.3 |
2024-05-21 |
sceKernelCreateSema(RealSignal) unsupported options parameter, size = 144665236 |
Dead to Rights: Reckoning |
v1.10.3 |
2024-05-21 |
sceKernelCreateSema(TibMutex) unsupported options parameter, size = 145830672 |
Dead to Rights: Reckoning |
v1.10.3 |
2024-05-21 |
sceKernelCreateSema(TibMutex) unsupported options parameter, size = 144528672 |
Dead to Rights: Reckoning |
v1.10.3 |
2024-05-21 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 144665236 |
Dead to Rights: Reckoning |
v1.9.4 |
2024-05-16 |
80630006=sceAtracSetHalfwayBufferAndGetID(08bff040, 00001000, 00040000): invalid RIFF header |
Dead to Rights: Reckoning |
v1.11.2 |
2024-05-01 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145634952 |
Dead to Rights: Reckoning |
v1.11.2 |
2024-05-01 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145543488 |
Dead to Rights: Reckoning |
v1.17.4-1 |
2024-09-09 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5164, pos=0, access=1, data=2, text=2 |
Dead to Rights: Reckoning |
v1.17.1 |
2024-09-09 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5164, pos=0, access=1, data=1, text=1 |
Dead to Rights: Reckoning |
v1.17.1 |
2024-05-17 |
Can't draw: No current render step. Step count: 0 |
Dead to Rights: Reckoning |
v1.17.1 |
2024-03-11 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000002, pos=0, access=1, data=2, text=2 |
Dead to Rights: Reckoning |
v1.17.1 |
2024-03-11 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000002, pos=0, access=1, data=1, text=1 |
Dead to Rights: Reckoning |
v1.17.1 |
2024-03-11 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fff5c8, pos=0, access=1, data=1, text=1 |
Dead to Rights: Reckoning |
v1.17.1 |
2024-03-11 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fff5c8, pos=0, access=1, data=2, text=2 |
Dead to Rights: Reckoning |
v1.10.2 |
2024-03-07 |
Render to texture with different formats 0 != 3 |
Dead to Rights: Reckoning |
v1.10.2 |
2024-03-07 |
Render to texture with different strides 1024 != 512 |
Dead to Rights: Reckoning |
v1.10.2 |
2024-03-07 |
Render to area containing texture at 04162000 +256x0 |
Dead to Rights: Reckoning |
v1.10.2 |
2024-03-07 |
Ignoring possible render to texture at 04161800 +0x64 / 480x272 |
Dead to Rights: Reckoning |
v1.10.2 |
2024-03-07 |
Rendering to framebuffer offset: 04162000 +256x0 |
Dead to Rights: Reckoning |
v1.17 |
2024-02-18 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
Dead to Rights: Reckoning |
v1.16.6 |
2024-02-09 |
Unexpected mpeg first timestamp: 906bf08d0c7 / 9924579479751 |
Dead to Rights: Reckoning |
v1.14.4 |
2024-02-06 |
Unusual bezier/spline vtype: 120017c1, morph: 0, bones: 1 |
Dead to Rights: Reckoning |
v1.13.2-1480-g5318452e7 |
2024-01-23 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 573 |
Dead to Rights: Reckoning |
v1.13.2-1480-g5318452e7 |
2024-01-23 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08a1d400, pos=0, access=1, data=1, text=1 |
Dead to Rights: Reckoning |
v1.13.2-1480-g5318452e7 |
2024-01-23 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=0000001c, pos=0, access=1, data=2, text=2 |
Dead to Rights: Reckoning |
v1.16.6 |
2023-12-15 |
sceGeBreak(mode=0, unknown=09fff3f0): unknown ptr (valid) |
Dead to Rights: Reckoning |
v1.16.6 |
2023-12-10 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
Dead to Rights: Reckoning |
v1.17.1 |
2024-08-28 |
sceKernelLoadModule: unsupported options size=00000014, flags=08c734c4, pos=0, access=1, data=2, text=2 |
Dead to Rights: Reckoning |
v1.17.1 |
2024-08-28 |
sceKernelLoadModule: unsupported options size=00000014, flags=08c734c4, pos=0, access=1, data=1, text=1 |
Dead to Rights: Reckoning |
v1.14.4 |
2024-03-30 |
sceKernelLoadModule: unsupported options size=00000014, flags=0899b0cc, pos=0, access=1, data=2, text=2 |
Dead to Rights: Reckoning |
v1.14.4 |
2024-03-30 |
sceKernelLoadModule: unsupported options size=00000014, flags=0899b0cc, pos=0, access=1, data=1, text=1 |
Dead to Rights: Reckoning |
v1.16.6 |
2023-10-24 |
sceGeBreak(mode=0, unknown=08ce04ac): unknown ptr (valid) |
Dead to Rights: Reckoning |
v1.14 |
2023-09-24 |
sceKernelLoadModule: unsupported options size=00000014, flags=08cd3240, pos=0, access=1, data=2, text=2 |
Dead to Rights: Reckoning |
v1.14 |
2023-09-24 |
sceKernelLoadModule: unsupported options size=00000014, flags=08cd3240, pos=0, access=1, data=1, text=1 |
Dead to Rights: Reckoning |
v1.14.4 |
2023-09-05 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r10p0-00rel0 [Revision 96995].
01710444:00000b28 HWX C T N Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 MatUp:1 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01710444:00000b28 HWX C T N Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 MatUp:1 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
}
|
Dead to Rights: Reckoning |
v1.15.4 |
2023-07-31 |
__KernelStopThread: thread 336 does not exist (helper deleted) |
Dead to Rights: Reckoning |
v1.13.2 |
2023-04-23 |
sceDmacMemcpy(dest=04000000, src=092875c0, size=557056): overlapping read |
Dead to Rights: Reckoning |
v1.10.3 |
2023-03-30 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08aa3278, pos=0, access=1, data=1, text=1 |
Dead to Rights: Reckoning |
v1.10.3 |
2023-03-30 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000136, pos=0, access=1, data=2, text=2 |
Dead to Rights: Reckoning |
v1.13.2 |
2023-03-27 |
__KernelStopThread: thread 354 does not exist |
Dead to Rights: Reckoning |
v1.13.2 |
2023-03-27 |
Decoding texture from VRAM mirror at 04688000 swizzle=0 |
Dead to Rights: Reckoning |
v1.13.2 |
2023-03-27 |
FBO created from existing depthbuffer as color, 04088000/00000000 and 04154000/04088000 |
Dead to Rights: Reckoning |
v1.13.2 |
2023-03-27 |
FBO created from existing depthbuffer as color, 04088000/00000000 and 041dc000/04088000 |
Dead to Rights: Reckoning |
v1.13.2 |
2023-03-27 |
FBO created from existing depthbuffer as color, 04088000/00000000 and 041e0000/04088000 |
Dead to Rights: Reckoning |
v1.14.4 |
2023-03-30 |
Error in shader compilation: info: Vertex shader compilation failed.
ERROR: 0:126: 'comp' : redefinition
ERROR: 0:127: 'type' : redefinition
ERROR: 0:175: 'comp' : redefinition
ERROR: 0:176: 'type' : redefinition
ERROR: 0:224: 'comp' : redefinition
ERROR: 0:225: 'type' : redefinition
ERROR: 6 compilation errors. No code generated.
01000000:80000b38 HWX C T N Tex Light: LightUberShader Cull
#version 300 es
// Driver: Adreno (TM) 330 - GLSL 300
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01000000:80000b38 HWX C T N Tex Light: LightUberShader Cull
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform uint u_lightControl;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump vec2 u_lightangle_spotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump vec2 u_lightangle_spotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = ((u_lightControl & (1u << 0x14u)) != 0x0u) ? color0 : u_matambientalpha;
vec3 diffuseColor = ((u_lightControl & (1u << 0x15u)) != 0x0u) ? color0.rgb : u_matdiffuse;
vec3 specularColor = ((u_lightControl & (1u << 0x16u)) != 0x0u) ? color0.rgb : u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
if ((u_lightControl & 1u) != 0x0u) {
uint comp = (u_lightControl >> 0x04u) & 0x3u;
uint type = (u_lightControl >> 0x06u) & 0x3u;
if (type == 0x0u) {
toLight = u_lightpos0;
} else {
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
}
ldot = dot(toLight, worldnormal);
if (comp == 0x2u) {
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
}
switch (int(type)) {
case 1:
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
break;
case 2:
angle = length(u_lightdir0) == 0.0 ? 0.0 : dot(normalize(u_lightdir0), toLight);
if (angle >= u_lightangle_spotCoef0.x) {
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y));
} else {
lig |
Dead to Rights: Reckoning |
v1.14.4 |
2023-03-30 |
Error in shader compilation: info: Vertex shader compilation failed.
ERROR: 0:125: 'comp' : redefinition
ERROR: 0:126: 'type' : redefinition
ERROR: 0:174: 'comp' : redefinition
ERROR: 0:175: 'type' : redefinition
ERROR: 0:223: 'comp' : redefinition
ERROR: 0:224: 'type' : redefinition
ERROR: 6 compilation errors. No code generated.
01000000:80000b30 HWX T N Tex Light: LightUberShader Cull
#version 300 es
// Driver: Adreno (TM) 330 - GLSL 300
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01000000:80000b30 HWX T N Tex Light: LightUberShader Cull
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform uint u_lightControl;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump vec2 u_lightangle_spotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump vec2 u_lightangle_spotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
if ((u_lightControl & 1u) != 0x0u) {
uint comp = (u_lightControl >> 0x04u) & 0x3u;
uint type = (u_lightControl >> 0x06u) & 0x3u;
if (type == 0x0u) {
toLight = u_lightpos0;
} else {
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
}
ldot = dot(toLight, worldnormal);
if (comp == 0x2u) {
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
}
switch (int(type)) {
case 1:
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
break;
case 2:
angle = length(u_lightdir0) == 0.0 ? 0.0 : dot(normalize(u_lightdir0), toLight);
if (angle >= u_lightangle_spotCoef0.x) {
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y));
} else {
lightScale = 0.0;
}
break;
default:
lightScale = 1.0;
break;
}
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (comp == 0x1u) {
if ( |
Dead to Rights: Reckoning |
v1.14.4 |
2023-02-06 |
sceSasSetADSRMode(08c3e340, 13, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
Dead to Rights: Reckoning |
v1.14.4 |
2023-02-06 |
sceSasSetADSRMode(08c3e340, 12, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
Dead to Rights: Reckoning |
v1.14.4 |
2023-02-06 |
sceSasSetADSRMode(08c3e340, 11, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
Dead to Rights: Reckoning |
v1.14.4 |
2023-02-06 |
sceSasSetADSRMode(08c3e340, 10, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
Dead to Rights: Reckoning |
v1.14.4 |
2023-02-06 |
sceSasSetADSRMode(08c3e340, 9, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
Dead to Rights: Reckoning |
v1.14.4 |
2023-02-06 |
sceSasSetADSRMode(08c3e340, 8, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
Dead to Rights: Reckoning |
v1.14.4 |
2023-02-06 |
sceSasSetADSRMode(08c3e340, 7, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
Dead to Rights: Reckoning |
v1.14.4 |
2023-02-06 |
sceSasSetADSRMode(08c3e340, 6, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
Dead to Rights: Reckoning |
v1.14.4 |
2023-02-06 |
sceSasSetADSRMode(08c3e340, 5, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
Dead to Rights: Reckoning |
v1.14.4 |
2023-01-23 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r6p2-01rel0 [Revision 96995].
01710444:00000b28 HWX C T N Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 MatUp:1 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01710444:00000b28 HWX C T N Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 MatUp:1 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
}
|
Dead to Rights: Reckoning |
v1.14.1 |
2023-01-07 |
UI scissor out of bounds in GameSettingsScreen: 178,0-774,480 / 899,480 |
Dead to Rights: Reckoning |
v1.13.2 |
2023-04-23 |
sceKernelLoadModule: unsupported options size=00000014, flags=7f800001, pos=0, access=1, data=2, text=2 |
Dead to Rights: Reckoning |
v1.13.2 |
2023-04-23 |
sceKernelLoadModule: unsupported options size=00000014, flags=7f800001, pos=0, access=1, data=1, text=1 |
Dead to Rights: Reckoning |
v1.13.2 |
2022-12-07 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000007, pos=0, access=1, data=2, text=2 |
Dead to Rights: Reckoning |
v1.13.2 |
2022-12-07 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000007, pos=0, access=1, data=1, text=1 |
Dead to Rights: Reckoning |
v1.17.1 |
2024-06-10 |
sceKernelLoadModule: unsupported options size=00000014, flags=088273f0, pos=0, access=1, data=1, text=1 |
Dead to Rights: Reckoning |
v1.13.1 |
2022-09-17 |
Failed decrypting the PRX (ret = -4, size = 4046305, psp_size = 4046656)! |
Dead to Rights: Reckoning |
v1.13.1 |
2022-09-10 |
sceKernelLoadModule: unsupported options size=00000014, flags=0899a904, pos=0, access=1, data=2, text=2 |
Dead to Rights: Reckoning |
v1.13.1 |
2022-09-05 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000021, pos=0, access=1, data=1, text=1 |
Dead to Rights: Reckoning |
v1.13.2 |
2022-11-07 |
sceKernelLoadModule: unsupported options size=00000014, flags=08d74120, pos=0, access=1, data=1, text=1 |
Dead to Rights: Reckoning |
v1.13.1 |
2022-08-13 |
Decoding texture from VRAM mirror at 04710000 swizzle=0 |
Dead to Rights: Reckoning |
v1.16.6 |
2023-12-14 |
sceKernelCreateThread(name=scePsmf_library): unsupported attributes 00000006 |
Dead to Rights: Reckoning |
v1.13.2 |
2022-11-29 |
sceKernelLoadModule: unsupported options size=00000014, flags=08cacbd0, pos=0, access=1, data=2, text=2 |
Dead to Rights: Reckoning |
v1.13.2 |
2022-11-29 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=1, text=1 |
Dead to Rights: Reckoning |
v1.13.1 |
2022-09-03 |
Failed to read valid video stream data from header |
Dead to Rights: Reckoning |
v1.13.1 |
2022-08-13 |
80020001=sceKernelCreateSema(): invalid name |
Dead to Rights: Reckoning |
v1.13.1 |
2022-09-03 |
Could not setup streams, unexpected stream count: 13462 |
Dead to Rights: Reckoning |
v1.13.1 |
2022-09-03 |
Unexpected mpeg first timestamp: 5579a080000 / 5873804509184 |
Dead to Rights: Reckoning |
v1.13.1 |
2022-08-06 |
sceKernelLoadModule: unsupported options size=00000014, flags=08a0dc94, pos=0, access=1, data=1, text=1 |
Dead to Rights: Reckoning |
v1.13.1 |
2022-08-04 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08aa3328, pos=0, access=1, data=1, text=1 |
Dead to Rights: Reckoning |
v1.12.3 |
2022-07-29 |
WriteToHardware: Invalid address 001c0368 near PC 0881a190 LR 0881cfe0 |
Dead to Rights: Reckoning |
v1.12.3 |
2022-06-13 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 167768800 |
Dead to Rights: Reckoning |
v1.13.2 |
2022-11-13 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 147002140 |
Dead to Rights: Reckoning |
v1.13.2 |
2022-11-13 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146993220 |
Dead to Rights: Reckoning |
v1.13.2 |
2022-11-13 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 166232480 |
Dead to Rights: Reckoning |
v1.13.2 |
2022-11-13 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 158723776 |
Dead to Rights: Reckoning |
v1.13.2 |
2022-11-13 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b62c38, pos=0, access=1, data=2, text=2 |
Dead to Rights: Reckoning |
v1.13.2 |
2022-11-13 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b62c38, pos=0, access=1, data=1, text=1 |
Dead to Rights: Reckoning |
v1.12.3 |
2022-10-23 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145269936 |
Dead to Rights: Reckoning |
v1.12.3 |
2022-10-23 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145257684 |
Dead to Rights: Reckoning |
v1.10-6-g8ac4efd3c |
2022-04-12 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fff6a0, pos=0, access=1, data=1, text=1 |
Dead to Rights: Reckoning |
v1.12.3 |
2022-04-03 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08bc6500, pos=0, access=1, data=2, text=2 |
Dead to Rights: Reckoning |
v1.12.3 |
2022-03-24 |
sceKernelLoadModule: unsupported options size=00000014, flags=08b10000, pos=0, access=1, data=2, text=2 |
Dead to Rights: Reckoning |
v1.12.3 |
2022-03-15 |
ReadFromHardware: Invalid address 0a000000 near PC 088ec4b4 LR 088ec4b4 |
Dead to Rights: Reckoning |
v1.12 |
2022-02-25 |
sceKernelLoadModule: unsupported options size=00000014, flags=08beaac0, pos=0, access=1, data=1, text=1 |