Recent logs - TEKKEN 6

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Game title Version Latest Report Message
TEKKEN 6 v1.12.3 2022-11-24 An uneaten prefix at end of block: 08927ee4
TEKKEN 6 v1.13.2 2022-11-20 sceGeBreak(mode=0, unknown=08ce04ac): unknown ptr (valid)
TEKKEN 6 v1.12.3 2022-11-18 __KernelStopThread: thread 1585 does not exist
TEKKEN 6 v1.12.3 2022-11-14 WriteToHardware: Invalid address 150f96fc near PC 08000000 LR 08000000
TEKKEN 6 v1.13.1 2022-11-13 FBO created from existing depthbuffer as color, 04088000/00000000 and 040cc000/04088000
TEKKEN 6 v1.13.1 2022-11-13 FBO created from existing depthbuffer as color, 04088000/00000000 and 04000000/04088000
TEKKEN 6 v1.13.1 2022-11-13 FBO created from existing depthbuffer as color, 04088000/00000000 and 04044000/04088000
TEKKEN 6 v1.13.2 2022-11-07 __KernelStopThread: thread 584 does not exist
TEKKEN 6 v1.13.2 2022-11-07 WriteToHardware: Invalid address 150dff5c near PC 08000000 LR 08000000
TEKKEN 6 v1.13.2 2022-11-04 __KernelStopThread: thread 373 does not exist
TEKKEN 6 v1.13.2 2022-11-04 GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. First will be chosen. texaddr: 0417b000 offset: 0 (256x16 stride 256, CLUT16): [C:0417b000/32 Z:00000000/0 X:0 Y:0 reint: false] [C:0417b000/256 Z:00000000/0 X:0 Y:0 reint: false]
TEKKEN 6 v1.13.2 2022-11-04 80000107=sceDisplaySetFrameBuf(00000000, 512, 1, 0): must change latched framebuf first
TEKKEN 6 v1.11.2 2022-10-17 WriteToHardware: Invalid address 150ed31c near PC 08000000 LR 08000000
TEKKEN 6 v1.13.1 2022-10-15 WriteToHardware: Invalid address 150f879c near PC 08000000 LR 08000000
TEKKEN 6 v1.12.3 2022-10-10 Unknown GetPointer 00000000 PC 08a08b1c LR 08a01a20
TEKKEN 6 v1.12.3 2022-10-08 Unknown GetPointer 00000000 PC 088287f8 LR 08828808
TEKKEN 6 v1.13.2 2022-10-05 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146370816
TEKKEN 6 v1.13.2 2022-10-03 sceKernelLoadModule: unsupported options size=00000014, flags=08a870f0, pos=0, access=1, data=2, text=2
TEKKEN 6 v1.13.2 2022-10-03 sceKernelLoadModule: unsupported options size=00000014, flags=08b8c790, pos=0, access=1, data=1, text=1
TEKKEN 6 v1.13.2 2022-09-27 __KernelStopThread: thread 308 does not exist
TEKKEN 6 v1.13.2 2022-11-18 Failed to read valid video stream data from header
TEKKEN 6 v1.12.3 2022-09-23 80630006=sceAtracSetDataAndGetID(08d725f0, 00001000): invalid RIFF header
TEKKEN 6 v1.12.3 2022-10-24 Savedata version requested on save: 3
TEKKEN 6 v1.13.1 2022-09-17 WriteToHardware: Invalid address 150eb91c near PC 08000000 LR 08000000
TEKKEN 6 v1.13.1 2022-09-14 WriteToHardware: Invalid address 150e351c near PC 08000000 LR 08000000
TEKKEN 6 v1.13.1 2022-09-05 WriteToHardware: Invalid address 150fbc9c near PC 08000000 LR 08000000
TEKKEN 6 v1.13.1 2022-10-02 Waiting thread for 20 that was already waiting for 20
TEKKEN 6 v1.13.1 2022-09-01 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=0, text=2
TEKKEN 6 v1.13.1 2022-09-01 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=0, text=1
TEKKEN 6 v1.13.1 2022-08-25 An uneaten prefix at end of block for 08aca6c4
TEKKEN 6 v1.13.1 2022-08-13 __KernelStopThread: thread 386 does not exist
TEKKEN 6 v1.13.1 2022-08-13 WriteToHardware: Invalid address 150da05c near PC 08000000 LR 08000000
TEKKEN 6 v1.12.1 2022-08-10 WriteToHardware: Invalid address 000000c8 near PC 08000000 LR 08000000
TEKKEN 6 v1.12.3 2022-08-09 __KernelStopThread: thread 465 does not exist
TEKKEN 6 v1.13.1 2022-08-08 Unimplemented HLE function sceKernelStopUnloadSelfModule
TEKKEN 6 v1.9.4 2022-08-02 WriteToHardware: Invalid address 150e875c near PC 08000000 LR 08000000
TEKKEN 6 v1.12.3 2022-07-28 __KernelStopThread: thread 297 does not exist
TEKKEN 6 v1.12.3 2022-07-27 sceDmacMemcpy(dest=49d39500, src=49d154c0, size=2048): overlapping read
TEKKEN 6 v1.12.3 2022-07-19 FBO created from existing depthbuffer as color, 04000000/04128000 and 04178000/04000000
TEKKEN 6 v1.10.3 2022-07-13 WriteToHardware: Invalid address 150f971c near PC 08000000 LR 08000000
TEKKEN 6 v1.12.3 2022-07-13 GE Interrupt: newState might be 17
TEKKEN 6 v1.10.3 2022-07-12 WriteToHardware: Invalid address 150f997c near PC 08a5c628 LR 08a5c628
TEKKEN 6 v1.12.3 2022-07-11 WriteToHardware: Invalid address 150cdb5c near PC 08aade9c LR 08aade9c
TEKKEN 6 v1.12.3 2022-07-06 WriteToHardware: Invalid address 150e485c near PC 08000000 LR 08000000
TEKKEN 6 v1.11.3 2022-07-05 WriteToHardware: Invalid address 150d741c near PC 08000000 LR 08000000
TEKKEN 6 v1.12.3 2022-06-24 Ignoring possible texturing from framebuffer at 04154000 +0x128 / 256x272
TEKKEN 6 v1.12.3 2022-06-02 WriteToHardware: Invalid address 150e5d9c near PC 08000000 LR 08000000
TEKKEN 6 v1.12.3 2022-05-10 Error in shader program link: info: Uniform variable u_texelDelta type/precision does not match in vertex and fragment shader fs: postshader #ifdef GL_ES precision mediump float; #endif //Note : Recommend to use PPSSPP v1.1.1-183-gb411fc0 or newer for full functionality, there were some bugs in earlier versions. //Note2 : Upscaling, smoothing and sharpening filters are not set to be mixed between each other since the results are pointless(they counter each other). // Only last one applies, so pick just one of them, mess around with it's settings and add other effects as needed. //====================================================================================================================================================================== //SMOOTHING FILTERS: //If you love smooth graphics ~ those are also great for downscaling - to do that, you need to use higher rendering res than your display res //================ #define FXAA 0 //ON:1/OFF:0 /default FXAA, orginal info below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering #define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ //SHARPENING FILTERS: //if you need very sharp image, add lots of aliasing //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 7.5 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ //UPSCALING FILTERS: //To use those, you have to set rendering res to smaller than window/display size(x1 for best results) and screen scaling filter to "nearest" //Starting from v1.1.1-28-g70e9979 you can also add Upscaling=True to ini file(check example) to do it automatically //================ #define xBR 1 //ON:1/OFF:0 /5xBR upscale, nice for 2D games especially those that might be buggy with higher rendering res, initially made by Hyllian - license below #define VariantB 0 //ON:1/OFF:0 /slightly less effect on fonts, dots and other small details //================ #define xHQ 0 //ON:1/OFF:0 same as 4xHQ in PPSSPP, but actually using output resolution #define scaleoffset 0.75 //Default: 0.75 /you can tweek it between 0.5 and 1.0, Note: to little = no effect, to high = ugliness //================ //OTHER FILTERS: //Most effects from here on can be fully mixed without loosing previous effects. Exceptions: Natural Colors, Advanced Cartoon //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define MIKU 0 //Hatsune<3 this is an optional bloom filter for all those pale anime faces which get white otherwise:P tested on Miku in white dress #define samples 3 //Default: 4 /higher = more glow, worse performance #define quality 0.22 //Default: 0.18 /lower = smaller glow, better quality #define Bpower 1.0 //Default: 1.0 /amount of bloom mixed //================ #define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.5 //Default: 0.5 /strenght of the effect //================ #define NATURALC 0 //ON:1/OFF:0 /by popular demand, natular colors, note: this shader can't be fully mixed with smoothing/sharpening/upscaling effects #define ncpower 0.5 //Default:0.5 / higher = more natural color, check note lin
TEKKEN 6 v1.12.3 2022-05-09 GE Interrupt: newState might be 3
TEKKEN 6 v1.12.3 2022-05-02 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 9600
TEKKEN 6 v1.12.3 2022-05-02 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 147747272
TEKKEN 6 v1.12.3 2022-05-02 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 92160
TEKKEN 6 v1.12.3 2022-05-02 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 146538036
TEKKEN 6 v1.12.3 2022-05-02 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146728056
TEKKEN 6 v1.12.3 2022-05-02 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 5177420
TEKKEN 6 v1.12.3 2022-05-02 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143598036
TEKKEN 6 v1.12.3 2022-05-02 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 148111360
TEKKEN 6 v1.12.3 2022-09-21 __KernelStopThread: thread 324 does not exist
TEKKEN 6 v1.12.3 2022-04-19 __KernelStopThread: thread 439 does not exist
TEKKEN 6 v1.12.3-985-g81fcb3cd0 2022-04-16 __KernelStopThread: thread 305 does not exist
TEKKEN 6 v1.11.3 2022-04-16 Jump to invalid address: 02c6ff20
TEKKEN 6 v1.11.3 2022-04-16 Jump to invalid address: 0214b220
TEKKEN 6 v1.11.3 2022-04-16 Jump to invalid address: 02e297a0
TEKKEN 6 v1.11.3 2022-04-16 Jump to invalid address: 020c2480
TEKKEN 6 v1.11.3 2022-04-16 Jump to invalid address: 020c2460
TEKKEN 6 v1.11.3 2022-04-16 Jump to invalid address: 020c1c70
TEKKEN 6 v1.11.3 2022-04-16 Jump to invalid address: 020c1a80
TEKKEN 6 v1.11.3 2022-04-16 Jump to invalid address: 020c1800
TEKKEN 6 v1.11.3 2022-04-16 Jump to invalid address: 020c1220
TEKKEN 6 v1.11.3 2022-04-16 Jump to invalid address: 02e295a0
TEKKEN 6 v1.11.3 2022-04-16 Jump to invalid address: 020c11b0
TEKKEN 6 v1.11.3 2022-04-16 Jump to invalid address: 020c1190
TEKKEN 6 v1.11.3 2022-04-16 Jump to invalid address: 02144040
TEKKEN 6 v1.11.3 2022-04-16 Jump to invalid address: 020c0d80
TEKKEN 6 v1.11.3 2022-04-16 Jump to invalid address: 020c0d60
TEKKEN 6 v1.11.3 2022-04-16 Jump to invalid address: 020c0a20
TEKKEN 6 v1.11.3 2022-04-16 Jump to invalid address: 020c0a00
TEKKEN 6 v1.11.3 2022-04-16 Jump to invalid address: 020c09e0
TEKKEN 6 v1.11.3 2022-04-16 Jump to invalid address: 020c09c0
TEKKEN 6 v1.11.3 2022-04-16 Jump to invalid address: 0214a2b0
TEKKEN 6 v1.11.3 2022-04-16 Jump to invalid address: 02e29530
TEKKEN 6 v1.11.3 2022-04-16 Jump to invalid address: 02e29810
TEKKEN 6 v1.12.3 2022-04-11 __KernelStopThread: thread 320 does not exist
TEKKEN 6 v1.12.3 2022-04-05 WriteToHardware: Invalid address 150c43dc near PC 08000000 LR 08000000
TEKKEN 6 v1.10.3 2022-03-04 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 151754240
TEKKEN 6 v1.10.3 2022-03-04 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 153872480
TEKKEN 6 v1.10.3 2022-03-04 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 143973124
TEKKEN 6 v1.10.3 2022-03-04 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146415772
TEKKEN 6 v1.10.3 2022-03-04 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 147828384
TEKKEN 6 v1.10.3 2022-03-04 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 147817308
TEKKEN 6 v1.10.3 2022-03-04 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146832920
TEKKEN 6 v1.10.3 2022-03-04 sceKernelLoadModule: unsupported options size=00000014, flags=08bf65c0, pos=0, access=1, data=2, text=2
TEKKEN 6 v1.10.3 2022-03-04 sceKernelLoadModule: unsupported options size=00000014, flags=08bf65c0, pos=0, access=1, data=1, text=1
TEKKEN 6 v1.10.3 2022-03-04 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 48
TEKKEN 6 v1.12.3 2022-02-26 WriteToHardware: Invalid address 150e20dc near PC 08000000 LR 08000000
TEKKEN 6 v1.11.3 2022-04-17 sceKernelLoadModule: unsupported options size=00000014, flags=0899a900, pos=0, access=1, data=2, text=2
TEKKEN 6 v1.12.3 2022-04-17 sceKernelLoadModule: unsupported options size=00000014, flags=0899a900, pos=0, access=1, data=1, text=1
TEKKEN 6 v1.12.3 2022-02-18 WriteToHardware: Invalid address 150e091c near PC 08000000 LR 08000000
TEKKEN 6 v1.12.3 2022-02-15 WriteToHardware: Invalid address 150f621c near PC 08000000 LR 08000000
TEKKEN 6 v1.12.3 2022-02-15 ReadFromHardware: Invalid address 00007c65 near PC 09a4bd88 LR 08974d20