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Game title |
Version |
Latest Report |
Message |
TEKKEN 6 |
v1.18.1 |
2025-04-24 |
WriteToHardware: Invalid address 150f1b7c near PC 08000000 LR 08000000 |
TEKKEN 6 |
v1.18.1 |
2025-04-11 |
Jump to invalid address: 0bdf9e2c |
TEKKEN 6 |
v1.18.1 |
2025-04-11 |
Unknown GetPointer 816e1898 PC 00000000 LR 00000000 |
TEKKEN 6 |
v1.18.1 |
2025-04-11 |
Garbage libstub address 8d829f7e or end 84b00cfd |
TEKKEN 6 |
v1.4 |
2025-03-22 |
Wrong magic number 939a8075 |
TEKKEN 6 |
v1.18.1 |
2025-03-06 |
__KernelStopThread: thread 1093 does not exist (helper deleted) |
TEKKEN 6 |
v1.18.1 |
2025-03-06 |
__KernelStopThread: thread 320 does not exist (helper deleted) |
TEKKEN 6 |
v1.18.1 |
2025-03-04 |
WriteToHardware: Invalid address 29f45fc2 near PC 08000000 LR 08000000 |
TEKKEN 6 |
v1.18.1 |
2025-02-14 |
WriteToHardware: Invalid address 150e2c9c near PC 08000000 LR 08000000 |
TEKKEN 6 |
v1.18 |
2025-02-11 |
WriteToHardware: Invalid address 150f98bc near PC 08ae6b10 LR 08971004 |
TEKKEN 6 |
v1.18.1 |
2025-01-19 |
WriteToHardware: Invalid address 150fbd9c near PC 08b4ce28 LR 08b4ce28 |
TEKKEN 6 |
v1.18.1 |
2024-12-31 |
WriteToHardware: Invalid address 150d0d9c near PC 08000000 LR 08000000 |
TEKKEN 6 |
v1.12.3 |
2024-12-30 |
WriteToHardware: Invalid address 150e46dc near PC 08000000 LR 08000000 |
TEKKEN 6 |
v1.18.1 |
2024-12-29 |
__KernelStopThread: thread 321 does not exist (helper deleted) |
TEKKEN 6 |
v1.18.1 |
2024-11-25 |
WriteToHardware: Invalid address 150e049c near PC 08000000 LR 08000000 |
TEKKEN 6 |
v1.6.3 |
2024-10-16 |
Error in shader program link: info: Link Error: Vertex shader is missing.
fs: 00000000:0081d002 Tex 2x TFuncMod AlphaTest0 >
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
in vec4 v_color0;
in highp vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a);
if (v.a < 0.002) discard;
v.rgb = v.rgb * 2.0;
fragColor0 = v;
}
vs: 01000000:00000910 HWX T Tex Light:
#version 300 es
precision highp float;
in vec3 position;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
out lowp vec4 v_color0;
out highp vec3 v_texcoord;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
mediump float ldot;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
}
|
TEKKEN 6 |
v1.17.1-817-g13506d3d02 |
2024-10-10 |
WriteToHardware: Invalid address 150f7a5c near PC 08000000 LR 08000000 |
TEKKEN 6 |
v1.17.1 |
2024-10-02 |
WriteToHardware: Invalid address 150f171c near PC 08000000 LR 08000000 |
TEKKEN 6 |
v1.17.1 |
2024-10-02 |
WriteToHardware: Invalid address 150e8c1c near PC 08000000 LR 08000000 |
TEKKEN 6 |
v1.17.1 |
2024-09-08 |
WriteToHardware: Invalid address 150e62dc near PC 08ad9458 LR 08ad9d3c |
TEKKEN 6 |
v1.17.1 |
2024-08-05 |
WriteToHardware: Invalid address 150fbd9c near PC 08ac2cec LR 08aca7b0 |
TEKKEN 6 |
v1.17.1 |
2024-08-02 |
WriteToHardware: Invalid address 150f199c near PC 08000000 LR 08000000 |
TEKKEN 6 |
v1.17.1 |
2024-07-19 |
WriteToHardware: Invalid address 150fadbc near PC 089ed754 LR 089ed8ac |
TEKKEN 6 |
v1.17.1 |
2024-06-26 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fbfaa4, pos=0, access=1, data=1, text=1 |
TEKKEN 6 |
v1.17.1 |
2024-06-08 |
WriteToHardware: Invalid address 150eb35c near PC 08000000 LR 08000000 |
TEKKEN 6 |
v1.11.3 |
2024-06-06 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144940664 |
TEKKEN 6 |
v1.7.4 |
2024-05-05 |
ReadFromHardware: Invalid address 43a37287 near PC 43a37287 LR 08aa5e70 |
TEKKEN 6 |
v1.12.3 |
2024-05-05 |
80630007=sceAtracSetData(2, 08b9d5c0, 00038000): atracID uses different codec type than data |
TEKKEN 6 |
v1.17.1 |
2024-04-15 |
WriteToHardware: Invalid address 150e405c near PC 08afbe78 LR 08afb494 |
TEKKEN 6 |
v1.17.1 |
2024-04-09 |
WriteToHardware: Invalid address 150e3a5c near PC 08000000 LR 08000000 |
TEKKEN 6 |
v1.14.2 |
2024-03-13 |
UI scissor out of bounds in MainScreen: 45,660-1171,61 / 1600,720 |
TEKKEN 6 |
v1.17.1 |
2024-03-08 |
WriteToHardware: Invalid address 150d1ddc near PC 08000000 LR 08000000 |
TEKKEN 6 |
v1.17.1 |
2024-03-03 |
WriteToHardware: Invalid address 150c805c near PC 08000000 LR 08000000 |
TEKKEN 6 |
v1.17.1 |
2024-02-28 |
WriteToHardware: Invalid address 150fb05c near PC 08a5f05c LR 08a5f07c |
TEKKEN 6 |
v1.14.4 |
2024-02-14 |
WriteToHardware: Invalid address 150e481c near PC 08000000 LR 08000000 |
TEKKEN 6 |
v1.11.2 |
2024-02-14 |
sceGeBreak(mode=0, unknown=09fff420): unknown ptr (valid) |
TEKKEN 6 |
v1.11.2 |
2024-02-14 |
sceGeBreak(mode=0, unknown=09fff410): unknown ptr (valid) |
TEKKEN 6 |
v1.11.2 |
2024-02-14 |
sceGeBreak(mode=0, unknown=09fff4e0): unknown ptr (valid) |
TEKKEN 6 |
v1.17.1 |
2024-02-09 |
WriteToHardware: Invalid address 150fb31c near PC 08000000 LR 08000000 |
TEKKEN 6 |
v1.16.6 |
2024-02-05 |
WriteToHardware: Invalid address 150e3b1c near PC 089719ec LR 08972534 |
TEKKEN 6 |
v1.14.4 |
2023-11-22 |
WriteToHardware: Invalid address 150fbd7c near PC 08000000 LR 08000000 |
TEKKEN 6 |
v1.16.5 |
2023-10-23 |
WriteToHardware: Invalid address 150f8a1c near PC 08acd3b4 LR 08aecd78 |
TEKKEN 6 |
v1.16.6 |
2023-10-21 |
WriteToHardware: Invalid address 150ea11c near PC 08000000 LR 08000000 |
TEKKEN 6 |
v1.12.3 |
2023-10-18 |
80630011=sceAtracSetHalfwayBufferAndGetID(08bff040, 00000000, 00040000): buffer too small |
TEKKEN 6 |
v1.18.1 |
2025-04-19 |
Can't draw: No current render step. Step count: 0 |
TEKKEN 6 |
v1.16.3 |
2023-09-29 |
WriteToHardware: Invalid address 150d931c near PC 08000000 LR 08000000 |
TEKKEN 6 |
v1.6.3 |
2023-08-25 |
WriteToHardware: Invalid address 150f9b3c near PC 08973944 LR 08973944 |
TEKKEN 6 |
v1.14 |
2023-08-24 |
UI scissor out of bounds in MainScreen: 0,0-918,721 / 1280,720 |
TEKKEN 6 |
v1.14 |
2023-08-24 |
UI scissor out of bounds in GameSettingsScreen: 238,0-1031,721 / 1280,720 |
TEKKEN 6 |
v1.6.3 |
2023-08-03 |
Error in shader program link: info: Link failed because of missing shader.
fs: 00000000:0081d022 Tex TexAlpha 2x TFuncMod AlphaTest0 >
#version 300 es
#extension GL_ARM_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
in vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
if (v.a < 0.002) discard;
v.rgb = v.rgb * 2.0;
fragColor0 = v;
}
vs: 01010000:00000918 HWX C T Tex Light: MatUp:1
#version 300 es
precision highp float;
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
mediump float ldot;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
}
|
TEKKEN 6 |
v1.14.4 |
2023-07-19 |
WriteToHardware: Invalid address 150df25c near PC 08000000 LR 08000000 |
TEKKEN 6 |
v1.11.3 |
2023-07-06 |
GE Interrupt: newState might be 29 |
TEKKEN 6 |
v1.11.3 |
2023-07-06 |
GE Interrupt: newState might be 28 |
TEKKEN 6 |
v1.11.3 |
2023-07-06 |
GE Interrupt: newState might be 27 |
TEKKEN 6 |
v1.11.3 |
2023-07-06 |
GE Interrupt: newState might be 26 |
TEKKEN 6 |
v1.11.3 |
2023-07-06 |
GE Interrupt: newState might be 25 |
TEKKEN 6 |
v1.11.3 |
2023-07-06 |
GE Interrupt: newState might be 24 |
TEKKEN 6 |
v1.11.3 |
2023-07-06 |
GE Interrupt: newState might be 23 |
TEKKEN 6 |
v1.11.3 |
2023-07-06 |
GE Interrupt: newState might be 22 |
TEKKEN 6 |
v1.11.3 |
2023-07-06 |
GE Interrupt: newState might be 21 |
TEKKEN 6 |
v1.11.3 |
2023-07-06 |
GE Interrupt: newState might be 20 |
TEKKEN 6 |
v1.11.3 |
2023-07-06 |
GE Interrupt: newState might be 19 |
TEKKEN 6 |
v1.11.3 |
2023-07-06 |
GE Interrupt: newState might be 18 |
TEKKEN 6 |
v1.11.3 |
2023-07-06 |
GE Interrupt: newState might be 16 |
TEKKEN 6 |
v1.11.3 |
2023-07-06 |
GE Interrupt: newState might be 15 |
TEKKEN 6 |
v1.11.3 |
2023-07-06 |
GE Interrupt: newState might be 14 |
TEKKEN 6 |
v1.11.3 |
2023-07-06 |
GE Interrupt: newState might be 13 |
TEKKEN 6 |
v1.11.3 |
2023-07-06 |
GE Interrupt: newState might be 12 |
TEKKEN 6 |
v1.11.3 |
2023-07-06 |
GE Interrupt: newState might be 11 |
TEKKEN 6 |
v1.11.3 |
2023-07-06 |
GE Interrupt: newState might be 10 |
TEKKEN 6 |
v1.15.4 |
2023-06-23 |
WriteToHardware: Invalid address 150caedc near PC 08000000 LR 08000000 |
TEKKEN 6 |
v1.12.3 |
2023-05-20 |
80630006=sceAtracSetHalfwayBufferAndGetID(08bfec80, 00001000, 00040000): invalid RIFF header |
TEKKEN 6 |
v1.14.4 |
2023-05-18 |
WriteToHardware: Invalid address 150d8fbc near PC 08000000 LR 08000000 |
TEKKEN 6 |
v1.14.4 |
2023-05-06 |
Replacement rowPitch=128, but w=160 (level=0) |
TEKKEN 6 |
v1.14.2 |
2023-04-21 |
UI scissor out of bounds in GameSettingsScreen: 350,0-1794,1080 / 2060,1080 |
TEKKEN 6 |
v1.14.1 |
2023-04-12 |
UI scissor out of bounds in GamePauseScreen: 525,10-150,374 / 483,272 |
TEKKEN 6 |
v1.14.1 |
2023-04-12 |
UI scissor out of bounds in GamePauseScreen: 0,10-521,374 / 483,272 |
TEKKEN 6 |
v1.10.2 |
2023-04-08 |
sceKernelLoadModule: unsupported options size=00000014, flags=08caf9fc, pos=0, access=1, data=1, text=1 |
TEKKEN 6 |
v1.10.3-258-g61fa4453d |
2023-04-06 |
__KernelStopThread: thread 340 does not exist |
TEKKEN 6 |
v1.13.1 |
2023-03-30 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2 |
TEKKEN 6 |
v1.13.1 |
2023-03-30 |
sceKernelLoadModule: unsupported options size=00000014, flags=088620f8, pos=0, access=1, data=2, text=2 |
TEKKEN 6 |
v1.14.4 |
2023-02-27 |
WriteToHardware: Invalid address 150df8dc near PC 08000000 LR 08000000 |
TEKKEN 6 |
v1.9.4 |
2023-02-04 |
WriteToHardware: Invalid address 150e4f5c near PC 08000000 LR 08000000 |
TEKKEN 6 |
v1.13.2 |
2023-02-02 |
sceKernelLoadModule: unsupported options size=00000014, flags=089fe978, pos=0, access=1, data=1, text=1 |
TEKKEN 6 |
v1.14.4 |
2023-01-29 |
Replacement rowPitch=512, but w=1024 (level=0) |
TEKKEN 6 |
v1.14.4 |
2023-01-29 |
Replacement rowPitch=512, but w=1360 (level=0) |
TEKKEN 6 |
v1.14.4 |
2023-03-02 |
Replacement rowPitch=256, but w=1024 (level=0) |
TEKKEN 6 |
v1.14.4 |
2023-01-29 |
Replacement rowPitch=128, but w=1024 (level=0) |
TEKKEN 6 |
v1.14.4 |
2023-01-29 |
Replacement rowPitch=1024, but w=3072 (level=0) |
TEKKEN 6 |
v1.14.4 |
2023-01-29 |
Replacement rowPitch=64, but w=504 (level=0) |
TEKKEN 6 |
v1.14.4 |
2023-01-29 |
Replacement rowPitch=512, but w=960 (level=0) |
TEKKEN 6 |
v1.14.2 |
2023-01-18 |
WriteToHardware: Invalid address 150f997c near PC 089709f4 LR 08971004 |
TEKKEN 6 |
v1.14.2 |
2023-01-16 |
UI scissor out of bounds in GameSettingsScreen: 420,0-1720,1080 / 2028,1080 |
TEKKEN 6 |
v1.14.3 |
2023-01-13 |
UI scissor out of bounds in MainScreen: 0,42-2027,318 / 1440,720 |
TEKKEN 6 |
v1.14.2 |
2023-01-09 |
UI scissor out of bounds in GameSettingsScreen: 238,0-1191,721 / 1440,720 |
TEKKEN 6 |
v1.14.2 |
2023-01-05 |
UI scissor out of bounds in SavedataScreen: 1147,465-0,51 / 1024,600 |
TEKKEN 6 |
v1.14.2 |
2023-01-05 |
UI scissor out of bounds in SavedataScreen: 1147,387-0,74 / 1024,600 |
TEKKEN 6 |
v1.14.2 |
2023-01-05 |
UI scissor out of bounds in SavedataScreen: 1147,309-0,74 / 1024,600 |
TEKKEN 6 |
v1.14.2 |
2023-01-05 |
UI scissor out of bounds in SavedataScreen: 1147,231-0,74 / 1024,600 |
TEKKEN 6 |
v1.14.2 |
2023-01-05 |
UI scissor out of bounds in SavedataScreen: 1147,153-0,74 / 1024,600 |