Recent logs - TEKKEN 6

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Game title Version Latest Report Message
TEKKEN 6 v1.11.3 2021-09-24 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 1431655765
TEKKEN 6 v1.11.3 2021-09-24 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146805524
TEKKEN 6 v1.10.3 2021-09-22 Ignoring func export sceMp3/f5478233, already implemented in HLE.
TEKKEN 6 v1.10.3 2021-09-22 Ignoring func export sceMp3/d8f54a51, already implemented in HLE.
TEKKEN 6 v1.10.3 2021-09-22 Ignoring func export sceMp3/d0a56296, already implemented in HLE.
TEKKEN 6 v1.10.3 2021-09-22 Ignoring func export sceMp3/d021c0fb, already implemented in HLE.
TEKKEN 6 v1.10.3 2021-09-22 Ignoring func export sceMp3/a703fe0f, already implemented in HLE.
TEKKEN 6 v1.10.3 2021-09-22 Ignoring func export sceMp3/87c263d1, already implemented in HLE.
TEKKEN 6 v1.11.3 2021-09-19 sceGeBreak(mode=0, unknown=08d09918): unknown ptr (valid)
TEKKEN 6 v1.5.4-987-g30c3fd63e 2021-09-07 scePsmfPlayerCreate(090f02e4, 090f02e8): buffer too small 00003000
TEKKEN 6 v1.5.4-987-g30c3fd63e 2021-09-07 scePsmfPlayerCreate(090e8b24, 090e8b28): buffer too small 00003000
TEKKEN 6 v1.5.4-987-g30c3fd63e 2021-09-07 scePsmfPlayerCreate(090e7164, 090e7168): buffer too small 00003000
TEKKEN 6 v1.5.4-987-g30c3fd63e 2021-09-07 scePsmfPlayerCreate(090fbba4, 090fbba8): buffer too small 00003000
TEKKEN 6 v1.11.3 2021-08-29 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULES01376DATA/TEKKEN6.BIN, 09fd61d0, 00000002)
TEKKEN 6 v1.11.3 2021-08-29 sceKernelCreateSema(RealMutex) unsupported options parameter, size = -1082130432
TEKKEN 6 v1.11.3 2021-08-29 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 13070
TEKKEN 6 v1.11.3 2021-08-29 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 142623468
TEKKEN 6 v1.11.3 2021-08-29 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145106660
TEKKEN 6 v1.11.3 2021-08-29 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=2, text=2
TEKKEN 6 v1.11.3-1140-ga1ce13a2f 2021-08-26 sceIoChstat: change attr to 0000 requested
TEKKEN 6 v1.10.2 2021-08-21 sceKernelLoadModule: unsupported options size=00000014, flags=08c734c4, pos=0, access=1, data=2, text=2
TEKKEN 6 v1.10.2 2021-08-21 sceKernelLoadModule: unsupported options size=00000014, flags=08c734c4, pos=0, access=1, data=1, text=1
TEKKEN 6 v1.11.3 2021-08-18 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 149422080
TEKKEN 6 v1.11.3 2021-08-18 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 149557360
TEKKEN 6 v1.11.3 2021-08-18 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 151506040
TEKKEN 6 v1.11.3 2021-08-10 Rendering to framebuffer offset: 04162000 +256x0
TEKKEN 6 v1.11.3 2021-08-10 Ignoring possible texturing from framebuffer at 04161800 +0x64 / 480x272
TEKKEN 6 v1.11.3 2021-08-10 sceKernelLoadModule: unsupported options size=00000014, flags=0899b0cc, pos=0, access=1, data=2, text=2
TEKKEN 6 v1.11.3 2021-08-10 WriteToHardware: Invalid address 150f933c near PC 08000000 LR 08000000
TEKKEN 6 v1.11.3 2021-08-07 800200d2=scePsmfPlayerSetPsmfCB(090fbd64, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data
TEKKEN 6 v1.11.3 2021-08-07 scePsmfPlayerSetPsmf*: incorrect PSMF magic (c7c50150), bad data
TEKKEN 6 v1.11.3 2021-07-24 WriteToHardware: Invalid address 150fbbdc near PC 08a5c5a8 LR 08a5f6f8
TEKKEN 6 v1.11.3 2021-07-22 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULES01376DATA/TEKKEN6.BIN, 09fd21d0, 00000002)
TEKKEN 6 v1.11.3 2021-07-07 sceDmacMemcpy(dest=041c0400, src=08dbb920, size=5120): overlapping read
TEKKEN 6 v1.11.3 2021-07-07 sceDmacMemcpy(dest=041b2800, src=091810d0, size=5120): overlapping read
TEKKEN 6 v1.11.3 2021-07-07 sceDmacMemcpy(dest=041b4c00, src=091e3630, size=9216): overlapping read
TEKKEN 6 v1.11.3 2021-07-07 80630011=sceAtracSetDataAndGetID(00000000, 00000000): buffer too small
TEKKEN 6 v1.11.3 2021-07-04 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 144316544
TEKKEN 6 v1.11.3 2021-07-04 sceKernelLoadModule: unsupported options size=00000014, flags=08987840, pos=0, access=1, data=2, text=2
TEKKEN 6 v1.11.3 2021-07-04 sceKernelLoadModule: unsupported options size=00000014, flags=08987840, pos=0, access=1, data=1, text=1
TEKKEN 6 v1.11.3 2021-07-03 __KernelStopThread: thread 3344 does not exist
TEKKEN 6 v1.11.3 2021-07-01 __KernelStopThread: thread 3505 does not exist
TEKKEN 6 v1.11.3 2021-07-01 sceKernelCreateThread(name=SceParseHTTPheader_Library): unsupported attributes 00000006
TEKKEN 6 v1.11.3 2021-07-01 sceKernelCreateThread(name=SceParseURI_Library): unsupported attributes 00000006
TEKKEN 6 v1.11.3 2021-07-01 sceKernelCreateThread(name=SceBase64_Library): unsupported attributes 00000006
TEKKEN 6 v1.11.3 2021-07-01 sceKernelCreateThread(name=sceCert_Loader): unsupported attributes 00001006
TEKKEN 6 v1.11.3 2021-07-01 sceKernelLoadModule: unsupported options size=00000014, flags=08bdd350, pos=0, access=1, data=2, text=2
TEKKEN 6 v1.11.3 2021-07-01 sceKernelLoadModule: unsupported options size=00000014, flags=00646177, pos=0, access=1, data=1, text=1
TEKKEN 6 v1.10-6-g8ac4efd3c 2021-06-25 Unknown GetPointer 00000000 PC 0885f484 LR 08000020
TEKKEN 6 v1.11.3 2021-06-19 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=2, text=2
TEKKEN 6 v1.11.3 2021-06-19 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=1, text=1
TEKKEN 6 v1.11.3 2021-06-19 sceKernelLoadModule: unsupported options size=00000014, flags=08be9fc0, pos=0, access=1, data=2, text=2
TEKKEN 6 v1.11.3 2021-06-19 sceKernelLoadModule: unsupported options size=00000014, flags=08be9fc0, pos=0, access=1, data=1, text=1
TEKKEN 6 v1.11.3 2021-06-19 sceKernelLoadModule: unsupported options size=00000014, flags=09fff5f0, pos=0, access=1, data=1, text=1
TEKKEN 6 v1.11.3-574-g8c72cc119 2021-06-06 WriteToHardware: Invalid address 150c771c near PC 08000000 LR 08000000
TEKKEN 6 v1.6.3 2021-06-06 Error in shader compilation: info: 00000000:00a00822 Tex TexAlpha LM Fog 2x TFuncMod #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in vec3 v_color1; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t + s; v.rgb = v.rgb * 2.0; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; }
TEKKEN 6 v1.6.3 2021-06-06 Error in shader compilation: info: 00000000:0da0d022 Tex TexAlpha Fog 2x StenToAlpha StenKeep TFuncMod AlphaTest > #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; v.rgb = v.rgb * 2.0; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = vec4(v.rgb, 0.0); }
TEKKEN 6 v1.6.3 2021-06-06 Error in shader compilation: info: 00000000:09a0f822 Tex TexAlpha LM Fog 2x StenToAlpha Sten1 TFuncMod AlphaTest >= #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in vec3 v_color1; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t + s; float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; v.rgb = v.rgb * 2.0; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = vec4(v.rgb, 1.0); }
TEKKEN 6 v1.6.3 2021-06-06 Error in shader compilation: info: 00000000:00817022 Tex TexAlpha 2x TFuncMod AlphaTest0 != #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; v.rgb = v.rgb * 2.0; fragColor0 = v; }
TEKKEN 6 v1.6.3 2021-06-06 Error in shader compilation: info: 00000000:0d80d022 Tex TexAlpha 2x StenToAlpha StenKeep TFuncMod AlphaTest > #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; v.rgb = v.rgb * 2.0; fragColor0 = vec4(v.rgb, 0.0); }
TEKKEN 6 v1.6.3 2021-06-06 Error in shader compilation: info: 00000000:00a1d002 Tex Fog 2x TFuncMod AlphaTest0 > #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); if (v.a < 0.002) discard; v.rgb = v.rgb * 2.0; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; }
TEKKEN 6 v1.6.3 2021-06-06 Error in shader compilation: info: 00000000:09a0f022 Tex TexAlpha Fog 2x StenToAlpha Sten1 TFuncMod AlphaTest >= #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; v.rgb = v.rgb * 2.0; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = vec4(v.rgb, 1.0); }
TEKKEN 6 v1.6.3 2021-06-06 Error in shader compilation: info: 00000000:0081d002 Tex 2x TFuncMod AlphaTest0 > #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); if (v.a < 0.002) discard; v.rgb = v.rgb * 2.0; fragColor0 = v; }
TEKKEN 6 v1.6.3 2021-06-06 Error in shader compilation: info: 00000000:00000001 Clear #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; out vec4 fragColor0; void main() { vec4 v = v_color0; fragColor0 = v; }
TEKKEN 6 v1.6.3 2021-06-06 Error in shader compilation: info: 00000000:0da1d002 Tex Fog 2x StenToAlpha StenKeep TFuncMod AlphaTest0 > #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); if (v.a < 0.002) discard; v.rgb = v.rgb * 2.0; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = vec4(v.rgb, 0.0); }
TEKKEN 6 v1.6.3 2021-06-06 Error in shader compilation: info: 00000000:0980f022 Tex TexAlpha 2x StenToAlpha Sten1 TFuncMod AlphaTest >= #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; v.rgb = v.rgb * 2.0; fragColor0 = vec4(v.rgb, 1.0); }
TEKKEN 6 v1.6.3 2021-06-06 Error in shader compilation: info: 00000000:00a1d022 Tex TexAlpha Fog 2x TFuncMod AlphaTest0 > #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; v.rgb = v.rgb * 2.0; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; }
TEKKEN 6 v1.6.3 2021-06-06 Error in shader compilation: info: 00000000:00817002 Tex 2x TFuncMod AlphaTest0 != #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); if (v.a < 0.002) discard; v.rgb = v.rgb * 2.0; fragColor0 = v; }
TEKKEN 6 v1.6.3 2021-06-06 Error in shader compilation: info: 00000000:00017000 AlphaTest0 != #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D testtex; in vec4 v_color0; out vec4 fragColor0; void main() { vec4 v = v_color0 ; if (v.a < 0.002) discard; fragColor0 = v; }
TEKKEN 6 v1.6.3 2021-06-06 Error in shader compilation: info: 00000000:00000022 Tex TexAlpha TFuncMod #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; fragColor0 = v; }
TEKKEN 6 v1.11.3 2021-05-25 An uneaten prefix at end of block: 08ac6904
TEKKEN 6 v1.11.3 2021-05-25 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146059588
TEKKEN 6 v1.11.3 2021-05-25 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a51d8, pos=0, access=1, data=2, text=2
TEKKEN 6 v1.11.3 2021-05-25 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a51d8, pos=0, access=1, data=1, text=1
TEKKEN 6 v1.11.2 2021-06-24 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08bc6740, pos=0, access=1, data=2, text=2
TEKKEN 6 v1.11.3 2021-07-11 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143964328
TEKKEN 6 v1.11.3 2021-05-18 sceKernelLoadModule: unsupported options size=00000014, flags=09fbec58, pos=0, access=1, data=2, text=2
TEKKEN 6 v1.11.3 2021-07-11 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145635464
TEKKEN 6 v1.11.3 2021-07-11 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145544000
TEKKEN 6 v1.11.3 2021-05-13 sceKernelLoadModule: unsupported options size=00000014, flags=08b29398, pos=0, access=1, data=2, text=2
TEKKEN 6 v1.11.3 2021-05-13 sceFontGetFontInfo(0, 9ffc948): bad font
TEKKEN 6 v1.11.3 2021-05-12 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 149356544
TEKKEN 6 v1.11.3 2021-05-12 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 149518448
TEKKEN 6 v1.11.3 2021-05-12 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 151465432
TEKKEN 6 v1.11.3 2021-08-18 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143642516
TEKKEN 6 v1.11.3 2021-08-18 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143634596
TEKKEN 6 v1.11.3 2021-08-18 sceKernelLoadModuleByID: unsupported options size=00000014, flags=7f800001, pos=0, access=1, data=1, text=1
TEKKEN 6 v1.11.3 2021-08-18 sceKernelLoadModuleByID: unsupported options size=00000014, flags=0880defc, pos=0, access=1, data=2, text=2
TEKKEN 6 v1.10.3 2021-05-11 Unknown syscall in known module 'sceNpService': 0x90e4db6a
TEKKEN 6 v1.10.3 2021-05-11 Unknown syscall in known module 'sceNpService': 0x78802d5f
TEKKEN 6 v1.10.3-387-g6ca01d588 2021-05-07 __KernelStopThread: thread 283 does not exist
TEKKEN 6 v1.11.3 2021-05-14 FBO created from existing depthbuffer as color, 04110000/00000000 and 04088000/04110000
TEKKEN 6 v1.5.4 2021-04-24 Render to texture with different strides 256 != 128
TEKKEN 6 v1.11.2 2021-04-16 Module linking debug info: ThreadManForKernel ver=0000, flags=0001, size=5, numVars=0, numFuncs=4, nidData=0822c544, firstSym=0822c3c0, varData=00000000, extra=00000000 sceIdStorage_driver ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=0822c554, firstSym=0822c3e0, varData=00000000, extra=00000000 semaphore ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=0822c558, firstSym=0822c3e8, varData=00000000, extra=00000000
TEKKEN 6 v1.11.3 2021-04-16 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5128, pos=0, access=1, data=2, text=2
TEKKEN 6 v1.11.3 2021-04-16 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5128, pos=0, access=1, data=1, text=1
TEKKEN 6 v1.11.3 2021-04-16 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145349120
TEKKEN 6 v1.10.3 2021-06-25 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144918396
TEKKEN 6 v1.10.3 2021-06-25 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144907512
TEKKEN 6 v1.11.3 2021-07-04 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 153291632