Recent logs - TEKKEN 6

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Game title Version Latest Report Message
TEKKEN 6 v1.9.4 2020-02-22 WriteToHardware: Invalid address 150f98bc near PC 08000000 LR 08000000
TEKKEN 6 v1.9.4 2020-02-13 FBO using existing buffer as depthbuffer, 04020000/04000000 and 04000000/04000000
TEKKEN 6 v1.9.4 2020-02-13 FBO using existing buffer as depthbuffer, 04040000/04000000 and 04000000/04000000
TEKKEN 6 v1.9.4 2020-02-13 Render to area containing texture at 04020000 +960x0
TEKKEN 6 v1.9.4 2020-02-13 Rendering from framebuf with offset 040d43c0 -> 040d4000+480x0
TEKKEN 6 v1.9.4 2020-01-29 Unknown GetPointer 00000000 PC 08815f14 LR 08000020
TEKKEN 6 v1.9.3 2020-03-22 Failed to truncate file.
TEKKEN 6 v1.9.3-147-ge84788138 2020-01-14 Unknown syscall in known module 'sceNpService': 0x174d0d24
TEKKEN 6 v1.9.3-167-gb2dd3c7e1 2020-01-02 sceKernelLoadModule: unsupported options size=00000014, flags=00001234, pos=0, access=1, data=1, text=1
TEKKEN 6 v1.4 2019-12-27 Wrong magic number 5053507e
TEKKEN 6 v1.9.3-140-ga8d2e513b 2019-12-10 Video out requested, not supported: mode=0 size=0,0
TEKKEN 6 v1.9.3-140-ga8d2e513b 2019-12-10 sceKernelLoadModule: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=1, text=1
TEKKEN 6 v1.9.3-167-gb2dd3c7e1 2020-01-02 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
TEKKEN 6 v1.9.4 2019-11-06 ReadFromHardware: Invalid address ffffffff near PC ffffffff LR 08000018
TEKKEN 6 v1.8.0 2019-09-27 Error in shader compilation: info: 0:384: L0002: No matching function for call to 'mul' 0:388: L0001: else statement not preceded by if postshader // PPSSPP: Grabbed from Processing and slightly modified. // FXAA shader, GLSL code adapted from: // http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA // Whitepaper describing the technique: // http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf //====================================================================================================================================================================== //Extra options: #define FXAA 0 //ON:1/OFF:0 /default FXAA, info above //there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters #define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ #define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define samples 4 //Default: 4 /higher = more glow, worser performance #define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality #define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts #define Bpower 0.5 //Default: 0.5 /amount of bloom mixed //================ #define COLORED 0 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.5 //Default: 0.5 /amount of effect mixed //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 7.5 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 1 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ #define SHADEBOOST 0 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057 #define saturation 1.0 //Default: 1.0 //negative will look like inverted colors shader #define brightness 1.0 //Default: 1.0 #define contrast 1.0 //Default: 1.0 //negative will be... well negative;p #define red 1.0 //Default: 1.0 #define green 1.0 //Default: 1.0 #define blue 1.0 //Default: 1.0 //Shadeboost presets: //Shadeboost must be activated, presets override options above int SEPIA = 0; //Moody coolors:) int GRAYSCALE = 0; //Just for lols? int NEGATIVE = 0; //As above int PSPCOLORS = 0; //Makes the colors as on older PSP screens(colder) //All presets are simple switch ON:1/OFF:0, //================ #define GAMMA 0 //simple gamma function after reading http://filmicgames.com/archives/299 #define correction 1.0 //Default: 1.0 //================ #define SCANLINES 0 //Ugly lines which never existed on psp, yet are popular among some people(I had to, sorry:P) #define SLsize 1 //Default: 1 /basically sets how wide each line is, from 1 to looks_weird_when_too_high #define SLcolor 2.8 //Default: 2.8 /brightens screen
TEKKEN 6 v1.8.0 2019-09-12 WriteToHardware: Invalid address 150fbbdc near PC 08000000 LR 08000000
TEKKEN 6 v1.8.0 2019-09-07 WriteToHardware: Invalid address 0c000000 near PC 08aa2dbc LR 08aa2630
TEKKEN 6 v1.8.0 2019-09-07 WriteToHardware: Invalid address 00000000 near PC 08aa2dbc LR 08aa2630
TEKKEN 6 v1.8.0 2019-06-29 WriteToHardware: Invalid address 150e33dc near PC 08000000 LR 08000000
TEKKEN 6 v1.8.0 2019-06-21 WriteToHardware: Invalid address 150faf5c near PC 0880df28 LR 0880e17c
TEKKEN 6 v1.8.0 2019-06-08 WriteToHardware: Invalid address 150e86dc near PC 08000000 LR 08000000
TEKKEN 6 v1.8.0 2019-06-07 WriteToHardware: Invalid address 150f885c near PC 0896ee10 LR 08971f14
TEKKEN 6 v1.8.0 2020-01-20 Unknown GetPointer 00000000 PC 08ac6c74 LR 08000020
TEKKEN 6 v1.6.3 2019-05-21 Failed to allocate memory for ELF!
TEKKEN 6 v1.9.4 2020-03-21 Unknown GetPointer 00000000 PC 08804124 LR 08000030
TEKKEN 6 v1.8.0 2019-04-24 WriteToHardware: Invalid address 00000000 near PC 08aa2b50 LR 08aa2b8c
TEKKEN 6 v1.8.0 2019-04-24 WriteToHardware: Invalid address 0c000000 near PC 08aa2b50 LR 08aa2b8c
TEKKEN 6 v1.7.5 2019-02-12 WriteToHardware: Invalid address 150ec43c near PC 08000000 LR 08000000
TEKKEN 6 v1.6.3 2019-01-28 WriteToHardware: Invalid address 150f8adc near PC 08000000 LR 08000000
TEKKEN 6 v1.7.5 2018-12-29 WriteToHardware: Invalid address 150eabfc near PC 08000000 LR 08000000
TEKKEN 6 v1.7.2 2018-12-03 WriteToHardware: Invalid address 150f993c near PC 08000000 LR 08000000
TEKKEN 6 v1.6.3 2018-11-28 ReadFromHardware: Invalid address 00000008 near PC 08000000 LR 08000000
TEKKEN 6 v1.7.4 2018-12-03 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 00000000
TEKKEN 6 v1.9.4 2020-01-25 GL ran out of GPU memory; switching to low memory mode
TEKKEN 6 v1.6.3-564-gc6247d115 2018-10-31 WriteToHardware: Invalid address 150e531c near PC 08000000 LR 08000000
TEKKEN 6 v1.6.3 2018-10-15 WriteToHardware: Invalid address 150f795c near PC 08000000 LR 08000000
TEKKEN 6 v1.6.3 2018-08-26 80630006=sceAtracSetDataAndGetID(08bc3ec0, 00020000): invalid RIFF header
TEKKEN 6 v1.6.3 2018-08-26 Render to texture with different strides 256 != 512
TEKKEN 6 v1.6.3 2018-08-26 Render to texture with different formats 3 != 0
TEKKEN 6 v1.6.3 2018-07-30 WriteToHardware: Invalid address 00000168 near PC 0887b38c LR 0887b38c
TEKKEN 6 v1.6.3 2018-07-19 WriteToHardware: Invalid address 150f207c near PC 08000000 LR 08000000
TEKKEN 6 v1.6.3 2018-06-15 WriteToHardware: Invalid address 150fb59c near PC 08000000 LR 08000000
TEKKEN 6 v1.5.4 2018-06-08 WriteToHardware: Invalid address 150db1fc near PC 08000000 LR 08000000
TEKKEN 6 v1.9.3 2019-10-25 WriteToHardware: Invalid address 150f9b3c near PC 08000000 LR 08000000
TEKKEN 6 v1.4 2018-04-13 ReadFromHardware: Invalid address 0a4c7dc8 near PC 08000000 LR 08000000
TEKKEN 6 v1.5.2 2020-03-29 Wrong magic number 46535000
TEKKEN 6 v1.5 2018-03-25 PackFramebufferDirectx9_: vfb->fbo == 0
TEKKEN 6 v1.5.4 2018-03-13 WriteToHardware: Invalid address 150da79c near PC 08000000 LR 08000000
TEKKEN 6 v1.4.2 2018-02-14 WriteToHardware: Invalid address 150fbb9c near PC 08000000 LR 08000000
TEKKEN 6 v1.8.0 2019-09-28 WriteToHardware: Invalid address 150fbd9c near PC 08000000 LR 08000000
TEKKEN 6 v1.5.4 2018-09-09 Direct3D9: Failed to get the device caps!
TEKKEN 6 v1.4.2 2017-11-20 ReadFromHardware: Invalid address 00000018 near PC 0887c240 LR 0887c260
TEKKEN 6 v1.4.2 2017-11-20 WriteToHardware: Invalid address 00000018 near PC 0887c130 LR 0887c130
TEKKEN 6 v1.4.2 2018-04-13 WriteToHardware: Invalid address 000000b0 near PC 08000000 LR 08000000
TEKKEN 6 v1.4.2 2017-10-30 ReadFromHardware: Invalid address 99a416f3 near PC 08000000 LR 08000000
TEKKEN 6 v1.4.2 2017-10-16 ReadFromHardware: Invalid address 013dfd6c near PC 08000000 LR 08000000
TEKKEN 6 v1.4.2 2017-09-10 WriteToHardware: Invalid address 0c000000 near PC 088aa2e0 LR 088aa2e0
TEKKEN 6 v1.4.2 2017-09-10 WriteToHardware: Invalid address 00000000 near PC 088aa2e0 LR 088aa2e0
TEKKEN 6 v1.9.4 2020-03-26 BREAK instruction hit
TEKKEN 6 v1.4.2 2017-07-20 WriteToHardware: Invalid address 00000168 near PC 08ac246c LR 08ac246c
TEKKEN 6 v1.4.2 2017-06-19 WriteToHardware: Invalid address 150e2f9c near PC 08000000 LR 08000000
TEKKEN 6 v1.4-2-g648bc5d 2017-04-13 ReadFromHardware: Invalid address 0000012c near PC 08000000 LR 08000000
TEKKEN 6 v1.9.4 2020-03-15 WriteToHardware: Invalid address 00000000 near PC 08000000 LR 08000000
TEKKEN 6 v1.9.4 2020-03-15 WriteToHardware: Invalid address 0c000000 near PC 08000000 LR 08000000
TEKKEN 6 v1.6.3 2018-11-28 WriteToHardware: Invalid address 0000006c near PC 08000000 LR 08000000
TEKKEN 6 v1.6.3 2018-07-30 DrawActiveTexture() failed: 8876086c
TEKKEN 6 v1.9.4 2020-03-26 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
TEKKEN 6 v1.1.1-888-g609c8eb 2016-02-07 ffffffff80020001=sceKernelCreateEventFlag((invalid), 00000200, 00000000, 00000000): invalid name
TEKKEN 6 v1.9.4 2020-03-29 80020001=sceKernelCreateEventFlag((invalid), 00000200, 00000000, 00000000): invalid name
TEKKEN 6 v1.0.1-698-g511d8bd 2015-07-05 Jump to invalid address: 00f07c20
TEKKEN 6 v1.0.1-698-g511d8bd 2015-07-05 MIPSCompileOp: Invalid instruction 4c03e000
TEKKEN 6 v1.9.4 2019-12-29 __KernelStopThread: thread 335 does not exist
TEKKEN 6 v1.4-2-g648bc5d 2017-04-16 WriteToHardware: Invalid address 0000016c near PC 08000000 LR 08000000
TEKKEN 6 v1.4.2 2018-11-03 WriteToHardware: Invalid address 00000168 near PC 08000000 LR 08000000
TEKKEN 6 v1.9.3-171-g347433910 2020-03-29 Unsupported alpha/stencil mask: 01
TEKKEN 6 v1.5.2 2020-03-29 Loading module scePsmfP_library with version 0101, devkit 05000010
TEKKEN 6 v1.5.2 2020-03-29 Loading module scePsmf_library with version 0101, devkit 05000010
TEKKEN 6 v1.9.4 2020-03-29 Unknown GetPointer 00000000 PC 089b604c LR 089b604c
TEKKEN 6 v0.9.8-180-gec6f9f2 2015-08-27 FBO using existing buffer as depthbuffer, 040ce000/00000000 and 00000000/00110000
TEKKEN 6 v0.9.8-3-g98da514 2015-09-13 FBO using existing buffer as depthbuffer, 040ce000/00000000 and 00000000/00088000
TEKKEN 6 v0.9.8-3-g98da514 2015-11-26 FBO using existing buffer as depthbuffer, 040ce000/00000000 and 00000000/00000000
TEKKEN 6 v1.9.4 2019-12-25 WriteToHardware: Invalid address 00000018 near PC 0887c154 LR 0887c130
TEKKEN 6 v1.9.4 2019-12-25 ReadFromHardware: Invalid address 00000014 near PC 0887c16c LR 0887c16c
TEKKEN 6 v1.9.4 2019-12-25 ReadFromHardware: Invalid address 00000018 near PC 08879894 LR 0887c260
TEKKEN 6 v1.9.4 2019-12-25 WriteToHardware: Invalid address 00000000 near PC 0887c130 LR 0887c130
TEKKEN 6 v1.9.4 2020-03-29 Unknown GetPointer 00000000 PC 0887b940 LR 0887b940
TEKKEN 6 v1.9.4 2020-03-29 Render to texture with different formats 1 != 3
TEKKEN 6 v1.9.4 2020-03-02 Normal projection mapping without normal?
TEKKEN 6 v1.5.4 2018-07-29 Failed decrypting the PRX (ret = -1, size = 4158144, psp_size = 4158480)!
TEKKEN 6 v1.9.4 2020-03-29 80020001=sceKernelCreateMutex(): invalid name