Recent logs - v1.18.1

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
eFootball Libertadores 2K23 by lasso y total G v1.18.1 2025-02-06 1 MIPSCompileOp: Invalid instruction 4658a4ba
eFootball Libertadores 2K23 by lasso y total G v1.18.1 2025-02-06 1 MIPSCompileOp: Invalid instruction 465846fa
eFootball Libertadores 2K23 by lasso y total G v1.18.1 2025-02-06 1 MIPSCompileOp: Invalid instruction 42e97c91
eFootball Libertadores 2K23 by lasso y total G v1.18.1 2025-02-06 1 MIPSCompileOp: Invalid instruction 46585e9e
eFootball Libertadores 2K23 by lasso y total G v1.18.1 2025-02-06 1 MIPSCompileOp: Invalid instruction 465826ca
eFootball Libertadores 2K23 by lasso y total G v1.18.1 2025-02-06 1 MIPSCompileOp: Invalid instruction 4658bd09
eFootball Libertadores 2K23 by lasso y total G v1.18.1 2025-02-06 1 MIPSCompileOp: Invalid instruction 4658937e
eFootball Libertadores 2K23 by lasso y total G v1.18.1 2025-02-06 1 MIPSCompileOp: Invalid instruction 46586cd7
eFootball Libertadores 2K23 by lasso y total G v1.18.1 2025-02-06 1 MIPSCompileOp: Invalid instruction 4658e5c3
eFootball Libertadores 2K23 by lasso y total G v1.18.1 2025-02-06 1 MIPSCompileOp: Invalid instruction 4658cbfd
eFootball Libertadores 2K23 by lasso y total G v1.18.1 2025-02-06 1 MIPSCompileOp: Invalid instruction 46591eb1
eFootball Libertadores 2K23 by lasso y total G v1.18.1 2025-02-06 1 MIPSCompileOp: Invalid instruction 46592243
eFootball Libertadores 2K23 by lasso y total G v1.18.1 2025-02-06 1 MIPSCompileOp: Invalid instruction 4658f32a
eFootball Libertadores 2K23 by lasso y total G v1.18.1 2025-02-06 1 MIPSCompileOp: Invalid instruction 4658eea8
eFootball Libertadores 2K23 by lasso y total G v1.18.1 2025-02-06 1 MIPSCompileOp: Invalid instruction 465816b4
eFootball Libertadores 2K23 by lasso y total G v1.18.1 2025-02-06 1 MIPSCompileOp: Invalid instruction 4659284f
eFootball Libertadores 2K23 by lasso y total G v1.18.1 2025-02-06 1 MIPSCompileOp: Invalid instruction 46590b68
eFootball Libertadores 2K23 by lasso y total G v1.18.1 2025-02-06 1 MIPSCompileOp: Invalid instruction 465915a0
eFootball Libertadores 2K23 by lasso y total G v1.18.1 2025-02-06 1 MIPSCompileOp: Invalid instruction 4658d951
eFootball Libertadores 2K23 by lasso y total G v1.18.1 2025-02-06 10 MIPSCompileOp: Invalid instruction 4659bc00
eFootball Libertadores 2K23 by lasso y total G v1.18.1 2025-02-06 1 MIPSCompileOp: Invalid instruction 4658d056
eFootball Libertadores 2K23 by lasso y total G v1.18.1 2025-02-06 1 MIPSCompileOp: Invalid instruction 46594ad1
eFootball Libertadores 2K23 by lasso y total G v1.18.1 2025-02-06 1 MIPSCompileOp: Invalid instruction 465944e1
eFootball Libertadores 2K23 by lasso y total G v1.18.1 2025-02-06 1 MIPSCompileOp: Invalid instruction 46591028
eFootball Libertadores 2K23 by lasso y total G v1.18.1 2025-02-06 1 MIPSCompileOp: Invalid instruction 4658f6e0
eFootball Libertadores 2K23 by lasso y total G v1.18.1 2025-02-06 1 MIPSCompileOp: Invalid instruction 465a191b
eFootball Libertadores 2K23 by lasso y total G v1.18.1 2025-02-06 1 MIPSCompileOp: Invalid instruction 46595b8d
eFootball Libertadores 2K23 by lasso y total G v1.18.1 2025-02-06 1 MIPSCompileOp: Invalid instruction 46586ec9
eFootball Libertadores 2K23 by lasso y total G v1.18.1 2025-02-06 1 MIPSCompileOp: Invalid instruction 465884b6
eFootball Libertadores 2K23 by lasso y total G v1.18.1 2025-02-06 1 MIPSCompileOp: Invalid instruction 4658cf41
eFootball Libertadores 2K23 by lasso y total G v1.18.1 2025-02-06 1 MIPSCompileOp: Invalid instruction 465906ea
eFootball PC - V. v1.18.1 2025-02-06 1 MIPSCompileOp: Invalid instruction 03af03c1
eFootball PC - V. v1.18.1 2025-02-06 1 MIPSCompileOp: Invalid instruction 006a0045
eFootball PC - V. v1.18.1 2025-02-06 1 MIPSCompileOp: Invalid instruction 03b303b5
eFootball PC - V. v1.18.1 2025-02-06 1 MIPSCompileOp: Invalid instruction 043e043d
eFootball PC - V. v1.18.1 2025-12-01 21 MIPSCompileOp: Invalid instruction 6e692074
eFootball PC - V. v1.18.1 2025-12-01 18 MIPSCompileOp: Invalid instruction 44206f4e
eFootball PC - V. v1.18.1 2025-12-01 43 MIPSCompileOp: Invalid instruction 42206b70
eFootball PC - V. v1.18.1 2025-12-01 18 MIPSCompileOp: Invalid instruction 46697243
eFootball PC - V. v1.18.1 2025-05-22 37 MIPSCompileOp: Invalid instruction 7473694c
eFootball PC - V. v1.18.1 2025-12-01 22 MIPSCompileOp: Invalid instruction 72726520
Assassin's Creed: Bloodlines™ v1.18.1 2025-02-06 1 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b6ed24, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.18.1 2025-02-06 1 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b6ed24, 4, 00000000, 0)
METAL SLUG Anthology v1.18.1 2025-03-01 3 UNTESTED sceNetAdhocctlJoinEnterGameMode(TRI9693, 20:cb:71:06:96:93, 20000000, 0) at 088e683c
METAL SLUG Anthology v1.18.1 2025-03-02 2 UNTESTED sceNetAdhocctlJoinEnterGameMode(TRIcf4f, 84:55:45:79:cf:4f, 20000000, 0) at 088e683c
WWE All Stars v1.18.1 2025-02-05 1 WriteToHardware: Invalid address 0000038c near PC 08a98a40 LR 08a98474
eFootball PES 2023 "SNE" v1.18.1 2025-02-05 2 Branch in branch delay slot at 080c3988 with different target
eFootball PES 2023 "SNE" v1.18.1 2025-02-05 1 MIPSCompileOp: Invalid instruction 019effc5
eFootball PES 2023 "SNE" v1.18.1 2025-02-05 1 MIPSCompileOp: Invalid instruction 0000007d
eFootball PES 2023 "SNE" v1.18.1 2025-02-05 1 MIPSCompileOp: Invalid instruction 9ff3cfe9
eFootball PES 2023 "SNE" v1.18.1 2025-02-05 3 MIPSCompileOp: Invalid instruction 000009ff
eFootball PES 2023 "SNE" v1.18.1 2025-02-05 5 MIPSCompileOp: Invalid instruction 9ff00000
eFootball PES 2023 "SNE" v1.18.1 2025-02-05 6 MIPSCompileOp: Invalid instruction 0000009f
NEED FOR SPEED™ Carbon OTC v1.18.1 2025-02-05 1 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:182: 'outerProduct' : no matching overloaded function found ERROR: 0:182: '=' : cannot convert from 'const float' to '4X4 matrix of float' ERROR: 2 compilation errors. No code generated. 00080000:00007b08 HWX C T N Spline TessC TessT TessRevN #version 300 es // Driver: Adreno (TM) 306 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00080000:00007b08 HWX C T N Spline TessC TessT TessRevN in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; uniform sampler2D u_tess_points; uniform sampler2D u_tess_weights_u; uniform sampler2D u_tess_weights_v; uniform int u_spline_counts; vec2 tess_sample(in vec2 points[16], mat4 weights) { vec2 pos = vec2(0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } vec3 tess_sample(in vec3 points[16], mat4 weights) { vec3 pos = vec3(0.0, 0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } vec4 tess_sample(in vec4 points[16], mat4 weights) { vec4 pos = vec4(0.0, 0.0, 0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } struct Tess { vec3 pos; vec2 tex; vec4 col; }; void tessellate(out Tess tess) { ivec2 point_pos = ivec2(position.z, normal.z); ivec2 weight_idx = ivec2(position.xy); vec3 _pos[16]; vec2 _tex[16]; vec4 _col[16]; int index_u, index_v; index_u = (0 + point_pos.x); index_v = (0 + point_pos.y); _pos[0] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; _tex[0] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts, index_v), 0).xy; _col[0] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts * 2, index_v), 0).rgba; index_u = (1 + point_pos.x); index_v = (0 + point_pos.y); _pos[1] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; _tex[1] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts, index_v), 0).xy; _col[1] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts * 2, index_v), 0).rgba; index_u = (2 + point_pos.x); index_v =
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-03 2 MIPSCompileOp: Invalid instruction 71715d27
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-03 2 MIPSCompileOp: Invalid instruction 7c72f9c9
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-03 2 MIPSCompileOp: Invalid instruction 7e502454
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-03 2 Branch in branch delay slot at 096f185c with different target
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-03 2 MIPSCompileOp: Invalid instruction 712f2734
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-03 2 MIPSCompileOp: Invalid instruction 45454588
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-03 2 MIPSCompileOp: Invalid instruction 45924588
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-03 2 Branch in branch delay slot at 096eae20 with different target
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-03 2 MIPSCompileOp: Invalid instruction 72929288
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-03 2 MIPSCompileOp: Invalid instruction 40316027
WWE SmackDown vs. RAW 2010 v1.18.1 2025-02-05 1 Unknown GetPointerWrite 696ec738 PC 089b1ddc LR 089b1e00
SplinterCell v1.18.1 2025-02-05 1 MIPSCompileOp: Invalid instruction 0002da29
PATCH SPARTAN11 v1.18.1 2025-02-05 1 MIPSCompileOp: Invalid instruction 727dc170
PATCH SPARTAN11 v1.18.1 2025-02-05 1 MIPSCompileOp: Invalid instruction 7276dae8
NEED FOR SPEED™ Carbon OTC v1.18.1 2025-02-05 2 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:166: 'outerProduct' : no matching overloaded function found ERROR: 0:166: '=' : cannot convert from 'const float' to '4X4 matrix of float' ERROR: 2 compilation errors. No code generated. 00080000:00005b08 HWX C T N Spline TessC TessRevN #version 300 es // Driver: Adreno (TM) 306 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00080000:00005b08 HWX C T N Spline TessC TessRevN in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; uniform sampler2D u_tess_points; uniform sampler2D u_tess_weights_u; uniform sampler2D u_tess_weights_v; uniform int u_spline_counts; vec2 tess_sample(in vec2 points[16], mat4 weights) { vec2 pos = vec2(0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } vec3 tess_sample(in vec3 points[16], mat4 weights) { vec3 pos = vec3(0.0, 0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } vec4 tess_sample(in vec4 points[16], mat4 weights) { vec4 pos = vec4(0.0, 0.0, 0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } struct Tess { vec3 pos; vec2 tex; vec4 col; }; void tessellate(out Tess tess) { ivec2 point_pos = ivec2(position.z, normal.z); ivec2 weight_idx = ivec2(position.xy); vec3 _pos[16]; vec2 _tex[16]; vec4 _col[16]; int index_u, index_v; index_u = (0 + point_pos.x); index_v = (0 + point_pos.y); _pos[0] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; _col[0] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts * 2, index_v), 0).rgba; index_u = (1 + point_pos.x); index_v = (0 + point_pos.y); _pos[1] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; _col[1] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts * 2, index_v), 0).rgba; index_u = (2 + point_pos.x); index_v = (0 + point_pos.y); _pos[2] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; _col[2] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts * 2, index_v), 0).rgba; in
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-02-05 1 Branch in RSZeroComp delay slot at 08fae40c in block starting at 08f9e488
Prince of Persia The Forgotten Sands™ v1.18.1 2025-02-05 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (00140088), bad data
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.18.1 2025-02-05 1 00000000=sceUtilityScreenshotInitStart(0987a638)
初音ミク -Project DIVA- extend v1.18.1 2025-02-05 1 00000000=sceUtilityScreenshotInitStart(092fa998)
eFootball PES 2021 By GABRIEL v1.18.1 2025-02-05 1 MIPSCompileOp: Invalid instruction 00084ffb
eFootball PES 2021 By GABRIEL v1.18.1 2025-02-05 2 MIPSCompileOp: Invalid instruction 00095efb
eFootball PES 2021 By GABRIEL v1.18.1 2025-02-05 1 MIPSCompileOp: Invalid instruction 000a4efb
eFootball PES 2021 By GABRIEL v1.18.1 2025-02-05 1 MIPSCompileOp: Invalid instruction 42184efb
eFootball PES 2021 By GABRIEL v1.18.1 2025-02-05 1 MIPSCompileOp: Invalid instruction 000855f7
eFootball PES 2021 By GABRIEL v1.18.1 2025-02-05 1 MIPSCompileOp: Invalid instruction 411450c7
eFootball PES 2021 By GABRIEL v1.18.1 2025-02-05 6 MIPSCompileOp: Invalid instruction 00084efc
eFootball PES 2021 By GABRIEL v1.18.1 2025-02-05 1 MIPSCompileOp: Invalid instruction b6284f13
eFootball PES 2021 By GABRIEL v1.18.1 2025-02-05 2 MIPSCompileOp: Invalid instruction 00184efb
eFootball PES 2021 By GABRIEL v1.18.1 2025-02-05 1 MIPSCompileOp: Invalid instruction 42084efb
eFootball PES 2021 By GABRIEL v1.18.1 2025-10-06 6 MIPSCompileOp: Invalid instruction 41000000
eFootball PES 2021 By GABRIEL v1.18.1 2025-02-05 2 MIPSCompileOp: Invalid instruction 00085efc
eFootball PES 2021 By GABRIEL v1.18.1 2025-02-05 1 MIPSCompileOp: Invalid instruction 000960fb
eFootball PES 2021 By GABRIEL v1.18.1 2025-02-05 5 MIPSCompileOp: Invalid instruction 000860fb
eFootball PES 2021 By GABRIEL v1.18.1 2025-02-05 1 MIPSCompileOp: Invalid instruction 007848fb
eFootball PES 2021 By GABRIEL v1.18.1 2025-02-05 1 MIPSCompileOp: Invalid instruction b0000000
eFootball PES 2021 By GABRIEL v1.18.1 2025-02-05 1 MIPSCompileOp: Invalid instruction efec4efb
eFootball PES 2021 By GABRIEL v1.18.1 2025-02-05 1 MIPSCompileOp: Invalid instruction 001a4efb
eFootball PES 2021 By GABRIEL v1.18.1 2025-02-05 1 MIPSCompileOp: Invalid instruction 46044f29
eFootball PES 2021 By GABRIEL v1.18.1 2025-02-05 1 MIPSCompileOp: Invalid instruction 43076f04
eFootball PES 2021 By GABRIEL v1.18.1 2025-02-05 1 MIPSCompileOp: Invalid instruction 000f48fb
eFootball PES 2021 By GABRIEL v1.18.1 2025-02-05 1 MIPSCompileOp: Invalid instruction 000de8fb
eFootball PES 2021 By GABRIEL v1.18.1 2025-02-05 1 MIPSCompileOp: Invalid instruction 00850bb7
eFootball PES 2021 By GABRIEL v1.18.1 2025-02-05 1 MIPSCompileOp: Invalid instruction 00884efb
eFootball PES 2021 By GABRIEL v1.18.1 2025-02-05 1 MIPSCompileOp: Invalid instruction 003e4efb
eFootball PES 2021 By GABRIEL v1.18.1 2025-02-05 1 MIPSCompileOp: Invalid instruction 46044f9a
eFootball PES 2021 By GABRIEL v1.18.1 2025-02-05 1 MIPSCompileOp: Invalid instruction 43f7defb

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