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Game title |
Version |
Latest Report |
Message |
eFootball PES 2023 "SNE" |
v1.18.1 |
2024-11-19 |
Unknown GetPointer 95ebe533 PC 0884d5a0 LR 0884d7c4 |
eFootball PES 2023 "SNE" |
v1.8.0 |
2024-11-13 |
ReadFromHardware: Invalid address a7f9fac0 near PC a7f9fac0 LR 08000018 |
eFootball PES 2023 "SNE" |
v1.17.1 |
2024-11-12 |
Unknown GetPointer 95f5c873 PC 0884d5a0 LR 0884d7c4 |
eFootball PES 2023 "SNE" |
v1.9.4 |
2024-11-09 |
Unknown GetPointer 00071116 PC 0884d5a0 LR 0884d7c4 |
eFootball PES 2023 "SNE" |
v1.17.1 |
2024-11-01 |
ReadFromHardware: Invalid address 13980938 near PC 08863d80 LR 08849a48 |
eFootball PES 2023 "SNE" |
v1.17.1 |
2024-11-01 |
ReadFromHardware: Invalid address 139836b8 near PC 08863d80 LR 08849a48 |
eFootball PES 2023 "SNE" |
v1.17.1 |
2024-10-26 |
ReadFromHardware: Invalid address 139813b8 near PC 08863d80 LR 08849a48 |
eFootball PES 2023 "SNE" |
v1.17.1 |
2024-10-26 |
ReadFromHardware: Invalid address 1397feb8 near PC 08863d80 LR 08849a48 |
eFootball PES 2023 "SNE" |
v1.11.3 |
2024-10-25 |
Branch in Jump delay slot at 09cecf74 in block starting at 09cecec0 |
eFootball PES 2023 "SNE" |
v1.11.3 |
2024-10-25 |
Jump to invalid address: 073b3e00 |
eFootball PES 2023 "SNE" |
v1.11.3 |
2024-10-25 |
MIPSCompileOp: Invalid instruction 42f9eb84 |
eFootball PES 2023 "SNE" |
v1.9.4 |
2024-10-22 |
Unknown GetPointer 2f9d761a PC 0884c9ec LR 0884d7c4 |
eFootball PES 2023 "SNE" |
v1.9.4 |
2024-10-20 |
Unknown GetPointer 95ea23f3 PC 0884d5a0 LR 0884d7c4 |
eFootball PES 2023 "SNE" |
v1.9.4 |
2024-10-19 |
Unknown GetPointer 95ea6873 PC 0884d5a0 LR 0884d7c4 |
eFootball PES 2023 "SNE" |
v1.17.1 |
2024-10-12 |
sceKernelLoadModule: unsupported options size=00000014, flags=0899b0cc, pos=0, access=1, data=1, text=1 |
eFootball PES 2023 "SNE" |
v1.9.4 |
2024-10-11 |
Unknown GetPointer 95eb06f3 PC 0884d5a0 LR 0884d7c4 |
eFootball PES 2023 "SNE" |
v1.9.4 |
2024-10-11 |
Unknown GetPointer 95eb3373 PC 0884d5a0 LR 0884d7c4 |
eFootball PES 2023 "SNE" |
v1.7.5 |
2024-09-27 |
MIPSCompileOp: Invalid instruction 000001ff |
eFootball PES 2023 "SNE" |
v1.9.4 |
2024-09-26 |
Unknown GetPointer 95f566f3 PC 0884d5a0 LR 0884d7c4 |
eFootball PES 2023 "SNE" |
v1.17.1 |
2024-09-24 |
Branch in RSRTComp delay slot at 08815ef4 in block starting at 08815ef4 |
eFootball PES 2023 "SNE" |
v1.17.1 |
2024-09-24 |
Jump to invalid address: 0db183e8 |
eFootball PES 2023 "SNE" |
v1.9.4 |
2024-09-23 |
Unknown GetPointer 00020040 PC 0884d5a0 LR 0884d7c4 |
eFootball PES 2023 "SNE" |
v1.8.0 |
2024-09-22 |
MIPSCompileOp: Invalid instruction 463da705 |
eFootball PES 2023 "SNE" |
v1.8.0 |
2024-09-22 |
MIPSCompileOp: Invalid instruction 00030001 |
eFootball PES 2023 "SNE" |
v1.8.0 |
2024-09-22 |
MIPSCompileOp: Invalid instruction 450c7640 |
eFootball PES 2023 "SNE" |
v1.8.0 |
2024-09-22 |
MIPSCompileOp: Invalid instruction 462be1f6 |
eFootball PES 2023 "SNE" |
v1.8.0 |
2024-09-22 |
MIPSCompileOp: Invalid instruction 46287efb |
eFootball PES 2023 "SNE" |
v1.8.0 |
2024-09-22 |
MIPSCompileOp: Invalid instruction 0000ffff |
eFootball PES 2023 "SNE" |
v1.8.0 |
2024-09-22 |
MIPSCompileOp: Invalid instruction 00020dff |
eFootball PES 2023 "SNE" |
v1.8.0 |
2024-09-22 |
MIPSCompileOp: Invalid instruction 453eb680 |
eFootball PES 2023 "SNE" |
v1.8.0 |
2024-09-22 |
MIPSCompileOp: Invalid instruction 46519a7e |
eFootball PES 2023 "SNE" |
v1.10.3 |
2024-09-22 |
Unknown GetPointer 95ed3bb3 PC 0884d5a0 LR 0884d7c4 |
eFootball PES 2023 "SNE" |
v1.10.3 |
2024-09-21 |
Unknown GetPointer 001ede3c PC 0884d5a0 LR 0884d7c4 |
eFootball PES 2023 "SNE" |
v1.9.4 |
2024-09-20 |
Unknown GetPointer 4d25196e PC 0884d5a0 LR 0884d7c4 |
eFootball PES 2023 "SNE" |
v1.17.1 |
2024-09-17 |
ReadFromHardware: Invalid address 139805b8 near PC 08863d80 LR 08849a48 |
eFootball PES 2023 "SNE" |
v1.10.3 |
2024-09-17 |
Unknown GetPointer 00000000 PC 08815f0c LR 08000020 |
eFootball PES 2023 "SNE" |
v1.9.4 |
2024-09-17 |
Unknown GetPointer 95ea35b3 PC 0884d5a0 LR 0884d7c4 |
eFootball PES 2023 "SNE" |
v1.17.1 |
2024-09-17 |
Unknown GetPointerWrite 565c75b0 PC 08808430 LR 08808448 |
eFootball PES 2023 "SNE" |
v1.14.4 |
2024-09-17 |
Unknown GetPointerWrite 00000000 PC 08a029d8 LR 08816144 |
eFootball PES 2023 "SNE" |
v1.16.6 |
2024-09-15 |
80630007=sceAtracSetData(2, 08d4b180, 0000fe00): atracID uses different codec type than data |
eFootball PES 2023 "SNE" |
v1.16.6 |
2024-09-15 |
80630007=sceAtracSetData(2, 08d4b180, 0000d800): atracID uses different codec type than data |
eFootball PES 2023 "SNE" |
v1.16.6 |
2024-09-15 |
80630007=sceAtracSetData(3, 08d4b180, 0000d800): atracID uses different codec type than data |
eFootball PES 2023 "SNE" |
v1.16.6 |
2024-09-15 |
80630007=sceAtracSetData(3, 08d4b180, 00015700): atracID uses different codec type than data |
eFootball PES 2023 "SNE" |
v1.10.3 |
2024-09-15 |
Unknown GetPointer fff4fff4 PC 0884d5a0 LR 0884d7c4 |
eFootball PES 2023 "SNE" |
v1.10.3 |
2024-09-15 |
Unknown GetPointer 95ed1333 PC 0884d5a0 LR 0884d7c4 |
eFootball PES 2023 "SNE" |
v1.9.4 |
2024-09-14 |
Unknown GetPointer 95ea3833 PC 0884d5a0 LR 0884d7c4 |
eFootball PES 2023 "SNE" |
v1.17.1 |
2024-09-14 |
MIPSCompileOp: Invalid instruction 000008ff |
eFootball PES 2023 "SNE" |
v1.17.1 |
2024-09-14 |
MIPSCompileOp: Invalid instruction 0000003f |
eFootball PES 2023 "SNE" |
v1.8.0 |
2024-09-12 |
Unknown GetPointer 95ea97b3 PC 0884d5a0 LR 0884d7c4 |
eFootball PES 2023 "SNE" |
v1.8.0 |
2024-09-12 |
Unknown GetPointer 95ea9673 PC 0884d5a0 LR 0884d7c4 |
eFootball PES 2023 "SNE" |
v1.9.4 |
2024-09-07 |
Unknown GetPointer 95f5d773 PC 0884d7a4 LR 0884d7c4 |
eFootball PES 2023 "SNE" |
v1.10.3 |
2024-09-07 |
Unknown GetPointer 95f5d273 PC 0884d7a4 LR 0884d7c4 |
eFootball PES 2023 "SNE" |
v1.10.3 |
2024-11-09 |
Unknown GetPointer 95f5ea33 PC 0884d5a0 LR 0884d7c4 |
eFootball PES 2023 "SNE" |
v1.10.3 |
2024-11-06 |
Unknown GetPointer 95ea5df3 PC 0884d5a0 LR 0884d7c4 |
eFootball PES 2023 "SNE" |
v1.17.1 |
2024-09-01 |
ReadFromHardware: Invalid address 0a000000 near PC 00000000 LR 00000000 |
eFootball PES 2023 "SNE" |
v1.9.4 |
2024-08-29 |
ReadFromHardware: Invalid address ade7f194 near PC ade7f194 LR 08000018 |
eFootball PES 2023 "SNE" |
v1.16.6 |
2024-08-12 |
Branch in JumpReg delay slot at 09cec850 in block starting at 09cec830 |
eFootball PES 2023 "SNE" |
v1.16.6 |
2024-08-12 |
Jump to invalid address: 067f7700 |
eFootball PES 2023 "SNE" |
v1.16.6 |
2024-08-12 |
Branch in Jump delay slot at 09cec84c in block starting at 09cec830 |
eFootball PES 2023 "SNE" |
v1.16.6 |
2024-08-12 |
Jump to invalid address: 067f6b30 |
eFootball PES 2023 "SNE" |
v1.16.6 |
2024-08-12 |
Branch in Jump delay slot at 09cec848 in block starting at 09cec830 |
eFootball PES 2023 "SNE" |
v1.16.6 |
2024-08-12 |
Jump to invalid address: 074fd840 |
eFootball PES 2023 "SNE" |
v1.16.6 |
2024-08-12 |
Branch in Jump delay slot at 09cec844 in block starting at 09cec830 |
eFootball PES 2023 "SNE" |
v1.16.6 |
2024-08-12 |
Jump to invalid address: 073ade80 |
eFootball PES 2023 "SNE" |
v1.16.6 |
2024-08-12 |
Jump to invalid address: 074f3440 |
eFootball PES 2023 "SNE" |
v1.9.4 |
2024-08-11 |
Unknown GetPointer 95ecadf3 PC 0884d5a0 LR 0884d7c4 |
eFootball PES 2023 "SNE" |
v1.8.0 |
2024-07-29 |
ReadFromHardware: Invalid address f42882b4 near PC f42882b4 LR 08000018 |
eFootball PES 2023 "SNE" |
v1.8.0 |
2024-07-28 |
Unknown GetPointer 95ea7a33 PC 0884d5a0 LR 0884d7c4 |
eFootball PES 2023 "SNE" |
v1.9.4 |
2024-07-27 |
Unknown GetPointer 95eb72f3 PC 0884d5a0 LR 0884d7c4 |
eFootball PES 2023 "SNE" |
v1.8.0 |
2024-07-25 |
Unknown GetPointer 95f5c4f3 PC 0884d5a0 LR 0884d7c4 |
eFootball PES 2023 "SNE" |
v1.10.3 |
2024-07-23 |
Unknown GetPointer 95ea7d73 PC 0884d5a0 LR 0884d7c4 |
eFootball PES 2023 "SNE" |
v1.9.2 |
2024-07-22 |
Unknown GetPointer 95f69033 PC 0884d5a0 LR 0884d7c4 |
eFootball PES 2023 "SNE" |
v1.10.2 |
2024-07-22 |
Unknown GetPointer 95edde33 PC 0884d5a0 LR 0884d7c4 |
eFootball PES 2023 "SNE" |
v1.9.4 |
2024-07-21 |
Unknown GetPointer 0000121b PC 08872ba4 LR 08872c0c |
eFootball PES 2023 "SNE" |
v1.11.3 |
2024-07-20 |
Unknown GetPointer 95f5edf3 PC 0884d5a0 LR 0884d7c4 |
eFootball PES 2023 "SNE" |
v1.17.1 |
2024-07-19 |
80630007=sceAtracSetData(2, 08d4b180, 0000f218): atracID uses different codec type than data |
eFootball PES 2023 "SNE" |
v1.17.1 |
2024-07-16 |
Unknown GetPointer 95f6e0f3 PC 0884d5a0 LR 0884d7c4 |
eFootball PES 2023 "SNE" |
v1.9.4 |
2024-09-08 |
80630006=sceAtracSetDataAndGetID(09a25200, 00002000): invalid RIFF header |
eFootball PES 2023 "SNE" |
v1.9.4 |
2024-07-12 |
Unknown GetPointer 95f5c8f3 PC 0884d5a0 LR 0884d7c4 |
eFootball PES 2023 "SNE" |
v1.7.5 |
2024-07-12 |
MIPSCompileOp: Invalid instruction 45200000 |
eFootball PES 2023 "SNE" |
v1.7.5 |
2024-07-12 |
MIPSCompileOp: Invalid instruction 46389360 |
eFootball PES 2023 "SNE" |
v1.7.5 |
2024-07-12 |
ReadFromHardware: Invalid address deada6ef near PC 08b8abc4 LR 0899e65c |
eFootball PES 2023 "SNE" |
v1.7.5 |
2024-07-12 |
MIPSCompileOp: Invalid instruction 45bbc440 |
eFootball PES 2023 "SNE" |
v1.7.5 |
2024-07-12 |
MIPSCompileOp: Invalid instruction 46365ff0 |
eFootball PES 2023 "SNE" |
v1.7.5 |
2024-07-12 |
MIPSCompileOp: Invalid instruction 000000ff |
eFootball PES 2023 "SNE" |
v1.7.5 |
2024-07-12 |
MIPSCompileOp: Invalid instruction 00000105 |
eFootball PES 2023 "SNE" |
v1.7.5 |
2024-07-12 |
MIPSCompileOp: Invalid instruction 44f10000 |
eFootball PES 2023 "SNE" |
v1.7.5 |
2024-07-12 |
MIPSCompileOp: Invalid instruction 450c3000 |
eFootball PES 2023 "SNE" |
v1.7.5 |
2024-07-12 |
MIPSCompileOp: Invalid instruction 464391f8 |
eFootball PES 2023 "SNE" |
v1.14 |
2024-08-23 |
UI scissor out of bounds in MainScreen: 64,0-1214,721 / 1640,720 |
eFootball PES 2023 "SNE" |
v1.9.4 |
2024-07-09 |
Unknown GetPointer 00001209 PC 08872ba4 LR 08872c0c |
eFootball PES 2023 "SNE" |
v1.17.1 |
2024-07-08 |
Unknown GetPointer 95eb5633 PC 0884d5a0 LR 0884d7c4 |
eFootball PES 2023 "SNE" |
v1.9.4 |
2024-07-06 |
Unknown GetPointer 40521c00 PC 0884d5a0 LR 0884d7c4 |
eFootball PES 2023 "SNE" |
v1.8.0 |
2024-07-03 |
Unknown GetPointer f1dc0517 PC 0884d5a0 LR 0884d7c4 |
eFootball PES 2023 "SNE" |
v1.17.1 |
2024-09-17 |
Unknown GetPointer 00000140 PC 08824a48 LR 088113c4 |
eFootball PES 2023 "SNE" |
v1.8.0 |
2024-07-01 |
Unknown GetPointer 95eaeef3 PC 0884d5a0 LR 0884d7c4 |
eFootball PES 2023 "SNE" |
v1.16.1 |
2024-06-26 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:41: 'texture' : no matching overloaded function found
ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float'
ERROR: 0:41: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
// 10184000:0001d002 Tex Flat FragUber TFuncMod AlphaTest0 >
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (set = 0, binding = 0) uniform sampler2D tex;
layout (location = 1) flat in lowp vec4 v_color0;
layout (location = 3) in highp float v_fogdepth;
layout (location = 0) in highp vec3 v_texcoord;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb *= u_texNoAlphaMul.y;
if (v.a < 0.002) DISCARD;
fragColor0 = v;
}
|
eFootball PES 2023 "SNE" |
v1.16.1 |
2024-06-26 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:41: 'texture' : no matching overloaded function found
ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float'
ERROR: 0:41: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
// 10180000:00200002 Tex Fog FragUber TFuncMod
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (set = 0, binding = 0) uniform sampler2D tex;
layout (location = 1) in lowp vec4 v_color0;
layout (location = 3) in highp float v_fogdepth;
layout (location = 0) in highp vec3 v_texcoord;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0);
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
|
eFootball PES 2023 "SNE" |
v1.16.1 |
2024-06-26 |
Vulkan error in shader compilation: info: ERROR: 0:41: 'length' : no matching overloaded function found
ERROR: 0:41: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#define mul(x, y) ((x) * (y))
#define splat3(x) vec3(x)
precision highp float;
// 00000000:00000b20 HWX T N Cull
layout (std140, set = 0, binding = 3) uniform baseVars {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (location = 0) in vec3 position;
layout (location = 2) in vec3 normal;
layout (location = 1) in vec2 texcoord;
layout (location = 1) out lowp vec4 v_color0;
layout (location = 0) out highp vec3 v_texcoord;
layout (location = 3) out highp float v_fogdepth;
invariant gl_Position;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
if (u_depthRange.y >= 1.0) {
gl_ClipDistance[0] = outPos.z;
} else if (u_depthRange.x + u_depthRange.y <= 65534.0) {
gl_ClipDistance[0] = outPos.w - outPos.z;
} else {
gl_ClipDistance[0] = 0.0;
}
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_ClipDistance[1] = projZ * outPos.w + outPos.w + 0.000001;
if (u_cullRangeMin.w > 0.0 && u_depthRange.w != 0.0f) {
gl_CullDistance[0] = projPos.z - u_cullRangeMin.z;
gl_CullDistance[1] = u_cullRangeMax.z - projPos.z;
} else {
gl_CullDistance[0] = 0.0;
gl_CullDistance[1] = 0.0;
}
gl_Position = outPos;
}
|
eFootball PES 2023 "SNE" |
v1.16.1 |
2024-06-26 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:41: 'texture' : no matching overloaded function found
ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float'
ERROR: 0:41: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
// 10180000:00000002 Tex FragUber TFuncMod
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (set = 0, binding = 0) uniform sampler2D tex;
layout (location = 1) in lowp vec4 v_color0;
layout (location = 3) in highp float v_fogdepth;
layout (location = 0) in highp vec3 v_texcoord;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb *= u_texNoAlphaMul.y;
fragColor0 = v;
}
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