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Game title |
Version |
Latest Report |
Message |
WWE All Stars |
v1.6.3 |
2024-03-18 |
Error in shader program link: info:
fs: 00000000:00000002 Tex TFuncMod
#version 300 es
precision lowp float;
uniform sampler2D tex;
in vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a);
fragColor0 = v;
}
vs: 00000000:0000001a THR C Tex
#version 300 es
precision highp float;
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
WWE All Stars |
v1.15.4-1188-gca40de852 |
2024-03-16 |
WriteToHardware: Invalid address 0000038c near PC 08ab62e0 LR 08aaca78 |
WWE All Stars |
v1.17.1 |
2024-03-03 |
80630007=sceAtracSetData(2, 08bb6100, 00020000): atracID uses different codec type than data |
WWE All Stars |
v1.17.1 |
2024-02-25 |
WriteToHardware: Invalid address 00002a18 near PC 08a949bc LR 08a85938 |
WWE All Stars |
v1.11.3-1276-g192a43c1c |
2024-02-18 |
__KernelStopThread: thread 305 does not exist |
WWE All Stars |
v1.16.6 |
2024-02-15 |
80630007=sceAtracSetData(2, 08bd5600, 000074a0): atracID uses different codec type than data |
WWE All Stars |
v1.16.6 |
2024-02-15 |
80630007=sceAtracSetData(2, 08bd5600, 00003100): atracID uses different codec type than data |
WWE All Stars |
v1.11.3 |
2024-02-11 |
Unknown GetPointer 00000000 PC 08bf6830 LR 08bf6840 |
WWE All Stars |
v1.17.1 |
2024-02-11 |
WriteToHardware: Invalid address 00002a18 near PC 08804160 LR 08804158 |
WWE All Stars |
v1.17.1 |
2024-02-11 |
sceKernelLoadModule: unsupported options size=00000014, flags=08a889d4, pos=0, access=1, data=2, text=2 |
WWE All Stars |
v1.17.1 |
2024-02-11 |
WriteToHardware: Invalid address 00002a0c near PC 0894349c LR 088fc844 |
WWE All Stars |
v1.16.6 |
2024-01-29 |
WriteToHardware: Invalid address 00002a18 near PC 08997098 LR 08996764 |
WWE All Stars |
v1.17 |
2024-01-29 |
WriteToHardware: Invalid address 04800000 near PC 08a949bc LR 08913250 |
WWE All Stars |
v1.16.6 |
2024-01-20 |
__KernelStopThread: thread 302 does not exist (helper deleted) |
WWE All Stars |
v1.16.6 |
2024-01-20 |
sceKernelVolatileMemUnlock(0) FAILED - not locked |
WWE All Stars |
v1.16.6 |
2024-01-19 |
Unable to read from install file: VCCHR506.AT3 |
WWE All Stars |
v1.16.6 |
2024-01-19 |
Unable to read from install file: VCCHR505.AT3 |
WWE All Stars |
v1.16.6 |
2024-01-19 |
Unable to read from install file: VCCHR504.AT3 |
WWE All Stars |
v1.16.6 |
2024-01-19 |
Unable to read from install file: VCCHR503.AT3 |
WWE All Stars |
v1.16.6 |
2024-01-19 |
Unable to read from install file: VCCHR502.AT3 |
WWE All Stars |
v1.16.6 |
2024-01-19 |
Unable to read from install file: VCCHR501.AT3 |
WWE All Stars |
v1.16.6 |
2024-01-19 |
Unable to read from install file: VCCHR224.AT3 |
WWE All Stars |
v1.16.6 |
2024-01-19 |
Unable to read from install file: VCCHR222.AT3 |
WWE All Stars |
v1.16.6 |
2024-01-19 |
Unable to read from install file: VCCHR220.AT3 |
WWE All Stars |
v1.16.6 |
2024-01-19 |
Unable to read from install file: VCCHR218.AT3 |
WWE All Stars |
v1.16.6 |
2024-01-19 |
Unable to read from install file: VCCHR216.AT3 |
WWE All Stars |
v1.16.6 |
2024-01-19 |
Unable to read from install file: VCCHR214.AT3 |
WWE All Stars |
v1.16.6 |
2024-01-19 |
Unable to read from install file: VCCHR213.AT3 |
WWE All Stars |
v1.16.6 |
2024-01-19 |
Unable to read from install file: VCCHR211.AT3 |
WWE All Stars |
v1.16.6 |
2024-01-19 |
Unable to read from install file: VCCHR208.AT3 |
WWE All Stars |
v1.16.6 |
2024-01-19 |
Unable to read from install file: VCCHR207.AT3 |
WWE All Stars |
v1.16.6 |
2024-01-19 |
Unable to read from install file: VCCHR206.AT3 |
WWE All Stars |
v1.16.6 |
2024-01-19 |
Unable to read from install file: VCCHR205.AT3 |
WWE All Stars |
v1.16.6 |
2024-01-19 |
Unable to read from install file: VCCHR204.AT3 |
WWE All Stars |
v1.16.6 |
2024-01-19 |
Unable to read from install file: VCCHR203.AT3 |
WWE All Stars |
v1.16.6 |
2024-01-19 |
Unable to read from install file: VCCHR202.AT3 |
WWE All Stars |
v1.16.6 |
2024-01-19 |
Unable to read from install file: VCCHR201.AT3 |
WWE All Stars |
v1.16.6 |
2024-01-19 |
Unable to read from install file: VCCHR124.AT3 |
WWE All Stars |
v1.16.6 |
2024-01-19 |
Unable to read from install file: VCCHR119.AT3 |
WWE All Stars |
v1.16.6 |
2024-01-19 |
Unable to read from install file: VCCHR118.AT3 |
WWE All Stars |
v1.16.6 |
2024-01-19 |
Unable to read from install file: VCCHR115.AT3 |
WWE All Stars |
v1.16.6 |
2024-01-19 |
Unable to read from install file: VCCHR114.AT3 |
WWE All Stars |
v1.16.6 |
2024-01-19 |
Unable to read from install file: VCCHR113.AT3 |
WWE All Stars |
v1.16.6 |
2024-01-19 |
Unable to read from install file: VCCHR112.AT3 |
WWE All Stars |
v1.16.6 |
2024-01-19 |
Unable to read from install file: VCCHR108.AT3 |
WWE All Stars |
v1.16.6 |
2024-01-19 |
Unable to read from install file: VCCHR107.AT3 |
WWE All Stars |
v1.16.6 |
2024-01-16 |
Rendering to framebuffer offset at 04162000 +256x0 (stride 512) |
WWE All Stars |
v1.16.6 |
2024-01-15 |
Unknown GetPointerWrite 00000010 PC 089c7078 LR 08a57f74 |
WWE All Stars |
v1.9.4 |
2024-01-13 |
Render to texture using CLUT with different strides 512 != 64 |
WWE All Stars |
v1.16.6 |
2024-01-11 |
Unknown GetPointerWrite 0a00e634 PC 08a73118 LR 08a7313c |
WWE All Stars |
v1.16.6 |
2024-01-07 |
80630006=sceAtracSetDataAndGetID(08b9a100, 00017440): invalid RIFF header |
WWE All Stars |
v1.16.6 |
2024-01-04 |
sceIoAssign(memstick:, msstor0p1:/, fatms0:, IOASSIGN_RDWR, 00000000, 0) |
WWE All Stars |
v1.16.6 |
2023-12-30 |
80630007=sceAtracSetData(2, 08d4b180, 00003198): atracID uses different codec type than data |
WWE All Stars |
v1.16.6 |
2024-01-21 |
Failed to allocate memory for ELF! |
WWE All Stars |
v1.16.6 |
2024-01-21 |
sceKernelCreateThread(name=PGE File): unsupported attributes 00000006 |
WWE All Stars |
v1.16.6 |
2023-12-21 |
sceKernelCreateThread(name=PGE Wav): unsupported attributes 00000006 |
WWE All Stars |
v1.16.6 |
2023-12-21 |
sceKernelCreateThread(name=PGE Math): unsupported attributes 00000006 |
WWE All Stars |
v1.16.6 |
2023-12-18 |
80630006=sceAtracSetDataAndGetID(08b9a100, 000134d0): invalid RIFF header |
WWE All Stars |
v1.16.6 |
2023-12-09 |
sceKernelLoadModule: unsupported options size=00000014, flags=08c734c4, pos=0, access=1, data=1, text=1 |
WWE All Stars |
v1.16.6 |
2023-12-09 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000021, pos=0, access=1, data=2, text=2 |
WWE All Stars |
v1.16.6 |
2023-12-09 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000021, pos=0, access=1, data=1, text=1 |
WWE All Stars |
v1.16.6 |
2023-11-30 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b62c38, pos=0, access=1, data=1, text=1 |
WWE All Stars |
v1.15.4 |
2023-11-18 |
Unknown GetPointerWrite 00000000 PC 08a88fcc LR 08a88fd4 |
WWE All Stars |
v1.16.6 |
2023-11-03 |
WriteToHardware: Invalid address 0000038c near PC 08a59134 LR 08a59134 |
WWE All Stars |
v1.16.6 |
2024-02-11 |
80630007=sceAtracSetData(2, 08d13140, 00006ed8): atracID uses different codec type than data |
WWE All Stars |
v1.16.6 |
2023-11-01 |
80630007=sceAtracSetData(2, 08d4b180, 00007f40): atracID uses different codec type than data |
WWE All Stars |
v1.16.6 |
2023-11-01 |
Rendering to framebuffer offset at 040cc000 +64x0 (stride 512) |
WWE All Stars |
v1.14.4 |
2023-12-25 |
80630006=sceAtracSetHalfwayBufferAndGetID(08dda340, 00000800, 00040000): invalid RIFF header |
WWE All Stars |
v1.16.6 |
2023-10-26 |
80630006=sceAtracSetDataAndGetID(08b9a100, 00010050): invalid RIFF header |
WWE All Stars |
v1.16.6 |
2023-10-23 |
80630006=sceAtracSetDataAndGetID(08b9a100, 0000f560): invalid RIFF header |
WWE All Stars |
v1.16.5 |
2023-10-13 |
__KernelStopThread: thread 305 does not exist (helper deleted) |
WWE All Stars |
v1.15.4 |
2023-10-07 |
UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULJS00236DATA/DATA.CPK, 09f949b0, 00000002) |
WWE All Stars |
v1.15.4 |
2023-10-07 |
sceIoChstat: change attr to 0000 requested |
WWE All Stars |
v1.13.2 |
2023-10-06 |
sceKernelCreateThread(name=SceParseHTTPheader_Library): unsupported attributes 00000006 |
WWE All Stars |
v1.13.2 |
2023-10-06 |
sceKernelCreateThread(name=SceParseURI_Library): unsupported attributes 00000006 |
WWE All Stars |
v1.13.2 |
2023-10-06 |
sceKernelCreateThread(name=SceBase64_Library): unsupported attributes 00000006 |
WWE All Stars |
v1.13.2 |
2023-10-06 |
sceKernelCreateThread(name=sceCert_Loader): unsupported attributes 00001006 |
WWE All Stars |
v1.13.2 |
2023-10-06 |
sceKernelLoadModule: unsupported options size=00000014, flags=4e49422e, pos=0, access=1, data=2, text=2 |
WWE All Stars |
v1.13.2 |
2023-10-06 |
sceKernelLoadModule: unsupported options size=00000014, flags=fefefefe, pos=0, access=1, data=1, text=1 |
WWE All Stars |
v1.6.3 |
2023-10-02 |
Error in shader program link: info: Link Error: Fragment shader is missing.
fs: 00000000:00000022 Tex TexAlpha TFuncMod
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
in vec4 v_color0;
in highp vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
fragColor0 = v;
}
vs: 00000000:0000001a THR C Tex
#version 300 es
precision highp float;
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
out highp vec3 v_texcoord;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
WWE All Stars |
v1.13.2 |
2023-09-14 |
An uneaten prefix at end of block: 08bcc758 |
WWE All Stars |
v1.17.1 |
2024-02-11 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fffaf1, pos=0, access=1, data=2, text=2 |
WWE All Stars |
v1.15.4 |
2023-09-10 |
00000400=sceGeEdramSetAddrTranslation(00001000) |
WWE All Stars |
v1.15.4 |
2023-09-06 |
Rendering to framebuffer offset at 04162000 +384x0 (stride 512) |
WWE All Stars |
v1.15.4 |
2023-08-28 |
Unaligned icache invalidation of 0886dd07 (0886dd08 + -1) at PC=08876644 |
WWE All Stars |
v1.11.2 |
2023-08-26 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145042384 |
WWE All Stars |
v1.15.4 |
2023-12-19 |
Unknown GetPointer 00000000 PC 08a887fc LR 08a88370 |
WWE All Stars |
v1.12.3 |
2023-08-15 |
WriteToHardware: Invalid address 00002a18 near PC 08a425a0 LR 08a425a0 |
WWE All Stars |
v1.15.4 |
2023-08-11 |
WriteToHardware: Invalid address 0000038c near PC 08a6f390 LR 08a34318 |
WWE All Stars |
v1.15.4 |
2023-08-11 |
80630006=sceAtracSetDataAndGetID(09902740, 00020000): invalid RIFF header |
WWE All Stars |
v1.15.4 |
2023-08-05 |
An uneaten prefix at end of block: 08f52574 |
WWE All Stars |
v1.6.3 |
2023-07-29 |
Error in shader program link: info: Variable u_texelDelta has unmatched precision qualifier in different shaders
fs: postshader
//Note : Recommend to use PPSSPP v1.1.1-183-gb411fc0 or newer for full functionality, there were some bugs in earlier versions.
//Note2 : Upscaling, smoothing and sharpening filters are not set to be mixed between each other since the results are pointless(they counter each other).
// Only last one applies, so pick just one of them, mess around with it's settings and add other effects as needed.
//======================================================================================================================================================================
//SMOOTHING FILTERS: //If you love smooth graphics ~ those are also great for downscaling - to do that, you need to use higher rendering res than your display res
//================
#define FXAA 0 //ON:1/OFF:0 /default FXAA, orginal info below
//================
#define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering
#define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics
//================
#define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242
//================
//SHARPENING FILTERS: //if you need very sharp image, add lots of aliasing
//================
#define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default
#define value 7.5 //Default: 7.5 /higher = more visible effect
//================
#define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate
#define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect
//================
//UPSCALING FILTERS: //To use those, you have to set rendering res to smaller than window/display size(x1 for best results) and screen scaling filter to "nearest"
//Starting from v1.1.1-28-g70e9979 you can also add Upscaling=True to ini file(check example) to do it automatically
//================
#define xBR 1 //ON:1/OFF:0 /5xBR upscale, nice for 2D games especially those that might be buggy with higher rendering res, initially made by Hyllian - license below
#define VariantB 0 //ON:1/OFF:0 /slightly less effect on fonts, dots and other small details
//================
#define xHQ 0 //ON:1/OFF:0 same as 4xHQ in PPSSPP, but actually using output resolution
#define scaleoffset 0.75 //Default: 0.75 /you can tweek it between 0.5 and 1.0, Note: to little = no effect, to high = ugliness
//================
//OTHER FILTERS: //Most effects from here on can be fully mixed without loosing previous effects. Exceptions: Natural Colors, Advanced Cartoon
//================
#define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/
#define MIKU 0 //Hatsune<3 this is an optional bloom filter for all those pale anime faces which get white otherwise:P tested on Miku in white dress
#define samples 3 //Default: 4 /higher = more glow, worse performance
#define quality 0.22 //Default: 0.18 /lower = smaller glow, better quality
#define Bpower 1.0 //Default: 1.0 /amount of bloom mixed
//================
#define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o
#define Cpower 0.5 //Default: 0.5 /strenght of the effect
//================
#define NATURALC 0 //ON:1/OFF:0 /by popular demand, natular colors, note: this shader can't be fully mixed with smoothing/sharpening/upscaling effects
#define ncpower 0.5 //Default:0.5 / higher = more natural color, check note line above
//================
#define ACARTOON 0 / |
WWE All Stars |
v1.15.4 |
2023-07-20 |
Unknown GetPointerWrite 0a004814 PC 08a73118 LR 08a7313c |
WWE All Stars |
v1.16.6 |
2023-12-09 |
sceKernelLoadModule: unsupported options size=00000014, flags=08c734c4, pos=0, access=1, data=2, text=2 |
WWE All Stars |
v1.15.4 |
2023-07-09 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fffad0, pos=0, access=1, data=1, text=1 |
WWE All Stars |
v1.15.4 |
2023-07-08 |
sceUtilitySavedataInitStart: invalid size 65535 |
WWE All Stars |
v1.15.4 |
2023-07-03 |
Unknown GetPointerWrite dfe27c11 PC 08a73118 LR 08a7313c |
WWE All Stars |
v1.15.4 |
2023-07-03 |
Unknown GetPointerWrite 8d62e353 PC 08a73118 LR 08a7313c |
WWE All Stars |
v1.15.4 |
2023-07-03 |
__KernelStopThread: thread 318 does not exist (helper deleted) |
WWE All Stars |
v1.15.4 |
2023-07-03 |
Unknown GetPointerWrite b7a17644 PC 08a73118 LR 08a7313c |