Recent logs - WWE All Stars

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Game title Version Latest Report Message
WWE All Stars v1.17.1 2024-04-16 WriteToHardware: Invalid address 00002a18 near PC 08a57f74 LR 08a57f74
WWE All Stars v1.14.4 2024-04-12 __KernelStopThread: thread 308 does not exist (helper deleted)
WWE All Stars v1.17.1 2024-04-08 WriteToHardware: Invalid address 00002a18 near PC 08a949bc LR 08a47964
WWE All Stars v1.17.1 2024-04-04 Unknown GetPointer 00000000 PC 08a88880 LR 08a88370
WWE All Stars v1.17.1 2024-03-31 WriteToHardware: Invalid address 00002a18 near PC 08a949bc LR 08a57f74
WWE All Stars v1.17.1 2024-03-29 WriteToHardware: Invalid address 0000038c near PC 08a57f74 LR 08a57f74
WWE All Stars v1.17.1 2024-03-28 WriteToHardware: Invalid address 00002a0c near PC 08a57f74 LR 08a57f74
WWE All Stars v1.17.1 2024-03-19 __KernelStopThread: thread 1400 does not exist (ApctlThread deleted)
WWE All Stars v1.6.3 2024-03-18 Error in shader program link: info: fs: 00000000:00000002 Tex TFuncMod #version 300 es precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; } vs: 00000000:0000001a THR C Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
WWE All Stars v1.15.4-1188-gca40de852 2024-03-16 WriteToHardware: Invalid address 0000038c near PC 08ab62e0 LR 08aaca78
WWE All Stars v1.17.1 2024-03-03 80630007=sceAtracSetData(2, 08bb6100, 00020000): atracID uses different codec type than data
WWE All Stars v1.17.1 2024-02-25 WriteToHardware: Invalid address 00002a18 near PC 08a949bc LR 08a85938
WWE All Stars v1.11.3-1276-g192a43c1c 2024-02-18 __KernelStopThread: thread 305 does not exist
WWE All Stars v1.16.6 2024-02-15 80630007=sceAtracSetData(2, 08bd5600, 000074a0): atracID uses different codec type than data
WWE All Stars v1.16.6 2024-02-15 80630007=sceAtracSetData(2, 08bd5600, 00003100): atracID uses different codec type than data
WWE All Stars v1.11.3 2024-02-11 Unknown GetPointer 00000000 PC 08bf6830 LR 08bf6840
WWE All Stars v1.17.1 2024-02-11 WriteToHardware: Invalid address 00002a18 near PC 08804160 LR 08804158
WWE All Stars v1.17.1 2024-02-11 sceKernelLoadModule: unsupported options size=00000014, flags=08a889d4, pos=0, access=1, data=2, text=2
WWE All Stars v1.17.1 2024-02-11 WriteToHardware: Invalid address 00002a0c near PC 0894349c LR 088fc844
WWE All Stars v1.16.6 2024-01-29 WriteToHardware: Invalid address 00002a18 near PC 08997098 LR 08996764
WWE All Stars v1.17.1 2024-04-01 WriteToHardware: Invalid address 04800000 near PC 08a949bc LR 08913250
WWE All Stars v1.16.6 2024-01-20 __KernelStopThread: thread 302 does not exist (helper deleted)
WWE All Stars v1.16.6 2024-01-20 sceKernelVolatileMemUnlock(0) FAILED - not locked
WWE All Stars v1.16.6 2024-01-19 Unable to read from install file: VCCHR506.AT3
WWE All Stars v1.16.6 2024-01-19 Unable to read from install file: VCCHR505.AT3
WWE All Stars v1.16.6 2024-01-19 Unable to read from install file: VCCHR504.AT3
WWE All Stars v1.16.6 2024-01-19 Unable to read from install file: VCCHR503.AT3
WWE All Stars v1.16.6 2024-01-19 Unable to read from install file: VCCHR502.AT3
WWE All Stars v1.16.6 2024-01-19 Unable to read from install file: VCCHR501.AT3
WWE All Stars v1.16.6 2024-01-19 Unable to read from install file: VCCHR224.AT3
WWE All Stars v1.16.6 2024-01-19 Unable to read from install file: VCCHR222.AT3
WWE All Stars v1.16.6 2024-01-19 Unable to read from install file: VCCHR220.AT3
WWE All Stars v1.16.6 2024-01-19 Unable to read from install file: VCCHR218.AT3
WWE All Stars v1.16.6 2024-01-19 Unable to read from install file: VCCHR216.AT3
WWE All Stars v1.16.6 2024-01-19 Unable to read from install file: VCCHR214.AT3
WWE All Stars v1.16.6 2024-01-19 Unable to read from install file: VCCHR213.AT3
WWE All Stars v1.16.6 2024-01-19 Unable to read from install file: VCCHR211.AT3
WWE All Stars v1.16.6 2024-01-19 Unable to read from install file: VCCHR208.AT3
WWE All Stars v1.16.6 2024-01-19 Unable to read from install file: VCCHR207.AT3
WWE All Stars v1.16.6 2024-01-19 Unable to read from install file: VCCHR206.AT3
WWE All Stars v1.16.6 2024-01-19 Unable to read from install file: VCCHR205.AT3
WWE All Stars v1.16.6 2024-01-19 Unable to read from install file: VCCHR204.AT3
WWE All Stars v1.16.6 2024-01-19 Unable to read from install file: VCCHR203.AT3
WWE All Stars v1.16.6 2024-01-19 Unable to read from install file: VCCHR202.AT3
WWE All Stars v1.16.6 2024-01-19 Unable to read from install file: VCCHR201.AT3
WWE All Stars v1.16.6 2024-01-19 Unable to read from install file: VCCHR124.AT3
WWE All Stars v1.16.6 2024-01-19 Unable to read from install file: VCCHR119.AT3
WWE All Stars v1.16.6 2024-01-19 Unable to read from install file: VCCHR118.AT3
WWE All Stars v1.16.6 2024-01-19 Unable to read from install file: VCCHR115.AT3
WWE All Stars v1.16.6 2024-01-19 Unable to read from install file: VCCHR114.AT3
WWE All Stars v1.16.6 2024-01-19 Unable to read from install file: VCCHR113.AT3
WWE All Stars v1.16.6 2024-01-19 Unable to read from install file: VCCHR112.AT3
WWE All Stars v1.16.6 2024-01-19 Unable to read from install file: VCCHR108.AT3
WWE All Stars v1.16.6 2024-01-19 Unable to read from install file: VCCHR107.AT3
WWE All Stars v1.16.6 2024-01-16 Rendering to framebuffer offset at 04162000 +256x0 (stride 512)
WWE All Stars v1.16.6 2024-01-15 Unknown GetPointerWrite 00000010 PC 089c7078 LR 08a57f74
WWE All Stars v1.9.4 2024-01-13 Render to texture using CLUT with different strides 512 != 64
WWE All Stars v1.16.6 2024-01-11 Unknown GetPointerWrite 0a00e634 PC 08a73118 LR 08a7313c
WWE All Stars v1.16.6 2024-01-07 80630006=sceAtracSetDataAndGetID(08b9a100, 00017440): invalid RIFF header
WWE All Stars v1.16.6 2024-01-04 sceIoAssign(memstick:, msstor0p1:/, fatms0:, IOASSIGN_RDWR, 00000000, 0)
WWE All Stars v1.16.6 2023-12-30 80630007=sceAtracSetData(2, 08d4b180, 00003198): atracID uses different codec type than data
WWE All Stars v1.16.6 2024-01-21 Failed to allocate memory for ELF!
WWE All Stars v1.16.6 2024-01-21 sceKernelCreateThread(name=PGE File): unsupported attributes 00000006
WWE All Stars v1.16.6 2023-12-21 sceKernelCreateThread(name=PGE Wav): unsupported attributes 00000006
WWE All Stars v1.16.6 2023-12-21 sceKernelCreateThread(name=PGE Math): unsupported attributes 00000006
WWE All Stars v1.16.6 2023-12-18 80630006=sceAtracSetDataAndGetID(08b9a100, 000134d0): invalid RIFF header
WWE All Stars v1.16.6 2023-12-09 sceKernelLoadModule: unsupported options size=00000014, flags=08c734c4, pos=0, access=1, data=1, text=1
WWE All Stars v1.16.6 2023-12-09 sceKernelLoadModule: unsupported options size=00000014, flags=00000021, pos=0, access=1, data=2, text=2
WWE All Stars v1.16.6 2023-12-09 sceKernelLoadModule: unsupported options size=00000014, flags=00000021, pos=0, access=1, data=1, text=1
WWE All Stars v1.16.6 2023-11-30 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b62c38, pos=0, access=1, data=1, text=1
WWE All Stars v1.15.4 2023-11-18 Unknown GetPointerWrite 00000000 PC 08a88fcc LR 08a88fd4
WWE All Stars v1.16.6 2023-11-03 WriteToHardware: Invalid address 0000038c near PC 08a59134 LR 08a59134
WWE All Stars v1.16.6 2024-02-11 80630007=sceAtracSetData(2, 08d13140, 00006ed8): atracID uses different codec type than data
WWE All Stars v1.16.6 2023-11-01 80630007=sceAtracSetData(2, 08d4b180, 00007f40): atracID uses different codec type than data
WWE All Stars v1.16.6 2023-11-01 Rendering to framebuffer offset at 040cc000 +64x0 (stride 512)
WWE All Stars v1.14.4 2023-12-25 80630006=sceAtracSetHalfwayBufferAndGetID(08dda340, 00000800, 00040000): invalid RIFF header
WWE All Stars v1.16.6 2023-10-26 80630006=sceAtracSetDataAndGetID(08b9a100, 00010050): invalid RIFF header
WWE All Stars v1.16.6 2023-10-23 80630006=sceAtracSetDataAndGetID(08b9a100, 0000f560): invalid RIFF header
WWE All Stars v1.16.5 2023-10-13 __KernelStopThread: thread 305 does not exist (helper deleted)
WWE All Stars v1.15.4 2023-10-07 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULJS00236DATA/DATA.CPK, 09f949b0, 00000002)
WWE All Stars v1.15.4 2023-10-07 sceIoChstat: change attr to 0000 requested
WWE All Stars v1.13.2 2023-10-06 sceKernelCreateThread(name=SceParseHTTPheader_Library): unsupported attributes 00000006
WWE All Stars v1.13.2 2023-10-06 sceKernelCreateThread(name=SceParseURI_Library): unsupported attributes 00000006
WWE All Stars v1.13.2 2023-10-06 sceKernelCreateThread(name=SceBase64_Library): unsupported attributes 00000006
WWE All Stars v1.13.2 2023-10-06 sceKernelCreateThread(name=sceCert_Loader): unsupported attributes 00001006
WWE All Stars v1.13.2 2023-10-06 sceKernelLoadModule: unsupported options size=00000014, flags=4e49422e, pos=0, access=1, data=2, text=2
WWE All Stars v1.13.2 2023-10-06 sceKernelLoadModule: unsupported options size=00000014, flags=fefefefe, pos=0, access=1, data=1, text=1
WWE All Stars v1.6.3 2023-10-02 Error in shader program link: info: Link Error: Fragment shader is missing. fs: 00000000:00000022 Tex TexAlpha TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; fragColor0 = v; } vs: 00000000:0000001a THR C Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out highp vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
WWE All Stars v1.13.2 2023-09-14 An uneaten prefix at end of block: 08bcc758
WWE All Stars v1.17.1 2024-02-11 sceKernelLoadModule: unsupported options size=00000014, flags=09fffaf1, pos=0, access=1, data=2, text=2
WWE All Stars v1.15.4 2023-09-10 00000400=sceGeEdramSetAddrTranslation(00001000)
WWE All Stars v1.15.4 2023-09-06 Rendering to framebuffer offset at 04162000 +384x0 (stride 512)
WWE All Stars v1.15.4 2023-08-28 Unaligned icache invalidation of 0886dd07 (0886dd08 + -1) at PC=08876644
WWE All Stars v1.11.2 2023-08-26 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145042384
WWE All Stars v1.15.4 2023-12-19 Unknown GetPointer 00000000 PC 08a887fc LR 08a88370
WWE All Stars v1.12.3 2023-08-15 WriteToHardware: Invalid address 00002a18 near PC 08a425a0 LR 08a425a0
WWE All Stars v1.15.4 2023-08-11 WriteToHardware: Invalid address 0000038c near PC 08a6f390 LR 08a34318
WWE All Stars v1.15.4 2023-08-11 80630006=sceAtracSetDataAndGetID(09902740, 00020000): invalid RIFF header
WWE All Stars v1.15.4 2023-08-05 An uneaten prefix at end of block: 08f52574
WWE All Stars v1.6.3 2023-07-29 Error in shader program link: info: Variable u_texelDelta has unmatched precision qualifier in different shaders fs: postshader //Note : Recommend to use PPSSPP v1.1.1-183-gb411fc0 or newer for full functionality, there were some bugs in earlier versions. //Note2 : Upscaling, smoothing and sharpening filters are not set to be mixed between each other since the results are pointless(they counter each other). // Only last one applies, so pick just one of them, mess around with it's settings and add other effects as needed. //====================================================================================================================================================================== //SMOOTHING FILTERS: //If you love smooth graphics ~ those are also great for downscaling - to do that, you need to use higher rendering res than your display res //================ #define FXAA 0 //ON:1/OFF:0 /default FXAA, orginal info below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering #define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ //SHARPENING FILTERS: //if you need very sharp image, add lots of aliasing //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 7.5 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ //UPSCALING FILTERS: //To use those, you have to set rendering res to smaller than window/display size(x1 for best results) and screen scaling filter to "nearest" //Starting from v1.1.1-28-g70e9979 you can also add Upscaling=True to ini file(check example) to do it automatically //================ #define xBR 1 //ON:1/OFF:0 /5xBR upscale, nice for 2D games especially those that might be buggy with higher rendering res, initially made by Hyllian - license below #define VariantB 0 //ON:1/OFF:0 /slightly less effect on fonts, dots and other small details //================ #define xHQ 0 //ON:1/OFF:0 same as 4xHQ in PPSSPP, but actually using output resolution #define scaleoffset 0.75 //Default: 0.75 /you can tweek it between 0.5 and 1.0, Note: to little = no effect, to high = ugliness //================ //OTHER FILTERS: //Most effects from here on can be fully mixed without loosing previous effects. Exceptions: Natural Colors, Advanced Cartoon //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define MIKU 0 //Hatsune<3 this is an optional bloom filter for all those pale anime faces which get white otherwise:P tested on Miku in white dress #define samples 3 //Default: 4 /higher = more glow, worse performance #define quality 0.22 //Default: 0.18 /lower = smaller glow, better quality #define Bpower 1.0 //Default: 1.0 /amount of bloom mixed //================ #define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.5 //Default: 0.5 /strenght of the effect //================ #define NATURALC 0 //ON:1/OFF:0 /by popular demand, natular colors, note: this shader can't be fully mixed with smoothing/sharpening/upscaling effects #define ncpower 0.5 //Default:0.5 / higher = more natural color, check note line above //================ #define ACARTOON 0 /