Recent logs - WWE All Stars

To see your stuff show here, enable Compatibility Server Reports in PPSSPP.

Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.

Game title Version Latest Report Message
WWE All Stars v1.13.2 2023-09-14 An uneaten prefix at end of block: 08bcc758
WWE All Stars v1.15.4 2023-09-11 sceKernelLoadModule: unsupported options size=00000014, flags=09fffaf1, pos=0, access=1, data=2, text=2
WWE All Stars v1.15.4 2023-09-10 00000400=sceGeEdramSetAddrTranslation(00001000)
WWE All Stars v1.15.4 2023-09-06 Rendering to framebuffer offset at 04162000 +384x0 (stride 512)
WWE All Stars v1.15.4 2023-08-28 Unaligned icache invalidation of 0886dd07 (0886dd08 + -1) at PC=08876644
WWE All Stars v1.11.2 2023-08-26 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145042384
WWE All Stars v1.15.4 2023-08-15 Unknown GetPointer 00000000 PC 08a887fc LR 08a88370
WWE All Stars v1.12.3 2023-08-15 WriteToHardware: Invalid address 00002a18 near PC 08a425a0 LR 08a425a0
WWE All Stars v1.15.4 2023-08-11 WriteToHardware: Invalid address 0000038c near PC 08a6f390 LR 08a34318
WWE All Stars v1.15.4 2023-08-11 80630006=sceAtracSetDataAndGetID(09902740, 00020000): invalid RIFF header
WWE All Stars v1.15.4 2023-08-05 An uneaten prefix at end of block: 08f52574
WWE All Stars v1.6.3 2023-07-29 Error in shader program link: info: Variable u_texelDelta has unmatched precision qualifier in different shaders fs: postshader //Note : Recommend to use PPSSPP v1.1.1-183-gb411fc0 or newer for full functionality, there were some bugs in earlier versions. //Note2 : Upscaling, smoothing and sharpening filters are not set to be mixed between each other since the results are pointless(they counter each other). // Only last one applies, so pick just one of them, mess around with it's settings and add other effects as needed. //====================================================================================================================================================================== //SMOOTHING FILTERS: //If you love smooth graphics ~ those are also great for downscaling - to do that, you need to use higher rendering res than your display res //================ #define FXAA 0 //ON:1/OFF:0 /default FXAA, orginal info below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering #define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ //SHARPENING FILTERS: //if you need very sharp image, add lots of aliasing //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 7.5 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ //UPSCALING FILTERS: //To use those, you have to set rendering res to smaller than window/display size(x1 for best results) and screen scaling filter to "nearest" //Starting from v1.1.1-28-g70e9979 you can also add Upscaling=True to ini file(check example) to do it automatically //================ #define xBR 1 //ON:1/OFF:0 /5xBR upscale, nice for 2D games especially those that might be buggy with higher rendering res, initially made by Hyllian - license below #define VariantB 0 //ON:1/OFF:0 /slightly less effect on fonts, dots and other small details //================ #define xHQ 0 //ON:1/OFF:0 same as 4xHQ in PPSSPP, but actually using output resolution #define scaleoffset 0.75 //Default: 0.75 /you can tweek it between 0.5 and 1.0, Note: to little = no effect, to high = ugliness //================ //OTHER FILTERS: //Most effects from here on can be fully mixed without loosing previous effects. Exceptions: Natural Colors, Advanced Cartoon //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define MIKU 0 //Hatsune<3 this is an optional bloom filter for all those pale anime faces which get white otherwise:P tested on Miku in white dress #define samples 3 //Default: 4 /higher = more glow, worse performance #define quality 0.22 //Default: 0.18 /lower = smaller glow, better quality #define Bpower 1.0 //Default: 1.0 /amount of bloom mixed //================ #define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.5 //Default: 0.5 /strenght of the effect //================ #define NATURALC 0 //ON:1/OFF:0 /by popular demand, natular colors, note: this shader can't be fully mixed with smoothing/sharpening/upscaling effects #define ncpower 0.5 //Default:0.5 / higher = more natural color, check note line above //================ #define ACARTOON 0 /
WWE All Stars v1.15.4 2023-07-20 Unknown GetPointerWrite 0a004814 PC 08a73118 LR 08a7313c
WWE All Stars v1.14.4 2023-07-10 sceKernelLoadModule: unsupported options size=00000014, flags=08c734c4, pos=0, access=1, data=2, text=2
WWE All Stars v1.15.4 2023-07-09 sceKernelLoadModule: unsupported options size=00000014, flags=09fffad0, pos=0, access=1, data=1, text=1
WWE All Stars v1.15.4 2023-07-08 sceUtilitySavedataInitStart: invalid size 65535
WWE All Stars v1.15.4 2023-07-03 Unknown GetPointerWrite dfe27c11 PC 08a73118 LR 08a7313c
WWE All Stars v1.15.4 2023-07-03 Unknown GetPointerWrite 8d62e353 PC 08a73118 LR 08a7313c
WWE All Stars v1.15.4 2023-07-03 __KernelStopThread: thread 318 does not exist (helper deleted)
WWE All Stars v1.15.4 2023-07-03 Unknown GetPointerWrite b7a17644 PC 08a73118 LR 08a7313c
WWE All Stars v1.9.4 2023-06-30 WriteToHardware: Invalid address 000002fc near PC 08a66c4c LR 08a66c4c
WWE All Stars v1.14 2023-06-24 UI scissor out of bounds in GamePauseScreen: 703,35-351,2180 / 2214,1080
WWE All Stars v1.14 2023-06-24 UI scissor out of bounds in GamePauseScreen: 104,35-583,2180 / 2214,1080
WWE All Stars v1.14 2023-06-24 UI scissor out of bounds in GamePauseScreen: 1662,139-526,941 / 1080,2214
WWE All Stars v1.14 2023-06-24 UI scissor out of bounds in GamePauseScreen: 0,139-1646,941 / 1080,2214
WWE All Stars v1.14.4 2023-06-22 WriteToHardware: Invalid address 0000038c near PC 08a75e48 LR 08a75e48
WWE All Stars v1.15.4 2023-06-16 sceKernelLoadModule: unsupported options size=00000014, flags=09fff5f0, pos=0, access=1, data=2, text=2
WWE All Stars v1.11.3 2023-06-14 Ignoring possible texturing from framebuffer at 04174000 +0x128 / 64x272
WWE All Stars v1.15.4 2023-06-13 WriteToHardware: Invalid address 00002a18 near PC 08a8ca50 LR 08a8ca00
WWE All Stars v1.10.3 2023-06-10 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146129136
WWE All Stars v1.10.3 2023-06-10 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146120776
WWE All Stars v1.10.3 2023-06-10 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 5177420
WWE All Stars v1.10.3 2023-06-10 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143597400
WWE All Stars v1.10.3 2023-06-10 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 148439040
WWE All Stars v1.10.3 2023-06-10 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 800
WWE All Stars v1.10.3 2023-06-10 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167770768
WWE All Stars v1.10.3 2023-06-10 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145510224
WWE All Stars v1.10.3 2023-06-10 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 147037508
WWE All Stars v1.10.3 2023-06-10 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00001234, pos=0, access=1, data=2, text=2
WWE All Stars v1.10.3 2023-06-10 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=1, text=1
WWE All Stars v1.15.4 2023-06-05 sceIoAssign(disc0:, umd0:, isofs0:, IOASSIGN_RDONLY, 00000000, 0)
WWE All Stars v1.15.4 2023-06-04 Bad VAG samples address? 08ccd120 / 9993936
WWE All Stars v1.15.4 2023-06-04 Bad VAG samples address? 08ccd120 / 10000490
WWE All Stars v1.15.4 2023-06-04 Bad VAG samples address? 08ccd120 / 9994054
WWE All Stars v1.13.2 2023-05-05 WriteToHardware: Invalid address aaaaada6 near PC 08ab6798 LR 08aacccc
WWE All Stars v1.14.4 2023-04-26 80630007=sceAtracSetData(2, 08d4b180, 00020000): atracID uses different codec type than data
WWE All Stars v1.14.4 2023-04-25 80630007=sceAtracSetData(2, 08d4b180, 00004100): atracID uses different codec type than data
WWE All Stars v1.10.3 2023-04-20 80630006=sceAtracSetDataAndGetID(08b9a100, 00017d00): invalid RIFF header
WWE All Stars v1.14.4 2023-04-17 Jump to invalid address: 0243b4c0
WWE All Stars v1.14.4 2023-04-17 Jump to invalid address: 0246c840
WWE All Stars v1.14.4 2023-04-17 Jump to invalid address: 0244c740
WWE All Stars v1.14.4 2023-04-17 Jump to invalid address: 0240a090
WWE All Stars v1.14.4 2023-04-17 Branch in Jump delay slot at 0890a294 in block starting at 0890a098
WWE All Stars v1.14.4 2023-04-17 Jump to invalid address: 0240a040
WWE All Stars v1.14.4 2023-04-16 Unknown GetPointerWrite 1f310b10 PC 08a73118 LR 08a7313c
WWE All Stars v1.14.4 2023-04-14 Jump to invalid address: 02434f40
WWE All Stars v1.14.4 2023-04-14 Jump to invalid address: 0242e9c0
WWE All Stars v1.14.4 2023-04-11 Unknown GetPointerWrite f310d482 PC 08a73118 LR 08a7313c
WWE All Stars v1.9.3-80-g73bf6098e 2023-04-06 __KernelStopThread: thread 2190 does not exist
WWE All Stars v1.9.3-80-g73bf6098e 2023-04-06 __KernelStopThread: thread 2189 does not exist
WWE All Stars v1.9.3-80-g73bf6098e 2023-04-06 __KernelStopThread: thread 2179 does not exist
WWE All Stars v1.6.3 2023-04-03 Error in shader program link: info: Link failed because of missing fragment shader. fs: 00000000:00400002 Tex TexProj TFuncMod #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = textureProj(tex, v_texcoord); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; } vs: 01070000:00050958 HWX C T Tex TexProjUV UVMtx Light: MatUp:7 #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); mediump float ldot; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = (u_texmtx * vec4(texcoord.xy, 0.0, 1.0)).xyz * vec3(u_uvscaleoffset.xy, 1.0); }
WWE All Stars v1.15.4 2023-06-16 sceKernelLoadModule: unsupported options size=00000014, flags=09fff5f0, pos=0, access=1, data=1, text=1
WWE All Stars v1.14.1 2023-03-14 UI scissor out of bounds in GameSettingsScreen: 320,0-1267,720 / 1510,720
WWE All Stars v1.14.4 2023-03-12 WriteToHardware: Invalid address 00002a18 near PC 08a6f0b8 LR 08a2d178
WWE All Stars v1.14.2 2023-03-07 UI scissor out of bounds in N/AScreen: 20,85-705,815 / 1440,817
WWE All Stars v1.14.2 2023-03-07 UI scissor out of bounds in GamePauseScreen: 20,85-705,815 / 1440,817
WWE All Stars v1.11.3 2023-03-04 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 149308404
WWE All Stars v1.11.3 2023-03-04 sceGeBreak(mode=0, unknown=09fff540): unknown ptr (valid)
WWE All Stars v1.15.3 2023-06-17 80630006=sceAtracSetDataAndGetID(08b9a100, 000104b0): invalid RIFF header
WWE All Stars v1.14.4 2023-02-19 80630006=sceAtracSetDataAndGetID(08b9a100, 00011ef0): invalid RIFF header
WWE All Stars v1.11.3 2023-02-17 Unable to read from install file: VCCHR106.AT3
WWE All Stars v1.11.3 2023-02-17 Unable to read from install file: VCCHR105.AT3
WWE All Stars v1.11.3 2023-02-17 Unable to read from install file: VCCHR104.AT3
WWE All Stars v1.11.3 2023-02-17 Unable to read from install file: VCCHR103.AT3
WWE All Stars v1.11.3 2023-02-17 Unable to read from install file: VCCHR102.AT3
WWE All Stars v1.11.3 2023-02-17 Unable to read from install file: VCCHR101.AT3
WWE All Stars v1.11.3 2023-02-17 Unable to read from install file: POCMX.AT3
WWE All Stars v1.11.3 2023-02-17 Unable to read from install file: IGSNDS.WAD
WWE All Stars v1.11.3 2023-02-17 Unable to read from install file: ICON0.PNG
WWE All Stars v1.11.3 2023-02-17 Unable to read from install file: FECHR224.AT3
WWE All Stars v1.11.3 2023-02-17 Unable to read from install file: FECHR222.AT3
WWE All Stars v1.11.3 2023-02-17 Unable to read from install file: FECHR218.AT3
WWE All Stars v1.11.3 2023-02-17 Unable to read from install file: FECHR213.AT3
WWE All Stars v1.14.4 2023-02-13 __KernelStopThread: thread 429 does not exist (helper deleted)
WWE All Stars v1.14.4 2023-02-02 __KernelStopThread: thread 338 does not exist (helper deleted)
WWE All Stars v1.14.4 2023-01-25 80630006=sceAtracSetDataAndGetID(08b9a100, 00011860): invalid RIFF header
WWE All Stars v1.15.4 2023-09-06 00000400=sceGeEdramSetAddrTranslation(00000800)
WWE All Stars v1.13.2 2023-01-17 WriteToHardware: Invalid address 000002fc near PC 08af1a9c LR 08a6b8f8
WWE All Stars v1.13.2 2023-01-12 WriteToHardware: Invalid address 3f3b25cc near PC 08000000 LR 08000000
WWE All Stars v1.12.3 2023-01-04 80630007=sceAtracSetData(2, 08d4b180, 000062d0): atracID uses different codec type than data
WWE All Stars v1.15.4 2023-08-15 Unknown GetPointerWrite 00000000 PC 08a80ad8 LR 08a80ad8
WWE All Stars v1.14.1 2022-12-31 WriteToHardware: Invalid address 000002fc near PC 08a863e4 LR 08a863e4
WWE All Stars v1.13.2 2022-12-15 WriteToHardware: Invalid address 0000038c near PC 08a8c73c LR 08a8cb90
WWE All Stars v1.14.4 2023-01-11 Unknown GetPointer 9675d582 PC 08a73118 LR 08a7313c
WWE All Stars v1.13.2 2022-12-12 WriteToHardware: Invalid address 0000038c near PC 08ab7368 LR 08aacc6c
WWE All Stars v1.13.2 2022-12-08 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=1, text=1
WWE All Stars v1.13.2 2022-12-02 Unimplemented HLE function sceNetResolverTerm
WWE All Stars v1.13.2 2022-12-02 Unimplemented HLE function sceNetResolverCreate
WWE All Stars v1.13.2 2022-11-28 sceKernelLoadModule: unsupported options size=00000014, flags=08806498, pos=0, access=1, data=2, text=2