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Game title |
Version |
Latest Report |
Message |
WWE All Stars |
v1.13.2 |
2023-09-14 |
An uneaten prefix at end of block: 08bcc758 |
WWE All Stars |
v1.15.4 |
2023-09-11 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fffaf1, pos=0, access=1, data=2, text=2 |
WWE All Stars |
v1.15.4 |
2023-09-10 |
00000400=sceGeEdramSetAddrTranslation(00001000) |
WWE All Stars |
v1.15.4 |
2023-09-06 |
Rendering to framebuffer offset at 04162000 +384x0 (stride 512) |
WWE All Stars |
v1.15.4 |
2023-08-28 |
Unaligned icache invalidation of 0886dd07 (0886dd08 + -1) at PC=08876644 |
WWE All Stars |
v1.11.2 |
2023-08-26 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145042384 |
WWE All Stars |
v1.15.4 |
2023-08-15 |
Unknown GetPointer 00000000 PC 08a887fc LR 08a88370 |
WWE All Stars |
v1.12.3 |
2023-08-15 |
WriteToHardware: Invalid address 00002a18 near PC 08a425a0 LR 08a425a0 |
WWE All Stars |
v1.15.4 |
2023-08-11 |
WriteToHardware: Invalid address 0000038c near PC 08a6f390 LR 08a34318 |
WWE All Stars |
v1.15.4 |
2023-08-11 |
80630006=sceAtracSetDataAndGetID(09902740, 00020000): invalid RIFF header |
WWE All Stars |
v1.15.4 |
2023-08-05 |
An uneaten prefix at end of block: 08f52574 |
WWE All Stars |
v1.6.3 |
2023-07-29 |
Error in shader program link: info: Variable u_texelDelta has unmatched precision qualifier in different shaders
fs: postshader
//Note : Recommend to use PPSSPP v1.1.1-183-gb411fc0 or newer for full functionality, there were some bugs in earlier versions.
//Note2 : Upscaling, smoothing and sharpening filters are not set to be mixed between each other since the results are pointless(they counter each other).
// Only last one applies, so pick just one of them, mess around with it's settings and add other effects as needed.
//======================================================================================================================================================================
//SMOOTHING FILTERS: //If you love smooth graphics ~ those are also great for downscaling - to do that, you need to use higher rendering res than your display res
//================
#define FXAA 0 //ON:1/OFF:0 /default FXAA, orginal info below
//================
#define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering
#define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics
//================
#define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242
//================
//SHARPENING FILTERS: //if you need very sharp image, add lots of aliasing
//================
#define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default
#define value 7.5 //Default: 7.5 /higher = more visible effect
//================
#define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate
#define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect
//================
//UPSCALING FILTERS: //To use those, you have to set rendering res to smaller than window/display size(x1 for best results) and screen scaling filter to "nearest"
//Starting from v1.1.1-28-g70e9979 you can also add Upscaling=True to ini file(check example) to do it automatically
//================
#define xBR 1 //ON:1/OFF:0 /5xBR upscale, nice for 2D games especially those that might be buggy with higher rendering res, initially made by Hyllian - license below
#define VariantB 0 //ON:1/OFF:0 /slightly less effect on fonts, dots and other small details
//================
#define xHQ 0 //ON:1/OFF:0 same as 4xHQ in PPSSPP, but actually using output resolution
#define scaleoffset 0.75 //Default: 0.75 /you can tweek it between 0.5 and 1.0, Note: to little = no effect, to high = ugliness
//================
//OTHER FILTERS: //Most effects from here on can be fully mixed without loosing previous effects. Exceptions: Natural Colors, Advanced Cartoon
//================
#define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/
#define MIKU 0 //Hatsune<3 this is an optional bloom filter for all those pale anime faces which get white otherwise:P tested on Miku in white dress
#define samples 3 //Default: 4 /higher = more glow, worse performance
#define quality 0.22 //Default: 0.18 /lower = smaller glow, better quality
#define Bpower 1.0 //Default: 1.0 /amount of bloom mixed
//================
#define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o
#define Cpower 0.5 //Default: 0.5 /strenght of the effect
//================
#define NATURALC 0 //ON:1/OFF:0 /by popular demand, natular colors, note: this shader can't be fully mixed with smoothing/sharpening/upscaling effects
#define ncpower 0.5 //Default:0.5 / higher = more natural color, check note line above
//================
#define ACARTOON 0 / |
WWE All Stars |
v1.15.4 |
2023-07-20 |
Unknown GetPointerWrite 0a004814 PC 08a73118 LR 08a7313c |
WWE All Stars |
v1.14.4 |
2023-07-10 |
sceKernelLoadModule: unsupported options size=00000014, flags=08c734c4, pos=0, access=1, data=2, text=2 |
WWE All Stars |
v1.15.4 |
2023-07-09 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fffad0, pos=0, access=1, data=1, text=1 |
WWE All Stars |
v1.15.4 |
2023-07-08 |
sceUtilitySavedataInitStart: invalid size 65535 |
WWE All Stars |
v1.15.4 |
2023-07-03 |
Unknown GetPointerWrite dfe27c11 PC 08a73118 LR 08a7313c |
WWE All Stars |
v1.15.4 |
2023-07-03 |
Unknown GetPointerWrite 8d62e353 PC 08a73118 LR 08a7313c |
WWE All Stars |
v1.15.4 |
2023-07-03 |
__KernelStopThread: thread 318 does not exist (helper deleted) |
WWE All Stars |
v1.15.4 |
2023-07-03 |
Unknown GetPointerWrite b7a17644 PC 08a73118 LR 08a7313c |
WWE All Stars |
v1.9.4 |
2023-06-30 |
WriteToHardware: Invalid address 000002fc near PC 08a66c4c LR 08a66c4c |
WWE All Stars |
v1.14 |
2023-06-24 |
UI scissor out of bounds in GamePauseScreen: 703,35-351,2180 / 2214,1080 |
WWE All Stars |
v1.14 |
2023-06-24 |
UI scissor out of bounds in GamePauseScreen: 104,35-583,2180 / 2214,1080 |
WWE All Stars |
v1.14 |
2023-06-24 |
UI scissor out of bounds in GamePauseScreen: 1662,139-526,941 / 1080,2214 |
WWE All Stars |
v1.14 |
2023-06-24 |
UI scissor out of bounds in GamePauseScreen: 0,139-1646,941 / 1080,2214 |
WWE All Stars |
v1.14.4 |
2023-06-22 |
WriteToHardware: Invalid address 0000038c near PC 08a75e48 LR 08a75e48 |
WWE All Stars |
v1.15.4 |
2023-06-16 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fff5f0, pos=0, access=1, data=2, text=2 |
WWE All Stars |
v1.11.3 |
2023-06-14 |
Ignoring possible texturing from framebuffer at 04174000 +0x128 / 64x272 |
WWE All Stars |
v1.15.4 |
2023-06-13 |
WriteToHardware: Invalid address 00002a18 near PC 08a8ca50 LR 08a8ca00 |
WWE All Stars |
v1.10.3 |
2023-06-10 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146129136 |
WWE All Stars |
v1.10.3 |
2023-06-10 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146120776 |
WWE All Stars |
v1.10.3 |
2023-06-10 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 5177420 |
WWE All Stars |
v1.10.3 |
2023-06-10 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143597400 |
WWE All Stars |
v1.10.3 |
2023-06-10 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 148439040 |
WWE All Stars |
v1.10.3 |
2023-06-10 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 800 |
WWE All Stars |
v1.10.3 |
2023-06-10 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167770768 |
WWE All Stars |
v1.10.3 |
2023-06-10 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145510224 |
WWE All Stars |
v1.10.3 |
2023-06-10 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 147037508 |
WWE All Stars |
v1.10.3 |
2023-06-10 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00001234, pos=0, access=1, data=2, text=2 |
WWE All Stars |
v1.10.3 |
2023-06-10 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=1, text=1 |
WWE All Stars |
v1.15.4 |
2023-06-05 |
sceIoAssign(disc0:, umd0:, isofs0:, IOASSIGN_RDONLY, 00000000, 0) |
WWE All Stars |
v1.15.4 |
2023-06-04 |
Bad VAG samples address? 08ccd120 / 9993936 |
WWE All Stars |
v1.15.4 |
2023-06-04 |
Bad VAG samples address? 08ccd120 / 10000490 |
WWE All Stars |
v1.15.4 |
2023-06-04 |
Bad VAG samples address? 08ccd120 / 9994054 |
WWE All Stars |
v1.13.2 |
2023-05-05 |
WriteToHardware: Invalid address aaaaada6 near PC 08ab6798 LR 08aacccc |
WWE All Stars |
v1.14.4 |
2023-04-26 |
80630007=sceAtracSetData(2, 08d4b180, 00020000): atracID uses different codec type than data |
WWE All Stars |
v1.14.4 |
2023-04-25 |
80630007=sceAtracSetData(2, 08d4b180, 00004100): atracID uses different codec type than data |
WWE All Stars |
v1.10.3 |
2023-04-20 |
80630006=sceAtracSetDataAndGetID(08b9a100, 00017d00): invalid RIFF header |
WWE All Stars |
v1.14.4 |
2023-04-17 |
Jump to invalid address: 0243b4c0 |
WWE All Stars |
v1.14.4 |
2023-04-17 |
Jump to invalid address: 0246c840 |
WWE All Stars |
v1.14.4 |
2023-04-17 |
Jump to invalid address: 0244c740 |
WWE All Stars |
v1.14.4 |
2023-04-17 |
Jump to invalid address: 0240a090 |
WWE All Stars |
v1.14.4 |
2023-04-17 |
Branch in Jump delay slot at 0890a294 in block starting at 0890a098 |
WWE All Stars |
v1.14.4 |
2023-04-17 |
Jump to invalid address: 0240a040 |
WWE All Stars |
v1.14.4 |
2023-04-16 |
Unknown GetPointerWrite 1f310b10 PC 08a73118 LR 08a7313c |
WWE All Stars |
v1.14.4 |
2023-04-14 |
Jump to invalid address: 02434f40 |
WWE All Stars |
v1.14.4 |
2023-04-14 |
Jump to invalid address: 0242e9c0 |
WWE All Stars |
v1.14.4 |
2023-04-11 |
Unknown GetPointerWrite f310d482 PC 08a73118 LR 08a7313c |
WWE All Stars |
v1.9.3-80-g73bf6098e |
2023-04-06 |
__KernelStopThread: thread 2190 does not exist |
WWE All Stars |
v1.9.3-80-g73bf6098e |
2023-04-06 |
__KernelStopThread: thread 2189 does not exist |
WWE All Stars |
v1.9.3-80-g73bf6098e |
2023-04-06 |
__KernelStopThread: thread 2179 does not exist |
WWE All Stars |
v1.6.3 |
2023-04-03 |
Error in shader program link: info: Link failed because of missing fragment shader.
fs: 00000000:00400002 Tex TexProj TFuncMod
#version 300 es
#extension GL_ARM_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
in vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = textureProj(tex, v_texcoord);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a);
fragColor0 = v;
}
vs: 01070000:00050958 HWX C T Tex TexProjUV UVMtx Light: MatUp:7
#version 300 es
precision highp float;
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
mediump float ldot;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = (u_texmtx * vec4(texcoord.xy, 0.0, 1.0)).xyz * vec3(u_uvscaleoffset.xy, 1.0);
}
|
WWE All Stars |
v1.15.4 |
2023-06-16 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fff5f0, pos=0, access=1, data=1, text=1 |
WWE All Stars |
v1.14.1 |
2023-03-14 |
UI scissor out of bounds in GameSettingsScreen: 320,0-1267,720 / 1510,720 |
WWE All Stars |
v1.14.4 |
2023-03-12 |
WriteToHardware: Invalid address 00002a18 near PC 08a6f0b8 LR 08a2d178 |
WWE All Stars |
v1.14.2 |
2023-03-07 |
UI scissor out of bounds in N/AScreen: 20,85-705,815 / 1440,817 |
WWE All Stars |
v1.14.2 |
2023-03-07 |
UI scissor out of bounds in GamePauseScreen: 20,85-705,815 / 1440,817 |
WWE All Stars |
v1.11.3 |
2023-03-04 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 149308404 |
WWE All Stars |
v1.11.3 |
2023-03-04 |
sceGeBreak(mode=0, unknown=09fff540): unknown ptr (valid) |
WWE All Stars |
v1.15.3 |
2023-06-17 |
80630006=sceAtracSetDataAndGetID(08b9a100, 000104b0): invalid RIFF header |
WWE All Stars |
v1.14.4 |
2023-02-19 |
80630006=sceAtracSetDataAndGetID(08b9a100, 00011ef0): invalid RIFF header |
WWE All Stars |
v1.11.3 |
2023-02-17 |
Unable to read from install file: VCCHR106.AT3 |
WWE All Stars |
v1.11.3 |
2023-02-17 |
Unable to read from install file: VCCHR105.AT3 |
WWE All Stars |
v1.11.3 |
2023-02-17 |
Unable to read from install file: VCCHR104.AT3 |
WWE All Stars |
v1.11.3 |
2023-02-17 |
Unable to read from install file: VCCHR103.AT3 |
WWE All Stars |
v1.11.3 |
2023-02-17 |
Unable to read from install file: VCCHR102.AT3 |
WWE All Stars |
v1.11.3 |
2023-02-17 |
Unable to read from install file: VCCHR101.AT3 |
WWE All Stars |
v1.11.3 |
2023-02-17 |
Unable to read from install file: POCMX.AT3 |
WWE All Stars |
v1.11.3 |
2023-02-17 |
Unable to read from install file: IGSNDS.WAD |
WWE All Stars |
v1.11.3 |
2023-02-17 |
Unable to read from install file: ICON0.PNG |
WWE All Stars |
v1.11.3 |
2023-02-17 |
Unable to read from install file: FECHR224.AT3 |
WWE All Stars |
v1.11.3 |
2023-02-17 |
Unable to read from install file: FECHR222.AT3 |
WWE All Stars |
v1.11.3 |
2023-02-17 |
Unable to read from install file: FECHR218.AT3 |
WWE All Stars |
v1.11.3 |
2023-02-17 |
Unable to read from install file: FECHR213.AT3 |
WWE All Stars |
v1.14.4 |
2023-02-13 |
__KernelStopThread: thread 429 does not exist (helper deleted) |
WWE All Stars |
v1.14.4 |
2023-02-02 |
__KernelStopThread: thread 338 does not exist (helper deleted) |
WWE All Stars |
v1.14.4 |
2023-01-25 |
80630006=sceAtracSetDataAndGetID(08b9a100, 00011860): invalid RIFF header |
WWE All Stars |
v1.15.4 |
2023-09-06 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
WWE All Stars |
v1.13.2 |
2023-01-17 |
WriteToHardware: Invalid address 000002fc near PC 08af1a9c LR 08a6b8f8 |
WWE All Stars |
v1.13.2 |
2023-01-12 |
WriteToHardware: Invalid address 3f3b25cc near PC 08000000 LR 08000000 |
WWE All Stars |
v1.12.3 |
2023-01-04 |
80630007=sceAtracSetData(2, 08d4b180, 000062d0): atracID uses different codec type than data |
WWE All Stars |
v1.15.4 |
2023-08-15 |
Unknown GetPointerWrite 00000000 PC 08a80ad8 LR 08a80ad8 |
WWE All Stars |
v1.14.1 |
2022-12-31 |
WriteToHardware: Invalid address 000002fc near PC 08a863e4 LR 08a863e4 |
WWE All Stars |
v1.13.2 |
2022-12-15 |
WriteToHardware: Invalid address 0000038c near PC 08a8c73c LR 08a8cb90 |
WWE All Stars |
v1.14.4 |
2023-01-11 |
Unknown GetPointer 9675d582 PC 08a73118 LR 08a7313c |
WWE All Stars |
v1.13.2 |
2022-12-12 |
WriteToHardware: Invalid address 0000038c near PC 08ab7368 LR 08aacc6c |
WWE All Stars |
v1.13.2 |
2022-12-08 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=1, text=1 |
WWE All Stars |
v1.13.2 |
2022-12-02 |
Unimplemented HLE function sceNetResolverTerm |
WWE All Stars |
v1.13.2 |
2022-12-02 |
Unimplemented HLE function sceNetResolverCreate |
WWE All Stars |
v1.13.2 |
2022-11-28 |
sceKernelLoadModule: unsupported options size=00000014, flags=08806498, pos=0, access=1, data=2, text=2 |