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| Game title |
Version |
Latest Report |
Hits |
Message |
| BARCELONA PATCH BY ARYZZ |
v1.18.1 |
2025-07-15 |
199 |
Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c |
| 無双OROCHI2 Special |
v1.18.1 |
2025-03-02 |
1 |
WriteToHardware: Invalid address 00000770 near PC 08a94c48 LR 08a94bc8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-03-02 |
1 |
80420014=__sceSasCoreWithMix(08b65a00, 70055000, 4096, 4096): invalid address |
| PES2025 PATCH XMPES |
v1.18.1 |
2025-03-30 |
2 |
Unknown GetPointerWrite 00000000 PC 08811350 LR 088113c4 |
| 無双OROCHI2 Special |
v1.18.1 |
2025-03-02 |
1 |
WriteToHardware: Invalid address 00000768 near PC 08c30d24 LR 0887e160 |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.7.1 |
2026-03-05 |
14 |
80630007=sceAtracSetData(2, 08d4b180, 0000c1f8): atracID uses different codec type than data |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.18.1 |
2025-11-09 |
10 |
80630007=sceAtracSetData(2, 08d4b180, 0000ae48): atracID uses different codec type than data |
| Def Jam® Fight For NY™: The Takeover |
v1.18.1 |
2026-02-05 |
7 |
Vertices without position found: (04000000) [04000000] P: ? (3b) |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.9.4 |
2026-06-27 |
32 |
80630007=sceAtracSetData(2, 08d4b180, 0000a8d0): atracID uses different codec type than data |
| Crash™ Tag Team Racing |
v1.18.1 |
2025-03-02 |
11 |
80630006=sceAtracSetDataAndGetID(09bf5cc0, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.18.1 |
2025-03-02 |
2 |
80630006=sceAtracSetDataAndGetID(09be1c40, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.18.1 |
2025-03-02 |
1 |
80630006=sceAtracSetDataAndGetID(0977db00, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.18.1 |
2025-03-02 |
2 |
80630006=sceAtracSetDataAndGetID(09769a80, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.18.1 |
2025-03-02 |
36 |
80630006=sceAtracSetDataAndGetID(09de9a80, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.18.1 |
2025-03-02 |
2 |
80630006=sceAtracSetDataAndGetID(0992d880, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.18.1 |
2025-03-02 |
10 |
80630006=sceAtracSetDataAndGetID(09950b40, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.18.1 |
2025-03-02 |
4 |
80630006=sceAtracSetDataAndGetID(09df5ac0, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.18.1 |
2025-03-02 |
1 |
80630006=sceAtracSetDataAndGetID(09b79080, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.18.1 |
2025-03-02 |
1 |
80630006=sceAtracSetDataAndGetID(093d2640, 00014000): invalid RIFF header |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-06-11 |
3 |
Branch in branch delay slot at 0952aac0 with different target |
| Crash™ Tag Team Racing |
v1.18.1 |
2025-03-02 |
3 |
80630006=sceAtracSetDataAndGetID(093aa540, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.18.1 |
2025-03-02 |
1 |
80630006=sceAtracSetDataAndGetID(09904dc0, 00014000): invalid RIFF header |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-03-02 |
1 |
MIPSCompileOp: Invalid instruction 067a04b9 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-03-02 |
1 |
MIPSCompileOp: Invalid instruction 777c7899 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-03-02 |
1 |
MIPSCompileOp: Invalid instruction d0c18989 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-03-02 |
1 |
MIPSCompileOp: Invalid instruction 0017017d |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-03-02 |
1 |
MIPSCompileOp: Invalid instruction cc8d8289 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-03-02 |
1 |
MIPSCompileOp: Invalid instruction 003c067b |
| TRON EVOLUTION |
v1.18.1 |
2025-03-02 |
1 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r8p0-00dev0 [Revision 96995].
01f35551:00000b21 HWX T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 MatUp:3 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f35551:00000b21 HWX T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 MatUp:3 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse);
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = do |
| TRON EVOLUTION |
v1.18.1 |
2025-03-02 |
1 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r8p0-00dev0 [Revision 96995].
01730551:00000b21 HWX T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 MatUp:3 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01730551:00000b21 HWX T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 MatUp:3 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse);
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_l |
| God of War®: Ghost of Sparta |
v1.18.1 |
2025-03-02 |
1 |
WriteToHardware: Invalid address 3eb0b2c8 near PC 08ac2608 LR 08ac256c |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-03-02 |
1 |
MIPSCompileOp: Invalid instruction 659dc5d0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-03-02 |
1 |
MIPSCompileOp: Invalid instruction f3ca3db0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-03-02 |
1 |
MIPSCompileOp: Invalid instruction 6598c390 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-03-02 |
1 |
WriteToHardware: Invalid address 00003d4f near PC 08a61df4 LR 08a60d04 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-03-02 |
2 |
MIPSCompileOp: Invalid instruction 46475b50 |
| eFootball PC - V. |
v1.18.1 |
2025-03-02 |
1 |
MIPSCompileOp: Invalid instruction 0000bfff |
| eFootball PC - V. |
v1.18.1 |
2025-03-02 |
1 |
MIPSCompileOp: Invalid instruction 9ff0000b |
| eFootball PC - V. |
v1.18.1 |
2025-03-02 |
1 |
MIPSCompileOp: Invalid instruction 06cffeb4 |
| eFootball PC - V. |
v1.18.1 |
2025-03-02 |
1 |
MIPSCompileOp: Invalid instruction 7dffea20 |
| eFootball PC - V. |
v1.18.1 |
2025-03-02 |
1 |
MIPSCompileOp: Invalid instruction efffffcf |
| eFootball PC - V. |
v1.18.1 |
2025-03-02 |
1 |
MIPSCompileOp: Invalid instruction 00009efd |
| eFootball PC - V. |
v1.18.1 |
2025-03-02 |
1 |
MIPSCompileOp: Invalid instruction 9ff00001 |
| eFootball PC - V. |
v1.18.1 |
2025-03-02 |
3 |
MIPSCompileOp: Invalid instruction 000affff |
| eFootball PC - V. |
v1.18.1 |
2025-03-02 |
2 |
MIPSCompileOp: Invalid instruction 00007dff |
| Ben 10 Ultimate Alien:
Cosmic Destruction |
v1.18.1 |
2025-03-02 |
1 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (bffde2fd), bad data |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.9.4 |
2026-04-07 |
17 |
80630007=sceAtracSetData(2, 08d4b180, 00004cf0): atracID uses different codec type than data |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.9.4 |
2025-12-16 |
20 |
80630007=sceAtracSetData(2, 08d4b180, 00005a10): atracID uses different codec type than data |
| 喧嘩番長4~一年戦争~ |
v1.18.1 |
2025-03-02 |
1 |
00000000=sceUtilityScreenshotInitStart(097c53b0) |
| 喧嘩番長4~一年戦争~ |
v1.18.1 |
2025-03-02 |
1 |
00000000=sceUtilityScreenshotInitStart(096e2210) |
| eFootball PC - V. |
v1.18.1 |
2025-03-02 |
1 |
MFIC instruction hit (71e37024) at 08000020 |
| eFootball PC - V. |
v1.18.1 |
2025-03-02 |
2 |
MIPSCompileOp: Invalid instruction 72024af8 |
| SBK® Superbike World Championship |
v1.18.1 |
2025-03-02 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 09549a50): duplicate handler |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-03-02 |
1 |
MIPSCompileOp: Invalid instruction 4bdc9e9d |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-03-02 |
1 |
MIPSCompileOp: Invalid instruction 9d4b2727 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-03-02 |
1 |
MIPSCompileOp: Invalid instruction 65844b27 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-03-02 |
1 |
MIPSCompileOp: Invalid instruction 00132d29 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-03-02 |
1 |
MIPSCompileOp: Invalid instruction 9ea03195 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-03-02 |
1 |
MIPSCompileOp: Invalid instruction 00053529 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-03-02 |
1 |
MIPSCompileOp: Invalid instruction 4b292929 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-03-02 |
1 |
MIPSCompileOp: Invalid instruction 41363535 |
| PATCH SPARTAN11 |
v1.18.1 |
2025-03-02 |
1 |
Unknown GetPointerWrite e2eb1877 PC 0881c428 LR 0881c438 |
| EAGLE PATCH 2025 PSP |
v1.18.1-1421-g112bd904b8 |
2025-06-02 |
18 |
sceNetAdhocMatchingInit(32768) at 08a719b8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-03-02 |
1 |
80420014=__sceSasCoreWithMix(08b65a00, 2f0103c0, 4096, 4096): invalid address |
| SBK®09 Superbike World Championship |
v1.18.1 |
2025-03-02 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09063de0): duplicate handler |
| FIFA 14 |
v1.18.1 |
2025-03-02 |
1 |
WriteToHardware: Invalid address deae30d3 near PC 08f48e1c LR 08b50270 |
| FIFA 14 |
v1.18.1 |
2025-10-01 |
3 |
MIPSCompileOp: Invalid instruction 00080201 |
| FIFA 14 |
v1.18.1 |
2025-03-02 |
2 |
MIPSCompileOp: Invalid instruction 00000295 |
| eFootball Euro y Copa America By T. Bendezu |
v1.18.1 |
2025-08-16 |
3 |
Unknown GetPointerWrite 00000000 PC 08871384 LR 0887138c |
| eFOOTBALL 2020 |
v1.18.1 |
2025-03-02 |
1 |
MIPSCompileOp: Invalid instruction 7a103053 |
| eFOOTBALL 2020 |
v1.18.1 |
2025-03-02 |
1 |
MIPSCompileOp: Invalid instruction 7ab43053 |
| eFOOTBALL 2020 |
v1.18.1 |
2025-03-02 |
1 |
MIPSCompileOp: Invalid instruction 79c82862 |
| eFOOTBALL 2020 |
v1.18.1 |
2025-03-02 |
1 |
MIPSCompileOp: Invalid instruction 7a6c2862 |
| Family Guy |
v1.18.1 |
2025-03-02 |
2 |
80630006=sceAtracSetDataAndGetID(089ae4c0, 00020000): invalid RIFF header |
| PES2025 PATCH XMPES |
v1.18.1 |
2025-03-02 |
1 |
MIPSCompileOp: Invalid instruction 00000785 |
| PES2025 PATCH XMPES |
v1.18.1 |
2025-03-02 |
1 |
MIPSCompileOp: Invalid instruction 00646e69 |
| PES2025 PATCH XMPES |
v1.18.1 |
2025-03-02 |
1 |
MIPSCompileOp: Invalid instruction 6e6f6974 |
| PES2025 PATCH XMPES |
v1.18.1 |
2025-03-02 |
1 |
MIPSCompileOp: Invalid instruction 775f6e6f |
| PES2025 PATCH XMPES |
v1.18.1 |
2025-03-02 |
3 |
MIPSCompileOp: Invalid instruction 00000001 |
| PES2025 PATCH XMPES |
v1.18.1 |
2025-03-02 |
1 |
MIPSCompileOp: Invalid instruction 42c80000 |
| PES2025 PATCH XMPES |
v1.18.1 |
2025-03-02 |
1 |
MIPSCompileOp: Invalid instruction 405504b5 |
| PES2025 PATCH XMPES |
v1.18.1 |
2025-03-02 |
4 |
MIPSCompileOp: Invalid instruction 00000b54 |
| PES2025 PATCH XMPES |
v1.18.1 |
2025-03-02 |
1 |
MIPSCompileOp: Invalid instruction 467a0000 |
| eFootball PES 2021 T. Bendezu "C19" |
v1.18.1 |
2025-03-02 |
1 |
sceSasSetSimpleADSR(08bb3ac0, 0, 0000, f6ec299e): Invalid ADSREnv2 |
| Family Guy |
v1.18.1 |
2025-03-02 |
2 |
80630006=sceAtracSetDataAndGetID(089e6580, 00020000): invalid RIFF header |
| WWE SmackDown vs. RAW 2010 |
v1.18.1 |
2025-03-02 |
1 |
MIPSCompileOp: Invalid instruction 9ff21450 |
| WWE SmackDown vs. RAW 2010 |
v1.18.1 |
2025-03-02 |
1 |
MIPSCompileOp: Invalid instruction 9ff1dc18 |
| WWE SmackDown vs. RAW 2010 |
v1.18.1 |
2025-03-02 |
2 |
MIPSCompileOp: Invalid instruction 6bfb7430 |
| WWE SmackDown vs. RAW 2010 |
v1.18.1 |
2025-03-02 |
5 |
MIPSCompileOp: Invalid instruction 00000078 |
| WWE SmackDown vs. RAW 2010 |
v1.18.1 |
2025-03-02 |
3 |
MIPSCompileOp: Invalid instruction 00000079 |
| NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 |
v1.18.1 |
2025-03-01 |
1 |
00000000=sceUtilityScreenshotInitStart(09a8dd98) |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-03-01 |
1 |
MIPSCompileOp: Invalid instruction 78151e68 |
| Jak & Daxter®:The Lost Frontier™ |
v1.18.1 |
2025-06-11 |
2 |
Unknown GetPointerWrite 00000003 PC 09ef7c64 LR 09ef7b68 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-03-01 |
2 |
MIPSCompileOp: Invalid instruction 0606fafa |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-03-01 |
2 |
MIPSCompileOp: Invalid instruction 0606b8b8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-03-01 |
1 |
MIPSCompileOp: Invalid instruction 0606fbfb |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-03-01 |
1 |
Branch in branch delay slot at 09540b88 with different target |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-03-01 |
1 |
MIPSCompileOp: Invalid instruction 42429797 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-03-01 |
1 |
MIPSCompileOp: Invalid instruction 6e636e42 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-03-01 |
1 |
MIPSCompileOp: Invalid instruction 6363804e |