Recent logs - v1.18.1

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
BARCELONA PATCH BY ARYZZ v1.18.1 2025-07-15 199 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
無双OROCHI2 Special v1.18.1 2025-03-02 1 WriteToHardware: Invalid address 00000770 near PC 08a94c48 LR 08a94bc8
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-03-02 1 80420014=__sceSasCoreWithMix(08b65a00, 70055000, 4096, 4096): invalid address
PES2025 PATCH XMPES v1.18.1 2025-03-30 2 Unknown GetPointerWrite 00000000 PC 08811350 LR 088113c4
無双OROCHI2 Special v1.18.1 2025-03-02 1 WriteToHardware: Invalid address 00000768 near PC 08c30d24 LR 0887e160
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.7.1 2026-03-05 14 80630007=sceAtracSetData(2, 08d4b180, 0000c1f8): atracID uses different codec type than data
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.18.1 2025-11-09 10 80630007=sceAtracSetData(2, 08d4b180, 0000ae48): atracID uses different codec type than data
Def Jam® Fight For NY™: The Takeover v1.18.1 2026-02-05 7 Vertices without position found: (04000000) [04000000] P: ? (3b)
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.9.4 2026-06-27 32 80630007=sceAtracSetData(2, 08d4b180, 0000a8d0): atracID uses different codec type than data
Crash™ Tag Team Racing v1.18.1 2025-03-02 11 80630006=sceAtracSetDataAndGetID(09bf5cc0, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.18.1 2025-03-02 2 80630006=sceAtracSetDataAndGetID(09be1c40, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.18.1 2025-03-02 1 80630006=sceAtracSetDataAndGetID(0977db00, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.18.1 2025-03-02 2 80630006=sceAtracSetDataAndGetID(09769a80, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.18.1 2025-03-02 36 80630006=sceAtracSetDataAndGetID(09de9a80, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.18.1 2025-03-02 2 80630006=sceAtracSetDataAndGetID(0992d880, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.18.1 2025-03-02 10 80630006=sceAtracSetDataAndGetID(09950b40, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.18.1 2025-03-02 4 80630006=sceAtracSetDataAndGetID(09df5ac0, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.18.1 2025-03-02 1 80630006=sceAtracSetDataAndGetID(09b79080, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.18.1 2025-03-02 1 80630006=sceAtracSetDataAndGetID(093d2640, 00014000): invalid RIFF header
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-06-11 3 Branch in branch delay slot at 0952aac0 with different target
Crash™ Tag Team Racing v1.18.1 2025-03-02 3 80630006=sceAtracSetDataAndGetID(093aa540, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.18.1 2025-03-02 1 80630006=sceAtracSetDataAndGetID(09904dc0, 00014000): invalid RIFF header
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-03-02 1 MIPSCompileOp: Invalid instruction 067a04b9
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-03-02 1 MIPSCompileOp: Invalid instruction 777c7899
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-03-02 1 MIPSCompileOp: Invalid instruction d0c18989
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-03-02 1 MIPSCompileOp: Invalid instruction 0017017d
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-03-02 1 MIPSCompileOp: Invalid instruction cc8d8289
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-03-02 1 MIPSCompileOp: Invalid instruction 003c067b
TRON EVOLUTION v1.18.1 2025-03-02 1 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-00dev0 [Revision 96995]. 01f35551:00000b21 HWX T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 MatUp:3 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f35551:00000b21 HWX T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 MatUp:3 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular0 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = do
TRON EVOLUTION v1.18.1 2025-03-02 1 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-00dev0 [Revision 96995]. 01730551:00000b21 HWX T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 MatUp:3 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01730551:00000b21 HWX T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 MatUp:3 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular0 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_l
God of War®: Ghost of Sparta v1.18.1 2025-03-02 1 WriteToHardware: Invalid address 3eb0b2c8 near PC 08ac2608 LR 08ac256c
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-03-02 1 MIPSCompileOp: Invalid instruction 659dc5d0
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-03-02 1 MIPSCompileOp: Invalid instruction f3ca3db0
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-03-02 1 MIPSCompileOp: Invalid instruction 6598c390
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-03-02 1 WriteToHardware: Invalid address 00003d4f near PC 08a61df4 LR 08a60d04
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-03-02 2 MIPSCompileOp: Invalid instruction 46475b50
eFootball PC - V. v1.18.1 2025-03-02 1 MIPSCompileOp: Invalid instruction 0000bfff
eFootball PC - V. v1.18.1 2025-03-02 1 MIPSCompileOp: Invalid instruction 9ff0000b
eFootball PC - V. v1.18.1 2025-03-02 1 MIPSCompileOp: Invalid instruction 06cffeb4
eFootball PC - V. v1.18.1 2025-03-02 1 MIPSCompileOp: Invalid instruction 7dffea20
eFootball PC - V. v1.18.1 2025-03-02 1 MIPSCompileOp: Invalid instruction efffffcf
eFootball PC - V. v1.18.1 2025-03-02 1 MIPSCompileOp: Invalid instruction 00009efd
eFootball PC - V. v1.18.1 2025-03-02 1 MIPSCompileOp: Invalid instruction 9ff00001
eFootball PC - V. v1.18.1 2025-03-02 3 MIPSCompileOp: Invalid instruction 000affff
eFootball PC - V. v1.18.1 2025-03-02 2 MIPSCompileOp: Invalid instruction 00007dff
Ben 10 Ultimate Alien: Cosmic Destruction v1.18.1 2025-03-02 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (bffde2fd), bad data
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.9.4 2026-04-07 17 80630007=sceAtracSetData(2, 08d4b180, 00004cf0): atracID uses different codec type than data
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.9.4 2025-12-16 20 80630007=sceAtracSetData(2, 08d4b180, 00005a10): atracID uses different codec type than data
喧嘩番長4~一年戦争~ v1.18.1 2025-03-02 1 00000000=sceUtilityScreenshotInitStart(097c53b0)
喧嘩番長4~一年戦争~ v1.18.1 2025-03-02 1 00000000=sceUtilityScreenshotInitStart(096e2210)
eFootball PC - V. v1.18.1 2025-03-02 1 MFIC instruction hit (71e37024) at 08000020
eFootball PC - V. v1.18.1 2025-03-02 2 MIPSCompileOp: Invalid instruction 72024af8
SBK® Superbike World Championship v1.18.1 2025-03-02 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 09549a50): duplicate handler
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-03-02 1 MIPSCompileOp: Invalid instruction 4bdc9e9d
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-03-02 1 MIPSCompileOp: Invalid instruction 9d4b2727
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-03-02 1 MIPSCompileOp: Invalid instruction 65844b27
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-03-02 1 MIPSCompileOp: Invalid instruction 00132d29
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-03-02 1 MIPSCompileOp: Invalid instruction 9ea03195
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-03-02 1 MIPSCompileOp: Invalid instruction 00053529
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-03-02 1 MIPSCompileOp: Invalid instruction 4b292929
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-03-02 1 MIPSCompileOp: Invalid instruction 41363535
PATCH SPARTAN11 v1.18.1 2025-03-02 1 Unknown GetPointerWrite e2eb1877 PC 0881c428 LR 0881c438
EAGLE PATCH 2025 PSP v1.18.1-1421-g112bd904b8 2025-06-02 18 sceNetAdhocMatchingInit(32768) at 08a719b8
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-03-02 1 80420014=__sceSasCoreWithMix(08b65a00, 2f0103c0, 4096, 4096): invalid address
SBK®09 Superbike World Championship v1.18.1 2025-03-02 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09063de0): duplicate handler
FIFA 14 v1.18.1 2025-03-02 1 WriteToHardware: Invalid address deae30d3 near PC 08f48e1c LR 08b50270
FIFA 14 v1.18.1 2025-10-01 3 MIPSCompileOp: Invalid instruction 00080201
FIFA 14 v1.18.1 2025-03-02 2 MIPSCompileOp: Invalid instruction 00000295
eFootball Euro y Copa America By T. Bendezu v1.18.1 2025-08-16 3 Unknown GetPointerWrite 00000000 PC 08871384 LR 0887138c
eFOOTBALL 2020 v1.18.1 2025-03-02 1 MIPSCompileOp: Invalid instruction 7a103053
eFOOTBALL 2020 v1.18.1 2025-03-02 1 MIPSCompileOp: Invalid instruction 7ab43053
eFOOTBALL 2020 v1.18.1 2025-03-02 1 MIPSCompileOp: Invalid instruction 79c82862
eFOOTBALL 2020 v1.18.1 2025-03-02 1 MIPSCompileOp: Invalid instruction 7a6c2862
Family Guy v1.18.1 2025-03-02 2 80630006=sceAtracSetDataAndGetID(089ae4c0, 00020000): invalid RIFF header
PES2025 PATCH XMPES v1.18.1 2025-03-02 1 MIPSCompileOp: Invalid instruction 00000785
PES2025 PATCH XMPES v1.18.1 2025-03-02 1 MIPSCompileOp: Invalid instruction 00646e69
PES2025 PATCH XMPES v1.18.1 2025-03-02 1 MIPSCompileOp: Invalid instruction 6e6f6974
PES2025 PATCH XMPES v1.18.1 2025-03-02 1 MIPSCompileOp: Invalid instruction 775f6e6f
PES2025 PATCH XMPES v1.18.1 2025-03-02 3 MIPSCompileOp: Invalid instruction 00000001
PES2025 PATCH XMPES v1.18.1 2025-03-02 1 MIPSCompileOp: Invalid instruction 42c80000
PES2025 PATCH XMPES v1.18.1 2025-03-02 1 MIPSCompileOp: Invalid instruction 405504b5
PES2025 PATCH XMPES v1.18.1 2025-03-02 4 MIPSCompileOp: Invalid instruction 00000b54
PES2025 PATCH XMPES v1.18.1 2025-03-02 1 MIPSCompileOp: Invalid instruction 467a0000
eFootball PES 2021 T. Bendezu "C19" v1.18.1 2025-03-02 1 sceSasSetSimpleADSR(08bb3ac0, 0, 0000, f6ec299e): Invalid ADSREnv2
Family Guy v1.18.1 2025-03-02 2 80630006=sceAtracSetDataAndGetID(089e6580, 00020000): invalid RIFF header
WWE SmackDown vs. RAW 2010 v1.18.1 2025-03-02 1 MIPSCompileOp: Invalid instruction 9ff21450
WWE SmackDown vs. RAW 2010 v1.18.1 2025-03-02 1 MIPSCompileOp: Invalid instruction 9ff1dc18
WWE SmackDown vs. RAW 2010 v1.18.1 2025-03-02 2 MIPSCompileOp: Invalid instruction 6bfb7430
WWE SmackDown vs. RAW 2010 v1.18.1 2025-03-02 5 MIPSCompileOp: Invalid instruction 00000078
WWE SmackDown vs. RAW 2010 v1.18.1 2025-03-02 3 MIPSCompileOp: Invalid instruction 00000079
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.18.1 2025-03-01 1 00000000=sceUtilityScreenshotInitStart(09a8dd98)
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-03-01 1 MIPSCompileOp: Invalid instruction 78151e68
Jak & Daxter®:The Lost Frontier™ v1.18.1 2025-06-11 2 Unknown GetPointerWrite 00000003 PC 09ef7c64 LR 09ef7b68
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-03-01 2 MIPSCompileOp: Invalid instruction 0606fafa
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-03-01 2 MIPSCompileOp: Invalid instruction 0606b8b8
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-03-01 1 MIPSCompileOp: Invalid instruction 0606fbfb
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-03-01 1 Branch in branch delay slot at 09540b88 with different target
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-03-01 1 MIPSCompileOp: Invalid instruction 42429797
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-03-01 1 MIPSCompileOp: Invalid instruction 6e636e42
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-03-01 1 MIPSCompileOp: Invalid instruction 6363804e

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