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| Game title |
Version |
Latest Report |
Message |
| Prince of Persia The Forgotten Sands™ |
v1.19.3-1199-gcf306e9cec |
2025-12-08 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 094827cc, 4, 00000000, 0) |
| Prince of Persia The Forgotten Sands™ |
v1.19.3-1199-gcf306e9cec |
2025-12-08 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 094827cc, 4, 00000000, 0) |
| eFootball Lop - Play |
v1.9.4 |
2025-12-31 |
Savedata version requested: 3 |
| Tomb Raider : Legend |
v1.19.3-1199-gcf306e9cec |
2025-12-05 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r8p0-00dev0 [Revision 96995].
01f14484:00000b28 HWX C T N Light: 0: c:0 t:1 1: c:0 t:2 2: c:0 t:1 3: c:0 t:1 MatUp:1 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f14484:00000b28 HWX C T N Light: 0: c:0 t:1 1: c:0 t:2 2: c:0 t:1 3: c:0 t:1 MatUp:1 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
angle = dot(u_lightdir1, toLight);
if (angle >= u_lightangle_spotCoef1.x) {
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef1.y <= 0.0 ? 1.0 : pow(max(angle, 0.0), u_lightangle_spotCoef1.y));
} else {
lightScale = 0.0;
}
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0. |
| Marvel™ Ultimate Alliance |
v1.19.3-763-g459e8ac031 |
2025-12-30 |
sceUtilityGetNetParam called before initializing netApctl! |
| GOD EATER BURST 通常版 |
v1.19.3-965-gbb3e599f4e |
2025-12-27 |
sceKernelCreateThread(name=god_menu): unsupported attributes 00000006, ignoring |
| GOD EATER BURST 通常版 |
v1.19.3-965-gbb3e599f4e |
2025-12-27 |
sceKernelCreateThread(name=system): unsupported attributes 00000006, ignoring |
| God of War®: Ghost of Sparta |
v1.19.3-862-g74d6b463b2 |
2025-12-30 |
Rendering to framebuffer offset at 04162000 +256x0 (stride 512) |
| God of War®: Ghost of Sparta |
v1.19.3-458-ge526986da2 |
2025-12-30 |
Rendering to framebuffer offset at 04162000 +256x0 (stride 512) |
| METAL SLUG XX |
v1.19.3-434-g9df4fa59a9 |
2025-12-30 |
sceNetAdhocMatchingInit(65536) at 08865048 |
| NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 |
v1.19.3-1199-gcf306e9cec |
2025-12-27 |
sceIoChstat: change attr to 0000 requested |
| MONSTER HUNTER FREEDOM™ 2 |
v1.9.4 |
2025-12-17 |
Savedata version requested: 2 |
| LEGO® Пиpaты Kapибcкого Mоря. Видео игра |
v1.9.4 |
2025-12-28 |
Video out requested, not supported: mode=0 size=0,0 |
| Prince of Persia The Forgotten Sands™ |
v1.9.4 |
2025-12-20 |
Video out requested, not supported: mode=0 size=0,0 |
| WARRIORS OROCHI |
v1.9.4 |
2025-12-30 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fffaf1, pos=0, access=1, data=1, text=1 |
| WARRIORS OROCHI |
v1.9.4 |
2025-12-30 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fffaf1, pos=0, access=1, data=2, text=2 |
| Crash® of the Titans |
v1.9.4 |
2025-12-30 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2 |
| Crash® of the Titans |
v1.9.4 |
2025-12-30 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1 |
| Marvel™ Ultimate Alliance |
v1.9.4 |
2025-12-30 |
sceKernelLoadModule: unsupported options size=00000014, flags=08e3bde8, pos=0, access=1, data=2, text=2 |
| MONSTER HUNTER FREEDOM™ 2 |
v1.9.4 |
2025-12-30 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2 |
| Tomb Raider : Legend |
v1.9.4 |
2025-12-30 |
sceKernelLoadModule: unsupported options size=00000014, flags=08aea6b0, pos=0, access=1, data=2, text=2 |
| Tomb Raider : Legend |
v1.9.4 |
2025-12-30 |
sceKernelLoadModule: unsupported options size=00000014, flags=09ee9e80, pos=0, access=1, data=1, text=1 |
| Tomb Raider : Legend |
v1.9.4 |
2025-12-30 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2 |
| Tomb Raider : Legend |
v1.9.4 |
2025-12-30 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1 |
| NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 |
v1.9.4 |
2025-12-30 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=2, text=2 |
| WARRIORS OROCHI 2 |
v1.9.4 |
2025-12-31 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fffaf1, pos=0, access=1, data=0, text=0 |
| WARRIORS OROCHI 2 |
v1.9.4 |
2025-12-31 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fffaf1, pos=0, access=1, data=2, text=2 |
| MONSTER HUNTER FREEDOM UNITE™ |
v1.9.4 |
2025-12-31 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2 |
| MONSTER HUNTER PORTABLE 3rd HD Ver. |
v1.9.4 |
2025-12-31 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2 |
| Marvel™ Ultimate Alliance |
v1.9.4 |
2025-12-30 |
sceGeBreak(mode=0, unknown=08f6c8fc): unknown ptr (valid) |