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| Game title |
Version |
Latest Report |
Message |
| EA-Sports FC Lop-Play |
v1.20.1 |
2026-07-08 |
An uneaten prefix at end of block: 080406c0 |
| eFootball Lop - Play |
v1.20.1 |
2026-07-03 |
Branch in branch delay slot at 080378b8 with different target |
| eFootball Lop - Play |
v1.20.1 |
2026-07-03 |
Branch in branch delay slot at 080385e8 with different target |
| eFootball Lop - Play |
v1.20.1 |
2026-07-03 |
Branch in branch delay slot at 0806a818 with different target |
| eFootball Lop - Play |
v1.20.1 |
2026-07-03 |
An uneaten prefix at end of block: 080504b0 |
| eFootball Lop - Play |
v1.20.1 |
2026-07-03 |
Branch in branch delay slot at 08037968 with different target |
| eFootball Lop - Play |
v1.20.1 |
2026-06-24 |
Branch in branch delay slot at 0802f560 with different target |
| RESISTANCE® ~報復の刻~ |
v1.20.1 |
2026-05-14 |
Imm vertex used clip value, flags=f9f800 |
| RESISTANCE® ~報復の刻~ |
v1.20.1 |
2026-05-14 |
Block transfer invalid: 0a000000/3f8 -> 00c33a70/0, 623x528x4 (0,0)->(502,375) |
| RESISTANCE® ~報復の刻~ |
v1.20.1 |
2026-05-14 |
Unusual bezier/spline vtype: 128eab20, morph: 3, bones: 3 |
| RESISTANCE® ~報復の刻~ |
v1.20.1 |
2026-05-14 |
VTYPE with morph used: THRU=1 TC=0 COL=0 POS=2 NRM=1 WT=1 NW=3 IDX=1 MC=4 |
| FL26 BY VXGAMINGV2.0 |
v1.20.4 |
2026-06-30 |
UNIMPL sceKernelStopUnloadSelfModuleWithStatus(00000001, 00000000, 00000000, 00000000, 00000000): game has likely crashed |
| eFootball 2025 |
v1.20.4 |
2026-07-11 |
Branch in Jump delay slot at 08aca830 in block starting at 08aca75c |
| eFootball 2025 |
v1.20.4 |
2026-07-11 |
Branch in JumpReg delay slot at 08aca82c in block starting at 08aca75c |
| eFootball 2025 |
v1.20.4 |
2026-07-11 |
MIPSCompileOp 6920656c failed |
| eFootball Chelito 19 |
v1.9.4 |
2026-07-12 |
Savedata version requested: 3 |
| 新世紀エヴァンゲリオン2 造られしセカイ |
v1.20.1 |
2026-05-11 |
Loading file directly instead of using handlers: disc0:/PSP_GAME/USRDIR/fonts.pgf |
| eFootball Lop - Play |
v1.20.1 |
2026-04-23 |
PerformMemorySet with invalid range: 041b3480, size -164897336 |
| eFootball 2025 STAR PATCH |
v1.20.1 |
2026-04-21 |
Error in shader program link: info: ERROR: OpenGL ES requires exactly one vertex and one fragment shader to validly link.
fs: 10184000:0001d000 Flat FragUber AlphaTest0 >
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
// Driver: Apple A12 GPU - GLSL 300
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 10184000:0001d000 Flat FragUber AlphaTest0 >
uniform uint u_alphacolorref;
in lowp vec4 v_color0;
in mediump float v_fogdepth;
out vec4 fragColor0;
void main() {
vec4 v = v_color0;
if (v.a < 0.002) DISCARD;
fragColor0 = v;
}
vs: 40000000:00000002 THR Flat
|
| eFootball 2025 STAR PATCH |
v1.20.1 |
2026-04-21 |
Error in shader program link: info: ERROR: OpenGL ES requires exactly one vertex and one fragment shader to validly link.
fs: 10184000:00000002 Tex Flat FragUber TFuncMod
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
// Driver: Apple A12 GPU - GLSL 300
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 10184000:00000002 Tex Flat FragUber TFuncMod
uniform sampler2D tex;
uniform vec2 u_texNoAlphaMul;
in lowp vec4 v_color0;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb *= u_texNoAlphaMul.y;
fragColor0 = v;
}
vs: 40000000:00000002 THR Flat
|
| eFootball 2025 STAR PATCH |
v1.20.1 |
2026-04-21 |
Error in shader program link: info: ERROR: OpenGL ES requires exactly one vertex and one fragment shader to validly link.
fs: 10184000:00000000 Flat FragUber
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
// Driver: Apple A12 GPU - GLSL 300
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 10184000:00000000 Flat FragUber
in lowp vec4 v_color0;
in mediump float v_fogdepth;
out vec4 fragColor0;
void main() {
vec4 v = v_color0;
fragColor0 = v;
}
vs: 40000000:00000002 THR Flat
|
| eFootball 2025 STAR PATCH |
v1.20.1 |
2026-04-21 |
Error in shader program link: info: ERROR: OpenGL ES requires exactly one vertex and one fragment shader to validly link.
fs: 10184000:0001d002 Tex Flat FragUber TFuncMod AlphaTest0 >
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
// Driver: Apple A12 GPU - GLSL 300
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 10184000:0001d002 Tex Flat FragUber TFuncMod AlphaTest0 >
uniform sampler2D tex;
uniform vec2 u_texNoAlphaMul;
uniform uint u_alphacolorref;
in lowp vec4 v_color0;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb *= u_texNoAlphaMul.y;
if (v.a < 0.002) DISCARD;
fragColor0 = v;
}
vs: 40000000:00000002 THR Flat
|
| PES eFOOTBALL 2026 JRplay |
v1.20.1 |
2026-04-18 |
Branch in branch delay slot at 08118790 with different target |
| PES eFOOTBALL 2026 JRplay |
v1.20.1 |
2026-04-18 |
Branch in branch delay slot at 081140f0 with different target |
| PES eFOOTBALL 2026 JRplay |
v1.20.1 |
2026-04-18 |
An uneaten prefix at end of block: 081140a8 |
| eFootball RB - V. |
v1.20.4 |
2026-07-11 |
PerformMemorySet with invalid range: 041a2980, size 1016087033 |
| Pro Evolution Soccer 2017 |
v1.20.1 |
2026-04-06 |
PerformMemorySet with invalid range: 041a2980, size 1868513188 |
| Assassin's Creed: Bloodlines™ |
v1.20.1 |
2026-04-02 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09ec5714, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.20.1 |
2026-04-02 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09ec5714, 4, 00000000, 0) |
| 遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル |
v1.20.1 |
2026-04-02 |
Error in shader program link: info: Link failed because of missing fragment shader.
fs: 10180000:01000006 Tex FragUber StenToAlpha StenUniform TFuncDecal
vs: 00000000:00000b20 HWX T N Cull
#version 320 es
// Driver: Mali-G31 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00000000:00000b20 HWX T N Cull
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
}
|
| Medal of Honor Heroes™ 2 |
v1.20.1 |
2026-03-30 |
__KernelStopThread: thread 314 does not exist (ApctlThread deleted) |
| Medal of Honor Heroes™ 2 |
v1.20.1 |
2026-03-30 |
__KernelStopThread: thread 314 does not exist (ApctlThread stopped) |
| WWE SmackDown vs. RAW 2010 |
v1.20.1 |
2026-03-30 |
An uneaten prefix at end of block: 08f8b280 |
| WWE SmackDown vs. RAW 2010 |
v1.20.1 |
2026-03-30 |
MIPSCompileOp 69150101 failed |
| FIFA 21.BY.DX.GAMEZ007 |
v1.20.1 |
2026-03-24 |
Branch in Jump delay slot at 09ffe184 in block starting at 09ffe180 |
| FIFA 21.BY.DX.GAMEZ007 |
v1.20.1 |
2026-03-24 |
Branch in Jump delay slot at 09ffe20c in block starting at 09ffe180 |
| FIFA 21.BY.DX.GAMEZ007 |
v1.20.1 |
2026-03-24 |
Branch in Jump delay slot at 09ffe204 in block starting at 09ffe180 |
| FIFA 21.BY.DX.GAMEZ007 |
v1.20.1 |
2026-03-24 |
Branch in Jump delay slot at 09ffe1f8 in block starting at 09ffe180 |
| FIFA 21.BY.DX.GAMEZ007 |
v1.20.1 |
2026-03-24 |
Branch in Jump delay slot at 09ffe1f4 in block starting at 09ffe180 |
| FIFA 21.BY.DX.GAMEZ007 |
v1.20.1 |
2026-03-24 |
Branch in Jump delay slot at 09ffe180 in block starting at 09ffe180 |
| FIFA 21.BY.DX.GAMEZ007 |
v1.20.1 |
2026-03-24 |
Branch in Jump delay slot at 09ffe208 in block starting at 09ffe180 |
| FIFA 21.BY.DX.GAMEZ007 |
v1.20.1 |
2026-03-24 |
Branch in Jump delay slot at 09ffe1d8 in block starting at 09ffe180 |
| FIFA 21.BY.DX.GAMEZ007 |
v1.20.1 |
2026-03-24 |
Branch in Jump delay slot at 09ffe1f0 in block starting at 09ffe180 |
| FIFA 21.BY.DX.GAMEZ007 |
v1.20.1 |
2026-03-24 |
Branch in Jump delay slot at 09ffe1ec in block starting at 09ffe180 |
| FIFA 21.BY.DX.GAMEZ007 |
v1.20.1 |
2026-03-24 |
Branch in Jump delay slot at 09ffe178 in block starting at 09ffe16c |
| FIFA 21.BY.DX.GAMEZ007 |
v1.20.1 |
2026-03-24 |
Branch in Jump delay slot at 09ffe250 in block starting at 09ffe16c |
| FIFA 21.BY.DX.GAMEZ007 |
v1.20.1 |
2026-03-24 |
Branch in Jump delay slot at 09ffe1f8 in block starting at 09ffe16c |
| FIFA 21.BY.DX.GAMEZ007 |
v1.20.1 |
2026-03-24 |
Branch in Jump delay slot at 09ffe1f0 in block starting at 09ffe16c |
| FIFA 21.BY.DX.GAMEZ007 |
v1.20.1 |
2026-03-24 |
Branch in Jump delay slot at 09ffe180 in block starting at 09ffe174 |
| FIFA 21.BY.DX.GAMEZ007 |
v1.20.1 |
2026-03-24 |
Branch in Jump delay slot at 09ffe24c in block starting at 09ffe16c |
| FIFA 21.BY.DX.GAMEZ007 |
v1.20.1 |
2026-03-24 |
Branch in Jump delay slot at 09ffe1f0 in block starting at 09ffe174 |
| FIFA 21.BY.DX.GAMEZ007 |
v1.20.1 |
2026-03-24 |
Branch in Jump delay slot at 09ffe1f4 in block starting at 09ffe174 |
| FIFA 21.BY.DX.GAMEZ007 |
v1.20.1 |
2026-03-24 |
Branch in Jump delay slot at 09ffe1f8 in block starting at 09ffe174 |
| FIFA 21.BY.DX.GAMEZ007 |
v1.20.1 |
2026-03-24 |
Branch in Jump delay slot at 09ffe1d8 in block starting at 09ffe174 |
| FIFA 21.BY.DX.GAMEZ007 |
v1.20.1 |
2026-03-24 |
Branch in Jump delay slot at 09ffe250 in block starting at 09ffe174 |
| FIFA 21.BY.DX.GAMEZ007 |
v1.20.1 |
2026-03-24 |
Branch in Jump delay slot at 09ffe20c in block starting at 09ffe174 |
| FIFA 21.BY.DX.GAMEZ007 |
v1.20.1 |
2026-03-24 |
Branch in Jump delay slot at 09ffe1ec in block starting at 09ffe174 |
| FIFA 21.BY.DX.GAMEZ007 |
v1.20.1 |
2026-03-24 |
Branch in Jump delay slot at 09ffe204 in block starting at 09ffe174 |
| FIFA 21.BY.DX.GAMEZ007 |
v1.20.1 |
2026-03-24 |
Branch in Jump delay slot at 09ffe180 in block starting at 09ffe130 |
| FIFA 21.BY.DX.GAMEZ007 |
v1.20.1 |
2026-03-24 |
Branch in Jump delay slot at 09ffe24c in block starting at 09ffe174 |
| FIFA 21.BY.DX.GAMEZ007 |
v1.20.1 |
2026-03-24 |
Branch in Jump delay slot at 09ffe254 in block starting at 09ffe174 |
| FIFA 21.BY.DX.GAMEZ007 |
v1.20.1 |
2026-03-24 |
Branch in Jump delay slot at 09ffe184 in block starting at 09ffe174 |
| FIFA 21.BY.DX.GAMEZ007 |
v1.20.1 |
2026-03-24 |
Branch in Jump delay slot at 09ffe204 in block starting at 09ffe16c |
| FIFA 21.BY.DX.GAMEZ007 |
v1.20.1 |
2026-03-24 |
Branch in Jump delay slot at 09ffe208 in block starting at 09ffe16c |
| FIFA 21.BY.DX.GAMEZ007 |
v1.20.1 |
2026-03-24 |
Branch in Jump delay slot at 09ffe254 in block starting at 09ffe16c |
| FIFA 21.BY.DX.GAMEZ007 |
v1.20.1 |
2026-03-24 |
Branch in Jump delay slot at 09ffe17c in block starting at 09ffe16c |
| FIFA 21.BY.DX.GAMEZ007 |
v1.20.1 |
2026-03-24 |
Branch in Jump delay slot at 09ffe180 in block starting at 09ffe16c |
| FIFA 21.BY.DX.GAMEZ007 |
v1.20.1 |
2026-03-24 |
Branch in Jump delay slot at 09ffe1ec in block starting at 09ffe16c |
| FIFA 21.BY.DX.GAMEZ007 |
v1.20.1 |
2026-03-24 |
Branch in Jump delay slot at 09ffe184 in block starting at 09ffe16c |
| FIFA 21.BY.DX.GAMEZ007 |
v1.20.1 |
2026-03-24 |
Branch in Jump delay slot at 09ffe254 in block starting at 09ffe130 |
| FIFA 21.BY.DX.GAMEZ007 |
v1.20.1 |
2026-03-24 |
Branch in Jump delay slot at 09ffe1ec in block starting at 09ffe130 |
| FIFA 21.BY.DX.GAMEZ007 |
v1.20.1 |
2026-03-24 |
Branch in Jump delay slot at 09ffe1d8 in block starting at 09ffe16c |
| FIFA 21.BY.DX.GAMEZ007 |
v1.20.1 |
2026-03-24 |
Branch in Jump delay slot at 09ffe1f4 in block starting at 09ffe16c |
| FIFA 21.BY.DX.GAMEZ007 |
v1.20.1 |
2026-03-24 |
Branch in Jump delay slot at 09ffe20c in block starting at 09ffe16c |
| FIFA 21.BY.DX.GAMEZ007 |
v1.20.1 |
2026-03-24 |
Branch in Jump delay slot at 09ffe20c in block starting at 09ffe130 |
| FIFA 21.BY.DX.GAMEZ007 |
v1.20.1 |
2026-03-24 |
Branch in Jump delay slot at 09ffe178 in block starting at 09ffe174 |
| FIFA 21.BY.DX.GAMEZ007 |
v1.20.1 |
2026-03-24 |
Branch in Jump delay slot at 09ffe17c in block starting at 09ffe174 |
| FIFA 21.BY.DX.GAMEZ007 |
v1.20.1 |
2026-03-24 |
Branch in Jump delay slot at 09ffe208 in block starting at 09ffe174 |
| FIFA 21.BY.DX.GAMEZ007 |
v1.20.1 |
2026-03-24 |
Branch in Jump delay slot at 09ffe208 in block starting at 09ffe130 |
| FIFA 21.BY.DX.GAMEZ007 |
v1.20.1 |
2026-03-24 |
Branch in Jump delay slot at 09ffe204 in block starting at 09ffe130 |
| FIFA 21.BY.DX.GAMEZ007 |
v1.20.1 |
2026-03-24 |
Branch in Jump delay slot at 09ffe1f8 in block starting at 09ffe130 |
| FIFA 21.BY.DX.GAMEZ007 |
v1.20.1 |
2026-03-24 |
Branch in Jump delay slot at 09ffe24c in block starting at 09ffe130 |
| FIFA 21.BY.DX.GAMEZ007 |
v1.20.1 |
2026-03-24 |
Branch in Jump delay slot at 09ffe184 in block starting at 09ffe128 |
| FIFA 21.BY.DX.GAMEZ007 |
v1.20.1 |
2026-03-24 |
Branch in Jump delay slot at 09ffe250 in block starting at 09ffe130 |
| FIFA 21.BY.DX.GAMEZ007 |
v1.20.1 |
2026-03-24 |
Branch in Jump delay slot at 09ffe184 in block starting at 09ffe130 |
| FIFA 21.BY.DX.GAMEZ007 |
v1.20.1 |
2026-03-24 |
Branch in Jump delay slot at 09ffe254 in block starting at 09ffe128 |
| FIFA 21.BY.DX.GAMEZ007 |
v1.20.1 |
2026-03-24 |
Branch in Jump delay slot at 09ffe250 in block starting at 09ffe128 |
| FIFA 21.BY.DX.GAMEZ007 |
v1.20.1 |
2026-03-24 |
Branch in Jump delay slot at 09ffe20c in block starting at 09ffe128 |
| FIFA 21.BY.DX.GAMEZ007 |
v1.20.1 |
2026-03-24 |
Branch in Jump delay slot at 09ffe204 in block starting at 09ffe128 |
| FIFA 21.BY.DX.GAMEZ007 |
v1.20.1 |
2026-03-24 |
Branch in Jump delay slot at 09ffe17c in block starting at 09ffe130 |
| FIFA 21.BY.DX.GAMEZ007 |
v1.20.1 |
2026-03-24 |
Branch in Jump delay slot at 09ffe1f0 in block starting at 09ffe130 |
| FIFA 21.BY.DX.GAMEZ007 |
v1.20.1 |
2026-03-24 |
Branch in Jump delay slot at 09ffe180 in block starting at 09ffe128 |
| FIFA 21.BY.DX.GAMEZ007 |
v1.20.1 |
2026-03-24 |
Branch in Jump delay slot at 09ffe24c in block starting at 09ffe128 |
| FIFA 21.BY.DX.GAMEZ007 |
v1.20.1 |
2026-03-24 |
Branch in Jump delay slot at 09ffe1ec in block starting at 09ffe128 |
| FIFA 21.BY.DX.GAMEZ007 |
v1.20.1 |
2026-03-24 |
Branch in Jump delay slot at 09ffe168 in block starting at 09ffe130 |
| FIFA 21.BY.DX.GAMEZ007 |
v1.20.1 |
2026-03-24 |
Branch in Jump delay slot at 09ffe16c in block starting at 09ffe16c |
| FIFA 21.BY.DX.GAMEZ007 |
v1.20.1 |
2026-03-24 |
Branch in Jump delay slot at 09ffe1d8 in block starting at 09ffe130 |
| FIFA 21.BY.DX.GAMEZ007 |
v1.20.1 |
2026-03-24 |
Branch in Jump delay slot at 09ffe1f4 in block starting at 09ffe130 |
| FIFA 21.BY.DX.GAMEZ007 |
v1.20.1 |
2026-03-24 |
Branch in Jump delay slot at 09ffe178 in block starting at 09ffe130 |
| FIFA 21.BY.DX.GAMEZ007 |
v1.20.1 |
2026-03-24 |
Branch in Jump delay slot at 09ffe164 in block starting at 09ffe130 |