Recent logs - Iron Man™ 2

To see your stuff show here, enable Compatibility Server Reports in PPSSPP.

Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.

Game title Version Latest Report Message
Iron Man™ 2 v1.10.3 2021-01-19 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145634952
Iron Man™ 2 v1.10.3 2021-01-19 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145543488
Iron Man™ 2 v1.10.3 2021-01-19 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 16
Iron Man™ 2 v1.10.3 2021-01-06 FBO using existing buffer as depthbuffer, 04000000/04088000 and 04088000/04088000
Iron Man™ 2 v1.10.3 2021-01-06 FBO using existing buffer as depthbuffer, 04044000/04088000 and 04088000/04088000
Iron Man™ 2 v1.10.3 2021-01-06 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
Iron Man™ 2 v1.10.3 2021-01-01 sceKernelRegisterSubIntrHandler(30, 0, 089298c8, 00000000): duplicate handler
Iron Man™ 2 v1.10.3 2021-01-03 RET: Stack empty!
Iron Man™ 2 v1.10.3 2020-12-16 sceKernelCreateSema(RealSignal) unsupported options parameter, size = 612
Iron Man™ 2 v1.10.3 2020-12-16 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145269936
Iron Man™ 2 v1.10.3 2020-12-16 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145257684
Iron Man™ 2 v1.10.3 2020-12-16 sceKernelCreateSema(RealMutex) unsupported options parameter, size = -1082130432
Iron Man™ 2 v1.10.3 2020-12-16 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 13070
Iron Man™ 2 v1.10.3 2020-12-16 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 142623468
Iron Man™ 2 v1.10.3 2020-12-16 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145106660
Iron Man™ 2 v1.10.3 2020-12-16 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=2, text=2
Iron Man™ 2 v1.10.3 2021-01-07 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
Iron Man™ 2 v1.10.3 2020-12-05 80630006=sceAtracSetData(2, 08d13140, 00038000): invalid RIFF header
Iron Man™ 2 v1.10.3 2020-11-18 Failed decrypting the PRX (ret = -4, size = 4046305, psp_size = 4046656)!
Iron Man™ 2 v1.10.3 2020-11-13 Could not setup streams, unexpected stream count: 4096
Iron Man™ 2 v1.10.3 2020-11-12 D3D error in shader compilation: info: C:\Program Files\PPSSPP\[email protected](110,16-57): error X4505: maximum temp register index exceeded C:\Program Files\PPSSPP\[email protected](110,12-71): error X4505: maximum temp register index exceeded / code: #pragma warning( disable : 3571 ) float4x4 u_proj : register(c0); float2 u_fogcoef : register(c18); float4 u_matambientalpha : register(c20); float4x3 u_world : register(c11); float4x3 u_view : register(c8); float4 u_uvscaleoffset : register(c17); float3 u_lightpos0 : register(c24); float3 u_lightambient0 : register(c48); float3 u_lightdiffuse0 : register(c40); float3 u_lightspecular0 : register(c44); float3 u_lightpos1 : register(c25); float3 u_lightatt1 : register(c33); float3 u_lightdir1 : register(c29); float4 u_lightangle_spotCoef1 : register(c37); float3 u_lightambient1 : register(c49); float3 u_lightdiffuse1 : register(c41); float3 u_lightspecular1 : register(c45); float3 u_lightpos2 : register(c26); float3 u_lightatt2 : register(c34); float3 u_lightdir2 : register(c30); float4 u_lightangle_spotCoef2 : register(c38); float3 u_lightambient2 : register(c50); float3 u_lightdiffuse2 : register(c42); float3 u_lightspecular2 : register(c46); float3 u_lightpos3 : register(c27); float3 u_lightambient3 : register(c51); float3 u_lightdiffuse3 : register(c43); float3 u_lightspecular3 : register(c47); float4 u_ambient : register(c19); float3 u_matdiffuse : register(c21); float4 u_matspecular : register(c22); float3 u_matemissive : register(c23); float4 u_cullRangeMin : register(c80); float4 u_cullRangeMax : register(c81); struct VS_IN { float2 texcoord : TEXCOORD0; float3 normal : NORMAL; float3 position : POSITION; }; struct VS_OUT { float3 v_texcoord : TEXCOORD0; float4 v_color0 : COLOR0; float3 v_color1 : COLOR1; float v_fogdepth: TEXCOORD1; float4 gl_Position : POSITION; }; VS_OUT main(VS_IN In) { VS_OUT Out; float3 worldpos = mul(float4(In.position.xyz, 1.0), u_world); float3 worldnormal = normalize(mul(float4(In.normal, 0.0), u_world)); float4 viewPos = float4(mul(float4(worldpos, 1.0), u_view), 1.0); float4 outPos = mul(viewPos, u_proj); float4 lightSum0 = u_ambient * u_matambientalpha + float4(u_matemissive, 0.0); float3 lightSum1 = 0; float3 toLight; float3 diffuse; float distance; float lightScale; float ldot; float angle; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + float3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot ; } lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); angle = length(u_lightdir1) == 0.0 ? 0.0 : dot(normalize(u_lightdir1), toLight); if (angle >= u_lightangle_spotCoef1.x) { lightScale = clamp(1.0 / dot(u_lightatt1, float3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef1.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef1.y)); } else { lightScale = 0.0; } diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + float3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); angle = length(u_lightdir2) == 0.0 ? 0.0 : dot(normalize(u_lightdir2), toLight); if (angle >= u_lightangle_spotCoef
Iron Man™ 2 v1.10.3 2020-11-10 sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=2, text=2
Iron Man™ 2 v1.10.3 2020-11-10 sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=1, text=1
Iron Man™ 2 v1.10.3 2020-11-12 Render to texture using CLUT with different strides 512 != 64
Iron Man™ 2 v1.10.3 2020-10-01 MFIC instruction hit (70020024) at 08952930
Iron Man™ 2 v1.10.3 2020-09-14 sceDmacMemcpy(dest=04198000, src=08dea450, size=512): overlapping read
Iron Man™ 2 v1.10.3 2020-08-26 WriteToHardware: Invalid address 00000494 near PC 08906e44 LR 08906fb8
Iron Man™ 2 v1.9.0 2020-08-01 Unknown GetPointer 00000000 PC 088a0590 LR 08000024
Iron Man™ 2 v1.10.3 2020-07-15 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5128, pos=0, access=1, data=2, text=2
Iron Man™ 2 v1.10.3 2020-12-16 sceKernelCreateThread(name=sceNetAdhocAuth_Service): unsupported attributes 00001006
Iron Man™ 2 v1.10.3 2020-12-16 Unknown syscall in known module 'ThreadManForKernel': 0x293b45b8
Iron Man™ 2 v1.10.3 2020-12-16 Unknown syscall in known module 'ThreadManForKernel': 0x616403ba
Iron Man™ 2 v1.10.3 2020-12-16 Unknown syscall in known module 'ThreadManForKernel': 0x7e65b999
Iron Man™ 2 v1.10.3 2020-12-16 Unknown syscall in known module 'ThreadManForKernel': 0x6652b8ca
Iron Man™ 2 v1.10.3 2020-07-15 Unknown syscall in known module 'ThreadManForKernel': 0x18260574
Iron Man™ 2 v1.10.3 2020-07-15 Unknown syscall in known module 'ThreadManForKernel': 0xe9b3061e
Iron Man™ 2 v1.10.3 2020-07-15 Unknown syscall in known module 'ThreadManForKernel': 0x86255ada
Iron Man™ 2 v1.10.3 2020-07-15 Unknown syscall in known module 'ThreadManForKernel': 0x8125221d
Iron Man™ 2 v1.10.3 2021-01-07 Unknown syscall in known module 'ThreadManForKernel': 0x278c0df5
Iron Man™ 2 v1.10.3 2020-07-15 sceKernelCreateThread(name=sceMemab): unsupported attributes 00001006
Iron Man™ 2 v1.10.3 2021-01-07 sceKernelCreateThread(name=sceNetIfhandle_Service): unsupported attributes 00001006
Iron Man™ 2 v1.10.3 2021-01-07 Ignoring func export sceNetIfhandle/fd8585e1, already implemented in HLE.
Iron Man™ 2 v1.10.3 2020-07-15 Ignoring func export sceNetIfhandle/c80181a2, already implemented in HLE.
Iron Man™ 2 v1.10.3 2020-07-15 Unknown syscall in known module 'ThreadManForKernel': 0x369ed59d
Iron Man™ 2 v1.10.3 2020-07-15 Unknown syscall in known module 'ThreadManForKernel': 0x39810265
Iron Man™ 2 v1.10.3 2020-07-15 Unknown syscall in known module 'ThreadManForKernel': 0xb736e9ff
Iron Man™ 2 v1.10.3 2020-07-15 Unknown syscall in known module 'ThreadManForKernel': 0xaf36d708
Iron Man™ 2 v1.10.3 2021-01-07 Unknown syscall in known module 'ThreadManForKernel': 0x89b3d48c
Iron Man™ 2 v1.10.3 2021-01-07 Unknown syscall in known module 'ThreadManForKernel': 0x56c039b5
Iron Man™ 2 v1.10.3 2021-01-07 Unknown syscall in known module 'ThreadManForKernel': 0x1fb15a32
Iron Man™ 2 v1.10.3 2021-01-07 Unknown syscall in known module 'ThreadManForKernel': 0x58b1f937
Iron Man™ 2 v1.10.3 2021-01-07 Unknown syscall in known module 'ThreadManForKernel': 0x4e3a1105
Iron Man™ 2 v1.10.3 2021-01-07 Unknown syscall in known module 'ThreadManForKernel': 0x3f53e640
Iron Man™ 2 v1.10.3 2021-01-07 Unknown syscall in known module 'ThreadManForKernel': 0x28b6489c
Iron Man™ 2 v1.10.3 2021-01-07 Unknown syscall in known module 'ThreadManForKernel': 0xd6da4ba1
Iron Man™ 2 v1.10.3 2020-07-15 Unknown syscall in known module 'SysclibForKernel': 0xb49a7697
Iron Man™ 2 v1.10.3 2020-07-15 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5128, pos=0, access=1, data=1, text=1
Iron Man™ 2 v1.10.3 2020-07-15 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145349120
Iron Man™ 2 v1.10.2 2020-07-14 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 34520
Iron Man™ 2 v1.10.2 2020-07-14 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143964328
Iron Man™ 2 v1.10.2 2020-07-14 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2
Iron Man™ 2 v1.9.4 2020-10-15 sceKernelLoadModule: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2
Iron Man™ 2 v1.9.4 2020-10-15 sceKernelLoadModule: unsupported options size=00000014, flags=09fbfaa4, pos=0, access=1, data=1, text=1
Iron Man™ 2 v1.9.4 2020-07-08 Savedata version requested: 3
Iron Man™ 2 v1.9.4 2021-01-21 sceDmacMemcpy(dest=041ba880, src=08e18e80, size=4096): overlapping read
Iron Man™ 2 v1.9.4 2020-05-19 Unknown GE command : 4faeb045
Iron Man™ 2 v1.9.4 2020-05-19 BJUMP to illegal address 0c5879e4 - ignoring! data=1f42e5
Iron Man™ 2 v1.9.3 2020-05-13 WriteToHardware: Invalid address 00000010 near PC 0884a128 LR 0884aba8
Iron Man™ 2 v1.9.3 2020-05-13 WriteToHardware: Invalid address 00000000 near PC 0881aed8 LR 0884a938
Iron Man™ 2 v1.9.3 2020-05-13 ReadFromHardware: Invalid address 00000000 near PC 0881aed8 LR 0884a938
Iron Man™ 2 v1.6.3-492-g9fddfff66 2020-05-09 Error in shader program link: info: (unknown reason) fs: 00000000:00000000 #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; inout vec4 fragColor0; void main() { vec4 v = v_color0 ; fragColor0 = v; } vs: 00000000:0000000a THR C #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
Iron Man™ 2 v1.9.3-80-g73bf6098e 2020-04-29 __KernelStopThread: thread 333 does not exist
Iron Man™ 2 v1.9.3-80-g73bf6098e 2020-04-29 __KernelStopThread: thread 323 does not exist
Iron Man™ 2 v1.9.4 2020-09-01 Video out requested, not supported: mode=0 size=0,0
Iron Man™ 2 v1.9.4 2020-04-11 Unknown GetPointer 293f44a0 PC 0889a0d0 LR 0889a0ec
Iron Man™ 2 v1.9.4 2020-04-12 Unknown GetPointer d005a56a PC 0889a068 LR 0889a0ec
Iron Man™ 2 v1.9.4 2021-01-19 sceDmacMemcpy(dest=041ba880, src=08e3c9e0, size=32768): overlapping read
Iron Man™ 2 v1.9.4 2020-02-20 80630011=sceAtracSetDataAndGetID(08b40240, 00000000): buffer too small
Iron Man™ 2 v1.4-200-gf9b2272 2020-02-02 Unsupported texture lod slope: 0.020000 + 0.000000
Iron Man™ 2 v1.6.3-492-g9fddfff66 2020-01-10 Error in shader compilation: info: (unknown reason) 00000000:0000000e Tex TFuncRepl #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb, p.a); fragColor0 = v; }
Iron Man™ 2 v1.6.3-492-g9fddfff66 2020-01-09 Error in shader compilation: info: (unknown reason) draw2d #ifdef GL_ES precision mediump float; #endif #if __VERSION__ >= 130 #define varying in #define texture2D texture #define gl_FragColor fragColor0 out vec4 fragColor0; #endif #ifdef GL_ES precision mediump float; #endif uniform sampler2D sampler0; varying vec2 v_texcoord0; void main() { gl_FragColor = texture2D(sampler0, v_texcoord0); }
Iron Man™ 2 v1.6.3-492-g9fddfff66 2020-01-09 Error in shader compilation: info: (unknown reason) 00000000:00000012 THR Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
Iron Man™ 2 v1.6.3-492-g9fddfff66 2020-01-09 Error in shader compilation: info: (unknown reason) draw2d #if __VERSION__ >= 130 #define attribute in #define varying out #endif attribute vec4 a_position; attribute vec2 a_texcoord0; varying vec2 v_texcoord0; void main() { v_texcoord0 = a_texcoord0; gl_Position = a_position; }
Iron Man™ 2 v1.8.0 2019-10-29 WriteToHardware: Invalid address 000a9c3c near PC 08000000 LR 08000000
Iron Man™ 2 v1.8.0 2019-09-07 Branch in RSRTComp delay slot at 089582a4 in block starting at 089582a0
Iron Man™ 2 v1.8.0 2019-09-07 WriteToHardware: Invalid address 24840076 near PC 08000000 LR 08000000
Iron Man™ 2 v1.9.4 2020-02-29 WriteToHardware: Invalid address 03e01038 near PC 08000000 LR 08000000
Iron Man™ 2 v1.8.0 2019-08-29 80630011=sceAtracSetDataAndGetID(08b78300, 00020000): no data chunk
Iron Man™ 2 v1.8.0 2020-05-25 80630011=sceAtracSetDataAndGetID(08b40240, 00020000): no data chunk
Iron Man™ 2 v1.7.1 2019-07-24 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 00000000
Iron Man™ 2 v1.8.0 2019-06-30 Unimplemented HLE function sceUtilityHtmlViewerGetStatus
Iron Man™ 2 v1.8.0 2019-06-30 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=0, text=2
Iron Man™ 2 v1.8.0 2019-06-30 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=0, text=1
Iron Man™ 2 v1.9.4 2020-09-25 Rendering to framebuffer offset: 04162000 +256x0
Iron Man™ 2 v1.9.4 2020-09-25 Render to area containing texture at 04162000 +256x0
Iron Man™ 2 v1.8.0 2019-05-31 sceKernelLoadModule: unsupported options size=00000014, flags=00000007, pos=0, access=1, data=2, text=2
Iron Man™ 2 v1.8.0 2019-05-31 sceKernelLoadModule: unsupported options size=00000014, flags=7f800001, pos=0, access=1, data=1, text=1
Iron Man™ 2 v1.8.0 2019-05-31 sceKernelLoadModule: unsupported options size=00000014, flags=7f800001, pos=0, access=1, data=2, text=2
Iron Man™ 2 v1.8.0 2019-05-31 sceKernelLoadModule: unsupported options size=00000014, flags=00000007, pos=0, access=1, data=1, text=1
Iron Man™ 2 v1.9.4 2020-08-21 Unknown GetPointer 00000000 PC 089fee9c LR 089fee9c