Recent logs - Iron Man™ 2

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Game title Version Latest Report Message
Iron Man™ 2 v1.13.1-547-g9f4a84945 2024-04-19 GetFramebufferCandidates: Multiple (2) candidate framebuffers. texaddr: 04154000 offset: 0 (256x128 stride 256, 8888): [COLOR seq:5214 C:04154000/128(8888) Z:04110000/512 X:0 Y:0 reint: false] [COLOR seq:5226 C:04154000/256(8888) Z:04110000/512 X:0 Y:0 reint: false]
Iron Man™ 2 v1.16.6 2024-01-27 Failed to truncate file.
Iron Man™ 2 v1.16.6 2023-11-15 80630006=sceAtracSetDataAndGetID(08b78300, 0001f800): invalid RIFF header
Iron Man™ 2 v1.16.3 2023-09-24 sceKernelLoadModule: unsupported options size=00000014, flags=0899a904, pos=0, access=1, data=2, text=2
Iron Man™ 2 v1.16.3 2023-09-24 sceKernelLoadModule: unsupported options size=00000014, flags=0899a904, pos=0, access=1, data=1, text=1
Iron Man™ 2 v1.16.5 2023-10-05 00000400=sceGeEdramSetAddrTranslation(00000800)
Iron Man™ 2 v1.15.4 2023-07-14 UNIMPL sceKernelStopUnloadSelfModuleWithStatus(00000001, 00000000, 00000000, 00000000, 00000000): game may have crashed
Iron Man™ 2 v1.15.4 2023-06-30 WriteToHardware: Invalid address a6a6ab3a near PC 08000000 LR 08000000
Iron Man™ 2 v1.14.4 2023-04-01 Truncating vertex count from 36537 to 21845
Iron Man™ 2 v1.14.4 2023-04-01 Truncating vertex count from 36663 to 21845
Iron Man™ 2 v1.14.4 2023-04-01 Truncating vertex count from 57975 to 21845
Iron Man™ 2 v1.14.4 2023-03-20 Ignoring possible texturing from framebuffer at 04154000 +0x128 / 256x256
Iron Man™ 2 v1.14.2 2023-03-08 UI scissor out of bounds in MainScreen: 1163,5-538,301 / 967,544
Iron Man™ 2 v1.14.2 2023-03-08 UI scissor out of bounds in MainScreen: 0,36-1147,270 / 967,544
Iron Man™ 2 v1.14.2 2023-03-08 UI scissor out of bounds in MainScreen: 0,0-1147,306 / 967,544
Iron Man™ 2 v1.14.2 2023-03-08 UI scissor out of bounds in MainScreen: 0,0-1147,37 / 967,544
Iron Man™ 2 v1.14.4 2023-02-20 Truncating vertex count from 26628 to 21845
Iron Man™ 2 v1.14.4-234-g5521bd62d 2023-01-14 WriteToHardware: Invalid address 00000494 near PC 089062d0 LR 08906284
Iron Man™ 2 v1.14.1 2023-01-07 UI scissor out of bounds in GameSettingsScreen: 140,0-878,600 / 1024,556
Iron Man™ 2 v1.13.2 2022-12-26 WriteToHardware: Invalid address 00000494 near PC 089e4298 LR 089e4348
Iron Man™ 2 v1.14.4 2024-01-01 Ignoring possible texturing from framebuffer at 04154000 +0x128 / 256x272
Iron Man™ 2 v1.13.2 2022-12-04 WriteToHardware: Invalid address a6a6ab3a near PC 08895718 LR 08895628
Iron Man™ 2 v1.13.2 2022-10-29 80630011=sceAtracSetSecondBuffer(0, 08b98340, 00000000): too small
Iron Man™ 2 v1.9.0 2022-10-21 sceDmacMemcpy(dest=041ba880, src=08e4ca30, size=32768): overlapping read
Iron Man™ 2 v1.10.2 2022-08-25 sceDmacMemcpy(dest=041ba880, src=08e3e6d0, size=4096): overlapping read
Iron Man™ 2 v1.11.3 2022-02-27 WriteToHardware: Invalid address 010104d1 near PC 089f92dc LR 089062fc
Iron Man™ 2 v1.10.2 2021-12-13 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08bc68c0, pos=0, access=1, data=2, text=2
Iron Man™ 2 v1.12.3 2021-11-23 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144940664
Iron Man™ 2 v1.12.3 2021-11-23 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146133816
Iron Man™ 2 v1.11.3 2021-10-06 WriteToHardware: Invalid address 03e01038 near PC 0881c970 LR 08822398
Iron Man™ 2 v1.11.3 2021-08-01 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 167768800
Iron Man™ 2 v1.16.5 2023-10-05 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
Iron Man™ 2 v1.16.5 2023-10-05 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
Iron Man™ 2 v1.11.3 2021-06-11 WriteToHardware: Invalid address a6a6ab3a near PC 0889589c LR 0889a068
Iron Man™ 2 v1.9.4 2023-06-25 sceDmacMemcpy(dest=041ba880, src=08e62230, size=32768): overlapping read
Iron Man™ 2 v1.11.3 2021-11-16 sceKernelLoadModule: unsupported options size=00000014, flags=00001234, pos=0, access=1, data=1, text=1
Iron Man™ 2 v1.15.4 2023-06-04 BREAK instruction hit
Iron Man™ 2 v1.15.4 2023-06-04 UNIMPL sceKernelStopUnloadSelfModuleWithStatus(00000001, 00000000, 00000000, 00000000, 00000000): game has likely crashed
Iron Man™ 2 v1.15.4 2023-07-01 MIPSCompileOp: Invalid instruction 44fa0000
Iron Man™ 2 v1.10.3 2021-02-01 80630006=sceAtracSetHalfwayBufferAndGetID(08dda340, 00000800, 00040000): invalid RIFF header
Iron Man™ 2 v1.10.3 2021-01-19 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145634952
Iron Man™ 2 v1.10.3 2021-01-19 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145543488
Iron Man™ 2 v1.10.3 2021-01-19 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 16
Iron Man™ 2 v1.10.3 2021-01-06 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
Iron Man™ 2 v1.10.3 2021-01-01 sceKernelRegisterSubIntrHandler(30, 0, 089298c8, 00000000): duplicate handler
Iron Man™ 2 v1.10.3 2023-02-18 RET: Stack empty!
Iron Man™ 2 v1.10.3 2020-12-16 sceKernelCreateSema(RealSignal) unsupported options parameter, size = 612
Iron Man™ 2 v1.10.3 2020-12-16 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145269936
Iron Man™ 2 v1.10.3 2020-12-16 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145257684
Iron Man™ 2 v1.10.3 2023-07-27 sceKernelCreateSema(RealMutex) unsupported options parameter, size = -1082130432
Iron Man™ 2 v1.10.3 2023-07-27 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 13070
Iron Man™ 2 v1.10.3 2023-07-27 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 142623468
Iron Man™ 2 v1.10.3 2023-07-27 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145106660
Iron Man™ 2 v1.16.6 2023-12-16 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=2, text=2
Iron Man™ 2 v1.10.3 2023-07-27 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
Iron Man™ 2 v1.10.3 2020-12-05 80630006=sceAtracSetData(2, 08d13140, 00038000): invalid RIFF header
Iron Man™ 2 v1.10.3 2020-11-13 Could not setup streams, unexpected stream count: 4096
Iron Man™ 2 v1.10.3 2020-11-12 D3D error in shader compilation: info: C:\Program Files\PPSSPP\Shader@0x0000000008685FD0(110,16-57): error X4505: maximum temp register index exceeded C:\Program Files\PPSSPP\Shader@0x0000000008685FD0(110,12-71): error X4505: maximum temp register index exceeded / code: #pragma warning( disable : 3571 ) float4x4 u_proj : register(c0); float2 u_fogcoef : register(c18); float4 u_matambientalpha : register(c20); float4x3 u_world : register(c11); float4x3 u_view : register(c8); float4 u_uvscaleoffset : register(c17); float3 u_lightpos0 : register(c24); float3 u_lightambient0 : register(c48); float3 u_lightdiffuse0 : register(c40); float3 u_lightspecular0 : register(c44); float3 u_lightpos1 : register(c25); float3 u_lightatt1 : register(c33); float3 u_lightdir1 : register(c29); float4 u_lightangle_spotCoef1 : register(c37); float3 u_lightambient1 : register(c49); float3 u_lightdiffuse1 : register(c41); float3 u_lightspecular1 : register(c45); float3 u_lightpos2 : register(c26); float3 u_lightatt2 : register(c34); float3 u_lightdir2 : register(c30); float4 u_lightangle_spotCoef2 : register(c38); float3 u_lightambient2 : register(c50); float3 u_lightdiffuse2 : register(c42); float3 u_lightspecular2 : register(c46); float3 u_lightpos3 : register(c27); float3 u_lightambient3 : register(c51); float3 u_lightdiffuse3 : register(c43); float3 u_lightspecular3 : register(c47); float4 u_ambient : register(c19); float3 u_matdiffuse : register(c21); float4 u_matspecular : register(c22); float3 u_matemissive : register(c23); float4 u_cullRangeMin : register(c80); float4 u_cullRangeMax : register(c81); struct VS_IN { float2 texcoord : TEXCOORD0; float3 normal : NORMAL; float3 position : POSITION; }; struct VS_OUT { float3 v_texcoord : TEXCOORD0; float4 v_color0 : COLOR0; float3 v_color1 : COLOR1; float v_fogdepth: TEXCOORD1; float4 gl_Position : POSITION; }; VS_OUT main(VS_IN In) { VS_OUT Out; float3 worldpos = mul(float4(In.position.xyz, 1.0), u_world); float3 worldnormal = normalize(mul(float4(In.normal, 0.0), u_world)); float4 viewPos = float4(mul(float4(worldpos, 1.0), u_view), 1.0); float4 outPos = mul(viewPos, u_proj); float4 lightSum0 = u_ambient * u_matambientalpha + float4(u_matemissive, 0.0); float3 lightSum1 = 0; float3 toLight; float3 diffuse; float distance; float lightScale; float ldot; float angle; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + float3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot ; } lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); angle = length(u_lightdir1) == 0.0 ? 0.0 : dot(normalize(u_lightdir1), toLight); if (angle >= u_lightangle_spotCoef1.x) { lightScale = clamp(1.0 / dot(u_lightatt1, float3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef1.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef1.y)); } else { lightScale = 0.0; } diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + float3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); angle = length(u_lightdir2) == 0.0 ? 0.0 : dot(normalize(u_lightdir2), toLight); if (angle >= u_lightangle_spotCoef
Iron Man™ 2 v1.16 2023-09-19 sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=2, text=2
Iron Man™ 2 v1.16.3 2023-09-24 sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=1, text=1
Iron Man™ 2 v1.10.3 2020-11-12 Render to texture using CLUT with different strides 512 != 64
Iron Man™ 2 v1.10.3 2020-10-01 MFIC instruction hit (70020024) at 08952930
Iron Man™ 2 v1.10.3 2020-09-14 sceDmacMemcpy(dest=04198000, src=08dea450, size=512): overlapping read
Iron Man™ 2 v1.10.3 2020-07-15 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5128, pos=0, access=1, data=2, text=2
Iron Man™ 2 v1.10.3-97-gd0e9d2c54 2023-07-27 sceKernelCreateThread(name=sceNetAdhocAuth_Service): unsupported attributes 00001006
Iron Man™ 2 v1.10.3-97-gd0e9d2c54 2023-07-27 Unknown syscall in known module 'ThreadManForKernel': 0x293b45b8
Iron Man™ 2 v1.10.3-97-gd0e9d2c54 2023-07-27 Unknown syscall in known module 'ThreadManForKernel': 0x7e65b999
Iron Man™ 2 v1.10.3-97-gd0e9d2c54 2023-07-27 Unknown syscall in known module 'ThreadManForKernel': 0x6652b8ca
Iron Man™ 2 v1.10.3-97-gd0e9d2c54 2023-07-27 Unknown syscall in known module 'ThreadManForKernel': 0x18260574
Iron Man™ 2 v1.10.3-97-gd0e9d2c54 2023-07-27 Unknown syscall in known module 'ThreadManForKernel': 0xe9b3061e
Iron Man™ 2 v1.10.3-97-gd0e9d2c54 2023-07-27 Unknown syscall in known module 'ThreadManForKernel': 0x86255ada
Iron Man™ 2 v1.10.3-97-gd0e9d2c54 2023-07-27 Unknown syscall in known module 'ThreadManForKernel': 0x8125221d
Iron Man™ 2 v1.10.3-97-gd0e9d2c54 2023-07-27 sceKernelCreateThread(name=sceMemab): unsupported attributes 00001006
Iron Man™ 2 v1.10.3-97-gd0e9d2c54 2023-07-27 sceKernelCreateThread(name=sceNetIfhandle_Service): unsupported attributes 00001006
Iron Man™ 2 v1.10.3-97-gd0e9d2c54 2023-07-27 Ignoring func export sceNetIfhandle/fd8585e1, already implemented in HLE.
Iron Man™ 2 v1.10.3-97-gd0e9d2c54 2023-07-27 Ignoring func export sceNetIfhandle/c80181a2, already implemented in HLE.
Iron Man™ 2 v1.10.3-97-gd0e9d2c54 2023-07-27 Unknown syscall in known module 'ThreadManForKernel': 0x369ed59d
Iron Man™ 2 v1.10.3-97-gd0e9d2c54 2023-07-27 Unknown syscall in known module 'ThreadManForKernel': 0x39810265
Iron Man™ 2 v1.10.3-97-gd0e9d2c54 2023-07-27 Unknown syscall in known module 'ThreadManForKernel': 0xb736e9ff
Iron Man™ 2 v1.10.3-97-gd0e9d2c54 2023-07-27 Unknown syscall in known module 'ThreadManForKernel': 0xaf36d708
Iron Man™ 2 v1.10.3-97-gd0e9d2c54 2023-07-27 Unknown syscall in known module 'ThreadManForKernel': 0x89b3d48c
Iron Man™ 2 v1.10.3-97-gd0e9d2c54 2023-07-27 Unknown syscall in known module 'ThreadManForKernel': 0x56c039b5
Iron Man™ 2 v1.10.3 2020-07-15 Unknown syscall in known module 'SysclibForKernel': 0xb49a7697
Iron Man™ 2 v1.10.3 2020-07-15 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5128, pos=0, access=1, data=1, text=1
Iron Man™ 2 v1.10.3 2020-07-15 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145349120
Iron Man™ 2 v1.10.2 2020-07-14 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 34520
Iron Man™ 2 v1.10.2 2020-07-14 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143964328
Iron Man™ 2 v1.9.4 2021-06-09 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2
Iron Man™ 2 v1.9.4 2021-12-08 sceKernelLoadModule: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2
Iron Man™ 2 v1.9.4 2021-11-01 sceKernelLoadModule: unsupported options size=00000014, flags=09fbfaa4, pos=0, access=1, data=1, text=1
Iron Man™ 2 v1.9.4 2021-09-27 Savedata version requested: 3
Iron Man™ 2 v1.9.4 2022-10-12 sceDmacMemcpy(dest=041ba880, src=08e18e80, size=4096): overlapping read
Iron Man™ 2 v1.9.4 2020-05-19 Unknown GE command : 4faeb045
Iron Man™ 2 v1.9.4 2023-12-16 Video out requested, not supported: mode=0 size=0,0
Iron Man™ 2 v1.9.4 2023-04-09 sceDmacMemcpy(dest=041ba880, src=08e3c9e0, size=32768): overlapping read
Iron Man™ 2 v1.9.4 2020-02-20 80630011=sceAtracSetDataAndGetID(08b40240, 00000000): buffer too small
Iron Man™ 2 v1.4-200-gf9b2272 2020-02-02 Unsupported texture lod slope: 0.020000 + 0.000000
Iron Man™ 2 v1.8.0 2019-09-07 Branch in RSRTComp delay slot at 089582a4 in block starting at 089582a0
Iron Man™ 2 v1.8.0 2019-08-29 80630011=sceAtracSetDataAndGetID(08b78300, 00020000): no data chunk
Iron Man™ 2 v1.8.0 2020-05-25 80630011=sceAtracSetDataAndGetID(08b40240, 00020000): no data chunk