Recent logs - v1.9.3-217-g96e7281b2

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Game title Version Latest Report Message
God of War®: Ghost of Sparta v1.9.3-217-g96e7281b2 2021-01-02 Error in shader program link: info: Vertex info ----------- (0) : fatal error C9999: Can't convert to expr: 1f + @TMP0, 1f + @TMP1 fs: 00000000:00800822 Tex TexAlpha LM 2x TFuncMod #version 330 #define lowp #define mediump #define highp uniform sampler2D tex; in vec4 v_color0; in vec3 v_color1; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t + s; v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); fragColor0 = v; } vs: 01030000:00120b19 HWX C T N LM Tex UVEnv Light: 0: c:0 t:0 1: c:0 t:0 MatUp:3 #version 330 #define lowp #define mediump #define highp in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform vec3 u_lightpos1; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); mediump float ldot; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(u_uvscaleoffset.xy * vec2(1.0 + (length(u_lightpos0) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos0), worldnormal)), 1.0 + (length(u_lightpos1) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos1), worldnormal))) * 0.5, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = vec4(u_cullRangeMax.w); } } gl_Position = outPos; }
God of War®: Ghost of Sparta v1.9.3-217-g96e7281b2 2021-01-02 Error in shader program link: info: Vertex info ----------- (0) : fatal error C9999: Can't convert to expr: 1f + @TMP0, 1f + @TMP1 fs: 00000000:01800802 Tex LM 2x StenToAlpha StenUniform TFuncMod #version 330 #define lowp #define mediump #define highp uniform sampler2D tex; uniform float u_stencilReplaceValue; in vec4 v_color0; in vec3 v_color1; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a) + s; v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); fragColor0 = vec4(v.rgb, u_stencilReplaceValue); } vs: 01010000:00120b19 HWX C T N LM Tex UVEnv Light: 0: c:0 t:0 1: c:0 t:0 MatUp:1 #version 330 #define lowp #define mediump #define highp in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform vec3 u_lightpos1; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); mediump float ldot; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(u_uvscaleoffset.xy * vec2(1.0 + (length(u_lightpos0) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos0), worldnormal)), 1.0 + (length(u_lightpos1) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos1), worldnormal))) * 0.5, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = vec4(u_cullRangeMax.w); } } gl_Position = outPos; }
God of War®: Ghost of Sparta v1.9.3-217-g96e7281b2 2021-01-04 Error in shader program link: info: Vertex info ----------- (0) : fatal error C9999: Can't convert to expr: 1f + @TMP0, 1f + @TMP1 fs: 00000000:02800802 Tex LM 2x StenToAlphaDual StenUniform TFuncMod #version 330 #define lowp #define mediump #define highp uniform sampler2D tex; uniform float u_stencilReplaceValue; in vec4 v_color0; in vec3 v_color1; in mediump vec3 v_texcoord; out vec4 fragColor0; out vec4 fragColor1; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a) + s; v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); fragColor0 = vec4(v.rgb, u_stencilReplaceValue); fragColor1 = vec4(0.0, 0.0, 0.0, v.a); } vs: 01030000:00120b19 HWX C T N LM Tex UVEnv Light: 0: c:0 t:0 1: c:0 t:0 MatUp:3 #version 330 #define lowp #define mediump #define highp in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform vec3 u_lightpos1; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); mediump float ldot; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(u_uvscaleoffset.xy * vec2(1.0 + (length(u_lightpos0) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos0), worldnormal)), 1.0 + (length(u_lightpos1) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos1), worldnormal))) * 0.5, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = vec4(u_cullRangeMax.w); } } gl_Position = outPos; }
God of War®: Ghost of Sparta v1.9.3-217-g96e7281b2 2021-01-02 Error in shader program link: info: Vertex info ----------- (0) : fatal error C9999: Can't convert to expr: 1f + @TMP0, 1f + @TMP1 fs: 00000000:00800802 Tex LM 2x TFuncMod #version 330 #define lowp #define mediump #define highp uniform sampler2D tex; in vec4 v_color0; in vec3 v_color1; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a) + s; v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); fragColor0 = v; } vs: 01030000:00120b19 HWX C T N LM Tex UVEnv Light: 0: c:0 t:0 1: c:0 t:0 MatUp:3 #version 330 #define lowp #define mediump #define highp in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform vec3 u_lightpos1; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); mediump float ldot; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(u_uvscaleoffset.xy * vec2(1.0 + (length(u_lightpos0) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos0), worldnormal)), 1.0 + (length(u_lightpos1) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos1), worldnormal))) * 0.5, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = vec4(u_cullRangeMax.w); } } gl_Position = outPos; }
家族計画 v1.9.3-217-g96e7281b2 2020-02-21 Ignoring func export sceHeap/2abadc63, already implemented in HLE.
家族計画 v1.9.3-217-g96e7281b2 2020-02-21 Ignoring func export sceHeap/2a0c2009, already implemented in HLE.
家族計画 v1.9.3-217-g96e7281b2 2020-02-21 Ignoring func export sceHeap/1c84b58d, already implemented in HLE.
家族計画 v1.9.3-217-g96e7281b2 2020-02-21 Ignoring func export sceHeap/0e875980, already implemented in HLE.
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.9.3-998-gc739d4e16 2022-05-26 Unknown syscall in known module 'ThreadManForKernel': 0x293b45b8
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.9.3-998-gc739d4e16 2022-05-15 Unknown syscall in known module 'ThreadManForKernel': 0x9fa03cd3
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.9.3-998-gc739d4e16 2022-05-26 Unknown syscall in known module 'ThreadManForKernel': 0x7e65b999
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.9.3-998-gc739d4e16 2022-05-26 Unknown syscall in known module 'ThreadManForKernel': 0x6652b8ca
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.9.3-998-gc739d4e16 2022-05-26 Unknown syscall in known module 'ThreadManForKernel': 0x18260574
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.9.3-998-gc739d4e16 2022-05-26 Unknown syscall in known module 'ThreadManForKernel': 0x86255ada
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.9.3-998-gc739d4e16 2022-05-26 Unknown syscall in known module 'ThreadManForKernel': 0x8125221d
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.9.3-998-gc739d4e16 2022-05-26 sceKernelCreateThread(name=sceMemab): unsupported attributes 00001006
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.9.3-998-gc739d4e16 2022-05-26 sceKernelCreateThread(name=sceNetIfhandle_Service): unsupported attributes 00001006
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.9.3-998-gc739d4e16 2022-05-26 Ignoring func export sceNetIfhandle/c80181a2, already implemented in HLE.
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.9.3-998-gc739d4e16 2022-05-26 Unknown syscall in known module 'ThreadManForKernel': 0x369ed59d
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.9.3-998-gc739d4e16 2022-05-26 Unknown syscall in known module 'ThreadManForKernel': 0x39810265
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.9.3-998-gc739d4e16 2022-05-26 Unknown syscall in known module 'ThreadManForKernel': 0xb736e9ff
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.9.3-998-gc739d4e16 2022-05-26 Unknown syscall in known module 'ThreadManForKernel': 0x89b3d48c
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.9.3-998-gc739d4e16 2022-05-26 Unknown syscall in known module 'ThreadManForKernel': 0x56c039b5
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.9.3-998-gc739d4e16 2022-05-26 Unknown syscall in known module 'SysclibForKernel': 0xb49a7697
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.3-217-g96e7281b2 2020-01-26 Jump to invalid address: 071a1b80
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.3-217-g96e7281b2 2022-01-30 Jump to invalid address: 0708d1a0
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.3-217-g96e7281b2 2020-01-26 Jump to invalid address: 07183c00
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.3-217-g96e7281b2 2020-01-26 Jump to invalid address: 071805c0
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.3-217-g96e7281b2 2020-01-26 Jump to invalid address: 0717bf00
家族計画 v1.9.3-228-g141ad162a 2020-02-21 Ignoring func export sceHeap/a8e102a0, already implemented in HLE.
家族計画 v1.9.3-228-g141ad162a 2020-02-21 Ignoring func export sceHeap/7de281c2, already implemented in HLE.
家族計画 v1.9.3-228-g141ad162a 2020-02-21 Ignoring func export sceHeap/70210b73, already implemented in HLE.
家族計画 v1.9.3-228-g141ad162a 2020-02-21 Ignoring func export sceHeap/7012bbdd, already implemented in HLE.
家族計画 v1.9.3-228-g141ad162a 2020-02-21 Ignoring func export sceHeap/4929b40d, already implemented in HLE.
家族計画 v1.9.3-228-g141ad162a 2020-02-21 Ignoring func export sceHeap/2b7299d8, already implemented in HLE.
無双OROCHI v1.9.3-217-g96e7281b2 2020-01-16 Ignoring func export sceDeflt/e46eb986, already implemented in HLE.
無双OROCHI v1.9.3-217-g96e7281b2 2020-01-16 Ignoring func export sceDeflt/b767f9a0, already implemented in HLE.
無双OROCHI v1.9.3-217-g96e7281b2 2020-01-16 Ignoring func export sceDeflt/afe01fd3, already implemented in HLE.
無双OROCHI v1.9.3-217-g96e7281b2 2020-01-16 Ignoring func export sceDeflt/a9e4fb28, already implemented in HLE.
無双OROCHI v1.9.3-217-g96e7281b2 2020-01-16 Ignoring func export sceDeflt/8aa82c92, already implemented in HLE.
無双OROCHI v1.9.3-217-g96e7281b2 2020-01-16 Ignoring func export sceDeflt/6dbcf897, already implemented in HLE.
無双OROCHI v1.9.3-217-g96e7281b2 2020-01-16 Ignoring func export sceDeflt/6a548477, already implemented in HLE.
無双OROCHI v1.9.3-217-g96e7281b2 2020-01-16 Ignoring func export sceDeflt/44054e03, already implemented in HLE.
無双OROCHI v1.9.3-217-g96e7281b2 2020-01-16 Ignoring func export sceDeflt/2ee39a64, already implemented in HLE.
無双OROCHI v1.9.3-217-g96e7281b2 2020-01-16 Ignoring func export sceDeflt/1b5b82bc, already implemented in HLE.
無双OROCHI v1.9.3-217-g96e7281b2 2020-01-16 Ignoring func export sceDeflt/106a3552, already implemented in HLE.
無双OROCHI v1.9.3-217-g96e7281b2 2020-01-16 Ignoring func export sceDeflt/0ba3b9cc, already implemented in HLE.
eFootball PES 2020 "C19" v1.9.4 2022-05-26 Savedata version requested: 3
GODS EATER BURST v1.9.4 2022-05-26 sceKernelCreateThread(name=god_m002_Movie): unsupported attributes 00000006
GODS EATER BURST v1.9.4 2022-05-26 sceKernelCreateThread(name=god_m000_Boot): unsupported attributes 00000006
GODS EATER BURST v1.9.4 2022-05-26 sceKernelCreateThread(name=system): unsupported attributes 00000006
GODS EATER BURST v1.9.4 2022-05-26 sceKernelCreateThread(name=god_menu): unsupported attributes 00000006
God of War®: Ghost of Sparta v1.9.4 2022-04-21 Unknown GetPointer 00000000 PC 08820028 LR 08820028
God of War®: Ghost of Sparta v1.9.4 2022-05-26 Unknown GetPointer 00000000 PC 08000000 LR 08000000
Ford Racing Off Road v1.9.4 2022-05-26 FBO created from existing depthbuffer as color, 04088000/04110000 and 04000000/04088000
Ford Racing Off Road v1.9.4 2022-05-26 FBO created from existing depthbuffer as color, 04088000/04110000 and 04044000/04088000
God of War®: Ghost of Sparta v1.9.4 2022-05-26 Render to area containing texture at 04161800 +64x0
God of War®: Ghost of Sparta v1.9.4 2022-05-26 Rendering to framebuffer offset: 04161800 +64x0
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.4 2020-06-29 Jump to invalid address: 0717bd00
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.4 2022-05-16 Jump to invalid address: 02008180
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.4 2022-05-16 Jump to invalid address: 02008100
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.4 2022-05-16 Jump to invalid address: 02008000
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.4 2022-05-16 Jump to invalid address: 02008080
Ford Racing Off Road v1.9.4 2022-05-23 Render to texture using CLUT with different strides 64 != 128
Ford Racing Off Road v1.9.4 2022-05-23 Render to texture with different strides 128 != 64
Ford Racing Off Road v1.9.4 2022-05-25 Decoding texture from VRAM mirror at 04288000 swizzle=0
KINGDOM HEARTS Birth by Sleep v1.9.4 2022-05-22 Render to texture with incompatible formats 3 != 1 at 04044000
KINGDOM HEARTS Birth by Sleep v1.9.4 2022-05-19 Render to texture with different strides 256 != 128
NORN9 ノルン+ノネット v1.9.4 2022-03-06 00000000=sceUtilityScreenshotInitStart(08b3f7f8)
God of War®: Ghost of Sparta v1.9.4 2022-05-26 Rendering to framebuffer offset: 04162000 +256x0
FINAL FANTASY TACTICS®: THE WAR OF THE LIONS™ v1.9.4 2022-05-26 Inter-buffer memcpy 04000000 -> 04088000
God of War®: Ghost of Sparta v1.9.4 2022-05-26 Render to texture with different strides 1024 != 512
God of War®: Ghost of Sparta v1.9.4 2022-05-26 Ignoring possible render to texture at 04161800 +0x64 / 480x272
God of War®: Ghost of Sparta v1.9.4 2022-05-26 Render to area containing texture at 04162000 +256x0
無双OROCHI v1.9.4 2022-04-30 sceKernelLoadModule: unsupported options size=00000014, flags=09fffaf1, pos=0, access=1, data=2, text=2
無双OROCHI v1.9.4 2022-04-30 sceKernelLoadModule: unsupported options size=00000014, flags=09fffaf1, pos=0, access=1, data=1, text=1
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.9.4 2022-05-26 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5164, pos=0, access=1, data=2, text=2
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.9.4 2022-05-26 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5164, pos=0, access=1, data=1, text=1
DRAGON BALL Z SHIN BUDOKAI 2 v1.9.4 2022-05-26 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2
MONSTER HUNTER FREEDOM UNITE™ v1.9.4 2022-05-26 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
MONSTER HUNTER PORTABLE 3rd HD Ver. v1.9.4 2022-05-26 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
KINGDOM HEARTS Birth by Sleep FINAL MIX v1.9.4 2022-05-26 sceKernelSetCompiledSdkVersion603_605 unknown SDK: 5000010
SDガンダム ジージェネレーション オーバーワールド v1.9.4 2022-05-26 Ignoring func export sceLibFont/67f17ed7, already implemented in HLE.
SDガンダム ジージェネレーション オーバーワールド v1.9.4 2022-05-26 Ignoring func export sceLibFont/dcc80c2f, already implemented in HLE.
SDガンダム ジージェネレーション オーバーワールド v1.9.4 2022-05-26 Ignoring func export sceLibFont/3aea8cb6, already implemented in HLE.
SDガンダム ジージェネレーション オーバーワールド v1.9.4 2022-05-26 Ignoring func export sceLibFont/27f6e642, already implemented in HLE.
SDガンダム ジージェネレーション オーバーワールド v1.9.4 2022-05-26 Ignoring func export sceLibFont/ca1e6945, already implemented in HLE.
SDガンダム ジージェネレーション オーバーワールド v1.9.4 2022-05-26 Ignoring func export sceLibFont/a834319d, already implemented in HLE.
SDガンダム ジージェネレーション オーバーワールド v1.9.4 2022-05-26 Ignoring func export sceLibFont/0da7535e, already implemented in HLE.
SDガンダム ジージェネレーション オーバーワールド v1.9.4 2022-05-26 Ignoring func export sceLibFont/574b6fbc, already implemented in HLE.
SDガンダム ジージェネレーション オーバーワールド v1.9.4 2022-05-26 Ignoring func export sceLibFont/5c3e4a9e, already implemented in HLE.
SDガンダム ジージェネレーション オーバーワールド v1.9.4 2022-05-26 Ignoring func export sceLibFont/980f4895, already implemented in HLE.
SDガンダム ジージェネレーション オーバーワールド v1.9.4 2022-05-26 Ignoring func export sceLibFont/099ef33c, already implemented in HLE.
SDガンダム ジージェネレーション オーバーワールド v1.9.4 2022-05-26 Ignoring func export sceLibFont/bc75d85b, already implemented in HLE.
SDガンダム ジージェネレーション オーバーワールド v1.9.4 2022-05-26 Ignoring func export sceLibFont/681e61a7, already implemented in HLE.
SDガンダム ジージェネレーション オーバーワールド v1.9.4 2022-05-26 Ignoring func export sceLibFont/57fcb733, already implemented in HLE.
SDガンダム ジージェネレーション オーバーワールド v1.9.4 2022-05-26 Ignoring func export sceLibFont/ee232411, already implemented in HLE.
God of War®: Ghost of Sparta v1.9.4 2022-05-26 Render to texture with different formats 0 != 3
KINGDOM HEARTS Birth by Sleep v1.9.4 2022-05-18 Render to texture with different formats 1 != 0
KINGDOM HEARTS Birth by Sleep FINAL MIX v1.9.4 2022-05-26 Render to texture with different formats 2 != 0