To see your stuff show here, enable Compatibility Server Reports in PPSSPP.
Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.
Game title |
Version |
Latest Report |
Message |
God of War®: Ghost of Sparta |
v1.9.3-217-g96e7281b2 |
2021-01-02 |
Error in shader program link: info: Vertex info
-----------
(0) : fatal error C9999: Can't convert to expr: 1f + @TMP0, 1f + @TMP1
fs: 00000000:00800822 Tex TexAlpha LM 2x TFuncMod
#version 330
#define lowp
#define mediump
#define highp
uniform sampler2D tex;
in vec4 v_color0;
in vec3 v_color1;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 s = vec4(v_color1, 0.0);
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t + s;
v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0);
fragColor0 = v;
}
vs: 01030000:00120b19 HWX C T N LM Tex UVEnv Light: 0: c:0 t:0 1: c:0 t:0 MatUp:3
#version 330
#define lowp
#define mediump
#define highp
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform vec3 u_lightpos1;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out lowp vec3 v_color1;
out mediump vec3 v_texcoord;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
vec4 outPos = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
mediump float ldot;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = vec3(0.0);
v_texcoord = vec3(u_uvscaleoffset.xy * vec2(1.0 + (length(u_lightpos0) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos0), worldnormal)), 1.0 + (length(u_lightpos1) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos1), worldnormal))) * 0.5, 1.0);
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = vec4(u_cullRangeMax.w);
}
}
gl_Position = outPos;
}
|
God of War®: Ghost of Sparta |
v1.9.3-217-g96e7281b2 |
2021-01-02 |
Error in shader program link: info: Vertex info
-----------
(0) : fatal error C9999: Can't convert to expr: 1f + @TMP0, 1f + @TMP1
fs: 00000000:01800802 Tex LM 2x StenToAlpha StenUniform TFuncMod
#version 330
#define lowp
#define mediump
#define highp
uniform sampler2D tex;
uniform float u_stencilReplaceValue;
in vec4 v_color0;
in vec3 v_color1;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 s = vec4(v_color1, 0.0);
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a) + s;
v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0);
fragColor0 = vec4(v.rgb, u_stencilReplaceValue);
}
vs: 01010000:00120b19 HWX C T N LM Tex UVEnv Light: 0: c:0 t:0 1: c:0 t:0 MatUp:1
#version 330
#define lowp
#define mediump
#define highp
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform vec3 u_lightpos1;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out lowp vec3 v_color1;
out mediump vec3 v_texcoord;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
vec4 outPos = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
mediump float ldot;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = vec3(0.0);
v_texcoord = vec3(u_uvscaleoffset.xy * vec2(1.0 + (length(u_lightpos0) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos0), worldnormal)), 1.0 + (length(u_lightpos1) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos1), worldnormal))) * 0.5, 1.0);
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = vec4(u_cullRangeMax.w);
}
}
gl_Position = outPos;
}
|
God of War®: Ghost of Sparta |
v1.9.3-217-g96e7281b2 |
2021-01-04 |
Error in shader program link: info: Vertex info
-----------
(0) : fatal error C9999: Can't convert to expr: 1f + @TMP0, 1f + @TMP1
fs: 00000000:02800802 Tex LM 2x StenToAlphaDual StenUniform TFuncMod
#version 330
#define lowp
#define mediump
#define highp
uniform sampler2D tex;
uniform float u_stencilReplaceValue;
in vec4 v_color0;
in vec3 v_color1;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
out vec4 fragColor1;
void main() {
vec4 s = vec4(v_color1, 0.0);
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a) + s;
v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0);
fragColor0 = vec4(v.rgb, u_stencilReplaceValue);
fragColor1 = vec4(0.0, 0.0, 0.0, v.a);
}
vs: 01030000:00120b19 HWX C T N LM Tex UVEnv Light: 0: c:0 t:0 1: c:0 t:0 MatUp:3
#version 330
#define lowp
#define mediump
#define highp
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform vec3 u_lightpos1;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out lowp vec3 v_color1;
out mediump vec3 v_texcoord;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
vec4 outPos = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
mediump float ldot;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = vec3(0.0);
v_texcoord = vec3(u_uvscaleoffset.xy * vec2(1.0 + (length(u_lightpos0) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos0), worldnormal)), 1.0 + (length(u_lightpos1) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos1), worldnormal))) * 0.5, 1.0);
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = vec4(u_cullRangeMax.w);
}
}
gl_Position = outPos;
}
|
God of War®: Ghost of Sparta |
v1.9.3-217-g96e7281b2 |
2021-01-02 |
Error in shader program link: info: Vertex info
-----------
(0) : fatal error C9999: Can't convert to expr: 1f + @TMP0, 1f + @TMP1
fs: 00000000:00800802 Tex LM 2x TFuncMod
#version 330
#define lowp
#define mediump
#define highp
uniform sampler2D tex;
in vec4 v_color0;
in vec3 v_color1;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 s = vec4(v_color1, 0.0);
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a) + s;
v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0);
fragColor0 = v;
}
vs: 01030000:00120b19 HWX C T N LM Tex UVEnv Light: 0: c:0 t:0 1: c:0 t:0 MatUp:3
#version 330
#define lowp
#define mediump
#define highp
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform vec3 u_lightpos1;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out lowp vec3 v_color1;
out mediump vec3 v_texcoord;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
vec4 outPos = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
mediump float ldot;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = vec3(0.0);
v_texcoord = vec3(u_uvscaleoffset.xy * vec2(1.0 + (length(u_lightpos0) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos0), worldnormal)), 1.0 + (length(u_lightpos1) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos1), worldnormal))) * 0.5, 1.0);
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = vec4(u_cullRangeMax.w);
}
}
gl_Position = outPos;
}
|
家族計画 |
v1.9.3-217-g96e7281b2 |
2020-02-21 |
Ignoring func export sceHeap/2abadc63, already implemented in HLE. |
家族計画 |
v1.9.3-217-g96e7281b2 |
2020-02-21 |
Ignoring func export sceHeap/2a0c2009, already implemented in HLE. |
家族計画 |
v1.9.3-217-g96e7281b2 |
2020-02-21 |
Ignoring func export sceHeap/1c84b58d, already implemented in HLE. |
家族計画 |
v1.9.3-217-g96e7281b2 |
2020-02-21 |
Ignoring func export sceHeap/0e875980, already implemented in HLE. |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.9.3-998-gc739d4e16 |
2024-12-26 |
Unknown syscall in known module 'ThreadManForKernel': 0x293b45b8 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.9.3-998-gc739d4e16 |
2024-12-18 |
Unknown syscall in known module 'ThreadManForKernel': 0x9fa03cd3 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.9.3-998-gc739d4e16 |
2024-12-26 |
Unknown syscall in known module 'ThreadManForKernel': 0x7e65b999 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.9.3-998-gc739d4e16 |
2024-12-26 |
Unknown syscall in known module 'ThreadManForKernel': 0x6652b8ca |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.9.3-998-gc739d4e16 |
2024-12-26 |
Unknown syscall in known module 'ThreadManForKernel': 0x18260574 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.9.3-998-gc739d4e16 |
2024-12-25 |
Unknown syscall in known module 'ThreadManForKernel': 0x86255ada |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.9.3-998-gc739d4e16 |
2024-12-26 |
Unknown syscall in known module 'ThreadManForKernel': 0x8125221d |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.9.3-998-gc739d4e16 |
2024-12-26 |
sceKernelCreateThread(name=sceMemab): unsupported attributes 00001006 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.9.3-998-gc739d4e16 |
2024-12-26 |
sceKernelCreateThread(name=sceNetIfhandle_Service): unsupported attributes 00001006 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.9.3-998-gc739d4e16 |
2024-12-26 |
Ignoring func export sceNetIfhandle/c80181a2, already implemented in HLE. |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.9.3-998-gc739d4e16 |
2024-12-26 |
Unknown syscall in known module 'ThreadManForKernel': 0x369ed59d |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.9.3-998-gc739d4e16 |
2024-12-26 |
Unknown syscall in known module 'ThreadManForKernel': 0x39810265 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.9.3-998-gc739d4e16 |
2024-12-26 |
Unknown syscall in known module 'ThreadManForKernel': 0xb736e9ff |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.9.3-998-gc739d4e16 |
2024-12-26 |
Unknown syscall in known module 'ThreadManForKernel': 0x89b3d48c |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.9.3-998-gc739d4e16 |
2024-12-26 |
Unknown syscall in known module 'ThreadManForKernel': 0x56c039b5 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.9.3-998-gc739d4e16 |
2024-12-26 |
Unknown syscall in known module 'SysclibForKernel': 0xb49a7697 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.9.3-217-g96e7281b2 |
2020-01-26 |
Jump to invalid address: 071a1b80 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.9.3-217-g96e7281b2 |
2024-12-04 |
Jump to invalid address: 0708d1a0 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.9.3-217-g96e7281b2 |
2020-01-26 |
Jump to invalid address: 07183c00 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.9.3-217-g96e7281b2 |
2020-01-26 |
Jump to invalid address: 071805c0 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.9.3-217-g96e7281b2 |
2020-01-26 |
Jump to invalid address: 0717bf00 |
家族計画 |
v1.9.3-228-g141ad162a |
2020-02-21 |
Ignoring func export sceHeap/a8e102a0, already implemented in HLE. |
家族計画 |
v1.9.3-228-g141ad162a |
2020-02-21 |
Ignoring func export sceHeap/7de281c2, already implemented in HLE. |
家族計画 |
v1.9.3-228-g141ad162a |
2020-02-21 |
Ignoring func export sceHeap/70210b73, already implemented in HLE. |
家族計画 |
v1.9.3-228-g141ad162a |
2020-02-21 |
Ignoring func export sceHeap/7012bbdd, already implemented in HLE. |
家族計画 |
v1.9.3-228-g141ad162a |
2020-02-21 |
Ignoring func export sceHeap/4929b40d, already implemented in HLE. |
家族計画 |
v1.9.3-228-g141ad162a |
2020-02-21 |
Ignoring func export sceHeap/2b7299d8, already implemented in HLE. |
無双OROCHI |
v1.9.3-217-g96e7281b2 |
2020-01-16 |
Ignoring func export sceDeflt/e46eb986, already implemented in HLE. |
無双OROCHI |
v1.9.3-217-g96e7281b2 |
2020-01-16 |
Ignoring func export sceDeflt/b767f9a0, already implemented in HLE. |
無双OROCHI |
v1.9.3-217-g96e7281b2 |
2020-01-16 |
Ignoring func export sceDeflt/afe01fd3, already implemented in HLE. |
無双OROCHI |
v1.9.3-217-g96e7281b2 |
2020-01-16 |
Ignoring func export sceDeflt/a9e4fb28, already implemented in HLE. |
無双OROCHI |
v1.9.3-217-g96e7281b2 |
2020-01-16 |
Ignoring func export sceDeflt/8aa82c92, already implemented in HLE. |
無双OROCHI |
v1.9.3-217-g96e7281b2 |
2020-01-16 |
Ignoring func export sceDeflt/6dbcf897, already implemented in HLE. |
無双OROCHI |
v1.9.3-217-g96e7281b2 |
2020-01-16 |
Ignoring func export sceDeflt/6a548477, already implemented in HLE. |
無双OROCHI |
v1.9.3-217-g96e7281b2 |
2020-01-16 |
Ignoring func export sceDeflt/44054e03, already implemented in HLE. |
無双OROCHI |
v1.9.3-217-g96e7281b2 |
2020-01-16 |
Ignoring func export sceDeflt/2ee39a64, already implemented in HLE. |
無双OROCHI |
v1.9.3-217-g96e7281b2 |
2020-01-16 |
Ignoring func export sceDeflt/1b5b82bc, already implemented in HLE. |
無双OROCHI |
v1.9.3-217-g96e7281b2 |
2020-01-16 |
Ignoring func export sceDeflt/106a3552, already implemented in HLE. |
無双OROCHI |
v1.9.3-217-g96e7281b2 |
2020-01-16 |
Ignoring func export sceDeflt/0ba3b9cc, already implemented in HLE. |
eFootball PES 2020 "C19" |
v1.9.4 |
2024-12-26 |
Savedata version requested: 3 |
GODS EATER BURST |
v1.9.4 |
2024-12-26 |
sceKernelCreateThread(name=god_m002_Movie): unsupported attributes 00000006 |
GODS EATER BURST |
v1.9.4 |
2024-12-26 |
sceKernelCreateThread(name=god_m000_Boot): unsupported attributes 00000006 |
GODS EATER BURST |
v1.9.4 |
2024-12-26 |
sceKernelCreateThread(name=system): unsupported attributes 00000006 |
GODS EATER BURST |
v1.9.4 |
2024-12-26 |
sceKernelCreateThread(name=god_menu): unsupported attributes 00000006 |
God of War®: Ghost of Sparta |
v1.9.4 |
2024-07-09 |
Unknown GetPointer 00000000 PC 08820028 LR 08820028 |
God of War®: Ghost of Sparta |
v1.9.4 |
2024-12-17 |
Unknown GetPointer 00000000 PC 08000000 LR 08000000 |
God of War®: Ghost of Sparta |
v1.9.4 |
2024-12-26 |
Render to area containing texture at 04161800 +64x0 |
God of War®: Ghost of Sparta |
v1.9.4 |
2024-12-26 |
Rendering to framebuffer offset: 04161800 +64x0 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.9.4 |
2023-06-22 |
Jump to invalid address: 0717bd00 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.9.4 |
2024-12-04 |
Jump to invalid address: 02008180 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.9.4 |
2024-12-04 |
Jump to invalid address: 02008100 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.9.4 |
2024-12-04 |
Jump to invalid address: 02008000 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.9.4 |
2024-12-04 |
Jump to invalid address: 02008080 |
Ford Racing Off Road |
v1.9.4 |
2022-06-22 |
Render to texture using CLUT with different strides 64 != 128 |
Ford Racing Off Road |
v1.9.4 |
2024-12-08 |
Render to texture with different strides 128 != 64 |
Ford Racing Off Road |
v1.9.4 |
2024-12-08 |
Decoding texture from VRAM mirror at 04288000 swizzle=0 |
KINGDOM HEARTS Birth by Sleep |
v1.9.4 |
2024-12-21 |
Render to texture with incompatible formats 3 != 1 at 04044000 |
KINGDOM HEARTS Birth by Sleep |
v1.9.4 |
2024-12-21 |
Render to texture with different strides 256 != 128 |
NORN9 ノルン+ノネット |
v1.9.4 |
2023-09-14 |
00000000=sceUtilityScreenshotInitStart(08b3f7f8) |
God of War®: Ghost of Sparta |
v1.9.4 |
2024-12-26 |
Rendering to framebuffer offset: 04162000 +256x0 |
FINAL FANTASY TACTICS®: THE WAR OF THE LIONS™ |
v1.9.4 |
2024-12-03 |
Inter-buffer memcpy 04000000 -> 04088000 |
God of War®: Ghost of Sparta |
v1.9.4 |
2024-12-26 |
Render to texture with different strides 1024 != 512 |
God of War®: Ghost of Sparta |
v1.9.4 |
2024-12-26 |
Ignoring possible render to texture at 04161800 +0x64 / 480x272 |
God of War®: Ghost of Sparta |
v1.9.4 |
2024-12-26 |
Render to area containing texture at 04162000 +256x0 |
無双OROCHI |
v1.9.4 |
2024-12-17 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fffaf1, pos=0, access=1, data=2, text=2 |
無双OROCHI |
v1.9.4 |
2024-12-19 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fffaf1, pos=0, access=1, data=1, text=1 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.9.4 |
2024-12-26 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5164, pos=0, access=1, data=2, text=2 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.9.4 |
2024-12-26 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5164, pos=0, access=1, data=1, text=1 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.9.4 |
2024-12-26 |
sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2 |
MONSTER HUNTER FREEDOM UNITE™ |
v1.9.4 |
2024-12-26 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2 |
MONSTER HUNTER PORTABLE 3rd HD Ver. |
v1.9.4 |
2024-12-26 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2 |
KINGDOM HEARTS Birth by Sleep FINAL MIX |
v1.9.4 |
2024-12-26 |
sceKernelSetCompiledSdkVersion603_605 unknown SDK: 5000010 |
SDガンダム ジージェネレーション オーバーワールド |
v1.9.4 |
2024-12-26 |
Ignoring func export sceLibFont/67f17ed7, already implemented in HLE. |
SDガンダム ジージェネレーション オーバーワールド |
v1.9.4 |
2024-12-26 |
Ignoring func export sceLibFont/dcc80c2f, already implemented in HLE. |
SDガンダム ジージェネレーション オーバーワールド |
v1.9.4 |
2024-12-26 |
Ignoring func export sceLibFont/3aea8cb6, already implemented in HLE. |
SDガンダム ジージェネレーション オーバーワールド |
v1.9.4 |
2024-12-26 |
Ignoring func export sceLibFont/27f6e642, already implemented in HLE. |
SDガンダム ジージェネレーション オーバーワールド |
v1.9.4 |
2024-12-26 |
Ignoring func export sceLibFont/ca1e6945, already implemented in HLE. |
SDガンダム ジージェネレーション オーバーワールド |
v1.9.4 |
2024-12-26 |
Ignoring func export sceLibFont/a834319d, already implemented in HLE. |
SDガンダム ジージェネレーション オーバーワールド |
v1.9.4 |
2024-12-26 |
Ignoring func export sceLibFont/0da7535e, already implemented in HLE. |
SDガンダム ジージェネレーション オーバーワールド |
v1.9.4 |
2024-12-26 |
Ignoring func export sceLibFont/574b6fbc, already implemented in HLE. |
SDガンダム ジージェネレーション オーバーワールド |
v1.9.4 |
2024-12-26 |
Ignoring func export sceLibFont/5c3e4a9e, already implemented in HLE. |
SDガンダム ジージェネレーション オーバーワールド |
v1.9.4 |
2024-12-26 |
Ignoring func export sceLibFont/980f4895, already implemented in HLE. |
SDガンダム ジージェネレーション オーバーワールド |
v1.9.4 |
2024-12-26 |
Ignoring func export sceLibFont/099ef33c, already implemented in HLE. |
SDガンダム ジージェネレーション オーバーワールド |
v1.9.4 |
2024-12-26 |
Ignoring func export sceLibFont/bc75d85b, already implemented in HLE. |
SDガンダム ジージェネレーション オーバーワールド |
v1.9.4 |
2024-12-26 |
Ignoring func export sceLibFont/681e61a7, already implemented in HLE. |
SDガンダム ジージェネレーション オーバーワールド |
v1.9.4 |
2024-12-26 |
Ignoring func export sceLibFont/57fcb733, already implemented in HLE. |
SDガンダム ジージェネレーション オーバーワールド |
v1.9.4 |
2024-12-26 |
Ignoring func export sceLibFont/ee232411, already implemented in HLE. |
MONSTER HUNTER PORTABLE 3rd HD Ver. |
v1.9.4 |
2024-12-26 |
RET: Stack empty! |
NEED FOR SPEED™ Carbon OTC |
v1.9.4 |
2024-12-26 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 142957872 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.9.4 |
2024-12-26 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142644872 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.9.4 |
2024-12-26 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142637024 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.9.4 |
2024-12-26 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 142748256 |