Recent logs - PES 2021

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Game title Version Latest Report Message
PES 2021 v1.11.3 2021-07-22 sceDmacMemcpy(dest=040cc000, src=09517240, size=557056): overlapping read
PES 2021 v1.11.3-842-g6867613ef 2021-07-21 sceKernelLoadModule: unsupported options size=00000014, flags=08811ccc, pos=0, access=1, data=2, text=2
PES 2021 v1.11.3-842-g6867613ef 2021-07-21 sceKernelLoadModule: unsupported options size=00000014, flags=08ce0820, pos=0, access=1, data=1, text=1
PES 2021 v1.6.3 2021-07-16 GL ran out of GPU memory; switching to low memory mode
PES 2021 v1.11.3 2021-07-01 Error in shader program link: info: (unknown reason) fs: 00004000:00000022 Tex TexAlpha Flat TFuncMod #version 320 es // Vivante GC7000XS - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; flat in lowp vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; fragColor0 = v; } vs: 40000000:0000001a THR C Tex Flat #version 320 es // Vivante GC7000XS - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; }
PES 2021 v1.11.3 2021-07-01 Error in shader program link: info: (unknown reason) fs: 00004000:00000000 Flat #version 320 es // Vivante GC7000XS - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) flat in lowp vec4 v_color0; out vec4 fragColor0; void main() { vec4 v = v_color0 ; fragColor0 = v; } vs: 40000000:0000000a THR C Flat #version 320 es // Vivante GC7000XS - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; void main() { v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; }
PES 2021 v1.11.3 2021-07-01 Error in shader program link: info: (unknown reason) fs: 00000000:00000002 Tex TFuncMod #version 320 es // Vivante GC7000XS - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; in lowp vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; } vs: 00000000:0000001a THR C Tex #version 320 es // Vivante GC7000XS - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; }
PES 2021 v1.11.3 2021-07-01 Error in shader program link: info: (unknown reason) fs: 00000000:0001d002 Tex TFuncMod AlphaTest0 > #version 320 es // Vivante GC7000XS - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; uniform sampler2D testtex; in lowp vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); if (v.a < 0.002) DISCARD; fragColor0 = v; } vs: 00000000:0000001a THR C Tex #version 320 es // Vivante GC7000XS - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; }
PES 2021 v1.11.3 2021-07-01 Error in shader program link: info: (unknown reason) fs: 00004000:0001d000 Flat AlphaTest0 > #version 320 es // Vivante GC7000XS - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D testtex; flat in lowp vec4 v_color0; out vec4 fragColor0; void main() { vec4 v = v_color0 ; if (v.a < 0.002) DISCARD; fragColor0 = v; } vs: 40000000:00000002 THR Flat #version 320 es // Vivante GC7000XS - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; void main() { v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; }
PES 2021 v1.11.3 2021-07-01 Error in shader program link: info: (unknown reason) fs: 00004000:00000002 Tex Flat TFuncMod #version 320 es // Vivante GC7000XS - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; flat in lowp vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; } vs: 40000000:00000012 THR Tex Flat #version 320 es // Vivante GC7000XS - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; }
PES 2021 v1.11.3 2021-07-01 Error in shader program link: info: (unknown reason) fs: 00000000:0001d022 Tex TexAlpha TFuncMod AlphaTest0 > #version 320 es // Vivante GC7000XS - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; uniform sampler2D testtex; in lowp vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) DISCARD; fragColor0 = v; } vs: 00000000:0000001a THR C Tex #version 320 es // Vivante GC7000XS - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; }
PES 2021 v1.11.3 2021-07-01 Error in shader program link: info: (unknown reason) fs: 00004000:0001d022 Tex TexAlpha Flat TFuncMod AlphaTest0 > #version 320 es // Vivante GC7000XS - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; uniform sampler2D testtex; flat in lowp vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) DISCARD; fragColor0 = v; } vs: 40000000:00000012 THR Tex Flat #version 320 es // Vivante GC7000XS - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; }
PES 2021 v1.11.3 2021-07-01 Error in shader program link: info: (unknown reason) fs: 00004000:00000022 Tex TexAlpha Flat TFuncMod #version 320 es // Vivante GC7000XS - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; flat in lowp vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; fragColor0 = v; } vs: 40000000:00000012 THR Tex Flat #version 320 es // Vivante GC7000XS - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; }
PES 2021 v1.11.3 2021-07-01 Error in shader program link: info: (unknown reason) fs: 00004000:00000000 Flat #version 320 es // Vivante GC7000XS - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) flat in lowp vec4 v_color0; out vec4 fragColor0; void main() { vec4 v = v_color0 ; fragColor0 = v; } vs: 40000000:00000002 THR Flat #version 320 es // Vivante GC7000XS - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; void main() { v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; }
PES 2021 v1.11.3 2021-07-01 Error in shader program link: info: (unknown reason) fs: 00000000:00000001 Clear #version 320 es // Vivante GC7000XS - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in lowp vec4 v_color0; out vec4 fragColor0; void main() { vec4 v = v_color0; fragColor0 = v; } vs: 00000000:0000000a THR C #version 320 es // Vivante GC7000XS - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; }
PES 2021 v1.11.3 2021-07-01 Error in shader program link: info: (unknown reason) fs: draw2d #version 320 es #ifdef GL_ES precision mediump float; #endif #if __VERSION__ >= 130 #define varying in #define texture2D texture #define gl_FragColor fragColor0 out vec4 fragColor0; #endif #ifdef GL_ES precision mediump float; #endif uniform sampler2D sampler0; varying vec2 v_texcoord0; void main() { gl_FragColor = texture2D(sampler0, v_texcoord0); } vs: draw2d #version 320 es #if __VERSION__ >= 130 #define attribute in #define varying out #endif attribute vec4 a_position; attribute vec2 a_texcoord0; varying vec2 v_texcoord0; void main() { v_texcoord0 = a_texcoord0; gl_Position = a_position; }
PES 2021 v1.11.3 2021-07-01 Error in shader program link: info: (unknown reason) fs: thin3d #version 320 es #ifdef GL_ES precision mediump float; #endif #ifdef GL_ES precision lowp float; #endif #if __VERSION__ >= 130 #define varying in #define texture2D texture #define gl_FragColor fragColor0 out vec4 fragColor0; #endif varying vec4 oColor0; varying vec2 oTexCoord0; uniform sampler2D Sampler0; void main() { gl_FragColor = texture2D(Sampler0, oTexCoord0).zyxw * oColor0; } vs: thin3d #version 320 es #if __VERSION__ >= 130 #define attribute in #define varying out #endif attribute vec3 Position; attribute vec4 Color0; attribute vec2 TexCoord0; varying vec4 oColor0; varying vec2 oTexCoord0; uniform mat4 WorldViewProj; void main() { gl_Position = WorldViewProj * vec4(Position, 1.0); oColor0 = Color0; oTexCoord0 = TexCoord0; }
PES 2021 v1.11.3 2021-07-01 Error in shader program link: info: (unknown reason) fs: thin3d #version 320 es #ifdef GL_ES precision mediump float; #endif #ifdef GL_ES precision lowp float; #endif #if __VERSION__ >= 130 #define varying in #define texture2D texture #define gl_FragColor fragColor0 out vec4 fragColor0; #endif varying vec4 oColor0; varying vec2 oTexCoord0; uniform sampler2D Sampler0; void main() { gl_FragColor = texture2D(Sampler0, oTexCoord0) * oColor0; } vs: thin3d #version 320 es #if __VERSION__ >= 130 #define attribute in #define varying out #endif attribute vec3 Position; attribute vec4 Color0; attribute vec2 TexCoord0; varying vec4 oColor0; varying vec2 oTexCoord0; uniform mat4 WorldViewProj; void main() { gl_Position = WorldViewProj * vec4(Position, 1.0); oColor0 = Color0; oTexCoord0 = TexCoord0; }
PES 2021 v1.10.3 2021-06-25 80630006=sceAtracSetDataAndGetID(09c75150, 0001fff0): invalid RIFF header
PES 2021 v1.10.3 2021-06-24 MIPSCompileOp: Invalid instruction 02027f7f
PES 2021 v1.10.3 2021-06-24 MIPSCompileOp: Invalid instruction 7f7f7f7f
PES 2021 v1.10.3 2021-06-24 MIPSCompileOp: Invalid instruction 7f7f0202
PES 2021 v1.10.3 2021-06-24 MIPSCompileOp: Invalid instruction 47474747
PES 2021 v1.10.3 2021-06-24 MIPSCompileOp: Invalid instruction 47470202
PES 2021 v1.10.3 2021-06-24 Jump to invalid address: 04889494
PES 2021 v1.10.3 2021-06-24 MIPSCompileOp: Invalid instruction 07190239
PES 2021 v1.10.3 2021-06-24 MIPSCompileOp: Invalid instruction 00001939
PES 2021 v1.10.3 2021-06-24 MIPSCompileOp: Invalid instruction 43434343
PES 2021 v1.10.3 2021-06-24 MIPSCompileOp: Invalid instruction 434b0000
PES 2021 v1.10.3 2021-06-24 MIPSCompileOp: Invalid instruction b6434374
PES 2021 v1.10.3 2021-06-24 MIPSCompileOp: Invalid instruction 65e28543
PES 2021 v1.10.3 2021-06-24 MIPSCompileOp: Invalid instruction 437a0000
PES 2021 v1.10.3 2021-06-24 MIPSCompileOp: Invalid instruction 4343499d
PES 2021 v1.10.3 2021-06-24 MIPSCompileOp: Invalid instruction 4365d7db
PES 2021 v1.10.3 2021-06-24 MIPSCompileOp: Invalid instruction 7a670000
PES 2021 v1.10.3 2021-06-24 MIPSCompileOp: Invalid instruction 00000015
PES 2021 v1.10.3 2021-06-24 MIPSCompileOp: Invalid instruction 7aeb7a43
PES 2021 v1.10.3 2021-06-24 MIPSCompileOp: Invalid instruction 43659d33
PES 2021 v1.10.3 2021-06-24 MIPSCompileOp: Invalid instruction 00002f3e
PES 2021 v1.10.3 2021-06-24 MIPSCompileOp: Invalid instruction 4343437a
PES 2021 v1.10.3 2021-06-24 MIPSCompileOp: Invalid instruction 79000000
PES 2021 v1.10.3 2021-06-24 MIPSCompileOp: Invalid instruction 072f5149
PES 2021 v1.10.3 2021-06-24 MIPSCompileOp: Invalid instruction 4e5d517a
PES 2021 v1.10.3 2021-06-24 Jump to invalid address: 05328010
PES 2021 v1.10.3 2021-06-24 MIPSCompileOp: Invalid instruction 76060677
PES 2021 v1.10.3 2021-06-24 MIPSCompileOp: Invalid instruction 06067486
PES 2021 v1.10.3 2021-06-24 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08a1f430
PES 2021 v1.11.3 2021-06-18 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
PES 2021 v1.11.3 2021-07-23 sceDmacMemcpy(dest=09054040, src=086ce8c0, size=1251136): overlapping read
PES 2021 v1.9.4 2021-06-12 Unknown GetPointer 00000000 PC 08808430 LR 08808448
PES 2021 v1.10.3 2021-06-11 Unknown syscall in known module 'sceNpAuth': 0xd99455dd
PES 2021 v1.10.3 2021-06-11 Unknown syscall in known module 'sceNpAuth': 0xcd86a656
PES 2021 v1.10.3 2021-06-11 Unknown syscall in known module 'sceNpAuth': 0x3f1c1f70
PES 2021 v1.11.3 2021-05-31 Unknown GetPointer 00000000 PC 088e2fe8 LR 088e2ff8
PES 2021 v1.11.3 2021-05-30 Unknown GetPointer 00000000 PC 08220f54 LR 08220f4c
PES 2021 v1.11.3 2021-05-26 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 167508176
PES 2021 v1.11.3 2021-05-22 FBO created from existing depthbuffer as color, 04110000/00000000 and 04088000/04110000
PES 2021 v1.11.3 2021-06-23 Unknown GetPointer 00000000 PC 08815f0c LR 08000020
PES 2021 v1.11.3 2021-05-11 Unknown GetPointer 00000020 PC 0881606c LR 08816080
PES 2021 v1.10.1 2021-05-10 80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): invalid RIFF header
PES 2021 v1.11.3 2021-07-22 Unknown GetPointer 00000000 PC 0881f5a0 LR 08000020
PES 2021 v1.11.3 2021-05-07 80630006=sceAtracSetDataAndGetID(08a87000, 00020000): invalid RIFF header
PES 2021 v1.11.3 2021-05-07 80630006=sceAtracSetDataAndGetID(08a87000, 80020323): invalid RIFF header
PES 2021 v1.10.3 2021-05-05 sceDmacMemcpy(dest=086ce8c0, src=040cc000, size=1251136): overlapping read
PES 2021 v1.10.3 2021-05-03 Unknown GetPointer 00000000 PC 08a02a0c LR 08a1e5b0
PES 2021 v1.11.3 2021-07-23 Unknown GetPointer 00000000 PC 08000000 LR 08000000
PES 2021 v1.11.3 2021-07-16 sceDmacMemcpy(dest=092ed040, src=086ce8c0, size=1251136): overlapping read
PES 2021 v1.10.3 2021-04-22 WriteToHardware: Invalid address 00000020 near PC 08f24149 LR 08f24145
PES 2021 v1.9.4 2021-07-19 Unknown GetPointer 00000000 PC 08a1b77c LR 08000030
PES 2021 v1.11.2 2021-04-15 Video out requested, not supported: mode=0 size=0,0
PES 2021 v1.11.3 2021-06-18 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
PES 2021 v1.11.2 2021-04-15 sceKernelLoadModule: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=1, text=1
PES 2021 v1.10.3 2021-04-05 ReadFCR: Unexpected reg 21
PES 2021 v1.11.3 2021-06-25 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=0, data=0, text=0
PES 2021 v1.11.3 2021-06-18 sceKernelCreateThread(name=sceNetAdhocAuth_Service): unsupported attributes 00001006
PES 2021 v1.11.3 2021-06-18 sceKernelCreateThread(name=sceMemab): unsupported attributes 00001006
PES 2021 v1.11.3 2021-06-18 sceKernelCreateThread(name=sceNetIfhandle_Service): unsupported attributes 00001006
PES 2021 v1.11.3 2021-03-30 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1
PES 2021 v1.11.3 2021-06-25 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2
PES 2021 v1.11.3 2021-03-22 sceDmacMemcpy(dest=08701400, src=040cc000, size=1043456): overlapping read
PES 2021 v1.9.4 2021-07-23 sceDmacMemcpy(dest=040cc000, src=086ce8c0, size=1251136): overlapping read
PES 2021 v1.9.4 2021-07-26 Unknown GetPointer 00000000 PC 08816130 LR 08816144
PES 2021 v1.9.4 2021-07-22 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
PES 2021 v1.9.4 2021-07-27 Game install with no files / data
PES 2021 v1.9.4 2021-07-09 Unimplemented HLE function sceKernelDcacheWritebackAll
PES 2021 v1.9.4 2021-06-10 Unimplemented HLE function sceKernelFindModuleByUID
PES 2021 v1.9.4 2021-06-25 Unknown syscall in known module 'LoadExecForKernel': 0x05572a5f
PES 2021 v1.9.4 2021-06-10 Unknown syscall in known module 'SysMemForKernel': 0x3fc9ae6a
PES 2021 v1.9.4 2021-07-07 MIPSCompileOp: Invalid instruction 46800410
PES 2021 v1.11.3 2021-06-05 Texture cache ran out of GPU memory; switching to low memory mode
PES 2021 v1.9.4 2021-07-28 Unknown GetPointer 00000000 PC 08815ef4 LR 08000020
PES 2021 v1.9.4 2021-07-29 Savedata version requested on save: 3
PES 2021 v1.9.4 2021-07-29 Savedata version requested: 3