Recent logs - WWE 2K20 PSP BY D ARCHITECT 01

To see your stuff show here, enable Compatibility Server Reports in PPSSPP.

Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.

Game title Version Latest Report Message
WWE 2K20 PSP BY D ARCHITECT 01 v1.9.4 2022-09-24 80630006=sceAtracSetData(2, 08d13140, 0001af50): invalid RIFF header
WWE 2K20 PSP BY D ARCHITECT 01 v1.9.4 2022-09-24 80630006=sceAtracSetData(2, 08d13140, 00019970): invalid RIFF header
WWE 2K20 PSP BY D ARCHITECT 01 v1.9.4 2022-09-24 80630006=sceAtracSetData(2, 08d13140, 00005b28): invalid RIFF header
WWE 2K20 PSP BY D ARCHITECT 01 v1.9.4 2022-09-24 80630006=sceAtracSetData(2, 08d13140, 00018048): invalid RIFF header
WWE 2K20 PSP BY D ARCHITECT 01 v1.13.1 2022-09-17 Unknown GetPointerWrite 00000000 PC 08bf4028 LR 08bf4038
WWE 2K20 PSP BY D ARCHITECT 01 v1.13.1 2022-09-10 sceNetAdhocMatchingInit(32768) at 08a587d0
WWE 2K20 PSP BY D ARCHITECT 01 v1.10.3 2022-09-05 sceDmacMemcpy(dest=0412fd30, src=09694f50, size=65552): overlapping read
WWE 2K20 PSP BY D ARCHITECT 01 v1.13.1 2022-09-05 80630007=sceAtracSetData(2, 08d4b180, 0001c990): atracID uses different codec type than data
WWE 2K20 PSP BY D ARCHITECT 01 v1.13.1 2022-08-03 Unknown GetPointerWrite 00000000 PC 088d8d80 LR 088d8d98
WWE 2K20 PSP BY D ARCHITECT 01 v1.12.3 2022-07-29 80630006=sceAtracSetData(2, 08d4b180, 00018000): invalid RIFF header
WWE 2K20 PSP BY D ARCHITECT 01 v1.12.3 2022-07-29 80630006=sceAtracSetData(2, 08d4b180, 00004500): invalid RIFF header
WWE 2K20 PSP BY D ARCHITECT 01 v1.12.3 2022-07-29 80630006=sceAtracSetData(2, 08d4b180, 00015700): invalid RIFF header
WWE 2K20 PSP BY D ARCHITECT 01 v1.12.3 2022-07-29 80630006=sceAtracSetData(3, 08d4b180, 00005000): invalid RIFF header
WWE 2K20 PSP BY D ARCHITECT 01 v1.12.3 2022-07-29 80630006=sceAtracSetData(3, 08d4b180, 00004500): invalid RIFF header
WWE 2K20 PSP BY D ARCHITECT 01 v1.12.3 2022-07-29 80630006=sceAtracSetData(3, 08d4b180, 00015700): invalid RIFF header
WWE 2K20 PSP BY D ARCHITECT 01 v1.12.3 2022-07-01 sceDmacMemcpy(dest=0415ed10, src=096fb210, size=65552): overlapping read
WWE 2K20 PSP BY D ARCHITECT 01 v1.12.3 2022-06-23 80630006=sceAtracSetData(2, 08d4b180, 00014df8): invalid RIFF header
WWE 2K20 PSP BY D ARCHITECT 01 v1.12.3 2022-06-16 80630007=sceAtracSetData(2, 08d4b180, 00011860): atracID uses different codec type than data
WWE 2K20 PSP BY D ARCHITECT 01 v1.12.3 2022-06-15 sceDmacMemcpy(dest=041a1fe0, src=094f0250, size=65552): overlapping read
WWE 2K20 PSP BY D ARCHITECT 01 v1.12.3 2022-06-14 sceDmacMemcpy(dest=041ad590, src=096883c0, size=65552): overlapping read
WWE 2K20 PSP BY D ARCHITECT 01 v1.12.3 2022-06-12 sceDmacMemcpy(dest=0419f280, src=09568ea0, size=65552): overlapping read
WWE 2K20 PSP BY D ARCHITECT 01 v1.12.3 2022-06-08 sceDmacMemcpy(dest=0418a0e0, src=09561290, size=65552): overlapping read
WWE 2K20 PSP BY D ARCHITECT 01 v1.12.3 2022-06-07 sceDmacMemcpy(dest=041893e0, src=0955edd0, size=65552): overlapping read
WWE 2K20 PSP BY D ARCHITECT 01 v1.12.3 2022-06-06 sceDmacMemcpy(dest=04177eb0, src=096db660, size=65552): overlapping read
WWE 2K20 PSP BY D ARCHITECT 01 v1.12.3 2022-06-06 sceDmacMemcpy(dest=041770d0, src=096560c0, size=65552): overlapping read
WWE 2K20 PSP BY D ARCHITECT 01 v1.12.3 2022-05-25 sceDmacMemcpy(dest=0412f760, src=096313a0, size=65552): overlapping read
WWE 2K20 PSP BY D ARCHITECT 01 v1.11.3 2022-02-26 sceKernelLoadModule: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2
WWE 2K20 PSP BY D ARCHITECT 01 v1.11.3 2022-02-26 sceKernelLoadModule: unsupported options size=00000014, flags=09fbfaa4, pos=0, access=1, data=1, text=1
WWE 2K20 PSP BY D ARCHITECT 01 v1.12.3 2022-01-18 80630006=sceAtracSetData(2, 08d4b180, 0000b3c0): invalid RIFF header
WWE 2K20 PSP BY D ARCHITECT 01 v1.12.3 2022-01-16 80630007=sceAtracSetData(3, 08d4b180, 0000bc60): atracID uses different codec type than data
WWE 2K20 PSP BY D ARCHITECT 01 v1.11.2 2022-01-12 Unknown GetPointer 00000000 PC 08a8c6c0 LR 08a8c6c0
WWE 2K20 PSP BY D ARCHITECT 01 v1.12.3 2022-01-10 80630006=sceAtracSetData(2, 08d4b180, 00012008): invalid RIFF header
WWE 2K20 PSP BY D ARCHITECT 01 v1.12.3 2022-01-10 80630006=sceAtracSetData(2, 08d4b180, 0000ce00): invalid RIFF header
WWE 2K20 PSP BY D ARCHITECT 01 v1.11.3 2022-01-06 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2
WWE 2K20 PSP BY D ARCHITECT 01 v1.11.3 2022-01-06 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1
WWE 2K20 PSP BY D ARCHITECT 01 v1.12.3 2022-01-06 sceUtilityMsgDialogInitStart: invalid status
WWE 2K20 PSP BY D ARCHITECT 01 v1.12.3 2022-01-06 FBO created from existing depthbuffer as color, 04198000/00000000 and 04088000/04198000
WWE 2K20 PSP BY D ARCHITECT 01 v1.12.3 2022-01-06 FBO created from existing depthbuffer as color, 04198000/00000000 and 04000000/04198000
WWE 2K20 PSP BY D ARCHITECT 01 v1.12.3 2022-01-06 FBO created from existing depthbuffer as color, 04198000/00000000 and 04110000/04198000
WWE 2K20 PSP BY D ARCHITECT 01 v1.12.3 2022-01-06 Utility access thread still running, state: shutting down, dialog=1/1
WWE 2K20 PSP BY D ARCHITECT 01 v1.12.3 2022-01-06 Utility access thread still running, state: shutting down, dialog=2/1
WWE 2K20 PSP BY D ARCHITECT 01 v1.12.3 2022-01-06 sceKernelLoadModule: unsupported options size=00000014, flags=08c734c4, pos=0, access=1, data=2, text=2
WWE 2K20 PSP BY D ARCHITECT 01 v1.12.3 2022-01-06 sceKernelLoadModule: unsupported options size=00000014, flags=08c734c4, pos=0, access=1, data=1, text=1
WWE 2K20 PSP BY D ARCHITECT 01 v1.12.3 2022-01-06 sceKernelLoadModule: unsupported options size=00000014, flags=00000021, pos=0, access=1, data=2, text=2
WWE 2K20 PSP BY D ARCHITECT 01 v1.12.3 2022-01-06 sceKernelLoadModule: unsupported options size=00000014, flags=00000021, pos=0, access=1, data=1, text=1
WWE 2K20 PSP BY D ARCHITECT 01 v1.12.3 2022-01-06 sceUtilityOskInitStart: invalid status
WWE 2K20 PSP BY D ARCHITECT 01 v1.11.3 2022-01-11 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145634952
WWE 2K20 PSP BY D ARCHITECT 01 v1.11.3 2022-01-11 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145543488
WWE 2K20 PSP BY D ARCHITECT 01 v1.11.3 2022-01-11 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 16
WWE 2K20 PSP BY D ARCHITECT 01 v1.11.3 2022-01-11 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 34520
WWE 2K20 PSP BY D ARCHITECT 01 v1.11.3 2022-01-11 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143963980
WWE 2K20 PSP BY D ARCHITECT 01 v1.12.2 2021-12-26 MFIC instruction hit (70020024) at 08a69610
WWE 2K20 PSP BY D ARCHITECT 01 v1.11.3 2021-12-10 Unknown GetPointer 00001011 PC 089df278 LR 089df298
WWE 2K20 PSP BY D ARCHITECT 01 v1.5.4 2021-12-04 sceDmacMemcpy(dest=0418b6e0, src=097979a0, size=65552): overlapping read
WWE 2K20 PSP BY D ARCHITECT 01 v1.11.3 2021-12-04 80630007=sceAtracSetData(3, 08d4b180, 000061b8): atracID uses different codec type than data
WWE 2K20 PSP BY D ARCHITECT 01 v1.11.3 2021-12-04 80630007=sceAtracSetData(3, 08d4b180, 00010b40): atracID uses different codec type than data
WWE 2K20 PSP BY D ARCHITECT 01 v1.11.3 2021-12-04 80630007=sceAtracSetData(2, 08d4b180, 0000d030): atracID uses different codec type than data
WWE 2K20 PSP BY D ARCHITECT 01 v1.11.3 2021-12-03 80630006=sceAtracSetData(3, 08d4b180, 00008058): invalid RIFF header
WWE 2K20 PSP BY D ARCHITECT 01 v1.12.3 2021-11-22 80630006=sceAtracSetData(3, 08d4b180, 00001870): invalid RIFF header
WWE 2K20 PSP BY D ARCHITECT 01 v1.11.3 2021-11-03 80630007=sceAtracSetData(2, 08d4b180, 00019510): atracID uses different codec type than data
WWE 2K20 PSP BY D ARCHITECT 01 v1.11.3 2021-11-03 80630006=sceAtracSetData(2, 08d4b180, 0001e948): invalid RIFF header
WWE 2K20 PSP BY D ARCHITECT 01 v1.11.3 2021-11-01 80630007=sceAtracSetData(2, 08d4b180, 0000b078): atracID uses different codec type than data
WWE 2K20 PSP BY D ARCHITECT 01 v1.11.3 2021-10-07 ReadFromHardware: Invalid address fff042ad near PC fff042ad LR fff042ad
WWE 2K20 PSP BY D ARCHITECT 01 v1.11.3 2021-10-03 80630006=sceAtracSetData(3, 08d4b180, 00009a98): invalid RIFF header
WWE 2K20 PSP BY D ARCHITECT 01 v1.11.3 2021-09-04 80630007=sceAtracSetData(2, 08d4b180, 0001d138): atracID uses different codec type than data
WWE 2K20 PSP BY D ARCHITECT 01 v1.11.3 2021-08-12 Jump to invalid address: 02e82000
WWE 2K20 PSP BY D ARCHITECT 01 v1.11.3 2021-08-03 sceDmacMemcpy(dest=041c64d0, src=094a6e30, size=65552): overlapping read
WWE 2K20 PSP BY D ARCHITECT 01 v1.9.4 2021-07-08 80630006=sceAtracSetData(3, 08d4b180, 0001b3b0): invalid RIFF header
WWE 2K20 PSP BY D ARCHITECT 01 v1.9.4 2021-07-02 sceDmacMemcpy(dest=04146fb0, src=09669640, size=65552): overlapping read
WWE 2K20 PSP BY D ARCHITECT 01 v1.11.3 2021-06-27 WriteToHardware: Invalid address 00000000 near PC 08a8ca60 LR 08a8c9e8
WWE 2K20 PSP BY D ARCHITECT 01 v1.11.3 2021-06-20 00000000=sceDisplaySetHoldMode(00000001): unsupported
WWE 2K20 PSP BY D ARCHITECT 01 v1.11.3 2021-05-30 ReadFromHardware: Invalid address ccf895b5 near PC ccf895b5 LR ccf895b5
WWE 2K20 PSP BY D ARCHITECT 01 v1.11.3 2021-05-23 sceKernelLoadModule: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=1, text=1
WWE 2K20 PSP BY D ARCHITECT 01 v1.12.3 2022-07-23 80630006=sceAtracSetData(2, 08d4b180, 0000a6a0): invalid RIFF header
WWE 2K20 PSP BY D ARCHITECT 01 v1.11.3 2021-08-22 80630006=sceAtracSetData(2, 08d4b180, 00009a98): invalid RIFF header
WWE 2K20 PSP BY D ARCHITECT 01 v1.11.3 2021-08-13 80630006=sceAtracSetData(2, 08d4b180, 000026a8): invalid RIFF header
WWE 2K20 PSP BY D ARCHITECT 01 v1.11.3 2021-06-06 Unknown GetPointer 00000000 PC 089fa234 LR 089fa23c
WWE 2K20 PSP BY D ARCHITECT 01 v1.11.3 2021-05-14 80630006=sceAtracSetData(3, 08d4b180, 00001410): invalid RIFF header
WWE 2K20 PSP BY D ARCHITECT 01 v1.9.4 2021-05-13 Bad vertex address 00002c10!
WWE 2K20 PSP BY D ARCHITECT 01 v1.11.3 2021-07-04 UNTESTED sceNetAdhocPollSocket(09fff4ac, 1, 0, 1) at 08a63f20
WWE 2K20 PSP BY D ARCHITECT 01 v1.10.3 2021-04-21 Bad vertex address 00000f90!
WWE 2K20 PSP BY D ARCHITECT 01 v1.11.3 2021-04-16 80630007=sceAtracSetData(2, 08bd5600, 00012e00): atracID uses different codec type than data
WWE 2K20 PSP BY D ARCHITECT 01 v1.10.2 2021-04-13 Error in shader compilation: info: ERROR: 0:351: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (or there is no acceptable conversion) ERROR: 0:351: '+' : wrong operand types no operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:351: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (or there is no acceptable conversion) ERROR: 0:351: '+' : wrong operand types no operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:354: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (or there is no acceptable conversion) ERROR: 0:354: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (or there is no acceptable conversion) ERROR: 0:354: '=' : cannot convert from 'const int' to '3-component vector of float' ERROR: 0:375: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (or there is no acceptable conversion) ERROR: 0:375: '+' : wrong operand types no operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:375: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (or there is no acceptable conversion) ERROR: 0:375: '+' : wrong operand types no operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:384: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (or there is no acceptable conversion) ERROR: 0:384: '+' : wrong operand types no operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:384: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (or there is no acceptable conversion) ERROR: 0:384: '+' : wrong operand types no operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:387: 'mul' : no matching overloaded function found ERROR: 0:387: 'mul' : no matching overloaded function found ERROR: 0:389: '-' : wrong operand types no operation '-' exists that takes a left-hand operand of type 'const float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 18 compilation errors. No code generated. postshader #ifdef GL_ES precision mediump float; #endif // PPSSPP: Grabbed from Processing and slightly modified. // FXAA shader, GLSL code adapted from: // http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA // Whitepaper describing the technique: // http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf //====================================================================================================================================================================== //Extra options: #define FXAA 0 //ON:1/OFF:0 /default FXAA, inf
WWE 2K20 PSP BY D ARCHITECT 01 v1.9.3 2021-04-05 80630006=sceAtracSetData(2, 08d13140, 00005f88): invalid RIFF header
WWE 2K20 PSP BY D ARCHITECT 01 v1.9.3 2021-04-05 Texture cache ran out of GPU memory; switching to low memory mode
WWE 2K20 PSP BY D ARCHITECT 01 v1.9.4 2021-05-07 80630006=sceAtracSetData(2, 08d4b180, 00012580): invalid RIFF header
WWE 2K20 PSP BY D ARCHITECT 01 v1.10.3 2021-03-23 Bad vertex address 00003270!
WWE 2K20 PSP BY D ARCHITECT 01 v1.10.3 2021-03-23 Bad vertex address 00001a70!
WWE 2K20 PSP BY D ARCHITECT 01 v1.11.3 2021-03-21 80630007=sceAtracSetData(2, 08d4b180, 00004548): atracID uses different codec type than data
WWE 2K20 PSP BY D ARCHITECT 01 v1.12.3 2022-02-13 UNTESTED sceNetAdhocPollSocket(09fff4bc, 1, 0, 1) at 08a63f20
WWE 2K20 PSP BY D ARCHITECT 01 v1.10.3 2021-03-11 sceDmacMemcpy(dest=041420d0, src=0967bc10, size=65552): overlapping read
WWE 2K20 PSP BY D ARCHITECT 01 v1.10.3 2021-03-10 Bad vertex address 00004a70!
WWE 2K20 PSP BY D ARCHITECT 01 v1.10.3 2021-03-10 Bad vertex address 000046e0!
WWE 2K20 PSP BY D ARCHITECT 01 v1.10.3 2021-03-10 Bad vertex address 00004320!
WWE 2K20 PSP BY D ARCHITECT 01 v1.10.3 2021-03-10 Bad vertex address 00003300!
WWE 2K20 PSP BY D ARCHITECT 01 v1.10.3 2021-03-10 Bad vertex address 00002340!
WWE 2K20 PSP BY D ARCHITECT 01 v1.11.3 2021-05-02 ReadFCR: Unexpected reg 21
WWE 2K20 PSP BY D ARCHITECT 01 v1.10.3-473-gbf18817fe 2021-02-28 Bad vertex address 00003f30!
WWE 2K20 PSP BY D ARCHITECT 01 v1.9.4 2021-02-25 sceDmacMemcpy(dest=04152b90, src=096a9840, size=65552): overlapping read
WWE 2K20 PSP BY D ARCHITECT 01 v1.10.3 2021-02-23 Bad vertex address 00004fe0!