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Game title |
Version |
Latest Report |
Message |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.13.1 |
2023-05-16 |
80630007=sceAtracSetData(2, 08d4b180, 000164f0): atracID uses different codec type than data |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.14.4 |
2023-05-14 |
sceGeBreak(mode=0, unknown=08babb84): unknown ptr (valid) |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.14.4 |
2023-03-28 |
Replacement rowPitch=512, but w=1080 (level=0) |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.14.4 |
2023-03-28 |
Replacement rowPitch=128, but w=412 (level=0) |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.14.4 |
2023-03-28 |
Replacement rowPitch=256, but w=600 (level=0) |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.14.4 |
2023-03-28 |
Replacement rowPitch=512, but w=800 (level=0) |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.14.4 |
2023-01-25 |
Replacement rowPitch=128, but w=416 (level=0) |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.14.4 |
2023-01-23 |
Replacement rowPitch=512, but w=1000 (level=0) |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.15.4 |
2023-05-29 |
Rendering to framebuffer offset at 040cc000 +64x0 (stride 512) |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.13.1 |
2022-09-30 |
Ignoring possible texturing from framebuffer at 04161800 +0x64 / 480x272 |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.13.1 |
2022-09-30 |
Rendering to framebuffer offset: 04162000 +256x0 |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2022-09-24 |
80630006=sceAtracSetData(2, 08d13140, 0001af50): invalid RIFF header |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2022-09-24 |
80630006=sceAtracSetData(2, 08d13140, 00019970): invalid RIFF header |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2022-09-24 |
80630006=sceAtracSetData(2, 08d13140, 00005b28): invalid RIFF header |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2022-09-24 |
80630006=sceAtracSetData(2, 08d13140, 00018048): invalid RIFF header |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.14.4 |
2023-05-01 |
Unknown GetPointerWrite 00000000 PC 08bf4028 LR 08bf4038 |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.13.1 |
2022-09-10 |
sceNetAdhocMatchingInit(32768) at 08a587d0 |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.10.3 |
2022-09-06 |
sceDmacMemcpy(dest=0412fd30, src=09694f50, size=65552): overlapping read |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.13.1 |
2022-09-05 |
80630007=sceAtracSetData(2, 08d4b180, 0001c990): atracID uses different codec type than data |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.14.4-244-g40abcdb68 |
2023-01-22 |
Unknown GetPointerWrite 00000000 PC 088d8d80 LR 088d8d98 |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.12.3 |
2022-07-29 |
80630006=sceAtracSetData(2, 08d4b180, 00018000): invalid RIFF header |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.12.3 |
2022-07-29 |
80630006=sceAtracSetData(2, 08d4b180, 00004500): invalid RIFF header |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.12.3 |
2022-07-29 |
80630006=sceAtracSetData(2, 08d4b180, 00015700): invalid RIFF header |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.12.3 |
2022-07-29 |
80630006=sceAtracSetData(3, 08d4b180, 00005000): invalid RIFF header |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.12.3 |
2022-07-29 |
80630006=sceAtracSetData(3, 08d4b180, 00004500): invalid RIFF header |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.12.3 |
2022-07-29 |
80630006=sceAtracSetData(3, 08d4b180, 00015700): invalid RIFF header |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.12.3 |
2022-07-01 |
sceDmacMemcpy(dest=0415ed10, src=096fb210, size=65552): overlapping read |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.12.3 |
2022-06-23 |
80630006=sceAtracSetData(2, 08d4b180, 00014df8): invalid RIFF header |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.12.3 |
2022-06-16 |
80630007=sceAtracSetData(2, 08d4b180, 00011860): atracID uses different codec type than data |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.12.3 |
2022-06-15 |
sceDmacMemcpy(dest=041a1fe0, src=094f0250, size=65552): overlapping read |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.12.3 |
2022-06-14 |
sceDmacMemcpy(dest=041ad590, src=096883c0, size=65552): overlapping read |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.12.3 |
2022-06-12 |
sceDmacMemcpy(dest=0419f280, src=09568ea0, size=65552): overlapping read |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.12.3 |
2022-06-08 |
sceDmacMemcpy(dest=0418a0e0, src=09561290, size=65552): overlapping read |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.12.3 |
2022-06-07 |
sceDmacMemcpy(dest=041893e0, src=0955edd0, size=65552): overlapping read |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.12.3 |
2022-06-06 |
sceDmacMemcpy(dest=04177eb0, src=096db660, size=65552): overlapping read |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.12.3 |
2022-06-06 |
sceDmacMemcpy(dest=041770d0, src=096560c0, size=65552): overlapping read |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.12.3 |
2022-05-25 |
sceDmacMemcpy(dest=0412f760, src=096313a0, size=65552): overlapping read |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.11.3 |
2022-02-26 |
sceKernelLoadModule: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2 |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.11.3 |
2022-02-26 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fbfaa4, pos=0, access=1, data=1, text=1 |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.12.3 |
2022-01-18 |
80630006=sceAtracSetData(2, 08d4b180, 0000b3c0): invalid RIFF header |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.12.3 |
2022-01-16 |
80630007=sceAtracSetData(3, 08d4b180, 0000bc60): atracID uses different codec type than data |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.11.2 |
2022-01-13 |
Unknown GetPointer 00000000 PC 08a8c6c0 LR 08a8c6c0 |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.12.3 |
2022-01-10 |
80630006=sceAtracSetData(2, 08d4b180, 00012008): invalid RIFF header |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.12.3 |
2022-01-10 |
80630006=sceAtracSetData(2, 08d4b180, 0000ce00): invalid RIFF header |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.11.3 |
2022-01-06 |
sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2 |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.11.3 |
2022-01-06 |
sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1 |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.12.3 |
2022-01-06 |
sceUtilityMsgDialogInitStart: invalid status |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.12.3 |
2022-01-06 |
Utility access thread still running, state: shutting down, dialog=1/1 |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.12.3 |
2022-01-06 |
Utility access thread still running, state: shutting down, dialog=2/1 |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.12.3 |
2022-01-06 |
sceKernelLoadModule: unsupported options size=00000014, flags=08c734c4, pos=0, access=1, data=2, text=2 |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.12.3 |
2022-01-06 |
sceKernelLoadModule: unsupported options size=00000014, flags=08c734c4, pos=0, access=1, data=1, text=1 |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.12.3 |
2022-01-06 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000021, pos=0, access=1, data=2, text=2 |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.12.3 |
2022-01-06 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000021, pos=0, access=1, data=1, text=1 |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.12.3 |
2022-01-06 |
sceUtilityOskInitStart: invalid status |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.11.3 |
2022-01-12 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145634952 |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.11.3 |
2022-01-12 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145543488 |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.11.3 |
2022-01-12 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 16 |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.11.3 |
2022-01-12 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 34520 |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.11.3 |
2022-01-12 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143963980 |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.12.2 |
2021-12-26 |
MFIC instruction hit (70020024) at 08a69610 |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.11.3 |
2021-12-10 |
Unknown GetPointer 00001011 PC 089df278 LR 089df298 |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.5.4 |
2021-12-04 |
sceDmacMemcpy(dest=0418b6e0, src=097979a0, size=65552): overlapping read |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.11.3 |
2021-12-04 |
80630007=sceAtracSetData(3, 08d4b180, 000061b8): atracID uses different codec type than data |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.11.3 |
2021-12-04 |
80630007=sceAtracSetData(3, 08d4b180, 00010b40): atracID uses different codec type than data |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.11.3 |
2021-12-04 |
80630007=sceAtracSetData(2, 08d4b180, 0000d030): atracID uses different codec type than data |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.11.3 |
2021-12-03 |
80630006=sceAtracSetData(3, 08d4b180, 00008058): invalid RIFF header |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.12.3 |
2021-11-22 |
80630006=sceAtracSetData(3, 08d4b180, 00001870): invalid RIFF header |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.11.3 |
2021-11-03 |
80630007=sceAtracSetData(2, 08d4b180, 00019510): atracID uses different codec type than data |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.11.3 |
2021-11-03 |
80630006=sceAtracSetData(2, 08d4b180, 0001e948): invalid RIFF header |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.11.3 |
2021-11-01 |
80630007=sceAtracSetData(2, 08d4b180, 0000b078): atracID uses different codec type than data |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.11.3 |
2021-10-07 |
ReadFromHardware: Invalid address fff042ad near PC fff042ad LR fff042ad |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.11.3 |
2021-10-03 |
80630006=sceAtracSetData(3, 08d4b180, 00009a98): invalid RIFF header |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.11.3 |
2021-09-05 |
80630007=sceAtracSetData(2, 08d4b180, 0001d138): atracID uses different codec type than data |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.11.3 |
2021-08-12 |
Jump to invalid address: 02e82000 |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.11.3 |
2021-08-03 |
sceDmacMemcpy(dest=041c64d0, src=094a6e30, size=65552): overlapping read |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2021-07-08 |
80630006=sceAtracSetData(3, 08d4b180, 0001b3b0): invalid RIFF header |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2021-07-02 |
sceDmacMemcpy(dest=04146fb0, src=09669640, size=65552): overlapping read |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.11.3 |
2021-06-27 |
WriteToHardware: Invalid address 00000000 near PC 08a8ca60 LR 08a8c9e8 |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.11.3 |
2021-06-20 |
00000000=sceDisplaySetHoldMode(00000001): unsupported |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.11.3 |
2021-05-30 |
ReadFromHardware: Invalid address ccf895b5 near PC ccf895b5 LR ccf895b5 |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.11.3 |
2021-05-23 |
sceKernelLoadModule: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=1, text=1 |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.12.3 |
2022-07-23 |
80630006=sceAtracSetData(2, 08d4b180, 0000a6a0): invalid RIFF header |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.11.3 |
2021-08-22 |
80630006=sceAtracSetData(2, 08d4b180, 00009a98): invalid RIFF header |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.11.3 |
2021-08-13 |
80630006=sceAtracSetData(2, 08d4b180, 000026a8): invalid RIFF header |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.11.3 |
2021-06-06 |
Unknown GetPointer 00000000 PC 089fa234 LR 089fa23c |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.11.3 |
2021-05-14 |
80630006=sceAtracSetData(3, 08d4b180, 00001410): invalid RIFF header |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2021-05-13 |
Bad vertex address 00002c10! |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.11.3 |
2021-07-04 |
UNTESTED sceNetAdhocPollSocket(09fff4ac, 1, 0, 1) at 08a63f20 |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.10.3 |
2021-04-21 |
Bad vertex address 00000f90! |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.11.3 |
2021-04-16 |
80630007=sceAtracSetData(2, 08bd5600, 00012e00): atracID uses different codec type than data |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.3 |
2021-04-05 |
80630006=sceAtracSetData(2, 08d13140, 00005f88): invalid RIFF header |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.3 |
2021-04-05 |
Texture cache ran out of GPU memory; switching to low memory mode |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2021-05-07 |
80630006=sceAtracSetData(2, 08d4b180, 00012580): invalid RIFF header |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.10.3 |
2021-03-23 |
Bad vertex address 00003270! |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.10.3 |
2021-03-23 |
Bad vertex address 00001a70! |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.11.3 |
2021-03-21 |
80630007=sceAtracSetData(2, 08d4b180, 00004548): atracID uses different codec type than data |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.12.3 |
2022-02-13 |
UNTESTED sceNetAdhocPollSocket(09fff4bc, 1, 0, 1) at 08a63f20 |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.10.3 |
2021-03-11 |
sceDmacMemcpy(dest=041420d0, src=0967bc10, size=65552): overlapping read |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.10.3 |
2021-03-10 |
Bad vertex address 00004a70! |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.10.3 |
2021-03-10 |
Bad vertex address 000046e0! |