Recent logs - WWE 2K20 PSP BY D ARCHITECT 01

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Game title Version Latest Report Message
WWE 2K20 PSP BY D ARCHITECT 01 v1.11.3 2021-09-04 80630007=sceAtracSetData(2, 08d4b180, 0001d138): atracID uses different codec type than data
WWE 2K20 PSP BY D ARCHITECT 01 v1.11.3 2021-08-12 Jump to invalid address: 02e82000
WWE 2K20 PSP BY D ARCHITECT 01 v1.11.3 2021-08-03 sceDmacMemcpy(dest=041c64d0, src=094a6e30, size=65552): overlapping read
WWE 2K20 PSP BY D ARCHITECT 01 v1.9.4 2021-07-08 80630006=sceAtracSetData(3, 08d4b180, 0001b3b0): invalid RIFF header
WWE 2K20 PSP BY D ARCHITECT 01 v1.9.4 2021-07-02 sceDmacMemcpy(dest=04146fb0, src=09669640, size=65552): overlapping read
WWE 2K20 PSP BY D ARCHITECT 01 v1.11.3 2021-06-27 WriteToHardware: Invalid address 00000000 near PC 08a8ca60 LR 08a8c9e8
WWE 2K20 PSP BY D ARCHITECT 01 v1.11.3 2021-06-20 00000000=sceDisplaySetHoldMode(00000001): unsupported
WWE 2K20 PSP BY D ARCHITECT 01 v1.11.3 2021-05-30 ReadFromHardware: Invalid address ccf895b5 near PC ccf895b5 LR ccf895b5
WWE 2K20 PSP BY D ARCHITECT 01 v1.11.3 2021-05-23 sceKernelLoadModule: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=1, text=1
WWE 2K20 PSP BY D ARCHITECT 01 v1.11.3 2021-05-22 80630006=sceAtracSetData(2, 08d4b180, 0000a6a0): invalid RIFF header
WWE 2K20 PSP BY D ARCHITECT 01 v1.11.3 2021-08-22 80630006=sceAtracSetData(2, 08d4b180, 00009a98): invalid RIFF header
WWE 2K20 PSP BY D ARCHITECT 01 v1.11.3 2021-08-13 80630006=sceAtracSetData(2, 08d4b180, 000026a8): invalid RIFF header
WWE 2K20 PSP BY D ARCHITECT 01 v1.11.3 2021-06-06 Unknown GetPointer 00000000 PC 089fa234 LR 089fa23c
WWE 2K20 PSP BY D ARCHITECT 01 v1.11.3 2021-05-14 80630006=sceAtracSetData(3, 08d4b180, 00001410): invalid RIFF header
WWE 2K20 PSP BY D ARCHITECT 01 v1.9.4 2021-05-13 Bad vertex address 00002c10!
WWE 2K20 PSP BY D ARCHITECT 01 v1.11.3 2021-07-04 UNTESTED sceNetAdhocPollSocket(09fff4ac, 1, 0, 1) at 08a63f20
WWE 2K20 PSP BY D ARCHITECT 01 v1.10.3 2021-04-21 Bad vertex address 00000f90!
WWE 2K20 PSP BY D ARCHITECT 01 v1.11.3 2021-04-16 80630007=sceAtracSetData(2, 08bd5600, 00012e00): atracID uses different codec type than data
WWE 2K20 PSP BY D ARCHITECT 01 v1.10.2 2021-04-13 Error in shader compilation: info: ERROR: 0:351: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (or there is no acceptable conversion) ERROR: 0:351: '+' : wrong operand types no operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:351: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (or there is no acceptable conversion) ERROR: 0:351: '+' : wrong operand types no operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:354: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (or there is no acceptable conversion) ERROR: 0:354: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (or there is no acceptable conversion) ERROR: 0:354: '=' : cannot convert from 'const int' to '3-component vector of float' ERROR: 0:375: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (or there is no acceptable conversion) ERROR: 0:375: '+' : wrong operand types no operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:375: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (or there is no acceptable conversion) ERROR: 0:375: '+' : wrong operand types no operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:384: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (or there is no acceptable conversion) ERROR: 0:384: '+' : wrong operand types no operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:384: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (or there is no acceptable conversion) ERROR: 0:384: '+' : wrong operand types no operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:387: 'mul' : no matching overloaded function found ERROR: 0:387: 'mul' : no matching overloaded function found ERROR: 0:389: '-' : wrong operand types no operation '-' exists that takes a left-hand operand of type 'const float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 18 compilation errors. No code generated. postshader #ifdef GL_ES precision mediump float; #endif // PPSSPP: Grabbed from Processing and slightly modified. // FXAA shader, GLSL code adapted from: // http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA // Whitepaper describing the technique: // http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf //====================================================================================================================================================================== //Extra options: #define FXAA 0 //ON:1/OFF:0 /default FXAA, inf
WWE 2K20 PSP BY D ARCHITECT 01 v1.9.3 2021-04-05 80630006=sceAtracSetData(2, 08d13140, 00005f88): invalid RIFF header
WWE 2K20 PSP BY D ARCHITECT 01 v1.9.3 2021-04-05 Texture cache ran out of GPU memory; switching to low memory mode
WWE 2K20 PSP BY D ARCHITECT 01 v1.9.4 2021-05-07 80630006=sceAtracSetData(2, 08d4b180, 00012580): invalid RIFF header
WWE 2K20 PSP BY D ARCHITECT 01 v1.10.3 2021-03-23 Bad vertex address 00003270!
WWE 2K20 PSP BY D ARCHITECT 01 v1.10.3 2021-03-23 Bad vertex address 00001a70!
WWE 2K20 PSP BY D ARCHITECT 01 v1.11.3 2021-03-21 80630007=sceAtracSetData(2, 08d4b180, 00004548): atracID uses different codec type than data
WWE 2K20 PSP BY D ARCHITECT 01 v1.11.3 2021-08-23 UNTESTED sceNetAdhocPollSocket(09fff4bc, 1, 0, 1) at 08a63f20
WWE 2K20 PSP BY D ARCHITECT 01 v1.10.3 2021-03-11 sceDmacMemcpy(dest=041420d0, src=0967bc10, size=65552): overlapping read
WWE 2K20 PSP BY D ARCHITECT 01 v1.10.3 2021-03-10 Bad vertex address 00004a70!
WWE 2K20 PSP BY D ARCHITECT 01 v1.10.3 2021-03-10 Bad vertex address 000046e0!
WWE 2K20 PSP BY D ARCHITECT 01 v1.10.3 2021-03-10 Bad vertex address 00004320!
WWE 2K20 PSP BY D ARCHITECT 01 v1.10.3 2021-03-10 Bad vertex address 00003300!
WWE 2K20 PSP BY D ARCHITECT 01 v1.10.3 2021-03-10 Bad vertex address 00002340!
WWE 2K20 PSP BY D ARCHITECT 01 v1.11.3 2021-05-02 ReadFCR: Unexpected reg 21
WWE 2K20 PSP BY D ARCHITECT 01 v1.10.3-473-gbf18817fe 2021-02-28 Bad vertex address 00003f30!
WWE 2K20 PSP BY D ARCHITECT 01 v1.9.4 2021-02-25 sceDmacMemcpy(dest=04152b90, src=096a9840, size=65552): overlapping read
WWE 2K20 PSP BY D ARCHITECT 01 v1.10.3 2021-02-23 Bad vertex address 00004fe0!
WWE 2K20 PSP BY D ARCHITECT 01 v1.10.3 2021-02-23 Bad vertex address 00003ea0!
WWE 2K20 PSP BY D ARCHITECT 01 v1.10.3 2021-03-10 Bad vertex address 00002c40!
WWE 2K20 PSP BY D ARCHITECT 01 v1.10.3 2021-02-21 sceDmacMemcpy(dest=0413cf30, src=09632c00, size=65552): overlapping read
WWE 2K20 PSP BY D ARCHITECT 01 v1.11.1 2021-02-20 80630007=sceAtracSetData(2, 08d4b180, 0000c9a0): atracID uses different codec type than data
WWE 2K20 PSP BY D ARCHITECT 01 v1.10.3 2021-02-15 Bad vertex address 00004620!
WWE 2K20 PSP BY D ARCHITECT 01 v1.10.3 2021-02-15 Bad vertex address 000041a0!
WWE 2K20 PSP BY D ARCHITECT 01 v1.10.3 2021-02-15 Bad vertex address 00003de0!
WWE 2K20 PSP BY D ARCHITECT 01 v1.10.3 2021-03-10 Bad vertex address 00003c60!
WWE 2K20 PSP BY D ARCHITECT 01 v1.10.3 2021-02-15 Bad vertex address 00002f40!
WWE 2K20 PSP BY D ARCHITECT 01 v1.10.3 2021-02-15 Bad vertex address 00002c70!
WWE 2K20 PSP BY D ARCHITECT 01 v1.10.3 2021-02-15 Bad vertex address 000022b0!
WWE 2K20 PSP BY D ARCHITECT 01 v1.10.3 2021-02-15 Bad vertex address 00001b00!
WWE 2K20 PSP BY D ARCHITECT 01 v1.10.3 2021-02-13 80630007=sceAtracSetData(2, 08d4b180, 00004200): atracID uses different codec type than data
WWE 2K20 PSP BY D ARCHITECT 01 v1.10.3 2021-02-13 80630007=sceAtracSetData(2, 08d4b180, 0000b938): atracID uses different codec type than data
WWE 2K20 PSP BY D ARCHITECT 01 v1.10.3 2021-02-13 80630007=sceAtracSetData(2, 08d4b180, 0000cce8): atracID uses different codec type than data
WWE 2K20 PSP BY D ARCHITECT 01 v1.10.3 2021-02-13 80630007=sceAtracSetData(2, 08d4b180, 00011518): atracID uses different codec type than data
WWE 2K20 PSP BY D ARCHITECT 01 v1.10.3 2021-02-13 80630007=sceAtracSetData(2, 08d4b180, 00001f00): atracID uses different codec type than data
WWE 2K20 PSP BY D ARCHITECT 01 v1.10.3 2021-02-13 80630007=sceAtracSetData(2, 08d4b180, 00006ca8): atracID uses different codec type than data
WWE 2K20 PSP BY D ARCHITECT 01 v1.10.3 2021-02-13 sceDmacMemcpy(dest=0412f990, src=09654370, size=65552): overlapping read
WWE 2K20 PSP BY D ARCHITECT 01 v1.11.1 2021-02-25 80630006=sceAtracSetData(2, 08d4b180, 0000ff38): invalid RIFF header
WWE 2K20 PSP BY D ARCHITECT 01 v1.10.3 2021-02-04 80630006=sceAtracSetDataAndGetID(09c75150, 0001fff0): invalid RIFF header
WWE 2K20 PSP BY D ARCHITECT 01 v1.9.3 2021-01-28 80630006=sceAtracSetData(2, 08d4b180, 0001a000): invalid RIFF header
WWE 2K20 PSP BY D ARCHITECT 01 v1.10.3 2021-01-25 80630007=sceAtracSetData(2, 08d4b180, 00018048): atracID uses different codec type than data
WWE 2K20 PSP BY D ARCHITECT 01 v1.11.3 2021-05-03 80630006=sceAtracSetData(2, 08d13140, 00000aec): invalid RIFF header
WWE 2K20 PSP BY D ARCHITECT 01 v1.10.3 2021-01-24 80630007=sceAtracSetData(2, 08d13140, 00000aec): atracID uses different codec type than data
WWE 2K20 PSP BY D ARCHITECT 01 v1.9.4 2021-05-07 80630006=sceAtracSetData(2, 08d4b180, 00003080): invalid RIFF header
WWE 2K20 PSP BY D ARCHITECT 01 v1.10.3 2021-01-23 80630006=sceAtracSetData(2, 08d4b180, 00001410): invalid RIFF header
WWE 2K20 PSP BY D ARCHITECT 01 v1.10.3 2021-01-18 Bad vertex address 00007500!
WWE 2K20 PSP BY D ARCHITECT 01 v1.10.3 2021-01-18 Bad vertex address 00007140!
WWE 2K20 PSP BY D ARCHITECT 01 v1.10.3 2021-01-18 Bad vertex address 00006b10!
WWE 2K20 PSP BY D ARCHITECT 01 v1.10.3 2021-01-18 Bad vertex address 00006390!
WWE 2K20 PSP BY D ARCHITECT 01 v1.10.3 2021-01-18 Bad vertex address 000058e0!
WWE 2K20 PSP BY D ARCHITECT 01 v1.9.4 2021-06-07 Bad vertex address 00004740!
WWE 2K20 PSP BY D ARCHITECT 01 v1.9.4 2021-01-18 80630006=sceAtracSetData(2, 08d4b180, 00009bb0): invalid RIFF header
WWE 2K20 PSP BY D ARCHITECT 01 v1.9.4 2021-01-17 80630006=sceAtracSetData(2, 08d4b180, 0000b2a8): invalid RIFF header
WWE 2K20 PSP BY D ARCHITECT 01 v1.10.3 2021-01-07 sceDmacMemcpy(dest=0412fcc0, src=09669c80, size=65552): overlapping read
WWE 2K20 PSP BY D ARCHITECT 01 v1.10.3 2021-01-07 sceDmacMemcpy(dest=0412e870, src=093b9dc0, size=65552): overlapping read
WWE 2K20 PSP BY D ARCHITECT 01 v1.10.3 2021-01-05 sceDmacMemcpy(dest=041620f0, src=096fdc10, size=65552): overlapping read
WWE 2K20 PSP BY D ARCHITECT 01 v1.7.4 2021-01-04 sceDmacMemcpy(dest=0412fc80, src=09684e50, size=65552): overlapping read
WWE 2K20 PSP BY D ARCHITECT 01 v1.7.4 2021-01-04 Bad vertex address 00006960!
WWE 2K20 PSP BY D ARCHITECT 01 v1.7.4 2021-01-04 Bad vertex address 00005e20!
WWE 2K20 PSP BY D ARCHITECT 01 v1.7.4 2021-01-04 Bad vertex address 00002be0!
WWE 2K20 PSP BY D ARCHITECT 01 v1.7.4 2021-01-04 Bad vertex address 00003db0!
WWE 2K20 PSP BY D ARCHITECT 01 v1.7.4 2021-01-04 Bad vertex address 00005040!
WWE 2K20 PSP BY D ARCHITECT 01 v1.10.3 2021-01-03 sceDmacMemcpy(dest=0412cdc0, src=093c0f30, size=65552): overlapping read
WWE 2K20 PSP BY D ARCHITECT 01 v1.10.3 2020-12-31 80630007=sceAtracSetData(2, 08d4b180, 00012120): atracID uses different codec type than data
WWE 2K20 PSP BY D ARCHITECT 01 v1.10.3 2020-12-26 80630006=sceAtracSetData(2, 08d13140, 00002f68): invalid RIFF header
WWE 2K20 PSP BY D ARCHITECT 01 v1.10.3 2020-12-26 80630006=sceAtracSetData(2, 08d13140, 0001bfb8): invalid RIFF header
WWE 2K20 PSP BY D ARCHITECT 01 v1.10.3 2020-12-26 80630006=sceAtracSetData(2, 08d13140, 0001c648): invalid RIFF header
WWE 2K20 PSP BY D ARCHITECT 01 v1.10.3 2020-12-25 Bad vertex address 00004920!
WWE 2K20 PSP BY D ARCHITECT 01 v1.10.3 2020-12-25 Bad vertex address 00003f60!
WWE 2K20 PSP BY D ARCHITECT 01 v1.10.3 2020-12-25 Bad vertex address 000035a0!
WWE 2K20 PSP BY D ARCHITECT 01 v1.10.3 2020-12-22 80630007=sceAtracSetData(2, 08d4b180, 00003828): atracID uses different codec type than data
WWE 2K20 PSP BY D ARCHITECT 01 v1.10.3 2020-12-15 80630006=sceAtracSetData(2, 08d4b180, 0000efe8): invalid RIFF header
WWE 2K20 PSP BY D ARCHITECT 01 v1.10.3 2020-12-10 sceDmacMemcpy(dest=04184e00, src=092dca50, size=65552): overlapping read
WWE 2K20 PSP BY D ARCHITECT 01 v1.9.4 2020-11-29 sceDmacMemcpy(dest=04146970, src=0944ffe0, size=65552): overlapping read
WWE 2K20 PSP BY D ARCHITECT 01 v1.9.4 2020-11-19 Trying to relocate non-loaded section (null)
WWE 2K20 PSP BY D ARCHITECT 01 v1.10.3 2020-11-18 80630006=sceAtracSetData(3, 08d4b180, 0001a7a8): invalid RIFF header
WWE 2K20 PSP BY D ARCHITECT 01 v1.9.4 2020-11-18 sceDmacMemcpy(dest=04130a40, src=095dc250, size=65552): overlapping read
WWE 2K20 PSP BY D ARCHITECT 01 v1.9.4 2021-05-18 80630006=sceAtracSetData(2, 08d4b180, 0000d7d8): invalid RIFF header
WWE 2K20 PSP BY D ARCHITECT 01 v1.11.3 2021-09-04 80630006=sceAtracSetData(2, 08d4b180, 0001c0d0): invalid RIFF header
WWE 2K20 PSP BY D ARCHITECT 01 v1.10.3 2020-12-31 80630007=sceAtracSetData(2, 08d4b180, 00009cc8): atracID uses different codec type than data
WWE 2K20 PSP BY D ARCHITECT 01 v1.10.3 2020-11-12 sceDmacMemcpy(dest=0419b950, src=096d8a40, size=65552): overlapping read
WWE 2K20 PSP BY D ARCHITECT 01 v1.10.3 2020-11-11 sceDmacMemcpy(dest=04130670, src=0960e4b0, size=65552): overlapping read