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Game title |
Version |
Latest Report |
Message |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.10.3 |
2021-01-24 |
80630006=sceAtracSetData(2, 08d13140, 00000aec): invalid RIFF header |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.10.3 |
2021-01-24 |
80630007=sceAtracSetData(2, 08d13140, 00000aec): atracID uses different codec type than data |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.10.3 |
2021-01-23 |
80630006=sceAtracSetData(2, 08d4b180, 00003080): invalid RIFF header |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.10.3 |
2021-01-23 |
80630006=sceAtracSetData(2, 08d4b180, 00001410): invalid RIFF header |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.10.3 |
2021-01-18 |
Bad vertex address 00007500! |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.10.3 |
2021-01-18 |
Bad vertex address 00007140! |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.10.3 |
2021-01-18 |
Bad vertex address 00006b10! |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.10.3 |
2021-01-18 |
Bad vertex address 00006390! |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.10.3 |
2021-01-18 |
Bad vertex address 000058e0! |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.10.3 |
2021-01-18 |
Bad vertex address 00004740! |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2021-01-18 |
80630006=sceAtracSetData(2, 08d4b180, 00009bb0): invalid RIFF header |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2021-01-17 |
80630006=sceAtracSetData(2, 08d4b180, 0000b2a8): invalid RIFF header |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.10.3 |
2021-01-07 |
sceDmacMemcpy(dest=0412fcc0, src=09669c80, size=65552): overlapping read |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.10.3 |
2021-01-07 |
sceDmacMemcpy(dest=0412e870, src=093b9dc0, size=65552): overlapping read |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.10.3 |
2021-01-05 |
sceDmacMemcpy(dest=041620f0, src=096fdc10, size=65552): overlapping read |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.7.4 |
2021-01-04 |
sceDmacMemcpy(dest=0412fc80, src=09684e50, size=65552): overlapping read |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.7.4 |
2021-01-04 |
Bad vertex address 00006960! |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.7.4 |
2021-01-04 |
Bad vertex address 00005e20! |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.7.4 |
2021-01-04 |
Bad vertex address 00002be0! |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.7.4 |
2021-01-04 |
Bad vertex address 00003db0! |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.7.4 |
2021-01-04 |
Bad vertex address 00005040! |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.10.3 |
2021-01-03 |
sceDmacMemcpy(dest=0412cdc0, src=093c0f30, size=65552): overlapping read |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.10.3 |
2020-12-31 |
80630007=sceAtracSetData(2, 08d4b180, 00012120): atracID uses different codec type than data |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.10.3 |
2020-12-26 |
80630006=sceAtracSetData(2, 08d13140, 00002f68): invalid RIFF header |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.10.3 |
2020-12-26 |
80630006=sceAtracSetData(2, 08d13140, 0001bfb8): invalid RIFF header |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.10.3 |
2020-12-26 |
80630006=sceAtracSetData(2, 08d13140, 0001c648): invalid RIFF header |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.10.3 |
2020-12-25 |
Bad vertex address 00004920! |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.10.3 |
2020-12-25 |
Bad vertex address 00003f60! |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.10.3 |
2020-12-25 |
Bad vertex address 000035a0! |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.10.3 |
2020-12-22 |
80630007=sceAtracSetData(2, 08d4b180, 00003828): atracID uses different codec type than data |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.10.3 |
2020-12-15 |
80630006=sceAtracSetData(2, 08d4b180, 0000efe8): invalid RIFF header |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.10.3 |
2020-12-10 |
sceDmacMemcpy(dest=04184e00, src=092dca50, size=65552): overlapping read |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2020-11-29 |
sceDmacMemcpy(dest=04146970, src=0944ffe0, size=65552): overlapping read |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.10.3 |
2020-11-28 |
MIPSCompileOp: Invalid instruction 00025655 |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2020-11-19 |
Trying to relocate non-loaded section (null) |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.10.3 |
2020-11-18 |
80630006=sceAtracSetData(3, 08d4b180, 0001a7a8): invalid RIFF header |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2020-11-18 |
sceDmacMemcpy(dest=04130a40, src=095dc250, size=65552): overlapping read |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.10.3 |
2020-11-24 |
80630006=sceAtracSetData(2, 08d4b180, 0000d7d8): invalid RIFF header |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.10 |
2020-11-15 |
80630006=sceAtracSetData(2, 08d4b180, 0001c0d0): invalid RIFF header |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.10.3 |
2020-12-31 |
80630007=sceAtracSetData(2, 08d4b180, 00009cc8): atracID uses different codec type than data |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.10.3 |
2020-11-12 |
sceDmacMemcpy(dest=0419b950, src=096d8a40, size=65552): overlapping read |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.10.3 |
2020-11-11 |
sceDmacMemcpy(dest=04130670, src=0960e4b0, size=65552): overlapping read |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.10.3 |
2020-11-10 |
Bad vertex address 00005df0! |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.10.3 |
2020-11-10 |
Bad vertex address 000049b0! |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.10.3 |
2020-11-10 |
Bad vertex address 000030c0! |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.10.3 |
2020-11-08 |
80630007=sceAtracSetData(2, 08d4b180, 00006a78): atracID uses different codec type than data |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.10.3 |
2020-11-05 |
sceDmacMemcpy(dest=04173f20, src=097abcc0, size=65552): overlapping read |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.10.3 |
2020-11-05 |
sceDmacMemcpy(dest=0412fdb0, src=093b8e50, size=65552): overlapping read |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.10.3 |
2020-11-04 |
sceKernelLoadModule: unsupported options size=00000014, flags=08a69450, pos=0, access=1, data=2, text=2 |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.10.3 |
2020-11-04 |
sceKernelLoadModule: unsupported options size=00000014, flags=08a69450, pos=0, access=1, data=1, text=1 |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.10.3 |
2020-11-02 |
80630007=sceAtracSetData(2, 08d4b180, 0001d7c8): atracID uses different codec type than data |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2020-10-31 |
80630007=sceAtracSetData(2, 08d4b180, 000086e8): atracID uses different codec type than data |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2020-10-26 |
sceDmacMemcpy(dest=041474f0, src=093c11f0, size=65552): overlapping read |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.10.3 |
2020-10-19 |
sceDmacMemcpy(dest=04133ff0, src=09620be0, size=65552): overlapping read |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.10.3 |
2020-10-26 |
80630006=sceAtracSetData(2, 08d13140, 000015a4): invalid RIFF header |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.10.3 |
2020-10-17 |
80630006=sceAtracSetData(2, 08d4b180, 0001a460): invalid RIFF header |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.10.3-936-g4c034ce98 |
2020-10-17 |
80630006=sceAtracSetData(3, 08d4b180, 0000edb8): invalid RIFF header |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.10.3 |
2020-10-16 |
80630006=sceAtracSetData(2, 08d4b180, 0001d9f8): invalid RIFF header |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.10.3 |
2020-12-26 |
Bad vertex address 000015f0! |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.10.3 |
2020-12-09 |
Savedata version requested: 3 |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.10.3 |
2020-10-01 |
sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=2, text=2 |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.10.3 |
2020-10-01 |
sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=1, text=1 |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.10.3 |
2020-10-01 |
sceKernelLoadModule: unsupported options size=00000014, flags=0899a904, pos=0, access=1, data=2, text=2 |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.10.3 |
2020-10-01 |
sceKernelLoadModule: unsupported options size=00000014, flags=0899a904, pos=0, access=1, data=1, text=1 |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.10.3 |
2020-12-09 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1 |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.10.3 |
2020-11-04 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2 |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.10.3 |
2020-10-05 |
80630007=sceAtracSetData(2, 08d4b180, 00005150): atracID uses different codec type than data |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2020-10-15 |
80630007=sceAtracSetData(2, 08d4b180, 00001640): atracID uses different codec type than data |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.10.3 |
2020-10-01 |
80630007=sceAtracSetData(2, 08d4b180, 00015370): atracID uses different codec type than data |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.10.3 |
2020-09-26 |
80630006=sceAtracSetData(2, 08d4b180, 0000c9a0): invalid RIFF header |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.10.3 |
2020-09-15 |
Render to area containing texture at 040cc000 +256x0 |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2020-10-22 |
80630006=sceAtracSetData(3, 08d4b180, 0000f678): invalid RIFF header |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2020-09-11 |
80630006=sceAtracSetData(2, 08d4b180, 00007798): invalid RIFF header |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2020-09-10 |
80630006=sceAtracSetData(3, 08d4b180, 000012f8): invalid RIFF header |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2020-09-09 |
sceDmacMemcpy(dest=04131ad0, src=096c2ee0, size=65552): overlapping read |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2020-12-09 |
80630006=sceAtracSetData(2, 08d4b180, 00002e50): invalid RIFF header |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.2 |
2020-12-26 |
80630006=sceAtracSetData(2, 08d4b180, 0000b708): invalid RIFF header |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2020-09-02 |
80630007=sceAtracSetData(3, 08d4b180, 00005d58): atracID uses different codec type than data |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2020-09-02 |
80630007=sceAtracSetData(3, 08d4b180, 0000c540): atracID uses different codec type than data |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2020-09-02 |
80630007=sceAtracSetData(3, 08d4b180, 00011dd8): atracID uses different codec type than data |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2020-09-02 |
80630007=sceAtracSetData(3, 08d4b180, 00001cd0): atracID uses different codec type than data |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2020-09-02 |
80630007=sceAtracSetData(3, 08d4b180, 00004890): atracID uses different codec type than data |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2020-09-01 |
80630007=sceAtracSetData(2, 08d4b180, 0001c418): atracID uses different codec type than data |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2020-09-01 |
80630007=sceAtracSetData(2, 08d4b180, 0001e830): atracID uses different codec type than data |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.10.3 |
2020-08-31 |
No DL ID available to enqueue |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.10.3 |
2020-08-29 |
Bad vertex address 00001980! |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.10.3-473-gbf18817fe |
2020-08-29 |
__KernelStopThread: thread 393 does not exist |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2020-08-25 |
Bad index address 0000031e! |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2020-08-25 |
Bad index address 0000023e! |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2020-08-25 |
Bad index address 00000220! |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2020-08-25 |
Bad index address 00000270! |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2020-08-25 |
Bad index address 00000210! |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2020-08-25 |
Bad index address 000002f2! |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2020-08-25 |
Bad index address 000001fc! |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2020-08-25 |
Bad index address 000002e0! |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2020-08-25 |
Bad index address 00000310! |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2020-08-25 |
Bad index address 00000206! |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2020-08-25 |
Bad index address 0000029a! |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2020-08-25 |
Bad index address 00000254! |
WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2020-08-25 |
Bad index address 00000280! |