Recent logs - WWE 2K20 PSP BY D ARCHITECT 01

To see your stuff show here, enable Compatibility Server Reports in PPSSPP.

Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.

Game title Version Latest Report Message
WWE 2K20 PSP BY D ARCHITECT 01 v1.10.3 2021-01-24 80630006=sceAtracSetData(2, 08d13140, 00000aec): invalid RIFF header
WWE 2K20 PSP BY D ARCHITECT 01 v1.10.3 2021-01-24 80630007=sceAtracSetData(2, 08d13140, 00000aec): atracID uses different codec type than data
WWE 2K20 PSP BY D ARCHITECT 01 v1.10.3 2021-01-23 80630006=sceAtracSetData(2, 08d4b180, 00003080): invalid RIFF header
WWE 2K20 PSP BY D ARCHITECT 01 v1.10.3 2021-01-23 80630006=sceAtracSetData(2, 08d4b180, 00001410): invalid RIFF header
WWE 2K20 PSP BY D ARCHITECT 01 v1.10.3 2021-01-18 Bad vertex address 00007500!
WWE 2K20 PSP BY D ARCHITECT 01 v1.10.3 2021-01-18 Bad vertex address 00007140!
WWE 2K20 PSP BY D ARCHITECT 01 v1.10.3 2021-01-18 Bad vertex address 00006b10!
WWE 2K20 PSP BY D ARCHITECT 01 v1.10.3 2021-01-18 Bad vertex address 00006390!
WWE 2K20 PSP BY D ARCHITECT 01 v1.10.3 2021-01-18 Bad vertex address 000058e0!
WWE 2K20 PSP BY D ARCHITECT 01 v1.10.3 2021-01-18 Bad vertex address 00004740!
WWE 2K20 PSP BY D ARCHITECT 01 v1.9.4 2021-01-18 80630006=sceAtracSetData(2, 08d4b180, 00009bb0): invalid RIFF header
WWE 2K20 PSP BY D ARCHITECT 01 v1.9.4 2021-01-17 80630006=sceAtracSetData(2, 08d4b180, 0000b2a8): invalid RIFF header
WWE 2K20 PSP BY D ARCHITECT 01 v1.10.3 2021-01-07 sceDmacMemcpy(dest=0412fcc0, src=09669c80, size=65552): overlapping read
WWE 2K20 PSP BY D ARCHITECT 01 v1.10.3 2021-01-07 sceDmacMemcpy(dest=0412e870, src=093b9dc0, size=65552): overlapping read
WWE 2K20 PSP BY D ARCHITECT 01 v1.10.3 2021-01-05 sceDmacMemcpy(dest=041620f0, src=096fdc10, size=65552): overlapping read
WWE 2K20 PSP BY D ARCHITECT 01 v1.7.4 2021-01-04 sceDmacMemcpy(dest=0412fc80, src=09684e50, size=65552): overlapping read
WWE 2K20 PSP BY D ARCHITECT 01 v1.7.4 2021-01-04 Bad vertex address 00006960!
WWE 2K20 PSP BY D ARCHITECT 01 v1.7.4 2021-01-04 Bad vertex address 00005e20!
WWE 2K20 PSP BY D ARCHITECT 01 v1.7.4 2021-01-04 Bad vertex address 00002be0!
WWE 2K20 PSP BY D ARCHITECT 01 v1.7.4 2021-01-04 Bad vertex address 00003db0!
WWE 2K20 PSP BY D ARCHITECT 01 v1.7.4 2021-01-04 Bad vertex address 00005040!
WWE 2K20 PSP BY D ARCHITECT 01 v1.10.3 2021-01-03 sceDmacMemcpy(dest=0412cdc0, src=093c0f30, size=65552): overlapping read
WWE 2K20 PSP BY D ARCHITECT 01 v1.10.3 2020-12-31 80630007=sceAtracSetData(2, 08d4b180, 00012120): atracID uses different codec type than data
WWE 2K20 PSP BY D ARCHITECT 01 v1.10.3 2020-12-26 80630006=sceAtracSetData(2, 08d13140, 00002f68): invalid RIFF header
WWE 2K20 PSP BY D ARCHITECT 01 v1.10.3 2020-12-26 80630006=sceAtracSetData(2, 08d13140, 0001bfb8): invalid RIFF header
WWE 2K20 PSP BY D ARCHITECT 01 v1.10.3 2020-12-26 80630006=sceAtracSetData(2, 08d13140, 0001c648): invalid RIFF header
WWE 2K20 PSP BY D ARCHITECT 01 v1.10.3 2020-12-25 Bad vertex address 00004920!
WWE 2K20 PSP BY D ARCHITECT 01 v1.10.3 2020-12-25 Bad vertex address 00003f60!
WWE 2K20 PSP BY D ARCHITECT 01 v1.10.3 2020-12-25 Bad vertex address 000035a0!
WWE 2K20 PSP BY D ARCHITECT 01 v1.10.3 2020-12-22 80630007=sceAtracSetData(2, 08d4b180, 00003828): atracID uses different codec type than data
WWE 2K20 PSP BY D ARCHITECT 01 v1.10.3 2020-12-15 80630006=sceAtracSetData(2, 08d4b180, 0000efe8): invalid RIFF header
WWE 2K20 PSP BY D ARCHITECT 01 v1.10.3 2020-12-10 sceDmacMemcpy(dest=04184e00, src=092dca50, size=65552): overlapping read
WWE 2K20 PSP BY D ARCHITECT 01 v1.9.4 2020-11-29 sceDmacMemcpy(dest=04146970, src=0944ffe0, size=65552): overlapping read
WWE 2K20 PSP BY D ARCHITECT 01 v1.10.3 2020-11-28 MIPSCompileOp: Invalid instruction 00025655
WWE 2K20 PSP BY D ARCHITECT 01 v1.9.4 2020-11-19 Trying to relocate non-loaded section (null)
WWE 2K20 PSP BY D ARCHITECT 01 v1.10.3 2020-11-18 80630006=sceAtracSetData(3, 08d4b180, 0001a7a8): invalid RIFF header
WWE 2K20 PSP BY D ARCHITECT 01 v1.9.4 2020-11-18 sceDmacMemcpy(dest=04130a40, src=095dc250, size=65552): overlapping read
WWE 2K20 PSP BY D ARCHITECT 01 v1.10.3 2020-11-24 80630006=sceAtracSetData(2, 08d4b180, 0000d7d8): invalid RIFF header
WWE 2K20 PSP BY D ARCHITECT 01 v1.10 2020-11-15 80630006=sceAtracSetData(2, 08d4b180, 0001c0d0): invalid RIFF header
WWE 2K20 PSP BY D ARCHITECT 01 v1.10.3 2020-12-31 80630007=sceAtracSetData(2, 08d4b180, 00009cc8): atracID uses different codec type than data
WWE 2K20 PSP BY D ARCHITECT 01 v1.10.3 2020-11-12 sceDmacMemcpy(dest=0419b950, src=096d8a40, size=65552): overlapping read
WWE 2K20 PSP BY D ARCHITECT 01 v1.10.3 2020-11-11 sceDmacMemcpy(dest=04130670, src=0960e4b0, size=65552): overlapping read
WWE 2K20 PSP BY D ARCHITECT 01 v1.10.3 2020-11-10 Bad vertex address 00005df0!
WWE 2K20 PSP BY D ARCHITECT 01 v1.10.3 2020-11-10 Bad vertex address 000049b0!
WWE 2K20 PSP BY D ARCHITECT 01 v1.10.3 2020-11-10 Bad vertex address 000030c0!
WWE 2K20 PSP BY D ARCHITECT 01 v1.10.3 2020-11-08 80630007=sceAtracSetData(2, 08d4b180, 00006a78): atracID uses different codec type than data
WWE 2K20 PSP BY D ARCHITECT 01 v1.10.3 2020-11-05 sceDmacMemcpy(dest=04173f20, src=097abcc0, size=65552): overlapping read
WWE 2K20 PSP BY D ARCHITECT 01 v1.10.3 2020-11-05 sceDmacMemcpy(dest=0412fdb0, src=093b8e50, size=65552): overlapping read
WWE 2K20 PSP BY D ARCHITECT 01 v1.10.3 2020-11-04 sceKernelLoadModule: unsupported options size=00000014, flags=08a69450, pos=0, access=1, data=2, text=2
WWE 2K20 PSP BY D ARCHITECT 01 v1.10.3 2020-11-04 sceKernelLoadModule: unsupported options size=00000014, flags=08a69450, pos=0, access=1, data=1, text=1
WWE 2K20 PSP BY D ARCHITECT 01 v1.10.3 2020-11-02 80630007=sceAtracSetData(2, 08d4b180, 0001d7c8): atracID uses different codec type than data
WWE 2K20 PSP BY D ARCHITECT 01 v1.9.4 2020-10-31 80630007=sceAtracSetData(2, 08d4b180, 000086e8): atracID uses different codec type than data
WWE 2K20 PSP BY D ARCHITECT 01 v1.9.4 2020-10-26 sceDmacMemcpy(dest=041474f0, src=093c11f0, size=65552): overlapping read
WWE 2K20 PSP BY D ARCHITECT 01 v1.10.3 2020-10-19 sceDmacMemcpy(dest=04133ff0, src=09620be0, size=65552): overlapping read
WWE 2K20 PSP BY D ARCHITECT 01 v1.10.3 2020-10-26 80630006=sceAtracSetData(2, 08d13140, 000015a4): invalid RIFF header
WWE 2K20 PSP BY D ARCHITECT 01 v1.10.3 2020-10-17 80630006=sceAtracSetData(2, 08d4b180, 0001a460): invalid RIFF header
WWE 2K20 PSP BY D ARCHITECT 01 v1.10.3-936-g4c034ce98 2020-10-17 80630006=sceAtracSetData(3, 08d4b180, 0000edb8): invalid RIFF header
WWE 2K20 PSP BY D ARCHITECT 01 v1.10.3 2020-10-16 80630006=sceAtracSetData(2, 08d4b180, 0001d9f8): invalid RIFF header
WWE 2K20 PSP BY D ARCHITECT 01 v1.10.3 2020-12-26 Bad vertex address 000015f0!
WWE 2K20 PSP BY D ARCHITECT 01 v1.10.3 2020-12-09 Savedata version requested: 3
WWE 2K20 PSP BY D ARCHITECT 01 v1.10.3 2020-10-01 sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=2, text=2
WWE 2K20 PSP BY D ARCHITECT 01 v1.10.3 2020-10-01 sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=1, text=1
WWE 2K20 PSP BY D ARCHITECT 01 v1.10.3 2020-10-01 sceKernelLoadModule: unsupported options size=00000014, flags=0899a904, pos=0, access=1, data=2, text=2
WWE 2K20 PSP BY D ARCHITECT 01 v1.10.3 2020-10-01 sceKernelLoadModule: unsupported options size=00000014, flags=0899a904, pos=0, access=1, data=1, text=1
WWE 2K20 PSP BY D ARCHITECT 01 v1.10.3 2020-12-09 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
WWE 2K20 PSP BY D ARCHITECT 01 v1.10.3 2020-11-04 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
WWE 2K20 PSP BY D ARCHITECT 01 v1.10.3 2020-10-05 80630007=sceAtracSetData(2, 08d4b180, 00005150): atracID uses different codec type than data
WWE 2K20 PSP BY D ARCHITECT 01 v1.9.4 2020-10-15 80630007=sceAtracSetData(2, 08d4b180, 00001640): atracID uses different codec type than data
WWE 2K20 PSP BY D ARCHITECT 01 v1.10.3 2020-10-01 80630007=sceAtracSetData(2, 08d4b180, 00015370): atracID uses different codec type than data
WWE 2K20 PSP BY D ARCHITECT 01 v1.10.3 2020-09-26 80630006=sceAtracSetData(2, 08d4b180, 0000c9a0): invalid RIFF header
WWE 2K20 PSP BY D ARCHITECT 01 v1.10.3 2020-09-15 Render to area containing texture at 040cc000 +256x0
WWE 2K20 PSP BY D ARCHITECT 01 v1.9.4 2020-10-22 80630006=sceAtracSetData(3, 08d4b180, 0000f678): invalid RIFF header
WWE 2K20 PSP BY D ARCHITECT 01 v1.9.4 2020-09-11 80630006=sceAtracSetData(2, 08d4b180, 00007798): invalid RIFF header
WWE 2K20 PSP BY D ARCHITECT 01 v1.9.4 2020-09-10 80630006=sceAtracSetData(3, 08d4b180, 000012f8): invalid RIFF header
WWE 2K20 PSP BY D ARCHITECT 01 v1.9.4 2020-09-09 sceDmacMemcpy(dest=04131ad0, src=096c2ee0, size=65552): overlapping read
WWE 2K20 PSP BY D ARCHITECT 01 v1.9.4 2020-12-09 80630006=sceAtracSetData(2, 08d4b180, 00002e50): invalid RIFF header
WWE 2K20 PSP BY D ARCHITECT 01 v1.9.2 2020-12-26 80630006=sceAtracSetData(2, 08d4b180, 0000b708): invalid RIFF header
WWE 2K20 PSP BY D ARCHITECT 01 v1.9.4 2020-09-02 80630007=sceAtracSetData(3, 08d4b180, 00005d58): atracID uses different codec type than data
WWE 2K20 PSP BY D ARCHITECT 01 v1.9.4 2020-09-02 80630007=sceAtracSetData(3, 08d4b180, 0000c540): atracID uses different codec type than data
WWE 2K20 PSP BY D ARCHITECT 01 v1.9.4 2020-09-02 80630007=sceAtracSetData(3, 08d4b180, 00011dd8): atracID uses different codec type than data
WWE 2K20 PSP BY D ARCHITECT 01 v1.9.4 2020-09-02 80630007=sceAtracSetData(3, 08d4b180, 00001cd0): atracID uses different codec type than data
WWE 2K20 PSP BY D ARCHITECT 01 v1.9.4 2020-09-02 80630007=sceAtracSetData(3, 08d4b180, 00004890): atracID uses different codec type than data
WWE 2K20 PSP BY D ARCHITECT 01 v1.9.4 2020-09-01 80630007=sceAtracSetData(2, 08d4b180, 0001c418): atracID uses different codec type than data
WWE 2K20 PSP BY D ARCHITECT 01 v1.9.4 2020-09-01 80630007=sceAtracSetData(2, 08d4b180, 0001e830): atracID uses different codec type than data
WWE 2K20 PSP BY D ARCHITECT 01 v1.10.3 2020-08-31 No DL ID available to enqueue
WWE 2K20 PSP BY D ARCHITECT 01 v1.10.3 2020-08-29 Bad vertex address 00001980!
WWE 2K20 PSP BY D ARCHITECT 01 v1.10.3-473-gbf18817fe 2020-08-29 __KernelStopThread: thread 393 does not exist
WWE 2K20 PSP BY D ARCHITECT 01 v1.9.4 2020-08-25 Bad index address 0000031e!
WWE 2K20 PSP BY D ARCHITECT 01 v1.9.4 2020-08-25 Bad index address 0000023e!
WWE 2K20 PSP BY D ARCHITECT 01 v1.9.4 2020-08-25 Bad index address 00000220!
WWE 2K20 PSP BY D ARCHITECT 01 v1.9.4 2020-08-25 Bad index address 00000270!
WWE 2K20 PSP BY D ARCHITECT 01 v1.9.4 2020-08-25 Bad index address 00000210!
WWE 2K20 PSP BY D ARCHITECT 01 v1.9.4 2020-08-25 Bad index address 000002f2!
WWE 2K20 PSP BY D ARCHITECT 01 v1.9.4 2020-08-25 Bad index address 000001fc!
WWE 2K20 PSP BY D ARCHITECT 01 v1.9.4 2020-08-25 Bad index address 000002e0!
WWE 2K20 PSP BY D ARCHITECT 01 v1.9.4 2020-08-25 Bad index address 00000310!
WWE 2K20 PSP BY D ARCHITECT 01 v1.9.4 2020-08-25 Bad index address 00000206!
WWE 2K20 PSP BY D ARCHITECT 01 v1.9.4 2020-08-25 Bad index address 0000029a!
WWE 2K20 PSP BY D ARCHITECT 01 v1.9.4 2020-08-25 Bad index address 00000254!
WWE 2K20 PSP BY D ARCHITECT 01 v1.9.4 2020-08-25 Bad index address 00000280!