Recent logs - EFOOTBALL NEW PATCH SEASON 2024

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Game title Version Latest Report Message
EFOOTBALL NEW PATCH SEASON 2024 v1.14.2 2024-06-21 UI scissor out of bounds in GameSettingsScreen: 316,0-1191,720 / 1430,720
EFOOTBALL NEW PATCH SEASON 2024 v1.14.2 2024-06-21 UI scissor out of bounds in GameSettingsScreen: 262,0-1191,720 / 1430,720
EFOOTBALL NEW PATCH SEASON 2024 v1.17.1 2024-06-21 Unknown GetPointerWrite 00000000 PC 088287e0 LR 088287f0
EFOOTBALL NEW PATCH SEASON 2024 v1.17.1 2024-06-18 Can't draw: No current render step. Step count: 0
EFOOTBALL NEW PATCH SEASON 2024 v1.17.1 2024-06-19 WriteToHardware: Invalid address 00000004 near PC 08856f14 LR 08856f20
EFOOTBALL NEW PATCH SEASON 2024 v1.17.1 2024-06-19 ReadFromHardware: Invalid address 00000004 near PC 08856f14 LR 08856f20
EFOOTBALL NEW PATCH SEASON 2024 v1.17.1 2024-06-19 Unknown GetPointerWrite 00000000 PC 0881613c LR 08816144
EFOOTBALL NEW PATCH SEASON 2024 v1.17.1 2024-06-05 ReadFromHardware: Invalid address ec4c1530 near PC ec4c1530 LR 08a3ae18
EFOOTBALL NEW PATCH SEASON 2024 v1.11.2-917-g89e70c319 2024-05-13 ReadFromHardware: Invalid address 00000008 near PC 0886a7f4 LR 0886a7d0
EFOOTBALL NEW PATCH SEASON 2024 v1.17.1 2024-05-09 sceDmacMemcpy(dest=09054040, src=086ce8c0, size=1251136): overlapping read
EFOOTBALL NEW PATCH SEASON 2024 v1.11.2-917-g89e70c319 2024-05-08 MIPSCompileOp: Invalid instruction 46800410
EFOOTBALL NEW PATCH SEASON 2024 v1.11.2-917-g89e70c319 2024-05-08 Error in shader compilation: info: 0:38: S0027: Cannot modify an input variable 00000000:00000938 HWX C T Tex Cull #version 320 es // Mali-G72 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); viewPos.xy *= 0.999225; vec4 outPos = mul(u_proj, viewPos); v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
EFOOTBALL NEW PATCH SEASON 2024 v1.11.2-917-g89e70c319 2024-05-08 Error in shader compilation: info: 0:16: S0027: Cannot modify an input variable 40000000:00000002 THR Flat #version 320 es // Mali-G72 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; in float h_depth; void main() { v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_depth = outPos.z/outPos.w; }
EFOOTBALL NEW PATCH SEASON 2024 v1.11.2-917-g89e70c319 2024-05-08 Error in shader compilation: info: 0:19: S0027: Cannot modify an input variable 00000000:0000001a THR C Tex #version 320 es // Mali-G72 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_depth = outPos.z/outPos.w; }
EFOOTBALL NEW PATCH SEASON 2024 v1.11.2-917-g89e70c319 2024-05-08 Error in shader compilation: info: 0:70: S0027: Cannot modify an input variable 01770000:00000b34 HWX T N Fog Tex Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:7 Cull #version 320 es // Mali-G72 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); viewPos.xy *= 0.999225; vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
EFOOTBALL NEW PATCH SEASON 2024 v1.11.2-917-g89e70c319 2024-05-08 Error in shader compilation: info: 0:37: S0027: Cannot modify an input variable 00000000:0000012c HWX C Fog Cull #version 320 es // Mali-G72 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump float v_fogdepth; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); viewPos.xy *= 0.999225; vec4 outPos = mul(u_proj, viewPos); v_color0 = color0; v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
EFOOTBALL NEW PATCH SEASON 2024 v1.11.2-917-g89e70c319 2024-05-08 Error in shader compilation: info: 0:40: S0027: Cannot modify an input variable 40000000:00000934 HWX T Fog Tex Flat Cull #version 320 es // Mali-G72 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); viewPos.xy *= 0.999225; vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
EFOOTBALL NEW PATCH SEASON 2024 v1.11.2-917-g89e70c319 2024-05-08 Error in shader compilation: info: 0:41: S0027: Cannot modify an input variable 00000000:0000093c HWX C T Fog Tex Cull #version 320 es // Mali-G72 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); viewPos.xy *= 0.999225; vec4 outPos = mul(u_proj, viewPos); v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
EFOOTBALL NEW PATCH SEASON 2024 v1.11.2-917-g89e70c319 2024-05-08 Error in shader compilation: info: 0:37: S0027: Cannot modify an input variable 00000000:0000012c HWX C Fog Cull #version 320 es // Mali-G72 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump float v_fogdepth; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); viewPos.xy *= 0.741543; vec4 outPos = mul(u_proj, viewPos); v_color0 = color0; v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
EFOOTBALL NEW PATCH SEASON 2024 v1.11.2-917-g89e70c319 2024-05-08 Error in shader compilation: info: 0:19: S0027: Cannot modify an input variable 40000000:00000012 THR Tex Flat #version 320 es // Mali-G72 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_depth = outPos.z/outPos.w; }
EFOOTBALL NEW PATCH SEASON 2024 v1.11.2-917-g89e70c319 2024-05-08 Error in shader compilation: info: 0:70: S0027: Cannot modify an input variable 01770000:00000b34 HWX T N Fog Tex Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:7 Cull #version 320 es // Mali-G72 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); viewPos.xy *= 0.741543; vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
EFOOTBALL NEW PATCH SEASON 2024 v1.11.2-917-g89e70c319 2024-05-08 Error in shader compilation: info: 0:40: S0027: Cannot modify an input variable 40000000:00000934 HWX T Fog Tex Flat Cull #version 320 es // Mali-G72 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); viewPos.xy *= 0.741543; vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
EFOOTBALL NEW PATCH SEASON 2024 v1.11.2-917-g89e70c319 2024-05-08 Error in shader compilation: info: 0:41: S0027: Cannot modify an input variable 00000000:0000093c HWX C T Fog Tex Cull #version 320 es // Mali-G72 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); viewPos.xy *= 0.741543; vec4 outPos = mul(u_proj, viewPos); v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
EFOOTBALL NEW PATCH SEASON 2024 v1.11.2-917-g89e70c319 2024-05-08 Error in shader compilation: info: 0:16: S0027: Cannot modify an input variable 00000000:0000000a THR C #version 320 es // Mali-G72 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; in float h_depth; void main() { v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_depth = outPos.z/outPos.w; }
EFOOTBALL NEW PATCH SEASON 2024 v1.17.1 2024-06-06 sceNetAdhocMatchingInit(32768) at 08a71984
EFOOTBALL NEW PATCH SEASON 2024 v1.17.1 2024-06-19 80630006=sceAtracSetDataAndGetID(09a25200, 00004000): invalid RIFF header
EFOOTBALL NEW PATCH SEASON 2024 v1.7.5 2024-04-24 Unknown GetPointer 80020142 PC 08220d4c LR 08220d4c
EFOOTBALL NEW PATCH SEASON 2024 v1.7.5 2024-04-24 Unknown syscall in known module 'ThreadManForKernel': 0x809ce29b
EFOOTBALL NEW PATCH SEASON 2024 v1.17.1 2024-03-31 sceDmacMemcpy(dest=092ed040, src=086ce8c0, size=1251136): overlapping read
EFOOTBALL NEW PATCH SEASON 2024 v1.14.2 2024-03-24 UI scissor out of bounds in SavedataScreen: 1723,204-0,99 / 1600,720
EFOOTBALL NEW PATCH SEASON 2024 v1.14.2 2024-03-24 UI scissor out of bounds in SavedataScreen: 1723,100-0,99 / 1600,720
EFOOTBALL NEW PATCH SEASON 2024 v1.14.2 2024-03-24 UI scissor out of bounds in SavedataScreen: 1800,204-0,99 / 1600,720
EFOOTBALL NEW PATCH SEASON 2024 v1.14.2 2024-03-24 UI scissor out of bounds in SavedataScreen: 1800,100-0,99 / 1600,720
EFOOTBALL NEW PATCH SEASON 2024 v1.17.1 2024-03-24 Unknown GetPointer 298613cc PC 0881c410 LR 0881c420
EFOOTBALL NEW PATCH SEASON 2024 v1.16.6 2024-03-14 807f00fd=sceMp3Init(00000000): invalid bitrate v3 l3 rate 0000
EFOOTBALL NEW PATCH SEASON 2024 v1.11.3 2024-03-11 Unknown GetPointer 00000000 PC 08000000 LR 08000000
EFOOTBALL NEW PATCH SEASON 2024 v1.7.5 2024-04-24 Unimplemented HLE function sceKernelFindModuleByUID
EFOOTBALL NEW PATCH SEASON 2024 v1.7.5 2024-04-24 Unknown syscall in known module 'SysMemForKernel': 0x3fc9ae6a
EFOOTBALL NEW PATCH SEASON 2024 v1.7.5 2024-04-24 Unknown syscall in known module 'LoadExecForKernel': 0x05572a5f
EFOOTBALL NEW PATCH SEASON 2024 v1.17.1 2024-07-05 ReadFromHardware: Invalid address 00000000 near PC 08a47880 LR 08a3fbb0
EFOOTBALL NEW PATCH SEASON 2024 v1.16.6 2024-03-06 sceMp3Init: invalid data: not MPEG v1
EFOOTBALL NEW PATCH SEASON 2024 v1.11.3 2024-03-05 Unknown GetPointer 00000000 PC 08a47880 LR 08a4431c
EFOOTBALL NEW PATCH SEASON 2024 v1.11.3 2024-03-02 MIPSCompileOp: Invalid instruction 450d9000
EFOOTBALL NEW PATCH SEASON 2024 v1.11.3 2024-03-02 MIPSCompileOp: Invalid instruction 44b52000
EFOOTBALL NEW PATCH SEASON 2024 v1.11.3 2024-03-02 MIPSCompileOp: Invalid instruction 41b80000
EFOOTBALL NEW PATCH SEASON 2024 v1.11.3 2024-03-02 MIPSCompileOp: Invalid instruction 450ec000
EFOOTBALL NEW PATCH SEASON 2024 v1.11.3 2024-03-02 MIPSCompileOp: Invalid instruction 00000094
EFOOTBALL NEW PATCH SEASON 2024 v1.11.3 2024-03-02 MIPSCompileOp: Invalid instruction 404407a2
EFOOTBALL NEW PATCH SEASON 2024 v1.11.3 2024-03-02 MIPSCompileOp: Invalid instruction 4040aea8
EFOOTBALL NEW PATCH SEASON 2024 v1.11.3 2024-03-02 MIPSCompileOp: Invalid instruction 4067a9b3
EFOOTBALL NEW PATCH SEASON 2024 v1.11.3 2024-03-02 MIPSCompileOp: Invalid instruction 43951d45
EFOOTBALL NEW PATCH SEASON 2024 v1.11.3 2024-03-02 MIPSCompileOp: Invalid instruction 40381a4f
EFOOTBALL NEW PATCH SEASON 2024 v1.11.3 2024-03-02 MIPSCompileOp: Invalid instruction 4063fe50
EFOOTBALL NEW PATCH SEASON 2024 v1.11.3 2024-03-02 MIPSCompileOp: Invalid instruction 43953d11
EFOOTBALL NEW PATCH SEASON 2024 v1.11.3 2024-03-02 MIPSCompileOp: Invalid instruction 407ee5c6
EFOOTBALL NEW PATCH SEASON 2024 v1.11.3 2024-03-02 MIPSCompileOp: Invalid instruction 407edec9
EFOOTBALL NEW PATCH SEASON 2024 v1.11.3 2024-03-02 MIPSCompileOp: Invalid instruction 4394e55b
EFOOTBALL NEW PATCH SEASON 2024 v1.11.3 2024-03-02 MIPSCompileOp: Invalid instruction 407ee5c4
EFOOTBALL NEW PATCH SEASON 2024 v1.11.3 2024-03-02 MIPSCompileOp: Invalid instruction 407ff34f
EFOOTBALL NEW PATCH SEASON 2024 v1.11.3 2024-03-02 MIPSCompileOp: Invalid instruction 407edec7
EFOOTBALL NEW PATCH SEASON 2024 v1.11.3 2024-03-02 MIPSCompileOp: Invalid instruction 43950000
EFOOTBALL NEW PATCH SEASON 2024 v1.11.3 2024-03-02 Branch in FPFlag delay slot at 0001006c in block starting at 00010058
EFOOTBALL NEW PATCH SEASON 2024 v1.11.3 2024-03-02 MIPSCompileOp: Invalid instruction 44af8000
EFOOTBALL NEW PATCH SEASON 2024 v1.17.1 2024-02-27 Unknown GetPointer 298603dc PC 0881c410 LR 0881c420
EFOOTBALL NEW PATCH SEASON 2024 v1.16.6 2024-02-21 sceGeBreak(mode=0, unknown=08d098b8): unknown ptr (valid)
EFOOTBALL NEW PATCH SEASON 2024 v1.16.6 2024-02-21 80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data
EFOOTBALL NEW PATCH SEASON 2024 v1.17.1 2024-05-29 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
EFOOTBALL NEW PATCH SEASON 2024 v1.17.1 2024-06-07 ReadFromHardware: Invalid address 00000000 near PC 08a06380 LR 08a3fbb0
EFOOTBALL NEW PATCH SEASON 2024 v1.17 2024-04-02 Game install with no files / data
EFOOTBALL NEW PATCH SEASON 2024 v1.17.1 2024-06-21 Unknown GetPointer 00000000 PC 0884a908 LR 0884a928
EFOOTBALL NEW PATCH SEASON 2024 v1.13.1 2024-01-29 Unknown GetPointer 29862e2c PC 0881c410 LR 0881c420
EFOOTBALL NEW PATCH SEASON 2024 v1.9.4 2024-03-23 Unknown GetPointer 00000000 PC 08815ef4 LR 08000020
EFOOTBALL NEW PATCH SEASON 2024 v1.9.4 2024-01-24 Unknown GetPointer 00000000 PC 08a1b77c LR 08000030
EFOOTBALL NEW PATCH SEASON 2024 v1.16.6 2024-03-13 807f00fd=sceMp3Init(00000000): invalid bitrate v0 l0 rate 0000
EFOOTBALL NEW PATCH SEASON 2024 v1.16.6 2024-03-14 sceMp3Init: invalid data: not layer 3
EFOOTBALL NEW PATCH SEASON 2024 v1.17.1 2024-03-10 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=0, data=0, text=0
EFOOTBALL NEW PATCH SEASON 2024 v1.7.5 2024-04-24 Unimplemented HLE function sceKernelDcacheWritebackAll
EFOOTBALL NEW PATCH SEASON 2024 v1.9.4 2024-05-28 sceDmacMemcpy(dest=040cc000, src=086ce8c0, size=1251136): overlapping read
EFOOTBALL NEW PATCH SEASON 2024 v1.16.6 2024-01-22 Unknown GetPointer 00000000 PC 0881c410 LR 0881c420
EFOOTBALL NEW PATCH SEASON 2024 v1.9.4 2024-07-21 Savedata version requested on save: 3
EFOOTBALL NEW PATCH SEASON 2024 v1.9.4 2024-07-13 Unknown GetPointer 00000000 PC 08816130 LR 08816144
EFOOTBALL NEW PATCH SEASON 2024 v1.17.1 2024-07-22 Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144
EFOOTBALL NEW PATCH SEASON 2024 v1.9.4 2024-07-26 Savedata version requested: 3