To see your stuff show here, enable Compatibility Server Reports in PPSSPP.
Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.
Game title |
Version |
Latest Report |
Message |
EFOOTBALL NEW PATCH SEASON 2024 |
v1.11.3 |
2024-08-19 |
Unknown GetPointer 00000000 PC 08a47880 LR 08a3fbb0 |
EFOOTBALL NEW PATCH SEASON 2024 |
v1.11 |
2024-07-27 |
Unknown GetPointer 00000000 PC 088287e0 LR 088287f0 |
EFOOTBALL NEW PATCH SEASON 2024 |
v1.14.2 |
2024-06-21 |
UI scissor out of bounds in GameSettingsScreen: 316,0-1191,720 / 1430,720 |
EFOOTBALL NEW PATCH SEASON 2024 |
v1.14.2 |
2024-06-21 |
UI scissor out of bounds in GameSettingsScreen: 262,0-1191,720 / 1430,720 |
EFOOTBALL NEW PATCH SEASON 2024 |
v1.17.1 |
2024-06-21 |
Unknown GetPointerWrite 00000000 PC 088287e0 LR 088287f0 |
EFOOTBALL NEW PATCH SEASON 2024 |
v1.17.1 |
2024-06-18 |
Can't draw: No current render step. Step count: 0 |
EFOOTBALL NEW PATCH SEASON 2024 |
v1.17.1 |
2024-06-19 |
WriteToHardware: Invalid address 00000004 near PC 08856f14 LR 08856f20 |
EFOOTBALL NEW PATCH SEASON 2024 |
v1.17.1 |
2024-06-19 |
ReadFromHardware: Invalid address 00000004 near PC 08856f14 LR 08856f20 |
EFOOTBALL NEW PATCH SEASON 2024 |
v1.17.1 |
2024-06-19 |
Unknown GetPointerWrite 00000000 PC 0881613c LR 08816144 |
EFOOTBALL NEW PATCH SEASON 2024 |
v1.17.1 |
2024-06-05 |
ReadFromHardware: Invalid address ec4c1530 near PC ec4c1530 LR 08a3ae18 |
EFOOTBALL NEW PATCH SEASON 2024 |
v1.11.2-917-g89e70c319 |
2024-05-13 |
ReadFromHardware: Invalid address 00000008 near PC 0886a7f4 LR 0886a7d0 |
EFOOTBALL NEW PATCH SEASON 2024 |
v1.17.1 |
2024-05-09 |
sceDmacMemcpy(dest=09054040, src=086ce8c0, size=1251136): overlapping read |
EFOOTBALL NEW PATCH SEASON 2024 |
v1.11.2-917-g89e70c319 |
2024-05-08 |
MIPSCompileOp: Invalid instruction 46800410 |
EFOOTBALL NEW PATCH SEASON 2024 |
v1.11.2-917-g89e70c319 |
2024-05-08 |
Error in shader compilation: info: 0:38: S0027: Cannot modify an input variable
00000000:00000938 HWX C T Tex Cull
#version 320 es
// Mali-G72 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
viewPos.xy *= 0.999225;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
EFOOTBALL NEW PATCH SEASON 2024 |
v1.11.2-917-g89e70c319 |
2024-05-08 |
Error in shader compilation: info: 0:16: S0027: Cannot modify an input variable
40000000:00000002 THR Flat
#version 320 es
// Mali-G72 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
flat out lowp vec4 v_color0;
in float h_depth;
void main() {
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
EFOOTBALL NEW PATCH SEASON 2024 |
v1.11.2-917-g89e70c319 |
2024-05-08 |
Error in shader compilation: info: 0:19: S0027: Cannot modify an input variable
00000000:0000001a THR C Tex
#version 320 es
// Mali-G72 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
EFOOTBALL NEW PATCH SEASON 2024 |
v1.11.2-917-g89e70c319 |
2024-05-08 |
Error in shader compilation: info: 0:70: S0027: Cannot modify an input variable
01770000:00000b34 HWX T N Fog Tex Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:7 Cull
#version 320 es
// Mali-G72 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
viewPos.xy *= 0.999225;
vec4 outPos = mul(u_proj, viewPos);
lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse);
toLight = u_lightpos1;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse);
toLight = u_lightpos2;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
EFOOTBALL NEW PATCH SEASON 2024 |
v1.11.2-917-g89e70c319 |
2024-05-08 |
Error in shader compilation: info: 0:37: S0027: Cannot modify an input variable
00000000:0000012c HWX C Fog Cull
#version 320 es
// Mali-G72 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump float v_fogdepth;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
viewPos.xy *= 0.999225;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = color0;
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
EFOOTBALL NEW PATCH SEASON 2024 |
v1.11.2-917-g89e70c319 |
2024-05-08 |
Error in shader compilation: info: 0:40: S0027: Cannot modify an input variable
40000000:00000934 HWX T Fog Tex Flat Cull
#version 320 es
// Mali-G72 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
flat out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
viewPos.xy *= 0.999225;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
EFOOTBALL NEW PATCH SEASON 2024 |
v1.11.2-917-g89e70c319 |
2024-05-08 |
Error in shader compilation: info: 0:41: S0027: Cannot modify an input variable
00000000:0000093c HWX C T Fog Tex Cull
#version 320 es
// Mali-G72 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
viewPos.xy *= 0.999225;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
EFOOTBALL NEW PATCH SEASON 2024 |
v1.11.2-917-g89e70c319 |
2024-05-08 |
Error in shader compilation: info: 0:37: S0027: Cannot modify an input variable
00000000:0000012c HWX C Fog Cull
#version 320 es
// Mali-G72 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump float v_fogdepth;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
viewPos.xy *= 0.741543;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = color0;
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
EFOOTBALL NEW PATCH SEASON 2024 |
v1.11.2-917-g89e70c319 |
2024-05-08 |
Error in shader compilation: info: 0:19: S0027: Cannot modify an input variable
40000000:00000012 THR Tex Flat
#version 320 es
// Mali-G72 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
flat out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
EFOOTBALL NEW PATCH SEASON 2024 |
v1.11.2-917-g89e70c319 |
2024-05-08 |
Error in shader compilation: info: 0:70: S0027: Cannot modify an input variable
01770000:00000b34 HWX T N Fog Tex Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:7 Cull
#version 320 es
// Mali-G72 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
viewPos.xy *= 0.741543;
vec4 outPos = mul(u_proj, viewPos);
lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse);
toLight = u_lightpos1;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse);
toLight = u_lightpos2;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
EFOOTBALL NEW PATCH SEASON 2024 |
v1.11.2-917-g89e70c319 |
2024-05-08 |
Error in shader compilation: info: 0:40: S0027: Cannot modify an input variable
40000000:00000934 HWX T Fog Tex Flat Cull
#version 320 es
// Mali-G72 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
flat out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
viewPos.xy *= 0.741543;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
EFOOTBALL NEW PATCH SEASON 2024 |
v1.11.2-917-g89e70c319 |
2024-05-08 |
Error in shader compilation: info: 0:41: S0027: Cannot modify an input variable
00000000:0000093c HWX C T Fog Tex Cull
#version 320 es
// Mali-G72 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
viewPos.xy *= 0.741543;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
EFOOTBALL NEW PATCH SEASON 2024 |
v1.11.2-917-g89e70c319 |
2024-05-08 |
Error in shader compilation: info: 0:16: S0027: Cannot modify an input variable
00000000:0000000a THR C
#version 320 es
// Mali-G72 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
in float h_depth;
void main() {
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
EFOOTBALL NEW PATCH SEASON 2024 |
v1.17.1 |
2024-06-06 |
sceNetAdhocMatchingInit(32768) at 08a71984 |
EFOOTBALL NEW PATCH SEASON 2024 |
v1.17.1 |
2024-06-19 |
80630006=sceAtracSetDataAndGetID(09a25200, 00004000): invalid RIFF header |
EFOOTBALL NEW PATCH SEASON 2024 |
v1.7.5 |
2024-04-24 |
Unknown GetPointer 80020142 PC 08220d4c LR 08220d4c |
EFOOTBALL NEW PATCH SEASON 2024 |
v1.7.5 |
2024-04-24 |
Unknown syscall in known module 'ThreadManForKernel': 0x809ce29b |
EFOOTBALL NEW PATCH SEASON 2024 |
v1.17.1 |
2024-03-31 |
sceDmacMemcpy(dest=092ed040, src=086ce8c0, size=1251136): overlapping read |
EFOOTBALL NEW PATCH SEASON 2024 |
v1.14.2 |
2024-03-24 |
UI scissor out of bounds in SavedataScreen: 1723,204-0,99 / 1600,720 |
EFOOTBALL NEW PATCH SEASON 2024 |
v1.14.2 |
2024-03-24 |
UI scissor out of bounds in SavedataScreen: 1723,100-0,99 / 1600,720 |
EFOOTBALL NEW PATCH SEASON 2024 |
v1.14.2 |
2024-03-24 |
UI scissor out of bounds in SavedataScreen: 1800,204-0,99 / 1600,720 |
EFOOTBALL NEW PATCH SEASON 2024 |
v1.14.2 |
2024-03-24 |
UI scissor out of bounds in SavedataScreen: 1800,100-0,99 / 1600,720 |
EFOOTBALL NEW PATCH SEASON 2024 |
v1.17.1 |
2024-03-24 |
Unknown GetPointer 298613cc PC 0881c410 LR 0881c420 |
EFOOTBALL NEW PATCH SEASON 2024 |
v1.16.6 |
2024-03-14 |
807f00fd=sceMp3Init(00000000): invalid bitrate v3 l3 rate 0000 |
EFOOTBALL NEW PATCH SEASON 2024 |
v1.11.3 |
2024-03-11 |
Unknown GetPointer 00000000 PC 08000000 LR 08000000 |
EFOOTBALL NEW PATCH SEASON 2024 |
v1.7.5 |
2024-04-24 |
Unimplemented HLE function sceKernelFindModuleByUID |
EFOOTBALL NEW PATCH SEASON 2024 |
v1.7.5 |
2024-04-24 |
Unknown syscall in known module 'SysMemForKernel': 0x3fc9ae6a |
EFOOTBALL NEW PATCH SEASON 2024 |
v1.7.5 |
2024-04-24 |
Unknown syscall in known module 'LoadExecForKernel': 0x05572a5f |
EFOOTBALL NEW PATCH SEASON 2024 |
v1.18.1 |
2024-11-17 |
ReadFromHardware: Invalid address 00000000 near PC 08a47880 LR 08a3fbb0 |
EFOOTBALL NEW PATCH SEASON 2024 |
v1.16.6 |
2024-03-06 |
sceMp3Init: invalid data: not MPEG v1 |
EFOOTBALL NEW PATCH SEASON 2024 |
v1.11.3 |
2024-03-05 |
Unknown GetPointer 00000000 PC 08a47880 LR 08a4431c |
EFOOTBALL NEW PATCH SEASON 2024 |
v1.11.3 |
2024-03-02 |
MIPSCompileOp: Invalid instruction 450d9000 |
EFOOTBALL NEW PATCH SEASON 2024 |
v1.11.3 |
2024-03-02 |
MIPSCompileOp: Invalid instruction 44b52000 |
EFOOTBALL NEW PATCH SEASON 2024 |
v1.11.3 |
2024-03-02 |
MIPSCompileOp: Invalid instruction 41b80000 |
EFOOTBALL NEW PATCH SEASON 2024 |
v1.11.3 |
2024-03-02 |
MIPSCompileOp: Invalid instruction 450ec000 |
EFOOTBALL NEW PATCH SEASON 2024 |
v1.11.3 |
2024-03-02 |
MIPSCompileOp: Invalid instruction 00000094 |
EFOOTBALL NEW PATCH SEASON 2024 |
v1.11.3 |
2024-03-02 |
MIPSCompileOp: Invalid instruction 404407a2 |
EFOOTBALL NEW PATCH SEASON 2024 |
v1.11.3 |
2024-03-02 |
MIPSCompileOp: Invalid instruction 4040aea8 |
EFOOTBALL NEW PATCH SEASON 2024 |
v1.11.3 |
2024-03-02 |
MIPSCompileOp: Invalid instruction 4067a9b3 |
EFOOTBALL NEW PATCH SEASON 2024 |
v1.11.3 |
2024-03-02 |
MIPSCompileOp: Invalid instruction 43951d45 |
EFOOTBALL NEW PATCH SEASON 2024 |
v1.11.3 |
2024-03-02 |
MIPSCompileOp: Invalid instruction 40381a4f |
EFOOTBALL NEW PATCH SEASON 2024 |
v1.11.3 |
2024-03-02 |
MIPSCompileOp: Invalid instruction 4063fe50 |
EFOOTBALL NEW PATCH SEASON 2024 |
v1.11.3 |
2024-03-02 |
MIPSCompileOp: Invalid instruction 43953d11 |
EFOOTBALL NEW PATCH SEASON 2024 |
v1.11.3 |
2024-03-02 |
MIPSCompileOp: Invalid instruction 407ee5c6 |
EFOOTBALL NEW PATCH SEASON 2024 |
v1.11.3 |
2024-03-02 |
MIPSCompileOp: Invalid instruction 407edec9 |
EFOOTBALL NEW PATCH SEASON 2024 |
v1.11.3 |
2024-03-02 |
MIPSCompileOp: Invalid instruction 4394e55b |
EFOOTBALL NEW PATCH SEASON 2024 |
v1.11.3 |
2024-03-02 |
MIPSCompileOp: Invalid instruction 407ee5c4 |
EFOOTBALL NEW PATCH SEASON 2024 |
v1.11.3 |
2024-03-02 |
MIPSCompileOp: Invalid instruction 407ff34f |
EFOOTBALL NEW PATCH SEASON 2024 |
v1.11.3 |
2024-03-02 |
MIPSCompileOp: Invalid instruction 407edec7 |
EFOOTBALL NEW PATCH SEASON 2024 |
v1.11.3 |
2024-03-02 |
MIPSCompileOp: Invalid instruction 43950000 |
EFOOTBALL NEW PATCH SEASON 2024 |
v1.11.3 |
2024-03-02 |
Branch in FPFlag delay slot at 0001006c in block starting at 00010058 |
EFOOTBALL NEW PATCH SEASON 2024 |
v1.11.3 |
2024-03-02 |
MIPSCompileOp: Invalid instruction 44af8000 |
EFOOTBALL NEW PATCH SEASON 2024 |
v1.17.1 |
2024-02-27 |
Unknown GetPointer 298603dc PC 0881c410 LR 0881c420 |
EFOOTBALL NEW PATCH SEASON 2024 |
v1.16.6 |
2024-02-21 |
sceGeBreak(mode=0, unknown=08d098b8): unknown ptr (valid) |
EFOOTBALL NEW PATCH SEASON 2024 |
v1.16.6 |
2024-02-21 |
80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data |
EFOOTBALL NEW PATCH SEASON 2024 |
v1.17.1 |
2024-11-06 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
EFOOTBALL NEW PATCH SEASON 2024 |
v1.17.1 |
2024-06-07 |
ReadFromHardware: Invalid address 00000000 near PC 08a06380 LR 08a3fbb0 |
EFOOTBALL NEW PATCH SEASON 2024 |
v1.17 |
2024-11-10 |
Game install with no files / data |
EFOOTBALL NEW PATCH SEASON 2024 |
v1.17.1 |
2024-11-02 |
Unknown GetPointer 00000000 PC 0884a908 LR 0884a928 |
EFOOTBALL NEW PATCH SEASON 2024 |
v1.13.1 |
2024-01-29 |
Unknown GetPointer 29862e2c PC 0881c410 LR 0881c420 |
EFOOTBALL NEW PATCH SEASON 2024 |
v1.9.4 |
2024-03-23 |
Unknown GetPointer 00000000 PC 08815ef4 LR 08000020 |
EFOOTBALL NEW PATCH SEASON 2024 |
v1.9.4 |
2024-01-24 |
Unknown GetPointer 00000000 PC 08a1b77c LR 08000030 |
EFOOTBALL NEW PATCH SEASON 2024 |
v1.16.6 |
2024-03-13 |
807f00fd=sceMp3Init(00000000): invalid bitrate v0 l0 rate 0000 |
EFOOTBALL NEW PATCH SEASON 2024 |
v1.16.6 |
2024-03-14 |
sceMp3Init: invalid data: not layer 3 |
EFOOTBALL NEW PATCH SEASON 2024 |
v1.17.1 |
2024-03-10 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=0, data=0, text=0 |
EFOOTBALL NEW PATCH SEASON 2024 |
v1.7.5 |
2024-04-24 |
Unimplemented HLE function sceKernelDcacheWritebackAll |
EFOOTBALL NEW PATCH SEASON 2024 |
v1.9.4 |
2024-05-28 |
sceDmacMemcpy(dest=040cc000, src=086ce8c0, size=1251136): overlapping read |
EFOOTBALL NEW PATCH SEASON 2024 |
v1.16.6 |
2024-01-22 |
Unknown GetPointer 00000000 PC 0881c410 LR 0881c420 |
EFOOTBALL NEW PATCH SEASON 2024 |
v1.9.4 |
2024-10-27 |
Savedata version requested on save: 3 |
EFOOTBALL NEW PATCH SEASON 2024 |
v1.9.4 |
2024-07-13 |
Unknown GetPointer 00000000 PC 08816130 LR 08816144 |
EFOOTBALL NEW PATCH SEASON 2024 |
v1.17.1 |
2024-11-27 |
Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144 |
EFOOTBALL NEW PATCH SEASON 2024 |
v1.9.4 |
2024-11-27 |
Savedata version requested: 3 |