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eFottball Hend Asean v1.10.3 2024-04-18 Error in shader program link: info: cannot find a matched output for input v_texcoordNC0 cannot find a matched output for input v_texcoordNC1 cannot find a matched output for input v_texcoordNC2 cannot find a matched output for input v_texcoordNC3 fs: postshader #ifdef GL_ES precision mediump float; #endif //Note : Recommend to use PPSSPP v1.1.1-183-gb411fc0 or newer for full functionality, there were some bugs in earlier versions. //Note2 : Upscaling, smoothing and sharpening filters are not set to be mixed between each other since the results are pointless(they counter each other). // Awas ngelag! :u //====================================================================================================================================================================== //SMOOTHING FILTERS: //If you love smooth graphics ~ those are also great for downscaling - to do that, you need to use higher rendering res than your display res //================ #define FXAA 1 //ON:1/OFF:0 /default FXAA, orginal info below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering #define Gsmoothing 2.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ //SHARPENING FILTERS: //if you need very sharp image, add lots of aliasing //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 0.98 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ //UPSCALING FILTERS: //To use those, you have to set rendering res to smaller than window/display size(x1 for best results) and screen scaling filter to "nearest" //Starting from v1.1.1-28-g70e9979 you can also add Upscaling=True to ini file(check example) to do it automatically //================ #define xBR 1 //ON:1/OFF:0 /5xBR upscale, nice for 2D games especially those that might be buggy with higher rendering res, initially made by Hyllian - license below #define VariantB 0 //ON:1/OFF:0 /slightly less effect on fonts, dots and other small details //================ #define xHQ 0 //ON:1/OFF:0 same as 4xHQ in PPSSPP, but actually using output resolution #define scaleoffset 0.75 //Default: 0.75 /you can tweek it between 0.5 and 1.0, Note: to little = no effect, to high = ugliness //================ //OTHER FILTERS: //Most effects from here on can be fully mixed without loosing previous effects. Exceptions: Natural Colors, Advanced Cartoon //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define KIMOCHI 1 //Senpai! #define samples 3 //Default: 4 /higher = more glow, worse performance #define quality 0.22 //Default: 0.18 /lower = smaller glow, better quality #define Bpower 1.0 //Default: 1.0 /amount of bloom mixed //================ #define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.69 //Default: 0.5 /strenght of the effect //================ #define NATURALC 0 //ON:1/OFF:0 /by popular demand, natular colors, note: this shader can't be fully mixed with smoothing/sharpening/upscaling effects #define ncpower 0.5 //Default:0.5 / higher = more natural color, check note line above //================ #define ACARTOON 0 //ON:1/OFF:0 Advanced Cartoon from Guest
eFottball Hend Asean v1.17.1 2024-04-22 Texture cache ran out of GPU memory; switching to low memory mode
eFottball Hend Asean v1.11.3 2024-04-12 Jump to invalid address: 075cffe0
eFottball Hend Asean v1.11.3 2024-04-12 MIPSCompileOp: Invalid instruction 00000041
eFottball Hend Asean v1.11.3 2024-04-12 MIPSCompileOp: Invalid instruction 00000301
eFottball Hend Asean v1.11.3 2024-04-12 MIPSCompileOp: Invalid instruction 4584d800
eFottball Hend Asean v1.11.3 2024-04-12 Jump to invalid address: 07609640
eFottball Hend Asean v1.11.3 2024-04-12 Branch in Jump delay slot at 09d73f38 in block starting at 09d73f30
eFottball Hend Asean v1.11.3 2024-04-12 Jump to invalid address: 07356a40
eFottball Hend Asean v1.11.3 2024-04-12 Branch in Jump delay slot at 09d73f34 in block starting at 09d73f30
eFottball Hend Asean v1.11.3 2024-04-12 Jump to invalid address: 0736f9c0
eFottball Hend Asean v1.11.3 2024-04-12 Branch in Jump delay slot at 09d73f30 in block starting at 09d73f30
eFottball Hend Asean v1.11.3 2024-04-12 Jump to invalid address: 0764cec0
eFottball Hend Asean v1.13.2 2024-04-11 Unknown GetPointer 00000000 PC 00000000 LR 08a1f430
eFottball Hend Asean v1.13.2 2024-04-11 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08a1f430
eFottball Hend Asean v1.14.4 2024-04-08 Replacement rowPitch=512, but w=4268 (level=0)
eFottball Hend Asean v1.14.4 2024-04-06 Replacement rowPitch=256, but w=2048 (level=0)
eFottball Hend Asean v1.14.4 2024-03-14 Replacement rowPitch=1024, but w=1920 (level=0)
eFottball Hend Asean v1.14.4 2024-03-14 Replacement rowPitch=2048, but w=3200 (level=0)
eFottball Hend Asean v1.14.4 2024-03-30 Replacement rowPitch=256, but w=4268 (level=0)
eFottball Hend Asean v1.13.1 2024-03-12 ReadFromHardware: Invalid address 124e5b78 near PC 0921cf50 LR 0921ba5c
eFottball Hend Asean v1.14.4 2024-03-08 Replacement rowPitch=2048, but w=8192 (level=0)
eFottball Hend Asean v1.14.2 2024-03-01 Unknown GetPointer 00000140 PC 08824ce4 LR 088113c4
eFottball Hend Asean v1.14.2 2024-03-01 Unknown GetPointerWrite 00000000 PC 08824ce4 LR 088113c4
eFottball Hend Asean v1.16.6 2024-02-29 Unknown GetPointerWrite 00000000 PC 0881613c LR 08816144
eFottball Hend Asean v1.17-121-ga99a9ee70 2024-02-25 807f00fd=sceMp3Init(00000000): invalid bitrate v0 l0 rate 0007
eFottball Hend Asean v1.17-121-ga99a9ee70 2024-02-25 807f00fd=sceMp3Init(00000000): invalid bitrate v3 l0 rate 000b
eFottball Hend Asean v1.17-121-ga99a9ee70 2024-02-25 807f00fd=sceMp3Init(00000000): invalid bitrate v3 l0 rate 000f
eFottball Hend Asean v1.17-121-ga99a9ee70 2024-02-25 807f00fd=sceMp3Init(00000000): invalid bitrate v2 l0 rate 0008
eFottball Hend Asean v1.17-121-ga99a9ee70 2024-02-25 807f00fd=sceMp3Init(00000000): invalid bitrate v1 l3 rate 0004
eFottball Hend Asean v1.17-121-ga99a9ee70 2024-02-25 807f00fd=sceMp3Init(00000000): invalid bitrate v1 l2 rate 000f
eFottball Hend Asean v1.6.3 2024-02-18 Unknown GetPointer 80020142 PC 08220d4c LR 08220d4c
eFottball Hend Asean v1.14.4 2024-02-03 Replacement rowPitch=1024, but w=1200 (level=0)
eFottball Hend Asean v1.11.3 2024-01-18 Unknown GetPointer 00000000 PC 08a47880 LR 08a4431c
eFottball Hend Asean v1.6.3 2024-02-18 Unknown syscall in known module 'ThreadManForKernel': 0x809ce29b
eFottball Hend Asean v1.15.3 2024-01-07 Unknown GetPointer 32708511 PC 0884d5a0 LR 0884d7c4
eFottball Hend Asean v1.9.4 2023-12-31 sceDmacMemcpy(dest=04154000, src=091f6230, size=557056): overlapping read
eFottball Hend Asean v1.16.6 2023-12-30 Unknown GetPointer ae6d0000 PC 0884d7a4 LR 0884d7c4
eFottball Hend Asean v1.16.6 2023-12-30 Unknown GetPointer ad20fc30 PC 0884d7a4 LR 0884d7c4
eFottball Hend Asean v1.16.6 2023-12-30 Unknown GetPointer ad1fb830 PC 0884d7a4 LR 0884d7c4
eFottball Hend Asean v1.11.3 2023-12-29 MIPSCompileOp: Invalid instruction 475f5053
eFottball Hend Asean v1.11.3 2023-12-29 MIPSCompileOp: Invalid instruction 63736964
eFottball Hend Asean v1.11.3 2024-02-15 Unknown GetPointer 00000000 PC 00000000 LR 00000000
eFottball Hend Asean v1.14.4 2024-02-21 Replacement rowPitch=512, but w=4000 (level=0)
eFottball Hend Asean v1.14.4 2023-12-18 Replacement rowPitch=512, but w=1024 (level=0)
eFottball Hend Asean v1.17-121-ga99a9ee70 2024-02-25 807f00fd=sceMp3Init(00000000): invalid bitrate v3 l3 rate 0000
eFottball Hend Asean v1.16.6 2023-12-12 Unknown GetPointer 00000000 PC 0884a918 LR 0884a938
eFottball Hend Asean v1.16.6 2023-12-11 __KernelStopThread: thread 337 does not exist (helper deleted)
eFottball Hend Asean v1.16.6 2023-12-03 Unknown GetPointer 00000000 PC 08a02a0c LR 0922dd94
eFottball Hend Asean v1.16.6 2023-12-03 Unknown GetPointerWrite 00000000 PC 08a02a0c LR 0922dd94
eFottball Hend Asean v1.10.3 2023-12-02 WriteToHardware: Invalid address 00000000 near PC 088d224c LR 088d224c
eFottball Hend Asean v1.13.1 2024-03-12 ReadFromHardware: Invalid address 00000000 near PC 08a47880 LR 08a3fbb0
eFottball Hend Asean v1.14.4 2023-12-02 Replacement rowPitch=256, but w=600 (level=0)
eFottball Hend Asean v1.14.4 2023-12-02 Replacement rowPitch=256, but w=1024 (level=0)
eFottball Hend Asean v1.14.4 2023-11-30 Replacement rowPitch=256, but w=4000 (level=0)
eFottball Hend Asean v1.14.4 2023-11-24 Replacement rowPitch=1024, but w=1824 (level=0)
eFottball Hend Asean v1.6.3 2023-11-20 GL ran out of GPU memory; switching to low memory mode
eFottball Hend Asean v1.16.6 2023-11-16 sceDmacMemcpy(dest=092ed040, src=086ce8c0, size=1251136): overlapping read
eFottball Hend Asean v1.16.6 2023-11-15 80630006=sceAtracSetDataAndGetID(09a4ec00, 00001000): invalid RIFF header
eFottball Hend Asean v1.16.6 2023-11-15 80630006=sceAtracSetDataAndGetID(09a4ec00, 00003000): invalid RIFF header
eFottball Hend Asean v1.16.6 2023-11-15 80630006=sceAtracSetDataAndGetID(09a25200, 00001000): invalid RIFF header
eFottball Hend Asean v1.16.6 2023-11-15 80630006=sceAtracSetDataAndGetID(09a25200, 00001800): invalid RIFF header
eFottball Hend Asean v1.16.6 2023-11-15 80630006=sceAtracSetDataAndGetID(09a4ec00, 00003800): invalid RIFF header
eFottball Hend Asean v1.16.6 2024-04-12 80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): invalid RIFF header
eFottball Hend Asean v1.16.6 2023-11-15 80630006=sceAtracSetDataAndGetID(09a4ec00, 00001800): invalid RIFF header
eFottball Hend Asean v1.16.6 2023-11-15 80630006=sceAtracSetDataAndGetID(09a4ec00, 00002000): invalid RIFF header
eFottball Hend Asean v1.11 2023-11-11 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5128, pos=0, access=1, data=2, text=2
eFottball Hend Asean v1.11 2023-11-11 sceKernelCreateThread(name=sceNetAdhocAuth_Service): unsupported attributes 00001006
eFottball Hend Asean v1.11 2023-11-11 sceKernelCreateThread(name=sceMemab): unsupported attributes 00001006
eFottball Hend Asean v1.11 2023-11-11 sceKernelCreateThread(name=sceNetIfhandle_Service): unsupported attributes 00001006
eFottball Hend Asean v1.11 2023-11-11 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5128, pos=0, access=1, data=1, text=1
eFottball Hend Asean v1.11 2023-11-11 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145349120
eFottball Hend Asean v1.11 2023-11-11 sceKernelCreateSema(RealMutex) unsupported options parameter, size = -65536
eFottball Hend Asean v1.14.4 2023-11-08 Replacement rowPitch=1024, but w=2080 (level=0)
eFottball Hend Asean v1.11.3 2023-11-05 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08a41c90
eFottball Hend Asean v1.17.1 2024-04-18 Can't draw: No current render step. Step count: 0
eFottball Hend Asean v1.16.6 2024-01-12 ReadFromHardware: Invalid address 124e5b78 near PC 0921cf7c LR 0921ba5c
eFottball Hend Asean v1.17.1 2024-02-25 ReadFromHardware: Invalid address 00000000 near PC 08a06380 LR 08a3fbb0
eFottball Hend Asean v1.16.1 2023-11-03 Error in shader program link: info: Variable u_texelDelta has unmatched precision qualifier in different shaders fs: postshader #version 320 es precision mediump float; precision highp int; uniform vec2 u_texelDelta; uniform vec2 u_pixelDelta; layout(binding = 0) uniform mediump sampler2D sampler0; uniform vec4 u_time; in vec2 v_texcoord0; out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor; in vec4 v_texcoordNC0; in vec4 v_texcoordNC1; in vec4 v_texcoordNC2; in vec4 v_texcoordNC3; mediump int SEPIA; mediump int GRAYSCALE; mediump int NEGATIVE; mediump int PSPCOLORS; bvec4 _and_(bvec4 A, bvec4 B) { return bvec4(A.x && B.x, A.y && B.y, A.z && B.z, A.w && B.w); } vec4 df(vec4 A, vec4 B) { return abs(A - B); } bvec4 close(vec4 A, vec4 B) { vec4 param = A; vec4 param_1 = B; return lessThan(df(param, param_1), vec4(15.0)); } bvec4 _or_(bvec4 A, bvec4 B) { return bvec4(A.x || B.x, A.y || B.y, A.z || B.z, A.w || B.w); } vec4 weighted_distance(vec4 a, vec4 b, vec4 c, vec4 d, vec4 e, vec4 f, vec4 g, vec4 h) { vec4 param = a; vec4 param_1 = b; vec4 param_2 = a; vec4 param_3 = c; vec4 param_4 = d; vec4 param_5 = e; vec4 param_6 = d; vec4 param_7 = f; vec4 param_8 = g; vec4 param_9 = h; return (((df(param, param_1) + df(param_2, param_3)) + df(param_4, param_5)) + df(param_6, param_7)) + (df(param_8, param_9) * 4.0); } vec3 processxBR(vec3 color) { vec2 pS = vec2(1.0) / u_texelDelta; vec2 fp = fract(v_texcoord0 * pS); vec2 TexCoord_0 = v_texcoord0 - (fp * u_pixelDelta); vec2 dx = vec2(u_texelDelta.x, 0.0); vec2 dy = vec2(0.0, u_texelDelta.y); vec2 y2 = dy + dy; vec2 x2 = dx + dx; vec3 A = texture(sampler0, (TexCoord_0 - dx) - dy).xyz; vec3 B = texture(sampler0, TexCoord_0 - dy).xyz; vec3 C = texture(sampler0, (TexCoord_0 + dx) - dy).xyz; vec3 D = texture(sampler0, TexCoord_0 - dx).xyz; vec3 E = texture(sampler0, TexCoord_0).xyz; vec3 F = texture(sampler0, TexCoord_0 + dx).xyz; vec3 G = texture(sampler0, (TexCoord_0 - dx) + dy).xyz; vec3 H = texture(sampler0, TexCoord_0 + dy).xyz; vec3 I = texture(sampler0, (TexCoord_0 + dx) + dy).xyz; vec3 A1 = texture(sampler0, (TexCoord_0 - dx) - y2).xyz; vec3 C1 = texture(sampler0, (TexCoord_0 + dx) - y2).xyz; vec3 A0 = texture(sampler0, (TexCoord_0 - x2) - dy).xyz; vec3 G0 = texture(sampler0, (TexCoord_0 - x2) + dy).xyz; vec3 C4 = texture(sampler0, (TexCoord_0 + x2) - dy).xyz; vec3 I4 = texture(sampler0, (TexCoord_0 + x2) + dy).xyz; vec3 G5 = texture(sampler0, (TexCoord_0 - dx) + y2).xyz; vec3 I5 = texture(sampler0, (TexCoord_0 + dx) + y2).xyz; vec3 B1 = texture(sampler0, TexCoord_0 - y2).xyz; vec3 D0 = texture(sampler0, TexCoord_0 - x2).xyz; vec3 H5 = texture(sampler0, TexCoord_0 + y2).xyz; vec3 F4 = texture(sampler0, TexCoord_0 + x2).xyz; vec4 b = vec4(dot(B, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(D, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(H, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(F, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375))); vec4 c = vec4(dot(C, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(A, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(G, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(I, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375))); vec4 d = vec4(b.y, b.z, b.w, b.x); vec4 e = vec4(dot(E, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375))); vec4 f = vec4(b.w, b.x, b.y, b.z); vec4 g = vec4(c.z, c.w, c.x, c.y); vec4 h = vec4(b.z, b.w, b.x, b.y); vec4 i = vec4(c.w, c.x, c.y, c.z); vec4 i4 = vec4(dot(I4, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(C1, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375))
eFottball Hend Asean v1.14.4 2024-04-05 Replacement rowPitch=256, but w=400 (level=0)
eFottball Hend Asean v1.16.6 2023-10-28 80000107=sceDisplaySetFrameBuf(00000000, 0, 0, 0): must change latched framebuf first
eFottball Hend Asean v1.12.2 2023-10-25 Unknown GetPointer 6aecc701 PC 0884d5a0 LR 0884d7c4
eFottball Hend Asean v1.16.6 2024-01-09 sceDmacMemcpy(dest=09054040, src=086ce8c0, size=1251136): overlapping read
eFottball Hend Asean v1.12.3 2023-11-10 807f00fd=sceMp3Init(00000000): invalid bitrate v1 l2 rate 0004
eFottball Hend Asean v1.16.5 2023-12-28 807f00fd=sceMp3Init(00000000): invalid bitrate v3 l3 rate 000f
eFottball Hend Asean v1.12.3 2023-11-10 807f00fd=sceMp3Init(00000000): invalid bitrate v1 l2 rate 0003
eFottball Hend Asean v1.16.3 2023-10-20 ReadFromHardware: Invalid address 00000004 near PC 0880a8dc LR 08809cb0
eFottball Hend Asean v1.16.3 2023-10-20 WriteToHardware: Invalid address 0000000c near PC 0880a1d8 LR 0880aba4
eFottball Hend Asean v1.16.6 2023-10-15 __KernelStopThread: thread 308 does not exist (helper deleted)
eFottball Hend Asean v1.16.6 2023-10-15 Unexpected mpeg first timestamp: d59a080000 / 917412249600
eFottball Hend Asean v1.16.6 2023-10-15 Failed to read valid video stream data from header
eFottball Hend Asean v1.16.6 2023-10-15 Could not setup streams, unexpected stream count: 13414
eFottball Hend Asean v1.14.4 2024-03-08 Replacement rowPitch=2048, but w=7680 (level=0)
eFottball Hend Asean v1.14.4 2024-03-19 Replacement rowPitch=256, but w=3736 (level=0)
eFottball Hend Asean v1.14.4 2024-04-17 Replacement rowPitch=256, but w=1600 (level=0)
eFottball Hend Asean v1.14.4 2023-12-10 Replacement rowPitch=256, but w=2000 (level=0)
eFottball Hend Asean v1.15.4 2023-09-30 80630007=sceAtracSetData(2, 08d4b180, 00018700): atracID uses different codec type than data
eFottball Hend Asean v1.15.4 2023-09-30 80630007=sceAtracSetData(2, 08d4b180, 0000fe00): atracID uses different codec type than data
eFottball Hend Asean v1.15.4 2023-09-30 80630007=sceAtracSetData(2, 08d4b180, 00012e00): atracID uses different codec type than data
eFottball Hend Asean v1.15.4 2023-09-30 80630007=sceAtracSetData(2, 08d4b180, 00015700): atracID uses different codec type than data