Recent logs - JOGRESS V3

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Game title Version Latest Report Message
JOGRESS V3 v1.4 2018-12-19 ReadFromHardware: Invalid address 1398eed8 near PC 08849a54 LR 08849a60
JOGRESS V3 v1.7.5 2018-12-18 Unknown GetPointer 29858eaa PC 0881c430 LR 0881c440
JOGRESS V3 v1.7.5 2018-12-18 Unknown GetPointer 2985c0e3 PC 0881c430 LR 0881c440
JOGRESS V3 v1.7.5 2018-12-18 Unknown GetPointer 2985ba04 PC 0881c430 LR 0881c440
JOGRESS V3 v1.5.3 2018-12-16 Error in shader program link during preload: info: Error: input v_color1 not declared in output from previous stage. Error: Linking failed. fs: 00000000:00000918 LM #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; in vec3 v_color1; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; fragColor0 = v; } vs: 00000000:0001d022 THR UVMtx TessC TessRevN #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
JOGRESS V3 v1.6.3 2018-12-13 Unexpected mpeg first timestamp: fffffffffff / 17592186044415
JOGRESS V3 v1.7.5 2018-12-11 Unknown GetPointer 298643d5 PC 0881c430 LR 0881c440
JOGRESS V3 v1.6.3 2018-12-10 Jump to invalid address: 07360640
JOGRESS V3 v1.6.3 2018-12-10 Unknown GetPointer 2985a1a8 PC 0881c430 LR 0881c440
JOGRESS V3 v1.7.1 2018-12-09 ReadFromHardware: Invalid address 13967c18 near PC 08849a54 LR 08849a60
JOGRESS V3 v1.7.5 2018-12-07 Unknown GetPointer 29857ca0 PC 0881c430 LR 0881c440
JOGRESS V3 v1.6.3 2018-12-06 Unknown GetPointer 29861d3e PC 0881c430 LR 0881c440
JOGRESS V3 v1.7.4 2018-12-06 Unknown GetPointer 298662e3 PC 0881c430 LR 0881c440
JOGRESS V3 v1.4-2-g648bc5d 2018-12-06 80630011=sceAtracSetDataAndGetID(09a25200, 00004000): too small for WAVE chunk at -2147447066
JOGRESS V3 v1.4-2-g648bc5d 2018-12-06 80630006=sceAtracSetDataAndGetID(09a25200, 00004000): invalid fmt magic: fbfe
JOGRESS V3 v1.4-2-g648bc5d 2018-12-06 80630006=sceAtracSetDataAndGetID(09a25200, 00002000): unsupported sample rate: 43076
JOGRESS V3 v1.4-2-g648bc5d 2018-12-06 80630006=sceAtracSetDataAndGetID(09a25200, 00002000): unsupported sample rate: 44101
JOGRESS V3 v1.6.3 2018-12-05 Jump to invalid address: 074c9780
JOGRESS V3 v1.7.4 2018-12-04 Unknown GetPointer 29857bd3 PC 0881c430 LR 0881c440
JOGRESS V3 v1.7.4 2018-12-04 Unknown GetPointer 29857bc4 PC 0881c430 LR 0881c440
JOGRESS V3 v1.7.2 2018-12-03 Unknown GetPointer 29866398 PC 0881c430 LR 0881c440
JOGRESS V3 v1.4.2 2018-12-02 Unknown GE command : fef0fff4
JOGRESS V3 v1.4-56-gb1a530b 2018-12-02 DL PC = 9f7db780 WTF!!!!
JOGRESS V3 v1.7.2 2018-12-02 MIPSCompileOp: Invalid instruction 00000955
JOGRESS V3 v1.7.1 2018-12-01 Unknown GetPointer 29857399 PC 0881c430 LR 0881c440
JOGRESS V3 v1.7.2 2018-12-01 MIPSCompileOp: Invalid instruction 43495d85
JOGRESS V3 v1.7.2 2018-12-01 MIPSCompileOp: Invalid instruction 072f5149
JOGRESS V3 v1.7.2 2018-12-01 Jump to invalid address: 04889494
JOGRESS V3 v1.7.2 2018-12-01 MIPSCompileOp: Invalid instruction 00000015
JOGRESS V3 v1.6.2 2018-12-01 Unknown GetPointer 29857296 PC 0881c430 LR 0881c440
JOGRESS V3 v1.7.2 2018-11-30 Jump to invalid address: 02e60c40
JOGRESS V3 v1.7.2 2018-11-30 Jump to invalid address: 0289e770
JOGRESS V3 v1.7.2 2018-12-02 Jump to invalid address: 028769c0
JOGRESS V3 v1.7.2 2018-11-30 Jump to invalid address: 02aaf3d0
JOGRESS V3 v1.7.2 2018-11-30 Jump to invalid address: 02e62e40
JOGRESS V3 v1.7.2 2018-11-30 Jump to invalid address: 02aae7e0
JOGRESS V3 v1.7.2 2018-12-02 Jump to invalid address: 028a1f20
JOGRESS V3 v1.7.2 2018-12-02 Jump to invalid address: 02e603c0
JOGRESS V3 v1.7.2 2018-11-30 Jump to invalid address: 02e61080
JOGRESS V3 v1.7.2 2018-11-30 Jump to invalid address: 02aacd60
JOGRESS V3 v1.7.2 2018-11-30 Jump to invalid address: 02e60800
JOGRESS V3 v1.7.2 2018-11-30 Jump to invalid address: 02e61740
JOGRESS V3 v1.7.2 2018-11-30 Jump to invalid address: 020aa7c0
JOGRESS V3 v1.7.2 2018-11-30 Jump to invalid address: 02e61620
JOGRESS V3 v1.7.2 2018-12-02 Jump to invalid address: 02a9f100
JOGRESS V3 v1.7.2 2018-11-30 MIPSCompileOp: Invalid instruction 000014b7
JOGRESS V3 v1.7.2 2018-11-30 Jump to invalid address: 02aaf000
JOGRESS V3 v1.7.2 2018-12-02 Jump to invalid address: 02e5fb40
JOGRESS V3 v1.7.2 2018-11-30 Jump to invalid address: 02aa3580
JOGRESS V3 v1.7.2 2018-11-30 Jump to invalid address: 02aae160
JOGRESS V3 v1.7.2 2018-12-02 Jump to invalid address: 02e61500
JOGRESS V3 v1.7.2 2018-11-30 Jump to invalid address: 028fbf00
JOGRESS V3 v1.7.2 2018-11-30 Jump to invalid address: 0289e5a0
JOGRESS V3 v1.7.2 2018-11-30 Jump to invalid address: 028fbaa0
JOGRESS V3 v1.7.2 2018-12-02 Jump to invalid address: 02e614c0
JOGRESS V3 v1.7.2 2018-12-02 Jump to invalid address: 02aaa840
JOGRESS V3 v1.7.2 2018-11-30 Jump to invalid address: 02e5ff80
JOGRESS V3 v1.7.2 2018-11-30 Jump to invalid address: 028fbfb0
JOGRESS V3 v1.7.2 2018-11-30 Jump to invalid address: 0208aaa0
JOGRESS V3 v1.7.2 2018-12-02 Jump to invalid address: 02aac0e0
JOGRESS V3 v1.7.2 2018-11-30 Jump to invalid address: 02aa35c0
JOGRESS V3 v1.7.2 2018-12-02 Jump to invalid address: 028a1e00
JOGRESS V3 v1.7.2 2018-11-30 Jump to invalid address: 02e61210
JOGRESS V3 v1.7.2 2018-12-02 Jump to invalid address: 0289e410
JOGRESS V3 v1.7.2 2018-12-02 Jump to invalid address: 02aab050
JOGRESS V3 v1.7.2 2018-12-02 Jump to invalid address: 02921c10
JOGRESS V3 v1.7.2 2018-12-02 Jump to invalid address: 02e5f700
JOGRESS V3 v1.7.2 2018-12-02 Jump to invalid address: 02e5f2c0
JOGRESS V3 v1.7.2 2018-11-30 Jump to invalid address: 02aac930
JOGRESS V3 v1.7.2 2018-11-30 Jump to invalid address: 028f9d40
JOGRESS V3 v1.7.2 2018-12-04 Jump to invalid address: 02b73a80
JOGRESS V3 v1.7.2 2018-12-04 MIPSCompileOp: Invalid instruction 46495243
JOGRESS V3 v1.7.2 2018-12-02 Jump to invalid address: 0289e520
JOGRESS V3 v1.5.3 2018-11-29 Unknown GetPointer 2985dc08 PC 0881c430 LR 0881c440
JOGRESS V3 v1.6.3 2018-11-29 Jump to invalid address: 07385b40
JOGRESS V3 v1.7.2 2018-12-02 Jump to invalid address: 02aa6a50
JOGRESS V3 v1.7.2 2018-12-02 Jump to invalid address: 02e5ee80
JOGRESS V3 v1.7.2 2018-12-04 Jump to invalid address: 02e5ea40
JOGRESS V3 v1.7.2 2018-12-02 MIPSCompileOp: Invalid instruction 0000003c
JOGRESS V3 v1.7.2 2018-12-04 Jump to invalid address: 0234b5c0
JOGRESS V3 v1.6.3-373-g61eb331ba 2018-11-25 MIPSCompileOp: Invalid instruction 7ad7854e
JOGRESS V3 v1.6.3-373-g61eb331ba 2018-11-25 Jump to invalid address: 0763bec0
JOGRESS V3 v1.7.2 2018-11-25 Error in shader compilation: info: 0:384: L0002: No matching function for call to 'mul' 0:388: L0001: else statement not preceded by if postshader // PPSSPP: Grabbed from Processing and slightly modified. // FXAA shader, GLSL code adapted from: // http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA // Whitepaper describing the technique: // http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf //====================================================================================================================================================================== //Extra options: #define FXAA 0 //ON:1/OFF:0 /default FXAA, info above //there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters #define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ #define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define samples 4 //Default: 4 /higher = more glow, worser performance #define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality #define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts #define Bpower 0.5 //Default: 0.5 /amount of bloom mixed //================ #define COLORED 0 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.5 //Default: 0.5 /amount of effect mixed //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 7.5 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 1 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ #define SHADEBOOST 0 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057 #define saturation 1.0 //Default: 1.0 //negative will look like inverted colors shader #define brightness 1.0 //Default: 1.0 #define contrast 1.0 //Default: 1.0 //negative will be... well negative;p #define red 1.0 //Default: 1.0 #define green 1.0 //Default: 1.0 #define blue 1.0 //Default: 1.0 //Shadeboost presets: //Shadeboost must be activated, presets override options above int SEPIA = 0; //Moody coolors:) int GRAYSCALE = 0; //Just for lols? int NEGATIVE = 0; //As above int PSPCOLORS = 0; //Makes the colors as on older PSP screens(colder) //All presets are simple switch ON:1/OFF:0, //================ #define GAMMA 0 //simple gamma function after reading http://filmicgames.com/archives/299 #define correction 1.0 //Default: 1.0 //================ #define SCANLINES 0 //Ugly lines which never existed on psp, yet are popular among some people(I had to, sorry:P) #define SLsize 1 //Default: 1 /basically sets how wide each line is, from 1 to looks_weird_when_too_high #define SLcolor 2.8 //Default: 2.8 /brightens screen
JOGRESS V3 v1.7.2 2018-11-25 Error in shader program link: info: Link failed because of invalid fragment shader. fs: postshader (failed) // PPSSPP: Grabbed from Processing and slightly modified. // FXAA shader, GLSL code adapted from: // http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA // Whitepaper describing the technique: // http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf //====================================================================================================================================================================== //Extra options: #define FXAA 0 //ON:1/OFF:0 /default FXAA, info above //there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters #define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ #define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define samples 4 //Default: 4 /higher = more glow, worser performance #define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality #define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts #define Bpower 0.5 //Default: 0.5 /amount of bloom mixed //================ #define COLORED 0 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.5 //Default: 0.5 /amount of effect mixed //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 7.5 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 1 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ #define SHADEBOOST 0 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057 #define saturation 1.0 //Default: 1.0 //negative will look like inverted colors shader #define brightness 1.0 //Default: 1.0 #define contrast 1.0 //Default: 1.0 //negative will be... well negative;p #define red 1.0 //Default: 1.0 #define green 1.0 //Default: 1.0 #define blue 1.0 //Default: 1.0 //Shadeboost presets: //Shadeboost must be activated, presets override options above int SEPIA = 0; //Moody coolors:) int GRAYSCALE = 0; //Just for lols? int NEGATIVE = 0; //As above int PSPCOLORS = 0; //Makes the colors as on older PSP screens(colder) //All presets are simple switch ON:1/OFF:0, //================ #define GAMMA 0 //simple gamma function after reading http://filmicgames.com/archives/299 #define correction 1.0 //Default: 1.0 //================ #define SCANLINES 0 //Ugly lines which never existed on psp, yet are popular among some people(I had to, sorry:P) #define SLsize 1 //Default: 1 /basically sets how wide each line is, from 1 to looks_weird_when_too_high #define SLcolor 2.8 //Default: 2.8 /brightens screen to compensate for dark lines #define
JOGRESS V3 v1.7.2 2018-11-23 Jump to invalid address: 0735a280
JOGRESS V3 v1.6.2 2018-11-22 Unknown GetPointer 298572f8 PC 0881c430 LR 0881c440
JOGRESS V3 v1.4.1 2018-11-22 ReadFromHardware: Invalid address 13975498 near PC 08849a54 LR 08849a60
JOGRESS V3 v1.4.1 2018-11-22 ReadFromHardware: Invalid address 1397dc48 near PC 08849a54 LR 08849a60
JOGRESS V3 v1.7.2 2018-11-20 Unknown GetPointer 29864b82 PC 0881c430 LR 0881c440
JOGRESS V3 v1.7.2 2018-11-20 Unknown GetPointer 2985a2ed PC 0881c430 LR 0881c440
JOGRESS V3 v1.4.1 2018-11-20 ReadFromHardware: Invalid address 139bc898 near PC 08849a54 LR 08849a60
JOGRESS V3 v1.6.3 2018-11-20 Unknown GetPointer 2985df1d PC 0881c430 LR 0881c440
JOGRESS V3 v1.6.3 2018-11-20 Unknown GetPointer 29858bad PC 0881c430 LR 0881c440
JOGRESS V3 v1.7.2 2018-11-19 Jump to invalid address: 072e3680
JOGRESS V3 v1.7.2 2018-11-19 MIPSCompileOp: Invalid instruction 00000881
JOGRESS V3 v1.7.1 2018-12-15 WriteToHardware: Invalid address 00000004 near PC 08849a54 LR 08849a60
JOGRESS V3 v1.7.1 2018-12-15 ReadFromHardware: Invalid address 00000004 near PC 08849a54 LR 08849a60
JOGRESS V3 v1.7.1 2018-12-15 ReadFromHardware: Invalid address 00000010 near PC 0884a9bc LR 0881bf90
JOGRESS V3 v1.7.2 2018-11-19 Jump to invalid address: 073086c0
JOGRESS V3 v1.7.2 2018-11-19 Jump to invalid address: 07385840