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Game title |
Version |
Latest Report |
Message |
JOGRESS V3 |
v1.17.1 |
2024-09-07 |
Unknown GetPointer 2986162c PC 0881c430 LR 0881c440 |
JOGRESS V3 |
v1.17.1 |
2024-09-07 |
Unknown GetPointer 2985ec7c PC 0881c430 LR 0881c440 |
JOGRESS V3 |
v1.17.1 |
2024-09-06 |
Unknown GetPointer 298638bc PC 0881c430 LR 0881c440 |
JOGRESS V3 |
v1.17.1 |
2024-09-06 |
Unknown GetPointer 2986446c PC 0881c430 LR 0881c440 |
JOGRESS V3 |
v1.17 |
2024-09-05 |
WriteToHardware: Invalid address 05100008 near PC 0880abbc LR 0880abc4 |
JOGRESS V3 |
v1.17.1 |
2024-07-30 |
Unknown GetPointer 2986088c PC 0881c430 LR 0881c440 |
JOGRESS V3 |
v1.17.1 |
2024-07-24 |
Unknown GetPointerWrite 00000008 PC 08a02afc LR 08871394 |
JOGRESS V3 |
v1.17.1 |
2024-07-11 |
Unknown GetPointer 298623ec PC 0881c430 LR 0881c440 |
JOGRESS V3 |
v1.17.1 |
2024-07-02 |
Unknown GetPointer 298668ec PC 0881c430 LR 0881c440 |
JOGRESS V3 |
v1.17.1 |
2024-07-02 |
Unknown GetPointer 29860e6c PC 0881c430 LR 0881c440 |
JOGRESS V3 |
v1.17.1 |
2024-06-25 |
Unknown GetPointer 2986597c PC 0881c430 LR 0881c440 |
JOGRESS V3 |
v1.17.1 |
2024-06-16 |
Unknown GetPointer 00738298 PC 0884a920 LR 0884a940 |
JOGRESS V3 |
v1.17.1 |
2024-06-15 |
Unknown GetPointer 2986626c PC 0881c430 LR 0881c440 |
JOGRESS V3 |
v1.17.1 |
2024-06-04 |
Unknown GetPointer 298627ac PC 0881c430 LR 0881c440 |
JOGRESS V3 |
v1.17.1 |
2024-06-04 |
Unknown GetPointer 2985ebcc PC 0881c430 LR 0881c440 |
JOGRESS V3 |
v1.17.1 |
2024-05-30 |
Unknown GetPointer 29860afc PC 0881c430 LR 0881c440 |
JOGRESS V3 |
v1.17.1 |
2024-05-29 |
Unknown GetPointer 29866bbc PC 0881c430 LR 0881c440 |
JOGRESS V3 |
v1.17.1 |
2024-05-28 |
Unknown GetPointer 298599dc PC 0881c430 LR 0881c440 |
JOGRESS V3 |
v1.17.1 |
2024-05-25 |
Unknown GetPointer 2985d4ec PC 0881c430 LR 0881c440 |
JOGRESS V3 |
v1.17.1 |
2024-05-18 |
Unknown GetPointer 298668fc PC 0881c430 LR 0881c440 |
JOGRESS V3 |
v1.17.1 |
2024-05-17 |
Unknown GetPointer 29860cec PC 0881c430 LR 0881c440 |
JOGRESS V3 |
v1.17.1 |
2024-05-02 |
Unknown GetPointer 298633bc PC 0881c430 LR 0881c440 |
JOGRESS V3 |
v1.17.1 |
2024-04-30 |
Unknown GetPointer 2986642c PC 0881c430 LR 0881c440 |
JOGRESS V3 |
v1.17.1 |
2024-04-25 |
Unknown GetPointer 2986195c PC 0881c430 LR 0881c440 |
JOGRESS V3 |
v1.11 |
2024-04-15 |
Jump to invalid address: 0756d000 |
JOGRESS V3 |
v1.17.1 |
2024-04-01 |
MIPSCompileOp: Invalid instruction 000410ff |
JOGRESS V3 |
v1.17.1 |
2024-04-01 |
MIPSCompileOp: Invalid instruction 45f27a80 |
JOGRESS V3 |
v1.17.1 |
2024-04-01 |
MIPSCompileOp: Invalid instruction 463a22e9 |
JOGRESS V3 |
v1.17.1 |
2024-04-01 |
MIPSCompileOp: Invalid instruction 45bda6c6 |
JOGRESS V3 |
v1.17.1 |
2024-04-01 |
MIPSCompileOp: Invalid instruction 4642e669 |
JOGRESS V3 |
v1.17.1 |
2024-04-01 |
MIPSCompileOp: Invalid instruction 4644fa7c |
JOGRESS V3 |
v1.17.1 |
2024-04-01 |
MIPSCompileOp: Invalid instruction 0001ff01 |
JOGRESS V3 |
v1.17.1 |
2024-04-01 |
MIPSCompileOp: Invalid instruction 000014f8 |
JOGRESS V3 |
v1.17.1 |
2024-04-01 |
MIPSCompileOp: Invalid instruction 00000a01 |
JOGRESS V3 |
v1.17.1 |
2024-04-01 |
MIPSCompileOp: Invalid instruction 04fe0000 |
JOGRESS V3 |
v1.17.1 |
2024-02-08 |
Unknown GetPointer 29866a5c PC 0881c430 LR 0881c440 |
JOGRESS V3 |
v1.16.6 |
2024-02-07 |
Unknown GetPointer 29864abc PC 0881c430 LR 0881c440 |
JOGRESS V3 |
v1.17 |
2024-02-04 |
Unknown GetPointer 29857fac PC 0881c430 LR 0881c440 |
JOGRESS V3 |
v1.15.4 |
2024-02-03 |
Unknown GetPointerWrite 00000002 PC 08a02b30 LR 08872c24 |
JOGRESS V3 |
v1.17 |
2024-02-01 |
Unknown GetPointer 2986354c PC 0881c430 LR 0881c440 |
JOGRESS V3 |
v1.16.6 |
2024-01-29 |
Unknown GetPointer 2985e6ec PC 0881c430 LR 0881c440 |
JOGRESS V3 |
v1.16.6 |
2024-01-28 |
Unknown GetPointer 298596dc PC 0881c430 LR 0881c440 |
JOGRESS V3 |
v1.17.1 |
2024-08-28 |
Unknown GetPointerWrite 00000000 PC 0881615c LR 08816164 |
JOGRESS V3 |
v1.16.6 |
2024-01-06 |
Unknown GetPointer 298642ec PC 0881c430 LR 0881c440 |
JOGRESS V3 |
v1.16.6 |
2024-01-01 |
Unknown GetPointer 2985dd4c PC 0881c430 LR 0881c440 |
JOGRESS V3 |
v1.16.6 |
2023-12-25 |
Unknown GetPointer 29863c2c PC 0881c430 LR 0881c440 |
JOGRESS V3 |
v1.16.6 |
2023-12-20 |
Unknown GetPointer 00696e7e PC 0884a920 LR 0884a940 |
JOGRESS V3 |
v1.16.6 |
2023-12-07 |
Unknown GetPointer 00000060 PC 088e4918 LR 088e4940 |
JOGRESS V3 |
v1.16.6 |
2023-12-03 |
Can't draw: No current render step. Step count: 0 |
JOGRESS V3 |
v1.16.6 |
2023-11-30 |
Unknown GetPointer 2986382c PC 0881c430 LR 0881c440 |
JOGRESS V3 |
v1.9.4 |
2023-11-26 |
ReadFromHardware: Invalid address bf800000 near PC bf800000 LR 0880da78 |
JOGRESS V3 |
v1.16.6 |
2023-11-25 |
Unknown GetPointer 2986498c PC 0881c430 LR 0881c440 |
JOGRESS V3 |
v1.12.3 |
2023-11-08 |
Unknown GetPointer 2985b55c PC 0881c430 LR 0881c440 |
JOGRESS V3 |
v1.16.6 |
2023-10-17 |
Unknown GetPointer 298600ec PC 0881c430 LR 0881c440 |
JOGRESS V3 |
v1.16.6 |
2023-10-17 |
Unknown GetPointer 298644ec PC 0881c430 LR 0881c440 |
JOGRESS V3 |
v1.11.3 |
2024-06-04 |
Unknown GetPointer 00000000 PC 08a0ff94 LR 08a0ff94 |
JOGRESS V3 |
v1.12.3-1383-g940fe6526 |
2023-10-13 |
Error in shader compilation: info: 0:47: S0027: Cannot modify an input variable
00000000:0000093c HWX C T Fog Tex Cull
#version 320 es
// Mali-G71 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
JOGRESS V3 |
v1.12.3-1383-g940fe6526 |
2023-10-13 |
Error in shader compilation: info: 0:47: S0027: Cannot modify an input variable
40000000:0000093c HWX C T Fog Tex Flat Cull
#version 320 es
// Mali-G71 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
flat out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
JOGRESS V3 |
v1.12.3-1383-g940fe6526 |
2023-10-13 |
Error in shader compilation: info: 0:43: S0027: Cannot modify an input variable
00000000:0000012c HWX C Fog Cull
#version 320 es
// Mali-G71 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump float v_fogdepth;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
v_color0 = color0;
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
JOGRESS V3 |
v1.12.3-1383-g940fe6526 |
2023-10-13 |
Error in shader compilation: info: 0:76: S0027: Cannot modify an input variable
01770000:00000b34 HWX T N Fog Tex Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:7 Cull
#version 320 es
// Mali-G71 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse);
toLight = u_lightpos1;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse);
toLight = u_lightpos2;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
JOGRESS V3 |
v1.12.3-1383-g940fe6526 |
2023-10-13 |
Error in shader compilation: info: 0:73: S0027: Cannot modify an input variable
01770000:00000b30 HWX T N Tex Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:7 Cull
#version 320 es
// Mali-G71 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse);
toLight = u_lightpos1;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse);
toLight = u_lightpos2;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
JOGRESS V3 |
v1.12.3-1383-g940fe6526 |
2023-10-13 |
Error in shader compilation: info: 0:17: S0027: Cannot modify an input variable
00000000:0000000a THR C
#version 320 es
// Mali-G71 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
uniform lowp float u_rotation;
out lowp vec4 v_color0;
in float h_depth;
void main() {
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
JOGRESS V3 |
v1.12.3-1383-g940fe6526 |
2023-10-13 |
Error in shader compilation: info: 0:20: S0027: Cannot modify an input variable
00000000:0000001a THR C Tex
#version 320 es
// Mali-G71 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
uniform lowp float u_rotation;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
JOGRESS V3 |
v1.12.3-1383-g940fe6526 |
2023-10-13 |
Error in shader compilation: info: 0:43: S0027: Cannot modify an input variable
40000000:00000930 HWX T Tex Flat Cull
#version 320 es
// Mali-G71 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
flat out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
JOGRESS V3 |
v1.12.3-1383-g940fe6526 |
2023-10-13 |
Error in shader compilation: info: 0:44: S0027: Cannot modify an input variable
00000000:00000938 HWX C T Tex Cull
#version 320 es
// Mali-G71 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
JOGRESS V3 |
v1.12.3-1383-g940fe6526 |
2023-10-13 |
Error in shader compilation: info: 0:17: S0027: Cannot modify an input variable
40000000:00000002 THR Flat
#version 320 es
// Mali-G71 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
uniform lowp float u_rotation;
flat out lowp vec4 v_color0;
in float h_depth;
void main() {
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
JOGRESS V3 |
v1.12.3-1383-g940fe6526 |
2023-10-13 |
Error in shader compilation: info: 0:42: S0027: Cannot modify an input variable
40000000:00000124 HWX Fog Flat Cull
#version 320 es
// Mali-G71 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
flat out lowp vec4 v_color0;
out mediump float v_fogdepth;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
v_color0 = u_matambientalpha;
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
JOGRESS V3 |
v1.12.3-1383-g940fe6526 |
2023-10-13 |
Error in shader compilation: info: 0:46: S0027: Cannot modify an input variable
40000000:00000934 HWX T Fog Tex Flat Cull
#version 320 es
// Mali-G71 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
flat out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
JOGRESS V3 |
v1.12.3-1383-g940fe6526 |
2023-10-13 |
Error in shader compilation: info: 0:20: S0027: Cannot modify an input variable
40000000:00000012 THR Tex Flat
#version 320 es
// Mali-G71 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
uniform lowp float u_rotation;
flat out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
JOGRESS V3 |
v1.16.5 |
2023-10-07 |
Unknown GetPointer 29859693 PC 0881c430 LR 0881c440 |
JOGRESS V3 |
v1.16.5 |
2023-10-06 |
Unknown GetPointer 298599ec PC 0881c430 LR 0881c440 |
JOGRESS V3 |
v1.16.3 |
2023-10-04 |
80630007=sceAtracSetData(2, 08bd5600, 0000fe00): atracID uses different codec type than data |
JOGRESS V3 |
v1.16.3 |
2023-10-04 |
80630007=sceAtracSetData(2, 08bd5600, 00005000): atracID uses different codec type than data |
JOGRESS V3 |
v1.16.3 |
2023-10-04 |
80630007=sceAtracSetData(2, 08bd5600, 00015700): atracID uses different codec type than data |
JOGRESS V3 |
v1.14.4 |
2023-10-01 |
Unknown GetPointer 00180c14 PC 0884a920 LR 0884a940 |
JOGRESS V3 |
v1.15.4 |
2023-09-25 |
Unknown GetPointer 29857b9c PC 0881c430 LR 0881c440 |
JOGRESS V3 |
v1.14.4 |
2023-09-24 |
Replacement rowPitch=128, but w=732 (level=0) |
JOGRESS V3 |
v1.16.6 |
2023-12-13 |
Unknown GetPointer 2986356c PC 0881c430 LR 0881c440 |
JOGRESS V3 |
v1.16.1 |
2023-09-20 |
Unknown GetPointer 29864fac PC 0881c430 LR 0881c440 |
JOGRESS V3 |
v1.15.4 |
2023-09-17 |
Unknown GetPointer 2985dc5c PC 0881c430 LR 0881c440 |
JOGRESS V3 |
v1.15.4 |
2023-09-04 |
Unknown GetPointer 2985f36c PC 0881c430 LR 0881c440 |
JOGRESS V3 |
v1.15.4 |
2023-09-01 |
Unknown GetPointer 00000020 PC 08815f90 LR 08815fdc |
JOGRESS V3 |
v1.14.4 |
2023-08-26 |
Replacement rowPitch=512, but w=800 (level=0) |
JOGRESS V3 |
v1.11.2 |
2023-08-09 |
Unknown GetPointer 2986435c PC 0881c430 LR 0881c440 |
JOGRESS V3 |
v1.14.4 |
2023-08-08 |
Unknown GetPointer 0028171b PC 0884a920 LR 0884a940 |
JOGRESS V3 |
v1.14.4 |
2023-08-08 |
Unknown GetPointer 00353f51 PC 0884a920 LR 0884a940 |
JOGRESS V3 |
v1.15.4 |
2023-07-22 |
Unknown GetPointer 00271921 PC 0884a920 LR 0884a940 |
JOGRESS V3 |
v1.11.3 |
2023-07-21 |
Unknown GetPointer 00000000 PC 088258e8 LR 088258f4 |
JOGRESS V3 |
v1.15.4 |
2023-07-18 |
Unknown GetPointer 2985922c PC 0881c430 LR 0881c440 |
JOGRESS V3 |
v1.15.4 |
2023-07-13 |
Unknown GetPointer 2986112c PC 0881c430 LR 0881c440 |
JOGRESS V3 |
v1.15.4 |
2023-07-05 |
Unknown GetPointer 298639bc PC 0881c430 LR 0881c440 |
JOGRESS V3 |
v1.15.4 |
2023-06-30 |
Unknown GetPointer 2985cfec PC 0881c430 LR 0881c440 |
JOGRESS V3 |
v1.15.4 |
2023-06-28 |
Unknown GetPointer 29866a2c PC 0881c430 LR 0881c440 |
JOGRESS V3 |
v1.14.4 |
2023-06-28 |
Unknown GetPointer 2986367c PC 0881c430 LR 0881c440 |
JOGRESS V3 |
v1.15.4 |
2023-06-27 |
Unknown GetPointer 298660cc PC 0881c430 LR 0881c440 |
JOGRESS V3 |
v1.15.4 |
2023-06-24 |
Unknown GetPointer 2986227c PC 0881c430 LR 0881c440 |
JOGRESS V3 |
v1.14.4 |
2023-06-24 |
Replacement rowPitch=128, but w=536 (level=0) |
JOGRESS V3 |
v1.15.4 |
2023-06-23 |
Unknown GetPointer 2985b8ec PC 0881c430 LR 0881c440 |
JOGRESS V3 |
v1.15.3 |
2023-06-12 |
Unknown GetPointer 29859f0c PC 0881c430 LR 0881c440 |
JOGRESS V3 |
v1.15.4 |
2023-06-10 |
Unknown GetPointer 00442d2e PC 0884a920 LR 0884a940 |