Recent logs - JOGRESS V3

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Game title Version Latest Report Message
JOGRESS V3 v1.6.3 2020-01-22 Error in shader program link: info: L0100 GLSL allows exactly two attached shaders (one of each type) per program fs: 00004000:00200022 Tex TexAlpha Fog Flat TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); gl_FragColor = v; } vs: 40000000:0000001c C Fog Tex Flat #version 100 precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform highp vec2 u_fogcoef; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_fogdepth = position.w; gl_Position = u_proj * vec4(position.xyz, 1.0); }
JOGRESS V3 v1.9.4 2020-01-21 Unknown GetPointer 2985a97d PC 0881c430 LR 0881c440
JOGRESS V3 v1.8.0 2020-01-21 Unknown GetPointer 2985cf38 PC 0881c430 LR 0881c440
JOGRESS V3 v1.6.3 2020-01-20 Unknown GetPointer 29861ac0 PC 0881c430 LR 0881c440
JOGRESS V3 v1.9.4 2020-01-20 Unknown GetPointer 2985d197 PC 0881c430 LR 0881c440
JOGRESS V3 v1.6.3 2020-01-20 Error in shader program link: info: L0100 GLSL allows exactly two attached shaders (one of each type) per program fs: 00004000:00200022 Tex TexAlpha Fog Flat TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); gl_FragColor = v; } vs: 40000000:00000014 Fog Tex Flat #version 100 precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform highp vec2 u_fogcoef; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_fogdepth = position.w; gl_Position = u_proj * vec4(position.xyz, 1.0); }
JOGRESS V3 v1.8.0 2020-01-19 Unknown GetPointer 2985bac4 PC 0881c430 LR 0881c440
JOGRESS V3 v1.9.4 2020-01-18 Unknown GetPointer 8d006ce2 PC 08849a60 LR 0884a940
JOGRESS V3 v1.7.4 2020-01-15 Unknown GetPointer ffffff98 PC 08849a60 LR 0884a940
JOGRESS V3 v1.8.0 2020-01-14 Unknown GetPointer 298572b4 PC 0881c430 LR 0881c440
JOGRESS V3 v1.9.4 2020-01-10 Unknown GetPointer 298612d9 PC 0881c430 LR 0881c440
JOGRESS V3 v1.6.3 2020-01-09 Error in shader program link: info: L0001 Vertex shader corrupt, unannounced version mismatch between compiler and linker? fs: 00000000:00200022 Tex TexAlpha Fog TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); gl_FragColor = v; } vs: 00000000:0000001c C Fog Tex #version 100 precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform highp vec2 u_fogcoef; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_fogdepth = position.w; gl_Position = u_proj * vec4(position.xyz, 1.0); }
JOGRESS V3 v1.6.3 2020-01-09 Error in shader program link: info: L0001 Vertex shader corrupt, unannounced version mismatch between compiler and linker? fs: 00000000:0021d022 Tex TexAlpha Fog TFuncMod AlphaTest0 > #version 100 precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; varying vec4 v_color0; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); gl_FragColor = v; } vs: 00000000:0000001c C Fog Tex #version 100 precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform highp vec2 u_fogcoef; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_fogdepth = position.w; gl_Position = u_proj * vec4(position.xyz, 1.0); }
JOGRESS V3 v1.6.3 2020-01-09 Error in shader program link: info: L0001 Vertex shader corrupt, unannounced version mismatch between compiler and linker? fs: 00000000:0021d002 Tex Fog TFuncMod AlphaTest0 > #version 100 precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; varying vec4 v_color0; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); if (v.a < 0.002) discard; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); gl_FragColor = v; } vs: 00000000:0000001c C Fog Tex #version 100 precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform highp vec2 u_fogcoef; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_fogdepth = position.w; gl_Position = u_proj * vec4(position.xyz, 1.0); }
JOGRESS V3 v1.6.3 2020-01-06 Unknown GetPointer 3e00004c PC 08849a60 LR 0884a940
JOGRESS V3 v1.9.4 2020-01-06 Rendering to framebuffer offset: 04162000 +256x0
JOGRESS V3 v1.6.3 2020-01-03 Error in shader program link: info: L0100 A program cannot be linked unless there are any shaders attached to it fs: 00000000:0021d022 Tex TexAlpha Fog TFuncMod AlphaTest0 > #version 100 precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; varying vec4 v_color0; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); gl_FragColor = v; } vs: 00000000:00000014 Fog Tex #version 100 precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform highp vec2 u_fogcoef; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_fogdepth = position.w; gl_Position = u_proj * vec4(position.xyz, 1.0); }
JOGRESS V3 v1.8.0 2020-01-03 Unknown GetPointer 00000000 PC 08a3f48c LR 08a3f48c
JOGRESS V3 v1.6.3 2020-01-03 ReadFromHardware: Invalid address 13964098 near PC 08849a54 LR 08849a60
JOGRESS V3 v1.9.4 2020-01-02 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 0888d338
JOGRESS V3 v1.5.4 2019-12-30 Unknown GetPointer 07e01ec0 PC 08820e3c LR 08820e90
JOGRESS V3 v1.8.0 2019-12-27 sceDmacMemcpy(dest=040cc000, src=086ce8c0, size=1251136): overlapping read
JOGRESS V3 v1.8.0 2019-12-26 Unknown GetPointer 298572a5 PC 0881c430 LR 0881c440
JOGRESS V3 v1.9.4 2019-12-26 Unknown GetPointer 29866a63 PC 0881c430 LR 0881c440
JOGRESS V3 v1.9.4 2019-12-20 Unknown GetPointer 2985f6dd PC 0881c430 LR 0881c440
JOGRESS V3 v1.9.4 2019-12-19 ReadFromHardware: Invalid address 35b6c410 near PC 0880b45c LR 0880b468
JOGRESS V3 v1.4-56-gb1a530b 2019-12-19 Unknown GetPointer 80020142 PC 08220d4c LR 08220d4c
JOGRESS V3 v1.4-56-gb1a530b 2019-12-19 Unimplemented HLE function sceKernelFindModuleByUID
JOGRESS V3 v1.4-56-gb1a530b 2019-12-19 Unimplemented HLE function sceKernelDcacheWritebackAll
JOGRESS V3 v1.4-56-gb1a530b 2019-12-19 Unknown syscall in known module 'ThreadManForKernel': 0x809ce29b
JOGRESS V3 v1.4-56-gb1a530b 2019-12-19 Unknown syscall in known module 'SysMemForKernel': 0x3fc9ae6a
JOGRESS V3 v1.4-56-gb1a530b 2019-12-19 Unknown syscall in known module 'LoadExecForKernel': 0x05572a5f
JOGRESS V3 v1.7.5 2019-12-18 MIPSCompileOp: Invalid instruction 42c00000
JOGRESS V3 v1.9.4 2019-12-15 807f00fd=sceMp3Init(00000000): invalid bitrate v3 l3 rate 000f
JOGRESS V3 v1.9.4 2019-12-15 Unknown GetPointer 2985dbb4 PC 0881c430 LR 0881c440
JOGRESS V3 v1.9.4 2019-12-15 Unknown GetPointer 298582c0 PC 0881c430 LR 0881c440
JOGRESS V3 v1.9.4 2019-12-13 Unknown GetPointer 29863f51 PC 0881c430 LR 0881c440
JOGRESS V3 v1.9.4 2019-12-13 Unknown GetPointer 2986314b PC 0881c430 LR 0881c440
JOGRESS V3 v1.9.4 2019-12-11 Unknown GetPointer 29858726 PC 0881c430 LR 0881c440
JOGRESS V3 v1.9.4 2019-12-11 Unknown GetPointer 29864fbc PC 0881c430 LR 0881c440
JOGRESS V3 v1.9.4 2019-12-10 Unknown GetPointer 29857330 PC 0881c430 LR 0881c440
JOGRESS V3 v1.9.4 2019-12-06 Unknown GetPointer 2985dff3 PC 0881c430 LR 0881c440
JOGRESS V3 v1.6.3 2019-12-05 Unknown GetPointer 29863346 PC 0881c430 LR 0881c440
JOGRESS V3 v1.9.4 2019-12-03 Unknown GetPointer 29860036 PC 0881c430 LR 0881c440
JOGRESS V3 v1.9.4 2019-12-02 Unknown GetPointer 298662a3 PC 0881c430 LR 0881c440
JOGRESS V3 v1.9.4 2019-12-01 Unknown GetPointer 29866dc6 PC 0881c430 LR 0881c440
JOGRESS V3 v1.9.4 2019-12-01 ReadFromHardware: Invalid address 13a95058 near PC 08863d90 LR 08849a60
JOGRESS V3 v1.9.4 2019-12-01 Unknown GetPointer 298580af PC 0881c430 LR 0881c440
JOGRESS V3 v1.9.4 2019-11-30 Unknown GetPointer 2985a9e2 PC 0881c430 LR 0881c440
JOGRESS V3 v1.9.4 2019-11-27 Unknown GetPointer 2986625b PC 0881c430 LR 0881c440
JOGRESS V3 v1.9.3 2019-11-26 sceDmacMemcpy(dest=04154000, src=0948f230, size=557056): overlapping read
JOGRESS V3 v1.9.3 2019-11-24 Jump to invalid address: 07583f80
JOGRESS V3 v1.9.3 2019-11-18 Unknown GetPointer 2986532a PC 0881c430 LR 0881c440
JOGRESS V3 v1.8.0 2019-11-17 Unknown GetPointer 29866643 PC 0881c430 LR 0881c440
JOGRESS V3 v1.7.5 2019-11-16 Unknown GetPointer 29865d5e PC 0881c430 LR 0881c440
JOGRESS V3 v1.9.4 2019-11-15 Unknown GetPointer 29862274 PC 0881c430 LR 0881c440
JOGRESS V3 v1.8.0 2019-11-12 80630011=sceAtracSetDataAndGetID(09a25200, 00003800): too small for WAVE chunk at 1073755940
JOGRESS V3 v1.9.4 2019-11-11 MFIC instruction hit (70020024) at 08832bd0
JOGRESS V3 v1.9.4 2019-11-11 Trying to relocate non-loaded section (null)
JOGRESS V3 v1.9.4 2019-11-11 UNIMPL sceKernelFindModuleByName(sceModuleManager)
JOGRESS V3 v1.6.3 2019-11-08 Unknown GetPointer 29857b5a PC 0881c430 LR 0881c440
JOGRESS V3 v1.9.4 2019-11-07 Unknown GetPointer 298572b6 PC 0881c430 LR 0881c440
JOGRESS V3 v1.9.4 2019-11-07 Unknown GetPointer 2985eca1 PC 0881c430 LR 0881c440
JOGRESS V3 v1.9.4 2019-11-06 Unknown GetPointer 298594c5 PC 0881c430 LR 0881c440
JOGRESS V3 v1.9.4 2019-11-06 Unknown GetPointer 29858a9e PC 0881c430 LR 0881c440
JOGRESS V3 v1.9.4 2019-11-06 Unknown GetPointer 2985e3a4 PC 0881c430 LR 0881c440
JOGRESS V3 v1.9.3 2019-12-20 sceMp3Init: invalid data: not MPEG v1
JOGRESS V3 v1.9.4 2019-12-20 sceMp3Init: invalid data: not layer 3
JOGRESS V3 v1.9.3 2019-12-20 807f00fd=sceMp3Init(00000000): invalid bitrate v0 l0 rate 0000
JOGRESS V3 v1.9.4 2019-11-05 Unknown GetPointer 298572a6 PC 0881c430 LR 0881c440
JOGRESS V3 v1.9.4 2019-11-03 Unknown GetPointer 29858105 PC 0881c430 LR 0881c440
JOGRESS V3 v1.9.4 2019-11-03 Unknown GetPointer 2985e5f6 PC 0881c430 LR 0881c440
JOGRESS V3 v1.7.4 2019-11-02 ReadFromHardware: Invalid address 970a9140 near PC 970a9140 LR 08000018
JOGRESS V3 v1.9.4 2019-11-01 Unknown GetPointer 298612b4 PC 0881c430 LR 0881c440
JOGRESS V3 v1.9.4 2019-10-26 80630006=sceAtracSetDataAndGetID(09a25200, 00004000): RIFF chunk did not contain WAVE
JOGRESS V3 v1.8.0 2019-10-24 __KernelStopThread: thread 382 does not exist
JOGRESS V3 v1.9.4 2019-10-23 Unknown GetPointer 29862098 PC 0881c430 LR 0881c440
JOGRESS V3 v1.7.5 2019-10-22 Unknown GetPointer 2985b527 PC 0881c430 LR 0881c440
JOGRESS V3 v1.8.0 2019-10-19 Unknown GetPointer 2985edf2 PC 0881c430 LR 0881c440
JOGRESS V3 v1.6.3 2019-10-19 Error in shader program link: info: Link Error: Vertex shader is missing. fs: 00004000:00200022 Tex TexAlpha Fog Flat TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; flat in vec4 v_color0; uniform vec3 u_fogcolor; in highp float v_fogdepth; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 40000000:00000914 HWX T Fog Tex Flat #version 300 es precision highp float; in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; flat out lowp vec4 v_color0; out highp vec3 v_texcoord; out highp float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
JOGRESS V3 v1.9.4 2019-12-03 Unknown GetPointer 29863f60 PC 0881c430 LR 0881c440
JOGRESS V3 v1.7.4 2019-10-17 Unknown GetPointer 2985c2b4 PC 0881c430 LR 0881c440
JOGRESS V3 v1.8.0 2019-10-14 Unknown GetPointer 29857318 PC 0881c430 LR 0881c440
JOGRESS V3 v1.7.5 2019-10-13 Unknown GetPointer 29866a81 PC 0881c430 LR 0881c440
JOGRESS V3 v1.8.0 2019-10-12 Unknown GetPointer 2986621a PC 0881c430 LR 0881c440
JOGRESS V3 v1.8.0-454-g492df41b7 2019-10-12 Error in shader compilation: info: ERROR: 0:348: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (or there is no acceptable conversion) ERROR: 0:348: '+' : wrong operand types no operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:348: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (or there is no acceptable conversion) ERROR: 0:348: '+' : wrong operand types no operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:351: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (or there is no acceptable conversion) ERROR: 0:351: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (or there is no acceptable conversion) ERROR: 0:351: '=' : cannot convert from 'const int' to '3-component vector of float' ERROR: 0:372: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (or there is no acceptable conversion) ERROR: 0:372: '+' : wrong operand types no operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:372: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (or there is no acceptable conversion) ERROR: 0:372: '+' : wrong operand types no operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:381: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (or there is no acceptable conversion) ERROR: 0:381: '+' : wrong operand types no operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:381: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (or there is no acceptable conversion) ERROR: 0:381: '+' : wrong operand types no operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:384: 'mul' : no matching overloaded function found ERROR: 0:384: 'mul' : no matching overloaded function found ERROR: 0:386: '-' : wrong operand types no operation '-' exists that takes a left-hand operand of type 'const float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 18 compilation errors. No code generated. postshader // PPSSPP: Grabbed from Processing and slightly modified. // FXAA shader, GLSL code adapted from: // http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA // Whitepaper describing the technique: // http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf //====================================================================================================================================================================== //Extra options: #define FXAA 0 //ON:1/OFF:0 /default FXAA, info above //there's no extra config for fxaa h
JOGRESS V3 v1.8.0 2019-10-10 __KernelStopThread: thread 367 does not exist
JOGRESS V3 v1.8.0 2019-10-09 Unknown GetPointer 2985b0cb PC 0881c430 LR 0881c440
JOGRESS V3 v1.9.3 2019-10-09 Unknown GetPointer 2985f360 PC 0881c430 LR 0881c440
JOGRESS V3 v1.8.0 2019-10-07 Unknown GetPointer 2985a094 PC 0881c430 LR 0881c440
JOGRESS V3 v1.7.5 2019-10-05 Unknown GetPointer 00000003 PC 08a02afc LR 089f177c
JOGRESS V3 v1.7.4 2019-10-05 Unknown GetPointer 29857298 PC 0881c430 LR 0881c440
JOGRESS V3 v1.5.4 2019-10-03 Unknown GetPointer 2985bed7 PC 0881c430 LR 0881c440
JOGRESS V3 v1.9.2 2019-10-01 Error in shader compilation: info: (unknown reason) 00004000:00200022 Tex TexAlpha Fog Flat TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); gl_FragColor = v; }
JOGRESS V3 v1.9.2 2019-10-01 Error in shader compilation: info: (unknown reason) 40000000:0000091c HWX C T Fog Tex Flat #version 100 precision highp float; attribute vec3 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = vec4(u_cullRangeMax.w); } } gl_Position = outPos; }
JOGRESS V3 v1.9.2 2019-10-01 Error in shader compilation: info: (unknown reason) 40000000:00000914 HWX T Fog Tex Flat #version 100 precision highp float; attribute vec3 position; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = vec4(u_cullRangeMax.w); } } gl_Position = outPos; }
JOGRESS V3 v1.9.2 2019-10-01 Error in shader compilation: info: (unknown reason) 01770000:00000b14 HWX T N Fog Tex Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:7 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = vec4(u_cullRangeMax.w); } } gl_Position = outPos; }
JOGRESS V3 v1.9.2 2019-10-01 Error in shader compilation: info: (unknown reason) 00004000:0021d022 Tex TexAlpha Fog Flat TFuncMod AlphaTest0 > #version 100 precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; varying vec4 v_color0; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); if (v.a < 0.002) discard; gl_FragColor = v; }
JOGRESS V3 v1.8.0 2019-09-30 Unknown GetPointer 29860208 PC 0881c430 LR 0881c440
JOGRESS V3 v1.8.0 2019-09-26 Unknown GetPointer 2985869a PC 0881c430 LR 0881c440