Recent logs - JOGRESS V3

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Game title Version Latest Report Message
JOGRESS V3 v1.17.1 2024-07-11 Unknown GetPointer 298623ec PC 0881c430 LR 0881c440
JOGRESS V3 v1.17.1 2024-07-02 Unknown GetPointer 298668ec PC 0881c430 LR 0881c440
JOGRESS V3 v1.17.1 2024-07-02 Unknown GetPointer 29860e6c PC 0881c430 LR 0881c440
JOGRESS V3 v1.17.1 2024-06-25 Unknown GetPointer 2986597c PC 0881c430 LR 0881c440
JOGRESS V3 v1.17.1 2024-06-16 Unknown GetPointer 00738298 PC 0884a920 LR 0884a940
JOGRESS V3 v1.17.1 2024-06-15 Unknown GetPointer 2986626c PC 0881c430 LR 0881c440
JOGRESS V3 v1.17.1 2024-06-04 Unknown GetPointer 298627ac PC 0881c430 LR 0881c440
JOGRESS V3 v1.17.1 2024-06-04 Unknown GetPointer 2985ebcc PC 0881c430 LR 0881c440
JOGRESS V3 v1.17.1 2024-05-30 Unknown GetPointer 29860afc PC 0881c430 LR 0881c440
JOGRESS V3 v1.17.1 2024-05-29 Unknown GetPointer 29866bbc PC 0881c430 LR 0881c440
JOGRESS V3 v1.17.1 2024-05-28 Unknown GetPointer 298599dc PC 0881c430 LR 0881c440
JOGRESS V3 v1.17.1 2024-05-25 Unknown GetPointer 2985d4ec PC 0881c430 LR 0881c440
JOGRESS V3 v1.17.1 2024-05-18 Unknown GetPointer 298668fc PC 0881c430 LR 0881c440
JOGRESS V3 v1.17.1 2024-05-17 Unknown GetPointer 29860cec PC 0881c430 LR 0881c440
JOGRESS V3 v1.17.1 2024-05-02 Unknown GetPointer 298633bc PC 0881c430 LR 0881c440
JOGRESS V3 v1.17.1 2024-04-30 Unknown GetPointer 2986642c PC 0881c430 LR 0881c440
JOGRESS V3 v1.17.1 2024-04-25 Unknown GetPointer 2986195c PC 0881c430 LR 0881c440
JOGRESS V3 v1.11 2024-04-15 Jump to invalid address: 0756d000
JOGRESS V3 v1.17.1 2024-04-01 MIPSCompileOp: Invalid instruction 000410ff
JOGRESS V3 v1.17.1 2024-04-01 MIPSCompileOp: Invalid instruction 45f27a80
JOGRESS V3 v1.17.1 2024-04-01 MIPSCompileOp: Invalid instruction 463a22e9
JOGRESS V3 v1.17.1 2024-04-01 MIPSCompileOp: Invalid instruction 45bda6c6
JOGRESS V3 v1.17.1 2024-04-01 MIPSCompileOp: Invalid instruction 4642e669
JOGRESS V3 v1.17.1 2024-04-01 MIPSCompileOp: Invalid instruction 4644fa7c
JOGRESS V3 v1.17.1 2024-04-01 MIPSCompileOp: Invalid instruction 0001ff01
JOGRESS V3 v1.17.1 2024-04-01 MIPSCompileOp: Invalid instruction 000014f8
JOGRESS V3 v1.17.1 2024-04-01 MIPSCompileOp: Invalid instruction 00000a01
JOGRESS V3 v1.17.1 2024-04-01 MIPSCompileOp: Invalid instruction 04fe0000
JOGRESS V3 v1.17.1 2024-02-08 Unknown GetPointer 29866a5c PC 0881c430 LR 0881c440
JOGRESS V3 v1.16.6 2024-02-07 Unknown GetPointer 29864abc PC 0881c430 LR 0881c440
JOGRESS V3 v1.17 2024-02-04 Unknown GetPointer 29857fac PC 0881c430 LR 0881c440
JOGRESS V3 v1.15.4 2024-02-03 Unknown GetPointerWrite 00000002 PC 08a02b30 LR 08872c24
JOGRESS V3 v1.17 2024-02-01 Unknown GetPointer 2986354c PC 0881c430 LR 0881c440
JOGRESS V3 v1.16.6 2024-01-29 Unknown GetPointer 2985e6ec PC 0881c430 LR 0881c440
JOGRESS V3 v1.16.6 2024-01-28 Unknown GetPointer 298596dc PC 0881c430 LR 0881c440
JOGRESS V3 v1.17.1 2024-02-09 Unknown GetPointerWrite 00000000 PC 0881615c LR 08816164
JOGRESS V3 v1.16.6 2024-01-06 Unknown GetPointer 298642ec PC 0881c430 LR 0881c440
JOGRESS V3 v1.16.6 2024-01-01 Unknown GetPointer 2985dd4c PC 0881c430 LR 0881c440
JOGRESS V3 v1.16.6 2023-12-25 Unknown GetPointer 29863c2c PC 0881c430 LR 0881c440
JOGRESS V3 v1.16.6 2023-12-20 Unknown GetPointer 00696e7e PC 0884a920 LR 0884a940
JOGRESS V3 v1.16.6 2023-12-07 Unknown GetPointer 00000060 PC 088e4918 LR 088e4940
JOGRESS V3 v1.16.6 2023-12-03 Can't draw: No current render step. Step count: 0
JOGRESS V3 v1.16.6 2023-11-30 Unknown GetPointer 2986382c PC 0881c430 LR 0881c440
JOGRESS V3 v1.9.4 2023-11-26 ReadFromHardware: Invalid address bf800000 near PC bf800000 LR 0880da78
JOGRESS V3 v1.16.6 2023-11-25 Unknown GetPointer 2986498c PC 0881c430 LR 0881c440
JOGRESS V3 v1.12.3 2023-11-08 Unknown GetPointer 2985b55c PC 0881c430 LR 0881c440
JOGRESS V3 v1.16.6 2023-10-17 Unknown GetPointer 298600ec PC 0881c430 LR 0881c440
JOGRESS V3 v1.16.6 2023-10-17 Unknown GetPointer 298644ec PC 0881c430 LR 0881c440
JOGRESS V3 v1.11.3 2024-06-04 Unknown GetPointer 00000000 PC 08a0ff94 LR 08a0ff94
JOGRESS V3 v1.12.3-1383-g940fe6526 2023-10-13 Error in shader compilation: info: 0:47: S0027: Cannot modify an input variable 00000000:0000093c HWX C T Fog Tex Cull #version 320 es // Mali-G71 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
JOGRESS V3 v1.12.3-1383-g940fe6526 2023-10-13 Error in shader compilation: info: 0:47: S0027: Cannot modify an input variable 40000000:0000093c HWX C T Fog Tex Flat Cull #version 320 es // Mali-G71 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
JOGRESS V3 v1.12.3-1383-g940fe6526 2023-10-13 Error in shader compilation: info: 0:43: S0027: Cannot modify an input variable 00000000:0000012c HWX C Fog Cull #version 320 es // Mali-G71 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump float v_fogdepth; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); v_color0 = color0; v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
JOGRESS V3 v1.12.3-1383-g940fe6526 2023-10-13 Error in shader compilation: info: 0:76: S0027: Cannot modify an input variable 01770000:00000b34 HWX T N Fog Tex Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:7 Cull #version 320 es // Mali-G71 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
JOGRESS V3 v1.12.3-1383-g940fe6526 2023-10-13 Error in shader compilation: info: 0:73: S0027: Cannot modify an input variable 01770000:00000b30 HWX T N Tex Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:7 Cull #version 320 es // Mali-G71 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
JOGRESS V3 v1.12.3-1383-g940fe6526 2023-10-13 Error in shader compilation: info: 0:17: S0027: Cannot modify an input variable 00000000:0000000a THR C #version 320 es // Mali-G71 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; uniform lowp float u_rotation; out lowp vec4 v_color0; in float h_depth; void main() { v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_depth = outPos.z/outPos.w; }
JOGRESS V3 v1.12.3-1383-g940fe6526 2023-10-13 Error in shader compilation: info: 0:20: S0027: Cannot modify an input variable 00000000:0000001a THR C Tex #version 320 es // Mali-G71 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; uniform lowp float u_rotation; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_depth = outPos.z/outPos.w; }
JOGRESS V3 v1.12.3-1383-g940fe6526 2023-10-13 Error in shader compilation: info: 0:43: S0027: Cannot modify an input variable 40000000:00000930 HWX T Tex Flat Cull #version 320 es // Mali-G71 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
JOGRESS V3 v1.12.3-1383-g940fe6526 2023-10-13 Error in shader compilation: info: 0:44: S0027: Cannot modify an input variable 00000000:00000938 HWX C T Tex Cull #version 320 es // Mali-G71 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
JOGRESS V3 v1.12.3-1383-g940fe6526 2023-10-13 Error in shader compilation: info: 0:17: S0027: Cannot modify an input variable 40000000:00000002 THR Flat #version 320 es // Mali-G71 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; uniform lowp float u_rotation; flat out lowp vec4 v_color0; in float h_depth; void main() { v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_depth = outPos.z/outPos.w; }
JOGRESS V3 v1.12.3-1383-g940fe6526 2023-10-13 Error in shader compilation: info: 0:42: S0027: Cannot modify an input variable 40000000:00000124 HWX Fog Flat Cull #version 320 es // Mali-G71 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; flat out lowp vec4 v_color0; out mediump float v_fogdepth; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
JOGRESS V3 v1.12.3-1383-g940fe6526 2023-10-13 Error in shader compilation: info: 0:46: S0027: Cannot modify an input variable 40000000:00000934 HWX T Fog Tex Flat Cull #version 320 es // Mali-G71 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
JOGRESS V3 v1.12.3-1383-g940fe6526 2023-10-13 Error in shader compilation: info: 0:20: S0027: Cannot modify an input variable 40000000:00000012 THR Tex Flat #version 320 es // Mali-G71 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; uniform lowp float u_rotation; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_depth = outPos.z/outPos.w; }
JOGRESS V3 v1.16.5 2023-10-07 Unknown GetPointer 29859693 PC 0881c430 LR 0881c440
JOGRESS V3 v1.16.5 2023-10-06 Unknown GetPointer 298599ec PC 0881c430 LR 0881c440
JOGRESS V3 v1.16.3 2023-10-04 80630007=sceAtracSetData(2, 08bd5600, 0000fe00): atracID uses different codec type than data
JOGRESS V3 v1.16.3 2023-10-04 80630007=sceAtracSetData(2, 08bd5600, 00005000): atracID uses different codec type than data
JOGRESS V3 v1.16.3 2023-10-04 80630007=sceAtracSetData(2, 08bd5600, 00015700): atracID uses different codec type than data
JOGRESS V3 v1.14.4 2023-10-01 Unknown GetPointer 00180c14 PC 0884a920 LR 0884a940
JOGRESS V3 v1.15.4 2023-09-25 Unknown GetPointer 29857b9c PC 0881c430 LR 0881c440
JOGRESS V3 v1.14.4 2023-09-24 Replacement rowPitch=128, but w=732 (level=0)
JOGRESS V3 v1.16.6 2023-12-13 Unknown GetPointer 2986356c PC 0881c430 LR 0881c440
JOGRESS V3 v1.16.1 2023-09-20 Unknown GetPointer 29864fac PC 0881c430 LR 0881c440
JOGRESS V3 v1.15.4 2023-09-17 Unknown GetPointer 2985dc5c PC 0881c430 LR 0881c440
JOGRESS V3 v1.15.4 2023-09-04 Unknown GetPointer 2985f36c PC 0881c430 LR 0881c440
JOGRESS V3 v1.15.4 2023-09-01 Unknown GetPointer 00000020 PC 08815f90 LR 08815fdc
JOGRESS V3 v1.14.4 2023-08-26 Replacement rowPitch=512, but w=800 (level=0)
JOGRESS V3 v1.11.2 2023-08-09 Unknown GetPointer 2986435c PC 0881c430 LR 0881c440
JOGRESS V3 v1.14.4 2023-08-08 Unknown GetPointer 0028171b PC 0884a920 LR 0884a940
JOGRESS V3 v1.14.4 2023-08-08 Unknown GetPointer 00353f51 PC 0884a920 LR 0884a940
JOGRESS V3 v1.15.4 2023-07-22 Unknown GetPointer 00271921 PC 0884a920 LR 0884a940
JOGRESS V3 v1.11.3 2023-07-21 Unknown GetPointer 00000000 PC 088258e8 LR 088258f4
JOGRESS V3 v1.15.4 2023-07-18 Unknown GetPointer 2985922c PC 0881c430 LR 0881c440
JOGRESS V3 v1.15.4 2023-07-13 Unknown GetPointer 2986112c PC 0881c430 LR 0881c440
JOGRESS V3 v1.15.4 2023-07-05 Unknown GetPointer 298639bc PC 0881c430 LR 0881c440
JOGRESS V3 v1.15.4 2023-06-30 Unknown GetPointer 2985cfec PC 0881c430 LR 0881c440
JOGRESS V3 v1.15.4 2023-06-28 Unknown GetPointer 29866a2c PC 0881c430 LR 0881c440
JOGRESS V3 v1.14.4 2023-06-28 Unknown GetPointer 2986367c PC 0881c430 LR 0881c440
JOGRESS V3 v1.15.4 2023-06-27 Unknown GetPointer 298660cc PC 0881c430 LR 0881c440
JOGRESS V3 v1.15.4 2023-06-24 Unknown GetPointer 2986227c PC 0881c430 LR 0881c440
JOGRESS V3 v1.14.4 2023-06-24 Replacement rowPitch=128, but w=536 (level=0)
JOGRESS V3 v1.15.4 2023-06-23 Unknown GetPointer 2985b8ec PC 0881c430 LR 0881c440
JOGRESS V3 v1.15.3 2023-06-12 Unknown GetPointer 29859f0c PC 0881c430 LR 0881c440
JOGRESS V3 v1.15.4 2023-06-10 Unknown GetPointer 00442d2e PC 0884a920 LR 0884a940
JOGRESS V3 v1.15.4 2023-06-06 Unknown GetPointer 00433441 PC 0884a920 LR 0884a940
JOGRESS V3 v1.15.4 2023-05-30 Unknown GetPointer 2985eb4c PC 0881c430 LR 0881c440
JOGRESS V3 v1.15.3 2023-05-25 Unknown GetPointer 2986436c PC 0881c430 LR 0881c440
JOGRESS V3 v1.14.4 2023-05-23 Unknown GetPointer 2985b8ac PC 0881c430 LR 0881c440
JOGRESS V3 v1.15.3 2023-05-21 Unknown GetPointer 2986605c PC 0881c430 LR 0881c440
JOGRESS V3 v1.11.3 2023-05-22 Unknown GetPointer 2986426c PC 0881c430 LR 0881c440
JOGRESS V3 v1.14.4 2023-05-19 Unknown GetPointer 001f1421 PC 0884a920 LR 0884a940