Recent logs - SOCOM: U.S. Navy SEALs Fireteam Bravo 3

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Game title Version Latest Report Message
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.17.1 2024-07-22 sceDmacMemcpy(dest=041a67d0, src=0950a6f0, size=9296): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.17.1 2024-07-19 sceDmacMemcpy(dest=08754930, src=099aadb0, size=12848): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.12.3 2024-07-17 __KernelStopThread: thread 627 does not exist
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.17.1 2024-07-15 sceDmacMemcpy(dest=08e549a0, src=08e629a0, size=9664): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.17.1 2024-07-10 __KernelStopThread: thread 460 does not exist (ApctlThread deleted)
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.17.1 2024-07-10 __KernelStopThread: thread 460 does not exist (ApctlThread stopped)
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.17.1 2024-07-10 sceDmacMemcpy(dest=09ae2ca0, src=09adb980, size=19888): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.12.3 2024-07-07 sceDmacMemcpy(dest=08e549a0, src=08e645a0, size=8384): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.9.4 2024-07-06 sceDmacMemcpy(dest=08e549a0, src=08e629a0, size=10048): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.17.1 2024-06-19 sceDmacMemcpy(dest=085960c0, src=08ef51e0, size=202400): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.17.1 2024-06-16 sceDmacMemcpy(dest=08e549a0, src=08e62da0, size=8768): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.8.0 2024-06-14 sceDmacMemcpy(dest=08e549a0, src=08e631a0, size=8240): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2024-06-09 Unknown GetPointer 00000000 PC 08af49b0 LR 08af98c4
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.17.1 2024-06-09 sceDmacMemcpy(dest=040ec000, src=08fb1d50, size=32768): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.17.1 2024-06-07 sceDmacMemcpy(dest=087430a0, src=098b7960, size=9184): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.9.4 2024-05-29 sceDmacMemcpy(dest=08e549a0, src=08e629a0, size=8224): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.9.4 2024-06-29 sceDmacMemcpy(dest=09d81c60, src=09937a80, size=249760): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.17.1-491-g9cdd97c13b 2024-05-24 Unknown instruction 00000033 at 08fca044
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.17.1-491-g9cdd97c13b 2024-05-24 Unknown instruction 00000033 at 08f42578
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.17.1-491-g9cdd97c13b 2024-05-24 MIPSCompileOp: Invalid instruction 0101fa01
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.17.1-491-g9cdd97c13b 2024-05-24 Jump to invalid address: 02467120
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.17.1-491-g9cdd97c13b 2024-05-24 MIPSCompileOp: Invalid instruction 00000114
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.17.1-491-g9cdd97c13b 2024-05-24 MIPSCompileOp: Invalid instruction 000055f9
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.17.1-491-g9cdd97c13b 2024-05-24 MIPSCompileOp: Invalid instruction 000000ff
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.17.1-491-g9cdd97c13b 2024-05-24 MIPSCompileOp: Invalid instruction 0000ffff
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.8.0 2024-07-07 sceDmacMemcpy(dest=08e549a0, src=08e629a0, size=8992): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.8.0 2024-05-19 ReadFromHardware: Invalid address 69e4f755 near PC 088041d8 LR 088041d8
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.8.0 2024-05-19 Garbage libstub address or end
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.16.6 2024-05-19 Garbage libstub address 00447c44 or end 00447f50
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.10.2 2024-05-14 Unexpected mpeg first timestamp: 7f2b8ff242d / 8739067208749
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.17.1 2024-05-05 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00dev0 [Revision 96995]. 05f35515:40c00b29 HWX C T N LM Bones:4 Light: 0: c:1 t:1 1: c:1 t:0 2: c:1 t:1 3: c:1 t:1 MatUp:3 WScale 2 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 05f35515:40c00b29 HWX C T N LM Bones:4 Light: 0: c:1 t:1 1: c:1 t:0 2: c:1 t:1 3: c:1 t:1 MatUp:3 WScale 2 Cull attribute mediump vec4 w1; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { mat4 skinMatrix = mul(w1.x, u_bone0) + mul(w1.y, u_bone1) + mul(w1.z, u_bone2) + mul(w1.w, u_bone3); vec3 skinnedpos = mul(vec4(position, 1.0), skinMatrix).xyz * 1.999969482421875; vec3 worldpos = mul(vec4(skinnedpos, 1.0), u_world).xyz; mediump vec3 skinnednormal = mul(vec4(normal, 0.0), skinMatrix).xyz * 1.999969482421875; mediump vec3 worldnormal = normalizeOr001(mul(vec4(skinnednormal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = color0.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular0 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular1 * specularColor * ldot ; }
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.17.1 2024-05-05 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00dev0 [Revision 96995]. 05f35551:40c00b29 HWX C T N LM Bones:4 Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 MatUp:3 WScale 2 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 05f35551:40c00b29 HWX C T N LM Bones:4 Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 MatUp:3 WScale 2 Cull attribute mediump vec4 w1; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { mat4 skinMatrix = mul(w1.x, u_bone0) + mul(w1.y, u_bone1) + mul(w1.z, u_bone2) + mul(w1.w, u_bone3); vec3 skinnedpos = mul(vec4(position, 1.0), skinMatrix).xyz * 1.999969482421875; vec3 worldpos = mul(vec4(skinnedpos, 1.0), u_world).xyz; mediump vec3 skinnednormal = mul(vec4(normal, 0.0), skinMatrix).xyz * 1.999969482421875; mediump vec3 worldnormal = normalizeOr001(mul(vec4(skinnednormal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = color0.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular0 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale; } lightSum0.rg
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2024-04-29 sceKernelLoadModule: unsupported options size=00000014, flags=0897230c, pos=0, access=1, data=1, text=1
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.7.2 2024-04-26 sceDmacMemcpy(dest=0876c860, src=09a36140, size=8288): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.9.4 2024-04-25 Jump to invalid address: 01000500
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.9.4 2024-04-25 Jump to invalid address: 031fbfd0
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.9.4 2024-04-25 Jump to invalid address: 02e04840
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.9.4 2024-04-25 Jump to invalid address: 05edbcc0
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.9.4 2024-04-25 Jump to invalid address: 01000280
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.9.4 2024-04-25 Jump to invalid address: 02e04e90
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.9.4 2024-04-25 Jump to invalid address: 05edbca0
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.9.4 2024-04-25 Jump to invalid address: 0324fc30
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.9.4 2024-04-25 Jump to invalid address: 0331bdc0
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.9.4 2024-04-25 Jump to invalid address: 05edb2a0
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.9.4 2024-04-25 Jump to invalid address: 05edb2c0
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.9.4 2024-04-25 Jump to invalid address: 03250940
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.9.4 2024-04-25 Jump to invalid address: 05edbaa0
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.17.1 2024-04-24 sceDmacMemcpy(dest=08e549a0, src=08e629a0, size=9200): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.17.1 2024-04-29 00000000=sceDisplaySetHoldMode(00000001): unsupported
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.17.1 2024-04-29 UNIMPL sceKernelSelfStopUnloadModule(00000001, 00000000, 00000000): game may have crashed
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.17.1 2024-04-12 sceKernelLoadModule: unsupported options size=00000014, flags=08987840, pos=0, access=1, data=2, text=2
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.17.1 2024-04-12 sceKernelLoadModule: unsupported options size=00000014, flags=08987840, pos=0, access=1, data=1, text=1
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2024-03-31 MIPSCompileOp: Invalid instruction 0000001f
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.16.6 2024-03-30 80630007=sceAtracSetData(2, 08d4b180, 0000d800): atracID uses different codec type than data
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.16.6 2024-03-30 80630007=sceAtracSetData(2, 08d4b180, 0000fe00): atracID uses different codec type than data
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.16.6 2024-03-28 80630007=sceAtracSetData(2, 08d4b180, 00010000): atracID uses different codec type than data
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.17.1 2024-07-10 No DL ID available to enqueue
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.9.4 2024-07-04 sceDmacMemcpy(dest=08e549a0, src=08e629a0, size=8848): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.17.1 2024-03-14 Video end without audio end, potentially skipping some audio?
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.17.1 2024-02-13 sceDmacMemcpy(dest=08f662b0, src=08f60190, size=15168): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.17.1 2024-02-12 sceDmacMemcpy(dest=08e549a0, src=08e62da0, size=8496): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.10.3 2024-01-30 sceDmacMemcpy(dest=08e549a0, src=08e645a0, size=9184): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.16.6 2023-12-31 ReadFromHardware: Invalid address 3f220000 near PC 08a778c4 LR 0892a8b4
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.16.6 2023-12-29 sceIoAssign(memstick:, msstor0p1:/, fatms0:, IOASSIGN_RDWR, 00000000, 0)
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.16.6 2023-12-15 Unusual bezier/spline vtype: 12000780, morph: 0, bones: 1
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.16.6 2023-12-09 Can't draw: No current render step. Step count: 0
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.16.6 2023-12-08 sceDmacMemcpy(dest=08e66a10, src=08e74a10, size=8336): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.16.6 2023-12-08 sceDmacMemcpy(dest=08e66a10, src=08e74a10, size=8384): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.16.6 2024-03-09 sceDmacMemcpy(dest=08e549a0, src=08e629a0, size=8912): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.15.4 2023-11-29 sceDmacMemcpy(dest=087db9f0, src=09a302a0, size=8288): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.8.0 2023-11-09 sceDmacMemcpy(dest=08e549a0, src=08e639a0, size=8656): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.10.3 2023-11-04 sceDmacMemcpy(dest=041a67d0, src=0950a6a0, size=9296): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.13.2 2023-10-23 sceKernelLoadModule: unsupported options size=00000014, flags=09fffaf1, pos=0, access=1, data=0, text=0
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.15.4 2023-10-21 80630006=sceAtracSetData(2, 08d13140, 00038000): invalid RIFF header
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.17.1 2024-03-16 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5164, pos=0, access=1, data=2, text=2
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.16.5 2023-10-03 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5164, pos=0, access=1, data=1, text=1
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.16.5 2023-10-02 __KernelStopThread: thread 359 does not exist (helper deleted)
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.13.1 2023-09-24 Failed to read valid video stream data from header
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.8.0 2023-09-16 sceDmacMemcpy(dest=08e55fe0, src=08e63fe0, size=8912): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.15.4 2023-08-26 __KernelStopThread: thread 555 does not exist (ApctlThread deleted)
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.15.4 2023-08-23 sceDmacMemcpy(dest=087af560, src=0992b840, size=8320): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.8.0 2024-06-17 sceDmacMemcpy(dest=04174000, src=090eff50, size=65536): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.10.3 2023-08-14 Unimplemented HLE function sceKernelStopUnloadSelfModule
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.10.3 2023-08-14 sceKernelCreateThread(name=sceNetIfhandle_Service): unsupported attributes 00001006
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.17.1 2024-07-20 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=1, data=2, text=2
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.10.3 2023-08-14 Unknown syscall in known module 'ThreadManForKernel': 0x293b45b8
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.10.3 2023-08-14 Unknown syscall in known module 'ThreadManForKernel': 0x616403ba
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.10.3 2023-08-14 Unknown syscall in known module 'ThreadManForKernel': 0x18260574
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.10.3 2023-08-14 Unknown syscall in known module 'ThreadManForKernel': 0xe9b3061e
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.10.3 2023-08-14 Unknown syscall in known module 'ThreadManForKernel': 0x86255ada
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.10.3 2023-08-14 Unknown syscall in known module 'ThreadManForKernel': 0x8125221d
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.10.3 2023-08-14 Unknown syscall in known module 'ThreadManForKernel': 0x278c0df5
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.10.3 2023-08-14 Unknown syscall in known module 'ThreadManForKernel': 0xd6da4ba1
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.15.2 2023-07-31 Jump to invalid address: 024aa2d0 PC 08000010 LR 08000000
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.15.4 2023-07-27 sceUtilityOskInitStart: invalid status
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.15.4 2023-07-22 80630011=sceAtracSetHalfwayBufferAndGetID(08bff040, 00000000, 00040000): buffer too small
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.10.2 2023-07-14 sceDmacMemcpy(dest=041b0410, src=094ef840, size=12560): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.15.4 2023-07-02 __KernelStopThread: thread 537 does not exist (ApctlThread deleted)
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.15.4 2023-07-02 __KernelStopThread: thread 537 does not exist (ApctlThread stopped)
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.15.4 2023-07-02 sceDmacMemcpy(dest=0410e760, src=0868e350, size=16384): overlapping read