Recent logs - SOCOM: U.S. Navy SEALs Fireteam Bravo 3

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Game title Version Latest Report Message
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.9.3 2022-11-23 sceDmacMemcpy(dest=08e549c0, src=08e629c0, size=8352): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.9.4 2022-11-23 sceDmacMemcpy(dest=08e549a0, src=08e62da0, size=8752): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.13.2 2022-11-02 Savedata version requested: 3
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.13.2 2022-10-30 sceKernelLoadModule: unsupported options size=00000014, flags=08a0e0f8, pos=0, access=1, data=1, text=1
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.9.4 2022-10-11 sceDmacMemcpy(dest=08e549a0, src=08e629a0, size=8864): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.13.1 2022-10-01 80020001=sceKernelCreateMutex(): invalid name
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.13.2 2022-09-15 sceKernelLoadModule: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=1, text=1
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2022-09-11 Unknown GetPointer 00000000 PC 08af98c4 LR 0892a8b4
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.13.1 2022-09-04 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r7p0-00rel1 [Revision 96995]. 01f35155:00000b2d HWX C T N LM Fog Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:0 3: c:1 t:1 MatUp:3 Cull #version 100 // Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) attribute vec3 position; attribute mediump vec3 normal; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular2 * u_matspecular.rgb * ldot ; } lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse); toLight =
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.13.1 2022-09-04 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r7p0-00rel1 [Revision 96995]. 01f35515:00000b3d HWX C T N LM Fog Tex Light: 0: c:1 t:1 1: c:1 t:0 2: c:1 t:1 3: c:1 t:1 MatUp:3 Cull #version 100 // Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot ; } lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse); toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular2 * u_matspecular.rgb * ldot * lightScal
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.13.1 2022-09-04 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r7p0-00rel1 [Revision 96995]. 01f35551:00000b3d HWX C T N LM Fog Tex Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 MatUp:3 Cull #version 100 // Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot ; } lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular2 * u_matspecular.rgb * ldot * lightScal
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.13.1 2022-09-03 Jump to invalid address: 00000080
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.13.1 2022-09-03 Jump to invalid address: 02bba540
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.13.1 2022-09-03 WriteToHardware: Invalid address 00001008 near PC 0807ac58 LR 08000020
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.13.1 2022-08-23 sceDmacMemcpy(dest=08e549a0, src=08e629a0, size=8944): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.13.1 2022-08-22 sceDmacMemcpy(dest=08e549a0, src=08e629a0, size=8496): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.13.1 2022-08-20 sceDmacMemcpy(dest=08e549a0, src=08e629a0, size=9104): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.12.3 2022-08-11 sceDmacMemcpy(dest=08e549a0, src=08e629a0, size=8288): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.13.2 2022-12-09 GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. First will be chosen. texaddr: 040dc000 offset: 0 (128x128 stride 128, 8888): [C:040cc000/128 Z:04088000/128 X:0 Y:128 reint: false] [C:040dc000/128 Z:04088000/128 X:0 Y:0 reint: false]
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.12.3 2022-07-13 sceKernelCreateThread(name=god_m001_Title): unsupported attributes 00000006
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.12.3 2022-07-13 sceKernelCreateThread(name=god_m002_Movie): unsupported attributes 00000006
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.12.3 2022-07-13 sceKernelCreateThread(name=god_m000_Boot): unsupported attributes 00000006
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.12.3 2022-07-13 sceKernelCreateThread(name=god_menu): unsupported attributes 00000006
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.12.3 2022-06-23 UNIMPL sceKernelStopUnloadSelfModuleWithStatus(00000001, 00000000, 00000000, 00000000, 00000000): game has likely crashed
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.12.3 2022-06-13 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.12.2 2022-05-11 sceKernelLoadModule: unsupported options size=00000014, flags=09fffaf1, pos=0, access=1, data=2, text=2
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.12.3 2022-04-14 sceDmacMemcpy(dest=08e549a0, src=08e629a0, size=8624): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.9.3 2022-11-23 sceDmacMemcpy(dest=08e549a0, src=08e629a0, size=8304): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.9.3 2022-03-28 Unknown GetPointer 00000000 PC 08804590 LR 08804590
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.12.3 2022-03-11 sceDmacMemcpy(dest=08e549a0, src=08e629a0, size=9088): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2022-02-07 GE Interrupt: newState might be 6
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2022-02-07 GE Interrupt: newState might be 5
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.12.3 2022-01-24 sceDmacMemcpy(dest=08e549a0, src=08e629a0, size=8544): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.12.3 2022-01-15 ReadFromHardware: Invalid address 530f004e near PC 530f004e LR 08a778e4
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2022-01-09 Jump to invalid address: 024aa2d0 PC 08000000 LR 08000000
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2022-01-30 sceDmacMemcpy(dest=08e549a0, src=08e63da0, size=8736): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2022-01-09 BlockTransfer: Bad source transfer address 00000000!
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2022-01-09 Unknown GE command : 03e00008
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2022-01-09 Unknown GetPointer 00000010 PC 08a766f8 LR 08a76700
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2022-01-09 sceDmacMemcpy(dest=087309f0, src=0995acf0, size=8288): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2021-12-28 sceDmacMemcpy(dest=08e549a0, src=08e629a0, size=8960): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.12.3 2021-12-24 WriteToHardware: Invalid address 00000040 near PC 08828b94 LR 08828b8c
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.12.3 2021-12-24 WriteToHardware: Invalid address 00000050 near PC 08828b74 LR 08828b74
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.12.3 2021-12-24 ReadFromHardware: Invalid address 00000050 near PC 08a9c7c8 LR 08a9c7a0
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.12.3 2021-12-24 ReadFromHardware: Invalid address 00000004 near PC 08a9d35c LR 08a9d354
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.12.3 2021-12-24 ReadFromHardware: Invalid address 00000028 near PC 08a9d358 LR 08a9d354
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.13.1 2022-09-11 ReadFromHardware: Invalid address 2c850014 near PC 2c850014 LR 08a77a50
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2021-11-22 sceDmacMemcpy(dest=08e549a0, src=08e629a0, size=8528): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.12.3 2021-11-16 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.2 2021-11-06 80630006=sceAtracSetData(0, 08e14940, 00020000): invalid RIFF header
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.12.2 2021-10-20 80630007=sceAtracSetData(2, 08bd6108, 0000e800): atracID uses different codec type than data
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.12.2 2021-10-20 80630007=sceAtracSetData(2, 08bd6108, 00004600): atracID uses different codec type than data
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.12.2 2021-10-20 80630007=sceAtracSetData(2, 08bd6108, 00002f00): atracID uses different codec type than data
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.12.2 2021-10-20 80630007=sceAtracSetData(2, 08bd6108, 00007300): atracID uses different codec type than data
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.12.2 2021-10-20 80630007=sceAtracSetData(2, 08bb6100, 00020000): atracID uses different codec type than data
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.12.2 2021-10-20 sceGeBreak(mode=0, unknown=08babb84): unknown ptr (valid)
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.12.2 2021-10-18 sceGeBreak(mode=0, unknown=08d098b8): unknown ptr (valid)
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.12.2 2021-10-18 80630007=sceAtracSetData(2, 08d4b180, 00019800): atracID uses different codec type than data
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.12.2 2021-10-18 80630007=sceAtracSetData(2, 08d4b180, 00018700): atracID uses different codec type than data
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.12.2 2021-10-18 80630007=sceAtracSetData(2, 08d4b180, 00005000): atracID uses different codec type than data
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.12.2 2021-10-18 80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.12.2 2021-10-18 80630007=sceAtracSetData(2, 08d4b180, 00015700): atracID uses different codec type than data
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.12.2 2021-10-18 80630007=sceAtracSetData(2, 08d4b180, 00012e00): atracID uses different codec type than data
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.12.2 2021-10-12 VTYPE with morph used: THRU=0 TC=1 COL=4 POS=1 NRM=1 WT=0 NW=1 IDX=0 MC=2
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2021-10-11 sceDmacMemcpy(dest=041c6e40, src=0979ba40, size=12336): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.13.2 2022-09-15 sceKernelLoadModule: unsupported options size=00000014, flags=09fffad0, pos=0, access=1, data=2, text=2
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2021-10-01 ReadFromHardware: Invalid address 0e280000 near PC 0e280000 LR 08a778e4
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.13.1 2022-08-25 sceDmacMemcpy(dest=08e549a0, src=08e629a0, size=9056): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2021-09-25 sceDmacMemcpy(dest=08e549a0, src=08e629a0, size=9136): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2021-09-13 scePsmfPlayerSetPsmf*: incorrect PSMF magic (00000000), bad data
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2021-08-29 sceDmacMemcpy(dest=08e564e0, src=08e644e0, size=8768): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2021-08-22 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=-1, data=0, text=0
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2021-08-22 Ignoring possible texturing from framebuffer at 0416e000 +0x192 / 64x272
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2021-07-28 Module linking debug info: (invalidname) ver=0008, flags=03e0, size=204, numVars=255, numFuncs=1023, nidData=03e00008, firstSym=03ffffcc, varData=03e00008, extra=03ffffcc
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2021-07-28 Crazy nidData address 03e00008, skipping entire module
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2021-07-28 Unexpected module entry size 204
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2021-07-28 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 167508176
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.12.3 2021-11-16 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2021-07-28 sceKernelCreateThread(name=sceNetAdhocAuth_Service): unsupported attributes 00001006
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2021-07-27 Invalid address for syscall stub sceNp 41200000
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2021-07-27 Invalid address for syscall stub sceNp 40a00000
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2021-07-27 Invalid address for syscall stub sceNp 08bb94ec
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2021-07-27 Invalid address for syscall stub sceNp 0880a674
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2021-07-27 Invalid address for syscall stub sceNp 25203d20
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2021-07-27 Invalid address for syscall stub sceNp 00006925
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2021-07-27 Invalid address for syscall stub sceNp 616d7548
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2021-07-27 Invalid address for syscall stub sceNp 00004941
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.4-2-g648bc5d 2021-07-20 sceDmacMemcpy(dest=08e549a0, src=08e629a0, size=8928): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2021-07-17 sceDmacMemcpy(dest=08e549a0, src=08e629a0, size=8208): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2021-07-12 sceDmacMemcpy(dest=0875a970, src=099b7630, size=11776): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2021-06-12 sceDmacMemcpy(dest=08e549a0, src=08e629a0, size=9040): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.12.3 2022-04-21 sceDmacMemcpy(dest=08e549a0, src=08e629a0, size=8480): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2021-05-22 sceDmacMemcpy(dest=08e549a0, src=08e629a0, size=8240): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2021-04-29 sceDmacMemcpy(dest=08e549a0, src=08e641a0, size=8896): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2021-04-24 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089d5494, pos=0, access=1, data=2, text=2
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2021-04-24 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08aa3278, pos=0, access=1, data=1, text=1
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2021-04-13 Jump to invalid address: 066ef220
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2021-04-13 Jump to invalid address: 06703560
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2021-04-13 Jump to invalid address: 0672b0c0
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2021-04-11 sceKernelLoadModule: unsupported options size=00000014, flags=08a1f518, pos=0, access=1, data=1, text=1