Recent logs - SOCOM: U.S. Navy SEALs Fireteam Bravo 3

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SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2021-09-25 sceDmacMemcpy(dest=08e549a0, src=08e629a0, size=9136): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2021-09-13 scePsmfPlayerSetPsmf*: incorrect PSMF magic (00000000), bad data
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2021-09-10 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-00dev0 [Revision 96995]. 05f35515:40c00b3d HWX C T N LM Fog Tex Bones:4 Light: 0: c:1 t:1 1: c:1 t:0 2: c:1 t:1 3: c:1 t:1 MatUp:3 WScale 2 Cull #version 100 // Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) attribute mediump vec4 w1; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { mat4 skinMatrix = mul(w1.x, u_bone0) + mul(w1.y, u_bone1) + mul(w1.z, u_bone2) + mul(w1.w, u_bone3); vec3 skinnedpos = mul(vec4(position, 1.0), skinMatrix).xyz * 1.999969482421875; vec3 worldpos = mul(vec4(skinnedpos, 1.0), u_world).xyz; mediump vec3 skinnednormal = mul(vec4(normal, 0.0), skinMatrix).xyz * 1.999969482421875; mediump vec3 worldnormal = normalize(mul(vec4(skinnednormal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot ; } lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse); toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ld
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2021-09-10 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-00dev0 [Revision 96995]. 05f35155:40c00b3d HWX C T N LM Fog Tex Bones:4 Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:0 3: c:1 t:1 MatUp:3 WScale 2 Cull #version 100 // Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) attribute mediump vec4 w1; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { mat4 skinMatrix = mul(w1.x, u_bone0) + mul(w1.y, u_bone1) + mul(w1.z, u_bone2) + mul(w1.w, u_bone3); vec3 skinnedpos = mul(vec4(position, 1.0), skinMatrix).xyz * 1.999969482421875; vec3 worldpos = mul(vec4(skinnedpos, 1.0), u_world).xyz; mediump vec3 skinnednormal = mul(vec4(normal, 0.0), skinMatrix).xyz * 1.999969482421875; mediump vec3 worldnormal = normalize(mul(vec4(skinnednormal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0);
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2021-08-29 sceDmacMemcpy(dest=08e564e0, src=08e644e0, size=8768): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2021-08-22 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=-1, data=0, text=0
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2021-08-22 Ignoring possible texturing from framebuffer at 0416e000 +0x192 / 64x272
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2021-08-22 800200d8=sceKernelAllocPartitionMemory(): invalid type 30
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2021-08-22 FBO using existing buffer as depthbuffer, 04174000/04000000 and 04000000/04110000
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2021-07-28 Module linking debug info: (invalidname) ver=0008, flags=03e0, size=204, numVars=255, numFuncs=1023, nidData=03e00008, firstSym=03ffffcc, varData=03e00008, extra=03ffffcc
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2021-07-28 Crazy nidData address 03e00008, skipping entire module
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2021-07-28 Unexpected module entry size 204
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2021-07-28 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 167508176
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2021-07-28 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2021-07-28 sceKernelCreateThread(name=sceNetAdhocAuth_Service): unsupported attributes 00001006
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2021-07-27 Invalid address for syscall stub sceNp 41200000
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2021-07-27 Invalid address for syscall stub sceNp 40a00000
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2021-07-27 Invalid address for syscall stub sceNp 08bb94ec
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2021-07-27 Invalid address for syscall stub sceNp 0880a674
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2021-07-27 Invalid address for syscall stub sceNp 25203d20
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2021-07-27 Invalid address for syscall stub sceNp 00006925
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2021-07-27 Invalid address for syscall stub sceNp 616d7548
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2021-07-27 Invalid address for syscall stub sceNp 00004941
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.4-2-g648bc5d 2021-07-20 sceDmacMemcpy(dest=08e549a0, src=08e629a0, size=8928): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2021-07-17 sceDmacMemcpy(dest=08e549a0, src=08e629a0, size=8208): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2021-07-12 sceDmacMemcpy(dest=0875a970, src=099b7630, size=11776): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2021-06-12 sceDmacMemcpy(dest=08e549a0, src=08e629a0, size=9040): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2021-05-24 sceDmacMemcpy(dest=08e549a0, src=08e629a0, size=8480): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2021-05-22 sceDmacMemcpy(dest=08e549a0, src=08e629a0, size=8240): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2021-04-29 sceDmacMemcpy(dest=08e549a0, src=08e641a0, size=8896): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2021-07-28 Branch in Jump delay slot at 0892a8ac in block starting at 0892a8a4
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2021-04-26 Branch in Jump delay slot at 08a778ec in block starting at 08a778ec
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2021-04-24 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089d5494, pos=0, access=1, data=2, text=2
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2021-04-24 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08aa3278, pos=0, access=1, data=1, text=1
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2021-04-13 Jump to invalid address: 066ef220
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2021-04-13 Jump to invalid address: 06703560
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2021-04-13 Jump to invalid address: 0672b0c0
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2021-04-11 sceKernelLoadModule: unsupported options size=00000014, flags=08a1f518, pos=0, access=1, data=1, text=1
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2021-04-11 sceKernelCreateThread(name=sceMemab): unsupported attributes 00001006
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2021-04-06 Unexpected module entry size 180
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.2 2021-03-20 sceDmacMemcpy(dest=040cc000, src=08f59e50, size=140320): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2021-03-20 WriteToHardware: Invalid address 000001f0 near PC 08b7e200 LR 08b7dc74
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.10.3 2021-03-09 sceDmacMemcpy(dest=08e56240, src=08e64240, size=8768): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.2 2021-03-08 Jump to invalid address: 066c57a0
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.2 2021-03-08 Jump to invalid address: 066d9ae0
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.2 2021-03-08 Jump to invalid address: 06701640
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.2 2021-03-07 Jump to invalid address: 066c3000
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.2 2021-03-07 Jump to invalid address: 0337a6d0
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.2 2021-03-07 Jump to invalid address: 066e99c0
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.2 2021-03-07 MIPSCompileOp: Invalid instruction 00000414
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.2 2021-03-07 Jump to invalid address: 066aed20
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.2 2021-03-07 MIPSCompileOp: Invalid instruction 0000003c
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.2 2021-03-07 Jump to invalid address: 066c2e00
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.2 2021-03-07 Jump to invalid address: 0337b600
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.2 2021-03-07 MIPSCompileOp: Invalid instruction 0000dfe9
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.2 2021-03-07 MIPSCompileOp: Invalid instruction 000080ff
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.2 2021-03-07 Jump to invalid address: 066e4ac0
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.2 2021-03-07 MIPSCompileOp: Invalid instruction 00000438
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.10.3 2021-03-01 Ignoring func export sceMp3/8f450998, already implemented in HLE.
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.10.3 2021-03-01 Ignoring func export sceMp3/87c263d1, already implemented in HLE.
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.10.3 2021-03-01 Ignoring func export sceMp3/87677e40, already implemented in HLE.
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.10.3 2021-03-01 Ignoring func export sceMp3/7f696782, already implemented in HLE.
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.10.3 2021-03-01 Ignoring func export sceMp3/44e07129, already implemented in HLE.
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.10.3 2021-03-01 Ignoring func export sceMp3/3cef484f, already implemented in HLE.
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.10.3 2021-03-01 Ignoring func export sceMp3/3c2fa058, already implemented in HLE.
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.10.3 2021-03-01 Ignoring func export sceMp3/35750070, already implemented in HLE.
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.2 2021-02-28 Jump to invalid address: 066b0260
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2021-04-13 MIPSCompileOp: Invalid instruction 00a3001f
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2021-04-13 MIPSCompileOp: Invalid instruction 0078003c
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.2 2021-02-28 Jump to invalid address: 066c45a0
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2021-04-13 Jump to invalid address: 0337a520
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2021-04-13 MIPSCompileOp: Invalid instruction 0000b7ff
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.2 2021-02-28 Jump to invalid address: 066ec100
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2021-06-24 BREAK instruction hit
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2021-04-05 sceDmacMemcpy(dest=08e78a80, src=08e86a80, size=8256): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3-943-g96406364c 2021-09-25 Decoding texture from VRAM mirror at 04200000 swizzle=0
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2021-07-27 Invalid address for syscall stub sceNp 676e6972
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2021-07-27 Invalid address for syscall stub sceNp 74735f63
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2021-07-27 Invalid address for syscall stub sceNp 69736162
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2021-07-27 Invalid address for syscall stub sceNp 74736575
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2021-07-27 Invalid address for syscall stub sceNp 71657264
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2021-07-27 Invalid address for syscall stub sceNp 00000079
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2021-07-27 Invalid address for syscall stub sceNp 7274656d
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2021-07-27 Invalid address for syscall stub sceNp 6168633a
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2021-07-27 Invalid address for syscall stub sceNp 6f6c7472
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2021-07-27 Invalid address for syscall stub sceNp 61707265
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2021-07-27 Invalid address for syscall stub sceNp 74636172
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2021-07-27 Invalid address for syscall stub sceNp 656c6966
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2021-07-27 Invalid address for syscall stub sceNp 00007265
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2021-07-27 Invalid address for syscall stub sceNp 66667562
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2021-07-27 Invalid address for syscall stub sceNp 72657463
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2021-07-27 Invalid address for syscall stub sceNp 61726168
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2021-07-27 Invalid address for syscall stub sceNp 633a7265
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2021-07-27 Invalid address for syscall stub sceNp 72617473
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2021-07-27 Invalid address for syscall stub sceNp 0000006e
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2021-07-27 Invalid address for syscall stub sceNp 00000000
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2021-07-27 Invalid address for syscall stub sceNp 00006874
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2021-07-27 Invalid address for syscall stub sceNp 00000043
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2021-07-27 Invalid address for syscall stub sceNp 69616d5f
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2021-07-27 Invalid address for syscall stub sceNp 72657375