Recent logs - DEAD OR ALIVE Paradise

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Game title Version Latest Report Message
DEAD OR ALIVE Paradise v1.11.3 2021-07-24 Rendering from framebuf with offset 040d43c0 -> 040d4000+480x0
DEAD OR ALIVE Paradise v1.11.3 2021-07-22 sceFontOpenUserFile(09f9ac00, /font/pgf/chinese-traditional-10.125.pgf, 00000000, 09fff3e0): file does not exist
DEAD OR ALIVE Paradise v1.11.3 2021-05-29 An uneaten prefix at end of block: 08a23df8
DEAD OR ALIVE Paradise v1.11.3 2021-05-27 WriteToHardware: Invalid address 00000070 near PC 08a24738 LR 089fab68
DEAD OR ALIVE Paradise v1.11.3 2021-05-27 ReadFromHardware: Invalid address 114ad440 near PC 08a24738 LR 089fab68
DEAD OR ALIVE Paradise v1.11.2 2021-02-20 MIPSCompileOp: Invalid instruction b0002000
DEAD OR ALIVE Paradise v1.11.2 2021-02-20 MIPSCompileOp: Invalid instruction b1002400
DEAD OR ALIVE Paradise v1.11.2 2021-02-20 MIPSCompileOp: Invalid instruction b3002c00
DEAD OR ALIVE Paradise v1.11.2 2021-02-20 MIPSCompileOp: Invalid instruction b2002827
DEAD OR ALIVE Paradise v1.11.2 2021-02-20 Branch in Jump delay slot at 08020400 in block starting at 080108d0
DEAD OR ALIVE Paradise v1.11.2 2021-02-20 WriteToHardware: Invalid address 000021af near PC 09d48713 LR 08000030
DEAD OR ALIVE Paradise v1.11.2 2021-02-20 MIPSCompileOp: Invalid instruction 40302192
DEAD OR ALIVE Paradise v1.11.2 2021-02-20 MIPSCompileOp: Invalid instruction 75224caf
DEAD OR ALIVE Paradise v1.10.3 2021-01-03 Ignoring func export sceDeflt/1b5b82bc, already implemented in HLE.
DEAD OR ALIVE Paradise v1.10.3 2021-01-03 Ignoring func export sceDeflt/0ba3b9cc, already implemented in HLE.
DEAD OR ALIVE Paradise v1.10.3 2020-11-24 sceKernelLoadModule: unsupported options size=00000014, flags=08c4d2c0, pos=0, access=1, data=2, text=2
DEAD OR ALIVE Paradise v1.10.3 2020-11-24 sceKernelLoadModule: unsupported options size=00000014, flags=08b9670c, pos=0, access=1, data=1, text=1
DEAD OR ALIVE Paradise v1.9.0 2020-11-19 Branch in RSRTComp delay slot at 045d4f48 in block starting at 045d4f48
DEAD OR ALIVE Paradise v1.9.0 2020-11-19 Branch in RSRTComp delay slot at 045d4f40 in block starting at 045c8200
DEAD OR ALIVE Paradise v1.9.0 2020-11-19 Jump to invalid address: 0a3c0934
DEAD OR ALIVE Paradise v1.10.3 2020-11-17 80020001=sceKernelCreateMutex(): invalid name
DEAD OR ALIVE Paradise v1.10.3 2020-10-10 80020001=sceKernelCreateSema(): invalid name
DEAD OR ALIVE Paradise v1.10.2 2020-09-25 sceKernelLoadModule: unsupported options size=00000014, flags=089fe978, pos=0, access=1, data=1, text=1
DEAD OR ALIVE Paradise v1.10.2 2020-08-13 Ignoring func export sceLibFont/a834319d, already implemented in HLE.
DEAD OR ALIVE Paradise v1.10.2 2020-08-13 Ignoring func export sceLibFont/681e61a7, already implemented in HLE.
DEAD OR ALIVE Paradise v1.10.2 2020-08-13 Ignoring func export sceLibFont/099ef33c, already implemented in HLE.
DEAD OR ALIVE Paradise v1.10.2 2020-08-13 Ignoring func export sceLibFont/bc75d85b, already implemented in HLE.
DEAD OR ALIVE Paradise v1.9.0 2020-08-13 Loading file directly instead of using handlers: disc0:/PSP_GAME/USRDIR/MGP.PGF
DEAD OR ALIVE Paradise v1.9.0 2020-08-13 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=1, access=0, data=0, text=2
DEAD OR ALIVE Paradise v1.9.4 2020-03-17 sceMp3Init: invalid data: not 44.1kHz
DEAD OR ALIVE Paradise v1.6.3-492-g9fddfff66 2020-03-08 BREAK instruction hit
DEAD OR ALIVE Paradise v1.6.3-492-g9fddfff66 2020-03-08 UNIMPL sceKernelStopUnloadSelfModuleWithStatus(00000001, 00000000, 00000000, 00000000, 00000000): game has likely crashed
DEAD OR ALIVE Paradise v1.8.0 2019-09-16 Failed to truncate file.
DEAD OR ALIVE Paradise v1.9.4 2021-07-14 Unknown GetPointer 00000000 PC 08000000 LR 08000000
DEAD OR ALIVE Paradise v1.6.3-492-g9fddfff66 2020-02-03 GL ran out of GPU memory; switching to low memory mode
DEAD OR ALIVE Paradise v1.4.2-425-g7a7ccee5e 2019-06-09 Error in shader compilation: info: 0(19) : error C1503: undefined variable "u_proj" / code: #version 330 #define lowp #define mediump #define highp in vec3 position; in mediump vec3 normal; in lowp vec4 color0; uniform mat4 u_proj_through; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
DEAD OR ALIVE Paradise v1.8.0 2019-06-06 RET: Stack empty!
DEAD OR ALIVE Paradise v1.7.5-488-g13c85b127 2019-04-22 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
DEAD OR ALIVE Paradise v1.7.4 2019-09-30 Attempting to texture from target (src=00044000 / target=00044000 / flags=7)
DEAD OR ALIVE Paradise v1.7.5 2019-12-07 Attempting to texture from target (src=00000000 / target=00000000 / flags=7)
DEAD OR ALIVE Paradise v1.2 2017-09-14 DrawActiveTexture() failed: 8876086c
DEAD OR ALIVE Paradise v1.9.3 2019-11-18 VTYPE with morph used: THRU=0 TC=1 COL=0 POS=2 NRM=2 WT=0 NW=1 IDX=1 MC=7
DEAD OR ALIVE Paradise v1.6.3-21-g5f57ecb 2021-07-12 Loading module scePsmf_library with version 0101, devkit 06020010
DEAD OR ALIVE Paradise v1.6.3-21-g5f57ecb 2021-07-12 Loading module scePsmfP_library with version 0101, devkit 06020010
DEAD OR ALIVE Paradise v1.9.4 2021-07-28 00000000=sceUtilityScreenshotInitStart(09079dc4)
DEAD OR ALIVE Paradise v1.9.4 2021-07-28 sceKernelSetCompiledSdkVersion600_602 unknown SDK: 5000010
DEAD OR ALIVE Paradise v1.9.4 2021-07-13 VTYPE with morph used: THRU=0 TC=1 COL=0 POS=2 NRM=2 WT=0 NW=1 IDX=1 MC=2
DEAD OR ALIVE Paradise v1.9.4 2021-07-28 VTYPE with morph used: THRU=0 TC=1 COL=0 POS=2 NRM=2 WT=0 NW=1 IDX=2 MC=2
DEAD OR ALIVE Paradise v1.9.4 2021-07-28 VTYPE with morph used: THRU=0 TC=1 COL=0 POS=2 NRM=2 WT=0 NW=1 IDX=2 MC=7