Recent logs - FINAL FANTASY 零式 ディスク2

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Game title Version Latest Report Message
FINAL FANTASY 零式 ディスク2 v1.4.2-425-g7a7ccee5e 2024-06-15 sceDmacMemcpy(dest=085f4000, src=094cea40, size=232768): overlapping read
FINAL FANTASY 零式 ディスク2 v1.4.2-425-g7a7ccee5e 2024-06-15 sceDmacMemcpy(dest=085f4000, src=094cea40, size=246720): overlapping read
FINAL FANTASY 零式 ディスク2 v1.4.2-425-g7a7ccee5e 2024-06-15 sceDmacMemcpy(dest=0868a000, src=09798980, size=47696): overlapping read
FINAL FANTASY 零式 ディスク2 v1.4.2-425-g7a7ccee5e 2024-06-15 sceDmacMemcpy(dest=0868a000, src=097a4cc0, size=47696): overlapping read
FINAL FANTASY 零式 ディスク2 v1.4.2-425-g7a7ccee5e 2024-06-15 sceDmacMemcpy(dest=08545000, src=094c67c0, size=252560): overlapping read
FINAL FANTASY 零式 ディスク2 v1.4.2-425-g7a7ccee5e 2024-06-15 sceDmacMemcpy(dest=084fa000, src=094916c0, size=228384): overlapping read
FINAL FANTASY 零式 ディスク2 v1.4.2-425-g7a7ccee5e 2024-05-12 Error in shader program link: info: The  shader uses varying v_texcoord, but previous shader does not write to it. Out of resource error. / fs: #version 330 #define lowp #define mediump #define highp uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; } / vs: #version 330 #define lowp #define mediump #define highp in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
FINAL FANTASY 零式 ディスク2 v1.4.2-425-g7a7ccee5e 2024-05-12 Error in shader program link: info: The  shader uses varying v_texcoord, but previous shader does not write to it. Out of resource error. / fs: #version 330 #define lowp #define mediump #define highp uniform sampler2D tex; uniform vec3 u_texenv; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(mix(p.rgb, u_texenv.rgb, t.rgb), p.a); fragColor0 = v; } / vs: #version 330 #define lowp #define mediump #define highp in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
FINAL FANTASY 零式 ディスク2 v1.4.2-425-g7a7ccee5e 2024-05-05 sceDmacMemcpy(dest=08590000, src=094f7bc0, size=232128): overlapping read
FINAL FANTASY 零式 ディスク2 v1.4.2-425-g7a7ccee5e 2024-05-05 sceDmacMemcpy(dest=08545000, src=094f7bc0, size=246288): overlapping read
FINAL FANTASY 零式 ディスク2 v1.15.4 2024-04-06 sceDmacMemcpy(dest=084fa000, src=09423ec0, size=265248): overlapping read
FINAL FANTASY 零式 ディスク2 v1.15.4 2024-04-06 sceDmacMemcpy(dest=08545000, src=09423ec0, size=228384): overlapping read
FINAL FANTASY 零式 ディスク2 v1.15.4 2024-04-06 sceDmacMemcpy(dest=084fa000, src=093c65c0, size=210672): overlapping read
FINAL FANTASY 零式 ディスク2 v1.4.2-425-g7a7ccee5e 2024-03-09 sceDmacMemcpy(dest=085f4000, src=093085c0, size=75552): overlapping read
FINAL FANTASY 零式 ディスク2 v1.4.2-425-g7a7ccee5e 2024-02-22 sceDmacMemcpy(dest=086a3000, src=097a28c0, size=48880): overlapping read
FINAL FANTASY 零式 ディスク2 v1.4.2-425-g7a7ccee5e 2024-02-22 sceDmacMemcpy(dest=08400000, src=09421f80, size=689536): overlapping read
FINAL FANTASY 零式 ディスク2 v1.4.2-425-g7a7ccee5e 2024-02-22 Error in shader program link: info: The  shader uses varying v_color1, but previous shader does not write to it. Out of resource error. / fs: #version 330 #define lowp #define mediump #define highp uniform sampler2D testtex; in vec4 v_color0; in vec3 v_color1; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; vec4 vScale256 = v * 0.996094 + 0.001953; float rResult = texture(testtex, vec2(vScale256.r, 0)).r; float gResult = texture(testtex, vec2(vScale256.g, 0)).g; float bResult = texture(testtex, vec2(vScale256.b, 0)).b; if (rResult < 0.5 && gResult < 0.5 && bResult < 0.5) discard; fragColor0 = v; } / vs: #version 330 #define lowp #define mediump #define highp in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
FINAL FANTASY 零式 ディスク2 v1.4.2-425-g7a7ccee5e 2024-05-12 Error in shader program link: info: The  shader uses varying v_color1, but previous shader does not write to it. Out of resource error. / fs: #version 330 #define lowp #define mediump #define highp in vec4 v_color0; in vec3 v_color1; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; fragColor0 = v; } / vs: #version 330 #define lowp #define mediump #define highp in vec4 position; in lowp vec4 color0; uniform mat4 u_proj; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj * vec4(position.xyz, 1.0); }
FINAL FANTASY 零式 ディスク2 v1.4.2-425-g7a7ccee5e 2024-05-12 Error in shader program link: info: The  shader uses varying v_color1, but previous shader does not write to it. Out of resource error. / fs: #version 330 #define lowp #define mediump #define highp in vec4 v_color0; in vec3 v_color1; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; fragColor0 = v; } / vs: #version 330 #define lowp #define mediump #define highp in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
FINAL FANTASY 零式 ディスク2 v1.4.2-425-g7a7ccee5e 2024-05-12 Error in shader program link: info: The  shader uses varying v_texcoord, but previous shader does not write to it. Out of resource error. / fs: #version 330 #define lowp #define mediump #define highp uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(p.rgb + t.rgb, p.a); fragColor0 = v; } / vs: #version 330 #define lowp #define mediump #define highp in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
FINAL FANTASY 零式 ディスク2 v1.4.2-425-g7a7ccee5e 2024-02-21 sceDmacMemcpy(dest=086a3000, src=09776900, size=48880): overlapping read
FINAL FANTASY 零式 ディスク2 v1.4.2-425-g7a7ccee5e 2024-02-19 sceDmacMemcpy(dest=0868a000, src=0979a700, size=47696): overlapping read
FINAL FANTASY 零式 ディスク2 v1.4.2-425-g7a7ccee5e 2024-02-19 sceDmacMemcpy(dest=085f4000, src=093cbdc0, size=90992): overlapping read
FINAL FANTASY 零式 ディスク2 v1.4.2-425-g7a7ccee5e 2024-02-19 sceDmacMemcpy(dest=085f4000, src=093eadc0, size=75440): overlapping read
FINAL FANTASY 零式 ディスク2 v1.4.2-425-g7a7ccee5e 2024-02-19 sceDmacMemcpy(dest=08545000, src=09529e00, size=299760): overlapping read
FINAL FANTASY 零式 ディスク2 v1.4.2-425-g7a7ccee5e 2024-02-18 sceDmacMemcpy(dest=085db000, src=0979ff00, size=47696): overlapping read
FINAL FANTASY 零式 ディスク2 v1.4.2-425-g7a7ccee5e 2024-02-18 sceDmacMemcpy(dest=084fa000, src=094a8740, size=305392): overlapping read
FINAL FANTASY 零式 ディスク2 v1.16.6 2024-02-07 sceDmacMemcpy(dest=085db000, src=0979a500, size=47696): overlapping read
FINAL FANTASY 零式 ディスク2 v1.16.6 2024-02-07 sceDmacMemcpy(dest=08545000, src=09510040, size=305392): overlapping read
FINAL FANTASY 零式 ディスク2 v1.16.5 2023-10-13 sceDmacMemcpy(dest=084fa000, src=09423ec0, size=232128): overlapping read
FINAL FANTASY 零式 ディスク2 v1.16.5 2023-10-12 sceDmacMemcpy(dest=08545000, src=09423ec0, size=207152): overlapping read
FINAL FANTASY 零式 ディスク2 v1.15.4 2023-10-05 sceDmacMemcpy(dest=084fa000, src=0937c840, size=246720): overlapping read
FINAL FANTASY 零式 ディスク2 v1.12.3 2023-07-16 sceDmacMemcpy(dest=085f4000, src=093cc5c0, size=90992): overlapping read
FINAL FANTASY 零式 ディスク2 v1.6.3-312-g31646d6c8 2023-07-13 sceDmacMemcpy(dest=085f4000, src=09318540, size=279760): overlapping read
FINAL FANTASY 零式 ディスク2 v1.11.3 2023-06-10 sceDmacMemcpy(dest=085db000, src=097a3b80, size=47696): overlapping read
FINAL FANTASY 零式 ディスク2 v1.6.3-312-g31646d6c8 2023-06-08 sceDmacMemcpy(dest=08545000, src=0951ca40, size=232768): overlapping read
FINAL FANTASY 零式 ディスク2 v1.6.3-312-g31646d6c8 2023-06-07 sceDmacMemcpy(dest=085f4000, src=0978a0c0, size=26464): overlapping read
FINAL FANTASY 零式 ディスク2 v1.11.3 2023-06-07 sceDmacMemcpy(dest=08590000, src=09503100, size=246288): overlapping read
FINAL FANTASY 零式 ディスク2 v1.6.3-312-g31646d6c8 2023-06-06 sceDmacMemcpy(dest=085f4000, src=09318540, size=243984): overlapping read
FINAL FANTASY 零式 ディスク2 v1.13 2023-06-05 GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. First will be chosen. texaddr: 04176000 offset: 0 (128x128 stride 128, 8888): [C:04176000/128 Z:00000000/512 X:0 Y:0 reint: false] [C:04176000/256 Z:00000000/0 X:0 Y:0 reint: false]
FINAL FANTASY 零式 ディスク2 v1.9.3 2023-05-20 sceDmacMemcpy(dest=085db000, src=097c2240, size=47696): overlapping read
FINAL FANTASY 零式 ディスク2 v1.9.3 2023-05-20 sceDmacMemcpy(dest=085db000, src=097c2ac0, size=47696): overlapping read
FINAL FANTASY 零式 ディスク2 v1.14.4 2023-05-10 sceDmacMemcpy(dest=087cc800, src=09794e00, size=47696): overlapping read
FINAL FANTASY 零式 ディスク2 v1.14.4 2023-05-02 sceDmacMemcpy(dest=087cc800, src=09796fc0, size=47696): overlapping read
FINAL FANTASY 零式 ディスク2 v1.14.4 2023-04-28 sceDmacMemcpy(dest=08590000, src=09542cc0, size=223408): overlapping read
FINAL FANTASY 零式 ディスク2 v1.14.4 2023-04-03 sceDmacMemcpy(dest=084fa000, src=0951ea40, size=210672): overlapping read
FINAL FANTASY 零式 ディスク2 v1.12.3 2023-03-31 sceDmacMemcpy(dest=08757000, src=0979e680, size=47696): overlapping read
FINAL FANTASY 零式 ディスク2 v1.12.3 2023-03-31 sceDmacMemcpy(dest=08400000, src=091e6e40, size=1298256): overlapping read
FINAL FANTASY 零式 ディスク2 v1.12.3 2023-03-30 sceDmacMemcpy(dest=08400000, src=091e6e40, size=1210336): overlapping read
FINAL FANTASY 零式 ディスク2 v1.14.4 2024-06-11 Ignoring possible texturing from framebuffer at 04176000 +0x40 / 256x136
FINAL FANTASY 零式 ディスク2 v1.13.2 2023-01-13 WriteToHardware: Invalid address 000007e0 near PC 08b9da80 LR 088903f4
FINAL FANTASY 零式 ディスク2 v1.13.2 2023-01-13 WriteToHardware: Invalid address 00000000 near PC 08b9da80 LR 088903f4
FINAL FANTASY 零式 ディスク2 v1.13.1 2022-10-27 sceDmacMemcpy(dest=08400000, src=09328540, size=934336): overlapping read
FINAL FANTASY 零式 ディスク2 v1.13.1 2022-10-27 sceDmacMemcpy(dest=086a3000, src=097a25c0, size=48880): overlapping read
FINAL FANTASY 零式 ディスク2 v1.13.1 2022-10-27 sceDmacMemcpy(dest=085db000, src=09795200, size=47696): overlapping read
FINAL FANTASY 零式 ディスク2 v1.13.2 2022-12-06 GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. First will be chosen. texaddr: 04180000 offset: 0 (128x128 stride 128, 8888): [C:04180000/64 Z:00000000/512 X:0 Y:0 reint: false] [C:04180000/128 Z:00000000/0 X:0 Y:0 reint: false]
FINAL FANTASY 零式 ディスク2 v1.12.3 2022-09-30 Unimplemented HLE function sceUtilityHtmlViewerGetStatus
FINAL FANTASY 零式 ディスク2 v1.13.2 2022-10-13 GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. First will be chosen. texaddr: 04156000 offset: 0 (256x256 stride 256, 8888): [C:04154000/256 Z:04110000/512 X:0 Y:8 reint: false] [C:04156000/256 Z:04110000/512 X:0 Y:0 reint: false]
FINAL FANTASY 零式 ディスク2 v1.12.3 2022-08-14 sceDmacMemcpy(dest=085f4000, src=094a7740, size=185504): overlapping read
FINAL FANTASY 零式 ディスク2 v1.13.2 2022-12-06 GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. First will be chosen. texaddr: 04176000 offset: 0 (256x256 stride 256, 8888): [C:04176000/128 Z:00000000/512 X:0 Y:0 reint: false] [C:04176000/256 Z:00000000/0 X:0 Y:0 reint: false]
FINAL FANTASY 零式 ディスク2 v1.9.0 2022-08-06 Render to texture using CLUT with different strides 128 != 256
FINAL FANTASY 零式 ディスク2 v1.9.4 2022-06-07 sceDmacMemcpy(dest=0868a000, src=097c44c0, size=47696): overlapping read
FINAL FANTASY 零式 ディスク2 v1.11.3 2022-03-28 sceDmacMemcpy(dest=08400000, src=092307c0, size=1014336): overlapping read
FINAL FANTASY 零式 ディスク2 v1.9.0 2021-11-18 sceDmacMemcpy(dest=085f4000, src=09799300, size=41184): overlapping read
FINAL FANTASY 零式 ディスク2 v1.9.0 2021-11-18 WriteToHardware: Invalid address 0000087d near PC 0885f44c LR 0885f44c
FINAL FANTASY 零式 ディスク2 v1.9.0 2021-11-17 WriteToHardware: Invalid address 0000087d near PC 0889c1a8 LR 0889c1a8
FINAL FANTASY 零式 ディスク2 v1.9.0 2021-11-17 ReadFromHardware: Invalid address 000bd46c near PC 08a55c00 LR 08a55c00
FINAL FANTASY 零式 ディスク2 v1.9.0 2021-11-16 ReadFromHardware: Invalid address 000b24c0 near PC 0887eee4 LR 088784b8
FINAL FANTASY 零式 ディスク2 v1.9.0 2021-11-16 ReadFromHardware: Invalid address 000b24c0 near PC 08891f0c LR 0889a4d0
FINAL FANTASY 零式 ディスク2 v1.9.0 2021-11-17 ReadFromHardware: Invalid address 000bd46c near PC 08000000 LR 08000000
FINAL FANTASY 零式 ディスク2 v1.11.3 2021-11-12 sceDmacMemcpy(dest=08400000, src=093ca8c0, size=479760): overlapping read
FINAL FANTASY 零式 ディスク2 v1.9.0 2021-11-12 ReadFromHardware: Invalid address 000b24c0 near PC 08b3dd64 LR 08b3dd64
FINAL FANTASY 零式 ディスク2 v1.11.3 2021-11-11 sceDmacMemcpy(dest=08400000, src=0948e300, size=443696): overlapping read
FINAL FANTASY 零式 ディスク2 v1.9.0 2021-11-11 ReadFromHardware: Invalid address 000b24c0 near PC 089064f0 LR 08a555c0
FINAL FANTASY 零式 ディスク2 v1.11.3 2021-11-09 sceDmacMemcpy(dest=086a3000, src=097ada00, size=1184): overlapping read
FINAL FANTASY 零式 ディスク2 v1.11.3 2021-11-08 sceDmacMemcpy(dest=08400000, src=09399900, size=996416): overlapping read
FINAL FANTASY 零式 ディスク2 v1.9.0 2021-11-07 sceDmacMemcpy(dest=0868a000, src=097a5340, size=47696): overlapping read
FINAL FANTASY 零式 ディスク2 v1.9.0 2021-11-06 sceDmacMemcpy(dest=085f4000, src=0943e580, size=70944): overlapping read
FINAL FANTASY 零式 ディスク2 v1.9.0 2021-11-17 ReadFromHardware: Invalid address 000b24c0 near PC 08a64be4 LR 08a64be4
FINAL FANTASY 零式 ディスク2 v1.9.0 2021-11-21 ReadFromHardware: Invalid address 000b24c0 near PC 08000000 LR 08000000
FINAL FANTASY 零式 ディスク2 v1.11.3 2021-11-05 sceDmacMemcpy(dest=085db000, src=097a4f00, size=47696): overlapping read
FINAL FANTASY 零式 ディスク2 v1.11.3 2021-11-02 sceDmacMemcpy(dest=0868a000, src=09799c00, size=47696): overlapping read
FINAL FANTASY 零式 ディスク2 v1.11.3 2021-11-01 sceDmacMemcpy(dest=08400000, src=094b8d80, size=689536): overlapping read
FINAL FANTASY 零式 ディスク2 v1.11.3 2021-11-01 sceDmacMemcpy(dest=0868a000, src=097a2200, size=47696): overlapping read
FINAL FANTASY 零式 ディスク2 v1.11.3 2021-11-01 sceDmacMemcpy(dest=0860d000, src=092ac880, size=676944): overlapping read
FINAL FANTASY 零式 ディスク2 v1.10.3 2021-10-31 sceDmacMemcpy(dest=08400000, src=0931e540, size=958400): overlapping read
FINAL FANTASY 零式 ディスク2 v1.11.3 2021-10-30 sceDmacMemcpy(dest=08545000, src=0917ccc0, size=292960): overlapping read
FINAL FANTASY 零式 ディスク2 v1.10.3 2021-10-30 sceDmacMemcpy(dest=0860d000, src=0929b080, size=676944): overlapping read
FINAL FANTASY 零式 ディスク2 v1.10.3 2021-10-30 sceDmacMemcpy(dest=08400000, src=091e6e40, size=1426496): overlapping read
FINAL FANTASY 零式 ディスク2 v1.11.3 2021-10-29 sceDmacMemcpy(dest=08400000, src=093af900, size=672176): overlapping read
FINAL FANTASY 零式 ディスク2 v1.10.3 2021-10-29 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
FINAL FANTASY 零式 ディスク2 v1.10.3 2021-10-29 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
FINAL FANTASY 零式 ディスク2 v1.10.3 2021-10-28 sceDmacMemcpy(dest=08757000, src=09786ec0, size=47696): overlapping read
FINAL FANTASY 零式 ディスク2 v1.9.0 2021-10-27 sceDmacMemcpy(dest=087cc800, src=097a3640, size=47696): overlapping read
FINAL FANTASY 零式 ディスク2 v1.10.3 2021-10-26 sceDmacMemcpy(dest=08400000, src=094598c0, size=443696): overlapping read
FINAL FANTASY 零式 ディスク2 v1.10.3 2021-10-25 sceDmacMemcpy(dest=085db000, src=0979e7c0, size=47696): overlapping read
FINAL FANTASY 零式 ディスク2 v1.9.0 2021-10-19 sceDmacMemcpy(dest=08400000, src=09497bc0, size=443696): overlapping read
FINAL FANTASY 零式 ディスク2 v1.9.0 2021-10-17 sceDmacMemcpy(dest=085db000, src=097a2cc0, size=47696): overlapping read
FINAL FANTASY 零式 ディスク2 v1.9.0 2021-11-21 WriteToHardware: Invalid address 0000087d near PC 088ed698 LR 088ed698
FINAL FANTASY 零式 ディスク2 v1.9.0 2021-10-08 sceDmacMemcpy(dest=085db000, src=097a4440, size=47696): overlapping read