Recent logs - FINAL FANTASY 零式 ディスク2

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Game title Version Latest Report Message
FINAL FANTASY 零式 ディスク2 v1.6.3-492-g9fddfff66 2020-03-24 sceDmacMemcpy(dest=08757000, src=0979c1c0, size=47696): overlapping read
FINAL FANTASY 零式 ディスク2 v1.9.3 2020-03-28 fbo_blit_color failed in blit (04154000 -> 04154000)
FINAL FANTASY 零式 ディスク2 v1.9.4 2020-03-18 sceDmacMemcpy(dest=085db000, src=097c2b80, size=47696): overlapping read
FINAL FANTASY 零式 ディスク2 v1.9.4 2020-02-16 Unknown GetPointer 00000005 PC 089f1ce4 LR 08a48c00
FINAL FANTASY 零式 ディスク2 v1.9.4 2020-02-15 sceDmacMemcpy(dest=0868a000, src=09798580, size=47696): overlapping read
FINAL FANTASY 零式 ディスク2 v1.9.4 2020-02-15 sceDmacMemcpy(dest=0868a000, src=09798600, size=47696): overlapping read
FINAL FANTASY 零式 ディスク2 v1.9.4 2020-02-15 sceDmacMemcpy(dest=08757000, src=0977b040, size=47696): overlapping read
FINAL FANTASY 零式 ディスク2 v1.9.4 2020-02-15 sceDmacMemcpy(dest=086a3000, src=097a1e00, size=48880): overlapping read
FINAL FANTASY 零式 ディスク2 v1.9.4 2020-02-12 sceDmacMemcpy(dest=085db000, src=09789000, size=47696): overlapping read
FINAL FANTASY 零式 ディスク2 v1.9.4 2020-02-04 Error in shader compilation: info: ERROR: 0:54: '==' : wrong operand types no operation '==' exists that takes a left-hand operand of type 'const int' and a right operand of type 'const float' (or there is no acceptable conversion) ERROR: 0:59: '==' : wrong operand types no operation '==' exists that takes a left-hand operand of type 'const int' and a right operand of type 'const float' (or there is no acceptable conversion) ERROR: 0:68: '==' : wrong operand types no operation '==' exists that takes a left-hand operand of type 'const int' and a right operand of type 'const float' (or there is no acceptable conversion) ERROR: 0:74: '==' : wrong operand types no operation '==' exists that takes a left-hand operand of type 'const int' and a right operand of type 'const float' (or there is no acceptable conversion) ERROR: 0:195: '-' : wrong operand types no operation '-' exists that takes a left-hand operand of type 'const int' and a right operand of type 'float' (or there is no acceptable conversion) ERROR: 0:195: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:195: '-' : wrong operand types no operation '-' exists that takes a left-hand operand of type 'const int' and a right operand of type 'float' (or there is no acceptable conversion) ERROR: 0:195: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:195: '-' : wrong operand types no operation '-' exists that takes a left-hand operand of type 'const int' and a right operand of type 'float' (or there is no acceptable conversion) ERROR: 0:195: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 10 compilation errors. No code generated. postshader /* AA shader 4.o + CRT Lottes Copyright (C) 2016 guest(r) - [email protected] This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // edit this value to get the smoothing right const float scale = 6.0; // 4.0 -> smooth, 8.0 -> sharp // CRT-Lottes settings (editable) #define shadowMask 1 // 1, 2, 3 or 4 (CRT style) #define maskDark 0.5 // Dark shadowmask value #define maskLight 1.5 // Light shadowmask value #define scaleInLinearGamma 1 // 0 or 1 (0 dark, 1 bright), adjust maskDark and maskLight if you change this #ifdef GL_ES precision mediump float; precision mediump int; #endif uniform sampler2D sampler0; varying vec2 v_position; uniform vec2 u_texelDelta; uniform vec2 u_pixelDelta; // CRT-Lottes code float ToLinear1(float c) { if (scaleInLinearGamma==0.0) return c; return(c<=0.04045)?c/12.92:pow((c+0.055)/1.055,2.4); } vec3 ToLinear(vec3 c) { if (scaleInLinearGamma==0.0) return c; return vec3(ToLinear1(c.r),ToLinear1(c.g),ToLinear1(c.b)); } // Linear to sRGB. // Assuming using sRGB typed textures this should not be needed. float ToSrgb1(float c) { if (scaleInLinearGamma==0.0) return c; return(c<0.0031308?c*12.92:1.055*pow(c,0.41666)-0.055); } vec3
FINAL FANTASY 零式 ディスク2 v1.9.4 2020-02-01 sceDmacMemcpy(dest=0868a000, src=09799840, size=47696): overlapping read
FINAL FANTASY 零式 ディスク2 v1.9.4 2020-01-31 sceDmacMemcpy(dest=0868a000, src=09798c00, size=47696): overlapping read
FINAL FANTASY 零式 ディスク2 v1.8.0 2020-01-24 sceDmacMemcpy(dest=08400000, src=09352e00, size=747472): overlapping read
FINAL FANTASY 零式 ディスク2 v1.8.0 2020-01-23 sceDmacMemcpy(dest=0868a000, src=09747d80, size=47696): overlapping read
FINAL FANTASY 零式 ディスク2 v1.8.0 2020-01-22 sceDmacMemcpy(dest=08400000, src=093826c0, size=871920): overlapping read
FINAL FANTASY 零式 ディスク2 v1.8.0 2020-01-21 sceDmacMemcpy(dest=08400000, src=09421f80, size=689536): overlapping read
FINAL FANTASY 零式 ディスク2 v1.8.0 2020-01-21 sceDmacMemcpy(dest=08545000, src=0948dec0, size=223408): overlapping read
FINAL FANTASY 零式 ディスク2 v1.8.0 2020-01-21 sceDmacMemcpy(dest=085f4000, src=0933ed40, size=218448): overlapping read
FINAL FANTASY 零式 ディスク2 v1.8.0 2020-01-21 sceDmacMemcpy(dest=08757000, src=09788080, size=47696): overlapping read
FINAL FANTASY 零式 ディスク2 v1.8.0 2020-01-21 sceDmacMemcpy(dest=085db000, src=09796740, size=47696): overlapping read
FINAL FANTASY 零式 ディスク2 v1.8.0 2020-01-10 sceDmacMemcpy(dest=08545000, src=091844c0, size=292960): overlapping read
FINAL FANTASY 零式 ディスク2 v1.8.0 2020-01-10 sceDmacMemcpy(dest=08757000, src=0979e700, size=47696): overlapping read
FINAL FANTASY 零式 ディスク2 v1.8.0 2020-01-10 sceDmacMemcpy(dest=085db000, src=097a2800, size=47696): overlapping read
FINAL FANTASY 零式 ディスク2 v1.8.0 2020-01-10 sceDmacMemcpy(dest=085f4000, src=095699c0, size=156944): overlapping read
FINAL FANTASY 零式 ディスク2 v1.8.0 2020-01-08 sceDmacMemcpy(dest=08757000, src=09798b40, size=47696): overlapping read
FINAL FANTASY 零式 ディスク2 v1.8.0 2020-01-01 sceDmacMemcpy(dest=0868a000, src=0975ee40, size=47696): overlapping read
FINAL FANTASY 零式 ディスク2 v1.8.0 2020-01-01 sceDmacMemcpy(dest=085db000, src=0979b700, size=47696): overlapping read
FINAL FANTASY 零式 ディスク2 v1.8.0 2019-12-31 sceDmacMemcpy(dest=084fa000, src=094db340, size=232128): overlapping read
FINAL FANTASY 零式 ディスク2 v1.9.4 2019-12-29 sceDmacMemcpy(dest=085db000, src=097a2780, size=47696): overlapping read
FINAL FANTASY 零式 ディスク2 v1.9.3 2019-12-27 sceDmacMemcpy(dest=08400000, src=09328dc0, size=958400): overlapping read
FINAL FANTASY 零式 ディスク2 v1.9.3 2019-12-26 sceDmacMemcpy(dest=085db000, src=097c2200, size=47696): overlapping read
FINAL FANTASY 零式 ディスク2 v1.8.0 2019-12-25 sceDmacMemcpy(dest=087cc800, src=097a48c0, size=47696): overlapping read
FINAL FANTASY 零式 ディスク2 v1.8.0 2019-12-19 Unknown GetPointer 00000000 PC 08ac17bc LR 08000030
FINAL FANTASY 零式 ディスク2 v1.9.4 2019-11-30 sceDmacMemcpy(dest=085db000, src=097c2800, size=47696): overlapping read
FINAL FANTASY 零式 ディスク2 v1.9.4 2020-01-28 sceDmacMemcpy(dest=085db000, src=097a2040, size=47696): overlapping read
FINAL FANTASY 零式 ディスク2 v1.9.2 2019-10-04 sceDmacMemcpy(dest=0868a000, src=09798c80, size=47696): overlapping read
FINAL FANTASY 零式 ディスク2 v1.9.4 2020-02-16 sceDmacMemcpy(dest=08757000, src=097a5f80, size=47696): overlapping read
FINAL FANTASY 零式 ディスク2 v1.8.0 2019-10-02 sceDmacMemcpy(dest=085db000, src=097a2b40, size=47696): overlapping read
FINAL FANTASY 零式 ディスク2 v1.8.0 2019-09-28 sceDmacMemcpy(dest=085db000, src=097a2240, size=47696): overlapping read
FINAL FANTASY 零式 ディスク2 v1.8.0 2019-09-28 sceDmacMemcpy(dest=086a3000, src=097a27c0, size=48880): overlapping read
FINAL FANTASY 零式 ディスク2 v1.8.0 2019-09-26 sceDmacMemcpy(dest=04154400, src=094bf640, size=557056): overlapping read
FINAL FANTASY 零式 ディスク2 v1.8.0 2019-09-26 sceDmacMemcpy(dest=087cc800, src=0978a3c0, size=47696): overlapping read
FINAL FANTASY 零式 ディスク2 v1.4.2-425-g7a7ccee5e 2019-09-25 sceDmacMemcpy(dest=08400000, src=0922bfc0, size=698208): overlapping read
FINAL FANTASY 零式 ディスク2 v1.4.2-425-g7a7ccee5e 2019-09-25 sceDmacMemcpy(dest=086a3000, src=0977f280, size=53072): overlapping read
FINAL FANTASY 零式 ディスク2 v1.4.2-425-g7a7ccee5e 2019-09-24 sceDmacMemcpy(dest=084fa000, src=0922bfc0, size=246288): overlapping read
FINAL FANTASY 零式 ディスク2 v1.4.2-425-g7a7ccee5e 2019-09-24 sceDmacMemcpy(dest=084fa000, src=0922bfc0, size=305392): overlapping read
FINAL FANTASY 零式 ディスク2 v1.4.2-425-g7a7ccee5e 2019-09-24 sceDmacMemcpy(dest=084fa000, src=0922bfc0, size=265248): overlapping read
FINAL FANTASY 零式 ディスク2 v1.8.0 2019-08-27 sceDmacMemcpy(dest=085db000, src=097c4440, size=47696): overlapping read
FINAL FANTASY 零式 ディスク2 v1.8.0 2019-08-26 sceDmacMemcpy(dest=085db000, src=097c3b80, size=47696): overlapping read
FINAL FANTASY 零式 ディスク2 v1.6.3-312-g31646d6c8 2019-07-09 sceDmacMemcpy(dest=084fa000, src=09317680, size=210672): overlapping read
FINAL FANTASY 零式 ディスク2 v1.6.3-312-g31646d6c8 2019-07-09 sceDmacMemcpy(dest=085f4000, src=092d3940, size=238768): overlapping read
FINAL FANTASY 零式 ディスク2 v1.6.3-312-g31646d6c8 2019-07-09 sceDmacMemcpy(dest=08400000, src=0939a5c0, size=958400): overlapping read
FINAL FANTASY 零式 ディスク2 v1.6.3-312-g31646d6c8 2019-07-04 sceDmacMemcpy(dest=08590000, src=094eeec0, size=305392): overlapping read
FINAL FANTASY 零式 ディスク2 v1.6.3-312-g31646d6c8 2019-07-04 sceDmacMemcpy(dest=08400000, src=092bc540, size=908768): overlapping read
FINAL FANTASY 零式 ディスク2 v1.6.3-312-g31646d6c8 2019-07-04 sceDmacMemcpy(dest=085db000, src=097a2440, size=47696): overlapping read
FINAL FANTASY 零式 ディスク2 v1.6.3-312-g31646d6c8 2019-07-03 sceDmacMemcpy(dest=08590000, src=09571f40, size=246720): overlapping read
FINAL FANTASY 零式 ディスク2 v1.6.3-312-g31646d6c8 2019-07-01 sceDmacMemcpy(dest=084fa000, src=094ae840, size=232768): overlapping read
FINAL FANTASY 零式 ディスク2 v1.6.3-312-g31646d6c8 2019-06-15 sceDmacMemcpy(dest=085db000, src=097a2200, size=47696): overlapping read
FINAL FANTASY 零式 ディスク2 v1.8.0 2019-05-04 Unknown GetPointer 00000000 PC 0889b2b0 LR 08000020
FINAL FANTASY 零式 ディスク2 v1.6.3-312-g31646d6c8 2019-04-24 sceDmacMemcpy(dest=086a3000, src=0978bc00, size=1184): overlapping read
FINAL FANTASY 零式 ディスク2 v1.8.0 2020-01-20 sceDmacMemcpy(dest=087cc800, src=097a6000, size=47696): overlapping read
FINAL FANTASY 零式 ディスク2 v1.8.0 2019-04-09 sceDmacMemcpy(dest=085db000, src=09796340, size=47696): overlapping read
FINAL FANTASY 零式 ディスク2 v1.6.3-312-g31646d6c8 2019-04-04 sceDmacMemcpy(dest=08400000, src=09344540, size=958400): overlapping read
FINAL FANTASY 零式 ディスク2 v1.6.3-312-g31646d6c8 2019-04-02 sceDmacMemcpy(dest=0868a000, src=09721ac0, size=25744): overlapping read
FINAL FANTASY 零式 ディスク2 v1.6.3-312-g31646d6c8 2019-03-30 sceDmacMemcpy(dest=084fa000, src=094b8540, size=299760): overlapping read
FINAL FANTASY 零式 ディスク2 v1.6.3 2019-03-13 sceDmacMemcpy(dest=0868a000, src=097084c0, size=36768): overlapping read
FINAL FANTASY 零式 ディスク2 v1.6.3 2019-03-13 sceDmacMemcpy(dest=085f4000, src=093abb40, size=167152): overlapping read
FINAL FANTASY 零式 ディスク2 v1.6.3 2019-03-12 sceDmacMemcpy(dest=08400000, src=09456840, size=443696): overlapping read
FINAL FANTASY 零式 ディスク2 v1.6.3 2019-03-11 sceDmacMemcpy(dest=087cc800, src=097a5b00, size=47696): overlapping read
FINAL FANTASY 零式 ディスク2 v1.4.2-425-g7a7ccee5e 2019-02-23 Error in shader compilation: info: Vertex shader failed to compile with the following errors: ERROR: 0:16: error(#143) Undeclared identifier: u_proj ERROR: error(#273) 1 compilation errors. No code generated / code: #version 330 #define lowp #define mediump #define highp in vec3 position; in mediump vec3 normal; uniform mat4 u_proj_through; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; }
FINAL FANTASY 零式 ディスク2 v1.7.5 2019-02-18 sceDmacMemcpy(dest=08400000, src=0917ccc0, size=1023856): overlapping read
FINAL FANTASY 零式 ディスク2 v1.7.5 2019-02-17 sceDmacMemcpy(dest=08400000, src=091c45c0, size=820416): overlapping read
FINAL FANTASY 零式 ディスク2 v1.6.3-492-g9fddfff66 2019-02-15 sceDmacMemcpy(dest=0860d000, src=09192cc0, size=676944): overlapping read
FINAL FANTASY 零式 ディスク2 v1.7.5 2019-02-15 sceDmacMemcpy(dest=08545000, src=094e8a00, size=228384): overlapping read
FINAL FANTASY 零式 ディスク2 v1.7.5 2019-02-14 sceDmacMemcpy(dest=08400000, src=093eedc0, size=1023856): overlapping read
FINAL FANTASY 零式 ディスク2 v1.7.5 2019-02-13 sceDmacMemcpy(dest=08545000, src=0951d840, size=228384): overlapping read
FINAL FANTASY 零式 ディスク2 v1.7.5 2019-07-03 sceDmacMemcpy(dest=085f4000, src=093cc5c0, size=144992): overlapping read
FINAL FANTASY 零式 ディスク2 v1.7.5 2019-02-12 sceDmacMemcpy(dest=084fa000, src=092307c0, size=223408): overlapping read
FINAL FANTASY 零式 ディスク2 v1.7.5 2019-02-11 sceDmacMemcpy(dest=08671000, src=09759640, size=41568): overlapping read
FINAL FANTASY 零式 ディスク2 v1.7.4 2019-02-11 WriteToHardware: Invalid address 00000888 near PC 0885f2e8 LR 0885f2e8
FINAL FANTASY 零式 ディスク2 v1.7.5 2019-02-07 sceDmacMemcpy(dest=08590000, src=0949c980, size=252560): overlapping read
FINAL FANTASY 零式 ディスク2 v1.7.5 2019-02-05 sceDmacMemcpy(dest=08590000, src=09533080, size=246720): overlapping read
FINAL FANTASY 零式 ディスク2 v1.6.3 2019-02-05 sceDmacMemcpy(dest=04154400, src=0947a980, size=557056): overlapping read
FINAL FANTASY 零式 ディスク2 v1.7.5 2019-02-03 sceDmacMemcpy(dest=08545000, src=0953cfc0, size=304928): overlapping read
FINAL FANTASY 零式 ディスク2 v1.7.5 2019-01-30 sceDmacMemcpy(dest=08545000, src=0951d840, size=232768): overlapping read
FINAL FANTASY 零式 ディスク2 v1.7.5 2019-01-29 sceDmacMemcpy(dest=08545000, src=094b6740, size=265248): overlapping read
FINAL FANTASY 零式 ディスク2 v1.7.5 2019-01-28 sceDmacMemcpy(dest=085f4000, src=09715c00, size=45216): overlapping read
FINAL FANTASY 零式 ディスク2 v1.7.1 2019-01-28 Attempting to texture from target (src=00088000 / target=00088000 / flags=0)
FINAL FANTASY 零式 ディスク2 v1.7.5 2019-01-28 sceDmacMemcpy(dest=085a9000, src=094cf240, size=232768): overlapping read
FINAL FANTASY 零式 ディスク2 v1.7.5 2019-01-27 sceDmacMemcpy(dest=08545000, src=094f1e80, size=223408): overlapping read
FINAL FANTASY 零式 ディスク2 v1.7.5 2019-01-24 sceDmacMemcpy(dest=08590000, src=09519740, size=232768): overlapping read
FINAL FANTASY 零式 ディスク2 v1.7.5 2019-01-24 sceDmacMemcpy(dest=08590000, src=09519740, size=299760): overlapping read
FINAL FANTASY 零式 ディスク2 v1.7.5 2019-01-21 sceDmacMemcpy(dest=084fa000, src=0951ea40, size=223408): overlapping read
FINAL FANTASY 零式 ディスク2 v1.7.5 2019-01-17 sceDmacMemcpy(dest=0868a000, src=097b8d00, size=47696): overlapping read
FINAL FANTASY 零式 ディスク2 v1.7.5 2019-01-17 sceDmacMemcpy(dest=08400000, src=0937e200, size=996416): overlapping read
FINAL FANTASY 零式 ディスク2 v1.7.4 2019-01-15 sceDmacMemcpy(dest=086a3000, src=0978ec80, size=48880): overlapping read
FINAL FANTASY 零式 ディスク2 v1.7.5 2019-01-08 sceDmacMemcpy(dest=08590000, src=09522f40, size=223408): overlapping read
FINAL FANTASY 零式 ディスク2 v1.7.5 2019-01-06 sceDmacMemcpy(dest=08757000, src=097c0d00, size=47696): overlapping read
FINAL FANTASY 零式 ディスク2 v1.9.4 2020-02-21 Unknown GetPointer 00000000 PC 08808ec4 LR 08000020
FINAL FANTASY 零式 ディスク2 v1.7.5-312-g00051fd62 2018-12-21 Error in shader compilation: info: ERROR: 0:12: ';' : Syntax error: syntax error ERROR: 1 compilation errors. No code generated. depal #version 100 #ifdef GL_ES precision highp float; #endif attribute vec4 a_position; attribute vec2 a_texcoord0; varying vec2 v_texcoord0; void main() { v_texcoord0 = a_texcoord0; gl_Position = a_position; };