Recent logs - FINAL FANTASY 零式 ディスク2

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Game title Version Latest Report Message
FINAL FANTASY 零式 ディスク2 v1.17.1 2024-08-07 sceDmacMemcpy(dest=08400000, src=09250040, size=1014336): overlapping read
FINAL FANTASY 零式 ディスク2 v1.16.6 2024-08-07 sceDmacMemcpy(dest=085db000, src=09788940, size=47696): overlapping read
FINAL FANTASY 零式 ディスク2 v1.16.6 2024-08-06 sceDmacMemcpy(dest=086a3000, src=097987c0, size=53072): overlapping read
FINAL FANTASY 零式 ディスク2 v1.16.6 2024-08-05 sceDmacMemcpy(dest=085db000, src=09795980, size=47696): overlapping read
FINAL FANTASY 零式 ディスク2 v1.16.6 2024-08-05 sceDmacMemcpy(dest=085db000, src=09794d80, size=47696): overlapping read
FINAL FANTASY 零式 ディスク2 v1.16.6 2024-08-02 sceDmacMemcpy(dest=04154400, src=094a8fc0, size=557056): overlapping read
FINAL FANTASY 零式 ディスク2 v1.4.2-425-g7a7ccee5e 2024-08-01 sceDmacMemcpy(dest=08545000, src=09542cc0, size=232768): overlapping read
FINAL FANTASY 零式 ディスク2 v1.4.2-425-g7a7ccee5e 2024-08-01 sceDmacMemcpy(dest=08590000, src=09542cc0, size=210672): overlapping read
FINAL FANTASY 零式 ディスク2 v1.4.2-425-g7a7ccee5e 2024-08-01 sceDmacMemcpy(dest=08590000, src=09542cc0, size=246720): overlapping read
FINAL FANTASY 零式 ディスク2 v1.4.2-425-g7a7ccee5e 2024-08-01 sceDmacMemcpy(dest=08590000, src=09542cc0, size=265248): overlapping read
FINAL FANTASY 零式 ディスク2 v1.4.2-425-g7a7ccee5e 2024-08-01 sceDmacMemcpy(dest=08590000, src=09542cc0, size=207152): overlapping read
FINAL FANTASY 零式 ディスク2 v1.4.2-425-g7a7ccee5e 2024-08-01 sceDmacMemcpy(dest=08590000, src=09542cc0, size=252560): overlapping read
FINAL FANTASY 零式 ディスク2 v1.4.2-425-g7a7ccee5e 2024-08-01 sceDmacMemcpy(dest=08545000, src=09542cc0, size=305392): overlapping read
FINAL FANTASY 零式 ディスク2 v1.4.2-425-g7a7ccee5e 2024-07-31 sceDmacMemcpy(dest=084fa000, src=09317680, size=299760): overlapping read
FINAL FANTASY 零式 ディスク2 v1.4.2-425-g7a7ccee5e 2024-07-31 sceDmacMemcpy(dest=08545000, src=09510040, size=232128): overlapping read
FINAL FANTASY 零式 ディスク2 v1.4.2-425-g7a7ccee5e 2024-08-01 Error in shader compilation: info: ERROR: 0:19: 'u_proj' : undeclared identifier / code: #version 330 #define lowp #define mediump #define highp in vec3 position; in mediump vec3 normal; in lowp vec4 color0; uniform mat4 u_proj_through; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
FINAL FANTASY 零式 ディスク2 v1.4.2-425-g7a7ccee5e 2024-07-31 sceDmacMemcpy(dest=08545000, src=0950f0c0, size=293248): overlapping read
FINAL FANTASY 零式 ディスク2 v1.4.2-425-g7a7ccee5e 2024-07-31 sceDmacMemcpy(dest=08400000, src=0939a5c0, size=958400): overlapping read
FINAL FANTASY 零式 ディスク2 v1.4.2-425-g7a7ccee5e 2024-07-31 sceDmacMemcpy(dest=08400000, src=0959cf40, size=908768): overlapping read
FINAL FANTASY 零式 ディスク2 v1.4.2-425-g7a7ccee5e 2024-07-30 sceDmacMemcpy(dest=08590000, src=094115c0, size=252560): overlapping read
FINAL FANTASY 零式 ディスク2 v1.4.2-425-g7a7ccee5e 2024-07-30 sceDmacMemcpy(dest=085f4000, src=09796400, size=45856): overlapping read
FINAL FANTASY 零式 ディスク2 v1.4.2-425-g7a7ccee5e 2024-07-30 sceDmacMemcpy(dest=08590000, src=09430e40, size=252560): overlapping read
FINAL FANTASY 零式 ディスク2 v1.4.2-425-g7a7ccee5e 2024-07-30 sceDmacMemcpy(dest=086a3000, src=0977ee40, size=53072): overlapping read
FINAL FANTASY 零式 ディスク2 v1.4.2-425-g7a7ccee5e 2024-07-19 sceDmacMemcpy(dest=08545000, src=095d28c0, size=265248): overlapping read
FINAL FANTASY 零式 ディスク2 v1.4.2-425-g7a7ccee5e 2024-07-19 sceDmacMemcpy(dest=084fa000, src=095d28c0, size=207152): overlapping read
FINAL FANTASY 零式 ディスク2 v1.4.2-425-g7a7ccee5e 2024-07-19 sceDmacMemcpy(dest=08545000, src=09587840, size=246288): overlapping read
FINAL FANTASY 零式 ディスク2 v1.4.2-425-g7a7ccee5e 2024-07-19 sceDmacMemcpy(dest=08545000, src=094cd040, size=223408): overlapping read
FINAL FANTASY 零式 ディスク2 v1.4.2-425-g7a7ccee5e 2024-07-15 sceDmacMemcpy(dest=085db000, src=097967c0, size=47696): overlapping read
FINAL FANTASY 零式 ディスク2 v1.17.3 2024-07-14 sceDmacMemcpy(dest=08590000, src=0953b840, size=207152): overlapping read
FINAL FANTASY 零式 ディスク2 v1.17.3 2024-07-14 sceDmacMemcpy(dest=085f4000, src=09352540, size=253392): overlapping read
FINAL FANTASY 零式 ディスク2 v1.17.3 2024-07-13 sceDmacMemcpy(dest=085db000, src=097ba4c0, size=47696): overlapping read
FINAL FANTASY 零式 ディスク2 v1.17.3 2024-07-13 sceDmacMemcpy(dest=085db000, src=097b5600, size=47696): overlapping read
FINAL FANTASY 零式 ディスク2 v1.4.2-425-g7a7ccee5e 2024-07-12 sceDmacMemcpy(dest=085db000, src=097a4b00, size=47696): overlapping read
FINAL FANTASY 零式 ディスク2 v1.4.2-425-g7a7ccee5e 2024-07-12 sceDmacMemcpy(dest=08400000, src=09399dc0, size=1366736): overlapping read
FINAL FANTASY 零式 ディスク2 v1.4.2-425-g7a7ccee5e 2024-07-12 sceDmacMemcpy(dest=084fa000, src=09532880, size=293248): overlapping read
FINAL FANTASY 零式 ディスク2 v1.4.2-425-g7a7ccee5e 2024-07-12 sceDmacMemcpy(dest=084fa000, src=09593880, size=293248): overlapping read
FINAL FANTASY 零式 ディスク2 v1.4.2-425-g7a7ccee5e 2024-07-09 sceDmacMemcpy(dest=085a9000, src=095bb7c0, size=293248): overlapping read
FINAL FANTASY 零式 ディスク2 v1.4.2-425-g7a7ccee5e 2024-07-09 sceDmacMemcpy(dest=0863f000, src=095bb7c0, size=252560): overlapping read
FINAL FANTASY 零式 ディスク2 v1.4.2-425-g7a7ccee5e 2024-07-09 sceDmacMemcpy(dest=084fa000, src=0953cfc0, size=246720): overlapping read
FINAL FANTASY 零式 ディスク2 v1.4.2-425-g7a7ccee5e 2024-07-09 sceDmacMemcpy(dest=085db000, src=0975e500, size=47696): overlapping read
FINAL FANTASY 零式 ディスク2 v1.4.2-425-g7a7ccee5e 2024-07-09 sceDmacMemcpy(dest=08590000, src=09505840, size=210672): overlapping read
FINAL FANTASY 零式 ディスク2 v1.4.2-425-g7a7ccee5e 2024-07-08 sceDmacMemcpy(dest=08590000, src=09505840, size=293248): overlapping read
FINAL FANTASY 零式 ディスク2 v1.4.2-425-g7a7ccee5e 2024-07-08 sceDmacMemcpy(dest=085f4000, src=093e15c0, size=270160): overlapping read
FINAL FANTASY 零式 ディスク2 v1.4.2-425-g7a7ccee5e 2024-06-23 Error in shader compilation: info: ERROR: 0:18: 'u_proj' : undeclared identifier / code: #version 330 #define lowp #define mediump #define highp in vec3 position; in mediump vec3 normal; uniform mat4 u_proj_through; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; v_texcoord = vec3(u_uvscaleoffset.zw, 0.0); }
FINAL FANTASY 零式 ディスク2 v1.4.2-425-g7a7ccee5e 2024-06-15 sceDmacMemcpy(dest=085f4000, src=094cea40, size=232768): overlapping read
FINAL FANTASY 零式 ディスク2 v1.4.2-425-g7a7ccee5e 2024-06-15 sceDmacMemcpy(dest=085f4000, src=094cea40, size=246720): overlapping read
FINAL FANTASY 零式 ディスク2 v1.4.2-425-g7a7ccee5e 2024-06-15 sceDmacMemcpy(dest=0868a000, src=09798980, size=47696): overlapping read
FINAL FANTASY 零式 ディスク2 v1.4.2-425-g7a7ccee5e 2024-06-15 sceDmacMemcpy(dest=0868a000, src=097a4cc0, size=47696): overlapping read
FINAL FANTASY 零式 ディスク2 v1.4.2-425-g7a7ccee5e 2024-06-15 sceDmacMemcpy(dest=08545000, src=094c67c0, size=252560): overlapping read
FINAL FANTASY 零式 ディスク2 v1.4.2-425-g7a7ccee5e 2024-06-15 sceDmacMemcpy(dest=084fa000, src=094916c0, size=228384): overlapping read
FINAL FANTASY 零式 ディスク2 v1.4.2-425-g7a7ccee5e 2024-05-12 Error in shader program link: info: The  shader uses varying v_texcoord, but previous shader does not write to it. Out of resource error. / fs: #version 330 #define lowp #define mediump #define highp uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; } / vs: #version 330 #define lowp #define mediump #define highp in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
FINAL FANTASY 零式 ディスク2 v1.4.2-425-g7a7ccee5e 2024-05-12 Error in shader program link: info: The  shader uses varying v_texcoord, but previous shader does not write to it. Out of resource error. / fs: #version 330 #define lowp #define mediump #define highp uniform sampler2D tex; uniform vec3 u_texenv; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(mix(p.rgb, u_texenv.rgb, t.rgb), p.a); fragColor0 = v; } / vs: #version 330 #define lowp #define mediump #define highp in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
FINAL FANTASY 零式 ディスク2 v1.4.2-425-g7a7ccee5e 2024-05-05 sceDmacMemcpy(dest=08590000, src=094f7bc0, size=232128): overlapping read
FINAL FANTASY 零式 ディスク2 v1.4.2-425-g7a7ccee5e 2024-05-05 sceDmacMemcpy(dest=08545000, src=094f7bc0, size=246288): overlapping read
FINAL FANTASY 零式 ディスク2 v1.15.4 2024-04-06 sceDmacMemcpy(dest=084fa000, src=09423ec0, size=265248): overlapping read
FINAL FANTASY 零式 ディスク2 v1.15.4 2024-04-06 sceDmacMemcpy(dest=08545000, src=09423ec0, size=228384): overlapping read
FINAL FANTASY 零式 ディスク2 v1.15.4 2024-04-06 sceDmacMemcpy(dest=084fa000, src=093c65c0, size=210672): overlapping read
FINAL FANTASY 零式 ディスク2 v1.4.2-425-g7a7ccee5e 2024-03-09 sceDmacMemcpy(dest=085f4000, src=093085c0, size=75552): overlapping read
FINAL FANTASY 零式 ディスク2 v1.4.2-425-g7a7ccee5e 2024-02-22 sceDmacMemcpy(dest=086a3000, src=097a28c0, size=48880): overlapping read
FINAL FANTASY 零式 ディスク2 v1.4.2-425-g7a7ccee5e 2024-02-22 sceDmacMemcpy(dest=08400000, src=09421f80, size=689536): overlapping read
FINAL FANTASY 零式 ディスク2 v1.4.2-425-g7a7ccee5e 2024-02-22 Error in shader program link: info: The  shader uses varying v_color1, but previous shader does not write to it. Out of resource error. / fs: #version 330 #define lowp #define mediump #define highp uniform sampler2D testtex; in vec4 v_color0; in vec3 v_color1; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; vec4 vScale256 = v * 0.996094 + 0.001953; float rResult = texture(testtex, vec2(vScale256.r, 0)).r; float gResult = texture(testtex, vec2(vScale256.g, 0)).g; float bResult = texture(testtex, vec2(vScale256.b, 0)).b; if (rResult < 0.5 && gResult < 0.5 && bResult < 0.5) discard; fragColor0 = v; } / vs: #version 330 #define lowp #define mediump #define highp in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
FINAL FANTASY 零式 ディスク2 v1.4.2-425-g7a7ccee5e 2024-05-12 Error in shader program link: info: The  shader uses varying v_color1, but previous shader does not write to it. Out of resource error. / fs: #version 330 #define lowp #define mediump #define highp in vec4 v_color0; in vec3 v_color1; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; fragColor0 = v; } / vs: #version 330 #define lowp #define mediump #define highp in vec4 position; in lowp vec4 color0; uniform mat4 u_proj; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj * vec4(position.xyz, 1.0); }
FINAL FANTASY 零式 ディスク2 v1.4.2-425-g7a7ccee5e 2024-05-12 Error in shader program link: info: The  shader uses varying v_color1, but previous shader does not write to it. Out of resource error. / fs: #version 330 #define lowp #define mediump #define highp in vec4 v_color0; in vec3 v_color1; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; fragColor0 = v; } / vs: #version 330 #define lowp #define mediump #define highp in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
FINAL FANTASY 零式 ディスク2 v1.4.2-425-g7a7ccee5e 2024-05-12 Error in shader program link: info: The  shader uses varying v_texcoord, but previous shader does not write to it. Out of resource error. / fs: #version 330 #define lowp #define mediump #define highp uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(p.rgb + t.rgb, p.a); fragColor0 = v; } / vs: #version 330 #define lowp #define mediump #define highp in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
FINAL FANTASY 零式 ディスク2 v1.4.2-425-g7a7ccee5e 2024-02-21 sceDmacMemcpy(dest=086a3000, src=09776900, size=48880): overlapping read
FINAL FANTASY 零式 ディスク2 v1.4.2-425-g7a7ccee5e 2024-02-19 sceDmacMemcpy(dest=0868a000, src=0979a700, size=47696): overlapping read
FINAL FANTASY 零式 ディスク2 v1.4.2-425-g7a7ccee5e 2024-02-19 sceDmacMemcpy(dest=085f4000, src=093cbdc0, size=90992): overlapping read
FINAL FANTASY 零式 ディスク2 v1.4.2-425-g7a7ccee5e 2024-02-19 sceDmacMemcpy(dest=085f4000, src=093eadc0, size=75440): overlapping read
FINAL FANTASY 零式 ディスク2 v1.4.2-425-g7a7ccee5e 2024-02-19 sceDmacMemcpy(dest=08545000, src=09529e00, size=299760): overlapping read
FINAL FANTASY 零式 ディスク2 v1.4.2-425-g7a7ccee5e 2024-02-18 sceDmacMemcpy(dest=085db000, src=0979ff00, size=47696): overlapping read
FINAL FANTASY 零式 ディスク2 v1.4.2-425-g7a7ccee5e 2024-02-18 sceDmacMemcpy(dest=084fa000, src=094a8740, size=305392): overlapping read
FINAL FANTASY 零式 ディスク2 v1.16.6 2024-02-07 sceDmacMemcpy(dest=085db000, src=0979a500, size=47696): overlapping read
FINAL FANTASY 零式 ディスク2 v1.16.6 2024-02-07 sceDmacMemcpy(dest=08545000, src=09510040, size=305392): overlapping read
FINAL FANTASY 零式 ディスク2 v1.16.5 2023-10-13 sceDmacMemcpy(dest=084fa000, src=09423ec0, size=232128): overlapping read
FINAL FANTASY 零式 ディスク2 v1.16.5 2023-10-12 sceDmacMemcpy(dest=08545000, src=09423ec0, size=207152): overlapping read
FINAL FANTASY 零式 ディスク2 v1.15.4 2023-10-05 sceDmacMemcpy(dest=084fa000, src=0937c840, size=246720): overlapping read
FINAL FANTASY 零式 ディスク2 v1.12.3 2023-07-16 sceDmacMemcpy(dest=085f4000, src=093cc5c0, size=90992): overlapping read
FINAL FANTASY 零式 ディスク2 v1.6.3-312-g31646d6c8 2023-07-13 sceDmacMemcpy(dest=085f4000, src=09318540, size=279760): overlapping read
FINAL FANTASY 零式 ディスク2 v1.11.3 2023-06-10 sceDmacMemcpy(dest=085db000, src=097a3b80, size=47696): overlapping read
FINAL FANTASY 零式 ディスク2 v1.6.3-312-g31646d6c8 2023-06-08 sceDmacMemcpy(dest=08545000, src=0951ca40, size=232768): overlapping read
FINAL FANTASY 零式 ディスク2 v1.6.3-312-g31646d6c8 2023-06-07 sceDmacMemcpy(dest=085f4000, src=0978a0c0, size=26464): overlapping read
FINAL FANTASY 零式 ディスク2 v1.11.3 2023-06-07 sceDmacMemcpy(dest=08590000, src=09503100, size=246288): overlapping read
FINAL FANTASY 零式 ディスク2 v1.6.3-312-g31646d6c8 2023-06-06 sceDmacMemcpy(dest=085f4000, src=09318540, size=243984): overlapping read
FINAL FANTASY 零式 ディスク2 v1.13 2023-06-05 GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. First will be chosen. texaddr: 04176000 offset: 0 (128x128 stride 128, 8888): [C:04176000/128 Z:00000000/512 X:0 Y:0 reint: false] [C:04176000/256 Z:00000000/0 X:0 Y:0 reint: false]
FINAL FANTASY 零式 ディスク2 v1.9.3 2023-05-20 sceDmacMemcpy(dest=085db000, src=097c2240, size=47696): overlapping read
FINAL FANTASY 零式 ディスク2 v1.9.3 2023-05-20 sceDmacMemcpy(dest=085db000, src=097c2ac0, size=47696): overlapping read
FINAL FANTASY 零式 ディスク2 v1.14.4 2023-05-10 sceDmacMemcpy(dest=087cc800, src=09794e00, size=47696): overlapping read
FINAL FANTASY 零式 ディスク2 v1.14.4 2023-05-02 sceDmacMemcpy(dest=087cc800, src=09796fc0, size=47696): overlapping read
FINAL FANTASY 零式 ディスク2 v1.14.4 2023-04-28 sceDmacMemcpy(dest=08590000, src=09542cc0, size=223408): overlapping read
FINAL FANTASY 零式 ディスク2 v1.14.4 2023-04-03 sceDmacMemcpy(dest=084fa000, src=0951ea40, size=210672): overlapping read
FINAL FANTASY 零式 ディスク2 v1.12.3 2023-03-31 sceDmacMemcpy(dest=08757000, src=0979e680, size=47696): overlapping read
FINAL FANTASY 零式 ディスク2 v1.12.3 2023-03-31 sceDmacMemcpy(dest=08400000, src=091e6e40, size=1298256): overlapping read
FINAL FANTASY 零式 ディスク2 v1.12.3 2023-03-30 sceDmacMemcpy(dest=08400000, src=091e6e40, size=1210336): overlapping read
FINAL FANTASY 零式 ディスク2 v1.14.4 2024-06-11 Ignoring possible texturing from framebuffer at 04176000 +0x40 / 256x136
FINAL FANTASY 零式 ディスク2 v1.13.2 2023-01-13 WriteToHardware: Invalid address 000007e0 near PC 08b9da80 LR 088903f4
FINAL FANTASY 零式 ディスク2 v1.13.2 2023-01-13 WriteToHardware: Invalid address 00000000 near PC 08b9da80 LR 088903f4
FINAL FANTASY 零式 ディスク2 v1.13.1 2022-10-27 sceDmacMemcpy(dest=08400000, src=09328540, size=934336): overlapping read
FINAL FANTASY 零式 ディスク2 v1.13.1 2022-10-27 sceDmacMemcpy(dest=086a3000, src=097a25c0, size=48880): overlapping read
FINAL FANTASY 零式 ディスク2 v1.13.1 2022-10-27 sceDmacMemcpy(dest=085db000, src=09795200, size=47696): overlapping read
FINAL FANTASY 零式 ディスク2 v1.13.2 2022-12-06 GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. First will be chosen. texaddr: 04180000 offset: 0 (128x128 stride 128, 8888): [C:04180000/64 Z:00000000/512 X:0 Y:0 reint: false] [C:04180000/128 Z:00000000/0 X:0 Y:0 reint: false]