Recent logs - HEROES' VS

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Game title Version Latest Report Message
HEROES' VS v1.11.3 2021-10-20 Unknown GetPointer 00000000 PC 00000000 LR 00000000
HEROES' VS v1.12.1 2021-10-17 Waiting thread for 20 that was already waiting for 20
HEROES' VS v1.12.1 2021-10-10 MIPSCompileOp: Invalid instruction 0056273a
HEROES' VS v1.11.3 2021-10-09 Invalid VFPU swizzle: 000c001b: 2 / 2 at PC = 0884c664 (vs2i.p C100, C000)
HEROES' VS v1.11.3 2021-10-09 Invalid VFPU swizzle: 000c001b: 3 / 2 at PC = 0884c664 (vs2i.p C100, C000)
HEROES' VS v1.11.3 2021-09-30 Invalid VFPU swizzle: 0004001b: 2 / 2 at PC = 0884c664 (vs2i.p C100, C000)
HEROES' VS v1.11.3 2021-09-30 Invalid VFPU swizzle: 0004001b: 3 / 2 at PC = 0884c664 (vs2i.p C100, C000)
HEROES' VS v1.11.3 2021-10-09 Invalid VFPU swizzle: 0001004e: 3 / 2 at PC = 0884c664 (vs2i.p C100, C000)
HEROES' VS v1.11.3 2021-10-09 Invalid VFPU swizzle: 0001004e: 2 / 2 at PC = 0884c664 (vs2i.p C100, C000)
HEROES' VS v1.11.3 2021-10-09 Invalid VFPU swizzle: 0009004e: 3 / 2 at PC = 0884c664 (vs2i.p C100, C000)
HEROES' VS v1.11.3 2021-10-09 Invalid VFPU swizzle: 0009004e: 2 / 2 at PC = 0884c664 (vs2i.p C100, C000)
HEROES' VS v1.11.3 2021-07-30 Error in shader program link: info: (unknown reason) fs: thin3d vs: thin3d #version 310 es #if __VERSION__ >= 130 #define attribute in #define varying out #endif attribute vec3 Position; attribute vec4 Color0; attribute vec2 TexCoord0; varying vec4 oColor0; varying vec2 oTexCoord0; uniform mat4 WorldViewProj; void main() { gl_Position = WorldViewProj * vec4(Position, 1.0); oColor0 = Color0; oTexCoord0 = TexCoord0; }
HEROES' VS v1.11.3 2021-07-23 Unknown GetPointer 00000000 PC 089d99f0 LR 08000020
HEROES' VS v1.10.3 2021-01-02 Video out requested, not supported: mode=0 size=512,272
HEROES' VS v1.10.3 2021-01-02 sceKernelCreateThread(name=jmpFont_Library): unsupported attributes 00000006
HEROES' VS v1.10.3 2021-01-02 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=1, access=0, data=0, text=2
HEROES' VS v1.10.3 2021-01-02 Unknown syscall in known module 'sceNpService': 0x78802d5f
HEROES' VS v1.10.3 2021-01-02 Unknown syscall in known module 'sceNpService': 0x268c009d
HEROES' VS v1.10.3 2021-01-02 Unknown syscall in known module 'sceNpService': 0x1da3e950
HEROES' VS v1.10.3 2021-01-02 Unknown syscall in known module 'sceNpService': 0x168b8de5
HEROES' VS v1.10.3 2021-01-02 Unknown syscall in known module 'sceNpAuth': 0xd99455dd
HEROES' VS v1.10.3 2021-01-02 Unknown syscall in known module 'sceNpAuth': 0xcd86a656
HEROES' VS v1.10.3 2021-01-02 Unknown syscall in known module 'sceNpAuth': 0x72bb0467
HEROES' VS v1.10.3 2021-01-02 Unknown syscall in known module 'sceNpAuth': 0x3f1c1f70
HEROES' VS v1.12.3 2021-10-25 Ignoring possible texturing from framebuffer at 0419c000 +0x128 / 256x272
HEROES' VS v1.7.4 2020-10-14 Error in shader program link: info: Vertex and Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed. fs: depal (failed) #version 110 varying vec2 v_texcoord0; uniform sampler2D tex; uniform sampler2D pal; void main() { vec4 index = texture2D(tex, v_texcoord0); float coord = (mod(index.r * 7.995000, 2.0) * 0.003906) + 0.001953; gl_FragColor = texture2D(pal, vec2(coord, 0.0)); } vs: depal (failed) #ifdef GL_ES precision highp float; #endif attribute vec4 a_position; attribute vec2 a_texcoord0; varying vec2 v_texcoord0; void main() { v_texcoord0 = a_texcoord0; gl_Position = a_position; }
HEROES' VS v1.7.4 2020-10-14 Error in shader program link: info: Vertex and Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed. fs: depal (failed) #version 110 varying vec2 v_texcoord0; uniform sampler2D tex; uniform sampler2D pal; void main() { vec4 index = texture2D(tex, v_texcoord0); float coord = (mod(index.r * 15.990000, 2.0) * 0.003906) + 0.001953; gl_FragColor = texture2D(pal, vec2(coord, 0.0)); } vs: depal (failed) #ifdef GL_ES precision highp float; #endif attribute vec4 a_position; attribute vec2 a_texcoord0; varying vec2 v_texcoord0; void main() { v_texcoord0 = a_texcoord0; gl_Position = a_position; }
HEROES' VS v1.9.0 2021-08-13 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2
HEROES' VS v1.9.0 2021-08-13 sceKernelLoadModule: unsupported options size=00000014, flags=089fe978, pos=0, access=1, data=1, text=1
HEROES' VS v1.8.0-100-g54e102cfa 2020-04-07 BREAK instruction hit
HEROES' VS v1.9.4 2021-09-14 Unknown GetPointer 00000000 PC 08804040 LR 08000030
HEROES' VS v1.4.2-425-g7a7ccee5e 2019-10-20 Framebuffer still attached in UpdateSamplingParams()?
HEROES' VS v1.9.4 2021-07-07 Unknown GetPointer 00000000 PC 08844bfc LR 08844bfc
HEROES' VS v1.9.4 2021-10-16 Unknown GetPointer 00000000 PC 08000000 LR 08000000
HEROES' VS v1.9.4 2021-10-03 Unknown GetPointer 00000000 PC 08804578 LR 08804578
HEROES' VS v1.9.4 2021-06-26 GL ran out of GPU memory; switching to low memory mode
HEROES' VS v1.1.1 2017-06-19 DrawActiveTexture() failed: 8876086c
HEROES' VS v1.9.4 2021-10-24 Ignoring possible render to texture at 0419c000 +0x128 / 256x272
HEROES' VS v1.9.4 2021-10-20 Game install with no files / data
HEROES' VS v1.3 2017-03-27 Direct3D9: Failed to get the device caps!
HEROES' VS v1.9.4 2021-10-01 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
HEROES' VS v1.9.4 2021-10-24 Render to texture with different strides 512 != 64
HEROES' VS v1.7.5 2021-10-24 Ignoring possible render to texture at 0019c000 +0x128 / 256x272
HEROES' VS v1.9.4 2021-10-24 Render to texture using CLUT with different strides 64 != 512
HEROES' VS v1.9.3-171-g347433910 2021-10-24 Unsupported RGB mask: r=ef g=ff b=ff
HEROES' VS v1.9.4 2021-10-24 Render to texture with different formats 0 != 2