Recent logs - HEROES' VS

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Game title Version Latest Report Message
HEROES' VS v1.14.4 2023-05-27 sceMpegRingbufferPut(): invalid mpeg data
HEROES' VS v1.14.4 2023-05-27 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
HEROES' VS v1.14.4 2023-05-01 sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=2, text=2
HEROES' VS v1.14.4 2023-05-01 sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=1, text=1
HEROES' VS v1.14.4 2023-04-06 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=0, text=2
HEROES' VS v1.9.0 2023-03-21 ReadFromHardware: Invalid address 00d6cf6c near PC 08000000 LR 08000000
HEROES' VS v1.14.4 2023-02-08 Video out requested, not supported: mode=0 size=0,0
HEROES' VS v1.14.4 2023-02-08 sceKernelLoadModule: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=1, text=1
HEROES' VS v1.15.4 2023-06-01 00000400=sceGeEdramSetAddrTranslation(00000800)
HEROES' VS v1.13.2 2022-11-04 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142644872
HEROES' VS v1.13.2 2022-11-04 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142637024
HEROES' VS v1.13.2 2022-11-04 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 142748256
HEROES' VS v1.13.2 2022-11-04 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146059204
HEROES' VS v1.13.2 2022-11-04 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5164, pos=0, access=1, data=2, text=2
HEROES' VS v1.13.2 2022-11-04 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5164, pos=0, access=1, data=1, text=1
HEROES' VS v1.10.3 2022-10-21 WASAPI fallback format was unsupported
HEROES' VS v1.14.4 2023-04-20 sceNetAdhocMatchingInit(32768) at 0881c0dc
HEROES' VS v1.12.3 2022-07-08 VTYPE with morph used: THRU=0 TC=2 COL=4 POS=2 NRM=0 WT=0 NW=1 IDX=0 MC=2
HEROES' VS v1.12.3 2022-06-08 Savedata version requested: 3
HEROES' VS v1.9.0 2022-05-01 ReadFromHardware: Invalid address 10003db0 near PC 08000000 LR 08000000
HEROES' VS v1.9.0 2022-03-15 ReadFromHardware: Invalid address 00dba630 near PC 08000000 LR 08000000
HEROES' VS v1.11.3 2022-02-21 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145635464
HEROES' VS v1.11.3 2022-02-21 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145544000
HEROES' VS v1.11.3 2022-02-21 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 16
HEROES' VS v1.11.3 2022-02-21 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 34520
HEROES' VS v1.11.3 2022-02-21 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143964328
HEROES' VS v1.11.3 2021-11-12 80631003=sceAtracSetAA3DataAndGetID(090e8880, 0000c800, 00226368, 09fd49b8[ffffffff]): invalid ea3 magic bytes
HEROES' VS v1.11.3 2021-11-12 80631003=sceAtracSetAA3DataAndGetID(090e8880, 0000c800, 004839f0, 09fd49b8[ffffffff]): invalid ea3 magic bytes
HEROES' VS v1.11.3 2021-11-12 80631003=sceAtracSetAA3DataAndGetID(090e8880, 0000c800, 00230340, 09fd49b8[ffffffff]): invalid ea3 magic bytes
HEROES' VS v1.11.3 2021-11-12 80631003=sceAtracSetAA3DataAndGetID(090e8880, 0000c800, 00240ea0, 09fd49b8[ffffffff]): invalid ea3 magic bytes
HEROES' VS v1.12.3 2021-10-28 WriteToHardware: Invalid address 00000000 near PC 0895b3e4 LR 0895b3e4
HEROES' VS v1.11.3 2021-10-20 Unknown GetPointer 00000000 PC 00000000 LR 00000000
HEROES' VS v1.14.4-1468-g91be4cfeb 2023-04-29 Waiting thread for 20 that was already waiting for 20
HEROES' VS v1.11.3 2021-10-09 Invalid VFPU swizzle: 000c001b: 2 / 2 at PC = 0884c664 (vs2i.p C100, C000)
HEROES' VS v1.11.3 2021-10-09 Invalid VFPU swizzle: 000c001b: 3 / 2 at PC = 0884c664 (vs2i.p C100, C000)
HEROES' VS v1.11.3 2021-09-30 Invalid VFPU swizzle: 0004001b: 2 / 2 at PC = 0884c664 (vs2i.p C100, C000)
HEROES' VS v1.11.3 2021-09-30 Invalid VFPU swizzle: 0004001b: 3 / 2 at PC = 0884c664 (vs2i.p C100, C000)
HEROES' VS v1.11.3 2021-10-09 Invalid VFPU swizzle: 0001004e: 3 / 2 at PC = 0884c664 (vs2i.p C100, C000)
HEROES' VS v1.11.3 2021-10-09 Invalid VFPU swizzle: 0001004e: 2 / 2 at PC = 0884c664 (vs2i.p C100, C000)
HEROES' VS v1.11.3 2021-10-09 Invalid VFPU swizzle: 0009004e: 3 / 2 at PC = 0884c664 (vs2i.p C100, C000)
HEROES' VS v1.11.3 2021-10-09 Invalid VFPU swizzle: 0009004e: 2 / 2 at PC = 0884c664 (vs2i.p C100, C000)
HEROES' VS v1.11.3 2021-07-23 Unknown GetPointer 00000000 PC 089d99f0 LR 08000020
HEROES' VS v1.10.3 2021-01-02 Video out requested, not supported: mode=0 size=512,272
HEROES' VS v1.10.3 2021-01-02 sceKernelCreateThread(name=jmpFont_Library): unsupported attributes 00000006
HEROES' VS v1.10.3 2021-01-02 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=1, access=0, data=0, text=2
HEROES' VS v1.10.3 2021-01-02 Unknown syscall in known module 'sceNpService': 0x78802d5f
HEROES' VS v1.10.3 2021-01-02 Unknown syscall in known module 'sceNpService': 0x268c009d
HEROES' VS v1.10.3 2021-01-02 Unknown syscall in known module 'sceNpService': 0x1da3e950
HEROES' VS v1.10.3 2021-01-02 Unknown syscall in known module 'sceNpService': 0x168b8de5
HEROES' VS v1.10.3 2021-01-02 Unknown syscall in known module 'sceNpAuth': 0xd99455dd
HEROES' VS v1.10.3 2021-01-02 Unknown syscall in known module 'sceNpAuth': 0xcd86a656
HEROES' VS v1.10.3 2021-01-02 Unknown syscall in known module 'sceNpAuth': 0x72bb0467
HEROES' VS v1.10.3 2021-01-02 Unknown syscall in known module 'sceNpAuth': 0x3f1c1f70
HEROES' VS v1.14.4 2023-06-01 Ignoring possible texturing from framebuffer at 0419c000 +0x128 / 256x272
HEROES' VS v1.7.4 2020-10-14 Error in shader program link: info: Vertex and Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed. fs: depal (failed) #version 110 varying vec2 v_texcoord0; uniform sampler2D tex; uniform sampler2D pal; void main() { vec4 index = texture2D(tex, v_texcoord0); float coord = (mod(index.r * 7.995000, 2.0) * 0.003906) + 0.001953; gl_FragColor = texture2D(pal, vec2(coord, 0.0)); } vs: depal (failed) #ifdef GL_ES precision highp float; #endif attribute vec4 a_position; attribute vec2 a_texcoord0; varying vec2 v_texcoord0; void main() { v_texcoord0 = a_texcoord0; gl_Position = a_position; }
HEROES' VS v1.7.4 2020-10-14 Error in shader program link: info: Vertex and Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed. fs: depal (failed) #version 110 varying vec2 v_texcoord0; uniform sampler2D tex; uniform sampler2D pal; void main() { vec4 index = texture2D(tex, v_texcoord0); float coord = (mod(index.r * 15.990000, 2.0) * 0.003906) + 0.001953; gl_FragColor = texture2D(pal, vec2(coord, 0.0)); } vs: depal (failed) #ifdef GL_ES precision highp float; #endif attribute vec4 a_position; attribute vec2 a_texcoord0; varying vec2 v_texcoord0; void main() { v_texcoord0 = a_texcoord0; gl_Position = a_position; }
HEROES' VS v1.9.0 2023-01-01 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2
HEROES' VS v1.9.0 2023-01-01 sceKernelLoadModule: unsupported options size=00000014, flags=089fe978, pos=0, access=1, data=1, text=1
HEROES' VS v1.8.0-100-g54e102cfa 2020-04-07 BREAK instruction hit
HEROES' VS v1.9.4 2022-08-12 Unknown GetPointer 00000000 PC 08804040 LR 08000030
HEROES' VS v1.9.4 2021-07-07 Unknown GetPointer 00000000 PC 08844bfc LR 08844bfc
HEROES' VS v1.9.4 2023-03-21 Unknown GetPointer 00000000 PC 08000000 LR 08000000
HEROES' VS v1.9.4 2022-10-04 Unknown GetPointer 00000000 PC 08804578 LR 08804578
HEROES' VS v1.9.4 2021-12-18 GL ran out of GPU memory; switching to low memory mode
HEROES' VS v1.9.4 2023-05-28 Ignoring possible render to texture at 0419c000 +0x128 / 256x272
HEROES' VS v1.9.4 2023-06-01 Game install with no files / data
HEROES' VS v1.9.0 2022-03-19 WriteToHardware: Invalid address 0000002c near PC 08811ef4 LR 08811ef4
HEROES' VS v1.9.4 2023-05-13 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
HEROES' VS v1.9.4 2023-05-28 Render to texture with different strides 512 != 64
HEROES' VS v1.7.5 2023-05-26 Ignoring possible render to texture at 0019c000 +0x128 / 256x272
HEROES' VS v1.9.4 2023-05-28 Render to texture using CLUT with different strides 64 != 512
HEROES' VS v1.9.3-171-g347433910 2023-04-10 Unsupported RGB mask: r=ef g=ff b=ff